The Rite of the Arcane Octad is one of the adventures in the campaign Icewind Dale: Rime of the Frostmaiden.
| Explore the ancient city of Ythryn while the remainder of its defenders try to keep its secrets hidden! | |||
| Requirement(s) | Must have completed "Tekeli-li's Hunt" | ||
| Objective(s) | |||
| Restriction(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
Alien Allies[]
An Icewind Dale Reunion[]
| This article is a stub. You can help Idle Champions of the Forgotten Realms Wiki by expanding it. |
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| aberration | 11 | 0 | Imoen[WL 1], Lae'zel, Zorbu |
| armor-based | 0 | 1 | Binwin, Ezmerelda, Gazrick, Grimm, Hew Maan[WL 2], Lucius, Selise[WL 3], Windfall[WL 4], Wulfgar |
| beast | 5 | 0 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
| construct | 12 | 4 | Kalix[WL 5], Wyll[WL 6] |
| drow | 10 | 1 | |
| elemental | 9 | 1 | |
| elf | 10 | 1 | |
| hit-based | 1 | 4 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 2], Windfall[WL 4] |
| humanoid | 10 | 1 | Dynaheir, Ezmerelda[WL 7], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| melee | 43 | 7 | |
| monstrosity | 6 | 2 | Ezmerelda[WL 8], Imoen[WL 1], Minsc[WL 1] |
| ooze | 0 | 1 | Kalix[WL 9] |
| ranged | 13 | 4 | |
| undead | 6 | 1 | Brother Uriah[WL 10], Ezmerelda, Jaheira[WL 1], Minsc[WL 1], Nerys, Volo[WL 11], Wyll[WL 12], Zorbu |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ 2.0 2.1 Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Selise’s Aggressive stance.
- ↑ 4.0 4.1 Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ Only valid with Kalix’s Hunt the Bound Feat.
- ↑ Only valid with Wyll’s The Heartless Feat.
- ↑ Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Ezmerelda’s Guide to Monstrosities Feat.
- ↑ Only valid with Kalix’s Hunt the Amorphous Feat.
- ↑ Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
- ↑ Only valid with Wyll’s The Soulless Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | Underground | Gnoll Vampire, Nothic | aberration undead melee |
|
| 2 | Underground | Demos Magen, Nothic | aberration construct melee | |
| 3 | Underground | Demos Magen | construct melee | |
| 4 | Underground | Demos Magen | construct melee | |
| 5 | Underground | Demos Magen x10 | construct melee | |
| Boss | Underground | Galeb Duhr | boss elemental melee | |
| 6 | Underground | Demos Magen, Living Bigby’s Hand | construct melee |
|
| 7 | Underground | Demos Magen, Living Bigby’s Hand | construct melee | |
| 8 | Underground | Gargoyle | elemental melee | |
| 9 | Underground | Gargoyle | elemental melee | |
| 10 | Underground | Gargoyle x10 | elemental melee | |
| Boss | Underground | Gelatinous Cube | boss ooze melee | |
| 11 | Underground | Demos Magen, Gargoyle | construct elemental melee | |
| 12 | Underground | Gargoyle | elemental melee | |
| 13 | Underground | Giant Spider | beast melee | |
| 14 | Underground | Giant Spider | beast melee | |
| 15 | Underground | Giant Spider x10 | beast melee | |
| Boss | Underground | Hypnos Magen | boss construct hit-based ranged | |
| 16 | Underground | Giant Spider | beast melee | |
| 17 | Underground | Gargoyle, Giant Spider | beast elemental melee | |
| 18 | Underground | Mimic | monstrosity melee | |
| 19 | Underground | Mimic | monstrosity melee | |
| 20 | Underground | Mimic x10 | monstrosity melee | |
| Boss | Underground | Spitting Mimic | boss monstrosity melee | |
| 21 | Underground | Living Bigby’s Hand | construct melee | |
| 22 | Underground | Living Bigby’s Hand | construct melee | |
| 23 | Underground | Nothic | aberration melee | |
| 24 | Underground | Nothic | aberration melee | |
| 25 | Underground | Nothic x10 | aberration melee | |
| Boss | Underground | Galven Magen | boss construct hit-based melee ranged | |
| 26 | Underground | Nothic | aberration melee | |
| 27 | Underground | Nothic | aberration melee | |
| 28 | Underground | Mimic | monstrosity melee | |
| 29 | Underground | Mimic | monstrosity melee | |
| 30 | Underground | Mimic x10 | monstrosity melee | |
| Boss | Underground | Mummy | boss undead melee | |
| 31 | Underground | Shadow | undead melee | |
| 32 | Underground | Shadow | undead melee | |
| 33 | Underground | Skeleton Archer | undead ranged | |
| 34 | Underground | Skeleton Archer | undead ranged | |
| 35 | Underground | Shadow x5, Skeleton Archer x5 | undead melee ranged | |
