The Sibriex is one of the adventures in the campaign Baldur's Gate: Descent into Avernus.
Follow Bel's instructions and find the Sibriex before it's too late for Elturel. | |||
Requirements | Must have completed "Bel's Forge" | ||
Objectives | Complete Area 450 | ||
Restrictions | |||
Rewards | ×900 ×??? | Formation |
Variants[ | ]
The Archduke's Blessing[ | ]
Follow Bel's instructions while a cultist of Zariel preaches to your enemies. | ||||
Requirements | ||||
Objectives | Complete Area 500 | |||
Restrictions | A Cultist of Zariel arrives in each area to celebrate Zariel. The cultist has 4 armored hit points and deals 300% additional damage. While the Cultist of Zariel is on screen, bosses cannot be damaged. | |||
Rewards | ×1000 ×??? | Formation | ||
Patron: Mirt | Complete Area 600 | ×5.96e06 ×1.20e04 | ||
Patron: Vajra | Complete Area 625 | ×9.42e06 ×1.31e04 | ||
Patron: Strahd | Complete Area 650 | ×1.49e07 ×1.36e04 | ||
Patron: Zariel | Complete Area 675 | ×2.35e07 ×1.48e04 | ||
Patron: Elminster | Complete Area 825 | ×3.68e08 ×2.14e04 |
A Neutral Party[ | ]
Waves[ | ]
Type | Waves | Bosses | Favored By |
---|---|---|---|
armor-based | 0 | 3 | Binwin, Ezmerelda, Gazrick, Hew Maan[WL 1], Wulfgar |
bandit | 9 | 0 | |
beast | 5 | 0 | Imoen[WL 2], Jaheira[WL 2], Minsc[WL 2], Zorbu |
demon | 5 | 1 | |
devil | 23 | 3 | |
elf | 0 | 1 | |
fey | 5 | 1 | Minsc[WL 2] |
fiend | 33 | 7 | Brother Uriah[WL 3], Ezmerelda[WL 2], Havilar[WL 4], Jaheira[WL 2], Reya, Turiel, Wyll |
flying | 5 | 1 | |
hit-based | 0 | 5 | Binwin, Ezmerelda, Hew Maan[WL 1] |
human | 9 | 0 | Dynaheir, Ezmerelda[WL 2], Jaheira[WL 2], Minsc[WL 2], Zorbu |
humanoid | 9 | 0 | Dynaheir, Ezmerelda[WL 2], Jaheira[WL 2], Minsc[WL 2], Zorbu |
melee | 49 | 7 | |
monstrosity | 4 | 1 | Ezmerelda[WL 2], Imoen[WL 2], Minsc[WL 2] |
ranged | 8 | 2 | |
tiefling | 7 | 0 |
- ↑ 1.0 1.1 Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid with Book of Exalted Deeds specialization.
- ↑ See details about Havilar’s special mechanics.
Wave | Tags | Monsters | Monster Tags | Image |
---|---|---|---|---|
1 | underground hellish | Lemure | fiend devil melee | |
2 | underground hellish | Lemure | fiend devil melee | |
3 | outdoors hellish | Bearded Devil | fiend devil melee | |
4 | outdoors hellish | Stirge | beast melee | |
5 | outdoors hellish | Stirge x10 | beast melee | |
Boss | outdoors hellish | Chasme | boss fiend demon melee | |
6 | outdoors hellish | Stirge | beast melee | |
7 | outdoors hellish | Stirge | beast melee | |
8 | outdoors hellish | Hellwasp | fiend melee | |
9 | outdoors hellish | Hellwasp | fiend melee | |
10 | outdoors hellish | Hellwasp x10 | fiend melee | |
Boss | outdoors hellish | Hellwasp Queen | boss fiend flying hit-based melee | |
11 | outdoors hellish | Stirge, Avernus Bandit | beast bandit human humanoid tiefling melee | |
12 | outdoors hellish | Avernus Bandit | bandit human humanoid tiefling melee ranged | |
13 | outdoors | Avernus Bandit | bandit human humanoid ranged | |
14 | outdoors | Avernus Bandit | bandit human humanoid tiefling melee | |
15 | outdoors | Avernus Bandit x10 | bandit human humanoid tiefling melee ranged | |
Boss | outdoors | Smiler the Defiler | boss elf fey hit-based | |
16 | outdoors | Madcap | fey melee | |
17 | outdoors | Madcap | fey melee | |
18 | outdoors | Madcap | fey melee | |
19 | outdoors | Madcap | fey melee | |
20 | outdoors | Madcap x10 | fey melee | |
Boss | outdoors | Pixie Riding a Hell Hound | boss fiend hit-based melee ranged | |
21 | outdoors hellish | Lesser Imp | fiend devil flying melee | |
22 | outdoors hellish | Bearded Devil | fiend devil melee | |
23 | outdoors hellish | Merregon | fiend devil melee | |
24 | outdoors hellish | Lesser Imp, Avernus Bandit | devil fiend human humanoid flying bandit melee ranged | |
25 | outdoors hellish | Avernus Bandit x10, Chain Devil x2 | devil fiend human humanoid hit-based bandit melee ranged | |
Boss | outdoors hellish | Sibriex x3 | boss hit-based | |
26 | outdoors hellish | Avernus Bandit | bandit human humanoid ranged | |
27 | outdoors hellish | Bearded Devil, Lesser Imp | fiend devil flying melee | |
28 | outdoors hellish | Avernus Bandit | bandit human humanoid tiefling melee | |
29 | outdoors hellish | Merregon | fiend devil melee | |
30 | outdoors hellish | Merregon x8, Bearded Devil x2 | fiend devil melee | |
Boss | outdoors hellish | Arcanaloth x4 | boss fiend armor-based ranged | |
31 | outdoors hellish | Abyssal Chicken | fiend demon melee | |
32 | outdoors hellish | Abyssal Chicken | fiend demon melee | |
33 | outdoors hellish | Abyssal Chicken | fiend demon melee | |
34 | outdoors hellish | Abyssal Chicken | fiend demon melee | |
35 | outdoors hellish | Abyssal Chicken x10 | fiend demon melee | |
Boss | outdoors hellish | Bone Devil | boss fiend devil armor-based melee | |
36 | outdoors hellish | Mezzoloth, Bearded Devil | fiend devil melee | |
37 | outdoors hellish | Mezzoloth | fiend melee | |
38 | outdoors hellish | Mezzoloth, Spined Devil | fiend devil flying melee | |
39 | outdoors hellish | Spined Devil | fiend devil flying melee | |
40 | outdoors hellish | Spined Devil x10 | fiend devil flying melee | |
Boss | outdoors hellish | Zariel | boss fiend devil armor-based melee | |
41 | outdoors hellish | Lemure | fiend devil melee | |
42 | outdoors hellish | Lemure | fiend devil melee | |
