Waiting on Sunrise is one of the adventures in the campaign Icewind Dale: Rime of the Frostmaiden.
| Race to save Termalaine before it suffers the same fate as Caer-Konig! | |||
| Requirement(s) | Must have completed "The Radiant Nightmare" | ||
| Objective(s) | |||
| Restriction(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
Frontline Fighters[]
A Chilling Encounter[]
| Race to save Termalaine with a White Dragon on your tail! | ||||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | With each boss, an extra White Dragon Wyrmling boss with 25 armored HP appears. The main boss is invulnerable until the white dragon is defeated. | |||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
How Far Away is Thay[]
| Race to save Termalaine while protecting Volo from Red Wizards! | ||||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | Volo joins the formation. He doesn't do much other than get in the way. | |||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| armor-based | 0 | 2 | Binwin, Ezmerelda, Gazrick, Grimm, Hew Maan[WL 1], Lucius, Selise[WL 2], Windfall[WL 3], Wulfgar |
| beast | 25 | 2 | Imoen[WL 4], Jaheira[WL 4], Minsc[WL 4], Zorbu |
| boss | 0 | 10 | Farideh[WL 5], Grimm[WL 6] |
| construct | 6 | 0 | Kalix[WL 7], Wyll[WL 8] |
| dragon | 0 | 1 | Hank[WL 9], Imoen[WL 4] |
| drow | 2 | 0 | |
| dwarf | 2 | 0 | |
| elf | 2 | 0 | |
| flying | Warning - Waves value should be set between 0 and 50 ! (click this link for more info) Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 | ||
| half-orc | 0 | 1 | |
| hit-based | 1 | 2 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 1], Windfall[WL 3] |
| human | 5 | 0 | Dynaheir, Ezmerelda[WL 10], Jaheira[WL 4], Kalix, Minsc[WL 4], Zorbu |
| humanoid | 17 | 2 | Dynaheir, Ezmerelda[WL 10], Jaheira[WL 4], Kalix, Minsc[WL 4], Zorbu |
| kobold | 14 | 1 | |
| melee | 46 | 10 | |
| monstrosity | 16 | 3 | Ezmerelda[WL 11], Imoen[WL 4], Minsc[WL 4] |
| ranged | 17 | 1 | |
| static | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 | ||
| undead | 0 | 1 | Brother Uriah[WL 12], Ezmerelda, Jaheira[WL 4], Minsc[WL 4], Nerys, Volo[WL 13], Wyll[WL 14], Zorbu |
| winter | Warning - Waves value should be set between 0 and 50 ! Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 |
- ↑ 1.0 1.1 Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Selise’s Aggressive stance.
- ↑ 3.0 3.1 Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid with Farideh’s Pact with Lorcan specialization, and all boss enemies also count as demonic Fiends for the purposes of all abilities that care about such things.
- ↑ Only valid with Grimm’s Giant Hunter specialization, and all boss enemies also count as Giants for the purposes of all abilities that care about such things.
- ↑ Only valid with Kalix’s Hunt the Bound Feat.
- ↑ Only valid with Wyll’s The Heartless Feat.
- ↑ Only valid with Hank’s Dragon Slayer specialization.
- ↑ 10.0 10.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Ezmerelda’s Guide to Monstrosities Feat.
- ↑ Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
- ↑ Only valid with Wyll’s The Soulless Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | outdoors | Burning Rat | beast melee |
|
| 2 | outdoors | Shadowy Rat | beast melee | |
| 3 | outdoors | Shadowy Rat | beast melee | |
| 4 | outdoors | Wolf | beast melee | |
| 5 | outdoors | Winter Wolf x10 | monstrosity melee | |
| Boss | outdoors | Winter Wolf Alpha | boss monstrosity melee | |
| 6 | outdoors | Polar Bear | beast melee | |
| 7 | outdoors | Polar Bear, Snowy Owlbear | beast monstrosity melee | |
| 8 | outdoors | Harnessed Polar Bear | beast melee | |
| 9 | outdoors | Polar Bear, Snowy Owlbear | beast monstrosity melee | |
| 10 | outdoors | Snowy Owlbear x10 | monstrosity melee | |
| Boss | outdoors | Peryton | boss monstrosity hit-based melee | |
| 11 | outdoors | Winter Wolf | monstrosity melee |
|
| 12 | outdoors | Winter Wolf | monstrosity melee | |
| 13 | outdoors | Winter Wolf, Wild Dog | monstrosity beast melee | |
| 14 | outdoors | Winter Wolf, Wild Dog | monstrosity beast melee | |
| 15 | outdoors | Wild Dog x10 | beast melee | |
| Boss | outdoors | Albino Bear | boss beast melee | |
| 16 | Corrupted Townsfolk | human humanoid melee | ||
| 17 | Corrupted Townsfolk, Snowy Kobold | human humanoid kobold ranged melee | ||
| 18 | Corrupted Townsfolk, Snowy Kobold, Burning Debris | human humanoid kobold ranged melee static hit-based | ||
| 19 | Chardalyn Dragonet, Snowy Kobold | construct humanoid kobold ranged | ||
| 20 | Chardalyn Dragonet x2, Corrupted Townsfolk x8 | construct human humanoid ranged melee | ||
