Trollskull Manor is one of the adventures in the campaign Waterdeep: Dragon Heist.
| Clear out your new Waterdeep digs. | |||
| Requirement(s) | Must have completed "The Botched Kidnapping" | ||
| Objective(s) | |||
| Rewards(?) | Formation |
| |
For the Location, see Trollskull Manor (location).
Variants[]
The Gargoyle's Apprentice[]
| Clear out your new Waterdeep digs' awakened cleaning supplies. | ||||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | Awakened cleaning supplies randomly attack. | |||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
House of Darkness[]
Home Not So Alone[]
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| bandit | 3 | 0 | |
| beast | 13 | 1 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
| drow | 3 | 0 | |
| dwarf | 25 | 3 | |
| elf | 3 | 0 | |
| flying | 4 | 3 | |
| gnome | 15 | 0 | |
| goblinoid | 4 | 0 | |
| half-orc | 3 | 0 | |
| hit-based | 5 | 2 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 2], Windfall[WL 3] |
| human | 9 | 0 | Dynaheir, Ezmerelda[WL 4], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| humanoid | 25 | 3 | Dynaheir, Ezmerelda[WL 4], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| item | 4 | 0 | |
| melee | 42 | 7 | |
| monstrosity | 0 | 1 | Ezmerelda[WL 5], Imoen[WL 1], Minsc[WL 1] |
| ranged | 6 | 2 | |
| tiefling | 1 | 0 | |
| undead | 15 | 5 | Brother Uriah[WL 6], Ezmerelda, Jaheira[WL 1], Minsc[WL 1], Nerys, Volo[WL 7], Wyll[WL 8], Zorbu |
| xanathar | 15 | 2 | |
| zhentarim | 3 | 0 |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ 4.0 4.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Ezmerelda’s Guide to Monstrosities Feat.
- ↑ Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
- ↑ Only valid with Wyll’s The Soulless Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | indoors | Giant Rat | beast melee |
|
| 2 | indoors | Giant Rat | beast melee | |
| 3 | indoors | Drunk Inn Patron | human humanoid melee | |
| 4 | indoors | Drunk Inn Patron | human humanoid melee | |
| 5 | indoors | Drunk Inn Patron ×10 | human humanoid melee | |
| Boss | indoors | Carrion Crawler | boss monstrosity melee | |
| 6 | outdoors | Thief | bandit human humanoid melee |
|
| 7 | outdoors | Thief | bandit human humanoid melee ranged | |
| 8 | outdoors | Thief | bandit human humanoid melee ranged | |
| 9 | outdoors | Wild Dog | beast melee | |
| 10 | outdoors | Wild Dog ×10 | beast melee | |
| Boss | outdoors | Mastiff | boss beast | |
| 11 | outdoors | Zhentarim Spy | drow elf human humanoid zhentarim melee |
|
| 12 | outdoors | Zhentarim Spy | drow elf human humanoid zhentarim melee | |
| 13 | outdoors | Zhentarim Spy | drow elf human humanoid tiefling zhentarim melee ranged | |
| 14 | indoors | Will-o'-Wisp | undead melee | |
| 15 | indoors | Will-o'-Wisp ×10 | undead melee | |
| Boss | indoors | Powerful Will-o'-Wisp | boss undead ranged | |
| 16 | indoors | Crawling Claw | undead melee |
|
| 17 | indoors | Crawling Claw, Dwarf Ghost | dwarf undead melee | |
| 18 | indoors | Dwarf Ghost | dwarf undead | |
| 19 | indoors | Dwarf Ghost | dwarf undead | |
| 20 | indoors | Dwarf Ghost ×10 | dwarf undead | |
| Boss | indoors | Revenant | boss undead ranged | |
| 21 | indoors | Giant Spider | beast melee |
|
| 22 | indoors | Giant Spider, Keg | beast hit-based item melee | |
| 23 | indoors | Giant Spider | beast melee | |
| 24 | indoors | Alchemist Fire, Giant Spider | beast hit-based item melee | |
| 25 | indoors | Giant Spider ×10 | beast melee | |
| Boss | indoors | Specter (deadly) | undead flying hit-based melee | |
| 26 | indoors | Will-o'-Wisp | undead melee |
|
| 27 | indoors | Dwarf Ghost, Will-o'-Wisp | dwarf undead melee | |
| 28 | indoors | Dwarf Ghost | dwarf undead | |
| 29 | indoors | Xanathar Fighter | dwarf gnome humanoid xanathar melee | |
| 30 | indoors | Xanathar Fighter ×10 | dwarf gnome humanoid xanathar melee | |
| Boss | indoors | Dwarf Thief | boss dwarf humanoid xanathar melee | |
| 31 | indoors | Xanathar Fighter | dwarf gnome humanoid xanathar melee |
|
| 32 | indoors | Xanathar Fighter | dwarf gnome half-orc humanoid xanathar melee ranged | |
| 33 | indoors | Smashed Pile of Goods ×2, Xanathar Fighter | dwarf gnome half-orc hit-based humanoid static xanathar melee ranged | |
| 34 | indoors | Xanathar Fighter | dwarf gnome humanoid xanathar melee | |
| 35 | indoors | Xanathar Fighter ×10 | dwarf gnome humanoid xanathar melee | |
| Boss | indoors | Xanathar Commander | boss dwarf humanoid xanathar melee | |
