The Netherese Necropolis is one of the adventures in the campaign Icewind Dale: Rime of the Frostmaiden.
| Search the city for more Arcane Octad clues while learning more about the destruction of Ythryn. | |||
| Requirement(s) | Must have completed "The Rite of the Arcane Octad" | ||
| Objective(s) | |||
| Restriction(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
Ineffectual Intellectuals[]
The Archaeologist and the Sailor[]
|
Search the city for more Arcane Octad clues with an experienced archaeologist and a Storm Sorcerer. | |||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | You can't use DPS champions unless they are from the Rivals of Waterdeep affiliation. | |||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
Waves[]
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ 2.0 2.1 Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Selise’s Aggressive stance.
- ↑ 4.0 4.1 Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ Only valid with Kalix’s Hunt the Bound Feat.
- ↑ Only valid with Wyll’s The Heartless Feat.
- ↑ 7.0 7.1 Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Ezmerelda’s Guide to Fiends Feat.
- ↑ Only valid with Farideh’s Pact with Lorcan specialization, and all boss enemies also count as demonic Fiends for the purposes of all abilities that care about such things.
- ↑ See details about Havilar’s special mechanics.
- ↑ 11.0 11.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Ezmerelda’s Guide to Monstrosities Feat.
- ↑ Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
- ↑ Only valid with Wyll’s The Soulless Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | Underground | Living Bigby’s Hand | construct melee | |
| 2 | Underground | Living Bigby’s Hand | construct melee | |
| 3 | Underground | Gargoyle, Living Bigby’s Hand | construct elemental melee | |
| 4 | Underground | Gargoyle, Nothic | aberration elemental melee | |
| 5 | Underground | Gargoyle x5, Living Bigby’s Hand x5 | construct elemental melee | |
| Boss | Underground | Night Hag | boss fiend melee | |
| 6 | Underground | Nothic | aberration melee |
|
| 7 | Underground | Nothic | aberration melee | |
| 8 | Underground | Nothic | aberration melee | |
| 9 | Underground | Lesser Fire Elemental | elemental melee | |
| 10 | Underground | Lesser Fire Elemental x10 | elemental melee | |
| Boss | Underground | Fire Elemental | boss elemental ranged | |
| 11 | Underground | Flameskull, Mimic Tavern Item | monstrosity undead melee ranged |
|
| 12 | Underground | Flameskull | undead ranged | |
| 13 | Underground | Flameskull, Mimic Tavern Item | monstrosity undead melee ranged | |
| 14 | Underground | Flameskull | undead ranged | |
| 15 | Underground | Flameskull x10 | undead ranged | |
| Boss | Underground | Arcanaloth | boss fiend armor-based ranged | |
| 16 | Underground | Nothic | aberration melee | |
| 17 | Underground | Nothic | aberration melee | |
| 18 | Underground | Needle Blight | plant melee | |
| 19 | Underground | Needle Blight | plant melee | |
| 20 | Underground | Needle Blight x10 | plant melee | |
| Boss | Underground | Nether Oak Treant | boss plant melee | |
| 21 | Underground | Nothic | aberration melee |
|
| 22 | Underground | Nothic | aberration melee | |
| 23 | Underground | Gargoyle | elemental melee | |
| 24 | Underground | Gargoyle | elemental melee | |
| 25 | Underground | Gargoyle x10 | elemental melee | |
| Boss | Underground | Giant Zombie Spider | boss undead melee | |
| 26 | Underground | Gargoyle | elemental melee | |
| 27 | Underground | Gargoyle | elemental melee | |
| 28 | Underground | Chardalyn Dragonet | construct melee | |
| 29 | Underground | Chardalyn Dragonet | construct melee | |
| 30 | Underground | Chardalyn Dragonet x10 | construct melee | |
| Boss | Underground | Hypnos Magen | boss construct hit-based ranged | |
| 31 | Underground | Lesser Gibbering Mouther | aberration melee |
|
| 32 | Underground | Lesser Gibbering Mouther | aberration melee | |
| 33 | Underground | Chardalyn Dragonet, Lesser Gibbering Mouther | aberration construct melee | |
| 34 | Underground | Lesser Gibbering Mouther | aberration melee | |
| 35 | Underground | Chardalyn Dragonet x3, Lesser Gibbering Mouther x7 | aberration construct melee | |
| Boss | Underground | Gibbering Mouther | boss aberration melee | |
| 36 | Underground | Giant Rat | beast melee | |
| 37 | Underground | Giant Rat | beast melee | |
