Who Lurks in Lurkwood is one of the adventures in the campaign A Grand Tour of the Sword Coast.
| Help Volothamp Geddarm track down an abyssal chicken. | |||
| Requirement(s) | Must have completed "Towering Expectations" | ||
| Objective(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
Bullywugs in the Bog[]
Modrons in the Mud[]
And a Pixie in a Pear Treant[]
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| bandit | 5 | 0 | |
| beast | 21 | 2 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
| dwarf | 0 | 1 | |
| elf | 13 | 2 | |
| fey | 24 | 5 | Minsc[WL 1] |
| fiend | 0 | 1 | Brother Uriah[WL 2], Ezmerelda[WL 3], Farideh[WL 4], Havilar[WL 5], Jaheira[WL 1], Reya, Turiel, Wyll |
| flying | 9 | 0 | |
| hit-based | 2 | 0 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 6], Windfall[WL 7] |
| human | 5 | 0 | Dynaheir, Ezmerelda[WL 8], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| humanoid | 18 | 2 | Dynaheir, Ezmerelda[WL 8], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| kobold | 3 | 0 | |
| melee | 48 | 7 | |
| orc | 10 | 1 | |
| plant | 2 | 0 | |
| ranged | 11 | 3 | |
| xanathar | 0 | 1 |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Ezmerelda’s Guide to Fiends Feat.
- ↑ Only valid with Farideh’s Pact with Lorcan specialization, and all boss enemies also count as demonic Fiends for the purposes of all abilities that care about such things.
- ↑ See details about Havilar’s special mechanics.
- ↑ Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ 8.0 8.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | outdoors | Bear | beast melee |
|
| 2 | outdoors | Bear, Giant Fly | beast flying melee | |
| 3 | outdoors | Giant Fly | beast flying melee | |
| 4 | outdoors | Bear, Giant Fly | beast flying melee | |
| 5 | outdoors | Bear ×10 | beast melee | |
| Boss | outdoors | Grizzly Bear | boss beast melee | |
| 6 | outdoors | Axe Beak | beast melee |
|
| 7 | outdoors | Axe Beak, Kobold | beast humanoid kobold melee | |
| 8 | outdoors | Axe Beak, Kobold | beast humanoid kobold melee | |
| 9 | outdoors | Axe Beak, Kobold | beast humanoid kobold melee ranged | |
| 10 | outdoors | Axe Beak ×10 | beast melee | |
| Boss | outdoors | Axe Beak Alpha | boss beast melee | |
| 11 | outdoors | Thief | bandit human humanoid melee |
|
| 12 | outdoors | Thief | bandit human humanoid melee | |
| 13 | outdoors | Blockade ×1, Thief | bandit human humanoid hit-based static ranged | |
| 14 | outdoors | Thief, Wild Dog | bandit beast human humanoid melee | |
| 15 | outdoors | Thief ×5, Wild Dog ×5 | bandit beast human humanoid melee | |
| Boss | outdoors | Dwarf Thief | boss dwarf humanoid melee xanathar | |
| 16 | outdoors | Wild Dog | beast melee |
|
| 17 | outdoors | Wild Dog | beast melee | |
| 18 | outdoors | Satyr | fey melee | |
| 19 | outdoors | Satyr, Wild Dog, Wolf | beast fey melee | |
| 20 | outdoors | Sprite Rider ×3, Wolf ×7 | beast fey melee | |
| Boss | outdoors | Blink Dog | boss fey melee | |
| 21 | outdoors | Sprite Rider | beast fey melee |
|
| 22 | outdoors | Sprite, Sprite Rider | beast fey flying melee | |
| 23 | outdoors | Rotting Log ×1, Sprite | fey flying hit-based static melee | |
| 24 | outdoors | Lesser Wood Woad, Sprite | fey plant flying melee | |
| 25 | outdoors | Lesser Wood Woad ×4, Sprite ×6 | fey plant flying melee | |
| Boss | outdoors | Dryad | boss fey melee | |
| 26 | outdoors | Summer Eladrin | elf fey melee |
|
| 27 | outdoors | Summer Eladrin | elf fey melee | |
| 28 | outdoors | Summer Eladrin | elf fey ranged | |
| 29 | outdoors | Summer Eladrin | elf fey melee ranged | |
| 30 | outdoors | Summer Eladrin ×10 | elf fey melee ranged | |
| Boss | outdoors | Eladrin Champion | boss elf fey melee | |
| 31 | outdoors | Sprite | fey flying melee |
|
| 32 | outdoors | Axe Beak, Sprite Rider | beast fey melee | |
| 33 | hellish outdoors | Giant Crab | beast melee | |
