Vecna Loots! is one of the adventures in the campaign: A Grand Tour of the Sword Coast.
| Stop the assault on Candlekeep before Vecna can achieve his goal! | |||
| Requirement(s) | Must have completed "Vecna Lives!" | ||
| Objective(s) | |||
| Restriction(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
Well Equipped[]
More Than Well Equipped[]
Very Well Equipped[]
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| armor-based | 0 | 4 | Binwin, Ezmerelda, Gazrick, Grimm, Hew Maan[WL 1], Lucius, Selise[WL 2], Windfall[WL 3], Wulfgar |
| hit-based | 0 | 2 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 1], Windfall[WL 3] |
| human | 7 | 0 | Dynaheir, Ezmerelda[WL 4], Jaheira[WL 5], Kalix, Minsc[WL 5], Zorbu |
| humanoid | 7 | 0 | Dynaheir, Ezmerelda[WL 4], Jaheira[WL 5], Kalix, Minsc[WL 5], Zorbu |
| kobold | 3 | 0 | |
| melee | 48 | 7 | |
| monstrosity | 0 | 1 | Ezmerelda[WL 6], Imoen[WL 5], Minsc[WL 5] |
| ranged | 18 | 3 | |
| spawner | 0 | 1 | |
| static | 0 | 1 | |
| undead | 50 | 9 | Brother Uriah[WL 7], Ezmerelda, Jaheira[WL 5], Minsc[WL 5], Nerys, Volo[WL 8], Wyll[WL 9], Zorbu |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ 1.0 1.1 Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Selise’s Aggressive stance.
- ↑ 3.0 3.1 Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ 4.0 4.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid with Ezmerelda’s Guide to Monstrosities Feat.
- ↑ Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
- ↑ Only valid with Wyll’s The Soulless Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | underground | Crawling Claw, Flameskull | undead melee ranged | |
| 2 | underground | Flameskull, Skeleton | undead melee ranged | |
| 3 | underground | Flameskull | undead ranged | |
| 4 | underground | Crawling Claw, Skeleton | undead melee | |
| 5 | underground | Crawling Claw | undead melee | |
| Boss | underground | Ethereal Flameskull | armor-based boss undead melee | |
| 6 | outdoors | Crawling Claw, Flameskull | undead melee ranged | |
| 7 | outdoors | Crawling Claw, Shadow | undead melee | |
| 8 | outdoors | Shadow, Skeleton | undead melee | |
| 9 | outdoors | Crawling Claw, Shadow, Skeleton | undead melee | |
| 10 | outdoors | Crawling Claw, Shadow | undead melee | |
| Boss | outdoors | Veserab | boss hit-based monstrosity melee | |
| 11 | underground | Crawling Claw, Ghoul | undead melee |
|
| 12 | underground | Ghoul, Shadow | undead melee | |
| 13 | underground | Ghoul | undead melee | |
| 14 | underground | Crawling Claw, Shadow | undead melee | |
| 15 | underground | Crawling Claw, Ghoul | undead melee | |
| Boss | underground | Ghast | boss undead melee | |
| 16 | underground | Ghoul, Shadow | undead melee |
|
| 17 | underground | Shadow, Skeleton Archer | undead melee ranged | |
| 18 | underground | Ghoul, Shadow | undead melee | |
| 19 | underground | Ghoul, Shadow, Skeleton Archer | undead melee ranged | |
| 20 | underground | Ghoul | undead melee | |
| Boss | underground | Shadow Ghoul | boss undead melee | |
| 21 | underground | Ghoul, Zombie Rat, Zombie Villager | undead melee |
|
| 22 | underground | Vecna Zombie, Zombie Villager | undead melee | |
| 23 | underground | Vecna Zombie | undead melee | |
| 24 | underground | Crawling Claw, Vecna Zombie, Zombie Villager | undead melee | |
| 25 | underground | Zombie Villager | undead melee | |
| Boss | underground | Triceratops Zombie | boss undead melee | |
| 26 | underground | Vecna Zombie, Zombie Villager | undead melee |
|
| 27 | underground | Vecna Zombie, Zombie Kobold | kobold undead melee | |
| 28 | Vecna Zombie | undead melee | ||
| 29 | Vecna Zombie, Zombie Villager, Zombie Kobold | kobold undead melee | ||
| 30 | Vecna Zombie, Zombie Kobold | kobold undead melee | ||
| Boss | Beholder Zombie | armor-based boss undead ranged | ||
| 31 | underground | Skeleton, Vecna Zombie | undead melee |
|
| 32 | underground | Skeleton, Skeleton Archer | undead melee ranged | |
| 33 | underground | Skeleton, Vecna Zombie | undead melee | |
| 34 | underground | Skeleton, Skeleton Archer, Vecna Zombie | undead melee ranged | |
| 35 | underground | Skeleton, Skeleton Archer | undead melee ranged | |
| Boss | underground | Bone Naga | boss undead melee | |
| 36 | underground | Vecna Zombie | undead melee |
|
| 37 | underground | Specter Tiefling, Vecna Zombie | undead melee | |
| 38 | underground | Specter Tiefling | undead melee | |
| 39 | underground | Crawling Claw, Specter Tiefling, Vecna Zombie | undead melee | |
| 40 | underground | Crawling Claw, Vecna Zombie | undead melee | |
| Boss | underground | Specter | boss hit-based undead melee | |
| 41 | underground | Crawling Claw, Vecna Zombie | undead melee | |
| 42 | underground | Crawling Claw, Vecna Cultist | human humanoid undead melee ranged | |
| 43 | underground | Vecna Cultist, Vecna Zombie | human humanoid undead melee ranged | |
| 44 | underground | Crawling Claw, Vecna Cultist, Vecna Zombie | human humanoid undead melee ranged | |
| 45 | underground | Vecna Cultist, Vecna Zombie | human humanoid undead melee ranged | |
