The Sanctum of the Sword is one of the adventures in the campaign: A Grand Tour of the Sword Coast.
| Fight your way across Tovag to recover the Sword of Kas as the dread domain tries to stop you! | |||
| Requirement(s) | Must have completed "The Castle of a Thousand Vecnas" | ||
| Objective(s) | |||
| Restriction(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
Kas the Bloody Handed[]
| Fight your way across Tovag to recover the Sword of Kas with its owner! | ||||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | 1-2 Relentless Undead spawn with each wave. When they are defeated they come back to life after 5 seconds. Undead creatures are Kas' Favored Foe and take 100% extra damage from all attacks. | |||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
Find a Wooden Stake[]
| Fight your way across Tovag to recover the Sword of Kas as vampires try to stop you! | ||||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | Only Champions with Melee base attacks can deal damage. | |||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| dummy_value | 0 | 0 | Warning - «dummy_value» should be replaced with a valid monster-type! (click this link for more info) Check the below list of supported monster-types[WL 1] |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ List of supported monster-types:
aarakocra ; aberration ; apparition ; armor-based ; astral elf ; bandit ; beast ; boss ; buffwolf ; bullywug ; celestial ; construct ; cultist ; darkling ; demon ; derro ; devil ; dinosaur ; dragon ; drow ; dwarf ; elemental ; elf ; fey ; fiend ; flying ; genasi ; giant ; giff ; gith ; githyanki ; glitch ; gnoll ; gnome ; goblin ; goblinoid ; grimlock ; grung ; hag ; half-elf ; half-orc ; halfling ; harengon ; hit-based ; hobgoblin ; human ; humanoid ; item ; kenku ; kobold ; kuo-toa ; lizardfolk ; lycanthrope ; melee ; mind flayer ; modron ; mongrelfolk ; monstrosity ; ogre ; ooze ; orc ; planescape ; plant ; quaggoth ; ranged ; red wizard ; relentless ; saurial ; seaspawn ; shadar-kai ; spawner ; stacked ; static ; summoner ; tabaxi ; tiefling ; troll ; undead ; uthgardt ; vampire ; vecna cultist ; warforged ; winter ; xanathar ; yuan-ti ; zhentarim(some others may be added in the future).
Copy the line with "dummy" as many times as required and replace the "dummy" type with the required one and fill the table with the right number of waves with monsters/bosses of the specified type.
Once done for all the monster-types present in the current adventure, remove the needless "dummy" line.
Transcript[]
| Fight your way across Tovag to recover the Sword of Kas as the dread domain tries to stop you! | ||||||
| Area | Goal | Quests & Cinematics | ||||
![]() Kas: |
Blast! Aristomache's gotten away. That treacherous death knight -- she will regret siding with my enemy. Regret it for as long as I can draw it out. | |||||
Hitch: |
Hmm...You know I take back what I said before. I don't think she's siding with Vecna -- Vecna's not even here. I don't think he knows this place exists. He couldn't pick Aristomache out of a line-up. She's just turning on you. | |||||
![]() Kas: |
Of course he knows! He plots to...Wait...No that's not right. | |||||
Ulkoria: |
Are you having trouble remembering what we talked about, there? You're trapped here, in a dread domain, preparing for a war with Vecna that isn't going to happen. | |||||
Blooshi: |
But on the bright side, you've got like a whole domain to be evil overlord of! | |||||
![]() Kas: |
I don't want that. I don't want any of this. I only want Vecna's destruction! And I will cut through Aristomache's allies to reach it! | |||||
| 1 | Defeat 25 Enemies | These fighters have chosen the side of Aristomache! Fight back! | ||||
Xerophon: |
If we're going to defeat Vecna, we need that hand back. And we need your sword -- according to Zariel that's the only weapon that can destroy the Hand and Eye of Vecna. | |||||
![]() Kas: |