43 | outdoors hellish | Lemure, Merregon | fiend devil melee | |
44 | outdoors hellish | Merregon | fiend devil melee | |
45 | outdoors hellish | Merregon x5, Bone Whelk x5 | fiend devil monstrosity melee | |
Boss | outdoors hellish | Abyssal Remorhaz | boss monstrosity melee | |
46 | outdoors hellish | Bone Whelk | monstrosity melee | |
47 | outdoors hellish | Bone Whelk, Merregon | fiend devil monstrosity melee | |
48 | outdoors hellish | Bone Whelk | monstrosity melee | |
49 | outdoors hellish | Merregon | fiend devil melee | |
50 | outdoors hellish | Merregon x10 | fiend devil melee | |
Boss | outdoors hellish | Aminzu | boss fiend devil hit-based melee |
Transcript[ | ]
The Sibriex | ||||||
---|---|---|---|---|---|---|
Follow Bel's instructions and find the Sibriex before it's too late for Elturel. | ||||||
Area | Goal | Quests & Cinematics | ||||
Nayeli: |
Your sense of drama has already grown tiring, Bel. If it's the Champions' unfettered servitude you want, I promise you won't get it. But when we first set out on this path, we were prepared to do deals with devils. So strike your bargain. Tell us what you want, and we'll tell you whether we're willing to engage with you. | |||||
Bel: |
Oh, mortal. The full list of things I want would break your small mind were I to share it with you. But for one of those things, I might deign to allow you to serve my interests. In exchange for the knowledge you seek of how to undo Elturel's fate. | |||||
Reya: |
Then speak, devil. Nayeli says it truly. Your insistence on tests and sweeping speeches is growing wearisome. Elturel is dying, day by day. We have no time to waste on your ego. | |||||
Bel: |
Oh! Your affront wounds me, mortal. So perhaps I've misjudged whether you're worthy of my assistance after all... | |||||
Bruenor: |
Oi, look sharp! Blobby devils on tha move! | |||||
1 | Defeat 25 Monsters | Bel's love of bargaining is costing you time -- and these mindless lemures seem intent on making the process even longer! | ||||
2 | Defeat 25 Monsters | Another wave of lemures pushes in even as the first falls. Finish them off! | ||||
Bruenor: |
All right, devil, let's cut through tha last o' this guff. I know tha way tha minds' o' creatures like ye work. Ye've got some task in mind that yer other servants can't handle, or they woulda handled it already. So name yer bargain and leave tha suspense ta them that's got time fer it. | |||||
Bel: |
Ah, dwarf. You have no aptitude for the fine arts of negotiation. But I confess I grow tired of you, so my bargain shall be named. Nine adamantine rods were stolen from my forge some time past. My searches for them have been unproductive. But intelligence has come to me of a creature who might know how to find them. | |||||
Celeste: |
You've been unable to find them? With all your resources, Bel? I find that difficult to believe. So shall I guess instead that you seeking these rods might draw the attention of Zariel, which you can ill afford? | |||||
Bel: |
... Guess as you like, mortal. But if you mean to learn what I know, you'll do my bidding. A sibriex has been captured by Zariel's forces. A hoarder of forbidden lore. Find and seize the creature, then learn what it knows. Its location is known to my servants, one of whom will guide you. | |||||
Arkhan: |
We'll trust no servants of yours, deceiver. I know Avernus well enough. You'll give us the location and we'll be on our way. | |||||
Bel: |
Oh, dragonborn. Still, you pretend to hear requests when I give you orders. Away with you all! | |||||
Lulu: |
Oh! We're being teleported! Hold on, everyone! | |||||
Minsc: |
Be on guard, friends! Bel has dropped us all outside forge again! And bearded devils are on the move! | |||||
Jarlaxle: |
Bel's house guards, I think. So no sign of Lucille's forces returning. Do you think we actually dealt with that pit fiend permanently the last time? | |||||
Celeste: |
I'd say yes, except for the number of times she's returned when she should have been destroyed. But either way, we should try to make haste away from here. | |||||
Balakros: |
A plan so obvious that even a mortal could have come up with it. Well done! | |||||
Bruenor: |
What tha... and who are ye meant ta be, imp? | |||||
Balakros: |
Oh, what I'm meant to be is so, so much more than I can possibly express to you. But for now, I'm your navigator. Balakros is the name. You can call me 'sir,' or 'esteemed one.' Or just nod and mumble thanks continuously. Now, where's your war machine? | |||||
Jarlaxle: |
You're literally standing in front of it. | |||||
Balakros: |
What, it's behind this junk pile? Oh. I see. Well, no time to waste. These devils have soul coins, and you're going to need juice to get where you're going. Get a move on now! | |||||
3 | Collect 25 Soul Coins | Time to hit the road again, and to collect the soul coins that will fuel your journey -- but the bearded devil guards that bear the coins want revenge for your last fight! | ||||
Balakros: |
Out of the way, dragonborn. I'll be driving this heap while I'm here. But this seat's too low. One of you, make yourself useful. Get on your hands and knees so I can employ you as a bench. | |||||
Arkhan: |
Or alternatively, perhaps stretching your neck a bit will give you a better viewpoint, you malcontented... | |||||
Celeste: |