| Boss | Peryton | boss monstrosity armor-based melee | ||
| 21 | outdoors | Chardalyn Dragonet, Burning Rat | construct ranged beast melee | |
| 22 | outdoors | Burning Rat | beast melee | |
| 23 | outdoors | Chardalyn Dragonet | construct ranged | |
| 24 | outdoors | Chardalyn Dragonet | construct ranged | |
| 25 | outdoors | Chardalyn Dragonet x10 | construct ranged | |
| Boss | outdoors | Chardalyn | boss dragon armor-based ranged melee | |
| 26 | outdoors | Burning Rat | beast melee |
|
| 27 | outdoors | Burning Rat, Snowy Kobold | beast melee humanoid kobold ranged | |
| 28 | outdoors | Corrupted Townsfolk | human humanoid ranged melee | |
| 29 | outdoors | Burning Rat | beast melee | |
| 30 | outdoors | Burning Rat x10 | beast melee | |
| Boss | outdoors | Giant Burning Rat | boss beast melee | |
| 31 | outdoors | Burning Rat | beast melee | |
| 32 | outdoors | Winter Wolf | monstrosity melee | |
| 33 | outdoors | Winter Wolf, Snowy Kobold | monstrosity melee humanoid kobold ranged | |
| 34 | outdoors | Winter Wolf | monstrosity melee | |
| 35 | outdoors | Snowy Kobold x10 | humanoid kobold ranged | |
| Boss | outdoors | Trex | boss humanoid kobold hit-based melee | |
| 36 | outdoors | Snowy Owlbear | monstrosity melee |
|
| 37 | outdoors | Snowy Owlbear, Wolf | monstrosity beast melee | |
| 38 | outdoors | Snowy Owlbear, Wolf | monstrosity beast melee | |
| 39 | outdoors | Winter Wolf, Wolf | monstrosity beast melee | |
| 40 | outdoors | Winter Wolf x10 | monstrosity melee | |
| Boss | outdoors | Abominable Yeti | boss monstrosity melee | |
| 41 | underground | Snowy Kobold, Kobold | humanoid kobold ranged melee | |
| 42 | underground | Kobold | humanoid kobold melee | |
| 43 | underground | Kobold | humanoid kobold ranged melee | |
| 44 | underground | Kobold | humanoid kobold melee | |
| 45 | underground | Kobold x10 | humanoid kobold ranged melee | |
| Boss | underground | Oarus Masthew | boss humanoid half-orc melee | |
| 46 | underground | Kobold | humanoid kobold melee |
|
| 47 | underground | Kobold, Giant Spider | humanoid kobold ranged beast melee | |
| 48 | underground | Kobold, Giant Spider | humanoid kobold ranged beast melee | |
| 49 | underground | Giant Spider | beast melee | |
| 50 | underground | Giant Spider x10 | beast melee | |
| Boss | underground | Kurle, Janth | boss undead melee |
Transcript[]
| Race to save Termalaine before it suffers the same fate as Caer-Konig! | ||||||
| Area | Goal | Quests & Cinematics | ||||
Wulfgar: |
I never thought I'd live to see such a day. Caer-Konig is... gone. | |||||
Nayeli: |
So much destruction. Xardorok and his followers will have much to answer for when this is done. | |||||
Celeste: |
Then the sooner we get it done, the better. My friends, we need to get moving. And... I'm so sorry. For before. | |||||
Bruenor: |
There's no apology necessary, lass. We understand what was goin' on. With ye and all tha townsfolk. | |||||
Catti-brie: |
All right, we have the survivors ready to get started. They'll make for Bryn Shander, like we talked about. It'll be the safest place for now. And they'll carry the warning with them o' what's coming. Just in case... | |||||
Minsc: |
Minsc does not mean to interrupt, but departure of townsfolk is being disrupted! All to arms! | |||||
| 1 | Defeat 25 Monsters | A last passel of burning rats seems intent on harrowing the survivors of Caer-Konig as they move out. Put these rodents down! | ||||
Wulfgar: |
That's the last of the rats dealt with. It's time to go. And to say our farewells. | |||||
![]() Vellynne: |
Champions, I'll bid you farewell for now. The road to Termalaine should be clear for you. And I can be of use here. But it would be good to talk... about future business. | |||||
Wulfgar: |
Your assistance is appreciated, wizard. But whatever business you're involved in, the Champions have more important things to... wait. Cori! There you are! It's so good to see you and the others on your way. But... Allie? Where is... | |||||
![]() Cori: |
Allie didn't make it. The dragon... when it burned the inn. She went back in to help others... for the little mimics... they're all... all gone... | |||||
Catti-brie: |
Gods, no... | |||||
Wulfgar: |
I'm... I'm so sorry for this Cori. For everything that's happening to Icewind Dale. | |||||
![]() Cori: |
I know. And I know you'll set it right. Good luck to you all, Champions. And fare you well. | |||||
| 2 | Defeat 25 Monsters | The journey to Termalaine won't be an easy one -- especially if these snowy rats have anything to say about it. | ||||
Catti-brie: |
