Tomb of the Nine Gods is one of the adventures in the campaign Tomb of Annihilation.
| Destroy the Soulmonger and save the world! | |||
| Requirement(s) | Must have completed "A Grand Puzzle" | ||
| Objective(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
The Soulmonger Calls[]
Azaka's Procession - Part 2[]
| Destroy the Soulmonger and save the world (and Azaka). | ||||
| Requirement(s) | Must have completed "Azaka's Procession - Part 1" | |||
| Objective(s) | ||||
| Restriction(s) | ||||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
Acererak's Puzzle[]
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| armor-based | 0 | 2 | Binwin, Ezmerelda, Gazrick, Grimm, Hew Maan[WL 1], Lucius, Selise[WL 2], Windfall[WL 3], Wulfgar |
| construct | 0 | 3 | Kalix[WL 4], Wyll[WL 5] |
| dwarf | 12 | 0 | |
| elemental | 2 | 1 | |
| fiend | 0 | 1 | Brother Uriah[WL 6], Ezmerelda[WL 7], Farideh[WL 8], Havilar[WL 9], Jaheira[WL 10], Reya, Turiel, Wyll |
| flying | 2 | 0 | |
| hit-based | 2 | 2 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 1], Windfall[WL 3] |
| human | 2 | 1 | Dynaheir, Ezmerelda[WL 11], Jaheira[WL 10], Kalix, Minsc[WL 10], Zorbu |
| kobold | 2 | 0 | |
| melee | 50 | 7 | |
| ranged | 10 | 3 | |
| undead | 48 | 4 | Brother Uriah[WL 6], Ezmerelda, Jaheira[WL 10], Minsc[WL 10], Nerys, Volo[WL 12], Wyll[WL 13], Zorbu |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ 1.0 1.1 Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Selise’s Aggressive stance.
- ↑ 3.0 3.1 Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ Only valid with Kalix’s Hunt the Bound Feat.
- ↑ Only valid with Wyll’s The Heartless Feat.
- ↑ 6.0 6.1 Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Ezmerelda’s Guide to Fiends Feat.
- ↑ Only valid with Farideh’s Pact with Lorcan specialization, and all boss enemies also count as demonic Fiends for the purposes of all abilities that care about such things.
- ↑ See details about Havilar’s special mechanics.
- ↑ 10.0 10.1 10.2 10.3 10.4 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
- ↑ Only valid with Wyll’s The Soulless Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | underground | Zombie Rat | undead melee |
|
| 2 | underground | Tomb Dwarf | dwarf undead melee | |
| 3 | underground | Skeleton, Skeleton Archer | undead melee ranged | |
| 4 | underground | Crawling Claw, Zombie Rat | undead melee | |
| 5 | underground | Crawling Claw ×10 | undead melee | |
| Boss | underground | Upright Crawling Claw | boss undead melee | |
| 6 | underground | Zombie Kobold | kobold undead melee |
|
| 7 | underground | Skeleton Archer, Zombie Kobold | kobold undead melee ranged | |
| 8 | underground | Skeleton, Skeleton Archer | undead melee ranged | |
| 9 | underground | Impaled Ghoul, Pit Trap | undead hit-based static melee | |
| 10 | underground | Impaled Ghoul ×10 | undead melee | |
| Boss | underground | Shadow Ghoul | boss undead melee | |
| 11 | underground | Zombie Spider | undead melee |
|
| 12 | underground | Zombie Spider | undead melee | |
| 13 | underground | Skeleton, Skeleton Archer | undead melee ranged | |
| 14 | underground | Zombie Spider, Zombie Villager | undead melee | |
| 15 | underground | Zombie Spider ×10 | undead melee | |
| Boss | underground | Flesh Golem | boss construct melee | |
| 16 | underground | Tomb Dwarf | dwarf undead melee |
|
| 17 | underground | Skeleton, Skeleton Archer | undead melee ranged | |
| 18 | underground | Yellow Musk Zombie | undead melee | |
| 19 | underground | Crawling Claw, Yellow Musk Zombie | undead melee | |
| 20 | underground | Crawling Claw ×10 | undead melee | |
| Boss | underground | Withers | boss human undead ranged | |
| 21 | underground | Tomb Dwarf | dwarf undead melee |
|
| 22 | underground | Tomb Dwarf | dwarf undead melee | |
