The Mists of Ravenloft is one of the adventures in the campaign A Grand Tour of the Sword Coast.
Help the Harpells track down a missing Owlbear. | |||
Requirements | Must have completed "Supply Run" | ||
Objectives | Complete Area 200 | ||
Rewards | ×400 ×??? | Formation |
Variants[ | ]
The Hunt for Owl-y[ | ]
Werewolves in the Mist[ | ]
Help the Harpells track down a missing Owlbear while dodging werewolves. | ||||
Requirements | ||||
Objectives | Complete Area 250 | |||
Restrictions | Extremely powerful werewolves spawn randomly. These extra enemies drop more gold, but have much more health and damage. Lycanthrope Champions do four times damage to these extra enemies. | |||
Rewards | ×500 ×??? | Formation | ||
Patron: Mirt | Complete Area 350 | ×6.10e04 ×1,700 | ||
Patron: Vajra | Complete Area 375 | ×9.65e04 ×2,100 | ||
Patron: Strahd | Complete Area 400 | ×1.53e05 ×2,550 | ||
Patron: Zariel | Complete Area 425 | ×2.41e05 ×3,150 |
We're not in Faerûn Anymore[ | ]
Help the Harpells track down a missing Owlbear while battling dangerous Flameskulls. | ||||
Requirements | ||||
Objectives | Complete Area 275 | |||
Restrictions | Only Champions with melee or ranged base attacks can be used. Each area a group of three armored Flameskulls spawns and attacks your formation with powerful stunning attacks. | |||
Rewards | ×550 ×??? | Formation | ||
Patron: Mirt | Complete Area 375 | ×9.65e04 ×2,100 | ||
Patron: Vajra | Complete Area 400 | ×1.53e05 ×2,550 | ||
Patron: Strahd | Complete Area 425 | ×2.41e05 ×3,150 | ||
Patron: Zariel | Complete Area 450 | ×3.81e05 ×3,850 |
Waves[ | ]
Type | Waves | Bosses | Favored By |
---|---|---|---|
bandit | 4 | 0 | |
beast | 30 | 2 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
construct | 2 | 0 | Wyll[WL 2] |
flying | 8 | 1 | |
half-orc | 1 | 0 | |
hit-based | 0 | 1 | Binwin, Ezmerelda, Hew Maan[WL 3] |
human | 5 | 0 | Dynaheir, Ezmerelda[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
humanoid | 10 | 3 | Dynaheir, Ezmerelda[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
lycanthrope | 6 | 2 | |
melee | 49 | 9 | |
monstrosity | 0 | 1 | Ezmerelda[WL 1], Imoen[WL 1], Minsc[WL 1] |
plant | 6 | 1 | |
ranged | 2 | 1 | |
undead | 9 | 3 | Brother Uriah[WL 4], Ezmerelda[WL 1], Jaheira[WL 1], Minsc[WL 1], Nerys, Wyll[WL 5], Zorbu |
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid with Wyll’s The Heartless Feat.
- ↑ Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Book of Exalted Deeds specialization.
- ↑ Only valid with Wyll’s The Soulless Feat.