Are ye all right, Deekin? As distracted as ye look, ye're going to have rats gnawing on ye when ye snap back to it. | |||||
Deekin: |
Yes... Deekin is fine. Just looking at rats, and keep thinking about... knotted tails...? | |||||
Minsc: |
Minsc suggests this is excellent idea! Time to show rats who is boss! | |||||
| 3 | Collect 25 Rat Tails | Turning some of these rats into trophies might make the rest think twice about continuing this fight! | ||||
| 4 | Defeat 25 Monsters | The rats have scattered! But their squealing has drawn the attention of a wolf pack on the hunt! | ||||
| 5 | Defeat the Winter Wolf Alpha | The wolves had no interest in a real fight. But these winter wolves and their alpha are another story! | ||||
Minsc: |
Wolves are fleeing! Trail is clear again, for short time at least. | |||||
Catti-brie: |
We're making good time so far. But we can't slow down yet. Come on! | |||||
| 6 | Defeat 25 Monsters | Pushing through these woods brings you into polar bear territory! Look sharp! | ||||
| 7 | Defeat 25 Monsters | Snowy owlbears drawn to the sound of the fighting are keen to join the fray! | ||||
Nayeli: |
Another bear pack moving in. But... what's that on their backs? | |||||
Wulfgar: |
It looks like harness straps. These must have been trained to pull sledges or wagons at some point. By goblins, most likely. | |||||
Celeste: |
Well, perhaps freeing them of those restraints will put them in less of a fighting mood... | |||||
| 8 | Collect 25 Straps | Tearing off these harness straps might shorten this fight -- and let you get on your way! | ||||
Calliope: |
Freaking heads up! Did anyone else hear that? | |||||
Minsc: |
Strange shriek comes from above. Something flying. But I see nothing. | |||||
Wulfgar: |
I've heard that cry before. Keep moving. Move! | |||||
| 9 | Defeat 25 Monsters | The stray bears break off -- but the packs you fought earlier are back for a rematch! | ||||
Nayeli: |
The polar bears have fled. And the owlbears are looking like they're having second thoughts. One good shout might drive them off. | |||||
Minsc: |
Look to sky! Something dives! | |||||
Wulfgar: |
Peryton! That dread monstrosity's been stalking us. Hit it hard! | |||||
| 10 | Defeat the Peryton | This peryton seeks humanoid hearts to feast upon! And its attack emboldens the snowy owlbears for a final assault! | ||||
Catti-brie: |
Is everyone accounted for? All safe and sound? | |||||
Bruenor: |
Looks like it. But that peryton gave us a beatin' -- and then bolted ta boot! | |||||
Calliope: |
I think I can see it circling above us. But it's too dark. | |||||
Wulfgar: |
It'll be back. This many humanoids in close proximity? It won't be able to resist another assault. No doubt when we least expect it... | |||||
Wulfgar: |
We're close to Termalaine. Everyone, keep moving! | |||||
Minsc: |
Does anyone else see that? Bright light through the trees! | |||||
Nayeli: |
That radiant flash. It's the dragon... the attack has already begun! | |||||
Bruenor: |
If it's just startin' now, we still got time! | |||||
| 11 | Defeat 25 Monsters | As you near the edge of the forest, another pack of winter wolves closes in! | ||||
| 12 | Defeat 25 Monsters | As you draw near to Termalaine, the winter wolves only grow fiercer in their assault! | ||||
Wulfgar: |
Termalaine is under siege. But I see hardly any townsfolk about. I hope that means they've taken shelter... | |||||
Celeste: |
We have to be careful. If the dragon is shedding chardalyn again, the folk here will be at risk of corruption, just as in Caer-Konig. Wait... you there! Child! It's all right, we're here to help. | |||||
![]() Child: |
I... I need to get to cover. Folks were running for the forest. | |||||
Celeste: |
You go, then. Stay low and move quickly. Is that were everyone is? The speaker? | |||||
![]() Child: |
Speaker's gone. He and Trex went up to the gem mine early today. Getting things ready to reopen. But they didn't come back. | |||||
Bruenor: |
Well, they'll be safe 'nuff there if nothin' else. Get ye runnin', lad. We'll cover ye. | |||||
Minsc: |
Minsc sees dogs on move again -- and they are dragging supplies! Pack is looting where houses are open! | |||||
Celeste: |
The survivors will need those stores. Come on! | |||||
| 13 | Collect 25 Stolen Meats | The stores being assaulted by these wild dogs can't be lost! Grab them up, and quickly! | ||||
| 14 | Defeat 25 Monsters | Emboldened by the winter wolves, the wild dogs turn their hungry attention to you! | ||||
| 15 | Defeat the Albino Bear | The winter wolves scatter at last -- because this albino bear is in a killing frenzy! | ||||
