Vecna Out! is one of the adventures in the campaign: A Grand Tour of the Sword Coast.
| It's just you and Vecna - and a citadel worth of baddies! | |||
| Requirement(s) | Must have completed "Checkmate" | ||
| Objective(s) | |||
| Restriction(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
Bully for Vecna[]
|
It's just you and Vecna - and a few Bullywugs! | |||
| Requirement(s) | Must have "Blooshi I" available | |||
| Objective(s) | ||||
| Restriction(s) | You must have Blooshi unlocked. She can be found in the Wild Beyond the Witchlight adventure "The Fairy Rings of Thither", Variant 2. A Bullywug joins the formation. Every 50 areas the bullywug leaps to a new formation slot. The Bullywug does not knock Blooshi out of the formation. Fire breath potions can't be used during the adventure, and click damage has no effect after area 100. | |||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| dummy_value | 0 | 0 | Warning - «dummy_value» should be replaced with a valid monster-type! (click this link for more info) Check the below list of supported monster-types[WL 1] |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ List of supported monster-types:
aarakocra ; aberration ; apparition ; armor-based ; astral elf ; bandit ; beast ; boss ; buffwolf ; bullywug ; celestial ; construct ; cultist ; darkling ; demon ; derro ; devil ; dinosaur ; dragon ; drow ; dwarf ; elemental ; elf ; fey ; fiend ; flying ; genasi ; giant ; giff ; gith ; githyanki ; glitch ; gnoll ; gnome ; goblin ; goblinoid ; grimlock ; grung ; hag ; half-elf ; half-orc ; halfling ; harengon ; hit-based ; hobgoblin ; human ; humanoid ; item ; kenku ; kobold ; kuo-toa ; lizardfolk ; lycanthrope ; melee ; mind flayer ; modron ; mongrelfolk ; monstrosity ; ogre ; ooze ; orc ; planescape ; plant ; quaggoth ; ranged ; red wizard ; relentless ; saurial ; seaspawn ; shadar-kai ; spawner ; stacked ; static ; summoner ; tabaxi ; tiefling ; troll ; undead ; uthgardt ; vampire ; vecna cultist ; warforged ; winter ; xanathar ; yuan-ti ; zhentarim(some others may be added in the future).
Copy the line with "dummy" as many times as required and replace the "dummy" type with the required one and fill the table with the right number of waves with monsters/bosses of the specified type.
Once done for all the monster-types present in the current adventure, remove the needless "dummy" line.
Transcript[]
| It's just you and Vecna - and a citadel worth of baddies! | ||||||
| Area | Goal | Quests & Cinematics | ||||
Xerophon: |
Now that Vecna has his hand and his eye back, he has everything he needs to complete the rituals he's been planning -- he'll be far more powerful, but that also makes the Hand and the Eye more vulnerable. If Kas can strike him down, they'll both be destroyed for good. | |||||
![]() Kas: |
What do you mean 'if'? I have a score to settle with that lich, and I mean to do it. I'll kill him again and destroy the Hand and Eye of Vecna for good. | |||||
Ulkoria: |
Well we'd better do it fast. He's got to be close to getting that barrier in place, sealing out all the gods and other planes, and if he gets that up, we have to count out the possibility of reinforcements from Mount Celestia and the Nine Hells -- | |||||
Hitch: |
And there's the barrier. I don't think we're getting off this flying fortress either. That looks double-thick. | |||||
![]() Book of Tarchamus: |
If this fortress is still flying... the mythallar must be operating. A Netherese floating city would collapse without one. He must be using it to power the spell. Do you still have that scroll of disintegrate that Elminster gave you? Or did you waste it on the tarrasque? | |||||
Hitch: |
I didn't have time to go digging out scrolls when Vecna threw that thing at us! Let me find it. Keep those monsters back. | |||||
| 1 | Defeat 25 Enemies | Vecna's got the hand and the barrier's up! You need to stop him, but first you'll have to get past these gargoyles and crawling claws! | ||||
