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The Ring of Regeneration is one of the adventures in the campaign Tomb of Annihilation.
| Explore a strange temple while trying to save a dying noble. | |||
| Objective(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
The Crumbling Temple[]
The Death Curse[]
Treasure Hunters[]
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| melee | 50 | 8 | |
| undead | 31 | 6 | Brother Uriah[WL 1], Ezmerelda, Jaheira[WL 2], Minsc[WL 2], Nerys, Volo[WL 3], Wyll[WL 4], Zorbu |
| beast | 22 | 2 | Imoen[WL 2], Jaheira[WL 2], Minsc[WL 2], Zorbu |
| flying | 9 | 2 | |
| construct | 0 | 1 | Kalix[WL 5], Wyll[WL 6] |
| humanoid | 0 | 1 | Dynaheir, Ezmerelda[WL 7], Jaheira[WL 2], Kalix, Minsc[WL 2], Zorbu |
| ranged | 0 | 2 |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
- ↑ Only valid with Wyll’s The Soulless Feat.
- ↑ Only valid with Kalix’s Hunt the Bound Feat.
- ↑ Only valid with Wyll’s The Heartless Feat.
- ↑ Only valid with Ezmerelda’s Guide to Humanoids Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | outdoors | Giant Rat | beast melee |
|
| 2 | outdoors | Bear, Wolf | beast melee | |
| 3 | outdoors | Boar | beast melee | |
| 4 | outdoors | Boar | beast melee | |
| 5 | outdoors | Boar ×10 | beast melee | |
| Boss | outdoors | Momma Boar | boss beast melee | |
| 6 | outdoors | Bear, Wolf | beast melee |
|
| 7 | outdoors | Bear, Wolf, Zombie Villager | beast undead melee | |
| 8 | outdoors | Bear, Wolf, Zombie Villager | beast undead melee | |
| 9 | outdoors | Zombie Villager | undead melee | |
| 10 | outdoors | Zombie Villager ×10 | undead melee | |
| Boss | outdoors | Zombie Cleric | boss undead ranged | |
| 11 | indoors | Ghoul, Zombie Villager | undead melee |
|
| 12 | indoors | Ghoul, Zombie Villager | undead melee | |
| 13 | indoors | Ghoul, Zombie Villager | undead melee | |
| 14 | indoors | Zombie Villager | undead melee | |
| 15 | indoors | Zombie Villager ×10 | undead melee | |
| Boss | indoors | Tomb Guardian | boss construct melee | |
| 16 | indoors | Ghoul, Zombie Villager | undead melee |
|
| 17 | indoors | Ghoul, Zombie Villager | undead melee | |
| 18 | indoors | Ghoul | undead melee | |
| 19 | indoors | Ghoul | undead melee | |
| 20 | indoors | Ghoul ×10 | undead melee | |
| Boss | indoors | Ghoul Lord | boss undead melee | |
| 21 | indoors | Flying Snake | beast flying melee |
|
| 22 | indoors | Flying Snake | beast flying melee | |
| 23 | indoors | Flying Snake | beast flying melee | |
| 24 | indoors | Flying Snake | beast flying melee | |
| 25 | indoors | Flying Snake ×10 | beast flying melee | |
| Boss | indoors | Flying Snake Swarm | boss beast flying melee | |
| 26 | indoors | Bear, Wolf | beast melee |
|
| 27 | indoors | Bear, Wolf | beast melee | |
| 28 | indoors | Bear, Wolf | beast melee | |
| 29 | indoors | Bear, Ghoul, Wolf | beast undead melee | |
| 30 | indoors | Ghoul ×10 | undead melee | |
| Boss | indoors | Zombie Adventurer | boss undead melee | |
| 31 | indoors | Ghoul, Zombie Villager | undead melee |
|
| 32 | indoors | Ghoul, Zombie Villager | undead melee | |
| 33 | indoors | Ghoul, Zombie Villager | undead melee | |
| 34 | indoors | Ghoul, Zombie Villager | undead melee | |
| 35 | indoors | Zombie Villager ×10 | undead melee | |
| Boss | indoors | Mad Tabaxi Hunter | boss humanoid ranged | |
| 36 | indoors | Ghoul, Zombie Villager | undead melee |
|
| 37 | indoors | Ghoul, Zombie Villager | undead melee | |
| 38 | outdoors | Flying Snake | beast flying melee | |
| 39 | outdoors | Flying Snake | beast flying melee | |
| 40 | outdoors | Flying Snake ×10 | beast flying melee | |
| Boss | outdoors | Giant Zombie Flying Snake | boss undead flying melee | |
| 41 | outdoors | Flying Snake | beast flying melee |
|
| 42 | outdoors | Ghoul, Zombie Villager | undead melee | |
| 43 | outdoors | Ghoul, Zombie Villager | undead melee | |
| 44 | outdoors | Ghoul, Zombie Villager | undead melee | |
| 45 | outdoors | Ghoul ×5, Zombie Villager ×5 | undead melee | |
| Boss | outdoors | Girallon Zombie | boss undead melee | |
| 46 | outdoors | Bear, Wolf | beast melee |
|
| 47 | outdoors | Ghoul, Zombie Villager | undead melee | |
| 48 | outdoors | Ghoul, Zombie Villager | undead melee | |
| 49 | outdoors | Ghoul, Zombie Villager | undead melee | |
| 50 | outdoors | Zombie Villager ×10 | undead melee | |
| Boss | outdoors | Wight | boss undead melee |
Transcript[]
| Explore a strange temple while trying to save a dying noble. | ||||||
| Area | Goal | Quests & Cinematics | ||||
Bruenor: |
