The Wandering Emporium is one of the adventures in the campaign Baldur's Gate: Descent into Avernus.
| Call in a favor from Mahadi while trying to help Red Ruth. | |||
| Requirement(s) | Must have completed "The Lost Hollyphant" | ||
| Objective(s) | |||
| Restriction(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
Madcap Adventures Redux[]
| Call in a favor from Mahadi while Madcaps relentlessly attack! | ||||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | Madcaps spawn with each wave of enemies. If a Madcap deals damage to a Champion, another Madcap immediately bloodspawns from the far side of the screen. The bloodspawned Madcaps do not drop gold or count towards quest progress. Each time a Madcap is bloodspawned, all Champion's damage is reduced by 99% for 3 seconds. | |||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
When the Going Gets Tough[]
| Hold back indestructible stone golems with your toughest champions! | ||||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | Each wave spawns one invulnerable Stone Golem. | |||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
Bazaar Companions[]
| This article is a stub. You can help Idle Champions of the Forgotten Realms Wiki by expanding it. |
| File:Icon Bazaar Companions.png | Call in a favor from Mahadi with a shopping montage. | |||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | You may only use Champions that have the Gold Find role. 5 Wagon escorts join the formation. After every 100 areas, one of the wagons rolls away and frees up the formation slot. | |||
| Rewards(?) | Formation | File:Formation Bazaar Companions.png | ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| armor-based | 0 | 2 | Binwin, Ezmerelda, Gazrick, Grimm, Hew Maan[WL 1], Lucius, Selise[WL 2], Windfall[WL 3], Wulfgar |
| bandit | 3 | 0 | |
| beast | 12 | 0 | Imoen[WL 4], Jaheira[WL 4], Minsc[WL 4], Zorbu |
| demon | 14 | 0 | |
| devil | 11 | 4 | |
| fey | 4 | 2 | Minsc[WL 4] |
| fiend | 21 | 6 | Brother Uriah[WL 5], Ezmerelda[WL 6], Farideh[WL 7], Havilar[WL 8], Jaheira[WL 4], Reya, Turiel, Wyll |
| flying | 12 | 1 | |
| hit-based | 2 | 4 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 1], Windfall[WL 3] |
| human | 3 | 1 | Dynaheir, Ezmerelda[WL 9], Jaheira[WL 4], Kalix, Minsc[WL 4], Zorbu |
| humanoid | 8 | 1 | Dynaheir, Ezmerelda[WL 9], Jaheira[WL 4], Kalix, Minsc[WL 4], Zorbu |
| lycanthrope | 5 | 1 | |
| melee | 48 | 9 | |
| plant | 9 | 1 | |
| ranged | 2 | 1 | |
| undead | 10 | 2 | Brother Uriah[WL 5], Ezmerelda, Jaheira[WL 4], Minsc[WL 4], Nerys, Volo[WL 10], Wyll[WL 11], Zorbu |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ 1.0 1.1 Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Selise’s Aggressive stance.
- ↑ 3.0 3.1 Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ 5.0 5.1 Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Ezmerelda’s Guide to Fiends Feat.
- ↑ Only valid with Farideh’s Pact with Lorcan specialization, and all boss enemies also count as demonic Fiends for the purposes of all abilities that care about such things.
- ↑ See details about Havilar’s special mechanics.
- ↑ 9.0 9.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
- ↑ Only valid with Wyll’s The Soulless Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | Hellish Outdoors | Will-o'-Wisp | undead melee |
|
| 2 | Hellish Outdoors | Stirge, Will-o'-Wisp | beast undead melee | |
| 3 | Hellish Outdoors | Avernus Bandit | bandit human humanoid ranged | |
| 4 | Hellish Outdoors | Avernus Bandit | bandit human humanoid ranged | |
| 5 | Hellish Outdoors | Avernus Bandit x10 | bandit human humanoid melee ranged | |
| Boss | Hellish Outdoors | Cambion | boss fiend armor-based melee | |
| 6 | Hellish Outdoors | Wereboar | humanoid lycanthrope melee |
|
| 7 | Hellish Outdoors | Wereboar, Werewolf | humanoid lycanthrope melee | |
| 8 | Hellish Outdoors | Wereboar, Werewolf | humanoid lycanthrope melee | |
| 9 | Hellish Outdoors | Wereboar | humanoid lycanthrope melee | |
| 10 | Hellish Outdoors | Wereboar x10 | humanoid lycanthrope melee | |
| Boss | Hellish Outdoors | Raggadragga | boss human humanoid lycanthrope melee | |
| 11 | Hellish Outdoors | Bearded Devil | devil fiend melee |
|
| 12 | Hellish, Outdoors | Bearded Devil, Lesser Imp | devil fiend flying melee | |
| 13 | Hellish, Outdoors | Bearded Devil, Vrock | devil fiend melee | |
| 14 | Hellish, Outdoors | Bearded Devil, Vrock | devil fiend melee | |
