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Welcome to the Outlands is one of the adventures in the campaign: Turn of Fortune's Wheel.
| Begin to explore the Outlands, and find a walking castle! | |||
| Requirement(s) | Must have completed "A Glitch in the Mortuary" | ||
| Objective(s) | |||
| Restriction(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
We've Got Swords and Flames[]
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| dummy_value | 0 | 0 | Warning - «dummy_value» should be replaced with a valid monster-type! (click this link for more info) Check the below list of supported monster-types[WL 1] |
| armor-based | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 Binwin, Ezmerelda, Gazrick, Grimm, Hew Maan[WL 2], Lucius, Selise[WL 3], Windfall[WL 4], Wulfgar | ||
| beast | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 Imoen[WL 5], Jaheira[WL 5], Minsc[WL 5], Zorbu | ||
| boss | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 Farideh[WL 6], Grimm[WL 7] | ||
| construct | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 Kalix[WL 8], Wyll[WL 9] | ||
| demon | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 | ||
| devil | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 | ||
| elemental | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 | ||
| fey | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 Minsc[WL 5] | ||
| fiend | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 Brother Uriah[WL 10], Ezmerelda[WL 11], Farideh[WL 6], Havilar[WL 12], Jaheira[WL 5], Reya, Turiel, Wyll | ||
| flying | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 | ||
| glitch | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 | ||
| hit-based | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 Binwin, Ezmerelda, Grimm, Hew Maan[WL 2], Windfall[WL 4] | ||
| humanoid | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 Dynaheir, Ezmerelda[WL 13], Jaheira[WL 5], Kalix, Minsc[WL 5], Zorbu | ||
| melee | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 | ||
| modron | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 | ||
| plant | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 | ||
| ranged | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 | ||
| static | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 | ||
| tiefling | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 | ||
| undead | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 Brother Uriah[WL 10], Ezmerelda, Jaheira[WL 5], Minsc[WL 5], Nerys, Volo[WL 14], Wyll[WL 15], Zorbu |
- ↑ List of supported monster-types:
aarakocra ; aberration ; apparition ; armor-based ; astral elf ; bandit ; beast ; boss ; buffwolf ; bullywug ; celestial ; construct ; cultist ; darkling ; demon ; derro ; devil ; dinosaur ; dragon ; drow ; dwarf ; elemental ; elf ; fey ; fiend ; flying ; genasi ; giant ; giff ; gith ; githyanki ; glitch ; gnoll ; gnome ; goblin ; goblinoid ; grimlock ; grung ; hag ; half-elf ; half-orc ; halfling ; harengon ; hit-based ; hobgoblin ; human ; humanoid ; item ; kenku ; kobold ; kuo-toa ; lizardfolk ; lycanthrope ; melee ; mind flayer ; modron ; mongrelfolk ; monstrosity ; ogre ; ooze ; orc ; planescape ; plant ; quaggoth ; ranged ; red wizard ; relentless ; saurial ; seaspawn ; shadar-kai ; spawner ; stacked ; static ; summoner ; tabaxi ; tiefling ; troll ; undead ; uthgardt ; vampire ; vecna cultist ; warforged ; winter ; xanathar ; yuan-ti ; zhentarim(some others may be added in the future).
Copy the line with "dummy" as many times as required and replace the "dummy" type with the required one and fill the table with the right number of waves with monsters/bosses of the specified type.
Once done for all the monster-types present in the current adventure, remove the needless "dummy" line. - ↑ 2.0 2.1 Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Selise’s Aggressive stance.
- ↑ 4.0 4.1 Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ 6.0 6.1 Only valid with Farideh’s Pact with Lorcan specialization, and all boss enemies also count as demonic Fiends for the purposes of all abilities that care about such things.
- ↑ Only valid with Grimm’s Giant Hunter specialization, and all boss enemies also count as Giants for the purposes of all abilities that care about such things.
- ↑ Only valid with Kalix’s Hunt the Bound Feat.
- ↑ Only valid with Wyll’s The Heartless Feat.
- ↑ 10.0 10.1 Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Ezmerelda’s Guide to Fiends Feat.
- ↑ See details about Havilar’s special mechanics.
- ↑ Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
- ↑ Only valid with Wyll’s The Soulless Feat.