| 23 | underground | Skeleton, Skeleton Archer | undead melee ranged | |
| 24 | underground | Ghoul | undead melee | |
| 25 | underground | Ghoul ×10 | undead melee | |
| Boss | underground | Tomb Guardian | boss construct melee | |
| 26 | underground | Skeleton, Skeleton Archer | undead melee ranged |
|
| 27 | underground | Tomb Dwarf | dwarf undead melee | |
| 28 | underground | Crawling Claw, Shadow | undead flying melee | |
| 29 | underground | Gargoyle | elemental melee | |
| 30 | underground | Gargoyle ×10 | elemental melee | |
| Boss | underground | Giant Four-Armed Gargoyle | boss elemental melee | |
| 31 | underground | Undead Flying Monkey | undead melee |
|
| 32 | underground | Tomb Dwarf | dwarf undead melee | |
| 33 | underground | Skeleton, Skeleton Archer | undead melee ranged | |
| 34 | underground | Tomb Dwarf | dwarf undead melee | |
| 35 | underground | Will-o'-Wisp, Yellow Musk Zombie | undead melee | |
| Boss | underground | Gas Vent ×9 | hit-based static | |
| 36 | underground | Vampire Spawn | human undead melee |
|
| 37 | underground | Skeletal Horse, Skeleton Archer | undead melee ranged | |
| 38 | underground | Vampire Spawn | human undead melee | |
| 39 | underground | Zombie Rat | undead melee | |
| 40 | underground | Undead Flying Monkey ×10 | undead melee | |
| Boss | underground | Stone Juggernaut | boss armor-based construct melee | |
| 41 | underground | Tomb Dwarf, Undead Flying Monkey | dwarf undead melee |
|
| 42 | underground | Tomb Dwarf, Undead Flying Monkey | dwarf undead melee | |
| 43 | underground | Skeleton, Skeleton Archer | undead melee ranged | |
| 44 | underground | Ghoul, Will-o'-Wisp | undead melee | |
| 45 | underground | Will-o'-Wisp ×10 | undead melee | |
| Boss | underground | Baggy Nanna, Peggy Deadbells, Widow Groat | boss fiend ranged | |
| 46 | underground | Key Hole ×5, Tomb Dwarf | dwarf undead hit-based static melee |
|
| 47 | underground | Crawling Claw, Zombie Spider | undead melee | |
| 48 | underground | Shadow, Yellow Musk Zombie | flying undead melee | |
| 49 | underground | Skeleton, Tomb Dwarf | dwarf undead melee | |
| 50 | underground | Tomb Dwarf | dwarf undead melee | |
| Boss | underground | Acererak, Soulmonger, Soulmonger Tentacle | boss undead armor-based hit-based static melee ranged |
Transcript[]
| Destroy the Soulmonger and save the world! | ||||||
| Area | Goal | Quests & Cinematics | ||||
Jarlaxle: |
Deadly traps at the entrance. Killer puzzles to solve. Scent of death hanging over everything. This is Acererak's tomb, all right. | |||||
Celeste: |
This is hardly the time for levity, Jarlaxle. | |||||
Jarlaxle: |
A fair point. Still, it's kind of my thing. | |||||
Bag of Nails: |
Indeed. But the strength a light heart brings to such a dark place -- do not discount such benefits. | |||||
Bruenor: |
Watch out! No, wait... Oi, I know ye. Yer that mad tabaxi that was shootin' at us in tha city! | |||||
Bag of Nails: |
An unfortunate altercation, and my apologies you have. I am Bag of Nails. My... previous lack of focus... has been sharpened by knowledge of darkness. Acererak has desecrated my land. Stop him, we must. | |||||
Celeste: |
I assume you gained entrance to the tomb using the puzzle cubes, as did we? | |||||
Bag of Nails: |
Indeed. I have scouted only little, though. But information I have learned is yours, if it will aid you. | |||||
Bruenor: |
Better put that conversation on hold a mite. We got company! | |||||
| 1 | Defeat 25 Monsters | You stand within the Tomb of the Nine Gods at last. A reckoning is at hand. | ||||
Bruenor: |
So what're we facin' ahead? More undead rats? | |||||
Bag of Nails: |
The least of the tomb's threats, those creatures are. More numerous and powerful undead roam at will. All under the watchful eye of wight guardians, tomb dwarves they are. Skeletons patrol all halls and chambers of this place. But you must seek those out. | |||||