| Boss | underground | Vecna | armor-based boss spawner undead ranged | |
| 46 | outdoors | Vecna Cultist, Vecna Zombie | human humanoid undead melee ranged | |
| 47 | outdoors | Skeleton, Skeleton Archer | undead melee ranged | |
| 48 | outdoors | Skeleton Archer, Vecna Cultist | human humanoid undead ranged | |
| 49 | outdoors | Crawling Claw, Flameskull, Vecna Cultist | human humanoid undead melee ranged | |
| 50 | outdoors | Crawling Claw, Flameskull | undead melee ranged | |
| Boss | outdoors | Ancient Red Dracolich | armor-based boss static undead ranged |
Transcript[]
| Stop the assault on Candlekeep before Vecna can achieve his goal! | ||||||
| Area | Goal | Quests & Cinematics | ||||
Xerophon: |
Vecna is going after two other artifacts for his ritual. We have to reset the fire protection ward and the theft prevention ward -- I say we go after the theft prevention first. If that can stop Vecna's plans, it might buy us more time to get to the fire ward. | |||||
Ulkoria: |
I'm for it. Any ritual that takes seven magical artifacts is serious business, and anything that lich is planning is bad news. | |||||
Blooshi: |
Can he make himself a god? Is that possible? | |||||
Reya: |
Not if we stop him. Come on, let's get past these flameskulls and crawling claws, and back up to the Court of Air so we can find out where the theft restriction ward is. | |||||
| 1 | Defeat 25 Enemies | Vecna's stolen one object already. You definitely need to get that theft restriction to be reactivated! Get back up to the Court of Air and get some directions! | ||||
Blooshi: |
So, like, if you make a crawling claw from a dead person...and you make a flameskull from a skull...you could make them both from the same dead person, right? | |||||
Xerophon: |
...what are you getting at? | |||||
Blooshi: |
Do you think that they would be friends? Or would they be like 'ugh I was around you forever when we were alive, go away!' Because it would be really annoying to deal with fighting flameskulls and crawling claws. All poking and biting. | |||||
Xerophon: |
...You're not making undead creatures, right? | |||||
Blooshi: |
Well not YET. | |||||
Xerophon: |
...Focus on you fighting the flameskulls and crawling claws, not on whether they fight each other. | |||||
| 2 | Defeat 25 Enemies | Flameskulls and crawling claws -- do you think they came from the same individuals? | ||||
Xerophon: |
I'm worried about Blooshi being on this mission. I think it's giving her too many ideas about getting back on the 'evil overlord' track. | |||||
Ulkoria: |
She's a good kid. She's just going through a phase. | |||||
Hitch: |
A phase where she's channeling the power of an undead patron. | |||||
Ulkoria: |
Well if it comes to that, we dump Skull Guy in the Sea of Swords and find her a nice celestial. She's a kid. She'll get over it. | |||||
Xerophon: |
I feel like what you're suggesting is 'how to make an evil overlord happen for certain.' | |||||
Ulkoria: |
Well at least we'd know where we stood! | |||||
Hobgoblin Wizard: |
You there! You sages in the armor! Halt! | |||||
Hitch: |
What? Us? We're not sages. | |||||
Hobgoblin Wizard: |
I've been looking everywhere for Mordenkainen's Tome of Foes in the Goblin translation. Could you find it for me? | |||||
Ulkoria: |
Here. It's this one. | |||||
Hobgoblin Wizard: |
Ooh, see no, that's the REVISED edition. I want the FIRST edition Goblin translation. It has to be here somewhere! | |||||
Xerophon: |
All right. We'll find your book. It can't be too hard... | |||||
| 3 | Collect 25 Research Books | Um...okay. You can spare a minute to help with this person's research. Find that book among the pile! | ||||
| 4 | Defeat 25 Enemies | Back into the fray! Fight your way past the skeletons and crawling claws! | ||||
Blooshi: |
WHAT KIND OF SKULL MADE THAT? IT'S HUGE! AND SO BRIGHT! | |||||
Xerophon: |
If these undead could stop being increasingly impressive, it would make all of our lives easier. | |||||
| 5 | Defeat the Ethereal Flameskull | A flameskull whose brightness eclipses its lessers, whose ferocity devours their meager hunger, swoops down at you! | ||||
Reya: |
Come on! We're nearly to the Court of Air. Let's update Kalan and Janussi, and find out how to get to that theft restriction. | |||||
| 6 | Defeat 25 Enemies | More flameskulls and crawling claws follow you out into the light! Cut them down! | ||||
Blackstaff: |
Champions, I'm so glad you made it! This is far worse than even Laeral suggested. | |||||
Xerophon: |
Saers! When did you get here? | |||||
Laeral: |
Once the shield was fixed, Janussi sent a more detailed distress message. This Vecna sounds extremely dangerous, and the fact he was able to take out all the wards simultaneously is deeply alarming. So I rallied reinforcements. The Blackstaff, of course, and some of you may remember Elminster Aumar. | |||||
Elminster: |
'Tis not the first time I've been called to defend Candlekeep's proud walls, nor do I suspect it will be the last! | |||||
Laeral: |
And this is Mordenkainen. He has traveled very far to assist us. | |||||
![]() Mordenkainen: |