Easy Arkhan. Let him be. This Balakros appears to have a remarkable range of personality issues. But if the imp knows the route to the sibriex, he's the driver we need. | |||||
Balakros: |
Well spoken, dragonborn. Now try adding a short, respectful bow. | |||||
Celeste: |
... I'm not a dragonborn, Balakros. Arkhan is. | |||||
Balakros: |
What? Ah, sorry, I wasn't looking closely enough. All mortals look alike to me... | |||||
4 | Defeat 25 Monsters | The bearded devils stick close as you hit the road -- and a swarm of stirges isn't going to make your departure any easier! | ||||
5 | Defeat the Chasme | A rogue chasme demon marks your war machine for attack! Hit this fiend hard! | ||||
Celeste: |
You handle the war machine well, Balakros, even through these ash clouds. Is there anything you can tell us about where we're headed? Anything we might use to help us prepare? | |||||
Balakros: |
Plenty I could tell, if I wasn't so busy keeping this mechanical offal pile on the road. But let's be honest -- none of it will make any difference. You're mortals in Avernus. You're all going to die. | |||||
Celeste: |
Well, we've held on so far. But do you at least know which of Zariel's forces have captured the sibriex...? | |||||
Balakros: |
Shush, little one. Go play strategizing somewhere else. The grown-up is busy now. | |||||
6 | Defeat 25 Monsters | Between blowing ash and swarming stirges, visibility on the route ahead is almost nothing. Clear these bloodsuckers out! | ||||
Balakros: |
Down in front, please! Your aura of smugness is blocking my view of the road. | |||||
Nayeli: |
You're quite the charmer, aren't you? I mean, for a junior devil in thrall to a fallen master. | |||||
Balakros: |
Oh! An allusion to Bel losing authority in Avernus in favor of Zariel. I've hardly heard that crack made at all since I entered my master's service. I'm so wounded. | |||||
Nayeli: |
Indeed. It must be very difficult for Bel, having all this knowledge of what goes on across Avernus... and no power to deal with it. | |||||
Balakros: |
That sounds suspiciously like an attempt at conversation. Begone, mortal. I have more important things to think about. Which means thinking about anything, really. | |||||
7 | Defeat 25 Monsters | The stirges are finally starting to thin. One more push should clear them out! | ||||
Arkhan: |
You're doing an excellent job finding every rut and hole on this route, imp. I presume you're trying to shake us all off the war machine before we even get to our destination? | |||||
Balakros: |
I don't know what it is, but every time a dragonborn gets close to me, I start to itch. Allergies, perhaps? | |||||
Arkhan: |
Your insolence grows more intolerable with every word, lackey. Watch yourself, or I'll... wait. Where are you going?! | |||||
Balakros: |
Need to do something to drown out your endless prattle. Some loud buzzing might do the trick. | |||||
Celeste: |
Watch out! We're slewing off the road. And into a hellwasp swarm! | |||||
8 | Collect 25 Hellwasp Stingers | These hellwasps will overwhelm you if you're not careful. Pulling a few of their stingers should slow them down! | ||||
Bruenor: |
Oi! We're gettin' hammered by these wasps! Somebody get that blasted imp ta steer us back on course, or get him away from them controls, and fast! | |||||
Reya: |
Balakros! Please, listen. I'm sorry for whatever argument Arkhan has with you, but there's more at stake here than anyone's pride. | |||||
Balakros: |
Ha! Mortals talking about pride. You're born, you live, you die so quickly, you don't have time to learn what true pride is. Spend a hundred mortal lifetimes in service, and then talk to me. | |||||
Reya: |
I might have only one life, but the oath I've sworn that life in service to is just as strong as any oath of yours, imp. I will save Elturel or die trying. And I won't let you stop me! | |||||
Minsc: |
What is happening? We are changing course again. Heading back for road. | |||||
Balakros: |
Well, it can't all be time for fun, can it? Everyone has a job to do... and I know what duty means. | |||||
Reya: |
... Thank you, Balakros. Thank you for understanding... | |||||
Balakros: |
Too much chatter makes it hard to steer. Run away now, little oathsworn. Let me drive in peace... | |||||
9 | Defeat 25 Monsters | Getting back on course leaves the main mass of hellwasps behind you -- but enough take up the chase to keep the fight going! | ||||
10 | Defeat the Hellwasp Queen | The noise of the hellwasp assault has drawn the queen into the fight! Watch yourselves! | ||||
Celeste: |
We're free of the hellwasps, finally. Thank you, Reya. Your getting through to the imp was well done. | |||||
Reya: |
It was nothing. It was less than nothing! None of you understand what's happening. | |||||
Bruenor: |
Oi, now. I promise ye, Reya, all o' us know what's at stake fer Elturel. If there was an easy way ta get what we need ta know, we woulda done it already. But Avernus has its own rules, and too many folks jockeyin' fer power. | |||||
Reya: |
I don't care about power, Bruenor. I don't care to celebrate getting on good terms with an imp. My city is dying. And this is all taking too much time... | |||||
11 | Defeat 25 Monsters | An opportunistic bandit pack homes in on the war machine -- and a swarm of even more opportunistic stirges is along for the ride! | ||||
Bandit: |
All right, look -- we're trying to make this easy. Drop your weapons, give us the war machine, and no one gets hurt. | |||||