Ulkoria: |
Here we are. | |||||
Blooshi: |
Great! So we just find the mythallar and disintegrate it? Boy, that's easier than I expected! | |||||
![]() Kas: |
Are you just going to bring the frog-girl along? She's pacted to Vecna! | |||||
Blooshi: |
And? I want spells from him, I don't want to live under his undying rule. | |||||
![]() Kas: |
He'll be aware of everything we do! | |||||
Blooshi: |
I'm pretty sure he thinks a tarrasque ate us and he's busy doing that ritual to become a god. So he ought to be pretty impressed when I manage to thwart him! With you guys, I mean. | |||||
![]() Kas: |
I... don't think you know Vecna very well at all. But the first part of your argument is sound, so let's go. | |||||
Ulkoria: |
The book's probably right -- Vecna's almost certainly using the fortress's mythallar to power his ritual. But something that size... And he's trying to pull in all that divine energy... There are going to be multiple spell anchors. | |||||
![]() Book of Tarchamus: |
Hmmm... You make a good point. Those ought to be dealt with first. It will reduce the risk the mythallar just... violently explodes killing us all. | |||||
Ulkoria: |
Gonna say that's top priority. | |||||
![]() Book of Tarchamus: |
The mythallar is going to be located down in the base of the fortress, but if Vecna's planned well... The spell anchors will be higher up. | |||||
Ulkoria: |
Either way, we're heading inside. Past those crawling claws and mimics. | |||||
| 2 | Defeat 25 Enemies | More crawling claws and now mimics swarm you! Batter them back! | ||||
| 3 | Collect 25 Symbols of Vecna | Even the gargoyles serve Vecna! Snatch those symbols of their allegiance! | ||||
Blooshi: |
If Vecna becomes the god of everything... does that mean everything becomes undead or does that mean Vecna has to take care of things like crops growing and storms and things? | |||||
Hitch: |
I... can't even imagine that. Vecna, god of magic? Sure. Vecna, god of love and beauty? Nope. | |||||
Blooshi: |
Huh. You don't think so? | |||||
Hitch: |
Ew, Blooshi. Ew. | |||||
| 4 | Defeat 25 Enemies | The minions of Vecna fill the landing balcony! Stand firm or be knocked to the ground! | ||||
| 5 | Defeat the Veserab | The eerie mount of a Netherese prince, a veserab dives at you with its toothy maw agape! Fight back! | ||||
![]() Book of Tarchamus: |
That won't likely be the last remnant of old Netheril in the fortress. Be careful. | |||||
| 6 | Defeat 25 Enemies | Signs of the previous owner persist, but the skeletons are all Vecna! Fight the mimics and skeletons! | ||||
![]() Kas: |
Xerophon, is this like the fortress you were imprisoned in? | |||||
Xerophon: |
Similar, but much smaller. | |||||
![]() Book of Tarchamus: |
I suspect this is part of the fortress of an arcanist called Veridon. I can't quite recall the name... he had created a spell of freezing that he used to preserve great harvests of fish his spells pulled from the water. | |||||
![]() Kas: |
All this magic and he used it to store food? | |||||
Xerophon: |
It sounds like a wise use of power to me. Wiser than making nothics! | |||||
| 7 | Defeat 25 Enemies | Nothics come hunting what the skeletons are fighting! Don't back down! | ||||
![]() Book of Tarchamus: |
To be fair, one seldom MAKES nothics. They're... a side effect of the search for knowledge. | |||||
Xerophon: |
That isn't much better. | |||||
Reya: |
So many mimics! Gah! | |||||
Blooshi: |
They're so sticky! | |||||
Ulkoria: |
That glue's a useful adhesive! We don't know what we're in for -- maybe we'll need it too. Take these vials. | |||||
| 8 | Collect 25 Vials of Mimic Glue | Those mimics are sticky! Collect up some of their glue in case you need to be sticky too! | ||||
| 9 | Defeat 25 Enemies | These hallways teem with foes! Hold your ground! | ||||
Hitch: |