Yes...I put it somewhere safe. The Sanctum of the Sword. I...I'm sure I had very good reasons for doing that. | |||||
![]() Book of Tarchamus: |
Legend says the sword influenced you to thwart Vecna. Perhaps the dread domain's architects made certain it couldn't talk you out of your plans for war. | |||||
Reya: |
Whatever has separated you from your weapon, we'll find it again -- and then we shall defeat Vecna. | |||||
Blooshi: |
How far away is this Sanctum of the Sword? Do I need to change my shoes? | |||||
![]() Kas: |
It isn't far. | |||||
![]() Book of Tarchamus: |
Xerophon? A word. | |||||
Xerophon: |
What is it? | |||||
![]() Book of Tarchamus: |
A dread domain is a prison for its darklord. I'm admittedly impressed you've managed to break Kas free of his obsession, but don't underestimate the power of Tovag itself. Kas might say the sword is near but the domain might expand to make it far. He might forget where it is. You cannot rest. | |||||
Xerophon: |
That...was surprisingly helpful. Thank you, book. | |||||
| 2 | Defeat 25 Enemies | More soldiers try to force you back into the throne room! Hold your ground! | ||||
![]() Kas: |
Stand down, you traitors. | |||||
Ulkoria: |
Yeah, they're not listening to you. | |||||
![]() Kas: |
More fool them. | |||||
| 3 | Collect 25 Swords | These soldiers won't stop their assault! Take their swords and shut them down! | ||||
| 4 | Defeat 25 Enemies | More vampires and soldiers block your way! Cut a path through them! | ||||
| 5 | Defeat the Revenant | The revenant makes a stand at the castle gates -- the only way out is through Kas's former officer! | ||||
Reya: |
Kas? What are you looking at? | |||||
![]() Kas: |
I have not left this castle in longer than I can remember. You are right -- I was trapped in a prison of my own obsessions and fears. I cannot wait to leave this castle. And yet...it has been my home. A part of me will miss it. A part of me already misses it. | |||||
Ulkoria: |
Well, once we deal with Vecna if you want to come back here and stew about him, I'm sure it will be waiting for you. Let's get a move on. | |||||
Xerophon: |
All right. Which way to the Sanctum of the Sword? | |||||
![]() Kas: |
Oh. We can't get the sword yet. | |||||
![]() Book of Tarchamus: |
Told you. | |||||
Reya: |
We need the sword. | |||||
![]() Kas: |
Yes, yes, but...the scabbard. The Scabbard of Kas. We need to find that first. Otherwise how am I supposed to carry my sword? In my hand? Like a peasant? | |||||
Blooshi: |
Aren't you carrying your sword like a peasant right now? It's kind of handy for fighting those skeletons. | |||||
| 6 | Defeat 25 Enemies | Skeletons march out of the forest to attack! Take them out! | ||||
| 7 | Defeat 25 Enemies | The howling of wolves and the clatter of skeletons surround you! Fight back! | ||||
Ulkoria: |
This is taking a lot longer than we planned for. We're through all those roots we gathered, and I don't see this sanctum showing itself. | |||||
Xerophon: |
We should be fine. We're on the right track. We have Kas. | |||||
Ulkoria: |
And I'm not keen on dealing with you the next time you get hungry! Let's stock up on those berries. | |||||
| 8 | Collect 25 Berries | Your supplies are low and you're getting hungry! Pick some berries! | ||||
Hitch: |
So what's the deal with this scabbard? Is it also magical? | |||||
![]() Kas: |
Of course. A magical scabbard for a magical sword. | |||||
Hitch: |
What's it do? | |||||
![]() Kas: |
...Are you suggesting I'm a liar? | |||||
Hitch: |
No! Just making conversation! I'm on your side! Unlike those former soldiers of yours! | |||||
| 9 | Defeat 25 Enemies | More of Kas's forces press you! They're not listening to Kas! | ||||
![]() Kas Ranger: |
My lord? What are you doing? | |||||
![]() Kas: |
Aristomache has betrayed us. She has sided with Vecna and taken on a powerful artifact given to her by him. We must root out the betrayer. | |||||
Xerophon: |
Wait, Kas, that's not right. She's betrayed you, but she stole the hand from us, remember? Vecna hasn't contacted her -- he can't. | |||||