| 15 | Hellish, Outdoors | Spined Devil x5, Vrock x5 | devil fiend flying melee | |
| Boss | Hellish, Outdoors | Lucille | boss devil fiend armor-based melee | |
| 16 | Hellish, Outdoors | Stirge | beast melee |
|
| 17 | Hellish, Outdoors | Abyssal Fly, Stirge | beast flying melee | |
| 18 | Hellish, Outdoors | Lesser Imp | devil fiend flying melee | |
| 19 | Hellish, Outdoors | Lesser Imp | devil fiend flying melee | |
| 20 | Hellish, Outdoors | Corrupted Wood Woad x10 | plant melee | |
| Boss | Hellish, Outdoors | Shambling Mound | boss plant melee | |
| 21 | Hellish Outdoors | Corrupted Wood Woad | plant melee | |
| 22 | Hellish Outdoors | Stirge | beast melee | |
| 23 | Hellish Outdoors | Corrupted Wood Woad | plant melee | |
| 24 | Hellish Outdoors | Stirge | beast melee | |
| 25 | Hellish Outdoors | Corrupted Wood Woad x2, Stirge | beast plant melee | |
| Boss | Hellish Outdoors | Dryad Spirt | boss fey undead hit-based melee | |
| 26 | Hellish Outdoors | Abyssal Chicken, Will-o'-Wisp | demon fiend undead melee | |
| 27 | Hellish Outdoors | Corrupted Wood Woad, Will-o'-Wisp | plant undead melee | |
| 28 | Hellish Outdoors | Bone Bramble Blocker, Will-o'-Wisp | undead hit-based static melee | |
| 29 | Hellish Outdoors | Corrupted Wood Woad, Will-o'-Wisp | plant undead melee | |
| 30 | Hellish Outdoors | Corrupted Wood Woad x6, Will-o'-Wisp x4 | plant undead melee | |
| Boss | Hellish Outdoors | Dryad Spirt | boss fey undead hit-based melee | |
| 31 | Hellish, Outdoors | Corrupted Wood Woad, Stirge | beast plant melee |
|
| 32 | Hellish, Outdoors | Abyssal Chicken, Will-o'-Wisp | demon fiend undead melee | |
| 33 | Hellish, Outdoors | Bone Bramble Blocker, Will-o'-Wisp | undead hit-based static melee | |
| 34 | Hellish, Outdoors | Abyssal Chicken, Will-o'-Wisp | demon fiend undead melee | |
| 35 | Hellish, Outdoors | Abyssal Chicken | demon fiend melee | |
| Boss | Hellish, Outdoors | Barbed Devil | boss devil fiend melee | |
| 36 | Hellish, Outdoors | Abyssal Chicken, Corrupted Wood Woad | demon fiend plant melee | |
| 37 | Hellish, Outdoors | Abyssal Chicken, Lesser Imp | demon devil fiend flying melee | |
| 38 | Hellish, Outdoors | Abyssal Chicken | demon fiend melee | |
| 39 | Hellish, Outdoors | Abyssal Chicken, Lesser Imp | demon devil fiend flying melee | |
| 40 | Hellish, Outdoors | Lesser Imp x9, Quasit x1 | demon devil fiend flying melee | |
| Boss | Hellish, Outdoors | White Abishai | boss devil fiend melee | |
| 41 | Hellish, Outdoors | Abyssal Chicken, Stirge | beast demon fiend melee | |
| 42 | Hellish, Outdoors | Stirge | beast melee | |
| 43 | Hellish, Outdoors | Abyssal Fly | beast flying melee | |
| 44 | Hellish, Outdoors | Abyssal Fly | beast flying melee | |
| 45 | Hellish, Outdoors | Abyssal Fly x4, Stirge x6 | beast flying melee | |
| Boss | Hellish, Outdoors | Nightmare | boss fiend hit-based melee | |
| 46 | Hellish, Outdoors | Abyssal Chicken, Madcap | demon fey fiend melee |
|
| 47 | Hellish, Outdoors | Abyssal Chicken, Madcap | demon fey fiend melee | |
| 48 | Hellish, Outdoors | Madcap | fey melee | |
| 49 | Hellish, Outdoors | Abyssal Chicken, Madcap | demon fey fiend melee | |
| 50 | Hellish, Outdoors | Abyssal Chicken x7, Spined Devil x3 | demon devil fiend flying melee | |
| Boss | Hellish, Outdoors | Greater Spined Devil | boss devil fiend hit-based flying melee |
Transcript[]
| Call in a favor from Mahadi while trying to help Red Ruth. | ||||||
| Area | Goal | Quests & Cinematics | ||||
Red Ruth: |
So... an interesting tale you tell. A long way you've come. And to have survived so long in Avernus? You Champions are most industrious. | |||||
Nayeli: |
Be that as it may, our mission doesn't leave us with a lot of time to chat. We were told by the dao Ralzala that you could help end their contract with Zariel. Is that true? | |||||
Red Ruth: |
Oh, yes! Red Ruth can do a great many things. But Red Ruth so seldom does favors for those who aren't her friends. | |||||
Arkhan: |
Not again. I sense another side quest coming up. | |||||
Red Ruth: |
You're a perceptive one, aren't you? So yes, new friends. You can start by helping me get the creatures back under control that your presence in the brambles has disturbed. Look sharp, now! | |||||
Bruenor: |
Ye heard tha hag. Let's get ta doin' what tha Champions do best! | |||||
| 1 | Defeat 25 Monsters | Even knowing that Red Ruth is the master of the Bone Brambles doesn't keep these agitated will-o'-wisps down! Time to get this evil forest quieted down again! | ||||