Do you ever feel like it takes way longer to walk somewhere than really makes sense? It feels like this fortress can't possibly be this big. But we're still walking. | |||||
Blooshi: |
Not really. I usually just zone out and imagine my future as a powerful necromancer. | |||||
Hitch: |
You just... fight while you're not paying attention? | |||||
Blooshi: |
You're paying attention? | |||||
Reya: |
Both of you pay attention! Spitting mimic, dead ahead! | |||||
| 10 | Defeat the Spitting Mimic | A spitting mimic lunges out of the shadows toward you -- move quickly and dodge its attacks! | ||||
Ulkoria: |
There! That glowing thing on the other side of the room. That ought to be the first spell anchor. | |||||
Blooshi: |
Ugh, I can't hit it from here. Stupid giant Netherese rooms. | |||||
![]() Sword of Kas: |
Looks mighty choppable! Get me over there! I'll take care of it! Just swing me through the zombies and we'll get there in no time! | |||||
| 11 | Defeat 25 Enemies | Vecna's zombies patrol the fortress along with the sad remains of the arcanist's apprentices -- don't let the nothics and the undead get you! | ||||
| 12 | Defeat 25 Enemies | You need to get to the spell anchor and disrupt Vecna's barrier! Fight through the skeletons and nothics! | ||||
Xerophon: |
This spell anchor is holding onto the barrier that Vecna's put up between this plane and the others. Time to take it out! | |||||
Hitch: |
Weirdly convenient that it's here in the fortress. | |||||
Blooshi: |
Maybe he WANTS to be stopped. Maybe this is a test for certain warlocks. Did you think about that? | |||||
Hitch: |
...Or it's a trap? [gasp] Did I just out think Vecna? | |||||
Ulkoria: |
It's a standard spell anchor, stop overthinking it. He's probably got four or five others across the plane, but these are the ones tying it to the mythallar. Break it down so we can get to the main power source. | |||||
| 13 | Defeat 1 Spell Anchor | That spell anchor is helping to power Vecna's ritual! Destroy it! | ||||
![]() Sword of Kas: |
Yesss! Hahaha! Take that, Vecna! | |||||
![]() Kas: |
We're not nearly finished. How many of these do we have to destroy before I can face Vecna? | |||||
![]() Book of Tarchamus: |
If he's done it properly, there should be three triangulating on the mythallar. But we need to hurry -- he'll notice the power shifts if we dawdle. | |||||
![]() Sword of Kas: |
Excellent! More minion slaying! Appetizers for the main course! Hahahaha! | |||||
| 14 | Defeat 25 Enemies | Hurry! There are two more anchors and Vecna might notice at any moment! Carve a path through the minions! | ||||
| 15 | Defeat the Mummy | A mummy blocks your path to victory -- form up, Champions! | ||||
Ulkoria: |
Watching gods, I hate doing spell geometry. But another spell anchor ought to be in here somewhere. Much farther west and it would set up some pretty unpleasant vibrations. | |||||
Xerophon: |
Spread out -- look for another glowing plinth. | |||||
Reya: |
But not too far! There are still scores of undead and magical enemies to deal with! | |||||
Blooshi: |
Awww, look! The crawling claws and Bigby's grasping hands are playing together! That's so cute! | |||||
Ulkoria: |
It's going to be less cute when they go for your throat! | |||||
| 16 | Defeat 25 Enemies | Deeper into the fortress, you press on toward the next spell anchor -- but grasping hands, magical and undead, reach for you! | ||||
Hitch: |
There it is! Behind that... swarm of nothics. Oh great. | |||||
Blooshi: |
Is it called swarm of nothics? I would have thought it had a fancy name. | |||||
Hitch: |
A fancy name? | |||||
Blooshi: |
Yeah, like you have a murder of crows, an army of frogs, a parliament of owls. Maybe a winking of nothics! Or a zeal of nothics. Or a clawing of nothics! | |||||
Hitch: |
That last one sounds about right! | |||||
| 17 | Defeat 25 Enemies | More of the foul remnants of magic gone awry! Fight those living Bigby's hands and nothics! | ||||
![]() Book of Tarchamus: |