![]() Kas: |
...Right. The dread domain. | |||||
![]() Kas Ranger: |
My lord, you should return to the castle. Aristomache is your loyal subject, I'm sure of it. Whatever misunderstanding this is, it can be solved. Meanwhile, these strangers are clearly distracting us from our glorious plans. | |||||
![]() Kas: |
No YOU should get out of my WAY! | |||||
| 10 | Defeat the Kas Ranger | A fearsome ranger blocks your path with a dire warning! Show him what he should be worried about! | ||||
Xerophon: |
Have your soldiers always been so loyal to Aristomache? | |||||
![]() Kas: |
No. My legions were once mine alone to command, as loyal as hounds. When I said 'raze that village,' they did not hesitate. When I said 'torture these enemies,' the knives were already sharp! When I said 'erect a monument to my victory built of their skulls,' it was done within a day. | |||||
Hitch: |
Uhhhhh... | |||||
| 11 | Defeat 25 Enemies | Deeper into the forest, more soldiers appear! Don't let them stop you! | ||||
Reya: |
You're...you're a villain. | |||||
![]() Kas: |
That seems strong. I DID destroy Vecna! | |||||
Blooshi: |
I mean, it's more like you inconvenienced him? But I get what you're saying. All those years of wreaking havoc, causing destruction, hurting people -- it balances out because you killed a guy who was worse! | |||||
![]() Kas: |
He really was the most infuriating boss. | |||||
Blooshi: |
...Wait. You WORKED for Vecna? Was it amazing? What's he like in private? | |||||
Reya: |
You WORKED for VECNA? | |||||
| 12 | Defeat 25 Enemies | All of Kas's forces seem to have aligned with Aristomache -- battle your way to the scabbard! | ||||
![]() Kas: |
Yes, of course I worked for Vecna. That's why I was close enough to slay him. I was his most trusted lieutenant. That's why they call me 'Kas the Betrayer.' You can't betray someone who didn't trust you. That's implicit in the word. | |||||
Reya: |
...Are we sure this is what Zariel wanted from us? | |||||
Ulkoria: |
We're not going to defeat Vecna without him...or at least without his sword. | |||||
Xerophon: |
People can change! We're giving Kas a chance. Which way to the scabbard, Kas? | |||||
![]() Kas: |
It's this way. Not far -- Wait! What's this? | |||||
Hitch: |
Blockade! Watch out for those archers! | |||||
| 13 | Defeat 1 Blockade | They've blocked the path, trying to keep you from your mission! Break through! | ||||
![]() Barnabas: |
Well met again Champions! | |||||
Reya: |
Barnabas! You need to get back to the village. It's not safe out here. Aristomache -- | |||||
![]() Barnabas: |
Aristomache is doing her part! We all want Tovag to be great and Vecna to be destroyed in the coming war. Don't we, Lord Kas? | |||||
![]() Kas: |
Circumstances have changed. We need to get to my scabbard. | |||||
![]() Barnabas: |
Get back in the castle, Kas. | |||||
| 14 | Defeat 25 Enemies | The fearsome forces of Tovag are arrayed against you! Form up! | ||||
![]() Kas: |
...How dare you speak to me like that! Who is your commanding officer? | |||||
![]() Barnabas: |
You don't want to speak to my, ah, 'commanding officer.' They don't like being interrupted. | |||||
Xerophon: |
Barnabas? What's going on? Are you all right? | |||||
![]() Barnabas: |
I'll be all right when everything's back in order. Kas returns to his seat of power, the only place he can hope to be ready for Vecna. The war preparation continues. The rest of you join...or die. | |||||
| 15 | Defeat the Barnabas | Barnabas? He seemed so nice! Up until this part where he started trying to kill you. | ||||
Blooshi: |
Uhhhh...I don't think that was Barnabas. | |||||
![]() Book of Tarchamus: |
I told you. The dread domain will try to keep Kas within it. If he leaves, it will all break down. | |||||
Xerophon: |
Then it's all the more important we keep moving. We need to get out of here. | |||||
| 16 | Defeat 25 Enemies | More skeleton warriors rush at you from the forest! Knock them back! | ||||