| 38 | Underground | Chardalyn Dragonet, Giant Rat | beast construct melee | |
| 39 | Underground | Chardalyn Dragonet | construct melee | |
| 40 | Underground | Chardalyn Dragonet x10 | construct melee | |
| Boss | Underground | Blue Slaad | boss aberration melee | |
| 41 | Underground | Gargoyle | elemental melee | |
| 42 | Underground | Gargoyle | elemental melee | |
| 43 | Underground | Gargoyle, Mimic | elemental monstrosity melee | |
| 44 | Underground | Mimic | monstrosity melee | |
| 45 | Underground | Mimic x10 | monstrosity melee | |
| Boss | Underground | Spitting Mimic | boss monstrosity melee | |
| 46 | Underground | Gargoyle, Nothic | aberration elemental melee |
|
| 47 | Underground | Nothic | aberration melee | |
| 48 | Underground | Corrupted Townsfolk, Crawling Claw | human humanoid undead melee | |
| 49 | Underground | Corrupted Townsfolk, Crawling Claw | human humanoid undead melee | |
| 50 | Underground | Corrupted Townsfolk x3, Crawling Claw x7 | human humanoid undead melee | |
| Boss | Underground | Upright Crawling Claw | boss undead melee |
Transcript[]
| Search the city for more Arcane Octad clues while learning more about the destruction of Ythryn. | ||||||
| Area | Goal | Quests & Cinematics | ||||
Delina: |
Worst fears confirmed -- there are living Bigby's hand spells everywhere in here! Detect magic won't stop pinging. | |||||
Bruenor: |
All right then, same drill as before. Hit and move, hit and move. I assume we're headin' fer tha apex o' this tower, same as tha last one? | |||||
![]() Vellynne: |
It's likely to be a consistent motif. We'll just have to hope that the passage of time hasn't damaged any of the keys to the Rite of the Arcane Octad. | |||||
Celeste: |
Even if we have some of the components, it might help us determine how to overcome the wards at the Spire of Iriolarthas. But the number of living spells we've been fighting, not to mention the presence of the drow, has me worried. | |||||
Wulfgar: |
Aye. Ythryn is well occupied for a supposed ruin, lost for millennia. | |||||
Celeste: |
Exactly. And if the spire is occupied likewise, there's no telling what we'll find there. | |||||
| 1 | Defeat 25 Monsters | Working through the interior of the Tower of Conjuration means running another gauntlet of living Bigby's hand spells! | ||||
| 2 | Defeat 25 Monsters | Tearing through these living spells just leaves more room for the next wave to push in! | ||||
Hew Maan: |
Look, Champions! More toasty scrolls ahead. A whole big mess of them. | |||||
![]() Vellynne: |
This is as irritating as it is mysterious. We might have made good use of the magic in those spell scrolls. | |||||
Hew Maan: |
Lousy scroll burners. Just let me get close, I'll teach them a lesson! | |||||
Celeste: |
There may still be magic to be had in the scrolls, even damaged. Everyone, collect what you can! | |||||
| 3 | Collect 25 Singed Spell Scrolls | More singed spells scrolls need to be grabbed up -- if these gargoyles will let you! | ||||
| 4 | Defeat 25 Monsters | The last of the living spells is dispensed with -- but a squad of nothics is quick to take their place! | ||||
Minsc: |
Peak of tower! We have arrived. But Minsc assesses problem at hand. Ceiling features no inscription! Is just smooth stone. | |||||
Celeste: |
This place is oddly clean for a ruin. I suspect unseen servant spells are polishing the stonework regularly. I wonder, could they have scoured the inscription from the ceiling after two thousand years of endless scrubbing? | |||||
![]() Vellynne: |
Perhaps... but that pulse of stronger conjuration from the far corner suggests there might be more to this place than meets the eye. Dispel magic! | |||||
Bruenor: |
Oi! 'Tis a door that weren't there before, openin' onta some kind o' extradimensional space! And whatever's comin' out o' it don't look happy. | |||||
Night Hag: |
Interlopers! Miscreant homewreckers! How dare you interrupt my rest. | |||||
Nayeli: |
We don't want any trouble, hag. We just need a moment to... no, too late. Everyone stand fast! | |||||
| 5 | Defeat the Night Hag | At the night hag's direction, another pack of living spells pushes in to help the gargoyles finish you off! | ||||
Bruenor: |
All right, ye had 'nuff now? Do ye get that we got no grief with ye? So just keep them floatin' hands at bay and let's have us a chat, like. | |||||
![]() Vellynne: |