| Boss | Underground | Tomb Tapper | boss construct armor-based melee | |
| 36 | Underground | Drow Wizard Explorer | drow elf humanoid ranged | |
| 37 | Underground | Drow Wizard Explorer | drow elf humanoid ranged | |
| 38 | Underground | Drow Wizard Explorer, Sticky Briars | drow elf humanoid static hit-based ranged | |
| 39 | Underground | Drow Fighter, Drow Wizard Explorer | drow elf humanoid melee ranged | |
| 40 | Underground | Drow Fighter x6, Drow Wizard Explorer x4 | drow elf humanoid melee ranged | |
| Boss | Underground | Drider | boss monstrosity hit-based melee | |
| 41 | Underground | Drow Wizard Explorer | drow elf humanoid ranged | |
| 42 | Underground | Drow Wizard Explorer, Gargoyle | drow elemental elf humanoid melee ranged | |
| 43 | Underground | Drow Wizard Explorer | drow elf humanoid ranged | |
| 44 | Underground | Drow Wizard Explorer, Nothic | aberration drow elf humanoid melee ranged | |
| 45 | Underground | Drow Wizard Explorer x8, Nothic x2 | aberration drow elf humanoid melee ranged | |
| Boss | Underground | Yilsebek | boss drow elf humanoid ranged | |
| 46 | Underground | Nothic | aberration melee | |
| 47 | Underground | Nothic | aberration melee | |
| 48 | Underground | Gargoyle, Living Bigby’s Hand | construct elemental melee | |
| 49 | Underground | Gargoyle, Living Bigby’s Hand | construct elemental melee | |
| 50 | Underground | Living Bigby’s Hand x10 | construct melee | |
| Boss | Underground | Hypnos Magen | boss construct hit-based ranged |
Transcript[]
| Explore the ancient city of Ythryn while the remainder of its defenders try to keep its secrets hidden! | ||||||
| Area | Goal | Quests & Cinematics | ||||
Minsc: |
Tracks and signs of life are everywhere. Dead city is not so dead as all that, Minsc thinks. | |||||
![]() Vellynne: |
The Netherese are long gone, certainly. But you're right that something's been making a home down here. And cut off from the world for generations. Aspix, you know our goal. You say you know where the mythallar of Ythryn can be found? | |||||
![]() Aspix: |
Ah, yes, easily found. The Spire of Iriolarthas! But no way in. No way in! Powerful magic wards that site. You will not pass through. | |||||
Celeste: |
That remains to be seen, if you help lead us there. But look at this architecture. It's alien... almost otherworldly. | |||||
![]() Vellynne: |
Netheril might as well have been another world for all its magical advances. And there's no telling what kind of corruption that magic might have wrought on those who lived and died here. | |||||
Nayeli: |
I can make a couple of easy guesses off the top. We've got company! | |||||
| 1 | Defeat 25 Monsters | As you enter lost Ythryn, you don't go alone! Nothics and gnoll vampires are in hot pursuit! | ||||
Nayeli: |
If that was a sign of the welcome we're likely to get everywhere in the city, this is going to be an arduous journey. | |||||
![]() Aspix: |
It is true. Nothics are everywhere. Everywhere! And other things besides. | |||||
Celeste: |
We'll be counting on your aid to help us avoid as much trouble as we can, Aspix. We have plenty more snacks for your trouble. | |||||
![]() Vellynne: |
And we have help from another quarter as we navigate this strangeness. Professor Skant? | |||||
![]() Professor Orb: |
Ah, finally you seek my council. Given how long you waited, it's a surprise any of you are alive, frankly. | |||||
Bruenor: |
Gotta say, I'm still findin' it a mite off-puttin' ta have that glass orb talkin' like a person. And a mite more off-puttin' ta have it insultin' me. | |||||
![]() Vellynne: |
The orb channels all the knowledge and personality of Professor Skant, a learned sage. But I'm afraid that personality can be a little... | |||||
![]() Professor Orb: |
Intellectually intimidating? Yes, well in comparison to you humanoid dunderheads, anyone would be. But we're wasting time! I need to look around. Show me the city! Let's get a move on! | |||||
Minsc: |
Minsc sees something moving ahead. Creatures marching in ranks! | |||||
![]() Aspix: |
The green guards. The green guards! Most dangerous! | |||||
![]() Professor Orb: |
Well, look at that! Those are demos magen! Most excellent. The magen were the magical servants of ancient Netheril, given life by powerful spells. These formidable fighters will have no trouble mowing through you lot like ripe wheat. | |||||