Transcript[]
| Begin to explore the Outlands, and find a walking castle! | ||||||
| Area | Goal | Quests & Cinematics | ||||
![]() Mrs. Fox: |
Welcome to the Outlands, Champions! | |||||
Orkira: |
This looks... normal? | |||||
![]() Mrs. Fox: |
Parts of the Outlands do. But this is a strange plane of existence - and sometimes even distances can change. The Outlands are a circle with a spire in the middle that Sigil floats atop. Along the edges of the circle are the sixteen gate-towns - each of which is connected to one of the Outer Planes. | |||||
Wren: |
Are we near one of those towns? | |||||
![]() Mrs. Fox: |
Not at all. I went with my gut, and it said this area would be good to start looking for information. It's not normally wrong. | |||||
Freely: |
How often is it wrong? | |||||
![]() Mrs. Fox: |
Let's not worry about that. | |||||
| 1 | Defeat 25 Enemies | Take a deep breath for me - I haven't been out of Sigil in a while! Oh! Things to fight! | ||||
Orkira: |
So, you and the others we've found are going to stay in Mrs. Fox' house? | |||||
Gnome Glitch Avren: |
That seems to be the plan. She says we'll be able to help out more here. | |||||
Orkira: |
That makes sense, I guess. Hey, I wanted to ask you something. You and the other Champions we found were all pretty violent when we found you. Do you have any idea why? | |||||
Gnome Glitch Avren: |
I can't speak for the others - but for me, it's just what felt right. It was like I was going more on instinct than anything else. I just felt... angry. | |||||
Orkira: |
And you don't anymore? | |||||
Gnome Glitch Avren: |
Nope! But if I'm being honest that's mainly because you all told me I should be a good guy and work with Mrs. Fox. Sure does beat yelling and messing things up. | |||||
Orkira: |
Huh... all right. Well, we're happy you're with us. Thanks for being honest with me. | |||||
| 2 | Defeat 25 Enemies | Those bears mean business! Don't let your guard down or you'll be a deader! | ||||
| 3 | Collect 25 Mephit Mud | Hey, grab me some of that mephit mud - I wanna try to take a mud bath. | ||||
| 4 | Defeat 25 Enemies | Mud mephits have trained the bears to fight! Wait, no, they both just hate you. Get fighting! | ||||
![]() Mrs. Fox: |
All right, I think I've packed enough cookies for everyone. Be safe out there! If you find out anything - or find another glitched Champion, you can contact me with the sending stone. Best of luck, Champions! | |||||
| 5 | Defeat the Magma Mephit | There was a magma mephit hiding under that mud! Make it a deader! | ||||
| 6 | Defeat 25 Enemies | More mephits? Is this like a mephit town and no one noticed? Well, they want a fight - so give it to them! | ||||
Calliope: |
So, what are we looking for out here, exactly? I mean, are we looking for R04M? The Great Modron March? What lead are we following here? | |||||
Wren: |
[Shrugs] Honestly, I was just planning on going with whatever presented itself first. Makes it so there's a chance we don't really have to lie to Mrs. Fox at all. | |||||
Freely: |
How so? | |||||
Wren: |
Well, if we find some strange info about the Great Modron March first, then we follow that one and solely work with Mrs. Fox. | |||||
Morte: |
Wow, you are surprisingly calm about ghosting an arcanaloth that owns a fiend-powered casino. | |||||
Wren: |
If we're able to solve this and get out of Sigil and the Outlands it's not our problem. | |||||
Morte: |
Don't be so sure about that. | |||||
| 7 | Defeat 25 Enemies | This place really is like Sigil - everything wants you a deader! Make 'em a deader first! | ||||
| 8 | Collect 25 Will-o'-Wisps | Capture those Will-o'-Wisps so they stop attacking you! | ||||
Nayeli: |
Are you all right, Orkira? You've seemed distracted since we left Mrs. Fox. | |||||
Orkira: |
Huh? What? Oh, no, everything is fine. Thanks for checking, though. | |||||
| 9 | Defeat 25 Enemies | And I thought Sigil was weird! Defeat these enemies! | ||||
| 10 | Defeat the Colossal Ice Mephit | We fought a hot one - it's time for a cold one! Shatter this ice mephit! | ||||