Jarlaxle: |
I feel confident that there'll be more than enough foes seeking us, frankly. Why are these skeletons of interest? | |||||
Bag of Nails: |
Certain of them are skeleton keys, as part of their undead form. Five keys roam the tomb. What they open, I know not. But Acererak's plans cannot be thwarted till they are claimed. | |||||
Nayeli: |
This is good intelligence. Thank you, friend. And will you join us? | |||||
Bag of Nails: |
Nay, my good knight. I fight and scout best alone. But we may see each other again, ere this is done. Strength to you, friends. | |||||
| 2 | Defeat 25 Monsters | The first of the tomb dwarves are spotted. These undead guardians won't slow you in your quest to end Acererak's threat! | ||||
Jarlaxle: |
Listen up. Straight ahead. I'd know that pitter-patter of bony feet anywhere. | |||||
Bruenor: |
Good news to me. Been a while since me hammer's had a chance fer a good skeleton-smackin'. | |||||
Celeste: |
But be on watch for this skeleton key that Bag-of-Nails spoke of. Which perhaps means leaving them not quite fully pulverized? | |||||
Bruenor: |
Oi! Hardly any point in fightin' at all, then... | |||||
| 3 | Collect 1 Skeleton Key | Skeletons assault you from all sides. Keep your eyes open for the key you need! | ||||
Jarlaxle: |
That's a lot of bones to sort through, but I don't see any of them carrying a key. No, wait... look there... | |||||
Celeste: |
That one skeleton's skull is odd. Extended. And into a perfect triangle shape. | |||||
Bruenor: |
That's our key, I'm bettin'. Tuck that skull away and we're one down, four to go. | |||||
| 4 | Defeat 25 Monsters | Horrid undead swarm from the shadows. Stay sharp! | ||||
| 5 | Defeat the Crawling Claw | These crawling claws mean to stop your incursion of the tomb before it begins! | ||||
| 6 | Defeat 25 Monsters | Undead flood the halls of the tomb. Dispatch these servants of evil! | ||||
| 7 | Defeat 25 Monsters | With each undead you drop, two more step up to take their place. Acererak's minions attack in waves! | ||||
Jarlaxle: |
The noise of this fight is drawing more undead to us! We're going to be overwhelmed. | |||||
Bruenor: |
Might be a useful kind o' overwhelmed, though. Look there -- more skeletons on tha march. Focus on them, and look fer that next key. | |||||
| 8 | Collect 1 Skeleton Key | The skeletons are your goal, for if you can't find the tomb's skeleton keys, all your bravery is for naught! | ||||
Celeste: |
Are you sure? | |||||
Jarlaxle: |
I've checked every skull twice. Nothing out of the ordinary. It looks like these keys won't be walking right up to us after all. | |||||
Jarlaxle: |
Hold up. Something about this hallway doesn't feel right. Ah, yes. Pit traps. | |||||
Bruenor: |
Spiked pits, I reckon. | |||||
Jarlaxle: |
How can you tell? | |||||
Bruenor: |
Checkin' out tha decoratin' on them perforated ghouls. Look sharp! | |||||
| 9 | Defeat 10 Pit Traps | The spiked pit traps that impaled these ghouls will be just as big a threat to you. Be cautious! | ||||
| 10 | Defeat the Shadow Ghoul | A ravening shadow ghoul looms before you! Fight on! | ||||
| 11 | Defeat 25 Monsters | Zombie spiders scramble out of the darkness. Acererak's defenders are legion! | ||||
| 12 | Defeat 25 Monsters | The spiders threaten to overwhelm you. Stand fast! | ||||
Bruenor: |
Never thought I'd be one to get tired o' undead, but this place is somethin' else. Might look forward to gettin' gnawed on by dinosaurs again, just fer a change o' pace. | |||||
Nayeli: |
Their mindlessness is an advantage, though. Their tactics are as predictable as their destruction. | |||||
Bruenor: |
Speakin' o' predictable, we got another skeleton patrol comin' in. Key huntin' time! | |||||