| 34 | hellish outdoors | Pixie, Sprite | fey flying melee ranged | |
| 35 | outdoors | Cursed Rat ×10 | beast melee | |
| Boss | outdoors | Green Hag | boss fey ranged | |
| 36 | outdoors | Spring Eladrin | elf fey melee |
|
| 37 | outdoors | Spring Eladrin | elf fey melee ranged | |
| 38 | outdoors | Summer Eladrin | elf fey melee | |
| 39 | outdoors | Spring Eladrin | elf fey melee ranged | |
| 40 | outdoors | Spring Eladrin ×10 | elf fey melee ranged | |
| Boss | outdoors | Eladrin Ranger | boss elf fey ranged | |
| 41 | outdoors | Orc Fighter | humanoid orc melee |
|
| 42 | outdoors | Orc Fighter | humanoid orc melee | |
| 43 | outdoors | Orc Fighter | humanoid orc melee | |
| 44 | outdoors | Orc Fighter | humanoid orc melee ranged | |
| 45 | outdoors | Orc Fighter ×9 | humanoid orc melee ranged | |
| Boss | outdoors | Injured Eye of Gruumsh | boss humanoid orc ranged | |
| 46 | outdoors | Orc Fighter, Spring Eladrin | elf fey humanoid orc melee |
|
| 47 | outdoors | Orc Fighter, Summer Eladrin | elf fey humanoid orc melee | |
| 48 | outdoors | Orc Fighter | humanoid melee orc | |
| 49 | outdoors | Orc Fighter, Spring Eladrin, Summer Eladrin | elf fey humanoid orc melee | |
| 50 | outdoors | Orc Fighter ×10 | humanoid orc melee | |
| Boss | outdoors | Tanarukk | boss fiend melee |
Transcript[]
| Help Volothamp Geddarm track down an abyssal chicken. | ||||||
| Area | Goal | Quests & Cinematics | ||||
Jarlaxle: |
All I'm saying is, I'd feel better about this endless traverse of the forest if anyone had the slightest idea where we are. | |||||
Minsc: |
Fear not, friends. Minsc and Boo will chart the path. | |||||
Boo: |
Squee! | |||||
Minsc: |
There, you see? Plenty of tracks show the way. | |||||
Jarlaxle: |
Those are our tracks. You've found our trail and are looking backwards. | |||||
Bruenor: |
Feh. Ye gotta lighten up, elf. 'Tis a great day fer a forest stroll! Sun shinin'. Birds singin'. Bears pressin' in from all sides. | |||||
Jarlaxle: |
Sorry, what was that last bit again? | |||||
| 1 | Defeat 25 Monsters | Back in Faerûn at last, but you're having a beastly time. Get it?! | ||||
| 2 | Defeat 25 Monsters | The howling of these bears is drawing giant vermin to the fight! | ||||
| 3 | Collect 25 Giant Fly Wings | These giant flies won't give you a break. Clipping their wings might take the fight out of them. | ||||
| 4 | Defeat 25 Monsters | The flies have fled, but the bears are back. Watch out! | ||||
Bruenor: |
These bears is normally lone predators. Somethin's got 'em seriously riled up fer them ta be makin' this kind o' fight. | |||||
Minsc: |
Look there! More tracks. Big tracks. Bear tracks. | |||||
Jarlaxle: |
Right. I suggest looking for our own trail again. Then retreating down it. | |||||
Bruenor: |
Too late! Watch yerselves! | |||||
| 5 | Defeat the Grizzly Bears | The grizzly leading this bear mob is out for blood! | ||||
Bruenor: |
Gone quiet again fer a mite. Looks like we shook them bears off finally. | |||||
Jarlaxle: |
Better get an upgrade on those ears, dwarf. Something's crashing through that thicket dead ahead! | |||||
Celeste: |
Not something... someone! Volo?! | |||||
Volo: |
Ah, I have you now, you cunning fiend... my word! It's the Champions! Hail and well met, all of you! Volothamp Geddarm is at your service once more. | |||||
Jarlaxle: |
Clearly, 'well met' has taken on some different meaning since we've been away. And to be at our service once more, wouldn't you have had to actually provide some service earlier? | |||||
Celeste: |
Hush, Jarlaxle. Volo, it's good to see you. And if you wouldn't mind us asking, where are we exactly? We've had a strange journey. | |||||
Volo: |
Ah, my lady, 'tis the Lurkwood you wander, in the foothills of the Spine of the World. And I fear this dark place is home to the foul fiend I now seek! | |||||
Bruenor: |