Here's our second spell anchor. You know what to do. | |||||
![]() Sword of Kas: |
The only thing I know how to do! Let's destroy it! | |||||
| 18 | Defeat 1 Spell Anchor | The next spell anchor glows with wicked power! Smash it to bits! | ||||
![]() Book of Tarchamus: |
Does it ever bother you to consider you've been cut off from the more complex thoughts of your original mind? That Vecna prevented you from being able to contemplate anything more than destruction? | |||||
![]() Sword of Kas: |
...I'm a sword. I don't see how contemplating anything else would bring me joy OR purpose. | |||||
![]() Book of Tarchamus: |
I suppose that's fair... | |||||
![]() Sword of Kas: |
It's a very 'book' question, I have to say. | |||||
| 19 | Defeat 25 Enemies | More enemies swarm you, preventing you from escaping! Carve a path! | ||||
| 20 | Defeat the Living Blade of Disaster | A living blade of disaster, a terrible spell given sentience by a foolhardy wizard, cuts toward you! Defend yourselves! | ||||
Ulkoria: |
Two down, one to go... then the mythallar. I have to say, book, your help has been invaluable. Eventually. | |||||
![]() Book of Tarchamus: |
I... appreciate that. Having eventually made peace with my circumstances, it's easier to see how I can improve them. Although it's not so hard to want to improve things when the other option is being ruled over by a megalomaniacal lich who couldn't even ASK for my help without being smug about it. | |||||
Ulkoria: |
You do what you can. Want us to put in a good word for you with the Blackstaff? | |||||
![]() Book of Tarchamus: |
No, no. Vajra and I have an understanding. I don't know what either of us would do if the other didn't annoy the... well, let's say 'dust' out of them. | |||||
Hitch: |
Man, the hallways in this place are like a labyrinth. I hope this is the right room. | |||||
Blooshi: |
There's the spell anchor! Hey, we're getting good at this! | |||||
![]() Sword of Kas: |
Now we just slaughter our way through these enemies to the plinth! This is the best day I've had in eons! | |||||
| 21 | Defeat 25 Enemies | The third spell anchor pulses with power -- you must destroy it, before these enemies destroy you! | ||||
| 22 | Defeat 25 Enemies | Dark shadows and twisted nothics race toward you! Hold your ground! | ||||
Ulkoria: |
Once this goes down, we're going to need to hurry to the mythallar. I've got the scroll of disintegrate on top of the bag. Be ready to run. Book, do you think you can lead us to the mythallar? | |||||
![]() Book of Tarchamus: |
Assuming Vecna hasn't redecorated foolishly? Of course. | |||||
Ulkoria: |
Then let's take out that spell anchor. | |||||
| 23 | Defeat 1 Spell Anchor | Vecna's ritual is coming apart -- but not fast enough! Destroy the spell anchor! | ||||
Xerophon: |
All right everyone, get moving! | |||||
| 24 | Defeat 25 Enemies | Minions of the fortress attack from all sides! Weapons up! Spells ready! | ||||
| 25 | Defeat the Galvan Magen | A galvan magen, servant of the unseen wizard, arrives to punish your trespass! Fight back! | ||||
![]() Book of Tarchamus: |
It ought to be down this way... Ah! There it is. The pinnacle of Netherese magic, the source of the arcanists' strength -- the mythallar. | |||||
Reya: |
And an entire room full of zombies. | |||||
| 26 | Defeat 25 Enemies | The only thing left is to destroy the mythallar! Fight your way through the zombies! | ||||
| 27 | Defeat 25 Enemies | The former wizards' magical minions don't appreciate your meddling! Clear the path to the mythallar! | ||||
Xerophon: |
Ulkoria! Cast the disintegrate scroll! | |||||
Ulkoria: |
I'm a little busy right now! Get back you -- oof! | |||||
Reya: |
The scrolls! They're everywhere! | |||||
Ulkoria: |
Quick! Pick them up! We need that disintegrate scroll! | |||||
| 28 | Collect 25 Scrolls | Your scrolls have fallen everywhere! Gather them up so you can destroy the mythallar! | ||||
Xerophon: |
Where's the scroll? | |||||