Ulkoria: |
Are we anywhere near this scabbard of yours? | |||||
![]() Kas: |
I...Yes. I think so. There should be a canyon near here. In the heart of the canyon there is a spring. At the bottom of the spring is my scabbard. | |||||
Hitch: |
Is the bottom of a pool the best place to keep a magical scabbard? | |||||
![]() Kas: |
It...It must be. Why would I have stored it anywhere but the best place? Come along. We need to hurry. | |||||
| 17 | Defeat 25 Enemies | The animals of the forest turn against you as the dread domain tries to stop your progress! Fight back! | ||||
Xerophon: |
How deep is this canyon? | |||||
![]() Kas: |
The deepest. It cuts straight to the heart of Tovag and is filled with murderous beasts. | |||||
Blooshi: |
Murderous like a leucrotta or murderous like a charging deer? | |||||
![]() Kas: |
All of them, I'm sure. | |||||
Xerophon: |
If the canyon is so deep, we'll need ropes to get down. Those vines will work. | |||||
| 18 | Collect 25 Vines | These vines might come in handy as you...scale the canyon walls to reach the scabbard? | ||||
| 19 | Defeat 25 Enemies | More fighters appear! Take them down! | ||||
Blooshi: |
How will we know your scabbard when we see it? It wasn't in any of the paintings. | |||||
![]() Kas: |
That's...artistic license. | |||||
Blooshi: |
What? Is it hard to draw or something? | |||||
![]() Kas: |
Maybe... | |||||
Blooshi: |
Do you not remember what your scabbard looks like? Kas? Why are you making that face? | |||||
Hitch: |
I remember what his flamethrower looks like! What's that thing doing here? It's going to burn the whole forest down! | |||||
| 20 | Defeat the Flamethrower | A flamethrower in a forest! This is dangerous! Snuff it out! | ||||
Xerophon: |
The forest is on fire! We need to get to that canyon quickly! Come on! | |||||
| 21 | Defeat 25 Enemies | The fire is raging! Fight past the soldiers and wolves to escape! | ||||
![]() Kas: |
This reminds me of several campaigns I led into perilous forests of Oerth. Well. They're more perilous wastelands now. | |||||
Reya: |
XEROPHON. | |||||
Xerophon: |
And you regret that, don't you? A lot of meaningless destruction in service to a horrible person like Vecna. | |||||
![]() Kas: |
I mean, you're not wrong. Mostly I liked that it wasn't boring. | |||||
Xerophon: |
There's a lot of good things you can do that aren't boring! | |||||
Ulkoria: |
Like finding this stupid scabbard! It's getting too hot to stand around having philosophical conversations, AND we're still being attacked! Where is the spring in the canyon, Kas? | |||||
| 22 | Defeat 25 Enemies | If you find the canyon of the scabbard, maybe you can escape the fire! Fight your way to the path! | ||||
Ulkoria: |
Kas? We need directions. Now. | |||||
![]() Kas: |
I... | |||||
Ulkoria: |
What? | |||||
![]() Kas: |
I suddenly realize...I've never worn a scabbard. I think...I think some entity is playing tricks with my memory. There is no spring. There is no canyon. There is no scabbard. I've led you on a fool's errand. | |||||
![]() Rachana: |
And that's why you should get back in the castle Kas. | |||||
Xerophon: |
Rachana? Why are you blocking the path? | |||||
| 23 | Defeat 1 Burning Debris | This burning debris blocks your way! Clear it or you'll have to turn back! | ||||
| 24 | Defeat 25 Enemies | If there is no canyon, that means the only way to safety is to escape the forest! Fight through these soldiers! | ||||
![]() Rachana: |
You don't want to go this way. Turn around. I have more designs for you back in the castle. | |||||
Blooshi: |
What? Of course we want to go this way! Have you noticed the whole squelching forest is on fire? | |||||
![]() Rachana: |
And the castle is behind you. The castle's where it's safe. | |||||
![]() Kas: |
You don't give orders to me! How did you evade my armies? Are you working with Aristomache to assassinate me? | |||||
![]() Rachana: |
Come on, Kas. Don't make this hard. Get back in the castle. | |||||