Nayeli: |
Thanks for the vote of confidence. And it looks like they've seen us! Get ready! | |||||
| 2 | Defeat 25 Monsters | Another wave of nothics comes in, but these magical demos magen are an even more formidable threat! | ||||
| 3 | Collect 25 Magen Blades | These magen fight ferociously. Stripping a few of their weapons might slow down their assault! | ||||
Celeste: |
What are these winged creatures flying through the city? | |||||
![]() Professor Orb: |
Oh, those? They're chimeric creatures, magical creations the residents used as pets, nothing more. Keep moving. | |||||
Deekin: |
Deekin is thinking this rat tastes fishy. | |||||
Celeste: |
Well then, don't eat the rats, Deekin. | |||||
Deekin: |
Deekin eats the bunnies then. Probably taste like chicken. | |||||
Celeste: |
Anyone have any rations for Deekin? | |||||
| 4 | Defeat 25 Monsters | As fast as you drive them back, more magen push in to hold the street against you! | ||||
| 5 | Defeat the Galeb Duhr | You finally have the demos magen where you want them -- but this wandering galeb duhr threatens to tip the balance of the fight! | ||||
Bruenor: |
All right, we got more o' them demos magen chargin' in from all sides. Celeste, Vellynne -- does Professor Sarcasm there got any strong sense yet o' where we're headin' or what we're lookin' fer? | |||||
Celeste: |
There's a lot of information to assess, Bruenor. But I think we have a short-term goal, if not a long-term one. | |||||
![]() Vellynne: |
Champions! That building ahead is well fortified. If we can hold the magen outside, we'll have a chance for respite. Come on! | |||||
Wulfgar: |
I saw a few stragglers behind us, but I think we managed to leave the rest of those magen guards behind. What is this place? | |||||
![]() Professor Orb: |
By its look, I'd call it a prison complex. Most interesting. And very likely to be guarded by more magen. | |||||
Nayeli: |
Let's take care of them quickly, then, and we might have a chance to... wait. What's that? | |||||
![]() Professor Orb: |
Ah! The legendary living spells of Netheril! We are fortunate to witness this. Get closer! I must see them in detail! | |||||
![]() Aspix: |
No! Floating hands hit hard! Smack around all those caught wandering! No close now! | |||||
Jarlaxle: |
It looks like they've decided to get up close and personal all on their own! | |||||
| 6 | Defeat 25 Monsters | Trying to get clear of the magen brings you face to face with a force of living spells! Watch out! | ||||
| 7 | Defeat 25 Monsters | You need to clear the foes around you if you hope to get to safety. Push hard! | ||||
| 8 | Collect 25 Pieces of Animated Stone | Gargoyles inside this prison make it less of a resting place than you'd hoped. Grab up the magical stone they're animating from to slow down their assault! | ||||
| 9 | Defeat 25 Monsters | Each wave of gargoyles that falls back, another wave pushes in against you! | ||||
Bruenor: |
We're finally makin' headway against these nuisance elementals! Keep hittin' 'em hard and we got a chance ta break through 'em! | |||||
Calliope: |
I'd hold that thought. That's a disturbingly familiar wet slurping sound coming from up ahead. | |||||
![]() Aspix: |
Sorry, new friends. Aspix was having snack. | |||||
Calliope: |
No, the louder wet slurping sound! Watch out! | |||||
| 10 | Defeat the Gelatinous Cube | As the gargoyles regroup, a gelatinous cube sweeping its way down the corridor gives them unexpected backup! Stand fast! | ||||
| 11 | Defeat 25 Monsters | Gargoyles continue to spill forth from the shadows, but this demos magen patrol is the more immediate threat! | ||||
Wulfgar: |
These gargoyles are legion! The hallway opens up to larger area ahead! If we can get there, we might have more room to maneuver against them! | |||||
![]() Professor Orb: |
By the layout and equipment, I'd say this looks like an infirmary of some sort. | |||||
Nayeli: |
Excellent. We might need one if this fight doesn't start going our way. Everyone, hit them hard! Push these gargoyles back before they pin us down here! | |||||
| 12 | Defeat 25 Monsters | The guardian constructs have been dispatched, but another wave of gargoyles tries to pin you down! | ||||
| 13 | Collect 25 Ancient Webbing | This infirmary has been locked down by giant spiders. You'll need to deal with these old webs to clear the way through! | ||||