Hitch: |
I've got teleport, delayed blast fireball, magic circle... no disintegrate. | |||||
Blooshi: |
Here's that Tenser's transformation. We could... uh... make the mythallar very good at fighting? | |||||
Xerophon: |
Keep looking. | |||||
Ulkoria: |
It's no use. One of them must have made off with the scroll. We're going to need a new plan. | |||||
![]() Sword of Kas: |
Here's a plan: Chop the mythallar in half! | |||||
![]() Book of Tarchamus: |
You so much as touch that thing and you're going to be blown to pieces. Either you destroy it all in one go or you don't. | |||||
Blooshi: |
...I'm guessing the Tenser's transformation plan is out... Is the fireball strong enough? | |||||
Hitch: |
...Oh. Could we teleport it? Send it off somewhere else? | |||||
Ulkoria: |
Hmmm... Not a bad idea. And if I time it right... maybe we can use it to punch through the barrier as it drops. I just need some space. | |||||
| 29 | Defeat 25 Enemies | Change of plans -- you need to teleport that thing away, but you don't want the spell disrupted by these minions! Clear the room! | ||||
| 30 | Defeat the Hypnos Magen | A powerful hypnos magen interrupts your plans! Defeat it and get moving! | ||||
Ulkoria: |
All right, here we go, everyone! Start heading into the other room unless you want to visit the plane of endless water! One, two, three... | |||||
Xerophon: |
Is everyone all right? | |||||
![]() Kas: |
Oof, what happened? | |||||
![]() Book of Tarchamus: |
When the mythallar was teleported away, the fortress's ability to fly went with it. We're likely in the Sea of Swords and sinking now. | |||||
Blooshi: |
Well good thing I can swim. I don't know about the rest of you though. | |||||
Reya: |
We need to get out of here and find Vecna! Come on! | |||||
| 31 | Defeat 25 Enemies | The fortress has collapsed into the sea -- now you need to get out! Fight your way through the mimics and skeletons! | ||||
| 32 | Defeat 25 Enemies | Skeletons and flesh golems don't need to breath! They attack even as the waters rise! | ||||
Xerophon: |
The water's coming up fast. We need to get higher! | |||||
![]() Kas: |
Here. This wall broke in the fall. We can take the stones and build a ramp up out of the water. | |||||
| 33 | Collect 25 Stones | Gather up those stones and make a path up out of the water! | ||||
| 34 | Defeat 25 Enemies | The minions of Vecna grow frenzied! And the fortress is still sinking! Fight back! | ||||
Blooshi: |
Come on, I think we can get out this way -- EEP! What is THAT thing!? | |||||
![]() Book of Tarchamus: |
Ah, a thaalud. Unparalleled phaerimm hunters. I didn't know Veridon had created any! | |||||
Blooshi: |
That was a lot of words I don't know! That's not helpful! | |||||
![]() Book of Tarchamus: |
...Aim at the mouth. | |||||
| 35 | Defeat the Tomb Tapper | A thaalud of ancient Netheril breaks free of its prison -- coming for you! Defeat the tomb tapper! | ||||
![]() Kas: |
Where is Vecna? Vecna! Come out and face me! Vecna! | |||||
Ulkoria: |
Probably out of this water! Keep moving! | |||||
| 36 | Defeat 25 Enemies | Climbing higher, the sea water laps your heels, while more undead attack from the front! | ||||
Hitch: |
I'm getting that feeling again... like everything is taking way longer than it should. | |||||
Blooshi: |
Hm? I wasn't listening. I was pretending these specters and zombies were my undead army. | |||||
| 37 | Defeat 25 Enemies | Specters and zombies seek to push you back into the depths of the sea! Hold your ground! | ||||
Xerophon: |
The tapestries are floating away -- grab them, we can fashion ropes from them. | |||||
Ulkoria: |
Fancy ropes, but I'd rather get out of here than worry about it. | |||||
| 38 | Collect 25 Tapestries | These tapestries could be fashioned into a rope to help you escape! Catch what you can! | ||||
| 39 | Defeat 25 Enemies | The foul creations of Vecna pummel you further! Fight back! | ||||