Calliope: |
Hey, what's that over there? | |||||
Freely: |
Looks like some sort of castle! | |||||
Nayeli: |
Well, that's as good a start as any. Let's head that way. | |||||
| 11 | Defeat 25 Enemies | Visit the Outlands, they said. Trees won't try to make you deaders, they said. Lies! | ||||
| 12 | Defeat 25 Enemies | Mephits are back! And they're made of steam this time! Disperse 'em! | ||||
Havilar: |
I know this is going to sound weird, but doesn't it feel like there's something bigger going on? | |||||
Wren: |
What do you mean? | |||||
Havilar: |
Like, we're just walking around looking for leads - and there isn't really anything pressing happening. ...but it sort of feels like there is? | |||||
Freely: |
You mean like the memory of a voice in my head telling me we have to bring balance to the multiverse? | |||||
Havilar: |
Oh, you were serious about that? | |||||
Freely: |
Of course I was! | |||||
| 13 | Collect 25 Supplies | Hey! Those mephits are stealing our supplies! Get 'em back! | ||||
Havilar: |
All right, so if that voice in Freely's head is real - maybe there IS something bigger going on? Maybe the fate of the multiverse is in our hands! | |||||
Wren: |
Well, if it is - then we'll save it. | |||||
Orkira: |
[Whispers] Are we sure about that? | |||||
Wren: |
What did you say, Orkira? | |||||
Orkira: |
Nothing. Don't worry about it. Just thinking. | |||||
| 14 | Defeat 25 Enemies | Fire elementals and steam mephits - we could start a sauna! Instead just give 'em a fight! | ||||
| 15 | Defeat the Colossal Steam Mephit | That's a big steam mephit! Better dispurse it! | ||||
Havilar: |
Well, none of this was what I was expecting! It looks like this castle landed in this clearing. Was it flying or something? | |||||
Wren: |
And what's up with these pillars? | |||||
Morte: |
I'm more worried about the fiends heading this way! | |||||
Nayeli: |
Eyes up, Champions! Get in formation! | |||||
| 16 | Defeat 25 Enemies | You heard Nayeli! Time to fight! | ||||
Imp: |
You all better get out of here if you know what's good for you! | |||||
Wren: |
Does this castle belong to all of you? | |||||
Imp: |
What? No! We're attacking it! | |||||
Wren: |
Then it sounds like we're needed here. You better get out of here if you know what's good for you. | |||||
Imp: |
We're... wait - that was my line! You - UGH! Attack! | |||||
| 17 | Defeat 25 Enemies | These imps mean business! Don't let your guard down! | ||||
| 18 | Collect 25 Ichor | Ooo, ichor! Collect some of that, would ya? | ||||
Havilar: |
Why are you attacking this castle? | |||||
Imp: |
Because we were told to! | |||||
Havilar: |
By who? | |||||
Imp: |
By our leader! She doesn't have a name, mainly because she can't remember it. | |||||
Wren: |
Uh oh... | |||||
Imp: |
But she's in charge so we do what she says! | |||||
Wren: |
And why does she want you to attack the castle? | |||||
Imp: |
Too many questions - not enough fighting! Attack! | |||||
| 19 | Defeat 25 Enemies | The fiends are everywhere! Make some deaders! | ||||
| 20 | Defeat the Shadow Imp | Whoa, a shadow imp! I'd say that's cool, but it's trying to kill us! Fight back! | ||||
| 21 | Defeat 25 Enemies | Birds of a feather are fiends and try to make you deaders together! Get fighting! | ||||
Havilar: |
Hey - you! | |||||
![]() Spined Devil: |
Huh? Me? | |||||
Havilar: |
Yeah, why are you attacking this place? | |||||
![]() Spined Devil: |
Uh, I don't know. They tell me to attack, and I attack. Speaking of which - they told me to attack you! | |||||
| 22 | Defeat 25 Enemies | That spined devil wasn't very helpful. Guess it's time to fight 'em! | ||||
| 23 | Collect 25 Devil Spines | Pick up those spines! Maybe we can throw 'em back? It's worth a shot! | ||||
Calliope: |
So, we're all in agreement that the leader is another glitched Champion, right? We're just not talking about that? | |||||
Wren: |
Not much to talk about. They're up to no good and we gotta knock some sense into them. | |||||
Orkira: |
Yeah, but why... | |||||
Wren: |
What? You think we should just leave them? | |||||