Sorry ta interrupt, but everybody ta me! We got trouble incomin'! | |||||
| 6 | Defeat 25 Monsters | Meeting up with Volo is an unexpected surprise -- but this pack of axe beaks seems intent on interrupting your reunion! | ||||
Nayeli: |
We're getting little respite here, but I fear these beasts are keeping us from the true fight. Volo, speak of this fiendish presence you seek. | |||||
Volo: |
Aye, my lady. For long days now have I followed scant rumors north. For I had sojourned a fair while in Baldur's Gate... | |||||
Jarlaxle: |
Can we get the shorter version of the story please? Much as I love a good regaling, I can see creatures already circling us. | |||||
Volo: |
Er, certainly. I was there, and the tales sought me out, and north I came. Then for a month, I braved the trails of the Evermoors, where I met... | |||||
Jarlaxle: |
Shorter than that! Oh, never mind. Kobold pack! Watch out! | |||||
| 7 | Defeat 25 Monsters | The axe beaks mount another attack -- and these kobolds are looking to flank you while your guard is down! | ||||
| 8 | Collect 25 Axe Beak Feathers | These axe beaks come on relentlessly. Maybe a little selective plucking will calm these birds down. | ||||
| 9 | Defeat 25 Monsters | More kobolds join the fray from range. Look sharp! | ||||
Jarlaxle: |
Right. Kobolds sent packing. Brief break in the action. Finish the story. | |||||
Volo: |
Yes, of course. The creature I seek is legendary, my friends. A fiend that few have seen, and which fewer still have survived. For the creature I seek is... is... is right there! | |||||
Jarlaxle: |
What? Where? | |||||
Nayeli: |
I see it! There, fleeing through the underbrush! I caught just a glimpse, but it appeared most foul. Naked and flailing. | |||||
Volo: |
Aye, a fowl indeed! An unclean scourge never meant for this world! The abyssal chicken! | |||||
Nayeli: |
... | |||||
Celeste: |
... | |||||
Jarlaxle: |
Right, then. More axe beaks inbound! Look sharp! | |||||
| 10 | Defeat the Axe Beak Alpha | Even as the last of the kobolds scatter, the axe beaks regroup under an alpha's domination. Stand fast! | ||||
Jarlaxle: |
All right, there's the path out of the woods. So the plan is we follow that path, while leaving Volo to find his imaginary friend. Celeste, please confirm that you've never heard of this abyssal chicken? | |||||
Celeste: |
No. But knowledge only reminds us of how much we don't know, Jarlaxle. I... Bruenor? Are you all right? | |||||
Bruenor: |
Nay, Celeste. And neither will any o' us be if that fiend shows itself. Fer I know tha name o' tha abyssal chicken! 'Tis a scourge o' tha Underdark and all that's light and holy. I ain't afraid ta say I fear this fiend. Fer I've heard tavern tales o' tha abyssal chicken that'd set yer blood ta ice! | |||||
Volo: |
Exactly! This dwarf has rare perception, Champions. Heed him well! Take up this hunt! And I shall stay here to await your safe return. | |||||
Jarlaxle: |
So, these were 'tavern tales' in the sense that a fair bit of drinking was involved? | |||||
Bruenor: |
And what o' it? Even with a few ales in this dwarf, me mind stays steady as tha day is wrong. | |||||
Jarlaxle: |
As the day is long. | |||||
Bruenor: |
That's what I said. Champions! Look sharp! We got a fiend ta hunt! | |||||
| 11 | Defeat 25 Monsters | The edges of the Lurkwood are home to predators of a different kind. You'd best send these thieves packing. | ||||
Minsc: |
No sign of the creature, my friends. It hides its passing well. | |||||
Nayeli: |
I get no sense of fiendish presence either. But with all these thieves lurking, the creature might well be picking them off, one by one. | |||||
Jarlaxle: |
I'd still like to make it known that I'm here under protest. | |||||
Bruenor: |
Suit yerself, elf. Ye can find yer own way well 'nuff, I'm sure. Just endless leagues o' forest and haunted moorland around ye... and tha abyssal chicken lyin' in wait... | |||||