If this Vecna is the creature I suspect it to be, then offering my assistance is the least I can do. | |||||
![]() Janussi: |
I see you reactivated the magic restriction ward. The floating city was pushed back out over the sea. It's still managing to force through undead, but the pace is slowing. Still, I worry that will just mean the lich's forces will send more powerful attackers. And we don't know what Vecna is doing. | |||||
Xerophon: |
We ran into Vecna. He was stealing something called the Mantle of Ultimate Contagion. | |||||
Ulkoria: |
He was talking about its ability to expand the area of a spell's effect. And that he still needed two more pieces. Sounds like he's working on a doozy of a ritual. | |||||
![]() Mordenkainen: |
That is most troubling. I strongly suggest we begin by gathering more spellcasters. We can seek to defeat Vecna here, before his ritual truly begins, but unless we understand what exactly he is trying to do, I fear we're only delaying the inevitable. | |||||
Hitch: |
Would it help if we told you one of his cultists said he's trying to become a god? I'll let you think about that while we take out some of these shadows and crawling claws. | |||||
| 7 | Defeat 25 Enemies | The hordes of undead that rise in Vecna's wake harass the Court of Air -- drive them back! | ||||
![]() Mordenkainen: |
Become a god? Hmm. That does sound like the sort of ambition I would expect from Vecna. But apotheosis using the Mantle of Ultimate Contagion...I'm not sure what he's aiming at there. | |||||
Elminster: |
We have gods dedicated to disease and rot. Mayhap that's the powers he seeks to steal! | |||||
![]() Mordenkainen: |
It's possible, though...Vecna, as I knew him once, was always dedicated to unlocking secrets--of power, of control. If he seeks now to become a Lord of Rot, that suggests I don't know as much as I thought. That only strengthens my resolve: We should gather more to our cause, and quickly. | |||||
![]() Janussi: |
The undead are still managing to overwhelm the entry gates! We're keeping them from the Emerald Gates, but their attacks are damaging the outer buildings. | |||||
Reya: |
You need temporary fortifications. We'll get those sandbags heading for the beach and build up some walls. | |||||
| 8 | Collect 25 Sandbags | The onslaught of the Netherese floating city threatens Candlekeep's structures! While the ward resets, pile up those sandbags! | ||||
| 9 | Defeat 25 Enemies | The shield has reformed, pushing out the floating city, but the forces of Vecna remain! Keep fighting! | ||||
Blackstaff: |
Where in the planes did Vecna get hold of a Netherese floating city? | |||||
Laeral: |
Judging by the encrustations, I'd say 'the bottom of the sea.' | |||||
Elminster: |
Aye, many of the floating cities plummeted into the water when Karsus failed and the mythallars shattered. Who knows what else survived along with the structure though... | |||||
Blooshi: |
There's another shadow coming out of it. A big one! | |||||
Laeral: |
That's no shadow! That's a veserab! One of the mounts of the Princes of Shade! Where did Vecna steal this from! | |||||
| 10 | Defeat the Veserab | A living shadow flaps free of the floating city and sweeps through the gates! A veserab, the terrible mount of the Princes of Shade, attacks! | ||||
Blackstaff: |
Champions, you need to hurry back in and reactivate that theft restriction ward. We'll work on pulling that city back down into the sea, and contacting those wizards Mordenkainen mentioned. | |||||
![]() Janussi: |
The theft ward is anchored in the largest of the towers of Exaltation, the central building of the inner ward. Go through the research rooms and you'll find the passage to the great tower marked. | |||||
Hitch: |
On it! Let's go, folks! | |||||
Blooshi: |
Hey Xerophon, aren't you from Netheril originally? Like didn't you live in a floating city? | |||||
Xerophon: |
Not willingly. I was trapped in Ythryn, a floating city, yes. But the past is behind me. | |||||
Blooshi: |
And that Ythryn place, is that available? Could we take it? Because I have not thought this before, but it would be pretty fantastic to have a floating city, and you know where one is-- | |||||
Xerophon: |
Ythyrn is under a glacier. And it didn't look great when I left it. Also I was tortured and trapped there so I'm going to pass. | |||||
Blooshi: |
...All right, when you put it like that...Maybe we should DESTROY a floating city! That would feel good AND be cool! You think about it while I go after these ghouls and crawling claws. | |||||
| 11 | Defeat 25 Enemies | Vecna has already stolen an artifact -- time to get that theft restriction working again! Fight through these ghouls and crawling claws! | ||||
| 12 | Defeat 25 Enemies | The bite of a ghoul can turn a person into a ghoul themself! Be careful and drive them back! | ||||
Researching Wizard: |
You! You, young people! | |||||
Ulkoria: |
Who are you calling 'young'? | |||||
Researching Wizard: |
