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Three Moons Vault is one of the adventures in the campaign: Vecna: Eve of Ruin.
| Enter Three Moons Vault to claim the next rod piece from an evil archmage. | |||
| Requirement(s) | Must have completed "The Peylon Tree"? | ||
| Objective(s) | |||
| Restriction(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
missing data
The Old Ways[]
| Enter Three Moons Vault while facing Lord Soth with your older Champions. | ||||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | ||||
| Rewards(?) | Formation | File:Formation VecnaEveofRuin The Old Ways.png | ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| dummy_value | 0 | 0 | Warning - «dummy_value» should be replaced with a valid monster-type! (click this link for more info) Check the below list of supported monster-types[WL 1] |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ List of supported monster-types:
aarakocra ; aberration ; apparition ; armor-based ; astral elf ; bandit ; beast ; boss ; buffwolf ; bullywug ; celestial ; construct ; cultist ; darkling ; demon ; derro ; devil ; dinosaur ; dragon ; drow ; dwarf ; elemental ; elf ; fey ; fiend ; flying ; genasi ; giant ; giff ; gith ; githyanki ; glitch ; gnoll ; gnome ; goblin ; goblinoid ; grimlock ; grung ; hag ; half-elf ; half-orc ; halfling ; harengon ; hit-based ; hobgoblin ; human ; humanoid ; item ; kenku ; kobold ; kuo-toa ; lizardfolk ; lycanthrope ; melee ; mind flayer ; modron ; mongrelfolk ; monstrosity ; ogre ; ooze ; orc ; planescape ; plant ; quaggoth ; ranged ; red wizard ; relentless ; saurial ; seaspawn ; shadar-kai ; spawner ; stacked ; static ; summoner ; tabaxi ; tiefling ; troll ; undead ; uthgardt ; vampire ; vecna cultist ; warforged ; winter ; xanathar ; yuan-ti ; zhentarim(some others may be added in the future).
Copy the line with "dummy" as many times as required and replace the "dummy" type with the required one and fill the table with the right number of waves with monsters/bosses of the specified type.
Once done for all the monster-types present in the current adventure, remove the needless "dummy" line.
Transcript[]
| Enter Three Moons Vault to claim the next rod piece from an evil archmage. | ||||||
| Area | Goal | Quests & Cinematics | ||||
Riffel: |
Thanks for your help with the borthak back at the fen. That sure was scary! I'm glad we were able to rescue my friends in time. | |||||
Reya: |
Of course. Helping others is what we do. | |||||
Astarion: |
And leading us to our next destination is what you do, Riffel. So, keep moving. | |||||
Blooshi: |
[Loud, prolonged sigh] Are we there yet? | |||||
Riffel: |
Yeah, sure! Almost! | |||||
| 1 | Defeat 25 Enemies | Stirges again? Swat these pests! | ||||
Sgt. Knox: |
These bloodsuckers seem desperate. Er, no offense to those among us. | |||||
![]() Kas: |
I've been called much worse. Look ahead. Undead soldiers on approach. | |||||
Riffel: |
Oh, good! That means we're going the right way! | |||||
Astarion: |
You weren't certain!? | |||||
| 2 | Defeat 25 Enemies | These skeletons must have scared away the stirges' usual prey. Take them out! | ||||
Vecna: |
Plain undead and a wooden blockade? Really? I feel insulted. | |||||
Reya: |
It's not like they were expecting us. | |||||
Vecna: |
It's just so basic. I would have done it differently, that's all. | |||||
![]() Kas: |
Are you really critiquing their dungeon defenses right now? | |||||
| 3 | Defeat 1 Barricade | This paltry palisade won't prevent our passage. Push past! | ||||
Riffel: |
Oh! I see the entrance up ahead! Come on, everyone! We have to save Captain Valendar! | |||||
Astarion: |
I'm starting to think he's entirely forgotten why we're here. | |||||
Blooshi: |
Hey, isn't it, like, super dangerous for you to go anywhere near this place? | |||||
Riffel: |