A dying noble in Daggerford wants me ta recover a magical item from a nearby temple. Sounds easy enough. Ye walk through any temple long enough, and yer bound to trip over somethin' ta help ye heal. | |||||
| 1 | Defeat 25 Monsters | Head out of Daggerford, cleaning up a few rats along the way. | ||||
| 2 | Defeat 25 Monsters | You're almost immediately set upon by bears and wolves. How predictable. | ||||
| 3 | Defeat 25 Monsters | Suddenly the bears and wolves back off. You've strayed into boar territory. | ||||
| 4 | Collect 15 Boar Tusks | Gather some boar tusks to show off back in town. | ||||
| 5 | Defeat the Momma Boar | The Momma Boar has shown up, and she doesn't seem happy with you. | ||||
| 6 | Defeat 25 Monsters | Free of the boars, you're back on the path towards the temple. | ||||
| 7 | Defeat 25 Monsters | Zombies begin to appear interspersed with the wolves and bears native to these forests. | ||||
| 8 | Collect 10 Colorful Rags | There's something odd about these zombies. Gather some of their strange colorful rags. | ||||
| 9 | Defeat 25 Monsters | The temple is just ahead. Press forward through the mass of zombies. | ||||
Celeste: |
I think that's the temple we're after up ahead. | |||||
Bruenor: |
The temple with the magical life-saving ring is infested with undead? That's irony fer ya. | |||||
| 10 | Defeat the Zombie Cleric | As you approach the temple, an undead cleric shuffles from the entrance and attacks. | ||||
| 11 | Defeat 25 Monsters | Slinking in the shadows are several unfamiliar undead. Suddenly, they attack. | ||||
Nayeli: |
This stonework is unlike anything I have seen before. | |||||
Celeste: |
You're right, Nayeli. It is not native to this land. I swear I have seen it someplace before, though. | |||||
| 12 | Collect 20 Vine Samples | Collect some of the temple's flora for further study. It's never the wrong time for scholarship! | ||||
| 13 | Defeat 25 Monsters | Ghouls roam the halls in packs, driven by an insatiable hunger for humanoid flesh. | ||||
| 14 | Defeat 25 Monsters | The ghouls seem to have been driven back for now, but a seemingly unending horde of zombies continue to attack. | ||||
| 15 | Defeat the Temple Guardian | A hulking construct leaps out of the shadows. | ||||
| 16 | Defeat 25 Monsters | This section of the temple appears to be less intact than the others. The floor is slightly slanted as well. | ||||
Celeste: |
I recognize these symbols. They are the symbol of Ubtao, the ancient god of Chult. | |||||
Nayeli: |
What would a temple dedicated to Ubtao and Chult be found here? | |||||
Celeste: |
Ubtao abandonded Chult many years ago. Perhaps some of his followers left as well? | |||||
| 17 | Collect 18 Stone Symbols | Collect some of the fallen stone symbols. | ||||
| 18 | Defeat 25 Monsters | Hold off the undead while your party studies the symbols. | ||||
Celeste: |
I am starting to think that the temple itself may be from Chult. | |||||
Bruenor: |
How is that possible? Ye cannot lift a temple onto a cart and drag it across the land. | |||||
Celeste: |
Perhaps some great magic moved it here. I do not know for certain. | |||||
| 19 | Defeat 25 Monsters | Chult, a jungle peninsula off the coast far to the south, is largely shrouded in mystery. | ||||
| 20 | Defeat the Ghoul Lord | An enormous ghoul appears from behind a crumbling column. | ||||
| 21 | Defeat 25 Monsters | The next chamber over is filled with snakes. Flying snakes. | ||||
| 22 | Collect 25 Flying Snake Wings | Clip some wings and see if that helps dissuade the others. | ||||
| 23 | Defeat 25 Monsters | It didn't help. Just keep fighting. | ||||
| 24 | Defeat 25 Monsters | The snakes seem to slither from every crack in the stone. | ||||
| 25 | Defeat the Flying Snake Swarm | A large swarm of snakes conglomerates in the darkness and attacks. | ||||
| 26 | Defeat 25 Monsters | The walls here have crumbled, allowing wolves and bears from the nearby forest to flood in. | ||||
Nayeli: |
Ugh, what's that smell? | |||||
Jarlaxle: |
It looks like we're not the first to explore this temple. | |||||
| 27 | Collect 10 Adventurer Packs | The corner is littered with corpses of adventurers. Scrounge for supplies. | ||||
| 28 | Defeat 25 Monsters | Protect the dignity of the adventurers by fighting back the wildlife attempting to drag them off. | ||||
Celeste: |
These corpses were laid out deliberately and respectfully. | |||||
Bruenor: |
What are ye saying, Celeste? | |||||
Celeste: |
Someone survived whatever attack killed these adventurers. They may still be around. | |||||