| 36 | indoors | Bat, Xanathar Fighter | beast dwarf flying gnome humanoid xanathar melee |
|
| 37 | indoors | Bat, Xanathar Fighter | beast dwarf flying gnome humanoid xanathar melee | |
| 38 | indoors | Xanathar Fighter | dwarf gnome humanoid xanathar melee | |
| 39 | indoors | Bat, Xanathar Fighter | beast dwarf flying gnome humanoid xanathar melee | |
| 40 | indoors | Bat ×10 | beast flying melee | |
| Boss | indoors | Specter | boss flying undead melee | |
| 41 | indoors | Bugbear, Xanathar Fighter | dwarf gnome goblinoid humanoid xanathar melee |
|
| 42 | indoors | Bugbear, Xanathar Fighter | dwarf gnome goblinoid humanoid xanathar melee | |
| 43 | indoors | Bugbear, Xanathar Fighter | dwarf gnome goblinoid half-orc humanoid xanathar melee ranged | |
| 44 | indoors | Bugbear | goblinoid humanoid | |
| 45 | indoors | Xanathar Fighter ×10 | dwarf gnome humanoid xanathar melee | |
| Boss | indoors | Ott Steeltoes | boss dwarf humanoid melee | |
| 46 | indoors | Will-o'-Wisp | undead melee |
|
| 47 | indoors | Dwarf Ghost, Keg | dwarf undead hit-based item | |
| 48 | indoors | Dwarf Ghost, Will-o'-Wisp | dwarf undead melee | |
| 49 | indoors | Alchemist Fire, Dwarf Ghost | dwarf undead hit-based item | |
| 50 | indoors | Dwarf Ghost ×10 | dwarf undead | |
| Boss | indoors | Specter | boss undead flying hit-based melee |
Transcript[]
| Clear out your new Waterdeep digs. | ||||||
| Area | Goal | Quests & Cinematics | ||||
Jarlaxle: |
No, wait. Let me check my notes... Yes, there it is. In exchange for finding your friend Floon, a definite promise of payment. In cash. | |||||
Celeste: |
Jarlaxle, really. This seems more than equitable. | |||||
Volo: |
Indeed it is, my friends. By the largesse of the Open Lord, this deed awards you your very own manor in Trollskull Alley! Why, some might say that you've gotten the better of Volo in this bargain. | |||||
Jarlaxle: |
Who are these 'some,' exactly? I'd like to meet them... | |||||
Bruenor: |
Got some reservations meself, I admit. But we'll need ta come back ta this conversation, I think. Looks like Durnan's got some trouble comin' up tha well! | |||||
| 1 | Defeat 25 Monsters | Volo wants to set you up to become property owners in Waterdeep! The whole of the Yawning Portal is celebrating your good fortune! Even the rats! | ||||
Nayeli: |
So tell us more about this place? On a scale of delightful to shabby? | |||||
Volo: |
Well, there might be a bit of shab, it's true. But it'll make a marvelous base of operations while you're in the city. Free lodging! Quiet neighborhood! | |||||
Bruenor: |
Dunno. Seems like fixin' up an old house isn't tha right type o' work for adventurin' folk like us. | |||||
Volo: |
Oh, there are plenty of local tradesfolk you can call on. And once the tavern is up and running... | |||||
Bruenor: |
Oi, what? There's a taphouse in this place? | |||||
Volo: |
Indeed! The old tavern fills the ground floor, with palatial residential suites above, no doubt only needing a light cleaning... Goodness, he moves fast for a dwarf. | |||||
Jarlaxle: |
And he's taken the deed with him! Bruenor! Get back here! | |||||
| 2 | Defeat 25 Monsters | Durnan needs to seriously upgrade his housekeeping. Someone needs to clear these rodents out! | ||||
Jarlaxle: |
Someone stop Bruenor before he finds an inkpen and signs that deed! And keep Volo from getting away! My accountant wants words with him! | |||||
Durnan: |
Champions! Don't mean to interrupt your fun, but we've got a problem. | |||||
Jarlaxle: |
Well, that's a delightful surprise. | |||||
Durnan: |
Seems someone's pulled the rope up from the well as a keepsake. They're cutting it up as souvenirs! | |||||
Nayeli: |
Scoundrels. Don't worry, Durnan, we'll get it back. | |||||
Jarlaxle: |
No! No distractions! | |||||
Celeste: |
It's a lost cause, Jarlaxle. Come on. | |||||
| 3 | Collect 25 Coils of Rope | Collecting Durnan's rope isn't being made any easier by these drunk patrons. Calm these louts down! | ||||
| 4 | Defeat 25 Monsters | For every one of these sots you put down, two more seem intent on running amok. What's going on? | ||||
Bruenor: |
There! All signed and done! Thanks fer tha use o' tha ink, Celeste. | |||||
Jarlaxle: |
I am betrayed on all sides... | |||||
Celeste: |
Oh, Jarlaxle. Volo was right, it'll be most useful to have our own place in the city. Just think of the money we'll save not paying for inns. | |||||
Jarlaxle: |