These stacks are a disgrace! These ghouls aren't respecting the rules of the library! They're loud and boisterous and they are hogging all the copies of the Simbul's Grand Treatise on Transfiguration! I demand you force them to leave and get me all twenty-five copies! | |||||
Hitch: |
Why would you need twenty-five copies of the same book? | |||||
Researching Wizard: |
Because I don't want any of those ghouls to spy on my research! | |||||
Blooshi: |
Ooh, she's got you there! | |||||
| 13 | Collect 25 Spellbooks | There's a lot going on but Candlekeep is still a library. Help this wizard find the spellbooks she's looking for! | ||||
| 14 | Defeat 25 Enemies | More crawling claws skitter down the passage toward you, trailed by haunting shadows. Fight them! | ||||
Reya: |
This passage leads to Exaltation. | |||||
Hitch: |
It also leads directly into that ghast! | |||||
Blooshi: |
That's a ghast? I would have called it a super ghoul. People should let me name more things. | |||||
| 15 | Defeat the Ghast | A ghast stalks toward you, its foul stench filling the corridor -- hold your ground! | ||||
| 16 | Defeat 25 Enemies | Ghouls and shadows try to block your passage to Exaltation! Don't let them stop you! | ||||
Blooshi: |
Ooh, this is neat! What do you think they're making? | |||||
Ulkoria: |
Don't touch anything! Those are potions they're brewing. | |||||
Blooshi: |
Potions are great though! | |||||
Ulkoria: |
Some of them. And some of them are dangerous! And none of these look to be done brewing, so who knows what they'll do. So DON'T TOUCH THEM! | |||||
Blooshi: |
Well all those shadows and skeletons are touching them! | |||||
Ulkoria: |
So hit the skeletons and shadows! | |||||
| 17 | Defeat 25 Enemies | The hordes of Vecna have infiltrated the center of Candlekeep! It's up to you to stop them! | ||||
Xerophon: |
Those undead are taking the potions! | |||||
Reya: |
I dislike the idea of a ghoul flinging potions around. | |||||
Ulkoria: |
Just keep hitting them and don't -- | |||||
Blooshi: |
It's all right I'll just grab them back! | |||||
| 18 | Collect 25 Beakers of Questionable Fluid | Many complex experiments are happening in Exaltation -- maybe some of them are useful for stopping undead monsters! Gather those beakers! | ||||
Blooshi: |
Okay, that one burned. Ow. | |||||
Ulkoria: |
What did I say? | |||||
![]() Vecna: |
Well this is certainly an interesting waste of time. Nearly all the knowledge of the plane and they're playing kitchen for the benefit of lesser beings.Tsk, tsk. Ah well, not everyone is accustomed to ambition. Now: the Urn of the Cosmos is supposed to be in here somewhere... | |||||
Blooshi: |
Eee! It's Vecna! Hey, hey, Vecna! | |||||
![]() Vecna: |
I'm busy. No autographs. | |||||
Reya: |
Then how about a fight, you unholy monster! | |||||
![]() Vecna: |
I'm sorry...who are you people? | |||||
Blooshi: |
I'm Blooshi! I'm a big fan. Um, I mean...we're the Champions? We fought with you in that artifact gallery? You threw a tyrannosaurus zombie at us? | |||||
![]() Vecna: |
Mmm, I throw a lot of tyrannosaurus zombies at people who stand in my way. Among other things. Regardless, I'm not here to chat. | |||||
Reya: |
And you're not going to steal another artifact either! | |||||
![]() Vecna: |
As I said: busy. You can discuss with my minions. | |||||
| 19 | Defeat 25 Enemies | Vecna is stealing another artifact! Battle his minions so you can stop him! | ||||
Reya: |
Foul lich! You won't succeed -- | |||||
![]() Vecna: |
Did your parents not give you enough attention as a youngster? Here, wear yourself out with this shadow ghoul. I'm trying to find a specific magical vessel and this is very annoying. | |||||
| 20 | Defeat the Shadow Ghoul | A shadow ghoul -- worse than a shadow, more vicious than a ghoul -- springs from Vecna's spell! Defeat it before it gets you! | ||||
| 21 | Defeat 25 Enemies | The zombie minions of Vecna rise up to thwart you! Don't give in! | ||||
Hitch: |
Uh, does that zombie look familiar? | |||||
Ulkoria: |
They're wearing sages' robes! Vecna's raising the dead of Candlekeep! | |||||
![]() Vecna: |
Of course I am. Do you have any idea how much space an army of zombies takes up? Why wouldn't I just pick them up locally? | |||||
Xerophon: |
We can't leave them like this. Take out those zombies! | |||||
| 22 | Defeat 25 Enemies | Oh no! Those zombies were once Candlekeep sages! Send them to their final rest! | ||||
Blooshi: |
All right, don't tell anyone I said this, but I'm kind of jealous of how good Reya is at fighting those undead. | |||||
Hitch: |
Well she's a paladin. And the avatar of Redeemed Zariel. Smiting intrinsically evil things is kind of her whole thing. | |||||
Blooshi: |
Maybe it's the holy symbol... | |||||
Hitch: |
..I mean, it can't hurt. There's lots of holy symbols around. Let's see who's listening. | |||||
| 23 | Collect 25 Holy Symbols | If there's one thing that's good against undead, it's clerical magic! Get those holy symbols and see who's listening! | ||||
| 24 | Defeat 25 Enemies | Vecna summons more undead to drive you back -- his plans don't involve you. But your plans center on destroying him! | ||||
![]() Vecna: |