| 2 | Defeat 25 Monsters | As the undead wisps regroup for another assault, a pack of bloodthirsty stirges joins the fray! | ||||
Bruenor: |
Oi! Where's that shootin' comin' from? | |||||
Jarlaxle: |
There, in that clearing. It's a bandit pack! | |||||
Red Ruth: |
Where? Oh, those scoundrels again. Always looking to see if Red Ruth's back is turned, hoping to steal my magic. Threatening to eat this lot doesn't even faze them! | |||||
Minsc: |
Given type of neighborhood, perhaps is not that unique a threat? | |||||
Red Ruth: |
Fair point. The cambion who leads them will be lurking somewhere. Show them all the door, would you, friends? | |||||
Jarlaxle: |
I'm beginning to sense a theme to this friendship that I don't much like... | |||||
| 3 | Collect 25 Scrap Crossbows | Undead aren't the only threat in the brambles. Disarm these bandits before they can get the drop on you! | ||||
| 4 | Defeat 25 Monsters | The bandits fall back -- but continue to try to pin you down with ranged attacks! | ||||
| 5 | Defeat the Cambion | Another force of bandits and their cambion leader push in for close-quarters combat. Shut these brigands down! | ||||
Nayeli: |
Right. The last of the bandits has fled, and the undead are quiescent again. Now about the dao's contract. | |||||
Red Ruth: |
Indeed! Now that we're friends, we can negotiate for favors. | |||||
Bruenor: |
And all that clearin' out yer brambles weren't 'nuff o' a favor already? | |||||
Celeste: |
It's all right, Bruenor. This is how negotiations with a hag go. Red Ruth, now that we've established a mutually beneficial relationship, what do we need to do to gain your guarantee that you will successfully help Ralzala end their contract with Zariel? | |||||
Red Ruth: |
Oh, among friends such as you, I'd ask only a minor boon. I promise, Champions, to perform the ritual that will free Ralzala from service to Zariel -- if you make arrangements for my attendance at Infernal Rapture, the finest restaurant and spa in Avernus! | |||||
Minsc: |
Minsc must admit, Avernus having fine restaurant and spa was not foreseen development. | |||||
Nayeli: |
Yes, the Nine Hells are full of surprises. And where do we find this Infernal Rapture? | |||||
Red Ruth: |
Well, that'll be the challenge, won't it? It's a demiplane whose master wanders Avernus. I'm so long overdue for my bath. It's been... well, let me think... two hundred years at least. But you're industrious, Champions! I'm sure you're up to it! | |||||
Nayeli: |
Well, as quests go, arranging for a hag's bicentennial bath should prove memorable. | |||||
Bruenor: |
Ye think that Red Ruth's actually tellin' tha truth? Two hunnerd years since tha last time she washed? | |||||
Arkhan: |
I wound up downwind of her at one point. I believe it. But does Lulu know this Infernal Rapture? Or is this entire enterprise going to be a waste of time? | |||||
![]() Lulu: |
I don't... think so. The name is familiar, though. Let me think. | |||||
Jarlaxle: |
Maybe stay back while you do. We've got trouble! | |||||
| 6 | Defeat 25 Monsters | Finding Infernal Rapture has the makings of a formidable journey -- and this mob of wereboars blocking the way to your war machine won't be making it any easier for you! | ||||
| 7 | Defeat 25 Monsters | A werewolf pack joins the wereboar assault! Stand fast! | ||||
| 8 | Collect 25 Soul Coins | Your war machine is on the road again! But you'll need to collect some soul coins from these lycanthrope hitchhikers to keep going! | ||||
Minsc: |
This lycanthrope pack fights with much tenacity! We must find alpha and break control. Pack may scatter with no leader. | |||||
![]() Raggadragga: |
I can help you there, outworlder! For I am Raggadragga! | |||||
Bruenor: |
Ye again? I got distinct memories o' leavin' ye and yer Goreguts Gang in tha dust, wereboar. And tha way we left ye, ye weren't gettin' up again. | |||||
![]() Raggadragga: |
Ha! You killed the old Raggadragga, fool. I am the new Raggadragga! The face may change, but the looting and larceny stay the same! | |||||
Nayeli: |
Well, would you like to introduce us to the next would-be Raggadragga waiting in the wings? It'll be good to have an orderly transition of power when we're done with you... | |||||
| 9 | Defeat 25 Monsters | The last of the werewolves have scattered, but the new Raggadragga's wereboars seem intent on fighting to the bitter end! | ||||