| 25 | Defeat the Rachana | Rachana? What is she doing with that fire? | ||||
![]() Kas: |
We must assume everyone we meet has been corrupted by Aristomache. Attack first and if we need to raise them as zombies later, I will make it happen. | |||||
Reya: |
XEROPHON. | |||||
Xerophon: |
Reya, just...Give me a moment with him. | |||||
![]() Book of Tarchamus: |
You shouldn't fret too much about the inhabitants of Tovag. If you can break Kas free of this place, it will likely collapse without him, destroying them all. So their deaths are really a 'when' situation not an 'if' situation. | |||||
Hitch: |
This feels like information we should have been given much earlier. | |||||
| 26 | Defeat 25 Enemies | The path is growing steeper, but those goats and soldiers are on sure footing! Knock them back! | ||||
Reya: |
We can't leave all these people to be destroyed when the domain collapses! | |||||
Ulkoria: |
Keep in mind, we need to get OURSELVES out before anything collapses. Seems like it shouldn't be too hard to take some passengers. | |||||
Xerophon: |
So long as we're sure they're the right passengers. I'm not convinced that WAS Rachana. It might be the dread domain toying with us. | |||||
Blooshi: |
Well, I'm pretty sure these ogres are ogres! Let's get rid of them! | |||||
| 27 | Defeat 25 Enemies | Ogres clamber out of their caves, bearing battering rams among the mountain goats! Push back! | ||||
| 28 | Collect 25 Mountain Rocks | Those rocks hurt! Grab them before the ogres do! | ||||
Hitch: |
How are we supposed to know if a person is themselves but Aristomache's gotten to them, versus a projection of the dread domain? | |||||
Ulkoria: |
If they're trying to kill us that seems like a good sign. | |||||
Blooshi: |
Where are we going now? We don't need the scabbard so what's next? | |||||
![]() Kas: |
Let me think... | |||||
Reya: |
Think quickly! We're being surrounded. | |||||
| 29 | Defeat 25 Enemies | More enemies pummel you as you wind your way around the mountain! Fight back! | ||||
| 30 | Defeat the Troll | A troll comes roaring around the bend in the road, ready to tear you apart! | ||||
![]() Kas: |
The Sanctum of the Sword is...in the mountains. In a cave. A cave that's locked behind a gate. We need the key. | |||||
Hitch: |
Mmm, do we? | |||||
![]() Kas: |
It's a magical lock. It will require a magical key. But the key is hidden nearby. We don't need to travel far to find it. Come -- this way. | |||||
| 31 | Defeat 25 Enemies | More goats and soldiers arrive in the clearing, ready to put a stop to your quest! | ||||
Xerophon: |
Kas, if you come with us...you need to make some changes. | |||||
![]() Kas: |
What sort of changes? | |||||
Xerophon: |
Well, we certainly take all sorts with the Champions -- | |||||
![]() Kas: |
Who says I am joining your adventuring party? | |||||
Xerophon: |
Oh! Well...most people want to. | |||||
![]() Kas: |
I am Kas the Bloody-Handed. Kas the Destroyer. I work alone...or I have since I defeated Vecna. We are allied for the moment, but don't seek to bind me. | |||||
| 32 | Defeat 25 Enemies | These soldiers once served Kas, but now they'll do anything to stop him! Fight back! | ||||
Blooshi: |
Pondscum! Another barrier! | |||||
Hitch: |
They do NOT want us getting to your sword. | |||||
![]() Kas Wizard: |
There's nothing for you this way. | |||||
![]() Kas: |
Wrong -- your death lies along this path. | |||||
![]() Kas Wizard: |
...Get back in the castle, Kas. | |||||
Blooshi: |
Ooh, I think this is another one we don't want to take with us. | |||||
| 33 | Defeat 1 Cliffside Debris | The way is blocked once again! Everyone is trying to force you back to the castle! | ||||
Reya: |
Are you all right Lord Kas? | |||||
![]() Kas: |
I...yes. Thank you. | |||||
| 34 | Defeat 25 Enemies | Wizards and soldiers march against you! You need to get free! | ||||
![]() Kas Wizard: |