Jarlaxle: |
Right, then. Well. I mean, I could stick around for a while, I suppose. | |||||
| 12 | Defeat 25 Monsters | As fast as you drive the thieves back, still more press in! | ||||
| 13 | Defeat 1 Barricade | The Lurkwood thieves have led you into a ranged ambush! Clear this barricade, and quickly! | ||||
| 14 | Defeat 25 Monsters | A pack of wild dogs homes in on the sound of the fight! | ||||
Bruenor: |
Oi! Ye there. Tha short and handsome one. Ye look like tha leader o' these thieves. | |||||
Dwarf Thief: |
You've got that right, friend. Too bad that won't undo all the many mistakes you made in coming here. | |||||
Nayeli: |
There's no need for this fight. There's a danger in these woods that you don't know. A legendary fiend. | |||||
Dwarf Thief: |
These woods have been home to me and mine for long years, knight. You can take your children's stories with you to the grave! | |||||
| 15 | Defeat the Dwarf Thief | A dwarf thief leads this mob in a final assault! Stand fast! | ||||
| 16 | Defeat 25 Monsters | As you push deeper into the Lurkwood, the wild dogs give chase! | ||||
| 17 | Defeat 25 Monsters | Another pack of wild dogs pushes in for a final assault! | ||||
Jarlaxle: |
We're into the deep woods now. I don't like the look of this. | |||||
Nayeli: |
Still no sense of the fiend nearby. | |||||
Celeste: |
No. But there's other power at play here. These are fey woods by their look. | |||||
Jarlaxle: |
That would explain the mob of satyrs racing in. | |||||
Bruenor: |
Sneaky fey. Most likely runnin' interference fer tha abyssal chicken in its evil plots! Champions! Take 'em down! | |||||
| 18 | Collect 25 Satyrs Weapons | These satyrs are more of a hassle than a menace. Seizing their weapons should take the fight out of them. | ||||
| 19 | Defeat 25 Monsters | Looks like the satyrs have a healthy number of canine allies! Watch out! | ||||
Nayeli: |
That incessant barking. The wild dogs are regrouping. | |||||
Jarlaxle: |
And being reinforced. That's a blink dog taking point. And this new wave has sprites riding them. We're surrounded! | |||||
| 20 | Defeat the Blink Dog | A blink dog is a formidable enough threat -- but having these sprites running interference takes this fight to the next level! | ||||
| 21 | Defeat 25 Monsters | Fleeing deeper into the forest only brings another pack of dog-riding sprites down on you! | ||||
Minsc: |
This fiend is a canny one. Its elusive spoor is lost once again. But we persevere. | |||||
Boo: |
Squee... | |||||
Minsc: |
Indeed. We must be on our guard. Boo feels the presence of the old magic in these woods. | |||||
Jarlaxle: |
That's because your inability to follow a trail has been leading us deeper into the fey woods. And the fey are looking increasingly unhappy about it! | |||||
| 22 | Defeat 25 Monsters | As you near the center of fey territory, a wall of sprites comes out to greet you! | ||||
| 23 | Defeat 1 Rotten Log | If this rotten log slows you down, it'll give the sprites the edge in this fight. Clear this barrier quickly! | ||||
| 24 | Defeat 25 Monsters | Wood woads are out in force! Push back! | ||||
Bruenor: |
Can't say I like tha look o' those trees. Feels like they're laughin' at me somehow. Damn rude foliage. | |||||
Celeste: |
That laughter isn't the trees, Bruenor. We've entered a dryad's grove! Friends, we need to get past these fey before her charm song works against us! | |||||
| 25 | Defeat the Dryad | The dryad of this grove has a force of sprites and wood woads at its beck and call -- and it'll make all of you its servants if you don't get away! | ||||
Nayeli: |
I think that's the last of the sprites and the wood woads. The forest is clear. We need to keep moving. | |||||
Celeste: |
The forest isn't as clear as it looks, I don't think. We're still in fey territory. So if the dryad's forces aren't protecting these groves, who is? | |||||