![]() Raggadragga: |
Stand, you sluggards! Reform ranks! I have a date at Infernal Rapture, and I need to arrive in style! I'll have this war machine if it's the last thing I do! | |||||
Minsc: |
Minsc will suggest that is unfortunate choice of words. | |||||
Boo: |
Squeak! | |||||
![]() Lulu: |
Oh! The Wandering Emporium! Yes! I remember now! | |||||
Bruenor: |
Hold that thought, little hollyphant. And stay back! Here they come! | |||||
| 10 | Defeat the Raggadragga | The new Raggadragga makes his final play! Time for all these wereboars to get walking! | ||||
![]() Lulu: |
That's the last of them. And I remember, Champions! Infernal Rapture is controlled by a rakshasa. It's a demiplane where powerful figures from across the planes meet and dine. Part of the caravan known as the Wandering Emporium. It's all coming back now! | |||||
Celeste: |
A rakshasa? What was it that rakshasa we saved in the hellwasp nests said when he left us? | |||||
Bruenor: |
He said he was headin' off ta meet his emporium, passin' close by! And he left us owin' us a big favor... | |||||
Nayeli: |
Arranging Red Ruth's bath might be an easier process than she expected, then. Here's the token Mahadi left us with. It looks like it's time to use it. | |||||
![]() Imp: |
Thank you for summoning this servant of Mahadi. Look how keen I am to fulfill my master's wishes. I'm totally not geased at all. Oh, hello. Outworlders? How charming. | |||||
Nayeli: |
Delighted to meet you, too, fiend. We need to speak to Mahadi and arrange services for a friend at Infernal Rapture. Tell him the Champions seek the return of the favor that was done for him. He'll know what that means. | |||||
![]() Imp: |
Oh, I think you'll find Mahadi knows a great many things. So follow me, Champions! For the message is sent, and the Wandering Emporium is already on its way! | |||||
Bruenor: |
This War Machine ain't steerin' any better than it normally does. Ye still got that imp in sight, elf? | |||||
Jarlaxle: |
They're still flying a straight course ahead of us, yes. And I see something else, too... | |||||
Minsc: |
Enemies! An army of war machines approaches! | |||||
Boo: |
Squeak! | |||||
Jarlaxle: |
No, look closer. Those are merchant stalls set up on them. It's some kind of mobile infernal marketplace. | |||||
Bruenor: |
That's tha Wanderin' Emporium all ready? We only just started drivin' fer it. | |||||
Jarlaxle: |
That's Avernus's strange effect on time and distance again. There's no telling how far away anything is. But even with those other war machines closing in, we're going to have trouble before we reach them! | |||||
| 11 | Defeat 25 Monsters | The Wandering Emporium has been sighted! But a force of bearded devils means to disrupt your arrival! | ||||
![]() Mahadi: |
Champions! My friends! How good to see you again. | |||||
Nayeli: |
'Good' is an unusual word for a rakshasa to use, Mahadi. But I'll assume that we're well met until I have reason to think otherwise. | |||||
![]() Mahadi: |
I promise you, fair knight, you have nothing to fear from me, or from my servants. And, of course, whatever I can do to aid you is yours for the asking. | |||||
Bruenor: |
I tell ya true, we wouldn't say no ta bit o' respite, friend. Ye got a place ta sit in that Wanderin' Emporium o' yers? | |||||
![]() Mahadi: |
I do apologize, but I spoke too soon. The Wandering Emporium is strictly off limits to violence, you see. And... well, it appears you've brought some friends with you. No time for idling for the Champions, eh? | |||||
| 12 | Defeat 25 Monsters | Trouble has followed you to the emporium! Drive these devils back! | ||||
![]() Mahadi: |
Masterfully done! But I can see the trouble isn't finished yet. | |||||
Minsc: |
Imps are scattering! But demon vrocks have seen fight and are closing in! | |||||
Bruenor: |
Everybody close ranks. We're gonna get hit from both sides! | |||||
Jarlaxle: |
We've got bigger problems. That last assault scattered pieces of the war machine all over the place. | |||||
Bruenor: |
Pick 'em up, then, and make it quick! | |||||
![]() Mahadi: |
I'll tell you what, let me bring some refreshment out to you, and we can speak more when you're not so distracted. | |||||
| 13 | Collect 25 Pieces of Scrap | If you can't collect these bits of scrap plating from your war machine, your quest might be over! Move quickly! | ||||
| 14 | Defeat 25 Monsters | The bearded devils and the vrocks are out to destroy each other -- and you're caught in the middle! | ||||