Wave | Tags | Monsters | Monster Tags | Image |
---|---|---|---|---|
1 | outdoors | Boar | beast melee | |
2 | outdoors | Rabbit | beast melee | |
3 | outdoors | Giant Fly | beast flying melee | |
4 | outdoors | Boar | beast melee | |
5 | underground | Bandit ×10 | bandit half-orc human humanoid melee | |
Boss | underground | Owlbear | boss monstrosity melee | |
6 | fog outdoors | Boar | beast melee | |
7 | fog outdoors | Wolf | beast melee | |
8 | fog outdoors | Werewolf, Wolf | beast humanoid lycanthrope melee | |
9 | fog outdoors | Werewolf | humanoid lycanthrope melee | |
10 | fog outdoors | Werewolf ×10 | humanoid lycanthrope melee | |
Boss | fog outdoors | Werewolf Leader | boss humanoid lycanthrope melee | |
11 | fog outdoors | Raven | beast melee | |
12 | fog outdoors | Barovian Bandit, Raven | bandit beast human humanoid melee | |
13 | fog outdoors | Barovian Bandit | bandit human humanoid melee | |
14 | fog outdoors | Barovian Bandit, Scarecrow | bandit construct human humanoid melee | |
15 | fog outdoors | Scarecrow ×10 | construct melee | |
Boss | fog outdoors | Resurrected Hero of the Vale | boss undead hit-based melee | |
16 | fog outdoors | Wolf | beast melee | |
17 | fog outdoors | Wolf | beast melee | |
18 | fog outdoors | Raven, Werewolf | beast humanoid lycanthrope melee | |
19 | fog outdoors | Raven, Werewolf | beast humanoid lycanthrope melee | |
20 | fog outdoors | Raven ×10 | beast melee | |
Boss | fog outdoors | Revenant | boss undead ranged | |
21 | fog outdoors | Skeletal Horse | undead melee | |
22 | fog outdoors | Skeletal Horse | undead melee | |
23 | fog outdoors | Will-o'-Wisp | undead melee | |
24 | fog outdoors | Boar | beast melee | |
25 | fog outdoors | Wolf ×10 | beast melee | |
Boss | fog outdoors | Dire Wolf | boss beast melee | |
26 | fog outdoors | Detached Zombie Arm, Zombie | undead melee | |
27 | fog outdoors | Detached Zombie Arm, Wolf, Zombie | beast undead melee | |
28 | fog outdoors | Bat | beast flying melee | |
29 | fog outdoors | Bat | beast flying melee | |
30 | fog outdoors | Vampire Spawn ×10 | human undead melee | |
Boss | fog outdoors | Vampire Bat | boss beast flying melee | |
31 | indoors | Giant Rat | beast melee | |
32 | indoors | Detached Zombie Arm, Zombie | undead melee | |
33 | indoors | Bat | beast flying melee | |
34 | indoors | Bat | beast flying melee | |
35 | indoors | Bat ×10 | beast flying melee | |
Boss | indoors | Minotaur Skeleton | boss undead melee | |
36 | fog outdoors | Wolf | beast melee | |
37 | fog outdoors | Wolf | beast melee | |
38 | fog outdoors | Raven | beast melee | |
39 | fog outdoors | Raven, Wolf | beast melee | |
40 | fog outdoors | Werewolf ×10 | humanoid lycanthrope melee | |
Boss | fog outdoors | Werewolf Leader | boss humanoid lycanthrope melee | |
41 | fog outdoors | Boar | beast melee | |
42 | fog outdoors | Bat, Boar | beast flying melee | |
43 | fog outdoors | Twig Blight | plant melee | |
44 | fog outdoors | Twig Blight | plant melee | |
45 | fog outdoors | Twig Blight ×10 | plant melee | |
Boss | fog outdoors | Shambling Mound | boss plant melee | |
46 | fog outdoors | Skeleton, Skeleton Archer | melee ranged undead | |
47 | fog outdoors | Skeleton Archer | ranged undead | |
48 | fog outdoors | Bat, Twig Blight | beast flying plant melee | |
49 | fog outdoors | Twig Blight | plant melee | |
50 | fog outdoors | Twig Blight ×10 | plant melee | |
Boss | fog outdoors | Deranged Druid | boss humanoid melee |
Transcript[ | ]
The Mists of Ravenloft | ||||||
---|---|---|---|---|---|---|
Help the Harpells track down a missing Owlbear. | ||||||
Area | Goal | Quests & Cinematics | ||||
Jarlaxle: |
Look, I'm just saying. We've done enough favors for the Harpells already. I'm not sure why we keep jumping at their beck and call. | |||||
Bruenor: |
'Tis a wee boon we're doin' that keeps us on tha good side o' a clan with connections. | |||||
Jarlaxle: |
A wee boon? We're looking for an escaped owlbear! | |||||