Jarlaxle: |
I've got a good guess. Eladrin, closing in! | |||||
| 26 | Defeat 25 Monsters | A connection to the Feywild grows stronger in the deeps woods -- and the eladrin are out in full force to protect it. | ||||
| 27 | Defeat 25 Monsters | Another force of summer eladrin pushes in against your position. Stay sharp! | ||||
| 28 | Collect 25 Eladrin Bows | As formidable as the eladrin are in close combat, their archers are even deadlier. Disarm some of these attackers while you can! | ||||
| 29 | Defeat 25 Monsters | The combined forces of the eladrin have you hemmed in! Fight past them! | ||||
Jarlaxle: |
These eladrin are so wearisome. Always acting like they're better than real elves. 'Well, we spend most of our time in the Feywild now. I mean, the mortal realm is just so gauche these days.' | |||||
Eladrin Champion: |
I do admit to admiring the wild beauty of this place. But certainly, the company leaves much to be desired. | |||||
Celeste: |
Friend eladrin, we have no quarrel with you. We seek a dark presence in these woods, with hopes of destroying it... | |||||
Eladrin Champion: |
Lies! No evil passes this way without our knowing it. You are trespassers, pure and simple. And you will pay the price! | |||||
| 30 | Defeat the Eladrin Champion | The champion who leads these eladrin has no interest in diplomacy. Time to end this fight the hard way! | ||||
Bruenor: |
Well, that's got them four-seasons elves on tha run finally. | |||||
Jarlaxle: |
Then let's take advantage of it to get out of these fey-haunted woods and back on course to civilization. | |||||
Bruenor: |
Nay, I say! We ain't goin' nowhere till that abyssal chicken's been found and driven back ta where it... Oi! Them trees is shimmerin'. What's goin' on? | |||||
Nayeli: |
This is madness! These woods are a gateway to Barovia? Or is this more of Strahd's treachery? | |||||
Bruenor: |
I'll call it treachery, but I ain't sayin' it's Strahd just yet. Look there -- Ezmerelda's wagon. But we blew that up good last time, if me memory's still true. | |||||
Celeste: |
This has all the hallmark of illusion. But it's a powerful one. | |||||
Bruenor: |
Then we need ta get ta whoever's castin' it. Come on! | |||||
| 31 | Defeat 25 Monsters | Back in Barovia? Or some fey trick? These sprites must know what's going on... | ||||
| 32 | Defeat 25 Monsters | A pack of axe beaks suggests that you're still in Faerûn -- but those axe beaks are out for blood! | ||||
Celeste: |
My word! That was an abrupt change of scenery. | |||||
Nayeli: |
The Abyss! More illusion magic. | |||||
Bruenor: |
Is it? Or is this maybe tha portal that abyssal chicken came through?!? | |||||
Jarlaxle: |
Oh, I know the answer to that one! 'No.' Ignore the backdrop and trust your ears. Something's coming through the trees! | |||||
| 33 | Collect 25 Crab Legs | This illusion of the Abyss is very convincing, but these giant crabs are no demons. Convince these creatures to shake a leg! | ||||
Jarlaxle: |
The crabs are backing off, but there's a pixie-and-sprite storm heading our way. | |||||
Bruenor: |
They got an evil look ta them. More o' this illusion, ye think? | |||||
Celeste: |
No... the illusion hasn't been affecting the creatures attacking. This is the influence of something else. There's an evil fey presence here. That must be what's behind the illusions. We need to stop it! | |||||
| 34 | Defeat 25 Monsters | Swarms of sprites and pixies swarm you -- but it's their dark master you're after! | ||||
Green Hag: |
Welcome! We get so few visitors to our little bog. And I absolutely insist that you all stay for dinner... | |||||
Nayeli: |
We're not on your menu, hag. And neither will any other travelers in these woods when we're done with you. | |||||
Bruenor: |
Wait! Don't some o' them hags cavort with devils and demons? Maybe she's tha one who brought that chicken here... | |||||