Minsc: |
That is last of wildlife scattering. But no sign of dragon still. | |||||
Bruenor: |
Still flyin' most likely. But it's takin' longer fer its followup attack. Remember, that construct's barely holdin' together. We get it pinned down, we can take it out fer good! Let's move! | |||||
Nayeli: |
Everyone watch the sky. Any sign of the dragon on the wing, shout out. | |||||
Jarlaxle: |
I'm more concerned with what I'm seeing on the ground. Some of the townsfolk are breaking cover... and moving toward us fast! | |||||
Celeste: |
No... they've been corrupted by the chardalyn the dragon is shedding. We need to drive them back into hiding, or they'll be open targets when it reappears! | |||||
| 16 | Defeat 25 Monsters | Clearing the chardalyn-corrupted folk of Termalaine off the streets is of paramount importance -- but they're fighting back! | ||||
Catti-brie: |
Arrows! Where are they coming from? | |||||
Minsc: |
There! Minsc sees kobold band hunkered down in hunkering places. That cannot be our friends from mine. They were so well behaved! | |||||
Jarlaxle: |
They're in different livery. Most likely a raiding band looking to take advantage of the chaos. Along with literally every other group within striking distance of this town tonight!!! | |||||
Nayeli: |
Jarlaxle, have you been at the chardalyn? Or is this just your normal paranoiac rage? | |||||
Jarlaxle: |
No, just me being me. It's a tougher job than it looks, frankly. | |||||
| 17 | Defeat 25 Monsters | A party of kobold raiders are plotting trouble while the townsfolk are distracted. Clear them out! | ||||
| 18 | Defeat 1 Burning Debris | The kobolds seem to think that a little arson will slow down your defense of the town. Clear this burning tree out! | ||||
Catti-brie: |
That shriek again! The dragon's coming! | |||||
Jarlaxle: |
There! It's descending to circle! | |||||
Nayeli: |
It looks as though it's barely flying. It'll need to touch down before long -- and we need to be there. | |||||
Bruenor: |
'Tis rainin' a whole lot more o' them shards off itself, though. Maybe it'll do us a favor and just start fallin'... apart...? | |||||
Celeste: |
No... those cast-off pieces are flying! They're tiny constructs, splitting off the main body. And they're heading our way! | |||||
| 19 | Defeat 25 Monsters | The dragon has come! And the dragonets splintering off it are going to make this an even tougher fight. | ||||
Jarlaxle: |
Another wave of dragnonets is incoming! Watch yourselves! | |||||
Bruenor: |
We got corrupted townsfolk on tha move again too! We're gonna be fightin' on both sides! | |||||
Calliope: |
Make that three freaking sides! There, straight up and dropping fast! The peryton's back! | |||||
| 20 | Defeat the Peryton | The peryton chooses a moment of maximum chaos to strike! Take this monstrosity down! | ||||
Wulfgar: |
The dragon's made another strafing pass. Termalaine's all but gone... | |||||
Catti-brie: |
Nay. This town and all the rest are more than just buildings. Keep on the move! Keep that dragon in sight! | |||||
| 21 | Defeat 25 Monsters | Another wave of chardalyn dragonets presses in -- and the kobolds' earlier fire starting has managed to set a few burning rats loose! | ||||
| 22 | Defeat 25 Monsters | The dragonets soar away on a destructive spree -- and these burning rats are in the way of you following! | ||||
Bruenor: |
Another pass. That construct's barely flyin'! | |||||
Nayeli: |
We need to stay close to it! Clear these dragonets out! Move! | |||||
| 23 | Collect 25 Dragonet Wings | With the rats dispensed with, you take the fight to the dragonets once more. Keeping them grounded will make for an easier fight! | ||||
| 24 | Defeat 25 Monsters | As fast as you knock them down, still more chardalyn dragonets swarm you! | ||||
Celeste: |
The dragon's slowing! The power of the chardalyn is fading! | |||||
Bruenor: |
Keep around it, now, and harry it hard! Don't let it take ta tha sky again! | |||||
Nayeli: |
Focus on the dragon if you can! If it's destroyed, the dragonets might fall with it. | |||||
Wulfgar: |
We can't let this creature escape again. We need to stop it here, or Lonelywood is next -- and Icewind Dale will be no more! | |||||
| 25 | Defeat the Damaged Chardalyn Dragon | The chardalyn dragon has been damaged -- but is still a deadly threat! Take this construct down! | ||||
Wulfgar: |
It's done... finally... | |||||
Celeste: |
Well fought, my friends. And we should take respite while we can. For I'm afraid this is all far from over. | |||||
Catti-brie: |