I was rather planning on having all of us staying in inns I own a part of... | |||||
Celeste: |
Sorry? | |||||
Jarlaxle: |
Nothing. Also, does anyone else hear screaming? | |||||
| 5 | Defeat the Carrion Crawler | Okay, that explains the mayhem. Well, most of it. Some of it. Anyway, put this carrion crawler down! | ||||
Celeste: |
All right, that's done. Now let's get out of here before anything else needs our attention. Time to go to Trollskull Alley. | |||||
Jarlaxle: |
I can hardly wait. | |||||
Celeste: |
Oh, Jarlaxle. I know you'll come around. | |||||
Jarlaxle: |
Care to stake a wager on that? It might be the only way I make any coin on this deal... | |||||
Jarlaxle: |
Right, here we are. Trollskull Alley. Well, we've had a look. Time to burn the whole street to the ground and cut our losses. Bruenor, if you'd like to just sign this insurance policy... | |||||
Celeste: |
Oh, come now. I'm sure this is a fine area, and the manor will be equally lovely... Wait, what's that disturbance? | |||||
City Watch Officer: |
Greetings, champions! Volo spoke to me of you all, and how you're soon to be our newest residents. Welcome to Trollskull Alley. | |||||
Nayeli: |
And well met to you, constable. But if you don't mind my asking, why do you have a struggling child in your arms? | |||||
City Watch Officer: |
Ah, this here's just Nat, one of the local urchins. She and her friends have a hideout somewhere on the alley. I'm hoping to find it before she gets loose. | |||||
Bruenor: |
Well good luck ta ye, then. And let's tha rest o' us be findin' our way ta our new home. | |||||
Jarlaxle: |
Maybe hold that thought. It looks like we've got another welcoming committee coming in... | |||||
| 6 | Defeat 25 Monsters | Trollskull Alley seems like a lovely spot. Or at least the wall-to-wall thieves hanging around the streets seem to like it... | ||||
Bruenor: |
That's got them thieves runnin', but I'm bettin' they'll be back. | |||||
Squiddly: |
Indeed they will, my lord. And I can tell you when and where to find them in the meantime. Squiddly's my name, and I'll be your guide to Trollskull Alley today, all for the low price of 5 nibs. | |||||
Jarlaxle: |
Ridiculous! Outrageous! | |||||
Nayeli: |
Jarlaxle! Have a heart. The boy's clearly in need. | |||||
Jarlaxle: |
Not my concern. But I'll be hanged if I see commercial enterprise undervalued on my street! You, Squiddly. You want to work Trollskull Alley, you'll charge what you're worth. Here's a gold dragon for your service, and don't take any less. | |||||
Nayeli: |
Wait... what am I seeing right now? | |||||
Bruenor: |
Easy question, lass. See tha lad's got himself an eyepatch? And our drow's got a softer heart than he wants ta let on most days. But looks like we got more trouble on our hands! | |||||
| 7 | Defeat 25 Monsters | Another pack of thieves is on the move! Time to clean up your new street! | ||||
| 8 | Collect 25 Pairs of Gloves | These thieves are all about proving their finesse. Maybe grabbing up their gloves will throw them off their stride! | ||||
Squiddly: |
Awesome fighting! You all should meet Nat. She'll be glad to see some other warriors on the alley. | |||||
Nayeli: |
Nat? That's the quiet girl with the wooden sword? She was in the hands of the constable not long ago. | |||||
Squiddly: |
Ah, that won't be good. For the constable, I mean. Now look just ahead folks, you'll see Book Wyrms Treasure. A fine place. Master Rishaal lends us kids books sometimes. A good sort, he is. | |||||
Celeste: |
You seem most knowledgeable, Squiddly. Please, lead on. But stay close, all right? | |||||
| 9 | Defeat 25 Monsters | On the plus side, those thieves have finally taken the hint. On the minus side, what's that barking...? | ||||
Bruenor: |
Most o' these dogs is just on tha lookout fer an easy meal. But that great mastiff is a war hound, or I'm an elf in fancy dress. | |||||
Nayeli: |
It must be on the loose from its master -- and spoiling for a fight! Watch out! | |||||
| 10 | Defeat the Mastiff | That hunting mastiff will lead this wild dog pack into real trouble if you don't catch it! | ||||
Squiddly: |
That there's the Bent Nail. Good selection of ranged weapons, if that's your style. Then there's Steam and Steel up ahead for armor and blades. Run by two of them genasi. Amazing folk, they are! | |||||
Bruenor: |
Weapons and armor just down tha street. I be likin' this place more all tha time. But we might be havin' a bit o' problem with tha other neighbors. Oi, elf. Ye seein' them too? | |||||