Minsc: |
Minsc knows vrocks will fight on against superior foes -- but why are devils so persistent? Each one we finish off, another appears! | |||||
![]() Lucille: |
Because they work for me, mortal. And they know the price they will pay for failure. | |||||
Bruenor: |
Oi! That pit fiend Lucille's back! How many times do we got ta kill ye, devil? | |||||
![]() Lucille: |
Insolent outworlder. I'll pay you back for every injury and insult before this is done! | |||||
| 15 | Defeat the Lucille | The pit fiend Lucille is keen to take another run at you! Take all these fiends down! | ||||
![]() Mahadi: |
Very nicely done. Please, refresh yourselves now. And I've had my servants bring along some additional clothing and supplies that might be of use to you. Though I know little of your mission here in Avernus, I have no doubt that your road will be a long one. And I would urge you to keep... well, a lower profile than you have already. | |||||
Celeste: |
Thank you, Mahadi. And you can help us with one part of that mission. May we arrange a bath and whatever other services you think are warranted for Red Ruth, of the Bone Brambles. | |||||
![]() Mahadi: |
Ah, Red Ruth! I was wondering when I might see that industrious hag again. My friends, it shall be done. Send Red Ruth at her leisure -- and assure her that all services will be at my expense. Now good luck, Champions. Wherever fate takes you... | |||||
Bruenor: |
All right. We get back ta tha Bone Brambles. We get Red Ruth back ta Ralzala ta perform tha ritual. Then we get back on tha track o' what Lulu remembered ta find tha restin' place o' Zariel's sword. Seems like this mission's been naught but side treks since we left Elturel. | |||||
Celeste: |
That might not be for the worst, Bruenor. Mahadi spoke of the importance of keeping a low profile. And all this back and forth has hopefully kept at least some of our foes in the dark as to our intended destination. | |||||
Jarlaxle: |
That pit fiend Lucille is an exception, though I'm hoping that proves the rule. She's managed to track us down twice now. | |||||
Celeste: |
Ralzala seemed to believe they could help us with that. We'll have to hope the dao is true to their word. | |||||
| 16 | Defeat 25 Monsters | The trip back to the Bone Brambles promises to be easier than the trip out -- but these stirges are an ever-present nuisance! | ||||
| 17 | Defeat 25 Monsters | As you head into the brambles on foot, the stirges follow closely -- and swarms of abyssal flies aren't far behind! | ||||
| 18 | Collect 25 Imp Horns | A flock of lesser imps decides to make some sport with you. Taking a few souvenirs from these tiny devils might make them reconsider! | ||||
| 19 | Defeat 25 Monsters | The imps regroup for another assault. Send them on their way! | ||||
| 20 | Defeat the Shambling Mound | A corrupted shambling mound rises against you! But destroying it means getting through these wood woads first! | ||||
Red Ruth: |
Champions! Back so soon? And all of you still alive? I might be mildly disappointed. | |||||
Nayeli: |
Sorry that our ability to get a job done without being killed isn't as entertaining as you might like. Your appointment at Infernal Rapture has been made. Now about our ritual for the dao. | |||||
Red Ruth: |
Of course! But in good time, naturally. A trip to the Wandering Emporium won't take me long at all. | |||||
Nayeli: |
Wait... what? Our deal was that we would arrange your little spa trip, and that's done. | |||||
Red Ruth: |
In truth, our bargain was that you would make arrangements for my attendance. So until I attend, the bargain remains... unresolved. | |||||
Celeste: |
It's all right, Nayeli. Red Ruth, would you like us to escort you? | |||||
Red Ruth: |
What? But I'll need you all here to watch over the Bone Brambles while I'm away. I can't leave this place unprotected. Who knows what might happen? | |||||
Celeste: |
... Fine, then. But we'll be waiting. | |||||
Jarlaxle: |
'Do a deal with a hag,' they said. 'It'll be fine,' they said. | |||||
Bruenor: |
Less poutin' and more scoutin', elf. On a mission with as many setbacks as this one's dealt us, watchin' over tha Bone Brambles'll be easy as anythin'. | |||||
Jarlaxle: |
You might want to hold that thought... | |||||
| 21 | Defeat 25 Monsters | Keeping an eye on the Bone Brambles while Red Ruth is away shouldn't be too much trouble -- at least once these corrupted wood woads are dealt with! | ||||