Oh yeah, absolutely. The red moonlight in Three Moons Vault makes shapeshifters like me panic and attack everything in sight. | |||||
Sgt. Knox: |
Yet you don't seem worried. Are you sure you shouldn't wait out here? | |||||
Riffel: |
Nah, it's all good. One of my friends cast a spell to protect me before we left. I'll be fine. Probably. | |||||
| 4 | Defeat 25 Enemies | More of these rattling bones. Crack some skulls! | ||||
Sgt. Knox: |
What are those constructs by the door? They look dangerous. | |||||
Reya: |
Their heads are shaped like crescent moons, and those arms seem razor sharp. | |||||
Vecna: |
Themed guardians at the entrance? Not bad. | |||||
Riffel: |
Here they come! | |||||
| 5 | Defeat the Moonlight Guardians | We're going in! Smash these silent sentinels! | ||||
Sgt. Knox: |
The way is clear. Let's go over the plan one last time. | |||||
Riffel: |
Right! Night of Blue Fire Part Two! We're gonna stop the evil archmage Teremini's ritual and rescue Captain Valendar! | |||||
Astarion: |
And locate the rod piece, right? | |||||
Riffel: |
The what? Oh, yeah! Definitely! | |||||
| 6 | Defeat 25 Enemies | Skeletons yet again. Stop their clattering! | ||||
Vecna: |
And now zombies? Classic, but predictable given the skeletons. | |||||
Astarion: |
I agree with the lich. It's gauche. | |||||
![]() Kas: |
Nonsense. A proper horde of walking dead can soften up any adventuring party. I would have given them armor, though. | |||||
Reya: |
Can we please table this for now!? To arms! | |||||
| 7 | Defeat 25 Enemies | Show these mundane undead what we're made of! | ||||
Sgt. Knox: |
This structure is massive. Say Riffel, did the wardens manage to survey this place during your first assault? | |||||
Riffel: |
Oh, yeah! Captain Valendar had me draw maps for everyone, but I dropped them when we ran away. They should still be around here. | |||||
| 8 | Collect 25 Handdrawn Maps | Pick up those maps before we're hopelessly lost! | ||||
Astarion: |
What the-- these are worthless! I can't make sense of these scribbles! | |||||
Riffel: |
Give it to me! [Sigh] Everyone's a critic. | |||||
| 9 | Defeat 25 Enemies | All these hallways look the same. Take out these zombies while I get my bearings! | ||||
Riffel: |
Now we turn left and... huh. Don't remember this room. | |||||
Sgt. Knox: |
What's that orb? Its surface is moving like water. It's taking the shape of a face! | |||||
Lord Soth: |
You are not Teremini. | |||||
Riffel: |
That's the big bad evil guy I told you about! Lord Soth, the Knight of the Black Rose! Oh boy, we're in trouble now! | |||||
Lord Soth: |
Cease your prattle, kender. You meddle in my affairs. The punishment is death. | |||||
| 10 | Defeat the Death Knight | Something's forming out of the orb! Weapons ready! | ||||
Vecna: |
A scrying sphere that summons a death knight? Now that's impressive. I should have one of these. | |||||
Riffel: |
Please don't admire my sworn enemy. | |||||
![]() Kas: |
Strange. I sensed the touch of the Dark Powers upon him. | |||||
Reya: |
This Lord Soth and his forces may be a more dire threat than we anticipated. Stay on guard, everyone. | |||||
Riffel: |
Let's see... We went in, left, left, right, right, left, death knight, back, left… | |||||
Reya: |
... | |||||
Astarion: |
... | |||||
Blooshi: |
We're totally lost, aren't we? | |||||
| 11 | Defeat 25 Enemies | We may as well go deeper. Carve a path through these ghouls! | ||||
Reya: |
Riffel, answer me honestly. Do you know where we're going? | |||||
Riffel: |
You bet! It's just whoever made these maps didn't do a great job. | |||||
Reya: |
But... you made them... | |||||
Astarion: |
You see, Reya? This is what happens when you blindly go about trying to help every little lost lamb you meet. | |||||
Reya: |
It's fine, Astarion. We'll figure it out. We always do. | |||||