We're in search of a poem of sorts. A sort of inscription, most likely in Draconic. | |||||
Night Hag: |
An inscription? Aye, there's words set on the walls of the lair beyond the dimensional door. And you can have them in exchange for leaving me alone! 'Second, summon a flame in the palm of your hand.' | |||||
Celeste: |
The second bit of the rite, matching the first in form. Thank you, friend. | |||||
Night Hag: |
I spit on your friendship, mortal. And I'll do worse if I ever see you again. Now go. Go! | |||||
Wulfgar: |
Are you all right, Celeste? You seem pensive. | |||||
Celeste: |
I've just been looking through these burned scrolls, but they're yielding up no clues as to why they would have been burned. But all are bearing the same sigil... like a scribe's mark. Xerophon, tell me -- is there a library close by? A large one, perhaps? | |||||
![]() Xerophon: |
There is, Celeste. Not far at all, and... I believe we can find it straight along at the end of this overstreet. | |||||
Celeste: |
I think we should pay a visit there on our way to the next tower. If the site holds more spell scrolls, we should lay claim to them -- before they can be destroyed or made use of by others. | |||||
| 6 | Defeat 25 Monsters | Getting to the great library is a short journey -- but a nothic mob won't make the process easy! | ||||
| 7 | Defeat 25 Monsters | The nothics give up no ground along this deadly gauntlet. Push harder! | ||||
| 8 | Collect 25 Netherese Artifacts | Netherese artifacts the nothics have been protecting might help you distract them. Grab them all! | ||||
Jarlaxle: |
There's your library. And I think the question of why so many burned scrolls are turning up all over the city has been answered. | |||||
Bruenor: |
Oi! Tha whole place is on fire! | |||||
Calliope: |
No, the library's fine... I think. Those are fire elementals running amok. But the blazes they're starting in the stacks are going to spread to the building soon enough. | |||||
![]() Vellynne: |
The library is filled with lost Netherese lore. We can't let that happen! | |||||
| 9 | Defeat 25 Monsters | Fire elementals at large in the library are getting ready to burn the house down -- and are spoiling for a fight! | ||||
| 10 | Defeat the Fire Elemental | A massive fire elemental directs the lesser elementals' destructive rampage! Take all these felonious fire creatures down! | ||||
Catti-brie: |
Is that all o' them? With the last o' the smoke lingering, it's hard to tell. | |||||
Celeste: |
I'm pretty sure that's the last of them. What a waste of lore. But even what's left will be of incalculable value. My friends, we need to spend just a bit of time here if we can. There's just so much to look through. We might learn what life was like before the city's fall. | |||||
Bruenor: |
Not a problem, Celeste. We'll take a bit o' a book break. And hopefully with tha elementals scarpered, things'll be quieter. | |||||
Jarlaxle: |
What was that you were saying about things being quieter? | |||||
Bruenor: |
Feh. 'Tis just a rattlin' sound from tha shelves. Probably just mice. | |||||
Jarlaxle: |
I was thinking more about the high-pitched shrieking sound coming in over the rattling. Anybody at the front get a visual yet? | |||||
Calliope: |
Yeah, I got it. Freaking flameskulls, coming in fast! And they've got company! | |||||
| 11 | Defeat 25 Monsters | Undead flameskulls lairing deep within the stacks are drawn forth by your presence -- and have inspired a bevy of minor mimics posing as mundane items to attack! | ||||
Calliope: |
The flameskulls are falling back for a tick -- but there's someone else coming in along those shelves. Watch yourselves! | |||||
![]() Scrivenscry: |
Ah, you must be the librarians! Scrivenscry has need of your assistance. Come along, now. | |||||
Bruenor: |
Gotta admit -- as threats go, that one ain't got much punch. | |||||
Celeste: |
It wasn't a threat, Bruenor. That arcanaloth seems extremely distracted. And who's that with it? Hello, my friend. | |||||
![]() Kingsport: |
Ah! Ah, sorry, my master must have forgotten to introduce us. Please call me Kingsport. I am assistant to... | |||||
![]() Scrivenscry: |
Kingsport! Attend me now, lackey! | |||||
![]() Kingsport: |
Right away, my lord! Right away... excuse me now... excuse me. | |||||
Celeste: |