Kas. It doesn't have to be like this. Just go back to the castle and all will be forgotten. Literally. You won't remember any of this. I'll take care of these adventurers. | |||||
Reya: |
Not if these adventurers take care of you first! | |||||
| 35 | Defeat the Kas Wizard | Kas's wizard wants to send you straight back to the castle! Hold your ground! | ||||
![]() Kas: |
Something is very strange...Even if Aristomache had swayed these fighters to her side, they wouldn't be so foolish as to speak to me this way... | |||||
![]() Book of Tarchamus: |
One more in the column for 'projections of the dread domain replacing your loved ones.' I'll refrain from saying I told you so. | |||||
![]() Kas: |
The Sanctum of the Sword is just down this path. | |||||
Hitch: |
Are you SURE? | |||||
Blooshi: |
Like, really sure? | |||||
![]() Kas: |
Of course I'm sure! I am Kas the Destroyer! | |||||
Blooshi: |
You're also Kas the Oops!-I-Don't-Have-a-Scabbard. Remember when we had to save you from a forest fire because you thought there was a scabbard in the middle of it? | |||||
Xerophon: |
Heads up, everyone! We've got company! | |||||
| 36 | Defeat 25 Enemies | You're nearing the Sanctum of the Sword...Hopefully. Fight through these enemies! | ||||
Hitch: |
I'm just saying, your memory isn't infallible. | |||||
Blooshi: |
Also you are extremely cool...but you can't fight an army. Or a forest fire. Not by yourself. | |||||
Xerophon: |
If you joined the Champions...You wouldn't have to. | |||||
![]() Kas: |
And then you would chastise me for every village I razed! Enough! The sword is this way and I will prove it! | |||||
| 37 | Defeat 25 Enemies | More soldiers fill the path, swords ready! Show them what they're up against! | ||||
| 38 | Collect 25 Grappling Hooks | If you're going to keep climbing, some climbing gear will help! Get those grappling hooks! | ||||
![]() Book of Tarchamus: |
I know something they don't know. | |||||
![]() Kas: |
That seems unsurprising. You are a millenia-old sentient magic book. It would be concerning if you didn't know anything they didn't know. | |||||
![]() Book of Tarchamus: |
Cute. | |||||
![]() Kas: |
Well out with it. What do you know? | |||||
![]() Book of Tarchamus: |
That you don't miss those days of wreaking havoc and destruction. You don't regret them exactly, but you don't want to go back to it. | |||||
![]() Kas: |
Lies! I am Kas the Destroyer! I will cut my own army down if need be! Watch! | |||||
| 39 | Defeat 25 Enemies | The army of Kas is arrayed against him -- and you! Get ready to charge! | ||||
![]() Kas: |
There! How can you call me a coward after witnessing that? | |||||
![]() Book of Tarchamus: |
I don't recall anyone calling you a coward. Except perhaps the dread domain and by extension yourself. | |||||
![]() Kas: |
I said no such thing! | |||||
![]() Book of Tarchamus: |
A world where you must only prepare endlessly to face Vecna again -- a fight you won, but ultimately know you failed at your goals in? You're afraid you cannot destroy him. You're afraid you'll never be prepared enough to keep him from destroying you. It's very obvious. | |||||
![]() Kas: |
You dare -- | |||||
![]() Book of Tarchamus: |
I'm a millenia-old sentient magic book. It would be concerning if I didn't. | |||||
![]() Mayor MacGuffin: |
Champions! Goodness! I'm so glad I found you! Aristomache is attacking the village! Quickly! You need to head back down the mountain and stop her! | |||||
Blooshi: |
Not trying to kill us. Not assuming Aristomache is all right. This might be the real mayor? | |||||
Ulkoria: |
Hold on a tick -- How'd you get up here, Mayor? You didn't pass us on the way up. And if you've been up here all along, how do you know the village is under attack? | |||||
![]() Mayor MacGuffin: |
...This didn't have to be difficult. All you had to do was get back in the castle, Kas. | |||||
Xerophon: |
It's another projection of the dread domain pretending to be Mayor MacGuffin! Where's the real mayor? | |||||
![]() Mayor MacGuffin: |