Balakros: |
Will you children please take your games elsewhere? Which one of you dragonborn are in charge? | |||||
Jarlaxle: |
You can't be serious. These aren't our people! We're under attack! | |||||
Balakros: |
Ah! I understand. Thanks for clarifying. | |||||
Jarlaxle: |
So can you help us? | |||||
Balakros: |
Well, let's not go that far. | |||||
12 | Defeat 25 Monsters | Another wave of bandits tries to clamber aboard -- even as their archers try to pin you down! | ||||
Nayeli: |
Hit these brigands hard again! One more push and we'll leave them in the foul dust of this hellscape! | |||||
Jarlaxle: |
Or not. Are you seeing that? | |||||
Nayeli: |
What is... is that... foliage? A forest? | |||||
Jarlaxle: |
It looks suspiciously like it. And not a corrupt weed patch like we saw at the Bone Brambles. It's an earthly wood. Balakros, what is that? | |||||
Balakros: |
No idea. Which means we'd better have a look. | |||||
Reya: |
No! We can't stop now. Balakros, what are you doing? | |||||
Balakros: |
My duty. Bel will want to know what this place is. If I don't find out, it'll go badly for me. But cheer up, mortals! We've arrived at your destination, or near it. The sibriex should be somewhere beyond that wood. So the faster you figure out what this place is, the faster you'll get to your goal. | |||||
Celeste: |
This woodscape isn't natural. I can feel illusion magic even from here. No sense of what's causing it, though. | |||||
Bruenor: |
Well, we need ta focus on findin' that sibriex first and foremost. So whatever lookin' around we need ta do, let's make it fast. | |||||
Jarlaxle: |
You might want to send the bandits that memo. They've caught up to us! | |||||
Bandit: |
You're a determined bunch. Determined to die, that is. Is this fancy magic all yours? | |||||
Celeste: |
No, but we'd like to find out where it's coming from. Any chance you want to set aside this futile feud and work with us? The Champions are happy to let bygones be bygones. | |||||
Jarlaxle: |
Hail of arrows coming in! I'm going to call that a 'no'... | |||||
13 | Collect 25 Flowers of Avernus | The power of the illusion is anchored to these very real Avernus flowers. Picking them might help dismiss this magic! | ||||
14 | Defeat 25 Monsters | The bandit archers draw melee weapons and join their front-line companions for a final push! | ||||
Bruenor: |
One more push and these bandits'll break. Then maybe we'll have a chance ta figure out what's goin' on in these woods. | |||||
Reya: |
We didn't start this fight, and we're just as anxious to leave this place as you are to have us leave, believe me. | |||||
Celeste: |
If this is your magic, you could work with us, Smiler. Help us send these bandits on their way. | |||||
Bandit: |
No! It's these outworlders who started this fight. That's their war machine they're roaming on, and seeking conquest by their look. | |||||
Smiler: |
Oh, this feels too complicated by far. But when in doubt, keep your eyes on those who look more dangerous. Let's have at it, Champions! | |||||
15 | Defeat the Smiler the Defiler | The master of these illusory woods reveals himself at last! And he seems intent on joining the wrong side in this fight! | ||||
Bruenor: |
Right, that's tha last o' tha bandits on tha run, finally. Now what about this yokel? | |||||
Smiler: |
Oh, well done! That was a masterful fight. Clearly I'm in the presence of true heroes. Adventurers of the world! And Avernus hasn't claimed you yet... how interesting. | |||||
Celeste: |
Let's call this interest mutual, friend. Smiler, you said your name was? You're an eladrin by your look -- and a long way from the Feywild. | |||||
Smiler: |
Ah, long I dwelled in that land, to be sure. Still, I found the Feywild too tame for my heart in time. But this meeting is most fortunate! For I fear I've lost my previous companions. 'The Defilers' we called ourselves. Ah, what fun we had. But I'm quite certain joining your merry band will be more fun by far! Let's go, shall we? | |||||
Nayeli: |
What in Tyr's name...? Where does this one get such brashness? I'll lay even odds that he was behind his companions' disappearance, one way or another. | |||||
Celeste: |
I'll bet with you on that. But if he knows this territory, our search for the sibriex might go more quickly. We'll watch him, to be certain. But I think he'll stay with us for now. | |||||
16 | Defeat 25 Monsters | A pack of redcaps attracted to Smiler's illusion are intent on making trouble. Clear them out! | ||||
Smiler: |
Ah, lovely one. You fight masterfully. These troublesome fey are always prowling around. Drawn to the arboreal beauty here. May I introduce myself...? | |||||
Reya: |
I've heard your name, Smiler, and I want nothing to do with you. You're a native here, aren't you? Been wandering Avernus for long years? I can sense the evil of this place in you. | |||||
Smiler: |
Ah, now that's hardly fair. I'm merely an adventurer like yourself, seeking fame and fortune in a dark and dangerous land... | |||||
Reya: |
I'm no adventurer. So keep your mercenary bravado to yourself. And leave me alone. | |||||
17 | Defeat 25 Monsters | Madcaps join their redcap kin to make a second wave of attack! Stand fast! | ||||
18 | Collect 25 Madcap Hats | The madcaps' frenzy threatens to overwhelm you. Collecting their foul caps might disrupt their assault! | ||||