| 13 | Collect 1 Skeleton Key | As the spiders fall back, skeletons take their place. Is one of them the next key you seek? | ||||
Bruenor: |
Hah! Got ye, ye malformed monster. One skeleton with a suspiciously square skull. | |||||
Celeste: |
Our second key. I wonder how much more of this accursed place we'll need to fight through to find the rest? | |||||
| 14 | Defeat 25 Monsters | The spiders renew their attack -- with a phalanx of zombie warriors close behind! | ||||
Jarlaxle: |
Hold up! That's our feline scout making a return. | |||||
Bag of Nails: |
Greetings to you, friends. The spiders are on the run, I think, yes, all good. But I slipped past another creature pushing in along their far flank. A thing most fleshy... a bit golemy... | |||||
Jarlaxle: |
I think we get the picture, thanks. | |||||
Bruenor: |
Fine by me. Seems like we been smashin' small critters endless-like. Gimme somethin' solid to bash fer a change. I ain't gonna complain. | |||||
| 15 | Defeat the Flesh Golem | The spiders follow the lead of a mindless flesh golem master. Take this horrid construct down! | ||||
Celeste: |
It's gotten quieter. Will we have a chance to rest, I wonder? | |||||
Jarlaxle: |
I wouldn't count on it. Tomb dwarves ahead -- and they've spotted us. | |||||
Bruenor: |
Is it just me, or is one o' them dwarves on tha tall side? | |||||
Withers: |
The intruders are there... Destroy them... in the master's name... | |||||
Jarlaxle: |
And more talkative to boot. | |||||
Celeste: |
An intelligent servant of Acererak might have knowledge we can use. We need to question that wight! | |||||
Bruenor: |
Easier said than done. He's boltin'! | |||||
| 16 | Defeat 25 Monsters | That wight does Acererak's evil bidding -- and might have information you need. Fight past these tomb dwarves and follow it! | ||||
| 17 | Collect 1 Skeleton Key | Another wave of skeletons crashes against you -- with the promise of another skeleton key when this fight is done. | ||||
Bruenor: |
Feh. No sign o' any key in this lot either. | |||||
Nayeli: |
Next time, my friend. There appears to be no end to these horrid halls -- or the creatures that haunt them. | |||||
| 18 | Defeat 25 Monsters | Yellow musk zombies! The tomb has drawn its horrid defenders from across the jungles of Chult. Watch yourselves! | ||||
| 19 | Defeat 25 Monsters | Crawling claws race out of the darkness -- protecting something. The wight must be near! | ||||
Bruenor: |
There's somethin' movin' in tha shadows behind them undead hands. It's that wight! Oi! If ye still got yer voice, ye can save yerself a beatin' by talkin' to us. | |||||
Withers: |
It is sad... but your violence precludes any questioning... I would have enjoyed speaking to you... hearing of the world outside... | |||||
Nayeli: |
The world outside is dying, monster! And your master is behind it. Surrender and we may show you mercy before your end. | |||||
Withers: |
Foolish talk... mortal... And you may call me Withers... before death claims you... as it will claim all... | |||||
| 20 | Defeat the Withers | With nowhere to run, Withers throws himself into the fray. Bring this undead lackey to heel! | ||||
Bruenor: |
Feh. Tryin' to talk to undead is ever and always a waste o' time. Never met one that dinna have tha conversation sense o' a mine mule. | |||||
Celeste: |
I don't think that matters, Bruenor. Withers' office is a trove of notes and records. I just need time to go through it all. | |||||
Bruenor: |
Ye might wanna work on yer speed-readin', lass. Look out! | |||||
| 21 | Defeat 25 Monsters | Withers' tomb dwarves have come to check on their master. Better break the news to them gently. | ||||
Celeste: |
I've learned much from Withers' journals. We seek a site called the Cradle of the Death God, beyond guardian hags the wight called 'the Sewn Sisters.' There are no maps of the tomb I can find, but the records of the tomb dwarves' patrols hint that we're close. | |||||