Aye. Xardorok's going to pay for what he's done to Icewind Dale. And this cursed Everlasting Rime o' Auril is at the bottom o' everything else. | |||||
Bruenor: |
There's truth in that. Got no doubt that all this ice and darkness is what got tha duergar bold 'nuff ta make a play fer takin' over tha dale in tha first place. 'Tis like a tight knot o' chaos, all twisted round that Frostmaiden's heart. | |||||
Nayeli: |
We can think on all of that later. Right now, we've got to clear the town of the dragon's leftover threats. Come on! | |||||
| 26 | Defeat 25 Monsters | In the aftermath of the dragon's fall, burning rats are running wild! | ||||
| 27 | Defeat 25 Monsters | These kobold raiders don't know when to give up. But these burning rats are holding you back from taking their snipers out! | ||||
Bruenor: |
Tha rats is on tha run, but I'm bettin' they'll be back. Pretty sure we seen tha last o' them kobolds, though. | |||||
Celeste: |
Let's hope so. But that's making we wonder why we haven't seen any of the mine kobolds among the townsfolk. They were set up to make homes in Termalaine when we were here last. | |||||
Nayeli: |
There might have been more trouble at the mine. And Speaker Oarus is missing... this doesn't bode well. | |||||
Jarlaxle: |
One disaster at a time, please. And I feel like we're not quite finished with this one. When that dragon went down, it scattered chardalyn everywhere. If we don't get it picked up, this fight's going to get even uglier! | |||||
| 28 | Collect 25 Chardalyn Dragon pieces | The destruction of the dragon has left this area of town covered in shards of chardalyn -- and the townsfolk are paying the price. Push them back while you clear this rubble out! | ||||
| 29 | Defeat 25 Monsters | The burning rats are back! And showing even more menace than before! | ||||
| 30 | Defeat the Giant Burning Rat | It's suddenly clear what's been inspiring the burning rats' attacks. Take out this giant rodent, and quickly! | ||||
| 31 | Defeat 25 Monsters | The last of the burning rat pack don't know when to give up. Send them on their way! | ||||
Minsc: |
All right, that is last of rats at last! You have Minsc's copper-clad guarantee! | |||||
Calliope: |
Isn't it usually an iron-clad guarantee? | |||||
Minsc: |
Copper guarantee is better. Does not rust, but rather gets lovely green patina. Is most charming. | |||||
Jarlaxle: |
Oh, gods... howling from the south. We've got wolves coming in. | |||||
Wulfgar: |
Those are winter wolves by their tone. The pack we fought before must have been biding their time while they licked their wounds. Waiting until we were winded to strike. | |||||
Calliope: |
Good thing we're all feeling so daisy-fresh, then. Come on! | |||||
| 32 | Defeat 25 Monsters | The winter wolves have returned to assess the state of the town's defenses -- and to make a play for taking over! | ||||
Bruenor: |
Them wolves is regroupin'. Close up ranks and get ready fer tha next wave. Wait... what's all this, then? | |||||
![]() Trex: |
Get along, now! These townies clearly ain't cuttin' it lookin' after themselves. Time for some real warriors to step up! Yeehaw! | |||||
Celeste: |
It's Trex and his band. But he sounds... different. | |||||
Calliope: |
Sounds like he's been taking some new elocution lessons. Or the old ones wore off? | |||||
Nayeli: |
Trex! It's good to see you. We could use your help with these wolves. Bring your band in from the left, and we'll hold better against their next assault. | |||||
![]() Trex: |
Say what now? A townie, thinkin' they're givin' orders to me? Looks you ain't heard the news that there's a new speaker in Termalaine! Oarus is takin' control of the mines, and this here town is under the control of yours truly! And it looks like our first job is makin' that clear! | |||||
| 33 | Collect 25 Rubble | Trex and his kobolds are attacking! But you can't make any headway through the rubble left behind by the dragon's assault. Clear this battlefield, and quickly! | ||||
![]() Trex: |
Ha! That showed y'all! Now get back ta your little wolf brawl. Me and the clan have gotta inspect our town... well, this is going to need some work. Talk about a fixer-upper! | |||||
Wulfgar: |
What are these kobolds doing? And where are they going? And what's this talk of Oarus giving them the town? | |||||
Nayeli: |
It's the chardalyn. It must be affecting them. | |||||
Celeste: |
I don't think so. I don't detect its magic in them. But clearly, something's happened. | |||||
Bruenor: |
We'll have ta figure it when there's time. But right now, we've gotta send these winter wolves on their way! | |||||