Jarlaxle: |
Indeed. Squiddly, do you recognize those folk up ahead, wearing that black sigil of the flying snake? | |||||
Squiddly: |
Aye, the Zhents. We see them pass through from time to time. Usually not so many, though... | |||||
Jarlaxle: |
Best you stay back a bit, then. My friends and I need to have a harsh word with this lot. | |||||
| 11 | Defeat 25 Monsters | It looks like you're not the only people checking out property in the area. Send these Zhent spies on their way! | ||||
| 12 | Defeat 25 Monsters | Whatever the Zhents are doing here, your presence seems to have unnerved them. Fight on! | ||||
Squiddly: |
Amazing! Hasn't been this much excitement on the alley since... well, ever! You folks should stick around. | |||||
Bruenor: |
We will be, lad. We're livin' here now. And look there -- we've arrived, or I'm a gnome in lift shoes. Trollskull Manor! Just need ta get these boards off from over tha door and we'll be all set. | |||||
Jarlaxle: |
Well, I expected the worst. And somehow, I feel even more disappointed. | |||||
Squiddly: |
Wait, what? This is your place? | |||||
Celeste: |
Indeed it is. And what a lovely fixer-upper opportunity. | |||||
Squiddly: |
No! You can't live here. You just can't. It's... the place is haunted! Killer ghosts live here! They'll suck out your soul, they will! | |||||
Bruenor: |
Feh. That be business as usual for us, lad. Hey, wait... where's he runnin' off ta? | |||||
Celeste: |
Something spooked him. I wonder what? | |||||
Jarlaxle: |
I can take a guess. Look sharp! | |||||
| 13 | Collect 25 Wooden Boards | Trollskull Manor at last! But you'll need to send the last of these Zhents packing and make yourself a new entrance before you can call the place your own! | ||||
| 14 | Defeat 25 Monsters | Okay, so the place can use a little fixing up. And maybe just a touch of turn undead! | ||||
Nayeli: |
Well, the boy wasn't lying. The pall of undeath hangs thick on this place. | |||||
Jarlaxle: |
I'm amazed you can sense it under the thicker pall of mildew. I can barely breathe. | |||||
Celeste: |
This concentration of undead in one location makes no sense. Especially not in the heart of Waterdeep. If I can study them, I might be able to figure out why they're here. | |||||
Bruenor: |
Less learnin', more turnin', cleric! We gotta put these wisps down, or we'll be joinin' 'em! | |||||
| 15 | Defeat the Powerful Will-o | A monstrous will-o'-wisp packs a deadly punch! Take it out before the lesser wisps swarm you! | ||||
Bruenor: |
Oi... I can scent somethin' on tha air. | |||||
Jarlaxle: |
That's the smell of endless despair. I'm getting used to it. | |||||
Bruenor: |
No! By me beard, 'tis years o' spilled ale dried inta tha floorboards! No scent's more welcomin'. | |||||
Nayeli: |
Here's our tavern. Or what's left of it. | |||||
Jarlaxle: |
I'm more worried about what the last patrons apparently left here. Watch out! | |||||
| 16 | Defeat 25 Monsters | To get this tavern cleaned up, you'll need all hands helping out. Good thing it comes with a few hands of its own... | ||||
| 17 | Defeat 25 Monsters | The crawling claws are on the run! On the crawl! Whatever! But the spectral remnants of drunken dwarf ghosts are pressing in! | ||||
Bruenor: |
Look there! Them ghosts is swarmin' them ale kegs. Dwarf spirits goin' after dwarf spirits, like. | |||||
Celeste: |
If that's the center of the manifestation, we might be able to disrupt it. Come on! | |||||
| 18 | Collect 25 Kegs of Dwarven Ale | These ghosts are after the tavern's old ale stores. Grab up these kegs and show these spirits they're wasting their time! | ||||
| 19 | Defeat 25 Monsters | These dwarf ghosts are relentless! Fight on! | ||||
Jarlaxle: |
Watch yourselves. There's an undead moving in the shadows! | |||||
Nayeli: |
I sense no evil in this creature. It's a revenant! We've somehow gotten in the way of its quest for vengeance. | |||||
Bruenor: |
And it ain't takin' too kindly ta that. Get ready! | |||||
| 20 | Defeat the Revenant | A revenant! Whatever unfinished business this undead has in your tavern, it's time for last call! | ||||
Celeste: |
The undead have fallen back. Nayeli, can you sense them? | |||||
Nayeli: |
Nothing nearby. But I fear this will be a short respite. | |||||
Jarlaxle: |
Even shorter than that, I think. I hear a disturbingly familiar scrabbling sound... | |||||
| 21 | Defeat 25 Monsters | Finally, the undead are vanquished. Thankfully, these giant spiders have stepped up to keep you entertained. | ||||