Orkira: |
No! No, of course not. I'm just... I'm concerned why all of these other glitched Champions are waking up and doing bad things. Why didn't we do bad things? | |||||
Wren: |
I'm confused - what do you mean? | |||||
Orkira: |
I mean - are we all actually bad guys and they're waking up in our 'natural' state? Avren said he was just acting how he felt he should. That's concerning to me. | |||||
Havilar: |
Hate to break this up, but we've got more fiends heading our way! | |||||
| 24 | Defeat 25 Enemies | Merregons? These guys mean business! | ||||
| 25 | Defeat the Greater Spined Devil | The spined devils brought back up! And it's a BIGGER spined devil! | ||||
Nayeli: |
Orkira, are you saying you think the other Champions are still evil and lying? | |||||
Orkira: |
Not exactly, no. Why did these other Champions wake up and choose violence and we didn't? | |||||
Havilar: |
Well, Morte found us first! | |||||
Morte: |
Did I make you all good? Can I change alignment and not realize it? | |||||
Orkira: |
Maybe? I don't know. I just can't stop thinking about the possibility that we were actually villains before becoming glitches... | |||||
Calliope: |
But that doesn't make sense - why would Mrs. Fox work with us then? | |||||
Orkira: |
And what do we know about Mrs. Fox? | |||||
Calliope: |
...Oh. | |||||
| 26 | Defeat 25 Enemies | The ramparts are full of fiends! Make some deaders! | ||||
| 27 | Defeat 25 Enemies | Don't get pushed over the railing! Fight back! | ||||
| 28 | Collect 25 Merregon Weapons | Those merregon weapons look deadly! Pick 'em up and we can throw 'em back! | ||||
Havilar: |
Morte, you've known Mrs. Fox for a bit. Does that sound like something she would do? | |||||
Morte: |
Oh, uh... Well... You see - hmm, how to put this. | |||||
Nayeli: |
Out with it. | |||||
Morte: |
Mrs. Fox isn't exactly known as the paragon of good across the multiverse. In fact, it was only recently that I started hearing good things about her. | |||||
Calliope: |
But how recent? Maybe she turned over a new leaf! | |||||
Morte: |
Maybe? But, to tell you the truth, I was pretty surprised when she said you all had been working together. | |||||
Orkira: |
So, there's a chance we're bad people, working for an evil person, and don't actually know it. | |||||
Wren: |
We don't know that. For all we know we've been working with Mrs. Fox BECAUSE she's become good recently. | |||||
Morte: |
Uh, if my memory serves me, she didn't actually know you, Wren... | |||||
Wren: |
[Sighs] Well, there is that too... | |||||
| 29 | Defeat 25 Enemies | Was that sarcophagus here the whole time? Never mind - more fiends! Attack! | ||||
| 30 | Defeat the Greater Imp | Merregons brought a big imp! Cut 'em down to size! | ||||
![]() Abyssal Chicken: |
BRAWK! Look at these chumps! | |||||
Nayeli: |
Big words from a tiny horror. | |||||
![]() Abyssal Chicken: |
Big head for a tiny brain. | |||||
Nayeli: |
Okay, that one's mine. | |||||
| 31 | Defeat 25 Enemies | Don't be chicken - get fighting! | ||||
| 32 | Defeat 25 Enemies | Don't be impish - make some deaders! | ||||
![]() Abyssal Chicken: |
BRAWK! Loser alert! Loser alert! BRAWK! | |||||
Calliope: |
What the hells is up with these chickens? | |||||
Morte: |
I don't know, but they're roasting you all pretty good. | |||||
Havilar: |
Yeah, well I'm in the mood for some roasted chicken! | |||||
Morte: |
...that was a great line, but I just want to mention you absolutely shouldn't eat abyssal chicken. | |||||
| 33 | Collect 25 Abyssal Chicken Eggs | Eggs are fine though! Grab as many as you can! | ||||
| 34 | Defeat 25 Enemies | Make these fiends merreGONES! Last one, I swear... | ||||
| 35 | Defeat the Hell Hound | I lied! They'll hound you to the grave if you're not careful! Time to fight! | ||||
| 36 | Defeat 25 Enemies | Whoa, cool room - but it's full of fiends! Fix that! | ||||
Mezzoloth: |
Don't let them pass! The plan must not be interrupted! | |||||
Havilar: |
Ah yes, the plan! The plan we all know and understand! Just so I'm sure we're talking about the same plan - the plan is to... | |||||