Celeste: |
These woods are quite the illusory experience, Smiler. You're clearly well practiced with your magic. | |||||
Smiler: |
Oh, it's but a trifle. A touch of the Feywild to remind me of home. But what of your search, my lovely? So many of you here, and all so focused. | |||||
Celeste: |
We're seeking a creature kidnapped by Zariel's forces, and held somewhere near here according to our intelligence. | |||||
Smiler: |
Ah. Always devils prowling around the outside of Smiler's woods. If that's who you're looking for, you won't have to look far. | |||||
Sibriex: |
Pain... so much pain... end my suffering... please... | |||||
Celeste: |
What was... did anyone else hear that? | |||||
Bruenor: |
Ain't hearin' nothin' but us all movin'. What is it? | |||||
Celeste: |
A voice. Telepathic contact. It must be the sibriex, and it's in pain... and close by! Come on! | |||||
19 | Defeat 25 Monsters | The thoughts of the tormented sibriex tell you you're close to your goal -- but these infernal fey won't leave you alone! | ||||
Smiler: |
We're close to the edge of the woods. The madcaps and redcaps are usually thick through here. | |||||
Jarlaxle: |
And they're not all we need to deal with. Look! | |||||
Nayeli: |
Is that... a pixie? Riding a hell hound? | |||||
Jarlaxle: |
It certainly looks that way. Friendly, do you think? | |||||
Pixie: |
Outworlders! So many of you! And so pretty! Your eyes will make a lovely necklace! Madcaps! Redcaps! Follow my charge! Now this is what I'm talking about!!! | |||||
Nayeli: |
I'm going to have to go with my gut on this one and say 'no'... | |||||
20 | Defeat the Pixie riding a Hell Hound | This hell-hound-riding pixie has an unnatural ability to pull the madcaps and redcaps into a coherent fighting force! Stand fast! | ||||
Bruenor: |
O' all tha fights we had in Avernus so far, that had ta be one o' tha oddest, and no mistake. Celeste, are ye still hearin' our sibriex callin' ta ya? | |||||
Sibriex: |
Pain... please, end this pain... | |||||
Celeste: |
Yes, and even closer. Just beyond the edge of the wood. Jarlaxle, can you see anything? | |||||
Jarlaxle: |
A lot of ash clouds... but also... yes, there! That's a force of merregons, clustered tightly around something. | |||||
Nayeli: |
That'll be a strike team serving Zariel. And it's a safe bet the sibriex is what they're guarding. Come on! | |||||
21 | Defeat 25 Monsters | The path to the sibriex appears well guarded. Take these lesser imps down! | ||||
Sibriex: |
Pain... helpless... help me... | |||||
Celeste: |
The sibriex is calling for aid. It knows we're here. | |||||
Gargauth: |
Dwarf... hear me. | |||||
Bruenor: |
Well, now! Got a full slate o' telepathic buzzin' goin' on. I got tha Shield o' tha Hidden Lord talkin' ta me. | |||||
Nayeli: |
What does the fiend in the shield want? And why is it speaking now? It's been silent since Elturel. | |||||
Bruenor: |
Good questions fer later, fer sure. Oi, Gargauth! Got a few things goin' on right now. So quiet down fer tha nonce, and we'll deal with ye later... | |||||
22 | Defeat 25 Monsters | A force of bearded devils attempt to stop you. Push past! | ||||
23 | Collect 25 Merregon Weapons | These merregons retain all the fighting prowess of the warriors they were spawned from. Disarming them might tip the balance of this fight! | ||||
24 | Defeat 25 Monsters | Another pack of imps throw themselves into the fray -- and the bandits you routed earlier are back for revenge! | ||||
Bruenor: |
Gotta say, this feels like a mighty big force ta be guardin' just one prisoner. | |||||
Celeste: |
Sibriexes can spend millennia amassing lore and knowledge as they wander the planes -- most of it evil beyond description. Whatever this creature knows must have significant value, or so Zariel is guessing. | |||||
Nayeli: |
Then we need to double down on this fight. We have to take these devils down before they cart the creature away -- or finish it off to spite us. | |||||
Chain Devil: |
Outworlder scum. You dare thwart Zariel's will?! | |||||
Nayeli: |
Oh, you have no idea, fiend. Everyone! If we want to get the sibriex free, we need to break those chains while we deal with these devils. | |||||
Jarlaxle: |
Watch out! Bandits pushing in from behind! | |||||
Nayeli: |
And while we deal with bandits. Is there anything else this fight wants to throw at us? | |||||
Celeste: |
Everyone needs to be careful going for the chains. That ichor the creature is dripping looks decidedly foul. | |||||
Bruenor: |
Gonna be no problem gettin' inspiration ta watch tha ground if it means not lookin' at that thing itself. Talk about a face only a mother could love. | |||||
Celeste: |
The sibriex is born of evil and chaos. So I suppose that's true enough. Everyone on your guard! | |||||
25 | Defeat the Boss | Freeing the sibriex by shattering the chains that bind it is a daunting task -- and attacks on two fronts aren't going to make it any easier! | ||||
Bruenor: |
Step quick, now. Let's get this creature out o' here. | |||||
Sibriex: |
Outworlders... freeing me. I asked... to die. And you release me? I do not understand. | |||||
Nayeli: |
It's a fun little concept called 'the enemy of my enemy.' We'll explain it in more detail when we get you to safety. Come on! | |||||
26 | Defeat 25 Monsters | Getting the sibriex ready to move gives bandit archers a chance to try to pin you down! Look sharp! | ||||