| 22 | Defeat 25 Monsters | Driving the woads off leads to a stirge ambush! Watch out! | ||||
Walnut: |
None of this is right, even for Avernus. There's a corruption of the natural world in these wood woads. Dark magic is rising here. | |||||
Jarlaxle: |
Well, it's Red Ruth's magic if so. Making it no business of ours, yes? | |||||
Celeste: |
I have my doubts as to whether she'll see it that way. Meaning we can't take the chance on handing her a reason to go back on her bargain if she can make it seem as though we've failed her. We need to investigate further. Come on. | |||||
| 23 | Collect 25 Corrupted Bark | The corruption of the woads is spreading out from the maze at the heart of the Bone Brambles! Destroy this corrupted bark while you can! | ||||
| 24 | Defeat 25 Monsters | Each turn of the maze reveals another threat! Take these stirges down! | ||||
Jarlaxle: |
More wood woads moving in... and something else! There, coming through the brambles! | |||||
Walnut: |
It's another of the dryad spirits! I thought we'd dismissed them all. | |||||
Celeste: |
Apparently not. The corruption here runs even deeper than it first appeared. We need to break any remaining spirits' hold on the brambles if we want this dark magic to end! | |||||
| 25 | Defeat the Dryad Spirit | This dryad spirit must be put to rest! But these stirges and wood woads will fight to the death to protect their spectral master! | ||||
Walnut: |
How many more of these poor dryads do you think Red Ruth has bound here? | |||||
Nayeli: |
The feel of the corruption is already ebbing. I can sense one more spirit, in pain. I think that's the last one. | |||||
Minsc: |
Then let us seek it out and send it to its rest. Then hopefully, Bone Brambles returns to... well, natural evil state instead of unnatural evil state. | |||||
Bruenor: |
Doesn't feel like much o' a success when ye put it that way. But when there's nothin' else ta be done, ye do what ye can. Come on. | |||||
| 26 | Defeat 25 Monsters | Pushing through the maze is slow work -- and attacks by will-o'-wisps and abyssal chickens aren't making it any easier! | ||||
Nayeli: |
I can sense the corruption of undead, still stronger ahead. We need to keep moving. | |||||
Minsc: |
Is easier said than done when all is moving against us! We must break ranks of woads! Send them scattering, quickly! | |||||
| 27 | Defeat 25 Monsters | Another pack of corrupted wood woads tries to thwart your attempts to cleanse the maze. Push on! | ||||
| 28 | Defeat 1 Barricade | The way forward is blocked by a massive tree. Clear it out before these will-o'-wisps finish you! | ||||
| 29 | Defeat 25 Monsters | The end of the maze is in sight -- and these wood woads have no intention of allowing you to leave it alive! | ||||
Walnut: |
The last spirit! There! | |||||
Bruenor: |
And it's got an army o' will-o'-wisps and corrupted wood woads at its beck and call. We gotta hit 'em all hard! | |||||
| 30 | Defeat the Dryad Spirit | The last corrupted dryad spirit stands before you! Return this poor creature to its rest! | ||||
Nayeli: |
I can sense the evil of this place lessening. There, do you feel that? | |||||
Walnut: |
The dryad is at peace again. Hopefully gone on to a better place. | |||||
Minsc: |
Speaking of same metaphor, Minsc fears that we have trouble. Corrupt woads that fled fight when corrupt dryad spirit was destroyed have fled out of maze. And listen! Sounds of fighting! | |||||
Celeste: |
They're going to take out their anger on anything they can find. And Red Ruth won't be happy about it. We have to stop them! | |||||
| 31 | Defeat 25 Monsters | Exiting the maze brings you face to face with a pack of wood woads wreaking havoc -- and a flock of stirges seeking blood! | ||||
| 32 | Defeat 25 Monsters | The foes that fled the maze ahead of you have turned the outer reaches of the Bone Brambles into chaos! Get these will-o'-wisps and abyssal chickens under control! | ||||
Bruenor: |
Got them wisps on tha run, finally. Oi! Where are they goin'? | |||||
Jarlaxle: |
Through the brambles and back the way they came to get away from us. Confound this accursed place! Minsc, will these brambles burn? Give me a professional assessment. Also, anyone have a spare spell slot for meteor swarm? Anybody? | |||||
Minsc: |
No time for pleasant fantasies. Back to maze! Come! | |||||