| 34 | Defeat 25 Monsters | The winter wolves seem to have assumed that the town's ruins are easy pickings. Show them their error! | ||||
Bruenor: |
Hopefully that's tha last o' them wolves. Now on ta whatever's gotten inta this kobold urban renewal squad. Oi! Trex! Ye wanna get back here and explain yerself, now'd be tha time! | |||||
![]() Trex: |
You talkin' to me, friend? 'Cause I'm gonna suggest you change your tone. | |||||
Nayeli: |
Enough of this. Trex, settle down so we can talk. Or we'll settle this down in ways you might not like. | |||||
![]() Trex: |
Them's fightin' words! And I'll make you eat them, townie! Let's dance! | |||||
| 35 | Defeat the Trex | Trex and his kobolds double down on their challenge! Time to put this fight to rest! | ||||
Calliope: |
Well, those kobolds put up a solid fight, I'll give them that. Are they going to be okay? | |||||
Celeste: |
Minor injuries mostly, but Trex will be out for a while. A little healing will help, and he can sleep the rest off. | |||||
Bruenor: |
Any sign o' what's addlin' him if it ain't tha chardalyn? Some kind o' curse? Bad seafood? | |||||
Celeste: |
No. There's nothing I can see... wait, who's that creeping up? Zrang? You're Trex's slinger captain, why weren't you in the fight? | |||||
![]() Zrang: |
Ah, fighting. What does it ever solve? We fight, we get hurt, we constrain... no, what's the word? We complain, we heal, we fight again. It's just endless. | |||||
Calliope: |
Okay, this ain't the Zrang we met last time either. Have all you kobolds had some sort of personality exchange? | |||||
![]() Zrang: |
No, just Trex and me. Very strange, it is. I got all into fighting! Weird! And Trex was all talking fancy, and 'Enough of this violence! I will lead us with tact and pladomacy.' Midoplacy? Diplomacy. Then he and Oarus come up to the mine, and I felt all strange, and Trex talks like before, and Oarus talks like Trex now, and... | |||||
Celeste: |
Oarus talks like...? Oh, no. I think I understand now. Champions, we need to make sure the townsfolk are all right. Then Zrang needs to accompany us back to the mine. Quickly. | |||||
Celeste: |
So you're saying the Trex we fought today is the one you knew before you came to the mines? Brash and arrogant, always trying to fight his way out of everything? | |||||
![]() Zrang: |
Yes, but that's just Trex. Our village attacked by yeti, and he takes it persnickety. No, not that. Personally. Tough life in the wilderness, and Trex wants what's best for us. Lots of pressure. So he finds the mines, and ready to fight, and then he doesn't fight anymore. It was all, 'We are captains of our kobold destiny! I have a plan!' | |||||
Nayeli: |
And you said you felt strange as well? But only after you came to the mines? | |||||
![]() Zrang: |
Most strange. And most brave! I could take on the world with my slinger band! Before, I mostly just stand at the back and hand the bullets out. Being brave was like a dream. The band all respirated me. No, what's the word? Respected me. The humans too! I miss it. | |||||
Bruenor: |
Pretty sure I'm missin' somethin' too. Are we thinkin' there's some kind o' poison in tha mines, messin' with tha kobolds' heads? | |||||
Celeste: |
Not a poison, no. A spirit. Or two spirits, I'd wager. Ghosts of some sort, which possessed both Trex and Zrang. And one of which has now jumped to Oarus by the sound of it. | |||||
Bruenor: |
And it made him stop carin' about Termalaine 'nuff ta give tha town away. That don't bode well fer what else it could be makin' him do... | |||||
| 36 | Defeat 25 Monsters | Heading for the mines leads you straight into snowy owlbear territory. Look sharp! | ||||
| 37 | Defeat 25 Monsters | Wolves drawn to the owlbears' cries are looking for some easy hunting! | ||||
Minsc: |
Celeste, what is problems? Owlbears and wolves are close behind, and you slow down! | |||||
Celeste: |
The ferns growing here. I recognize them -- and I think they might be of use in dealing with ghostly possession if I can prepare them properly. Everyone, give me a hand! | |||||
| 38 | Collect 25 Frozen Fronds | Don't let grabbing up these frozen fronds distract you from the fight! | ||||
| 39 | Defeat 25 Monsters | The winter wolves you drove from Termalaine have followed you! And they inspire their lesser kin to make a last stand! | ||||
| 40 | Defeat the Abominable Yeti | An abominable yeti drawn to the sound of fighting takes point in the winter wolf assault! Stand fast! | ||||
Catti-brie: |
With the yeti down, the winter wolves have scattered. Nothing impresses them more than a show o' strength. | |||||
Jarlaxle: |