Celeste: |
The spiders look to be the only occupants here. It doesn't look like any of this equipment has been used in long years. Though I'm sensing active magic still... there, on that operating table. | |||||
Bruenor: |
Is it whatever's keepin' them straps stickin' up in tha air like that? 'Cause that ain't lookin' right. | |||||
Celeste: |
No. I'm sensing... a dweomer of invisibility, and a more powerful field of stasis. A sequester spell, I think. There's someone or something under those straps! | |||||
Nayeli: |
Best to treat it as potentially hostile until proven otherwise -- and to try to get it locked down before it does anything! Come on! | |||||
| 14 | Defeat 25 Monsters | Getting in closer to the mysterious operating table means getting these spiders to back down! | ||||
Catti-brie: |
More o' those green-skinned guardians closing in! Nay, wait... it's just the one. | |||||
![]() Professor Orb: |
A hypnos magen! My word, what a specimen! Its psychic powers will bend the will of even the most intelligent beings. So against you lot, I don't expect it'll even break a sweat. | |||||
Bruenor: |
Less yelpin' and more helpin', orb! Either tell us how ta fight this thing or keep yer magical trap shut! | |||||
| 15 | Defeat the Hypnos Magen | This powerful hypnos magen is ready to shore up the spiders' assault. Take this construct down! | ||||
Minsc: |
Minsc successfully pokes invisible thing on table, and confirms same relative squidginess as humanoid body. Or perhaps large ham. Were Netherese healers also fond of buffet? | |||||
Celeste: |
If they were, it's a strange place to set it up. Delina and I are going to dispel the magic on the table. Be ready... | |||||
![]() Professor Orb: |
Ye gods! A human, in stasis. And that garb marks them of Netheril! This might be a survivor of the city's fall, kept safe by the sequester spell all this time! | |||||
![]() Xerophon: |
I... what... who are you? Where's the warden? I demand to see the warden! | |||||
Nayeli: |
Easy there, friend. We're not here to hurt anyone. There's no simple way to say this, but the warden and everyone else you might have known have been dead these twenty centuries. You were frozen in time and survived the fall of Ythryn, and all Netheril besides. | |||||
![]() Professor Orb: |
Yes, yes, enough of this prattle. Put some truth magic on this one, I have questions! | |||||
Celeste: |
We'll hold the questions for now, professor, while our new companion gets their bearings. You'd best come with us... | |||||
![]() Xerophon: |
Xerophon... that was my name. Yes, Xerophon. All right. Lead the way, and I'll try to... remember... | |||||
| 16 | Defeat 25 Monsters | Pushing past the infirmary brings the giant spiders after you! Watch yourselves! | ||||
![]() Professor Orb: |
So what happened to you that you were put into stasis? Some horrid magic ailment that not even the Netherese could cure? So dangerous you had to be imprisoned? Speak clearly, and add footnotes when necessary. | |||||
![]() Xerophon: |
Yes... no, I mean. It was... I was a servant, you see. I was unjustly arrested for disobedience and held here while they... they performed terrible magical experiments on all of us, you see. But the details are... blurry now... | |||||
Bruenor: |
Sounds like it was good happenstance that brought us ta ye, then. No tellin' when someone else mighta stumbled inta ye and noticed ye there. | |||||
![]() Xerophon: |
Yes. Most fortunate. And I will repay your kindness, I promise you. I know the city well. My memory returns. If I can be of any guidance to you, you need but ask. | |||||
Wulfgar: |
That'll be a refreshing change from our present guide, to be sure. | |||||
![]() Professor Orb: |
Stop bothering the specimen with your prattle! And get us out of this prison, I've seen enough of it. Step lively, now! | |||||
| 17 | Defeat 25 Monsters | The exit from the prison stands just ahead. But a squad of gargoyle guardians joins with the spiders to try to hold you where you are! | ||||
Delina: |
Hold up! Magic ahead, scattered across the ground. It looks like spell scrolls. | |||||
![]() Professor Orb: |
Magic of Netheril! You will collect it all for later study. This lore is all important! Sacrifice yourselves if necessary! | |||||
![]() Vellynne: |