Ah, here we are. The Urn of the Cosmos, key to transferring power across the planes. And a very fetching design. It will look very striking smashed into my ritual circle. Just one more stop in the Chamber of Lost Lore and I can be on my way! | |||||
Xerophon: |
Listen--I think we ought to just slip by Vecna while he's busy and reactivate the theft ward. Stop him from getting whatever's in the Chamber of Lost Lore and get back up to the sages and -- | |||||
Reya: |
FACE ME, YOU UNDEAD HORROR! | |||||
![]() Vecna: |
Mm. No. Sounds like you need another lesson best taught by undead dinosaurs. Let's try a triceratops zombie this time. Vecna out. | |||||
| 25 | Defeat the Triceratops Zombie | Vecna departs, leaving you to face a Triceratops Zombie -- where is he keeping all these undead dinosaurs??? | ||||
Hitch: |
I'm just gonna say it: That guy is a jerk. | |||||
Blooshi: |
Okay but a jerk with STYLE. How does he have so many zombie dinosaurs? | |||||
Reya: |
We're not going to just let him walk away! | |||||
Xerophon: |
No, we're going to beat him at his own game. You heard him -- there's one more piece he needs to get. If the theft restriction ward comes back up, he won't be able to take it. Then if we CAN'T beat him -- | |||||
Reya: |
WE CAN BEAT HIM. | |||||
Xerophon: |
IF we can't beat him, we'll at least stop his ritual from completing. Come on. The theft ward is this way. | |||||
Xerophon: |
I shudder to think what's in the Chamber of Lost Lore. | |||||
Blooshi: |
I'm sure that those sages will tell us as soon as we get back out there to the Court of Air. | |||||
Xerophon: |
I don't think we have time for that. We need to get the theft ward reactivated and we can't give Vecna a chance to shut it off again. This is the most important ward, I think, if we're going to stop this ritual. | |||||
Ulkoria: |
I agree. He's got an artifact that that can spread the ritual's effect like a plague and an artifact that can punch through the planes. His minion is talking about him being a god -- shutting down the ritual is imperative. | |||||
Hitch: |
Well, there's a lot of undead between us and the tower so less chatting, more stabbing. | |||||
| 26 | Defeat 25 Enemies | Vecna's not finished looting Candlekeep, but if you can reactivate the theft ward, you'll stop him early! Fight past these enemies toward the tower! | ||||
| 27 | Defeat 25 Enemies | Zombies fill the passage, hungering for your brains! Knock them down! | ||||
![]() Eager Wizard: |
Oh thank Mystra! I've been looking for someone, but everyone keeps running away from me. | |||||
Hitch: |
We're really in a hurry, saer. | |||||
![]() Eager Wizard: |
Of course, of course, it won't take but a moment! I just need to find this list of books. | |||||
Hitch: |
That is a lot of books. That's like two dozen books. | |||||
![]() Eager Wizard: |
Twenty-five! I have a project going about the apotheosis of mortals and the specific transfiguration of the soul. What WERE the effects of Karsus's folly? What did he FEEL in the moment? HOW -- | |||||
Hitch: |
All right, all right, we'll find the books! | |||||
| 28 | Collect 25 Dense Tomes | Knowledge never sleeps! Fetch those dense tomes for the visiting wizard! | ||||
![]() Eager Wizard: |
Thank you! This will help so much with my research. I'm honing in on a very interesting question -- | |||||
Ulkoria: |
I'm sure it's fascinating, but we've got research of our own to take care of. Do you know where the Chamber of Lost Lore is? | |||||
![]() Eager Wizard: |
Why yes! I was just there seeking to clarify the specific cadre of wizards -- | |||||
Ulkoria: |
Focus! FOCUS! Where is the Chamber of Lost Lore? | |||||
![]() Eager Wizard: |
Right. Well, you're heading in exactly the wrong direction. Turn around, go down to the basement and follow the path through without taking any turnings. Take the left before the cave in, then two rights. You'll see the chamber at the very end. | |||||
Ulkoria: |
Thank you very much, good luck with your work. | |||||
Xerophon: |
There's the theft ward carved into that wall. | |||||
Ulkoria: |
Right. Stand back, kiddos, I'll get this going again. | |||||
Blooshi: |
Ack! Zombies! | |||||
Ulkoria: |
Keep them back! | |||||
| 29 | Defeat 25 Enemies | The ward is in front of you -- but so are a myriad of zombies! Carve a path! | ||||
Reya: |
Ulkoria is almost finished. Once we have the theft restriction reactivated we can get down to the Chamber of Lost Lore and destroy that lich once and for all. | |||||
Hitch: |
Yeah about that. How exactly are we going to defeat this guy? He's clearly out of our league. | |||||
Blooshi: |
Waaaaaay out of your league. | |||||
Hitch: |
Blooshi, you're with us too. Unless that weird skull is going to jump out of your bag and smack down Vecna? | |||||
Blooshi: |
Don't you talk about Skull Guy like that! Skull Guy is very useful. I think. I mean I got these ghost powers. | |||||
Ulkoria: |
All of you stop yapping and get to work! There's a zombie beholder! | |||||
| 30 | Defeat the Beholder Zombie | Vecna left one more surprise: a zombie beholder blocks your way! Take out that monster! | ||||