Bruenor: |
A family pet. I'm sure it'll come wanderin' straight up, soon as we call it. | |||||
Jarlaxle: |
The line between optimism and delusion runs very fine in you, dwarf... | |||||
1 | Defeat 25 Monsters | Finding a lost owlbear will be a tough enough mission on its own. But the local wildlife seem intent on getting in the way of your quest. | ||||
2 | Collect 25 Rabbit Carcasses | No telling how long you'll be on this quest. Better do some hunting while you can. | ||||
3 | Defeat 25 Monsters | How rude! Swarms of flies invite themselves to share your just-caught meal! | ||||
Zorbu: |
I've picked up the owlbear's tracks again -- and they're running straight to that cave. | |||||
Bruenor: |
Probably holed up and scared, poor critter. Should be no trouble coaxin' him out. | |||||
Jarlaxle: |
Excellent. I'll just stand behind you. | |||||
Nayeli: |
Look out! Wild boars coming in from the trees! | |||||
Jarlaxle: |
Or maybe even a little farther behind. | |||||
4 | Defeat 25 Monsters | Close to where the owlbear is hiding, the boars of the forest are in a fighting frenzy! | ||||
Bruenor: |
Now remember, we're just ta calm and collect tha creature. Should be no need fer serious fightin'. Come here, ye owlbear ye. Time ta get ye home. | |||||
Celeste: |
Did everyone else hear that blood-curdling screech? | |||||
Jarlaxle: |
I certainly did. And something else. Voices and fighting, straight on. Someone else is trying to collect this owlbear ahead of us! | |||||
5 | Defeat the Owlbear | Getting this owlbear back just got more complicated. These shifty bandits are working only for themselves! | ||||
Nayeli: |
Well, the owlbear seems calm enough now that the threat has ended. If we get back to Longsaddle quickly enough, we can be on our way before nightfall. | |||||
Bruenor: |
Oi. Ye sure night ain't fallen already? 'Tis dark as gloom out here. | |||||
Celeste: |
That's an odd-looking mist. And it's risen quickly. We'd best get moving. | |||||
6 | Defeat 25 Monsters | This mist makes it all but impossible to see -- and has more wild boars mistaking you for prey! | ||||
7 | Collect 25 Animal Tracks | The road to Longsaddle has been lost in the fog! Follow the tracks along this game trail to try to get back on course. | ||||
Jarlaxle: |
There's howling all around us. These wolves aren't giving up the chase. | |||||
Celeste: |
I'm afraid they've got good reason for that. We might be dealing with a werewolf-led pack. | |||||
Nayeli: |
That makes no sense. Why would the Harpells allow lycanthropes to roam free so close to Longsaddle? | |||||
Celeste: |
Because they're family. A Harpell wizard named Bidderdoo was infected with the curse generations ago. His werewolf descendants still roam these woods. | |||||
Deekin: |
Deekin told you there was Doom ahead! | |||||
8 | Defeat 25 Monsters | Though they might be distant cousins, these werewolves aren't the Harpells you're looking for. Clear this pack out! | ||||
Bruenor: |
Them wolves is scattered, but they'll be back quick. Best we get this owlbear train movin' again. | |||||
Jarlaxle: |
Be right with you. I'm just ministering to the fallen. | |||||
Nayeli: |
You're looting the bodies, Jarlaxle. | |||||
Jarlaxle: |
But I'm doing it very respectfully. Huh. That's odd. I don't know these coins they're carrying. Whose profile is that? | |||||
Celeste: |
It might be old gold from some Harpell hoard, but that's not any king or lord whose history I know. He has a most sinister-looking face, though... | |||||
9 | Defeat 25 Monsters | The werewolves of the woods are relentless in their assault! | ||||
10 | Defeat the Werewolf Leader | The lycanthropes of this pack won't scatter unless their alpha is taken down. Fight on! | ||||
Bruenor: |
Confound it! Tha owlbear broke its lead and tottered off durin' tha fight. | |||||
Jarlaxle: |
I saw it bolt along the main track to the Harpell house. I'm sure it'll find its way home -- and we should do the same. | |||||