I think it's perhaps time you went back into my pack for a while, professor. We'll let Xerophon guide us for the time being. | |||||
| 18 | Collect 25 Spell Scrolls | Grabbing up these spell scrolls would be easy -- if it weren't for these mimics bearing down on you! | ||||
| 19 | Defeat 25 Monsters | With prey scarce in the ruined city, these mimics are going to double down in their pursuit of fresh meat! | ||||
| 20 | Defeat the Spitting Mimic | A horrid spitting mimic anchors these aberrations' final assault! Hit all these creatures hard! | ||||
Minsc: |
Mimics have slunk back to shadows to lick wounds. We have moment to rest. | |||||
Celeste: |
Xerophon, this is Aspix, one of the... well, a transformed survivor of the fall of the city. | |||||
![]() Aspix: |
Hello! Do you have snacks? | |||||
Celeste: |
More snacks later, Aspix. Xerophon, knowing that Ythryn had fallen, we assumed its mythallar had been destroyed. But Aspix says we're wrong. If we can find it, we can help undo a terrible magic that has seized the lands above the glacier in which Ythryn is buried. What do you know of the Spire of Iriolarthas? | |||||
![]() Xerophon: |
Ah, the spire. I know much, in fact -- including that if the mythallar survives, it will be fueling the wards on the spire. And not even mages of Netheril can break those wards. | |||||
Bruenor: |
Feh. We Champions has broken plenty o' things said ta be unbreakable. Just a matter o' findin' tha right kind o' force. | |||||
![]() Xerophon: |
I see that. I mean, I understand. But no, listen to me -- there is a way. The Rite of the Arcane Octad. A powerful ritual in eight steps, which can be performed outside the spire to break its power. Eight towers in the city, you see, dedicated to magic. One step hidden in each tower. So if the towers survive... | |||||
![]() Vellynne: |
Then we can find the eight pieces of the ritual! With the ritual, access to the spire. Within the spire, the mythallar. Champions, no one has ever had a better chance to seek and claim the power of Netheril! We have our quest! | |||||
![]() Xerophon: |
Let me just get my bearings... yes, we're close to the Tower of Abjuration. | |||||
Bruenor: |
Sounds like it'll make as good a stop as any o' tha eight. And hopefully it can give us a sense o' what kinds o' defenses we'll run up against before all this is done. | |||||
Celeste: |
It might be the most formidable of the defenses, in fact. The protective magic of Netheril will be potent, no doubt. Let's try to reach the tower as quickly as we can. And to conserve our resources. | |||||
Catti-brie: |
Easier said than done. All this ancient magic o' Netheril has come to give us a hand! | |||||
| 21 | Defeat 25 Monsters | The route to the Tower of Abjuration is well patrolled by living Bigby's hands spells. Move quickly! | ||||
| 22 | Defeat 25 Monsters | These living spells are getting downright punchy! Finish them off! | ||||
Wulfgar: |
That's the last of the living spells. Let's keep moving! | |||||
![]() Aspix: |
Oh! Others are moving, too... friends of Aspix! Look there! | |||||
Jarlaxle: |
That looks like rather a lot of nothics, Aspix. They're friends, you say? | |||||
![]() Aspix: |
Yes, friends! Well, not close friends. Acquaintances. Once, many years ago. | |||||
Bruenor: |
Sounds like a quiet reunion ain't in tha offin', then. Let's go! | |||||
| 23 | Collect 25 Nothic Claws | A wave of nothics threatens to overwhelm you! De-clawing some of the most frenetic fighters might slow them down! | ||||
| 24 | Defeat 25 Monsters | Pushing up to the city's overstreets again brings the nothics with you! Keep moving! | ||||
Minsc: |
Minsc sees something coming by air! Single figure in mage robes! | |||||
![]() Xerophon: |
Watch yourselves! That's a galvan magen! One of the magical constructs of the Netherese, channeling potent elemental power! | |||||
Bruenor: |
I'm guessin' it's gonna ignore all sense o' fair fightin' and just hang up there in tha air all day? | |||||
![]() Xerophon: |
Yes. And with it comes the storm! | |||||
| 25 | Defeat the Galvan Magen | A galvan magen hovering above the battlefield lends the nothics a deadly assist! | ||||
Celeste: |
Xerophon, a quick word in private with my friend and I if you don't mind? Thank you for all your assistance so far. It's just, we can't help but notice that you seem to know an awful lot of information about high-level magic for a... what was it you said? A servant? | |||||