| 31 | Defeat 25 Enemies | Vecna said he was heading to the Chamber of Lost Lore next! If you get there you might be able to pin him down! | ||||
Hitch: |
All right, so we have Reya, who wants to personally smash Vecna's face in. And on the other hand, we have Blooshi, who wants to found Vecna's fan club. | |||||
Blooshi: |
Mmm, I'm pretty sure that guy already has a fan club. | |||||
Ulkoria: |
When it's a lich, we call it a 'cult.' | |||||
Hitch: |
Are we going to be able to work together to fight this guy? | |||||
Reya: |
Of course. Assuming I get to smash his face in. | |||||
| 32 | Defeat 25 Enemies | Skeletons clatter into position to attack you! Knock them back! | ||||
Blooshi: |
These tunnels are awfully dark. Can we light some torches? | |||||
Xerophon: |
No. Fire is dangerous among all these books. | |||||
Blooshi: |
What? They have torches on the walls! | |||||
Xerophon: |
Those are magical lights. They don't actually burn. | |||||
Blooshi: |
Well then let's take those! | |||||
| 33 | Collect 25 Magical Light Sources | It's dark down here, and there are no torches allowed! Grab some of these magical light sources for everyone! | ||||
| 34 | Defeat 25 Enemies | Battle through the crowd of zombies and skeletons! You're nearly to the Chamber of Lost Lore! | ||||
Blooshi: |
Did that wizard say two rights or two lefts after the cave-in? | |||||
Xerophon: |
I think we've found it! Bone Naga! | |||||
Bone Naga: |
None shall dissssturb the Whissspered One. | |||||
Reya: |
Try again. | |||||
Bone Naga: |
Then die. When Vecna is the only god, your souls will rue the day you sssstoood againsssst him! | |||||
| 35 | Defeat the Bone Naga | A bone naga slithers up out of the shadows, ready to crush you! Shatter it first! | ||||
Ulkoria: |
We've moved from 'a god' to 'only god.' This is getting worse. | |||||
Xerophon: |
Then it's a good thing we're nearly to the Chamber of Lost Lore. One last push to the doors! | |||||
| 36 | Defeat 25 Enemies | A horde of Vecna zombies limps toward you, hungry and deranged! Press on! | ||||
Hitch: |
This...is a very creepy room. Are those ghosts in the niches? | |||||
Blooshi: |
There's Vecna! | |||||
![]() Vecna: |
...and so you see, my victory is inevitable and beneficial. And if you don't give me what I need -- | |||||
![]() Book of Tarchamus: |
You'll what? Tear my pages out? | |||||
Blooshi: |
...uh is he talking to that book? | |||||
![]() Vecna: |
This again? I'm running out of patience with you adventurers. Take care of them, minions. | |||||
| 37 | Defeat 25 Enemies | There's Vecna! And that book must be the last object he needs for that ritual he's been mentioning! Is the theft ward fully reactivated yet? Don't wait to find out! | ||||
Interrupting Wizard: |
Pardon me? | |||||
Reya: |
No. No. We are in the middle of facing off with a very dangerous lich, and -- | |||||
Interrupting Wizard: |
No worries, I'll just slip past. You won't even know I'm here. | |||||
Xerophon: |
Saer, we can't let you do that. It's too dangerous. | |||||
Interrupting Wizard: |
I understand, yes, but my research is very important and it will only take a moment -- | |||||
Ulkoria: |
Oh sit down, we'll get your blasted scrolls! | |||||
| 38 | Collect 25 Scrolls | All right this is getting ridiculous. Grab those scrolls and then lock the door! | ||||
![]() Book of Tarchamus: |
You're presuming quite a lot. That I know what you're looking for, that I want your success. | |||||
![]() Vecna: |
Are you not the Book of Tarchamus? Do you not contain all the intelligence of that great and maligned Netherese arcanist, and all the knowledge of those who have handled you since his demise? I know you know where they lie, those last pieces of my ultimate ritual. | |||||
![]() Book of Tarchamus: |
Do you hear yourself? 'My ultimate ritual:' What a basic lich! The customary trade is knowledge for knowledge. You're blocking me from absorbing what you know -- did you think I couldn't tell? | |||||
![]() Vecna: |
Your previous trades have been with pretenders and dabblers. Bend to me now, or suffer the consequences. | |||||
![]() Book of Tarchamus: |
What did I say: Basic lich. You can't even stop those adventurers. | |||||
![]() Vecna: |
Ugh. People! What am I raising you for if you can't even take care of these fools? Attack them! | |||||
| 39 | Defeat 25 Enemies | The Book of Tarchamus knows something, but it's not telling! Quick! Fight through the mob while Vecna's distracted! | ||||
![]() Vecna: |
If you're not going to talk, then I'll just have to bring you with me. I'm sure I can find some sort of...enticement that will make you see the light. | |||||
![]() Book of Tarchamus: |
It's very interesting that you seem to think you're smarter than everyone in this room -- | |||||
![]() Vecna: |
Easily. Thank you for noticing. | |||||
![]() Book of Tarchamus: |
And yet you've failed to notice that the wards are back up. You can't steal me. I'd have to come willingly. And I won't. | |||||
![]() Vecna: |
What?! | |||||
![]() Vecna: |
You adventurers -- is this what you've been doing? Scurrying around flipping spells back on? | |||||