Celeste: |
I hear something rattling in the shadows. Jarlaxle, what do you see? | |||||
Jarlaxle: |
Strange... those kegs along the wall are bouncing. No, shifting. No, moving! Look out! | |||||
| 22 | Defeat 25 Monsters | Sure, some businesses practically run themselves -- but these animated kegs are maybe taking things a bit too far... | ||||
Celeste: |
There's something odd here. I took these kegs for animated constructs, but there's no magic in them. Something else is behind this. | |||||
Nayeli: |
I sense a presence close by. Evil, but also... annoyed? | |||||
Bruenor: |
Less yakkin', more hackin'. Them spiders ain't goin' away! | |||||
| 23 | Collect 25 Spider Webs | Figuring out what's going on in the tavern means clearing these spiders out. Tear down their webs and they'll think about finding new accommodation! | ||||
| 24 | Defeat 25 Monsters | Alchemist's fire hurtles toward you from the shadows! Whatever unknown magic infests the tavern has upped its game! | ||||
Nayeli: |
The evil draws closer! But I can barely see it! | |||||
Celeste: |
I know what this is. A specter poltergeist! It considers the tavern its home, and will use anything it can find here to telekinetically attack us. | |||||
Bruenor: |
Best we send it on its way, then. Hard ta see or not, it can't get past all o' us. Circle up! | |||||
| 25 | Defeat the Poltergeist | Whatever beef this poltergeist has with you, it's time to end it. Teach this annoying specter a lesson! | ||||
Bruenor: |
Finally, a bit o' quiet. | |||||
Jarlaxle: |
Not necessarily a good thing. There's a familiar ghostly light coming in from the entrance hall. | |||||
Nayeli: |
We seem to have cleared out the threats in the tavern, for now at least. Time to explore the rest of the house, I think. | |||||
Nayeli: |
Jarlaxle was right. Those will-o'-wisps are back. | |||||
Bruenor: |
Most likely tryin' ta catch us by surprise. Let's see if we can return tha favor! | |||||
| 26 | Defeat 25 Monsters | Looks like these glowing undead didn't so much flee as relocate. Look sharp! | ||||
| 27 | Defeat 25 Monsters | Wisps and ghosts! It's an incorporeal party! | ||||
Celeste: |
Look there! There's something scattered on the floor. | |||||
Jarlaxle: |
It looks like potion vials. Someone was most likely panicked by the ghosts and dropped a stash of magic. And not long ago. | |||||
Bruenor: |
Not here half a day, and we got uninvited house guests already. Grab up them vials and send these ghosts on their way. We gotta get ta tha bottom o' this. | |||||
| 28 | Collect 25 Mysterious Potions | These potions hint of a deeper mystery in the manor. Grab them up to investigate! | ||||
Jarlaxle: |
Careful, now. I hear footsteps ahead. And voices... | |||||
Dwarf Thief: |
Confound it! What happened to the undead wards? Weeks it took to lay those down. | |||||
Bruenor: |
Oi! Undead wards, ye say? Ye'll be explainin' yerself now, dwarf. And clearin' off o' our property when yer done. | |||||
Dwarf Thief: |
Intruders! Look sharp, everyone! | |||||
Bruenor: |
From where I'm standin', tha only intruders is ye lot. Celeste was right. There was somethin' unnatural about this hauntin'. | |||||
Jarlaxle: |
Unnatural and sadly predictable. Those lackeys behind him wear the mark of the Xanathar guild. | |||||
Dwarf Thief: |
Oh, you're a clever one, ain't you? So let's see if you're clever enough to know when to run! Clear them out of here! | |||||
| 29 | Defeat 25 Monsters | Volo didn't say anything about the manor having on-site staff... so these Xanathar Guild toughs have to go! | ||||
Bruenor: |
Real good at fightin' from tha back, that dwarf is. Cowardly thief. | |||||
Nayeli: |
The Xanathar thugs are all falling back. He's in it now. | |||||
Bruenor: |
Good. Now let's see which o' them knows when ta run! | |||||
| 30 | Defeat the Dwarf Thief | The dwarf thief who leads this guild pack puts up a good fight. But not good enough... | ||||
Jarlaxle: |
I can see the last of them pulling back. But they're heading for the stairs up, not the door. | |||||
Nayeli: |
And look at their gear. This isn't some security patrol. They're set up like they live here. | |||||
Bruenor: |
Then it sounds like we got some house clearin' ta do. Come on! | |||||
| 31 | Defeat 25 Monsters | The upper floors of the manor are a secret Xanathar Guild headquarters! Time to collect some back rent! | ||||
Xanathar Commander: |
You! I recognize you so-called champions. | |||||
Bruenor: |