This is most strange. But if these two have been exploring the library, we should speak with them. Everyone, focus on clearing out the flameskulls. Then we need to have a chat with Scrivenscry. | |||||
| 12 | Defeat 25 Monsters | Keeping up to Scrivenscry and Kingsport is difficult enough in the labyrinthine library stacks -- and another wave of flameskulls makes it even harder! | ||||
Celeste: |
Well, it's hard to get a word in once the arcanaloth starts talking, but it seems to have a solid sense of how the library is organized. If we're seeking the history of the city, we can start in this section. And if anyone happens across any books written in Infernal and Abyssal, let Kingsport know. That's what Scrivenscry is seeking. | |||||
Bruenor: |
Can't say I got any soft spot fer fiends, helpful or otherwise. But that poor giant penguin's gettin' tha short end o' tha stick in whatever job he's doin', I think. | |||||
Celeste: |
I agree, poor thing. He must have been awakened at some point. But becoming a servant to a yugoloth isn't a job with a lot of advancement. | |||||
Hew Maan: |
Celeste? It's just... I got a note from Kingsport, just after the last time the shouty fox person was all shouty. I think it's... well, you should read it. | |||||
Celeste: |
Ah, no. 'Help me...', scribed in parchment. Kingsport must have written it with his beak. Meaning he's too afraid of Scrivenscry to speak out. I think the arcanaloth and I will have words about Kingsport's working conditions before we're done here today. | |||||
| 13 | Collect 25 Books | These ancient Netherese tomes are too valuable to leave behind -- but watch out for more mimics on the move! | ||||
| 14 | Defeat 25 Monsters | You're well stocked with ancient lore, but flameskulls launch another assault. Push past these annoying undead! | ||||
![]() Scrivenscry: |
Confound it. No sign of the works I seek. I was certain they would be here. | |||||
Celeste: |
Well, wherever your search takes you, Scrivenscry, I wish you better luck finding what you seek. But before we take our leave, I would speak with you about Kingsport -- and your need to treat him with a great deal more respect. | |||||
![]() Scrivenscry: |
What? Outrageous! I treat that penguin with all the respect deserved by one of his lowly station. And he'll tell you so himself! Kingsport! Speak of how happy you are in my service. | |||||
![]() Kingsport: |
... Yes, master Scrivenscry. Most happy. | |||||
![]() Scrivenscry: |
And what's more, I believe one of you will have the opportunity to see my benevolence first-hand. For this insult, I demand your service, mortals! Choose among yourselves who will gain this unique opportunity... or I will choose for you. | |||||
Bruenor: |
Well, this conversation took an expected turn. And I'm thinkin' maybe Kingsport's time o' servin' ye is done, fiend. Ye take yer leave now or deal with tha consequences! | |||||
![]() Scrivenscry: |
You defy me?! So be it! | |||||
| 15 | Defeat the Arcanaloth | If you're not going to aid its research, Scrivenscry is ready to get rid of loose ends! Take this deceitful arcanaloth down! | ||||
Celeste: |
It's all right, Kingsport. It's over now. I know it'll take time, but you don't need to be afraid anymore. | |||||
![]() Kingsport: |
Thank you... I just... I didn't... I don't know what I did to make him so angry. | |||||
Bruenor: |
'Twas nothin' ye did, friend. Folk like him's got somethin' in 'em that needs ta hurt other folks is all. But his hurtin' ye is done fer now. | |||||
Celeste: |
Kingsport, we have a hard road ahead of us in Ythryn. But if you stay with us, we'll keep you safe. Then when we leave Ythryn, you can decide where you want to go. | |||||
Wulfgar: |
The overstreet has more traffic on it than I like. There's nothics in every direction -- and it won't take them long to spot us. | |||||
![]() Xerophon: |
A suggestion then, Champions. We can take a less direct route to the nearest tower -- the Tower of Divination -- by passing through the city's arboretum. | |||||
Celeste: |
The arboretum where the Nether Oak once grew? An excellent idea, Xerophon. We'll collect what wood we can while we're there, and hope it's enough to create the wands we need for the Rite of the Arcane Octad. Come on! | |||||
| 16 | Defeat 25 Monsters | The arboretum isn't far -- but vengeful nothics are scouring all the streets of Ythryn looking for you! | ||||
| 17 | Defeat 25 Monsters | The nothics' numbers are getting thankfully thinner on the ground. One more push should do it! | ||||