Green Hag: |
Oh, you've seen my pet! Is that what's brought you all this far into the woods? How delightful. A bargain, then. If you can best me, I offer you free claim to what you seek. But I won't make it easy on you! | |||||
| 35 | Defeat the BOSS | You'll show this green hag some gratitude for her illusions when you reach her -- but this pack of cursed rats isn't going to make it easy for you! | ||||
Bruenor: |
That hag's down at last. And there! Tha abyssal chicken! | |||||
Celeste: |
Oh, my ... Bruenor. | |||||
Bruenor: |
All o' ye, get behind me! We got one chance ta destroy this thing or we'll be feeling it's peck o' doom! | |||||
Nayeli: |
Bruenor. | |||||
Chicken: |
Buck-aw...? | |||||
Jarlaxle: |
Bruenor! That's a plucked chicken. A normal chicken, bereft of feathers. That's what we've been following all this time. | |||||
Minsc: |
Poor thing! That evil hag plucked this pet. But Minsc will attend. Come chicken. You are safe now. | |||||
| 36 | Defeat 25 Monsters | Nothing like a little combat to temper the sting of disappointment. Or, in this case, a lot of combat. | ||||
Jarlaxle: |
Well, I don't know about you, but I'm certainly feeling like this was a day well spent. | |||||
Chicken: |
Buck-aw! | |||||
Boo: |
Squee? | |||||
Celeste: |
Wait, Jarlaxle. Didn't Volo say something about the tale of the abyssal chicken seeking him out? What if this wasn't just mistaken identity? What if someone who knew the hag and her pet wanted to bring Volo into these woods? | |||||
Jarlaxle: |
In order for me to believe that, I'd have to believe that someone would purposely want to put themselves in Volo's company. So let's just say it seems like a stretch. | |||||
![]() Eladrin Ranger: |
Halt, interlopers! You've led us on a merry chase, but that chase ends here. | |||||
Nayeli: |
You've been following us? Then you're not with the eladrin guarding the deep forest. | |||||
![]() Eladrin Ranger: |
Our people patrol the borders of these woods -- and we have our own ways of dealing with outsiders. Which one of you is Volo? | |||||
Celeste: |
I was right. This was all a ruse. Why do you want Volo? | |||||
![]() Eladrin Ranger: |
Because his accursed mortal-world guidebooks keep describing the Lurkwood as 'an idyllic getaway, perfect for picnicking.' We grow weary of having to save terrified day-trippers from the perils of this place. Now step forward, Volo! | |||||
Bruenor: |
Volo ain't here. And we've had a long day, friend. So ye let us go our way... | |||||
![]() Eladrin Ranger: |
Your effrontery will not stand! Take them all! | |||||
| 37 | Defeat 25 Monsters | However serious the business these eladrin had with Volo, they seem fully prepared to make you pay for their frustration at not catching him! | ||||
| 38 | Collect 25 Eladrin Swords | The eladrin double down on ensuring that you won't leave the Lurkwood alive! Disarming their warriors might be your only chance to turn the tide! | ||||
| 39 | Defeat 25 Monsters | Eladrin archers join the fray once more! Look sharp! | ||||
Bruenor: |
Keep knocking ye eladrin down hopin' ye'll take tha hint and scarper off, but ye keep on comin'. Can't make it any clearer ta ye that we ain't looking fer trouble. We'll take yer message ta Volo. Now clear off! | |||||
![]() Eladrin Ranger: |
Any friend of Volo's is an enemy of ours, dwarf. Now look to your other friends -- and watch them fall! | |||||
| 40 | Defeat the Eladrin Ranger | The eladrin ranger is calling the shots in this battle! Time to end this fight! | ||||
Jarlaxle: |
Right. Eladrin on the run. Everyone thoroughly battered. Day waning. My need to slap Volo around at its peak. Now can we go? | |||||
Celeste: |
Yes, Jarlaxle, we'll go. You and Minsc find the trail. We're right behind you. | |||||
| 41 | Defeat 25 Monsters | You don't expect the way out of the Lurkwood to be any easier than the way in -- but stumbling onto a force of orcs is a surprise... | ||||