How do you think they'll react to a show of sleeping? I feel like I'm about to keel over. | |||||
Bruenor: |
We'll need ta save tha restin' fer a bit. But there's tha mine entrance, straight ahead. Won't be long now before we figure out what's goin' on. Oi, Deekin. Ye tired too, lad? | |||||
Deekin: |
No. Yes. Deekin is... feeling strange. | |||||
Celeste: |
You might have gotten too close to chardalyn. Just stay with me, Deekin. And if you start to feel stranger, let me know. | |||||
Jarlaxle: |
Should be a clear shot into the mine. Only two guards out front that I can see. | |||||
![]() Zrang: |
No, no! Not guards. That's my twin, Kleeb, and my brood-sister, Yassa. Waiting for me. They'll let us through, no probing. No problems, I mean. Yassa! Kleeb! | |||||
![]() Yassa: |
Who goes there?! Oh, it's you. And the Champions...! I can't believe it, you're all here, this is wonderful! But where's Trex? | |||||
Nayeli: |
Trex and his troop are taking a well-deserved rest back in Termalaine. Yassa is it? We've been told there's trouble here. | |||||
![]() Kleeb: |
Well, if trouble looks like that Oarus running around like he owns the place, and yelling about his plan, and everybody else doing what they're told and we don't know what in fate's name is going on, then yeah. We got trouble. | |||||
Jarlaxle: |
I'm going to take a wild guess that one of the things Oarus is ordering others to do is keep an eye on the entrance from a safe distance, and if the Champions show up, launch an assault from the shadows. | |||||
![]() Yassa: |
That seems strangely specific... | |||||
Jarlaxle: |
And you'll find out why in a moment. Everybody move! | |||||
| 41 | Defeat 25 Monsters | Convincing the kobolds inhabiting the mine that they're suffering under bad leadership will take some doing. Push these attackers back! | ||||
| 42 | Defeat 25 Monsters | Oarus's loyal kobold forces close to the attack! Hit them hard! | ||||
Bruenor: |
We're makin' good headway, but these kobolds are pullin' out all tha stops in their welcomin' act! | |||||
![]() Kleeb: |
Oarus is a taskmaster. He's got the whole clan wrapped around his finger. Good-for-nothing... just let me get close, I'll teach him a lesson. | |||||
![]() Yassa: |
Look, ahead there! He's got us digging for gems again, keeps saying his plan needs financing. | |||||
Nayeli: |
Maybe going for the gems will distract the kobolds from the fight, then. Come on! | |||||
Deekin: |
Yes, gems! Like crystals. Good crystals. Knotted tails... no tails, us... | |||||
Bruenor: |
Oi! What are ye sayin', Deekin? | |||||
Deekin: |
Nothing. I don't... Deekin does not now. Perhaps Deekin is just tired... | |||||
| 43 | Collect 25 Gems | The kobolds are finding it difficult to protect the gems and hold back your advance at the same time. Keep the pressure on! | ||||
| 44 | Defeat 25 Monsters | Another wave of kobolds advances -- but it's becoming even clearer that their hearts aren't in this fight. | ||||
![]() Zrang: |
There, up on head in the liberty! Up ahead in the library! | |||||
![]() Yassa: |
Zrang, you speak four languages. Why are none of them proper Common? | |||||
Jarlaxle: |
I see it. There's a wall of kobolds lining up to meet us. And Oarus behind them! | |||||
![]() Oarus: |
Well, now! If it isn't the Champions come to play. | |||||
Celeste: |
We'll let you know why we've come once we've determined who you truly are. We know what's going on here, spirit. Let go of this human, and speak to us. | |||||
![]() Oarus: |
Infuriating! My superior position should be clear to all, yet you talk thus to me? You'll be on my list when I return to Termalaine with my kobold forces and a kingdom's wealth in gems! Then I will rule Icewind Dale! | |||||
Bruenor: |
We already had conversations with one yokel talkin' 'bout rulin' tha dale. And Termalaine's in ruins now 'cause o' him. Ye might wanna change yer tack fer talkin', 'cause we ain't got a lot o' collective patience left. | |||||
![]() Oarus: |
Termalaine... what? WHAT?!? Do you know how long I've been working this plan?! My kobolds! Finish off these rabble! For Oarus! For Janth! | |||||
| 45 | Defeat the Oarus | Oarus has his personal kobold guard driven into a fighting frenzy! Putting the speaker down might be the only way to end his possession and stop this fight! | ||||
![]() Oarus: |
Oh, my head... what... what's going on? | |||||
Celeste: |
It's a long story, Oarus, and I'm afraid we don't have time to tell it yet. But you'll be safe here for now. | |||||
Nayeli: |
It sounds as though he's back to normal. And during the fight, when he fell. I could have sworn I saw something. | |||||