Catti-brie: |
Well, this is quite the place. Whatever magic's flowing through these stones is still holding strong. There's trees as far as the eye can see. | |||||
![]() Vellynne: |
Most impressive indeed. But I wonder... if these lesser trees survived the crash and have prospered, what became of... | |||||
![]() Nether Oak Treant: |
Mortals! Intruders! Humble yourselves before me, and show to me the darkness of your hearts that I may know you worthy. | |||||
Bruenor: |
Oi! Did ye all hear that? Xerophon weren't kiddin' when he said tha tree was lousy with profane magic. 'Tis evil through and through -- and wants us ta be likewise! | |||||
Avren: |
Yeah, I'll take this. Oh, mighty nether oak, accept the supplication of your servants. Our hearts are hardened by fell deeds, our minds are free of any moral questions. And we would seek to draw on some small shard of your magic if we could. | |||||
![]() Nether Oak Treant: |
You do me worthy service, my dark minions. Too long has it been since any were gifted my power and the right to shape my form. But this gift I bestow on you -- if you first restore order among the blights who serve me. | |||||
Avren: |
Oh, we're good at order, never fear. Fell Champions, you hear your orders! In the name of our malevolent master, these blights shall be beaten into submission. | |||||
Nayeli: |
The ease with which you pulled that off is somewhat alarming, Avren. For now, though, everyone with me! Clear these blights out! | |||||
| 18 | Defeat 25 Monsters | The unnatural rain within the arboretum hasn't dampened the bloodlust of these needle blights! Watch yourselves! | ||||
![]() Vellynne: |
Oh, mighty oak, see how effectively your servants do your bidding. But I see these branches scattered before you. Are we worthy that you might bestow them on us, that we may channel your power? | |||||
![]() Nether Oak Treant: |
Can you tell me you deserve my power, mortal? Will you shape the magic of the Nether Oak to the most nefarious means? | |||||
Deekin: |
Doom. | |||||
Avren: |
We'll be putting everything toward only the worst means. Promise. | |||||
![]() Nether Oak Treant: |
Then take your gift from me. And as you serve me, may my shadow spread! | |||||
| 19 | Collect 25 Nether Oak Branches | You have the branches of the nether oak you need! If you can only keep these blasted blights out of your way! | ||||
Celeste: |
I think we've collected enough branches. And their magic is still potent, fates be praised. Now we just need to make our way quietly from the Nether Oak's presence. | |||||
Avren: |
On it again. Oh, mighty Nether Oak! These blights have been taught the lessons of your dire majesty, and we Fell Champions have much evil to accomplish. May we take our leave? | |||||
Deekin: |
Are we still pretending to be evil, boss? | |||||
Avren: |
Deekin, I fear that might have been ill timed... | |||||
Deekin: |
Ummm... Deekin feel evil! Rwar! | |||||
Nayeli: |
Well, it was fun while it lasted. | |||||
![]() Nether Oak Treant: |
Treachery! You dare deceive the darkness?! Then you will fall beneath its touch! | |||||
| 20 | Defeat the Nether Oak Treant | Your cover is blown -- and the evil treant isn't happy about it! Time to cut this dark-hearted tree down to size! | ||||
Bruenor: |
Okay, is everybody accounted fer? | |||||
Jarlaxle: |
Everyone except the Nether Oak. Well, its pieces are accounted for. Also, I think Kingsport's had better days. | |||||
![]() Kingsport: |
... Ohhh... so much fighting... is it always like this? | |||||
Calliope: |
Most days, afraid so. Just stick to the middle of the group and duck if you hear anything coming. We'll look after you... hey, heads up! We've got blights looking like they're trying to regroup. | |||||
![]() Vellynne: |
It's best we don't give them the opportunity. Everyone, let's move! Xerophon, find us a place to lay low for a short while. We need to determine whether these branches will do the job we need them to do. | |||||
Dhadius: |
Almost there. Just a bit more finessing of the dweomer in this last wand. And done! | |||||
Catti-brie: |
Well, that was some fast magical crafting. Well done, all o' ye. | |||||
Celeste: |
The power in the branches of the Nether Oak gets most of the thanks. This wood channels magic better than any other medium I've encountered. The Netherese were the masters of this art. | |||||