| 40 | Defeat the Bone Naga | A bone naga rattles up from the sinking stones, ready to take a bite out of you! Knock it down! | ||||
![]() Kas: |
This way! We can get outside through here! | |||||
Xerophon: |
We're outside! And... we're sinking. | |||||
![]() Kas: |
Vecna! | |||||
![]() Vecna: |
You people are a scourge. | |||||
![]() Kas: |
You are the scourge. This is where you die. | |||||
| 41 | Defeat 25 Enemies | Balanced on the sinking fortress, you face Vecna at last -- but first, he sends waves of flameskulls and specters! | ||||
![]() Vecna: |
Kas, I don't know where you've been all these years, but you seem to have spent them entrenching yourself in delusions of grandeur. | |||||
![]() Kas: |
Me? I'm not the one trying to become the one and only god of this plane! | |||||
![]() Vecna: |
'You're going to end me' 'This is where I die.' I've heard it all before and where are we now? Here again, and me at my full power. You are nothing more than a bump in the road to my ultimate form, Kas. Even if you somehow strike me down, I will just be back, more powerful and more angry than before. | |||||
![]() Sword of Kas: |
Not if I destroy your artifacts of power there! | |||||
![]() Vecna: |
You and what army? | |||||
| 42 | Defeat 25 Enemies | You could really use those reinforcements! Cut down those flameskulls and skeleton archers! | ||||
Hitch: |
How long do you think this posturing is going to take? | |||||
Xerophon: |
Hopefully not long. We're sinking fast. | |||||
Blooshi: |
Yeah, good thing we can all breathe water! | |||||
Hitch: |
... | |||||
Xerophon: |
.... | |||||
Blooshi: |
Wait... You guys can't breathe water? If we sink, you'll drown! This is a HUGE problem! Why didn't you say anything before? Ulkoria, Ulkoria, is there some way to make them breathe water? DID YOU KNOW THEY CAN'T BREATHE WATER? | |||||
Ulkoria: |
[sighs] Get me some straw and we can cast a spell of water breathing. | |||||
| 43 | Collect 25 Pieces of Straw | If the fortress sinks any lower you'll need to cast a spell of water-breathing! Gather some pieces of straw as components! | ||||
![]() Vecna: |
It's almost tragic that you've gone through all this trouble and all you've gained yourselves is a chance to drown. | |||||
Blooshi: |
Um, some of us can breathe water! | |||||
![]() Vecna: |
And you -- did you actually think you could stand against me and not lose all of your powers? | |||||
Blooshi: |
Well... I mean I only know Kas's situation and he became a vampire darklord, so it doesn't seem like all my options would be bad! And I'm not going to turn on my friends. You're going down -- and I hope that you are super proud of my resourcefulness when you do. | |||||
![]() Vecna: |
I return to my previous question, Champions: You and what... What? Where did those celestials come from? Why are there so many devils? | |||||
Reya: |
The barrier's down! The wizards must have made contact! Our reinforcements have arrived! | |||||
| 44 | Defeat 25 Enemies | The cavalry has arrived! Zariel and Bel have sent armies to your aid! Fight through these last of Vecna's minions! | ||||
![]() Vecna: |
Oh are we inviting other planes to join the party? Fine. Take that. | |||||
Blooshi: |
Um, what is that and why is it full of demons? | |||||
![]() Vecna: |
Oh that's a portal to Thanatos, the one-hundred and thirteenth layer of the Abyss. You're not the only one with friends in strange places. Orcus owes me a favor or three. | |||||
Hitch: |
Undead goristro! Look out! | |||||
| 45 | Defeat 1 Undead Goristro | Oh no! Vecna's summoned his own assistance -- from Orcus! An undead goristro joins the flameskulls, ready to tear you to pieces! | ||||
![]() Vecna: |
I can't say this is enjoyable... But I appreciate that now you're getting your comeuppance. You sought to outflank me, and I DID warn you, right from the beginning that if you decided to be foolish, this would end it your deaths. Now here we are. Symmetry. | |||||