![]() Book of Tarchamus: |
Of course they were, you idiot. Did you think everyone's only goal was to be struck down by -- OOF! | |||||
![]() Vecna: |
Suffocate in the dust of your own irrelevance, Tarchamus! Just sit there in the corner and sulk on the fact that you will never achieve the greatness you desired and you will never leave this place because any random passerby can throw you across the room. | |||||
Reya: |
This ends now. | |||||
![]() Vecna: |
Why are you STILL here? I swear, adventurers are like cockroaches. If you've activated Candlekeep's wards, I assume the sages have called in reinforcements. I have enough. I will find what I need on my own. Have a specter for your troubles. Vecna out. | |||||
| 40 | Defeat the Specter | Vecna leaves, flinging a specter at you as he does! Battle the ferocious undead! | ||||
Reya: |
Argh! He got away again! By the light of Zariel, I swear -- | |||||
Hitch: |
We are not going to beat that guy, so I don't know why you keep acting like it's being taken from you. Enjoy being alive. | |||||
![]() Book of Tarchamus: |
Well you're not defeating him with THAT attitude. Or without the last pieces of his ritual. | |||||
Xerophon: |
You know what he was after? | |||||
![]() Book of Tarchamus: |
Of course. And I know where it is. But as you can see, we're not exactly compatible. But maybe you and I could work together to stop him. | |||||
Blooshi: |
I see absolutely no issues with this. Come on, you can ride with Skull Guy in my satchel. | |||||
Hitch: |
What is Vecna doing exactly? Did he say? | |||||
![]() Book of Tarchamus: |
Oh yes. He's not content with mere apotheosis. He seeks to perform a ritual that will not only elevate him to the godhood, but seal away all other gods. | |||||
Reya: |
That's not possible. | |||||
![]() Book of Tarchamus: |
It's not WISE, but magic has wrought greater and more terrible things. Trust me. | |||||
Xerophon: |
I don't know that we should. | |||||
Ulkoria: |
Right now, we should be moving. Whether or not the whole world is at stake, it's still worth stopping Vecna, which means fighting through these undead! | |||||
| 41 | Defeat 25 Enemies | Hurry! You need to catch up to Vecna and stop him! If he's doing what it sounds like, the whole world is at stake! | ||||
![]() Book of Tarchamus: |
Ahh, a doppelganger. We have much in common friend. Beyond the mind-reading, you, too, were of Netheril once. Ythryn? Iriolarthas's city? | |||||
Xerophon: |
Once. Not by my own will. | |||||
![]() Book of Tarchamus: |
Arcanists were selfish creatures. Not a care for what they inflicted. | |||||
Xerophon: |
Are you not the sentience of an arcanist? | |||||
![]() Book of Tarchamus: |
Quite right. The duplicated sentience. Do you think I enjoy being trapped this way? My maker may have willed it, but I did not ask for it. And really, is that so different than what Vecna plans? To take control of so many lives and rid them of choice and self-governance? I can only be on your side, really. | |||||
| 42 | Defeat 25 Enemies | Vecna's cult is keen on the idea of the lich becoming a god! They block your path, sending crawling claws after you! | ||||
Xerophon: |
You still haven't told us what Vecna's looking for. | |||||
![]() Book of Tarchamus: |
I assumed it was obvious. To complete the ritual, he himself must be complete. Once long ago, his eye and his hand were taken by the blade of a betrayer, and then lost to the ages. They still contain a powerful measure of his magic and so without them, he cannot manage the great feat he aims at. | |||||
Xerophon: |
But you know where they are? | |||||
![]() Book of Tarchamus: |
I know where they were a century and a half ago. Since you have no news of their reappearance, I presume they remain. | |||||
Xerophon: |
But you're not going to tell us where. | |||||
![]() Book of Tarchamus: |
I have spent most of my existence trapped in one library or another, seeing none of the world I was meant to record. Take me with you and I will lead you to Vecna's eye and hand. | |||||
Ulkoria: |
I don't know if we should trust that book. | |||||
Xerophon: |
Agreed. But I don't know that we have a choice at the moment. We need a way to...Curses, we haven't been through here before. Did we take a wrong turn? | |||||
Blooshi: |
Sure feels like it. | |||||
Ulkoria: |
There were maps on some of the other intersections...oh I see, these zombies and cultists have torn them down. Well, easy fix. Put them back together. | |||||
| 43 | Collect 25 Scraps of Map | These passages are labyrinthine! Surely there's a shortcut through here! Gather up those scraps of map! | ||||
| 44 | Defeat 25 Enemies | You can't let the Book of Tarchamus fall into the hands of Vecna's cultists! Even if it would be nice to get rid of it! | ||||
Hitch: |
All right, looks like we should double back this way then find the next right. As far as the book goes, I think it knows what it's talking about at least. We should find out where Vecna's going. | |||||
Ulkoria: |