| 12 | Defeat 25 Enemies | These ghouls just keep coming. We'll have to fight our way through! | ||||
Riffel: |
A prison! This must be the place. Alright, everyone. Look for a werewolf. | |||||
Sgt. Knox: |
He could be in any one of these cells. We'll need to find the keys. | |||||
![]() Kas: |
Couldn't Astarion just pick the locks? | |||||
Astarion: |
Oh, easily, but I'm not going anywhere near those rusted, grimy things. | |||||
| 13 | Collect 25 Prison Cell Keys | Keep an eye out for keys while we wander this prison. | ||||
| 14 | Defeat 25 Enemies | Search every cell so we can get on with this quest. | ||||
Vecna: |
The shadows are a nice touch. It plays off the whole moonlight theme while reflecting the bleak atmosphere of a prison. | |||||
![]() Kas: |
I'm this close to cutting out your rotten tongue. | |||||
Riffel: |
It's him! That's Captain Valendar! | |||||
![]() Valendar: |
[Menacing growl] | |||||
Blooshi: |
Um, he doesn't exactly seem happy to see us. | |||||
Sgt. Knox: |
It must be the curse of the red moonlight. Ready yourselves, friends! | |||||
| 15 | Defeat the Valendar | So that's Valendar? He's too enraged to talk. Knock some sense into him! | ||||
![]() Valendar: |
...What happened? Riffel? Is that you? Who are these people? | |||||
Riffel: |
Captain! Oh, I'm so glad you're okay! Come on, big guy. We're getting you out of here. | |||||
![]() Valendar: |
Riffel tells me you are called the Champions. You have my gratitude. | |||||
Sgt. Knox: |
Don't thank us just yet, friend. We still need to escort you two back outside. | |||||
![]() Kas: |
Then we have a mage to kill. | |||||
![]() Valendar: |
You save my people and then fight our battle for us? The Blue Fire Wardens owe you much. | |||||
| 16 | Defeat 25 Enemies | Less talking, more walking! We need to fight our way back to the entrance! | ||||
Reya: |
You owe us nothing, saer. But what can you tell us about this mage? | |||||
![]() Valendar: |
Teremini Nightsedge. She sought to join the Blue Fire Wardens once, but now she follows Lord Soth. | |||||
![]() Valendar: |
I suspect Teremini's ritual of red moonlight is her revenge, to curse my people for denying her. She's using an artifact as a catalyst for her spell. | |||||
Blooshi: |
Rod shaped? Pulses with power? Gives off an incomplete vibe? | |||||
![]() Valendar: |
Yes, exactly. Do you know of it? | |||||
Vecna: |
Retrieving that artifact is why we've come to this place. | |||||
Riffel: |
It is? You should have told me! | |||||
Astarion: |
That's it. I'm going to scream. | |||||
| 17 | Defeat 25 Enemies | We're almost at the entrance! Push through! | ||||
Sgt. Knox: |
All clear. You two run along now. We'll clean things up in here. | |||||
![]() Valendar: |
Seek the lunarium on the upper level. Disable the lunar crystal you find there, and Teremini's spell will falter. | |||||
Vecna: |
The dark ritual relies on a magic crystal being left undisturbed? Rookie mistake. | |||||
![]() Valendar: |
Good luck, Champions. I'm glad to have met you. The Blue Fire Wardens will remember what you did today. | |||||
Riffel: |
Bye! Have fun storming the dungeon! | |||||
| 18 | Collect 25 Bandit's Coin Pouch | It seems the local bandits were hired to defend this place. Discourage them. | ||||
| 19 | Defeat 25 Enemies | Don't let these bandits slow us down! Look for any path leading up! | ||||
| 20 | Defeat the Minotaur Skeletons | An ambush on the stairs? Good idea, poor execution. Press the attack! | ||||
Vecna: |
Minotaurs are a respectable choice but they struggle to charge on uneven terrain. | |||||
Blooshi: |
I would have gone with a giant bird zombie or something. | |||||
Vecna: |
You have so much to learn. | |||||
Blooshi: |
Good thing I have Alvina now! | |||||
Vecna: |
[Disappointed sigh] | |||||
Sgt. Knox: |
Judging by the robes and knives, we've got cultists. | |||||