Bruenor: |
Best ye grab up what notes ye can, then. We got runnin' footsteps in tha hall that say we've overstayed our welcome. | |||||
| 22 | Defeat 25 Monsters | You fall back under a renewed tomb dwarf assault. Time to turn the tide! | ||||
| 23 | Collect 1 Skeleton Key | A skeleton patrol beckons you. Time to find another key! | ||||
Bruenor: |
We got lucky again rollin' them bones. Check this skull with a five-edge-thingy stuck out tha top. | |||||
Celeste: |
That's our third skeleton key. And it's a pentagon, Bruenor. | |||||
Bruenor: |
Ain't gone at all, lass. I got it right here. | |||||
| 24 | Defeat 25 Monsters | Ravening ghouls have been set loose to hunt you. Hit them hard! | ||||
Jarlaxle: |
Armored monster promising death and mayhem, straight ahead. | |||||
Bruenor: |
Gotta say, that mail's seen better days. Oi! Sand off some o' that rust, ye lazy berk. Show some pride in yer attire. | |||||
Jarlaxle: |
Pretty sure that's blood, actually. | |||||
Bruenor: |
Ah. Well, more o' a washin' called fer, then. | |||||
| 25 | Defeat the Tomb Guardian | This armored tomb guardian construct means to shatter you in body and spirit. Time to see who breaks first! | ||||
Jarlaxle: |
Is it just me, or are the statues up ahead all unnervingly lifelike? | |||||
Bruenor: |
Not just tha statues. Them relief carvings is too fine by far. Feelin' like their eyes is followin' me. | |||||
Celeste: |
Don't let them distract you. I can hear more skeletons ahead. | |||||
Bruenor: |
Aye, and we know tha drill. I'll be knockin' them heads off and golfin' them yer way. Ye tell me when ye find tha next key. | |||||
| 26 | Collect 1 Skeleton Key | The clatter of another bone patrol draws you in. This hunt for the skeleton keys is costing you precious time. | ||||
Celeste: |
Nothing. Again. | |||||
Bruenor: |
Just a setback, lass. We know them keys is here somewhere. So we just keep lookin'. | |||||
| 27 | Defeat 25 Monsters | The noise of the skeleton fight brings a force of tomb dwarves down upon you! | ||||
| 28 | Defeat 25 Monsters | The restless undead of the tomb give you no respite. End their threat! | ||||
Nayeli: |
Everyone stay close. These gargoyle statues are creating a gauntlet that seems a bit too convenient. | |||||
Bruenor: |
Aye, and that one's movin'. Now we got ourselves a real fight! | |||||
| 29 | Defeat 25 Monsters | Not all the statues in this chamber are what they appear to be. A gargoyle assault begins! | ||||
Jarlaxle: |
The gargoyles are making way for something. Something big... | |||||
Bruenor: |
Feh. Don't matter how big it is or how many extra arms it's got. Ain't no gargoyle can stand against this dwarf. | |||||
Celeste: |
Be careful, Bruenor. I should have recognized this creature when we saw one in Omu. It's one of Acererak's deadliest creations. | |||||
Bruenor: |
Well, we'll let this hammer be tha judge o' that. Let's go! | |||||
| 30 | Defeat the Giant Four-Armed Gargoyle | This four-armed gargoyle is a creature of dark legend. Time to write a new ending for its story! | ||||
| 31 | Defeat 25 Monsters | The halls of the tomb are alive with undead! So to speak. | ||||
Bag of Nails: |
My friends! Look alive now! | |||||
Bruenor: |
Good to see ye still jumpin', cat. What've ye seen ahead o' us? | |||||
Bag of Nails: |
More of the dwarven undead, the tomb guardians, yes. They run search patterns now. Someone knows you're here, yes. | |||||
Bruenor: |
I'll call that good news. Let that archlich think he can send his undead to take us down. He's just helpin' us kill them that much faster... | |||||
| 32 | Defeat 25 Monsters | Tomb dwarves home in on your location. Destroy them as a warning to their master! | ||||