| 33 | Defeat 1 Barricade | The will-o'-wisps have fled into the maze once more. But you'll need to clear this deadly foliage to get after them! | ||||
| 34 | Defeat 25 Monsters | You have the wisps cornered at last -- but a massive flock of abyssal chickens is on the march! | ||||
| 35 | Defeat the Barbed Devil | A barbed devil has slunk into the maze while Red Ruth is away! Take this fiend down! | ||||
Bruenor: |
Oi... is that a moment o' relative quiet comin' down at last? | |||||
Nayeli: |
I think so. In the maze, at least. Everyone, spread out and follow me back toward the entrance. If we can keep the maze clear, we can focus on whatever's outside without them doubling back behind us. | |||||
| 36 | Defeat 25 Monsters | Abyssal chickens running amok have brought forth the brambles' wood woad defenders! | ||||
| 37 | Defeat 25 Monsters | The woads fall back, but an imp pack is looking for trouble and heading your way! | ||||
| 38 | Collect 25 Roast Racks | A bunch of these abyssal chickens have roasted up nicely with all the spell fire that's been slung around in this fight. Waste not, want not! | ||||
Jarlaxle: |
I think that's the last of them. Gods, can we rest now? | |||||
Red Ruth: |
Well! Everything nice and quiet while I was away, I see? | |||||
Bruenor: |
Oh, aye, quiet as midnight. Couple o' bits o' small trouble, but nothin' we Champions couldn't handle. | |||||
Red Ruth: |
Yes, I'm sure. A good thing you're not the types to bring trouble with you... | |||||
![]() White Abishai: |
There you are! Arkhan the traitor! Long have I pursued you. | |||||
Bruenor: |
Oi! Is that...? It is! That's tha dragon fiend we fought in Elturel! And I was pretty sure we left ye fer dead. | |||||
![]() White Abishai: |
The power and life of my master flows in my veins -- and orders me to hunt down those who have fallen from Tiamat's grace! | |||||
Arkhan: |
Insolent dog! I'll kill you as many times as it takes to cleanse the stain of your blasphemy! Let me at him! Get these nuisance fiends out of my way! | |||||
| 39 | Defeat 25 Monsters | Red Ruth is back! And so are the imps! And an old enemy! And the abyssal chickens are scrambling! Get this fight under control! | ||||
Jarlaxle: |
Is it just me, or does anyone else get the strange sense that Arkhan's caught up in something he doesn't want to talk about? | |||||
Bruenor: |
Arkhan don't wanna talk about anythin' most days. Ye're gonna have ta be more specific, elf. | |||||
Nayeli: |
Arkhan gave his word to me that whatever his allegiance to Tiamat, he's here with us to focus on returning Elturel to the world. I trust him, as should you. | |||||
Jarlaxle: |
Oh, I trust him well enough. But I'm still going to wait for the other dragonborn-sized boot to drop... | |||||
| 40 | Defeat the White Abishai | A wandering quasit pack surges into the fray -- and gives this white abishai the opportunity to launch their assault! | ||||
Red Ruth: |
Well, that is an impressive combat performance. A good thing we're friends, Champions. Or I might have to kill you all just as a preventative measure. | |||||
Celeste: |
The feeling is entirely mutual, Red Ruth. Now, since our bargain is complete, let's discuss the ritual you'll perform for us. | |||||
Red Ruth: |
Indeed! I am at your service. As soon as you procure a vial of Uldrak's blood. The ritual component, that is. Which you didn't bother to ask about. | |||||
Bruenor: |
I'm tellin' ye right now, ye cacklin' hag, I'm runnin' out o' patience with all o' this! | |||||
Red Ruth: |
Fear not, dwarf! I'll extend you this courtesy. The component is all you need. I'll give your cleric the ritual now. Perform it with me or without me, as you wish. Bu as long as your dao drinks the blood of Uldrak, the contract with Zariel will end. | |||||
![]() Lulu: |
Uldrak... a name I know. A titan, who came to Avernus to slay Tiamat... and who was defeated and cursed by the dragon queen. | |||||
Red Ruth: |
The very same, hollyphant. And if you know Uldrak, I trust you know where to find him... | |||||
![]() Lulu: |
Uldrak's grave is marked by his sword and helmet. I remember... hearing of it. I know the route we'll need to take. | |||||
Bruenor: |
Then everybody onta tha war machine. And let's hope this is our last unscheduled stop fer a bit. | |||||
| 41 | Defeat 25 Monsters | With the help of Lulu, the route to Uldrak's grave is easy enough to follow. But swarms of stirges and abyssal chickens are doing their best to send you off course. | ||||
Bruenor: |