![]() Xerophon: |
Indeed. I was a servant of a powerful master, who took me into his confidence. He valued me highly, and so I learned much of the city's magic, and overheard much else. | |||||
Jarlaxle: |
And yet, you were somehow of such low value that you could be discarded. Imprisoned and used as fodder for experimentation. | |||||
![]() Xerophon: |
It was... complicated, Jarlaxle. As many relationships are. | |||||
Celeste: |
Xerophon, I don't believe Jarlaxle mentioned his name to you... | |||||
![]() Xerophon: |
Perhaps... someone else did? | |||||
Jarlaxle: |
Perhaps. I hope you don't mind if I stay close to you? Just for your protection, of course. We wouldn't want anything to happen to you. | |||||
![]() Xerophon: |
Of course not, Jarlaxle. Celeste. Come. The entrance to the Tower of Abjuration is near. | |||||
Bruenor: |
So this is it? Tha Tower o' Abjuration? Looks like it ain't too much tha worse fer wear after two thousand years. | |||||
![]() Vellynne: |
This is it. Those sigils are unmistakable. Now we just need to get past the wards on the door and inside. Celeste and Delina, with me. Everyone else, keep an eye out for trouble. | |||||
Minsc: |
Minsc's eyes see trouble already -- and trouble is eyes, which are seeing Minsc seeing them! | |||||
| 26 | Defeat 25 Monsters | The entrance to the Tower of Abjuration is quickly surrounded by a nothic mob! Watch yourselves! | ||||
| 27 | Defeat 25 Monsters | The nothics weren't expecting this kind of assault, but it'll take one more push to send them scattering! | ||||
Wulfgar: |
The nothics are going to need time to regroup. It would be good to get inside before they do so. | |||||
Celeste: |
Nearly done, Wulfgar. Working with Netherese magic is a challenge. There! | |||||
![]() Vellynne: |
Everyone inside, quickly! And stay sharp. We don't know what we'll find within -- or had badly it might want us gone. | |||||
Catti-brie: |
Everything's looking quiet so far. I can't say much for the setup o' the lighting, though. That blue's leaving everything in shadow. | |||||
Bruenor: |
All them with darkvision, stay on point. Let us know what ye see. | |||||
Deekin: |
Boss! Deekin sees scrolls scattered far and wide. And smells burned parchment. | |||||
Delina: |
There's still magic coming off them. Those are spell scrolls. But why are they burned? | |||||
Bruenor: |
No time ta find out now, but get 'em fer later. We got company! | |||||
| 28 | Collect 25 Singed Spell Scrolls | These singed spell scrolls might hold clues to the tower's secrets. Grab them up -- if these mimics will let you! | ||||
| 29 | Defeat 25 Monsters | Another wave of mimics presses in as fast as you drive the first wave back! | ||||
| 30 | Defeat the Mummy | A rampaging mummy is drawn to the sound of the fight! Take this undead down! | ||||
Nayeli: |
That welcome felt a bit on the unwelcome side. And it feels a safe bet that we'll have more of the same the farther we push on. | |||||
Celeste: |
Xerophon, do you have any sense of where we need to go? | |||||
![]() Xerophon: |
I think... yes. We must ascend. The top of the tower holds what we seek. | |||||
Jarlaxle: |
Best you and I take point, then. Come on. | |||||
| 31 | Defeat 25 Monsters | More undead swarm within the interior of the tower! Don't let these shadows surround you! | ||||
| 32 | Defeat 25 Monsters | The shadows are diminished but not broken! One more push should do it! | ||||
Catti-brie: |
Top level! Everybody ready to get yer... metalwork on? Is it just me, or is this a strange place to find an anvil? | |||||
![]() Vellynne: |
That's no ordinary anvil. The magic coming off it is almost blindingly intense! | |||||
![]() Xerophon: |
That's the anvil of disjunction! The power of anvil and hammer can destroy any magic item, or so it's said. | |||||
Bruenor: |
Well, let's be keepin' our gear good and clear o' them, then. But look! On tha ceilin'... there's runes up there! | |||||
Celeste: |
It's Draconic. But I can't quite read it. We'll need to get closer. | |||||
Wulfgar: |
That might get tricky. Along the far wall! Skeletons are on the move! | |||||
| 33 | Collect 25 Skeleton Bows | At the peak of the tower, skeleton archers threaten to cut you down from range! Disarming them might decrease the threat level! | ||||