Celeste: |
Lead on, then. Where is this track? | |||||
Jarlaxle: |
It's right... there? I was sure I saw it. Confound this mist. Come on... | |||||
11 | Defeat 25 Monsters | An unnatural magic weaves its way through this mist -- but the ravens swarming you don't seem to care. | ||||
Jarlaxle: |
All right, I'm officially raising a red flag over this expedition. This mist isn't just hiding the paths anymore. It's like it's trying to control which way we go. | |||||
Minsc: |
Minsc and Boo do not like this mist either. It makes us feel like we are... | |||||
Boo: |
Squee! | |||||
Minsc: |
Exactly, my friend. Like we are walking away from evil, which we cannot do. | |||||
Celeste: |
All of you are right. There's a magic here that I don't understand. We need to get our bearings, and quickly. | |||||
Nayeli: |
There, just ahead! Is that a group of people moving? Perhaps the Harpells have come looking for us. | |||||
Jarlaxle: |
Not unless they've gone a lot more rustic than they were the last time we met. You, there! Hey! Can you tell us where we are? Is this the way to Longsaddle? | |||||
Barovian: |
... | |||||
Nayeli: |
They look like forest folk, but they clearly don't trust us. What's going on? | |||||
Bruenor: |
Got another group comin' in from behind us. But these ones is a lot better armed! | |||||
12 | Defeat 25 Monsters | The silence of these bandits hangs as heavy as the mist that ebbs and flows around them. You need to get clear! | ||||
Bruenor: |
Anyone but me get a feelin' o' somethin'... unnatural in that fight? | |||||
Nayeli: |
I sensed it too, Bruenor. Those bandits were... wrong somehow. | |||||
Jarlaxle: |
They fought in such silence, I took them for undead at first. But they died easily enough when it came down to it. | |||||
Nayeli: |
But seeing them die, and looking at the fallen now, there's... an emptiness in them that I don't understand. | |||||
13 | Collect 25 Foreign Coins | These strange bandits won't let up -- and as they continue to fight in silence, they offer up no hint as to where you are. | ||||
Evelyn: |
Those coins look oddly familiar, now that I've shown the light of Lathander to them. I just can't place it though. Strix? | |||||
Strix: |
I want to leave here. Now. | |||||
14 | Defeat 25 Monsters | Animated scarecrows lurch out from the mist-shrouded trees! You're surrounded! | ||||
Nayeli: |
Look sharp! The scarecrows are regrouping -- and they're following a warrior now. | |||||
Bruenor: |
Feh. I ain't got no fear o' anyone that hides behind minions o' magic. | |||||
Nayeli: |
I stand at your side, Bruenor... but... wait. Where have I seen that face before? | |||||
Bruenor: |
He don't seem ta recognize us, lass. So best we get reacquainted when tha fightin' be done! | |||||
15 | Defeat the Resurrected Hero of the Vale | The master of these spirit-powered constructs stands before you! And he wears a familiar face... | ||||
Nayeli: |
It is him. The Hero of the Vale, risen again. This is impossible. | |||||
Celeste: |
He was raised once, and so was raised again. But by who? And how did he get here? | |||||
Jarlaxle: |
I think the answer to that is right in front of us. This accursed mist... | |||||
16 | Defeat 25 Monsters | As the mist-gloom closes in around you, the wolves of the wood renew their attack! | ||||
17 | Collect 25 Wolf Pelts | With no settlement in sight, you need to prepare for a cold night out. The pelts of these wolves will help keep you warm. | ||||
Bruenor: |
Them werewolves is back! There, in tha trees! | |||||
Nayeli: |
They're running past us, though. Wait... is that firelight ahead? | |||||
Lazlo: |
The lycanthropes have returned! Hold them back, my people! This is the end! | |||||
Jarlaxle: |
That's a wagon caravan. And it's under attack! | |||||
18 | Defeat 25 Monsters | A caravan ahead is the first sign of potentially friendly folk you've seen since the mists closed in -- and it might be the last sign if these werewolves have their way! | ||||