27 | Defeat 25 Monsters | Bearded devils seeking to imprison the sibriex once more hit you hard -- and order their imp servants to harry your counterattack! | ||||
Sibriex: |
Pain... afraid... they are coming again. They will bind me again... pain... pain! | |||||
Reya: |
We're being pressed too hard. We need to learn what the creature knows. If it's killed or goes mad before we clear this battlefield, we'll be lost. | |||||
Bruenor: |
I ain't quite as fatalistic as ye, Reya. But I can't argue with tha logic o' that. | |||||
Celeste: |
Sibriex, focus on me. We're here to help you. But we need information from you to help others. Nine adamantine rods were stolen from Bel's forge. Do you know where they are? | |||||
Sibriex: |
They are coming! The chains! Help me! | |||||
Celeste: |
The creature is traumatized. The chains that bound it before. Gather them up and clear them out, everyone. If they're not in sight, they won't be perceived as a threat. Hurry! | |||||
28 | Collect 25 Chain Pieces | Collecting the chains that once bound the sibriex might help it collect its scattered thoughts. Work quickly! | ||||
29 | Defeat 25 Monsters | A force of merregons has been dispatched to seize the sibriex again. Send these devils on their way! | ||||
Nayeli: |
These devils aren't giving up. We're running out of time! | |||||
Celeste: |
Sibriex, please. The adamantine rods. You might not care for the mortal lives you'll save by telling us where they are, but know that we mean to thwart Zariel's will with this information. | |||||
Sibriex: |
The master of Avernus... her forces seeking me... seeking what I know. I fly, I fall! The nine are hidden where the sky comes down... | |||||
Arcanaloth: |
That'll be enough out of you, insolent worm. You think to escape Zariel's wrath? These outworlders' interference will only make your punishment worse when you're back in my hands. | |||||
Sibriex: |
The torturer! Pain! Pain! | |||||
Bruenor: |
Tha sibriex is boltin'! Hit these fiends hard so we can get after it! Come on! | |||||
30 | Defeat the Arcanaloth | Bearded devils join the merregon assault! And this arcanaloth torturer is intent on reclaiming its prisoner once more! | ||||
Celeste: |
Does anyone see the Sibriex? | |||||
Jarlaxle: |
There's nothing to be seen through these ash clouds. The creature's gone. | |||||
Reya: |
No! This was our only chance, gone now. | |||||
Bruenor: |
Reya, it's all right. If Bel knows how ta save Elturel, it's a safe bet someone else knows, too. We just need ta keep searchin'. | |||||
Reya: |
We don't have time, Bruenor! Each new search, each detour we take, Elturel is drawn closer to the River Styx! I know the flow of time in Avernus is slowed somehow, but even with that, the city's time is almost done! | |||||
Balakros: |
Chatter, chatter, chatter. It's all you outworlders do. Get on the war machine. We've got driving to do. | |||||
Celeste: |
You think you know where the rods are hidden. Something in the sibriex's babbling meant something to you, didn't it? | |||||
Balakros: |
Well, I've been listening to you all this long. I guess mindless yammering all starts to make sense at some point. Let's go! | |||||
Arkhan: |
So are you going to share your fiendish insight into the sibriex's words with the rest of us? Or is it too lofty for you to discuss it with mere mortals? | |||||
Balakros: |
I could tell you. Or you could just look at the horizon and see where we're heading. | |||||
Celeste: |
That's the crashed flying fortress where we claimed an abyssal basilisk tooth as a test for Bel. You think the rods are there? 'I fly, I fall... the nine are hidden where the sky came down.' | |||||
Balakros: |
Might just be a guess, but it's a solid guess. Zariel's devils weren't taking the sibriex to her Bleeding Citadel, so they must have found the creature not far from where they hunkered down. | |||||
Bruenor: |
So if that's where tha sky came down, this quest might be done. | |||||
Reya: |
I'm not ready to believe that yet. Giving the rods to Bel just pays him for his information. But if he can find a way to undermine our quest even as he tells us how to save Elturel, I have no doubt he'll do it. | |||||
Celeste: |
Perhaps. But perhaps not. One thing we know of Bel is his hatred of Zariel is absolute. So as long as bringing Elturel to Avernus is a plot of Zariel's, saving the city would be sweet retribution against her. | |||||
31 | Defeat 25 Monsters | The flying fortress is ahead, and the road is clear! Well, mostly clear! Just a slight chance of fiendish poultry! | ||||
32 | Defeat 25 Monsters | As fast as you push them back, these abyssal chickens come on in even greater numbers! | ||||
33 | Collect 25 Roast Racks | The heat of the war machine's infernal engines is flash-roasting the abyssal chickens you slay! Waste not, want not! | ||||
Bruenor: |
We can't cook these abyssal birds fast 'nuff! There's no end ta them! They keep surgin'! Pushin' in! Chasin' someone...? Oi, who's that out there? | |||||
Chukka: |
Get a move on, you louts! I told you I want the Champions found! There are things unfolding around them that will shake the power structure of Avernus. And I need eyes on the inside when it happens. | |||||
Jarlaxle: |
That would be a giant crow shouting with the voice of Mad Maggie the night hag. Oh, joy. It looks like the war machine is getting onboard entertainment. | |||||