| 21 | Defeat 25 Enemies | We're not slowing down! Break through their ranks! | ||||
![]() Kas: |
I see now. They used the local bandits and mindless undead on the lower level as a first wave, keeping their better pawns in reserve. | |||||
Vecna: |
Take notes, Blooshi. | |||||
| 22 | Defeat 25 Enemies | If these cultists aren't mine, then I don't care! Get rid of them! | ||||
Reya: |
These cultists seem well organized. | |||||
![]() Kas: |
They've likely been given an exact plan for intercepting intruders. | |||||
Sgt. Knox: |
Then let's confiscate those orders. If we know their plan, we can counter it. | |||||
| 23 | Collect 25 Cultist's Orders | Those cultists carry orders from Teremini. Grab them! | ||||
Reya: |
These orders are written in Draconic. I can't read this. | |||||
Astarion: |
How curious. That's not what I expected for a cult of drow with undead servants. | |||||
![]() Kas: |
I can translate. Hold them back while I study these pages. | |||||
| 24 | Defeat 25 Enemies | It seems they've sent mages against us now. Snap their staves! | ||||
![]() Kas: |
Got it. Our path leads this way through a vault and up a tower. Follow me. | |||||
Reya: |
That undead in the back looks different from all the others we've encountered. | |||||
Sgt. Knox: |
It carries a black rose in a bell jar. Riffel called Soth the Knight of the Black Rose. There must be a connection. | |||||
| 25 | Defeat the Black Rose Bearer | We need to keep moving. Lay this raging corpse to rest! | ||||
Blooshi: |
I don't get it. It was just an angry zombie holding a flower in a jar. What's the point? | |||||
Vecna: |
It's called a vanity minion. All the best villains have them. | |||||
![]() Kas: |
We're nearing the vault. Expect resistance. | |||||
Astarion: |
Unlike all the other rooms? | |||||
| 26 | Defeat 25 Enemies | More slavering ghouls, hungry for flesh. Dispatch them! | ||||
| 27 | Defeat 25 Enemies | Even more ghouls! This is ridiculous. Get them out of here! | ||||
Vecna: |
Enough with the ghouls! I want to speak with their necromancer. | |||||
Reya: |
Do you really need to keep doing this, Vecna? We don't need your commentary. | |||||
Astarion: |
I think we could benefit from his insight. Think about it. This is his bread and butter, is it not? | |||||
Blooshi: |
Evil stuff is, like, the one thing he's good at. | |||||
Reya: |
...Fine. Vecna, in your expert opinion, as an undying lord of darkness, what should we be expecting? | |||||
Vecna: |
We're dealing with an overeager amateur animator indulging in the classics. My guess? Beholder zombie in the vault. Wait and see. | |||||
![]() Kas: |
This is it. The vault. Tower access should be through there. | |||||
Reya: |
Looks like we'll need a key to get in. Keep your eyes open, everyone. | |||||
| 28 | Collect 25 Fancy Keys | There's got to be a key to this vault around here somewhere. Hold back the horde while we search. | ||||
Astarion: |
Found it. Now, let's see what's hiding behind this door, shall we? | |||||
Blooshi: |
So why is it so bad to have a lot of ghouls, anyway? They're just hungry zombies that smell extra good, right? | |||||
Vecna: |
Logistics. | |||||
Blooshi: |
Huh? | |||||
Vecna: |
Ghouls are a high-maintenance asset that introduces unnecessary operational risk. You want a cost-effective and scalable workforce, like skeletons. Ghouls fail to provide a worthwhile return on investment for the supply chain they require. | |||||
| 29 | Defeat 25 Enemies | Keep those things back while I lecture our warlock on the finer points of necromancy. | ||||
Vecna: |
...and THAT is why you always prioritize minions with a low-cost overhead! | |||||
Blooshi: |
Oh... Okay... My head hurts... | |||||
| 30 | Defeat the Beholder Zombie | There it is! The guardian of the vault! Take it out! | ||||
Vecna: |