Bruenor: |
Feh! That's got 'em fleein' fer tha trees fer a while. Take yer respite if ye can, friends. I got no doubt this fight ain't over. | |||||
Lazlo: |
My friends, we are well met. I am Lazlo, and these are my folk. We are the Vistani. We are normally a match for these werewolves, but many of our best warriors have fallen. If not for your intervention... | |||||
Bruenor: |
Never any thanks necessary among friends. And I got a feelin' we're gonna get ta know each other well before this night's done. | |||||
19 | Defeat 25 Monsters | The werewolf retreat proves to have been momentary as more of their howling kin suddenly press in! Fight on! | ||||
20 | Defeat the Revenant | The werewolves fall back at last! But an undead revenant's hunger for revenge has put you in its sights! | ||||
Lazlo: |
The undead has fallen! There will be a reprieve now while the power of this land assesses its failure. But it will be brief. | |||||
Celeste: |
The power of this land... You can't mean the Harpells. Which means we aren't where we should be. Lazlo, where in Faerûn are we? | |||||
Lazlo: |
My lady, you stand in Barovia, a land of darkness -- and a world away from your Faerûn. If you do not know this place, then it is safe to say the mists brought you here -- and they will hold you here, for the mists surround Barovia, and there is no escape. | |||||
Celeste: |
But what is the darkness here? What power corrupts this place? | |||||
Lazlo: |
These are things we should not speak of here, lest we draw the attention of the evil we would name. But come. My friends, with your aid, we might be able to reach our camp at the Tser Falls. Your questions will find answers there. Quickly, now! | |||||
21 | Defeat 25 Monsters | Escorting the Vistani caravan to the Tser Falls will be no easy task. The undead of Barovia are on the march! | ||||
Celeste: |
The undead feel at home in this place. Lazlo, is this the darkness you spoke of? | |||||
Lazlo: |
That is a part of it, my lady. But the darkness imbues the living and the dead of this land in equal measure. The dread master of this domain is a powerful undead. But I will not speak his name yet. We must fight on! | |||||
22 | Collect 25 Vistani Cloth Pieces | The brightly colored cloth favored by the Vistani is a sign of the struggle against darkness in this land. Don't let these undead destroy it! | ||||
23 | Defeat 25 Monsters | Unseen marshes beyond the mists are the domain of will-o'-wisps that suddenly swarm the caravan! | ||||
Lazlo: |
We are past the danger of the marshes now. The Tser Falls are close. | |||||
Nayeli: |
Is this camp of yours safe, Lazlo? Or at the very least, defensible? | |||||
Lazlo: |
As safe as anywhere in this dark realm, my lady knight. But there is a strength there, and a power. Madame Eva is her name. You will want to speak with her -- and she with you. | |||||
24 | Defeat 25 Monsters | You push past the undead at last! But the beasts of Barovia still hunger for you... | ||||
25 | Defeat the Dire Wolf | The wolf pack surrounds you! Target the great beast that leads it, then break through! | ||||
Jarlaxle: |
I can see light ahead. It looks like a village. | |||||
Lazlo: |
That is the village of Barovia. The dwindling heart of this land. | |||||
Bruenor: |
Any place ta rest a mite would be welcome. Any sign o' it under attack? | |||||
Jarlaxle: |
No, it's fine. All the zombies along the road are running straight for us... | |||||
26 | Defeat 25 Monsters | The village is an oasis in the gloom -- but you face a most unpleasant welcoming committee. | ||||
Bruenor: |
Oi! I ain't got numbers high 'nuff ta count tha zombies I killed in me day. But I ain't never fought undead like that before. | |||||
Nayeli: |
Their foulness hangs on me like a pall. Even destroyed, their severed limbs keep up the assault! | |||||
Lazlo: |