Celeste: |
Chukka! Clonk! Hurry along. Everyone, help them on board. And keep those abyssal chickens at bay! | |||||
34 | Defeat 25 Monsters | A sea of shrieking fiend-fowl surrounds you! When will it end? | ||||
Chukka: |
Well, here you are at last. So glad you could stop by. I mean, you never write, you never call, I clearly might as well just be dead to you! | |||||
Smiler: |
Ah, I never get tired of your camaraderie, Chukka. And Clonk, good to see you again too. It's been far too long. | |||||
Nayeli: |
You know Chukka and Clonk as well? I presume you've had dealings with Mad Maggie, then? | |||||
Smiler: |
Oh, you know how it as. Allies on the ground in Avernus can be thin sometimes. One takes what one can find. | |||||
Celeste: |
Well, I for one am glad you're here, Chukka, Clonk. It's good to see you both. | |||||
Jarlaxle: |
Yes, wonderful to see you. Hearing you, on the other hand... | |||||
Clonk: |
What? Permission to kill the drow? Why are you asking me? Entertain yourselves any way you like, you stupid kenku! Just find the Champions for me! | |||||
Jarlaxle: |
... Lots of abyssal chickens climbing up the back of the war machine. I think I might be useful there. I'll be a while... | |||||
35 | Defeat the Bone Devil | A bone devil attracted to the sound of this fight threatens to bring your journey to a halt. Take this boss down! | ||||
36 | Defeat 25 Monsters | Ash clouds blow in from all sides -- and a force of bearded devils and mercenary mezzoloths are attempting to take over the war machine by force! | ||||
37 | Defeat 25 Monsters | The devils scatter quickly, but the mezzoloths are more determined by far. | ||||
Bruenor: |
Seems like this road's got no endin'. That crashed flyin' fortress has been on tha horizon forever. | |||||
Balakros: |
You want to drive, dwarf? | |||||
Bruenor: |
Nah, I'm good. Just more worried about how many more devils we're gonna have ta fight off before we get there. | |||||
Nayeli: |
Better to fight them off en route than bring them with us. From what I remember seeing of the ruins, they'll be a deadly bottleneck if we get caught fighting inside. | |||||
Balakros: |
You'd be better off thinking about how many soul coins these devils are carrying. The longer we fight, the farther we can travel. And even assuming we find the rods at the fallen fortress, this trip is far from over. | |||||
38 | Collect 25 Soul Coins | A force of spined devils joins the fray -- but the soul coins they carry will aid you in your journey! | ||||
Nayeli: |
Wait... something's happening. There's an evil approaching... | |||||
Jarlaxle: |
The number of devils surrounding us, that seems like an understatement. | |||||
Lulu: |
No... oh, no... not now... | |||||
Zariel: |
Why not now, little hollyphant? What do you have to fear? | |||||
Balakros: |
Zariel! The archduke of Avernus approaches! Oh, this is bad on so many levels. | |||||
39 | Defeat 25 Monsters | Zariel is coming! And these spined devils mean to leave you kneeling before the archdevil when she stands before you! | ||||
Bruenor: |
She's gettin' closer. So much fer keepin' a low profile. But tha amount o' fightin' we been doin' across this plane, it makes sense that she woulda catched up ta us sooner or later. | |||||
Zariel: |
I do not 'catch up,' dwarf. I am this realm, and it is me. I have traced your bumbling footsteps since your arrival in Avernus. I have watched your futile questing. | |||||
Nayeli: |
Brave talk, devil. But if you knew our goal, why didn't you try to stop us earlier? Or did you only realize too late that we're going to succeed? | |||||
Reya: |
Elturel and its people will be saved, fiend! Your plots will end! | |||||
Zariel: |
Oh, child. You have no idea what you say. You have no idea who you face. But you will learn... | |||||
Bruenor: |
Balakros! Full speed, ye imp! Get us out o' here! | |||||
Celeste: |
Zariel's on top of us! We can't outrun her. We need to fight! | |||||
Lulu: |
Oh, no... Zariel please, no... | |||||
Bruenor: |
We ain't ready! A battle like this, we gotta prepare fer! | |||||
Nayeli: |
There's no time. We make our stand here! For Elturel! | |||||
Zariel: |
Fools. You fight for Elturel? You might as well seek to capture the wind. Elturel is gone. Feel it slip through your fingers. There is nothing here for you. | |||||
Reya: |
Lies! I feel the city! My oath remains, and where it remains, I stand! And I will die to defy you and your betrayal! | |||||
Zariel: |
Such brave words. But I've heard them before, by those who betrayed me. When I claim your soul, Hellrider, you'll be in good company... | |||||
40 | Defeat the Zariel | This isn't a fight you looked for -- but fate has other plans for you! Zariel must fall! | ||||
Reya: |
Stand! Stand fast, Champions! We are not beaten yet! | |||||
Bruenor: |
Can't believe we're makin' a stand o' this fight, but we is! Everybody reform tha line! Watch fer this devil's next move. | |||||
Zariel: |
Impossible. You defy me. No one defies me! | |||||
Nayeli: |
No one who fears you, perhaps. No one who acknowledges your power. But with the Champions, you're facing something else. Perhaps for the first time. | |||||
Zariel: |
You will pay for your insolence. I warn you, Champions. You are in my way, and I will crush you like the insects you are. Leave Elturel to me. Leave this realm. Or the suffering I inflict for your treachery will not end with you. Begone! | |||||