| 34 | Defeat 25 Monsters | As hard as you push against them, the skeletons fall back to keep you at range! | ||||
Celeste: |
I've almost got the runes transcribed! Just a bit more time! | |||||
Bruenor: |
Pretty sure whatever clock's runnin' fer this fight is runnin' down fast! What's that hammerin' sound? | |||||
![]() Vellynne: |
Something's coming up through the floor! A tomb tapper! And it's out for blood! | |||||
| 35 | Defeat the Tomb Tapper | Another force of shadows swarms forth from the darkness -- but this tomb tapper is the deadlier threat! | ||||
Bruenor: |
Celeste, ye got it? | |||||
Celeste: |
I've got it. This dialect is positively ancient. But the meaning of the runes is clear now. 'First, shield thy heart with a wand from the Nether Oak.' | |||||
Minsc: |
Perhaps runes are clearer, but clear perhaps is some way off still? | |||||
![]() Xerophon: |
No. I know what it means. The Nether Oak is an ancient tree, steeped in profane magic. The mages of the city once shaped their wands and staffs of its wood. If it survives still, we'll find it in the arboretum, along the edge of the city. | |||||
Nayeli: |
All right, then. We'll add another stop to our Ythryn tour, and we'll hope that at least a twig or two of this tree survives. But we'll need to get clear of this tower before the undead we've vanquished return. Come on! | |||||
Bruenor: |
That was a clear shot straight down through tha tower. Hopefully tha next stage o' tha trip is just as uneventful. | |||||
Jarlaxle: |
I wouldn't count on that. Everyone, eyes front! It looks like some old friends have decided to stop by. | |||||
![]() Yilsebek: |
Well, there's an unpleasant sight. The so-called Champions. Did you not hear my warning when last we met? Can I make it clearer for you? Ythryn is ours! Clear out of this city now and I might forgive your impertinence. But task me again, and it will be for the last time. | |||||
Calliope: |
When last we met? Seems to me I recall that when last we met, you were running like a dog with its tail between its legs, Yilsebek -- and you were playing catch-up to the last of your lackeys, who were running even before that. | |||||
Bruenor: |
That jogs with me recollections pretty good. And while it's nice that ye found some more friends ta play with, drow, let's remember who's offerin' who a peaceful way out o' this. | |||||
Nayeli: |
We offered you a chance to work with us once before, Yilsebek, so let's take that off the table this time out. But we'll give you one chance to walk away from Ythryn. The Champions have things to do, and this city holds enough distractions as is. | |||||
![]() Yilsebek: |
It appears that to get a bit of peace and quiet in my city, I'll need to start by silencing your endless braggadocio, Champions. So be it! | |||||
| 36 | Defeat 25 Monsters | The drow mage Yilsebek has restored his forces and is spoiling for a fight! Too bad for him that this one won't end any differently than the last! | ||||
| 37 | Defeat 25 Monsters | The drow fall back along the overstreet but aren't breaking. Hit them harder! | ||||
| 38 | Defeat 1 Blockade | Drow spellcraft is summoning a barrier of sickly briars to pin you down! Tear through this magic! | ||||
| 39 | Defeat 25 Monsters | The drow wizards pick up some melee support as fighters shore up their ranks. Stand fast! | ||||
Wulfgar: |
The drow are falling back! Keep with them! | |||||
Jarlaxle: |
No! It's a ruse. They're not desperate enough to retreat yet. Which means they've got something in reserve and are trying to draw us in. | |||||
Calliope: |
There's a giant spider coming up through the back ranks! With someone riding it...? | |||||
Jarlaxle: |
Guess again. And get ready! | |||||
| 40 | Defeat the Drider | A drider under Yilsebek's command tries to reform the drow ranks! Take this monstrosity down! | ||||
| 41 | Defeat 25 Monsters | The drow fighters have fled with the drider's fall, but these wizards' supply of magic shows no sign of dwindling! Drive them back! | ||||
Bruenor: |
Feels like we finally got these blighters on edge! Keep at 'em! Don't let 'em get tha advantage back! | |||||
Deekin: |
Boss? Deekin hears storm of wings from behind. Drow have new friends! Doom! | |||||
Nayeli: |
I doubt they're friends. But Yilsebek will take any advantage he's got. Gargoyles! Hold your ranks tight! And don't let them surround us! | |||||