| 29 | Defeat 25 Monsters | Some undead begin to appear from behind you. Battle both them and the wildlife. | ||||
| 30 | Defeat the Zombie Adventurer | Suddenly one of the adventurers stands up. He's not looking too healthy. | ||||
Celeste: |
I don't think that was our mysterious survivor, but rather one of the unfortunately dead who was animated. Let's keep going. | |||||
| 31 | Defeat 25 Monsters | You break into another ruined chamber. The air here is dense and moist. | ||||
Voice: |
Why did you come here? | |||||
Bruenor: |
Moradin's beard! Who said that? | |||||
Voice: |
Only death can be found here. Death. Death. Death. | |||||
| 32 | Defeat 25 Monsters | The darkness is pervasive. You can't tell where the voice came from. | ||||
| 33 | Collect 15 Damp Torches | Search for a torch that can be lit. | ||||
Voice: |
I couldn't save them. Not even the Nine Gods could. Death. Death. Death. | |||||
Bruenor: |
Show yourself! | |||||
| 34 | Defeat 25 Monsters | Whispers from the darkness mix with the shrieks and moans of the undead. | ||||
Mad Tabaxi Hunter: |
Salvation? Or just another trick? Curse you, Nine Gods! Death. Death. Death. | |||||
| 35 | Defeat the Mad Tabaxi Hunter | The adventurer finally reveals themself. For whatever reason, they've gone mad. | ||||
| 36 | Defeat 25 Monsters | You find yourself in a dark passageway leading sharply upwards. | ||||
| 37 | Collect 20 Tangled Vines | The passageway is clogged with vines and moss. Clear some of it out. | ||||
Bruenor: |
Aha. The pinnacle of the temple. If the ring is anywhere, it's here. | |||||
| 38 | Defeat 25 Monsters | You reach the pinnacle of the temple and are immediately set upon by snakes swarming around it. | ||||
| 39 | Defeat 25 Monsters | Push the snakes back away from the center of the pinnacle. | ||||
| 40 | Defeat the Zombie Flying Snake | A giant flying snake with dead eyes crashes out of the trees and flaps towards you, hissing. | ||||
| 41 | Collect 15 Flying Snake Skins | The snakes seem to be shedding their skins and fleeing now that their undead leader is dead. | ||||
| 42 | Defeat 25 Monsters | Undead swarm from the passage behind you. Defend yourselves! | ||||
Celeste: |
Look at all the lockboxes. People left offerings to Ubtao up here. | |||||
Nayeli: |
Maybe the ring is in one of them. | |||||
| 43 | Collect 10 Rotting Lockboxes | Gather rotted lockboxes in an attempt to find the Ring. | ||||
| 44 | Defeat 25 Monsters | There's a crash from down below. There's something big down there. And it's coming up here. | ||||
| 45 | Defeat the Girallon Zombie | With a final crash of shattered stone and moss, a zombified ape appears from the passage. | ||||
Bruenor: |
Look here. That thing was wearing the ring we're after. | |||||
Bruenor: |
Let's head back to town and collect our reward. I've had enough undead for one day. | |||||
| 46 | Defeat 25 Monsters | With the Ring of Regeneration in hand, it's time to get back to town. | ||||
| 47 | Defeat 25 Monsters | A horde of zombies and ghouls appears on the path behind you, driven mad by some unseen force. | ||||
Bruenor: |
We're back, but these undead are relentless. | |||||
Noble: |
Do you have the ring? | |||||
Bruenor: |
Of course. Here you go. Now, about that reward... | |||||
Noble: |
Patience, dwarf. The reward is only yours if this ring is the real thing. | |||||
| 48 | Defeat 25 Monsters | Hold off the zombies while the noble attempts to make use of the ring. | ||||
Noble: |
It didn't work. I don't understand. Are you sure this is the right ring? | |||||
Bruenor: |
Celeste tried it out on the way back from the temple and it worked for her. | |||||
Noble: |
Then the rumors are true... | |||||
Bruenor: |
What rumors? Tell us what's going on here. | |||||
| 49 | Collect 12 Lit Torches | Gather some torches to force the zombies back and buy more time. | ||||
| 50 | Defeat the Wight | A horrific apparition appears from the zombie horde. | ||||
Noble: |
I suppose it's time I told you the truth. I have been resurrected before, and now, due to this curse, I am slowly wasting away. | |||||
Celeste: |
That's terrible. Isn't there anything that can be done? | |||||
Noble: |
I have tried everything. This ring was my last hope, but it has no effect on me. | |||||
Celeste: |
Is there anything more we can do to help? | |||||
Noble: |
I have no more leads beyond the ring, but I will contact you if I learn anything more. | |||||
| Next: Seeking Allies | ||||||
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