Celeste: |
The ghost leaving him, I wager. And it has a name, apparently. 'Janth.' | |||||
Minsc: |
But what does ghost want? Taking over town was big plan? Oarus in charge, with kobold army at beck and call? | |||||
Celeste: |
It seems so. And we set it all up by leaving the possessed Trex there when we headed out of town. Giving the ghost time to plan. | |||||
Bruenor: |
So where'd he flee ta? 'Tis gotta be somewhere close. | |||||
![]() Yassa: |
Oh. I know I know I know I know I know! There's a cave below that Trex liked before, fancy-talking Trex I mean. He was always down there, told everyone else to stay away. I know the way. Come on, come on! | |||||
| 46 | Defeat 25 Monsters | The ghost must have fled this way, judging by how the last of the kobold defenders have been driven into a panic -- which makes them attack whatever they can see! | ||||
| 47 | Defeat 25 Monsters | Kobold snipers respond to a pack of giant spiders pressing in from deeper in the mine! But these fools don't care who they hit! | ||||
![]() Zrang: |
This way. Just a little father. Farther. A few more spider caves to go through. | |||||
![]() Kleeb: |
Nothing but a mess down here. Trex always poking around, doing stuff. Ordering us not to clean up. Good-for-nothing... just let me get close, I'll teach him a lesson. | |||||
Celeste: |
Wait, you said Trex ordered you to leave the refuse here? How interesting. All the lichen and fungi down here... it's been organized into samples, like a botanist might have collected. They've been scattered here. | |||||
Bruenor: |
Ye think it's got somethin' ta do with what got these ghosts down here? And what's got 'em riled? | |||||
Celeste: |
I don't know. But I think it's worth finding out. | |||||
| 48 | Collect 25 Icewind Dale Flora Samples | These flora samples have some unknown connection to the ghost. Grab them up, and quickly! | ||||
| 49 | Defeat 25 Monsters | The kobolds have been convinced to stand down at last. But to get to the ghost, you'll need to push past these spiders first! | ||||
Jarlaxle: |
All right, more spiders ahead. Oh, and there's a shimmering manifestation of spectral energy. | |||||
![]() Janth: |
Mortal fools. You hinder my work! Icewind Dale holds rare beauty. So many specimens. So much life. And you ignore it, trample over it, spurn it. But no more! Janth will be in control! This land is mine! And I will rule through one of you! | |||||
![]() Kurle: |
And if you've got a problem with that, you'll have to deal with Kurle. Come on, step up! I'll take you all on! | |||||
Calliope: |
All right, I'm getting a solid sense of the whole Trex-and-Zrang-possessed-personality angle here. | |||||
![]() Zrang: |
So that Kurle possessed me? Claimed my mind? That's not right. Not right! | |||||
![]() Kleeb: |
Right behind you, brother! We've had clan kobolds hurt fighting for this bogus ghost plan! Good-for-nothing... just let me get close, I'll teach him a lesson! | |||||
Celeste: |
Zrang! Kleeb! Don't! We still might be able to talk... no, too late. Champions! Let's go! | |||||
| 50 | Defeat the Ghosts | Surrounded by spiders, the two ghosts make a last stand in their attempts to possess new hosts! Time to put them to rest! | ||||
Celeste: |
I'm sorry that was necessary. But hopefully the spirits of Janth and Kurle can rest easy now. They weren't evil by nature, I don't think. An explorer and his bodyguard, from the notes in this journal I found. There was a backpack hidden down here. | |||||
![]() Yassa: |
Ooh, that was Trex's pack! Found it way up north, he did, just before his voice changed, ah I understand now! It was all.. wait. Zrang? Kleeb? What are you doing? | |||||
![]() Zrang: |
Look at this! Someone left a truncheon down here! A lunch token! A trench coat, I mean! | |||||
Jarlaxle: |
I recognize that coat. It had three of Trex's kobold spies in it last time we saw it, sitting on each others' shoulders. Wait. No. Look, that wasn't a suggestion... | |||||
![]() Kleeb: |
This is awesome! Look how tall I am! | |||||
![]() Yassa: |
How tall we are! | |||||
![]() Hew Maan: |
Quiet down there. Champions, come! Follow your new tall friend up and out. Time to call the clan together. | |||||
Bruenor: |
Well, this ain't tha strangest development in this trip so far, but it's gotta be close ta that top. They're right, though. We gotta gather tha kobolds and get 'em back ta Termalaine fer helpin' with tha rebuildin'. And then we gotta think about our next move. | |||||
| Previous: The Radiant Nightmare | Next: Deekin's Mission | |||||
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