I agree with Xerophon and Hitch. We need to be certain we stop Vecna from performing this blasphemy. If that means allying with a villain temporarily, at least we can keep our eyes open. | |||||
Reya: |
I don't like it, but I'm also happy to take the Sword of Zariel to that book if need be. | |||||
Blooshi: |
Do we NEED the book to find out where Vecna's going? Isn't that Vecna up there? | |||||
![]() Vecna: |
It is absurd there aren't more maps in this place. | |||||
Reya: |
Vecna! We have you cornered! | |||||
Hitch: |
Uh, are we actually going to do this? | |||||
![]() Vecna: |
Are you actually going to do this? You realize I will wipe you away with the slightest thought. | |||||
Reya: |
I have stood against the armies of the Hells. I have born the might of Zariel in my soul. I have -- | |||||
![]() Vecna: |
Oh gods, you're one of THOSE. Enough -- I'd rather spend the spells and get some peace. | |||||
| 45 | Defeat the Vecna | This is it, the fight you've been chasing! Show Vecna why you're called the Champions! | ||||
![]() Vecna: |
Enough of this. Cockroaches, all of you. I don't need the Book of Tarchamus and I don't need to waste anymore time in Candlekeep. Vecna out. | |||||
Reya: |
Get back here you unholy -- | |||||
![]() Vecna: |
I SAID VECNA OUT. | |||||
Ulkoria: |
Sweet hellhounds on parade, that lich is powerful. | |||||
Reya: |
Hurry! He's running scared. We can defeat him. | |||||
Xerophon: |
Let's get up to the Court of Air and see if we can stop him there. | |||||
Blooshi: |
Wow is it a mess up here! | |||||
Laeral: |
Champions! You're all right! We have our hands a bit full! | |||||
Xerophon: |
Did you see Vecna? He was right ahead of us. | |||||
Elminster: |
Aye. Turned up there and then teleported away. We think he's gone back to his stolen city. | |||||
![]() Book of Tarchamus: |
Ah, is that Veridon's enclave? I see he's not using it anymore. | |||||
Blackstaff: |
WHAT IS THAT BOOK DOING UP HERE? | |||||
| 46 | Defeat 25 Enemies | Vecna is leaving -- head for his floating city! Battle through the cultists and zombies to reach him! | ||||
Xerophon: |
Do you...um, know each other? | |||||
Blackstaff: |
I took possession of that book from a certain organization who recognized its power was more than they could manage. It was in my offices for three tendays before I donated it to Candlekeep so I did not have to listen to it anymore. | |||||
![]() Book of Tarchamus: |
It's lovely to see you again as well, Vajra. | |||||
Blackstaff: |
What is it doing up here? | |||||
Xerophon: |
It says it knows where to find what Vecna's looking for. How to stop him completing his ritual. I think we need to listen. | |||||
![]() Book of Tarchamus: |
We're going on a trip together! Isn't that grand? | |||||
| 47 | Defeat 25 Enemies | A squadron of skeletons drives you back! This battle is neverending! | ||||
Elminster: |
There's the enclave's shield down. | |||||
![]() Mordenkainen: |
I'm going to try attacking it directly with a spell. Cover your heads! | |||||
Laeral: |
Gods, that's loud! | |||||
Blooshi: |
Eep! It's raining rocks! | |||||
Blackstaff: |
Worse, those stones are imbued with ancient magic. No more direct assaults! And we need to make sure none of that debris is lying around! | |||||
| 48 | Collect 25 Netherese Stone Shards | Shards of stone rain down from the damaged city, pulsing with strange magic! Gather them up! | ||||
| 49 | Defeat 25 Enemies | Vecna's many minions attack without mercy! Flameskulls, crawling claws, and cultists too! | ||||
![]() Vecna: |
Attention all frail mortals and trash books: I will not forget this day. You've helped me immensely. I'm that much closer to my ultimate ritual and you are that much closer to bending under my rule. As a parting gift, I will leave you with one more taste of my magic. Vecna out. | |||||
Blackstaff: |
That lich is insufferable. | |||||
![]() Book of Tarchamus: |
See, Vajra? There are things we agree on. | |||||
Blackstaff: |
Shut up. What's that clattering sound? | |||||
![]() Janussi: |
The dragon skeleton from the inner courtyard! It's come to life! A dracolich! | |||||
| 50 | Defeat the Ancient Red Dracolich | The dragon skeleton in Candlekeep's courtyard shakes itself into terrible un-life! Fight the dracolich! | ||||
Xerophon: |
I think our next steps are clear. We need to track down the Eye and Hand of Vecna, destroy them if we can, and secure them if we can't. The Book of Tarchamus can lead us where we need to go, if it's all right we take it. | |||||
![]() Janussi: |
Time is of the essence. You may remove this book from Candlekeep. | |||||
Blackstaff: |
We'll remain here and prepare to work against the ritual in case anything goes wrong. | |||||
Elminster: |
Shouldn't we be going with them? 'Tis a difficult task we've set. | |||||
Blackstaff: |
Did you hear the part where they're taking the Book of Tarchamus? Trust me, stay on the sidelines for this one. You do not want to be stuck traveling for ten days with that one. | |||||
Xerophon: |
We won't let you down. Vecna will be stopped. | |||||
| Previous: Vecna Lives! | Next: Return to the Tomb | |||||
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