Can't barely see tha road fer all these swarmin' stirges. Can anyone spot clearer terrain ta any side? | |||||
Minsc: |
Stirges ahead. Black swarms of flies beyond. Barely any horizon to be seen. | |||||
Deekin: |
Doooooom... | |||||
Bruenor: |
Ain't nothin' ta it but keepin' straight at it, then. Everybody hang on! | |||||
| 42 | Defeat 25 Monsters | The abyssal chickens scatter quickly, but the stirges have one more fight in them! | ||||
| 43 | Collect 25 Abyssal Fly Legs | As the landscape grows more foreboding, swarms of abyssal flies settle in around you! Reducing these creatures' mobility will slow down their assault! | ||||
| 44 | Defeat 25 Monsters | As fast as you drive these flies off, more rise up against you! | ||||
Deekin: |
Boss! Flying horse coming to our rescue! Good news! | |||||
Arkhan: |
Look again, kobold. That's a nightmare on the move. We need to take it down before it reports our location back to whatever fiend it serves! | |||||
| 45 | Defeat the Nightmare | The stirges regroup for a last assault -- even as a deadly nightmare sets its sights on you! | ||||
Bruenor: |
Keepin' this war machine on course is gettin' harder tha farther we go. Blasted thing's still got a mind o' its own. | |||||
Minsc: |
If so, Minsc suspects that mind knows destination. Look there! | |||||
Jarlaxle: |
A titan's sword and a cracked helm to match. But what's that swarming across the road in front of us...? | |||||
| 46 | Defeat 25 Monsters | Your destination is at hand. But this mob of madcaps and abyssal chickens seems intent on getting in your way! | ||||
| 47 | Defeat 25 Monsters | As you leave the war machine behind you, the madcap–chicken pack is in hot pursuit! | ||||
Bruenor: |
Them abyssal chickens is scatterin' finally. Any sign o' tha titan yet? | |||||
Jarlaxle: |
I can't see anything through this crowd of madcaps. We need to clear them out! | |||||
| 48 | Collect 25 Madcap Hats | While the abyssal chickens regroup, you can cut the madcaps down to size by stealing their magic hats! | ||||
![]() Uldrak: |
Intruders... outworlders... do we recognize them? No, strangers. Are we sure? Insolent wretches come to gloat over my fall, then? Come to share in all this ruin? | |||||
Bruenor: |
Oi. That don't look like no titan ta me... | |||||
Celeste: |
Some kind of curse has transformed him -- into a spined devil! | |||||
Jarlaxle: |
I might not be quite as up on my comparative anatomy as I should be, but if he's a devil now, he's got ichor in his veins, not blood. What does that mean for our quest? | |||||
Celeste: |
It means we need to subdue him, and quickly. We'll need to figure out a way to reverse or temporary nullify the curse or all is lost! | |||||
Bruenor: |
Then we'll need ta get through tha last o' these blasted madcaps. Come on! | |||||
| 49 | Defeat 25 Monsters | The abyssal chickens renew their surge, even as the madcaps rally for a final assault! | ||||
Jarlaxle: |
Spined devils coming in! Uldrak has some friends on his side. | |||||
![]() Uldrak: |
Do your worst, mortals. Yes, show them our defiance, we will. We promise there's nothing you can do that will come close to what we've done to... ourself... wait... Arkhan! | |||||
Arkhan: |
... I feel quite certain we're not on a first-name basis, fiend. | |||||
Bruenor: |
Seems like he knows ye well 'nuff either way, Arkhan. Here he comes! | |||||
| 50 | Defeat the Spined Devil | A force of spined devils defending Uldrak make their stand! Take all these fiends down! | ||||
Celeste: |
There, hold him down. Don't let him hurt himself. | |||||
![]() Uldrak: |
Arkhan the cruel. Ask him. We will ask him, hush now! Be nice to Arkhan. Oh, please end this torture. Please... | |||||
Arkhan: |
Talk straight devil, or titan, or whatever you are. How do you know me? And what do you want? | |||||
Celeste: |
Arkhan... that vial you wear around your neck. I've often wondered. It's Tiamat's blood, isn't it? | |||||
Arkhan: |
... Yes. But I won't... I mean, I can't... | |||||
Bruenor: |
I don't know that we got any other choice, Arkhan. We need Uldrak's blood, and we ain't gettin' it unless he gets back ta his titan form. | |||||
Arkhan: |
I understand, Bruenor. But we'll have to do this another way. Friends, leave Uldrak here. I need you to follow me now. There's a place we must go. And I'll need to... explain some things as we do. | |||||
| Previous: The Lost Hollyphant | Next: Tiamat's Army | |||||
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