Bruenor: |
Oi, where'd she go? | |||||
Celeste: |
Plane shifted away. Zariel has fled. We did it. We held our own. Not a victory, but it's enough for now. | |||||
Bruenor: |
Then we need ta take advantage o' it. Balakros, get us in close ta tha fortress. Then let's do what we came ta do. | |||||
Celeste: |
Lulu, are you all right? | |||||
Lulu: |
Yes, Celeste. It's just... seeing Zariel that way. So terrible. So many memories... | |||||
Jarlaxle: |
It looks like the worst of the devil forces scattered when Zariel fled. Hopefully we've bought some time before they return. | |||||
Nayeli: |
Time or not, we've got a fight on our hands to get inside the fortress. | |||||
Bruenor: |
No time like tha present ta get started, then. Come on! | |||||
41 | Defeat 25 Monsters | The wrecked flying fortress is crawling with lemures. Clear these devil minions out! | ||||
42 | Defeat 25 Monsters | Another wave of lemures lurches in to attack even as the first falls! | ||||
Nayeli: |
Devils inbound! Merregons! Watch yourselves! | |||||
Bruenor: |
Oi, what's with them red buttons scattered all about? | |||||
Celeste: |
Some part of the flying fortress's controls, perhaps? And the devils seem a little too keen to experiment with them. Everyone with me, quickly! | |||||
43 | Collect 25 Red Buttons | This wave of merregons seems intent on figuring out what unknown magic the buttons might unleash. Don't give them the chance! | ||||
44 | Defeat 25 Monsters | Thwarted in their attempt to create chaos, the merregons redouble their assault! | ||||
Jarlaxle: |
Eyes all around! I'm hearing the pitter-patter of not-so-tiny feet. | |||||
Bruenor: |
Oi! 'Tis that remorhaz whose overbite we corrected last time we was here! And it don't look too happy! | |||||
45 | Defeat the Abyssal Remorhaz | The abyssal remorhaz you bested before has healed up -- and seems keen on revenge as it sends a pack of bone whelks to join the merregons in softening you up! | ||||
46 | Defeat 25 Monsters | More bone whelks pour forth from the fallen fortress. Take these monstrosities down! | ||||
Minsc: |
Bone whelks are everywhere slithering. Fallen fortress must be protected site for them. | |||||
Celeste: |
And a prime breeding ground judging by their numbers. But wait... is that someone on the far side of the fight? | |||||
Jarlaxle: |
Not one of ours. It's a lone devil, driving the whelks toward us. | |||||
Thavius Kreeg: |
Go! Roll over them, you foul slugs. Loathsome bandits. This place is mine, now. You hear me? | |||||
Nayeli: |
That's an amnizu. But that voice... I know that voice. | |||||
Reya: |
Not as well as I do... | |||||
Bruenor: |
Oi, Reya! What's she doin'? | |||||
Nayeli: |
Trying to take on a wave of bone whelks singlehandedly by the look of it. Come on! | |||||
Celeste: |
Reya! Slow down! The merregons are on the move again. You need to stay with us. | |||||
Reya: |
No! I need to reach the traitor. It's him! It's Thavius Kreeg! | |||||
Bruenor: |
Oi. Is this a strange place ta find that overseer? And why's he not lookin' so good? And ain't he actually dead? | |||||
Nayeli: |
Of course... his bargain with Zariel brought him here! By killing him in Baldur's Gate, we sent his soul to its final fate. Zariel's pawn. | |||||
Reya: |
And as a devil, if he's killed now in the Nine Hells, we end his traitorous existence for good! | |||||
Thavius Kreeg: |
Who...? No! A Hellrider... and the Champions! My merregons, protect me! | |||||
47 | Defeat 25 Monsters | The amnizu devil that is Thavius Kreeg is within your grasp! But the merregons renew their assault to throw the battle into chaos! | ||||
48 | Collect 25 Bones | Tearing the bones from these bone whelks will weaken their defenses. Finish them off! | ||||
49 | Defeat 25 Monsters | With the last of the bone whelks fallen, the merregons renew their assault! | ||||
Reya: |
No force in any of the Nine Hells can protect you now, Kreeg! For Elturel! For all your victims! Your time is done! | |||||
Thavius Kreeg: |
Insolent whelp! This is all your fault. I should be enjoying power in Baldur's Gate, but you meddling Champions had to kill me! You ruined my plans! You ruined everything! | |||||
Bruenor: |
Don't know about that. Looks ta me like we left one loose end that deserves ta get tied off right quick. Champions! Take this traitor devil down! | |||||
50 | Defeat the Devil Thavius Kreeg | Kreeg plans to use the merregon assault to cut you down. Don't let this deceiver get away! | ||||
Arkhan: |
Easy, Hellrider. Kreeg is dead, for good this time. | |||||
Reya: |
I can only kill him once... it's not fair... | |||||
Arkhan: |
The course of betrayal seldom is. Trust me. I know. | |||||
Nayeli: |
The merregons are scattering. If Zariel doesn't already know that her puppet has been destroyed, she will soon. | |||||
Bruenor: |
I'm bettin' on 'already.' Seems like that archdevil's been watchin' us even longer than we knew. | |||||
Celeste: |
Indeed. But she's perceived us as a threat only now. I trust that means we're on the right track -- and that the goal of saving Elturel is still within reach. | |||||
Bruenor: |
Time ta find tha fortress entrance, then. We got some rods ta find -- and a deal with a devil ta seal. | |||||
Previous: Bel's Forge | Next: Wrecked Flying Fortress |
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