| 33 | Collect 1 Skeleton Key | Another skeleton patrol means another chance for a skeleton key. Quickly now! | ||||
Jarlaxle: |
Got it! A hexagon key this time. | |||||
Bruenor: |
Well, we don't want no hexes messin' with tha other keys. Best ye get Celeste to dispel that. | |||||
Jarlaxle: |
No, not a magical hex. A hexagon. | |||||
Bruenor: |
Well, if it's already gone, why'd ye even mention it? | |||||
| 34 | Defeat 25 Monsters | More tomb dwarves! As long as Acererak's servants continue to seek their own destruction, you'll be happy to deliver it. | ||||
Bruenor: |
Oi! Everybody hold up, and now. I got a nose fer poison, and me nose ain't happy right now. | |||||
Jarlaxle: |
I can hear it as well. There's gas being released into the room! | |||||
Celeste: |
The way back is blocked. We need to find another exit. | |||||
Jarlaxle: |
We need to shut down these vents first, or it'll be the shortest search of all time. Come on! | |||||
| 35 | Defeat 9 Gas Valves | These clockwork cogs control the deadly flow of gas. Stop that flow, before it's too late! | ||||
| 36 | Defeat 25 Monsters | Vampire spawn haunt this chamber. End their threat while you can! | ||||
Bruenor: |
I can hear more skeletons ahead. But there's somethin' odd about them footsteps. | |||||
Jarlaxle: |
That's because they're not footsteps, they're hoofbeats! Everybody move! | |||||
| 37 | Collect 1 Skeleton Key | A skeleton cavalry has you at a disadvantage in this open hallway. But as long as they might have a skeleton key in their ranks, you have no choice but to fight! | ||||
Bruenor: |
I got it! This skull's all long and bumpy out tha back. Some kinda blob key. | |||||
Jarlaxle: |
That's a horse skull, dwarf. Like the last four you thought were the key. | |||||
Bruenor: |
Oh, yeah. Gettin' a bit ahead o' meself. | |||||
Bruenor: |
I ain't likin' tha look o' this place. Everything crumbled, but not from age. More like it's been crushed. | |||||
Jarlaxle: |
Watch the ceiling. And the floor. The walls. Watch everything, is what I'm saying. | |||||
Bruenor: |
Business as usual, then. | |||||
| 38 | Defeat 25 Monsters | The vampire spawn that fled from you previously have taken refuge in this ruined hall... or have they come here to draw you in? | ||||
| 39 | Defeat 25 Monsters | Something has these zombie rats running like they're fleeing an undead ship. Time to follow their lead! | ||||
Bruenor: |
Do ye feel that rumblin'? These stones is shakin' like an earth elemental weddin' reception. | |||||
Minsc: |
Look there! Not even Boo could squeeze past that thing running toward our valliant band! It must be another puzzle! | |||||
Nayeli: |
He speaks! | |||||
Jarlaxle: |
Not the time. Also, it's not running - it's rolling! Move before we're crushed! | |||||
| 40 | Defeat the Stone Juggernaut | A stone juggernaut! With nowhere to run to, destroying this massive construct is your only chance! | ||||
| 41 | Defeat 25 Monsters | The fury of the undead attacking you hints of desperation. The heart of the tomb is close -- and Acererak knows you are coming. | ||||
| 42 | Defeat 25 Monsters | The tomb dwarves and their servants make a final assault. Stand fast! | ||||
Jarlaxle: |
More skeletons ahead. And they're chasing our wandering tabaxi. | |||||
Bag of Nails: |
Be looking sharp, friends! Some trouble this group gave me, but you've got numbers to take them on. | |||||
Bruenor: |
Aye, and experience in plenty. Bone-breakin' time! | |||||
| 43 | Collect 1 Skeleton Key | The final skeleton key still eludes you. Is this your chance to find it? | ||||
Nayeli: |
The last key! Thank Tyr. | |||||
Celeste: |
An octagon, to match with all the other shapes. We have all five keys now, but still no idea what door they unlock. | |||||
Bag of Nails: |