Bruenor: |
So we've got that one o' tha components o' tha rite hopefully sussed, but we got more keys ta collect. And these side streets ain't gonna stay deserted forever. | |||||
Calliope: |
Can confirm. There's a nothic mob sashaying our way. | |||||
![]() Xerophon: |
We must return to the overstreet, then. The tower of Divination isn't far from here. | |||||
| 21 | Defeat 25 Monsters | The Tower of Divination is your next stop, but these nothics mean to hinder you every step of the way! | ||||
| 22 | Defeat 25 Monsters | As fast as you drive them back, still more nothics home in on you! | ||||
Wulfgar: |
Is it my imagination, or are we going in circles? Xerophon, you're sure you know the way? | |||||
![]() Xerophon: |
Yes... it's just... things look different somehow. I don't know why we can't see it. | |||||
![]() Aspix: |
Oh! Aspix knows. Look there! | |||||
Calliope: |
Lovely. That's the bottom of a tower. And its top is nowhere to be seen. | |||||
Celeste: |
It must have toppled during the crash. So if the key to the rite is on the top level as we've seen before, we'll need to figure out where it's gone. Let's get closer -- and watch yourselves! | |||||
Jarlaxle: |
The ground level looks intact. But be careful about anyone trying to rent you the penthouse. | |||||
Catti-brie: |
All in all, we'll be lucky if this is the only one o' the towers o' magic that crashed. We might be sifting a lot o' rubble before this quest is done. | |||||
Celeste: |
As long as we know where to search, we'll have a chance at least. Everyone fan out. If we can determine which way the tower fell, we might be able to sight the remains of its peak... wait, what's that sound? | |||||
Dhadius: |
Gargoyles flying in! Watch out! | |||||
Celeste: |
No! One of them has grabbed the bundle of Nether Oak wands! We need to get them back! | |||||
| 23 | Collect 25 Completed Nether Oak Wands | These gargoyle guardians are intent on undoing the progress you've made toward unlocking the rite! Grab these wands back, and quickly! | ||||
Celeste: |
Kingsport, it seems one of the chimeric creatures has taken a liking to you. You've found a friend! | |||||
![]() Kingsport: |
Yes. This winged creature brings me a happiness I haven't felt since before I awoke. | |||||
Hew Maan: |
Deekin said they taste like chicken. | |||||
![]() Kingsport: |
Pl... Please leave my new friend alone. Starsilk is scared of you and your many faces. | |||||
Hew Maan: |
... | |||||
![]() Kingsport: |
I didn't mean to offend. | |||||
Dhadius: |
No time for this - more gargoyles on the way! | |||||
| 24 | Defeat 25 Monsters | The gargoyle assault is overwhelming! Hold the line! | ||||
| 25 | Defeat the Giant Zombie Spider | A giant zombie spider has laid claim to this ruin. But getting to it means cutting through these raging gargoyles first! | ||||
Bruenor: |
Everyone accounted fer? That zombie spider packed a wallop. | |||||
Celeste: |
All fine as far as I can see. As are the wands. It seems as though someone knows our intent of seeking entrance to the Spire of Iriolarthas. We'll need to step carefully. | |||||
Minsc: |
Just be sure to set careful steps in this direction. Minsc and Boo have seen where tower fell, there to far side. And tower top appears to have landed cleanly in large cone tower. | |||||
Boo: |
Squeak! | |||||
![]() Xerophon: |
That conic tower is the observatory. We should be able to reach it easily by way of the overstreet. | |||||
Celeste: |
Then let's do so quickly. And watch out for more of the city's guardians. | |||||
| 26 | Defeat 25 Monsters | The route to the observatory is patrolled by an abundance of gargoyles! You need to get off the overstreet, and quickly! | ||||
| 27 | Defeat 25 Monsters | The gargoyles pursue you down to the streets -- letting you pin them down for a last stand! | ||||
Bruenor: |
Finally sent them gargoyles packin'. Seems like this city's got an endless supply o' them. | |||||
Catti-brie: |
Sure enough. I can hear more wings on the air already. Nay, wait... their sound is different. | |||||
Minsc: |
There! And there! Chardalyn dragonets are everywhere -- and moving quickly for us! | |||||
Nayeli: |
That pack that got into the ice caves made it all the way down here. And there'll be more of them where these came from. We can't let these constructs scatter and regroup! Take them all down! | |||||