They are suffused with the dark magic of the master who made them. And with the strength of others around us, I name him now. The vampire Strahd is the master of this realm. | |||||
Celeste: |
Strahd the vampire? That's not a name I know, even as tales. | |||||
Lazlo: |
There are few tales of Strahd, my lady, for few who face him ever have the chance to speak of it again. He rules Barovia from his dark castle of Ravenloft. And he knows you are here, my friends. He means to test you before this night is done. | |||||
27 | Defeat 25 Monsters | Wolves push out of the woods, showing no fear of the undead as they fight alongside them! | ||||
Jarlaxle: |
I can hear something coming. Bats! And there's a lot of them. | |||||
Lazlo: |
Bat swarms herald the coming of Strahd, my friends! We must fight on! | |||||
28 | Collect 25 Bat Wings | These shrieking bats fill the air as thickly as the mist that shrouds you. Clipping their wings might be the quickest way to end their threat. | ||||
29 | Defeat 25 Monsters | More bats descend on you, swarming like a storm of living darkness! | ||||
30 | Defeat the Vampire Bat | A monstrous vampire bat leads an assault of vampire spawn! Fight for your lives against these horrors! | ||||
Minsc: |
Did you see it fall, friends?! That vampire is no more! Even Boo got a piece of it! | |||||
Bruenor: |
Feh. Pretty sure if that were this vampire Strahd, we'd have got more o' a fight out o' him than that. | |||||
Lazlo: |
If that were the devil Strahd, my excitable friend, we would likely all be dead. | |||||
Minsc: |
Well, not Boo and I. Boo and I are lucky. | |||||
Nayeli: |
And we can hope that luck continues to be shared by all of us. Come on. | |||||
Jarlaxle: |
'The Blood of the Vine.' Not the cheeriest tavern shingle I've ever seen, but any port in a storm. | |||||
Bruenor: |
Looks like tha storm's growin' stronger now that we're here. Look sharp! | |||||
31 | Defeat 25 Monsters | The lights of the village tavern are a welcome sight -- but the creatures that pursue you show no sign of letting up. | ||||
Lazlo: |
This respite will be short-lived friends. Strahd's assaults on the village come only at night, but the nights are long in Barovia. | |||||
Nayeli: |
If we push on for Tser Falls, what happens to the folk here? | |||||
Lazlo: |
They fight alone -- and I fear they will take the brunt of Strahd's wrath for not stopping us. | |||||
Nayeli: |
Then we stay and fight. My friends! We make our stand here! Protect the villagers! And send this Strahd a message! | |||||
32 | Defeat 25 Monsters | Even as the giant rats scatter, Strahd zombies step up the attack! | ||||
33 | Collect 25 Kegs of Ale | If these bats aren't driven back, the fight is lost! Clear them out, then use the tavern's kegs of ale to help block the doors! | ||||
34 | Defeat 25 Monsters | The bats still trapped within the tavern prepare for a fight to the finish! | ||||
Bruenor: |
Can't see nothin' fer hittin' with these blasted bats in me face! 'Tis like fightin' a black puddin' from tha inside! | |||||
Jarlaxle: |
I think keeping us blinded is their plan. I can hear something coming... and it's coming large and fast! | |||||
35 | Defeat the Minotaur Skeleton | This monstrous undead minotaur means to cleanse all life from the Blood of the Vine! End its threat! | ||||
Bruenor: |
Feh! Bones and dust is where ye came from and where ye return ta, ye monster! | |||||
Nayeli: |
Look! The bats are fleeing! | |||||
Lazlo: |
They fear the advance of dawn. We have done it my friends! Day is upon us, and our road is open again. | |||||
36 | Defeat 25 Monsters | As a gloomy light rises, the road to the Tser Falls beckons. But this journey seems certain to be just as dangerous by day. | ||||
37 | Defeat 25 Monsters | Pack after new pack joins the wolf assault. Break them up before it's too late! | ||||
Nayeli: |
The day grows brighter, but this accursed mist shows no sign of abating. | |||||
Lazlo: |