Bruenor: |
Was pretty sure these orcs was just a raidin' band when we first saw 'em. But I ain't so sure now. | |||||
Nayeli: |
They're well armed and tenacious. Almost like they're guarding their own territory. | |||||
Jarlaxle: |
I had no idea the Lurkwood was so densely settled with gangs of burly warriors. I would have opened up a tavern or two. | |||||
Bruenor: |
Less business plannin' and more battle scannin'! We got more comin' in! | |||||
| 42 | Defeat 25 Monsters | These orcs are in a frenzy! You need to stop this fight before it gets out of hand! | ||||
| 43 | Collect 25 Orc Weapons | Disarming these orc warriors might be the only way to slow them down! | ||||
| 44 | Defeat 25 Monsters | As fast as you drive the orcs back, more push toward you through the trees. | ||||
Jarlaxle: |
I have a funny feeling we're not the only ones in this fight. That last wave of orcs was injured, and not by us. | |||||
Injured Eye of Gruumsh: |
Mercenaries! Filth in the service of the darkness. You stand in our woods, on our trails -- but you will not stand long. | |||||
Nayeli: |
We are no mercenaries, orc. If there's detente to be made here, then speak your peace. | |||||
Bruenor: |
Too late! Them warriors ain't listening ta talk from either side. Watch out! | |||||
| 45 | Defeat the Eye of Gruumsh | An Eye of Gruumsh leads this war pack. Time to take your complaints about orc hospitality straight to the top! | ||||
Jarlaxle: |
That's the last of the orcs scattered. But this Eye of Gruumsh is only injured. | |||||
Celeste: |
I'll tend to him if he'll let me. And maybe he'll tell us what's going on. | |||||
Injured Eye of Gruumsh: |
I have no fight left in me, healer. Do what you will. But I fear I am too weak alone to finish the fight for my people, and to free them from the evil hobgoblin filth that controls my tribe. | |||||
Bruenor: |
Even more trouble in these woods? Maybe ye should tell us more, orc. | |||||
Jarlaxle: |
Or, you know, we could keep going. On our way out? Of the woods? | |||||
Bruenor: |
Hush, elf. Won't take a minute ta hear him out. And what's tha worst that could happen? | |||||
Jarlaxle: |
So, I guess 'Taking on another fruitless quest' was the answer to your rhetorical question? | |||||
Bruenor: |
Ye want fruit, pretty sure we passed an apple tree a while back. | |||||
Nayeli: |
You heard what the orc leader said, Jarlaxle. His tribe has been taken over by a hobgoblin wizard -- a channeler of fiendish magic! The greater evil gets our attention, as it always should. | |||||
Jarlaxle: |
My fear is that I'm the only one keeping count of the lesser evils. And here come two of them now! | |||||
Bruenor: |
Eladrin and orcs inbound from both sides! Are they fightin' together? | |||||
Jarlaxle: |
Doesn't look like it. But both sides have a score to settle with us, and we're right in the middle! | |||||
| 46 | Defeat 25 Monsters | Whether they're allied or not, these eladrin and orcs make a deadly two-front fight! | ||||
| 47 | Defeat 25 Monsters | The orcs and the eladrin press you hard on the ground. Push them back! | ||||
| 48 | Collect 25 Demon Spines | These demonic trinkets carried by the orcs might offer some clue to what infernal magic controls them. Collect them all! | ||||
| 49 | Defeat 25 Monsters | Spring eladrin join the fray alongside their summer kin! You're surrounded! | ||||
| 50 | Defeat the Tanarukk | Even as the eladrin break, a demonic tanarukk appears alongside its orc kin! | ||||
Nayeli: |
The corruption of fiendish power clings to these orcs. The Eye of Gruumsh spoke truth. | |||||
Bruenor: |
So looks like we got a new mystery ta think about. And a goblin wizard ta find in these woods. Come on! | |||||
| Previous: Towering Expectations | Next: Orcs Are Wild | |||||
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