That a fact? Ye'll have ta refresh me memory. Tha number o' Xanathar lackies we put down or in jail recently, it gets hard ta keep track. | |||||
Xanathar Commander: |
Very droll, dwarf. But if you think the Xanathar will just ignore you ruining a perfectly good hideout, you're mistaken. You've crossed the wrong beholder today! | |||||
Jarlaxle: |
Just out of curiosity, is there a correct beholder to cross? Because in my experience, they're all pretty dodgy. | |||||
Bruenor: |
Save tha fast talkin', elf. Here they come! | |||||
| 32 | Defeat 25 Monsters | As you take the fight to the guild's warriors, snipers mark you from the shadows. Look sharp! | ||||
Bruenor: |
Feh. Barricades o' old crates and ration packs ain't gonna slow us down. With me, everyone! | |||||
Squiddly in Shadows: |
Be careful! There are traps around the barricades! We watched the Xanathar guild set them. | |||||
Bruenor: |
What tha... How'd that kid get back here? | |||||
Jarlaxle: |
He's not. But I'll make a point of thanking him when he is. Stay close behind me, and watch yourselves! | |||||
| 33 | Defeat 2 Smashed Goods Blocker | These impromptu barricades are more dangerous than they look. Heed your unseen friend's advice as you push through! | ||||
Squiddly in Shadows: |
Watch out! There's more of them coming in from the right! | |||||
Bruenor: |
Eyes right, all! And make sure ye don't step on our invisible tyke while yer at it. | |||||
Jarlaxle: |
He's not invisible. That voice is coming from the wall. | |||||
Xanathar Commander: |
Indeed! Finally, we get a sense of where those three brats are hiding. That'll be the last time one of them sprinkles rat droppings in my food. | |||||
Bruenor: |
What's this now? There's kids livin' here too? How many folk can one empty house hold? | |||||
Xanathar Commander: |
Three fewer now that you've outed them, fools. They've been a thorn in our side for too long. Sergeant, take half the squad and flush those brats out while we hold these so-called champions here. Kill them all! | |||||
| 34 | Defeat 25 Monsters | Threatening young Squiddly just made this fight personal. You need to find the boy and his friends -- but you'll need to push through this commander first! | ||||
| 35 | Defeat the Xanathar Commander | The Xanathar fighters make a final push! Stand fast! | ||||
Jarlaxle: |
Come on, we've got no time to lose. We need to find Squiddly and the others before the Xanathar guild does. | |||||
Nayeli: |
I wouldn't believe it if I wasn't seeing it with my own eyes. Bruenor was right. You do have a soft heart, drow. | |||||
Jarlaxle: |
Ridiculous. I just paid him a gold piece for a full day's work. If he's off skiving with the Xanathar guild half the day, he owes me change. | |||||
Bruenor: |
We fought our way through this entire floor, more than once. If them kids is around, they gotta be upstairs. Let's go! | |||||
| 36 | Defeat 25 Monsters | Bats swarming the attic space are slowing down the Xanathar toughs' search for the hidden children. Time to play catch-up! | ||||
| 37 | Defeat 25 Monsters | More Xanathar fighters press in! Clear these bats out and finish them off! | ||||
Jarlaxle: |
Listen! Voices from behind that wall ahead. | |||||
Bruenor: |
Them Xanathar thugs is hearin' 'em too. Them kids is gonna have nowhere ta run. | |||||
Jarlaxle: |
Squiddly! You and your friends need to move, now! We're here for you. | |||||
Squiddly in Shadow: |
You hear that? The reinforcements have arrived. We can take these Xanathar goons! Signal the Gargoyle! | |||||
Nayeli: |
No! They think we want them to take on the guild fighters on their own! We have to save the children. Hurry! | |||||
| 38 | Collect 3 Kids | The kids emerge from hiding! Show these Xanathar minions that these children are under your protection! | ||||
Squiddly: |
That was awesome! Can we do it again? | |||||
Bruenor: |
If them Xanathar miscreants run true ta form, aye, they'll be back. | |||||
Jenks: |
Glad we were here to help you folks out! But whoa, there's a lot of you... | |||||
Squiddly: |
That's Jenks. And this is Nat, but you said you met before. She doesn't talk, though. | |||||
Nayeli: |
Is Nat the one you called the Gargoyle? That seems a bit of an unkind nickname. | |||||
Nat: |
*SLAP* | |||||
Squiddly: |
Ouch! Sorry! | |||||
Jenks: |
We're, uh ... not supposed to talk about the Gargoyle. | |||||
Jarlaxle: |
Much as I'd love to get to the bottom of this pre-adolescent mystery, we've got company! | |||||