Oh. My dear doppelganger. I am the real mayor. I'm also the dread domain. You see, everything here is Tovag -- the rocks, the people, the goats, the rain. And so you cannot win against me. And Kas cannot escape. | |||||
| 40 | Defeat the Mayor MacGuffin | So everything in Tovag is the creation of the dread domain? That makes it easier to fight Mayor MacGuffin! | ||||
![]() Book of Tarchamus: |
Well. That was certainly an interesting twist. I have to hand it to the dark powers. | |||||
Blooshi: |
Seriously. A whole domain that's all an illusion. You must be IMPORTANT, Kas. | |||||
![]() Kas: |
Enough. The sword lies this way. The sooner we are finished with this place, the better. | |||||
![]() Kas: |
There is the Sanctum of the Sword. But the key... | |||||
Blooshi: |
Pondscum, here we go again. | |||||
![]() Kas: |
Just let me think! | |||||
Xerophon: |
We've got company! Keep Kas from being hit! | |||||
| 41 | Defeat 25 Enemies | Beyond that cave is the key to the Sanctum of the Sword! Fight your way past the cave's denizens! | ||||
| 42 | Defeat 25 Enemies | More bats spill from the dark depths of the cave. Cut them down! | ||||
Hitch: |
Well there's definitely a key somewhere. There's a locked gate just behind the entrance to the cave and...Where did that log come from? | |||||
Blooshi: |
Ew...what is it covered in? | |||||
![]() Kas: |
...Blood. | |||||
Hitch: |
Uh-oh. Stay with us, Kas. | |||||
![]() Kas: |
I am so hungry. | |||||
Hitch: |
Quick get rid of that log! | |||||
| 43 | Defeat 1 Bloody Rotting Log | A bloody log blocks your path, awakening Kas's vampire bloodlust! Get rid of it! | ||||
Hitch: |
Kas? Kas? Are you with us? | |||||
![]() Kas: |
...I'm so thirsty. | |||||
Hitch: |
Wait. If everything in this place is an illusion of the dread domain and you're a vampire...what have you been surviving on? | |||||
![]() Kas: |
I...I'm not really sure. | |||||
![]() Book of Tarchamus: |
The dread domain wants you alive. Your hunger is likely as much an illusion as that log was. You'll have a problem to solve once you escape, but for now, the key seems critical. | |||||
![]() Kas: |
The key...Wasn't hidden. It was just inside the cave. | |||||
Hitch: |
Really? Buddy, I don't want to get onto you about your security systems, but -- | |||||
Ulkoria: |
Just get into the cave and get the door open. | |||||
| 44 | Defeat 25 Enemies | Spiders and bats swarm you, preventing you from reaching the key! Take them down! | ||||
Hitch: |
All right where's this...KEY! KEY! KEY! | |||||
Reya: |
What are you screaming about -- OH MERCIFUL ZARIEL! | |||||
| 45 | Defeat the Key Monster | The dread domain has warped the key to the Sanctum into a terrible monster! Battle it or perish! | ||||
![]() Kas: |
Right. That was the security method. | |||||
Hitch: |
All right. I take back what I said. | |||||
Xerophon: |
Let's get inside the Sanctum before the dread domain tries anything else. | |||||
Blooshi: |
Oh good. There's definitely a sword in here. | |||||
Hitch: |
I mean...Everything else so far has turned out to be an illusion. | |||||
![]() Sword of Kas: |
Who are you calling an illusion, mortal? | |||||
![]() Book of Tarchamus: |
Punchy, isn't it? | |||||
Hitch: |
No offense! I'm just saying thus far it's been a fair assumption. But I trust Kas here. Kas? Oh man, more vampires! | |||||
| 46 | Defeat 25 Enemies | Here at last is the Sanctum of the Sword -- but it's full of vampires and giant spiders! | ||||
![]() Sword of Kas: |
Kas, what are you doing with these heroes? This is a bizarre turn. | |||||
![]() Kas: |
Vecna's returned. They've come to ask for our help. | |||||
![]() Sword of Kas: |
'Help'? We don't 'help.' We destroy. We dominate. We bring ruin and grief. | |||||
![]() Book of Tarchamus: |
I want everyone to appreciate a moment that I've never asked you to bring ruin. I've only pointed out that you're going to do it on your own. | |||||
![]() Sword of Kas: |