Beholder zombie! Called it! | |||||
Reya: |
You did. Alright, I'll admit it. I'm impressed. | |||||
Blooshi: |
Nice one, Skull Guy! | |||||
Sgt. Knox: |
Never thought I'd be grateful for the company of a lich. Lead on, then. | |||||
Astarion: |
More stairs. Wonderful. Well? What's our surprise this time? | |||||
Blooshi: |
That is a LOT of birds. | |||||
Sgt. Knox: |
We must be close to the rookery. They've been set loose to waylay us! | |||||
| 31 | Defeat 25 Enemies | An unkindness of ravens! Clip their wings! | ||||
![]() Kas: |
This is the tower. The lunarium should be at the top. | |||||
Reya: |
If that crystal is truly the crux of their ritual, they will defend it with everything they have. | |||||
Astarion: |
Or whatever they have left. Let's get on with it. | |||||
| 32 | Defeat 25 Enemies | More bandits. Show them our power! | ||||
Astarion: |
These bandits are desperate. They're hardly a threat now. Why haven't they run? | |||||
Sgt. Knox: |
They were buying time! Undead archers in the rear! Shields up! | |||||
| 33 | Collect 25 Skeletal Arrows | Skeleton archers! Take their arrows! | ||||
Sgt. Knox: |
Just a few stragglers now. These bandits are nearly finished. | |||||
Reya: |
Hear me, brigands! Throw down your weapons! Flee while you can and your lives will be spared! | |||||
![]() Kas: |
That won't work. Watch their eyes. They're more afraid of something else. | |||||
| 34 | Defeat 25 Enemies | More skeletons and the last of the bandits. Drive them back! | ||||
Blooshi: |
Ooh, this room is pretty. Is that the crystal thingy over there? | |||||
![]() Kas: |
It must be. We'll need to clear out this chamber first. | |||||
Astarion: |
Who left a dog in here? Oh hells, it stood up. | |||||
Vecna: |
...Huh. Undead werewolf. That's a new one for me. I'll have to try that sometime. | |||||
| 35 | Defeat the Deathwolf | Impressive bit of necromancy, but it's in our way. Tell this mangy mutt to play dead! | ||||
Reya: |
By all that is good, what was that horror? | |||||
Sgt. Knox: |
A Blue Fire Warden, I think. Or it used to be, anyway. Suppose this would have been the others' fate had we not intervened. | |||||
Reya: |
Indeed. Let's put a stop to this evil. | |||||
| 36 | Defeat 25 Enemies | Push on to the crystal! Let nothing stop us! | ||||
Astarion: |
More cultists. You do have to admire their tenacity, at least. | |||||
Sgt. Knox: |
Most are cowards at heart. They'll turn tail and run if given the chance. Not so, for these. | |||||
Vecna: |
Pity. It's so hard to find good cultists these days. | |||||
| 37 | Defeat 25 Enemies | Clear out these cultists! But also let them know I have openings available! | ||||
Reya: |
That must be the control mechanism for the lunar crystal. Valendar said if we can disable it, Teremini's ritual will fail. Attack! | |||||
| 38 | Defeat 1 Strange Orb | Ignore the cultists and smash that thing! | ||||
Sgt. Knox: |
Just one thing left to do. We have a villain to vanquish. | |||||
Astarion: |
AND a rod piece to collect. Why am I the only one keeping us on task? | |||||
| 39 | Defeat 25 Enemies | Defeat the lunarium's last defenders! | ||||
Reya: |
Finally. The room is clear. Now, where is Teremini? | |||||
Vecna: |
She'll be right outside, surrounded by her most devoted minions. It's what I would do. | |||||
Sgt. Knox: |
He's right. Look out there. They all stand on a disk of conjured moonlight floating above the structure. | |||||
Sgt. Knox: |
Watch your footing, friends. This moonlight seems solid enough, but it's a long way down. | |||||
![]() Kas: |
That chanting mage up ahead must be our quarry. | |||||
Teremini: |
Death to all who oppose Lord Soth! And death to those pitiful wardens! You'll never stop me! | |||||
Astarion: |
Does she have any idea how cliché that sounds? | |||||
Vecna: |
What? Come on, that line is timeless! | |||||