| 39 | Defeat 25 Monsters | A last stand of Xanathar toughs presses in under cover of a bat swarm. Time to finish this fight! | ||||
Bruenor: |
Finally, them Xanathar scum is fallin' back! | |||||
Nayeli: |
Not because of us, though. Look there! That shimmering in the air! The poltergeist is back! | |||||
Squiddly: |
Hey, it's Lif! First time I've ever seen him! | |||||
Celeste: |
The poltergeist... has a name? | |||||
Jenks: |
Yeah. He's less spooky once you get to know him. You just need to be nice, and he'll be nice to you. | |||||
Bruenor: |
Pretty sure he's rememberin' that last fight we had with him. And 'nice' ain't on the menu today! | |||||
| 40 | Defeat the Poltergeist | Lif the poltergeist is back! And talking to this manic spirit isn't in the offing just yet! | ||||
Ulkoria Stonemarrow: |
You there! Hand over those children or you'll face my wrath! Wait... What are you saying, Nat? | |||||
Bruenor: |
What's that dwarf on about? Is me hearin' goin' bad? I thought that Nat one dinna talk. | |||||
Jarlaxle: |
Nat doesn't speak because she can't hear. She's using a sign language. Not drow dialect, but I think it's something about not killing us. Or at least not killing us yet. | |||||
Nayeli: |
Good enough either way. My lady, I assume you're this 'Gargoyle' the children spoke of? | |||||
Ulkoria Stonemarrow: |
Some call me that, but rarely my friends. And if you've saved the children as Nat says, then I'll name you such. Ulkoria Stonemarrow, at your service. Though I can't say I'm happy about you ruining my hideout. | |||||
Jarlaxle: |
I think we all might have something more to say about whose hideout this is later on. But right now, we've got company! | |||||
| 41 | Defeat 25 Monsters | The guild fighters are back! Along with bugbears! And the kids! If you were looking to run a combat-focused hostel, you've clearly come to the right place! | ||||
Celeste: |
Ulkoria Stonemarrow... You're a member of the Watchful Order of Magists and Protectors. I've read of your deeds. | |||||
Ulkoria Stonemarrow: |
Heh. You must be well read, then. I keep as low a profile as I can. | |||||
Celeste: |
We won't betray your confidence, I promise. And if you need time to get the children to safety, we'll give it to you. | |||||
Jenks: |
No way! You lot won't make it fifty paces here without our help. Gargoyle, we saved these folks from thugs in the attack, we did! | |||||
Ulkoria Stonemarrow: |
Indeed? Well, perhaps it's best if we stick together. For their sake, and ours. No matter its condition, this place is our home. And we'll defend it. | |||||
Nayeli: |
Ulkoria, you called this place your home? How long have you been here? | |||||
Ulkoria Stonemarrow: |
A complicated story, that is. I was here long ago. Owned the place once, in fact. Then sold it to a dwarf family who fell on hard times. It passed through many owners before becoming an orphanage -- run by a hag, as it turned out. That's how Jenks, Nat, and Squiddly came to call the place home. | |||||
Nayeli: |
And you saved them? | |||||
Ulkoria Stonemarrow: |
Aye. I work quietly in aid of the City Watch when I can. Doing my small part. Since this place was abandoned, I figured no one would mind us using it. We've got a hidden section of the basement to call our own. | |||||
Jarlaxle: |
A wonderful tale. And I'm sure that once this immediate trouble is sorted, we can come to some sort of reasonable schedule for moving you all out... | |||||
Nayeli: |
Sorry to interrupt, Jarlaxle, but I see Xanathar forces ahead. | |||||
Jarlaxle: |
Yes, I see them, too. Wait, why are you pushing me? | |||||
| 42 | Defeat 25 Monsters | Every hidden corner of the manor reveals more bugbears and guild thugs in hiding. Drive them into the open, then send them packing! | ||||
| 43 | Collect 25 Keys | The keys carried by these Xanathar Guild agents have been giving them access to your manor. Seize them all! | ||||
| 44 | Defeat 25 Monsters | A force of bugbears makes a last stand to hold this corner of the manor. Give them an eviction notice they'll never forget! | ||||
Bruenor: |
Oi! I know that dwarf runnin' this Xanathar show. Ain't he our addled fisher from that dinner party? | |||||
Ott Steeltoes: |
You again! Kept me from catching my fish, you did! Very dangerous, that night. I made it back only just in time. A close match, oh, but not perfect. I thought I was done for, thanks to you. | |||||
Bruenor: |
Is it just me not makin' sense o' this? | |||||
Ulkoria Stonemarrow: |