![]() Sword of Kas: |
Kind of the opposite of your face! Ha... Oh wait, you... have your eye back. And your hand. | |||||
![]() Vecna: |
Indeed. A pity I did not invest you with more intelligence. Maybe you would have told him it was safer to stay rotting in that dread domain. | |||||
Xerophon: |
Kas! He has them both attuned! We have to get you up there! | |||||
| 46 | Defeat 25 Enemies | Now demons join the undead fray! But you've got to get Kas and his sword to Vecna! Carve a path! | ||||
![]() Vecna: |
Kas, Kas, Kas... What will you even do with yourself if you defeat me? Begin obsessing about the next time we meet? | |||||
![]() Kas: |
I've given that up. | |||||
![]() Vecna: |
Have you? Seems to me you only broke free because you learned I was out here, succeeding. You're obsessed with me. You're only dooming yourself to a lifetime of wondering when I'll be back, what I'll be able to do. You could make this so much simpler on yourself by joining me again. | |||||
![]() Kas: |
You think I would ever join you again? | |||||
![]() Vecna: |
Why wouldn't I? At my side is the only place you've ever been remotely successful. And your new allies aren't much to speak of. | |||||
| 47 | Defeat 25 Enemies | Vrocks and specters and shadows -- at least you aren't fighting that dracolich? | ||||
Reya: |
Zariel's forces and the devils are holding back the demons! | |||||
Ulkoria: |
Vecna's raising every corpse that's not nailed down. But if we can keep them from summoning more demons... I don't like the looks of those component pouches the cultists are pulling out. | |||||
Xerophon: |
Quick! Stop them! | |||||
| 48 | Collect 25 Component Pouches | The ingredients to power a spell are precious and necessary! Get those component pouches! | ||||
| 49 | Defeat 25 Enemies | Vecna's army makes a fierce attempt to hold you off! Cut a path to the lich! | ||||
Xerophon: |
Kas, you need to do it now! You need to strike him down with the Sword! | |||||
![]() Kas: |
...I know... but... what if I can't? It nearly killed me last time... And he's not wrong... | |||||
Xerophon: |
You're not alone this time, you have us. And you know more now! Defeating Vecna while he has the Hand and the Eye means those will be destroyed. Even if he returns, he won't ever be this strong again. | |||||
![]() Kas: |
You're right. This ends here! | |||||
![]() Vecna: |
Face me then, coward! We both know how this ends. | |||||
| 50 | Defeat the Fully-Formed Vecna | Vecna waits, fully restored and unspeakably powerful, to send you to your doom! This ends now, one way or another! Defeat the Whispered One! | ||||
![]() Kas: |
He's... He's gone. The torment of my eternity, the maker of my sorrows... He's gone. That... that was... | |||||
![]() Sword of Kas: |
EXTREMELY SATISFYING! Did you see me? I was AMAZING. 'Vecna Out' indeed! Hahahaha! | |||||
Ulkoria: |
And if those very localized bursts of magic mean anything, the Hand and the Eye were destroyed. Now we just have to get off this sinking tower and clean up Candlekeep. You ready to go back on the shelf, Book? | |||||
![]() Book of Tarchamus: |
Perhaps. I must admit you Champions have given me much to think about. And you, too, Kas. Perhaps I can... compromise more with fellow travelers. Not take out my frustration and vastly superior intelligence on my companions. Perhaps we might travel together, now that the plane is safe again. | |||||
![]() Skull Guy: |
SAFE AGAIN FOR NOW. | |||||
Blooshi: |
Wait, what? I thought you were dead. I was sort of planning on going and convincing Bel I would make a really great warlock, since my pact was clearly not going to work anymore. | |||||
![]() Skull Guy: |
WERE YOU NOT LISTENING? DEATH IS ONLY AN ANNOYANCE TO ME. I'LL RETURN, YOU CAN COUNT ON THAT. KEEP YOUR PACT -- I DO LIKE THE INITIATIVE. IT MIGHT COME IN HANDY TO ME ONE DAY. VECNA OUT. | |||||
| Previous: Checkmate | ||||||
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