Nor will it, my lady knight. The mists of Barovia are an eternal sign of the darkness that encompasses this land. | |||||
Jarlaxle: |
I suppose it's too much to expect that this vampire lord of yours will stay quiet by day as well? | |||||
Lazlo: |
My friend, Strahd is a vampire like no other. His powers have no limit. And you should be wary lest what you know of his kind prove false -- and lead to your undoing. | |||||
38 | Collect 25 Raven Feathers | These ravens are the emissaries of their dark master. Show your contempt for his power by taking trophies from this fight! | ||||
39 | Defeat 25 Monsters | The village vanishes behind you. The forest looms again -- and the wolves of the wood are hungry... | ||||
Lazlo: |
There! The Vistani encampment is ahead! | |||||
Nayeli: |
We're not going to make it. Werewolves! Coming up from behind the main pack! | |||||
Bruenor: |
Oi! I recognize that great brute. That be tha same leader we trounced by dark, back again fer a rematch. | |||||
Nayeli: |
He's been following us, no doubt. Watching us for Strahd. | |||||
Bruenor: |
Well, let's hope a few o' his pack survive ta take tha tale o' this fight back ta tha vampire. 'Cause whatever mission this werewolf's on ends here! | |||||
40 | Defeat the Werewolf Leader | The lycanthrope pack has returned! And its ravening leader means to finish what it started. | ||||
Lazlo: |
We are here, my friends! This is a place of safety for the Vistani -- and Madam Eva is here. | |||||
Celeste: |
Is she your leader, then? A wizard or priest? | |||||
Lazlo: |
No, my lady. But Madam Eva wields a potent power -- a power of prophecy that Strahd fears. | |||||
Bruenor: |
Gonna need a minute before we can make our introductions. Boar pack chargin'! | |||||
41 | Defeat 25 Monsters | Madam Eva's caravan offers a moment's respite from the dangers that tracked you here. But those dangers don't hold back for long. | ||||
Jarlaxle: |
The howling of those wolves fleeing should send a message to the local wildlife. Dare I hope that we might have a chance to talk to this Madam Eva in peace? | |||||
Bruenor: |
Gonna be a short-lived peace if it comes, I reckon. But we'll take it either way. | |||||
Madam Eva: |
Indeed, warrior. And in saying so, you have learned the first lesson of Barovia. Expect no light, expect no peace. For each moment of peace that comes feels more precious that way. | |||||
Celeste: |
Madam Eva, we are well met. As I'm sure you realize, we are strangers in this realm. I am curious to learn more of this place -- but even more anxious to learn how we can return home. | |||||
Madam Eva: |
The mists of Ravenloft are eternal, traveler. There is no way for you to escape them while the devil Strahd lives -- and no way to destroy the vampire. | |||||
Bruenor: |
Gonna have ta apologize fer sayin' 'Feh!' ta that, me lady. Vampire or more, this Strahd ain't met us before. And we got more than our share o' so-called can't-be-killed foes we put down when tha crunch came. | |||||
Madam Eva: |
Indeed? I heard much the same defiance from an otherworld mage who came to this realm with the intent of besting the vampire. When their fight was done, not even his corpse survived. | |||||
Jarlaxle: |
Sorry to interrupt, but my ears tell me that if we want to fight a vampire, we're going to have to start a little lower down on the monstrous food chain first. Look sharp! | |||||
42 | Collect 25 Berries | Strahd's wild creatures are driven by the soulless darkness of this place. Seize the bounty of life to thwart their power! | ||||
43 | Defeat 25 Monsters | With the beasts of the forest driven back, the trees themselves rise against you! | ||||
44 | Defeat 25 Monsters | The twig blights advance like an unrelenting storm. Stand fast! | ||||
45 | Defeat the Shambling Mound | The desecration of nature spreads throughout Strahd's realm. A shambling mound advances! | ||||
Nayeli: |
Is that the last of them? By the gods, the chaos of this place is like a storm. | |||||
Jarlaxle: |