Mezzoloth: |
To find the lost modron of course! | |||||
Wren: |
Whoa, what? Are they looking for R04M too? | |||||
Mezzoloth: |
That's the name, yeah! | |||||
Havilar: |
Well, this plan worked way better than I was expecting. Unfortunately, we gotta fight now - so, here we go! | |||||
| 37 | Defeat 25 Enemies | Aw, I was just starting to like this mezzoloth. Well, he's trying to kill you now too so it's fine. | ||||
| 38 | Defeat 1 Burning Debris | They're really trying to stop you from progressing! Destroy the debris! | ||||
| 39 | Defeat 25 Enemies | Just a few more left! Make some deaders! | ||||
| 40 | Defeat the Pixie Riding a Hell Hound | The pixie is back! And it has a hell hound now! Stop it before it takes over the Outlands! | ||||
| 41 | Defeat 25 Enemies | We haven't reached the top yet? How big is this place?! Clear out these imps! | ||||
| 42 | Defeat 25 Enemies | They're sending out stronger forces! Cut 'em down! | ||||
| 43 | Collect 25 Imp Horns | Ooo! Imp horns! Those are good ingredients - grab some! | ||||
| 44 | Defeat 25 Enemies | Something big is coming - better get rid of these small enemies quick! | ||||
| 45 | Defeat the Cambion | A cambion! Make it a deader before it makes you one! | ||||
Zaythir: |
I've already told you - I don't know anything about a modron! | |||||
![]() Tiefling Glitch Miria: |
You're lying! | |||||
Wren: |
That's enough! Time to come back to reality, Champion. | |||||
![]() Tiefling Glitch Miria: |
What? Who are all of you? Doesn't matter - fiends! Attack them! | |||||
| 46 | Defeat 25 Enemies | Well, we found the glitch, but we gotta fight our way to her! So, get fighting! | ||||
Orkira: |
Why are you doing this? We already know you don't remember who you are - why become evil? | |||||
![]() Tiefling Glitch Miria: |
It's none of your business! Now - die! | |||||
| 47 | Defeat 25 Enemies | Not much for conversation - better show her how you fight instead! | ||||
Zaythir: |
You must stop her before she destroys the Walking Castle! You don't know what's at risk! | |||||
Calliope: |
We're on it - trust me! Just need to get our friend to stop being evil. | |||||
Zaythir: |
You're in league with this fiend? | |||||
Calliope: |
It's a long story. Just know we're here to help! | |||||
| 48 | Collect 25 Soul Coins | Whoa now! Are those soul coins? Get as many as you can! They're worth a fortune! | ||||
Orkira: |
Tell us! What happened after you woke up! Why was evil the first thing you went to?! | |||||
![]() Tiefling Glitch Miria: |
Why do you care? I don't know any of you! You're just messing up the plan! If you want to help me - just leave! | |||||
| 49 | Defeat 25 Enemies | Modrons are appearing again! Turn 'em into parts! | ||||
Orkira: |
Something had to have happened. I can't believe that we were all just meant to be evil. You have to have - | |||||
![]() Tiefling Glitch Miria: |
I was alone! All right? I was alone and I was scared! I panicked and being bad just made me feel better and disconnected! | |||||
Orkira: |
Oh... We... We weren't alone... | |||||
![]() Tiefling Glitch Miria: |
Well, isn't that great for you! Now if you'll excuse me, you're in my way and I have to do something about that! | |||||
| 50 | Defeat the Tiefling Glitch Miria | This tiefling wants a fight - so give it to her! ...But not too much, we want her to live, I guess. | ||||
Orkira: |
Hey, it's okay. You don't have to be alone now. You're a Champion, like us. We can work together. | |||||
![]() Tiefling Glitch Miria: |
...yeah? | |||||
Orkira: |
Absolutely. Maybe we aren't supposed to be evil after all. Maybe we just need each other. We're here for you. | |||||
![]() Tiefling Glitch Miria: |
I'm... I'm sorry... I thought... I'm just sorry. | |||||
Zaythir: |
I'd believe that a little bit more if I were untied. | |||||
Wren: |
Here, let me help you with that. Let's take a quick breather. I think we have a lot to talk about. | |||||
| Previous: A Glitch in the Mortuary | Next: Crystalwork | |||||
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