Who on Oerth are you? Are you trying to control my bearer? I'll warn you, whatever pretenders and dabblers you've sought to control before, I would cut every single one down. | |||||
![]() Book of Tarchamus: |
...Why does your voice sound familiar? | |||||
| 47 | Defeat 25 Enemies | More vampire spawn and poison spitting bats prevent you from taking hold of the Sword of Kas! Cut them down! | ||||
![]() Sword of Kas: |
I don't know. Did Kas and I murder your creator at some point? | |||||
![]() Book of Tarchamus: |
Most certainly not! | |||||
![]() Kas: |
Enough talk -- we need to get the Hand of Vecna back from Aristomache. | |||||
![]() Sword of Kas: |
Excellent. Point me at it and I'll cut through Vecna's hand to get to her...What do you hit on a death knight? The heart? The skull? Some sort of in-built soul cage? Ah, well, we'll just chop her to bits like in the good old days. | |||||
Xerophon: |
No! You can't do that! | |||||
![]() Kas Soldier: |
Precisely! This is a dangerous distraction! We'll take that sword and you get back in the castle, Kas! | |||||
| 48 | Collect 1 Sword of Kas | Oh no! Where's the Sword? Get it back, quickly! | ||||
![]() Kas: |
At last. My sword. | |||||
![]() Sword of Kas: |
I am ready. Let's go slaughter indiscriminately. | |||||
Xerophon: |
No, Kas, I need you to stay focused. We have to get the Hand of Vecna back from Aristomache intact -- if you kill her first or destroy the hand, we'll lose it and then we can't guarantee Vecna won't get it back. | |||||
![]() Sword of Kas: |
Oh let him get it back. He had all his original parts the first time we killed him. I'm certainly ready for a do-over. What do you say, Kas? | |||||
![]() Kas: |
That does sound appealing. | |||||
Reya: |
Oh no you don't! | |||||
![]() Sword of Kas: |
And here comes the paladin to ruin all the fun, right on schedule. Would you like me to gut her? I'd be more than happy to. | |||||
Reya: |
Don't tempt me, sword. Kas, you KNOW this place is built around your sins and your weaknesses. If you follow your impulses without thinking things through, you'll end up right back here, trying to use brute force to push away your fears and ending up consumed by your hatred. Don't be a fool! | |||||
![]() Kas: |
...ouch. | |||||
![]() Sword of Kas: |
I thought I was sharp. | |||||
| 49 | Defeat 25 Enemies | More bats and spiders -- oh my! Battle toward the exit! | ||||
Xerophon: |
If you stick to the plan, we can defeat Vecna once and for all -- that's what we all want. | |||||
![]() Kas: |
Agreed. | |||||
![]() Vecna: |
But it's not going to go that way is it? | |||||
![]() Kas: |
Vecna! You dare show yourself here! | |||||
![]() Vecna Illusion: |
I dare and dare and dare. This domain is ours. You are ours. You can't master your own worst impulses -- you never could. Why would that change. | |||||
![]() Dread Domain Vecna: |
So one last time, Kas. Get back in the castle and stop fighting your destiny! | |||||
| 50 | Defeat the Vecnas | Vecna! And...Vecna? And VECNA? The dread domain pulls out all the stops and forces you to face the baddest lich in three terrible forms! | ||||
![]() Kas: |
That was...That was...a lot. | |||||
![]() Sword of Kas: |
That was EXHILARATING! Three in a row! What a thrill! | |||||
![]() Kas: |
I might be out of practice. I was...more afraid than I was expecting, even realizing those were illusions of the dread domain. | |||||
Reya: |
Fear is normal. Going on despite the fear to do the right thing is heroic. And in this case the right thing is taking out a terrifying lich you have a grudge against, so we can discuss greater morality another time. For now, quiet your sword and let's find Aristomache before the dread domain gets more ideas. | |||||
![]() Sword of Kas: |
YESSS! I cannot wait to TAKE VECNA OUT FOR REAL! | |||||
![]() Book of Tarchamus: |
'Take...Vecna out...' [gasp] I DO know that voice! That's VECNA'S voice! | |||||
| Previous: The Castle of a Thousand Vecnas | Next: Get Back In The Castle | |||||
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