Blooshi: |
Hey, look! A giant bird zombie! I knew that was a good idea! | |||||
| 40 | Defeat the Undead Roc | Stop the roc! And try not to slip! | ||||
Sgt. Knox: |
I see only skeletons and cultists ahead. Looks like that roc was Teremini's last trick. | |||||
Reya: |
Then we've nothing to fear. Forward, Champions! | |||||
| 41 | Defeat 25 Enemies | Bash those bones off this bridge! | ||||
| 42 | Defeat 25 Enemies | We've come too far to fall now! Fight on! | ||||
Blooshi: |
What's with this weird moonlight anyway? Shouldn't we be falling through it? | |||||
Vecna: |
Yes. That is peculiar. I'll take a look. | |||||
| 43 | Collect 25 Condensed Moonlight Samples | This moonlight is strange. Bring me some samples. | ||||
Vecna: |
This is powerful magic, above what I would expect this Teremini to be able to wield. There's something more going on here... | |||||
| 44 | Defeat 25 Enemies | The archmage lies ahead! Get these cultists out of our way! | ||||
Teremini: |
Fools. Destroying the lunar crystal is but a minor setback. I'll just make another. The ritual will resume once your bones decorate my bed chamber. | |||||
Vecna: |
Loving that energy. Listen, you have a good thing going here. Some questionable choices, but you have potential. Are you accepting feedback at this time? | |||||
Teremini: |
[Confused glare] | |||||
![]() Kas: |
Ignore him. We need that artifact. Time to die. | |||||
| 45 | Defeat the Teremini Nightsedge | Wait! I wasn't finished! Oh, fine. Fetch that rod piece, and be quick about it! | ||||
Teremini: |
Nooo! The ritual has failed! You worms! I may fall here, but my teacher will feed on your corpses! Orinix, I call upon you! Avenge me! | |||||
Vecna: |
Oh? A final act twist to reveal a secret puppetmaster pulling the strings? Nice. | |||||
Reya: |
Eyes open, everyone! We're not done yet! | |||||
| 46 | Defeat 25 Enemies | The cultists are panicking! Let's send them packing! | ||||
Sgt. Knox: |
I don't like the look of that energy gathering overhead. | |||||
Astarion: |
That's a portal to the Astral Plane. Trust me. I've seen plenty. | |||||
Reya: |
Let's be ready to intercept whatever comes out of there. Charge! | |||||
| 47 | Defeat 25 Enemies | Finish off these failed cultists! | ||||
Blooshi: |
Ahh! There's a big scary face in the sky! | |||||
![]() Orinix: |
Teremini has failed. Very well. Come forth, my children. Descend upon the world. Sow havoc and reap death. Let none survive. | |||||
![]() Kas: |
A lunar dragon? That explains why the cultists' orders were written in Draconic. | |||||
Sgt. Knox: |
Stow it! Wyrmlings are pouring out of the portal! | |||||
| 48 | Collect 25 Dragon's Teeth | Show these dragons we bite back! Break some teeth! | ||||
Vecna: |
Orinix, was it? From one dark lord to another, I applaud your efforts. I'd have done things a little differently, of course. | |||||
![]() Orinix: |
The corpse speaks. Amusing. Destroy him. | |||||
| 49 | Defeat 25 Enemies | Looks like this Orinix is in no mood to talk. Keep fighting! | ||||
![]() Orinix: |
You have interfered with my plans. For this, you shall die. I swear it by the light of Lunitari. | |||||
Reya: |
This is it, everyone! Look sharp! | |||||
| 50 | Defeat the Orinix | This wyrm is all that stands between us and a job well done! Finish it! | ||||
Reya: |
This fiendish plot is undone. The Blue Fire Wardens are safe, and the fifth rod piece is ours. Let's head back to the sanctum. | |||||
Vecna: |
All in all, not a bad dungeon. I'd have used more traps and puzzles and a more diversified portfolio of foes. Still, I respect the aesthetic and enjoyed the big reveal. I give it three and a half skulls out of five. | |||||
![]() Kas: |
I hate you. | |||||
| Previous: The Peylon Tree | Next: Isle of Serpents | |||||
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