Ah, I can be a help there. I've seen this door, yes, beyond the hags who guard it. I can show you the way. Then I do what I can to keep these undead from following. Hurry now! | |||||
| 44 | Defeat 25 Monsters | Powerful undead guard the route to the so-called Sewn Sisters. Push on! | ||||
Nayeli: |
Finally through that horrid gauntlet. We need to rest, and soon. | |||||
Bruenor: |
Not quite yet, lass. We got a meetin' set with hags -- and they're on time. | |||||
Peggy Deadbells: |
You have advanced far enough, strangers. You are not welcome here. Our master forbids it. | |||||
Nayeli: |
Your master's days are numbered, hag. And whatever depredations have been done at your hands will be paid for this day. | |||||
Peggy Deadbells: |
I think not. And I think the keys you carry will be reclaimed in our master's name. Sewn Sisters! Finish them! | |||||
| 45 | Defeat the Sewn Sisters | The hags stand fast to defend the gate that leads to your goal -- and to your doom! | ||||
Celeste: |
This door is imbued with magic beyond measure. The Cradle of the Death God must lie beyond. | |||||
Nayeli: |
We have the keys. This is our time, friends. | |||||
Bruenor: |
Ye might wanna hold that thought. We got a few more friends comin' in that're lookin' like they're set on keepin' this gate closed. | |||||
| 46 | Defeat 5 Skeleton Key Holes | Dark determination has brought you to the heart of the Tomb of the Nine Gods. Let nothing stand in your way now! | ||||
Celeste: |
We're within the cradle. The magic here will overwhelm us if we let it. Stay strong, friends! | |||||
| 47 | Defeat 25 Monsters | All of Acererak's dark plans circle around the well of magical power that lies ahead of you. The final push begins! | ||||
| 48 | Defeat 25 Monsters | The last of the archlich's servants throw themselves against you in a desperate assault. | ||||
| 49 | Defeat 25 Monsters | These undead won't stop you! The Cradle of the Death God stands just ahead! | ||||
Celeste: |
Now! Strike now! Those tentacles are the Soulmonger's protection. Destroy the archlich's infernal machine, and his plans are destroyed with it! | |||||
Jarlaxle: |
We've got new trouble! Archlich sized, and teleporting in! | |||||
Acererak: |
I think not, mortals! Look at you! Too stupid to fear me, I think. And too foolish to flee. | |||||
Bruenor: |
Bein' dead as long as ye have, I'm guessin' ye've lost track o' what drives us mortal folk, ye wizened wizard. Trust me, I fear ye just fine. But it's somethin' stronger than fear that's gonna see ye broken at me feet before this fight's done! | |||||
| 50 | Defeat 2 Acererak and Soulmonger | The Death God cannot be allowed to wake! The Soulmonger must be destroyed! For Faerûn! | ||||
Nayeli: |
The Soulmonger is shattered! The souls that were stolen are freed! We've done it! | |||||
Acererak: |
You have done nothing, mortals! Only cost me time and guaranteed that your lives are mine! We will meet again. And that day will be your last... | |||||
Bruenor: |
Feh! Teleported away like tha undead craven he is. And one way or tha other, we need to be leavin' here close behind him. | |||||
Celeste: |
No. There's something I must do here, before it's too late. A resurrection, before she moves on... | |||||
Azaka: |
Oh! I don't... What's happened...? | |||||
Bruenor: |
Too much to tell in one sittin', lass. But ye were gone, and now ye've come back. | |||||
Nayeli: |
And come back to a world saved. The Death Curse is no more. | |||||
Azaka: |
You did it! Thank the fates. | |||||
Bruenor: |
Nay, lass -- we all did it. Ye're as much a part o' this victory as any o' us, fer yer collectin' those puzzle cubes in time. And when we've healed and rested, I got a feelin' we'll be talkin' about ye joinin' our little band o' champions in good time. | |||||
| Previous: A Grand Puzzle | Next: The Immortal Warrior | |||||
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