It looks like we've pruned back the vegetative threats. But who knows what this place will throw at us next? | |||||
Bruenor: |
Best we not be waitin' around fer it either way. Come on. Time ta see what sooth this soothsayer says. | |||||
Madam Eva: |
You fight well, champions. And I am truly sorry that it will do you no good in the end. | |||||
Bruenor: |
Beggin' yer pardon, soothsayer, but I think I speak fer all o' us when I say that we like ta make our own decisions about what tha future's ta be holdin' fer us. Tha only question is what aid ye're willin' ta give? | |||||
Madam Eva: |
Indeed, the Vistani honor their debts, outlander. So I will read your futures. Though I fear the aid I give you will simply hasten you to your end. | |||||
Madam Eva: |
This card tells of history. Knowledge of the ancient will help you better understand your enemy. | |||||
The Mercenary: |
The Mercenary. The thing you seek lies with the dead, under mountains of gold. | |||||
Madam Eva: |
This card tells of a powerful force for good and protection. A holy symbol of great hope. | |||||
The Transmuter: |
The Transmuter. Seek a place of dizzying heights, where the stone itself is alive! | |||||
Madam Eva: |
This is a card of power and strength. It tells of a weapon of vengeance -- a sword of sunlight. | |||||
The Wizard: |
The Wizard. Look for a wizard's tower along a lake. Let the wizard's name and servant guide you to that which you seek. | |||||
Madam Eva: |
This card sheds light on one who will help you greatly in the battle against darkness. | |||||
The Innocent: |
The Innocent. Evil's bride is the one you seek! | |||||
Madam Eva: |
Your enemy is a creature of darkness, whose powers are beyond mortality. This card will lead you to him! | |||||
The Horseman: |
The Horseman. He lurks in the place to which he must return... a place of death. | |||||
Madam Eva: |
Now go. If this is the path you intended to follow, then your destiny and the fate of Barovia hang in the balance. I suggest you find your way back to the village. Your quest begins there, with evil's bride. Make haste! | |||||
46 | Defeat 25 Monsters | Madam Eva's reading is done. The future is in motion. Your fates are sealed. And the servants of Ravenloft are massed to stop you! | ||||
47 | Collect 25 Skeleton Bows | There's no telling how many undead the endless mists of Barovia might hide. Take these archers out to even the odds. | ||||
48 | Defeat 25 Monsters | Bats and blights -- the natural and the unnatural fight side by side in Strahd's domain. | ||||
49 | Defeat 25 Monsters | As you push deeper into the woods, these twig blights fight with an increased ferocity. What do they protect at the forest's heart? | ||||
Jarlaxle: |
What I wouldn't give for a barrel of weed killer right now. | |||||
Bruenor: |
Feh. I got an axe that'll do fer a hoe where these devil shrubs are standin'! | |||||
Nayeli: |
There, at the center of that pack! Someone's controlling the blights! | |||||
Bruenor: |
Then that's tha next servant o' Strahd whose number I notch on me hammerhead today. Charge! | |||||
50 | Defeat the Deranged Druid | This deranged druid stands between you and the village -- but your mission to Strahd cannot be delayed! | ||||
Celeste: |
The twig blights are scattering! Thank the fates. | |||||
Bruenor: |
Ye can thank 'em fer me. I ain't holdin' out much hope that we got any fate or higher power watchin' over us in this place. | |||||
Nayeli: |
From the way the Vistani talk, it sounds like Strahd is the higher power. I can feel my connection to Tyr, but it's... shadowed somehow. Like this mist is something that even the gods can't see past. | |||||
Bruenor: |
Like I said. But even if we got nothin' ta call on 'cept each other... well, that's always been 'nuff before. And it'll see us through this darkness in tha end. | |||||
Previous: Supply Run | Next: Family Entanglements |
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