I can help with that. Ott Steeltoes, this one calls himself. The Xanathar's personal fish wrangler. | |||||
Bruenor: |
Appreciate that update, but can't say it's any clearer than what I had before. | |||||
Jarlaxle: |
I'll fill you in after they attack. Watch out! | |||||
| 45 | Defeat the Ott Steeltoes | This dwarf's strange story must be heard! Or you could just take him out for good and be done with it! | ||||
Nayeli: |
That's the last of those Xanathar minions fled. And I've locked the front door behind them. | |||||
Bruenor: |
Hopefully, they'll spread it far and wide that Trollskull Manor's got itself new owners now. And a strict reservations policy. | |||||
Jarlaxle: |
Attacks by parties of ten thugs or more have a mandatory service charge. I like it, we can work with that. | |||||
Celeste: |
Jarlaxle, it sounds like you're coming around. | |||||
Jarlaxle: |
I'm a pragmatist. Anything the Xanathar guild wants that I can have instead, that's just good business. | |||||
Ulkoria Stonemarrow: |
We have one last thing to deal with, champions -- and your help would be most appreciated. Nat informs me that you've already had a run-in with Lif, our resident poltergeist? | |||||
Celeste: |
Indeed. And I'm afraid we were unaware of his better nature. He's not very happy with us. | |||||
Ulkoria Stonemarrow: |
Well, we'll see what can be done about that. Lif was a barkeep here, and so devoted to his job that he stayed on even after death. | |||||
Celeste: |
So if that's what's keeping his spirit here... knowing that we plan to reopen the tavern might help end hostilities. | |||||
Ulkoria Stonemarrow: |
Indeed. If you're planning on cleaning up this place, he'll be right happy about that. But we'll have to get him and the undead that follow him under control first. | |||||
Bruenor: |
Lead on, then, and we'll be right behind ye. Everybody stay sharp. And put on yer best manners fer undead apologizin'. | |||||
| 46 | Defeat 25 Monsters | If you need to do a deal with the undead of the manor, these will-o'-wisps are a tough opening act! | ||||
Ulkoria Stonemarrow: |
Lif, you cut this out now! Me and the kids are good with this crew. I know there's a lot of them, but... | |||||
Nayeli: |
Watch out for that keg! | |||||
Ulkoria Stonemarrow: |
Oh, Lif, you're making this difficult! | |||||
| 47 | Defeat 25 Monsters | High-speed kegs and dwarf ghosts! This poltergeist likes a good time! | ||||
| 48 | Defeat 25 Monsters | Spectral undead are all around you! Fight through! | ||||
Ulkoria Stonemarrow: |
Lif, just think about it. Wouldn't it be nice to open the tavern again? There's even another dwarf here. Why, he looks like he'll drink enough to keep the place going all on his own. | |||||
Bruenor: |
Ain't gonna argue with that. But that incomin' alchemist's fire ain't up fer much debate, I don't think! | |||||
| 49 | Defeat 25 Monsters | Ulkoria is doing her best to get through to this poltergeist -- but keeping the other undead at bay is taking a toll! | ||||
Bruenor: |
Right, them other spirits is flaggin'. Me guess is, that poltergeist's resolve is weakenin'. We just need ta give it a final push. Come on! | |||||
| 50 | Defeat the Poltergeist | Time to get down to business with a mad specter! This will be a meeting to remember! | ||||
Ulkoria Stonemarrow: |
Finally! I just saw the doors fly open. Lif is happy with your plans, and I dare say he'll be a friend to you now. One of a number of friends you've made today -- large, small, and unliving. | |||||
Squiddly: |
Hey! Who are you calling small? | |||||
Ulkoria Stonemarrow: |
Manners, Squiddly. Especially in front of our new landlords. If you'll allow us to stay, that is. | |||||
Jarlaxle: |
Indeed. Just a few words about our rates, security deposits, and... OW! | |||||
Nayeli: |
As our friend was saying, your rooms will be free, of course. This place was yours once, Ulkoria. Please consider it so again. | |||||
Ulkoria Stonemarrow: |
Your words are kind. And I think my thanks to you needs to be more than just words. | |||||
Nayeli: |
What do you mean? | |||||
Ulkoria Stonemarrow: |
I talked before of doing my small part -- but the rumors I hear of the darkness befalling the city make me think that perhaps it's time to take a larger role. Tell me of the threats you've seen, champions. And let us talk about protecting the city together. | |||||
| Previous: The Botched Kidnapping | Next: Attack on the Manor | |||||
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