| 42 | Defeat 25 Monsters | The sudden appearance of this gargoyle patrol slows your advance against the drow! Deal with them, and quickly! | ||||
| 43 | Collect 25 Symbols of Lolth | Even with the gargoyles scattered, the drow show no sign of backing down. Collecting their symbols of Lolth might break their resolve! | ||||
| 44 | Defeat 25 Monsters | Even as the drow wizards' numbers begin to thin, a nothic pack rushes in to join the fray! | ||||
![]() Yilsebek: |
To me, you miserable creatures! Hold that line! | |||||
Bruenor: |
That rotter. He's usin' them poor nothics as a shield wall, and keepin' his wizards castin' behind it. | |||||
Nayeli: |
We can try to minimize the damage to the nothics. Just clear them out as we push for the drow. And perhaps keeping Yilsebek focused on us will help in that regard. | |||||
Bruenor: |
On it. Oi! Yilsebek, ye miscreant mage! Ye do a good job o' actin' tough while ye're hidin' behind others. Startin' ta wonder whether someone gave ye tha job o' findin' Ythryn just 'cause tha city's tha only place big 'nuff fer tha army ye need ta stand behind ta feel all brave like. | |||||
![]() Yilsebek: |
Insolent fool. You and I will meet in this fight, dwarf. You have my promise on that -- and my promise is your death! | |||||
| 45 | Defeat the Yilsebek | Yilsebek rallies his wizards and the nothics for a final assault! Take this meddlesome mage down! | ||||
Nayeli: |
I'll give them one thing, those drow are getting good at running. I assume Yilsebek disappeared with the rest who fled? | |||||
Jarlaxle: |
Moving at speed and cursing all the way. I'd like to say he's smart enough to cut his losses and move on this time, but I'm pretty sure he'll be back. | |||||
Catti-brie: |
This constant slogging is wearing us down. It feels like we're going backwards at this point. | |||||
![]() Xerophon: |
No. This fight with the drow has not drawn us so much off course. The Tower of Conjuration is near, where another piece of the Rite of the Arcane Octad will be found. Come, I know the way! | |||||
| 46 | Defeat 25 Monsters | The approach to the Tower of Conjuration is at hand -- but another swarm of nothics means to hold you where you stand! | ||||
| 47 | Defeat 25 Monsters | One more push should clear the last of these nothics from your path! | ||||
![]() Xerophon: |
There! The tower entrance stands ahead. And it's well guarded. | |||||
Celeste: |
Getting through the wards on those doors will be the greater challenge, if they're as well protected as we saw before. | |||||
Dhadius: |
This is stranger and stranger. Look there! More burned spell scrolls. They're clearly not part of the destruction from when Ythryn fell. So who's destroying them now? | |||||
Celeste: |
I don't know. But perhaps the scrolls themselves hold some clue. | |||||
| 48 | Collect 25 Singed Spell Scrolls | The tower entrance is held against you by elemental guardians and living spells! Grab up these scorched scrolls and hit them hard! | ||||
| 49 | Defeat 25 Monsters | The gargoyles are close to breaking already, but these living Bigby's hand spells fight tenaciously! | ||||
Celeste: |
Almost through the wards! Just hold those living spells back a little while longer. | |||||
Wulfgar: |
Half of them are manifesting from the walls of the tower! Even once we're on the other side, we won't be any better off! | |||||
Catti-brie: |
But we'll be able to move at least. Just keep hitting them! Celeste and Vellynne know what they're doing... wait! Something's coming in from behind the hands... | |||||
![]() Xerophon: |
A hypnos magen! Don't let it get close! | |||||
| 50 | Defeat the Hypnos Magen | This hypnos magen joins with the living spells to hold the entrance against you! All these guardians must fall! | ||||
Celeste: |
The doors are open! Everyone inside! | |||||
Bruenor: |
That mind-controllin' magen's down, but we got more livin' spells barrelin' down on us! | |||||
Nayeli: |
There'll likely be more on the inside of the tower already, never fear. Everyone move quickly! We've got six more towers after this one, plus the arboretum. And the longer it takes, the more chances we give whatever's waiting in the Spire of Iriolarthas to get ready for us... | |||||
| Previous: Tekeli-li's Hunt | Next: The Netherese Necropolis | |||||
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