| 28 | Collect 25 Chardalyn Dragonet Pieces | The chardalyn dragonets make themselves known at last! Smash these creatures down -- and grab up what's left to keep them from reforming! | ||||
| 29 | Defeat 25 Monsters | The magical power of the city is fueling the dragonets' wrath! Stand fast! | ||||
![]() Aspix: |
We are here! Observatory entrance, all closed up. Can't see in to see out. | |||||
Bruenor: |
That door won't stand up ta a serious batterin' from tha Champions, welded shut or not. But we gotta take these dragonets down first! | |||||
Calliope: |
And that's not all. Look! | |||||
![]() Hypnos Magen: |
You are intruders here. You will leave the area of the observatory at once. You will receive no other warning. | |||||
Bruenor: |
Feh. All these telepathic villains puttin' their empty threats straight inta me head. Makes me even less likely ta ever listen ta 'em. Champions! Show this green-skinned yokel tha way out! | |||||
| 30 | Defeat the Hypnos Magen | A powerful hypnos magen is drawn to the dragonets' shrieking and means to stop your journey into the observatory before it begins! Take all these threats down! | ||||
Nayeli: |
All right, we're looking for the way up. Hopefully whatever part of the Tower of Divination holds the key to the rite survived. | |||||
![]() Xerophon: |
The strength of the city bodes well for that. Even fallen and scattered, the tower's fragments remain relatively intact. | |||||
Calliope: |
Listen up! Is it just me, or is that a familiar babbling sound coming in from the shadows? | |||||
Bruenor: |
Too familiar by far. Everybody get ready! | |||||
| 31 | Defeat 25 Monsters | This maze of hallways won't be easy to navigate. And the mind-bending call of these gibbering mouthers makes it worse by far! | ||||
| 32 | Defeat 25 Monsters | Trying to get away from these horrid aberrations just brings more of them down on top of you! | ||||
Celeste: |
So much damaged lore here. Even with the observatory left standing, the impact of the Tower of Divination must have caused a shockwave that tore the interior apart. | |||||
![]() Vellynne: |
Not everything was knocked askew and asunder, though. Look there. Star charts and sketches. Even if we find nothing else here, these will prove most valuable. We just need to keep these aberrations away from them. | |||||
Jarlaxle: |
And that's not all. Listen up! I hear the pitter-patter of tiny wings coming in fast! | |||||
| 33 | Collect 25 Constellation Pages | Fighting off the gibbering mouthers while you collect these astronomical sketches is made even more complicated by the dragonets' unwelcome reappearance! | ||||
| 34 | Defeat 25 Monsters | The chardalyn dragonets fall back to try to escape your wrath! Don't let these gibbering mouthers hold you back! | ||||
| 35 | Defeat the Gibbering Mouther | A monstrous gibbering mouther drives its lesser kin into a killing frenzy -- and the dragonets take advantage of the opportunity to launch an overwhelming assault! | ||||
Wulfgar: |
This little jaunt is taking more out of us than anticipated. What else are we going to find waiting for us in here, I wonder? | |||||
Nayeli: |
We're at the end of this mess of hallways, I think. Hopefully those doors ahead lead to the observatory proper, and we can find what we came here for. | |||||
Jarlaxle: |
Is it just me, or is anyone else hearing faint footfalls behind us? Moving when we do, then slowing? | |||||
Calliope: |
Yeah, I heard it too. Hoped it was just an echo. Everybody watch your backs. | |||||
Bruenor: |
Well, that's a sight. Look at all that stargazin' gear. | |||||
Calliope: |
And look at who's using it. What is that? | |||||
Celeste: |
A green slaad. I wonder how it got in here? And when...? | |||||
Bruenor: |
There's 'nuff rubble and broken bits and bobs scattered round here that we'd best get ta siftin' through it. But this blighter don't seem like he hears us. | |||||
Celeste: |
Hello? Excuse the interruption, friend, but we came in search of something. A bit of information in the rubble that came through your roof. Do you mind if we seek it? We'll do our best to not disturb you. | |||||
![]() Green Slaad: |
... | |||||
Nayeli: |
Not much of a reaction. But we don't have any time to waste. Everyone get to searching. | |||||
Jarlaxle: |
We night need to get to something else first! Watch out! | |||||
| 36 | Defeat 25 Monsters | In addition to this silent and scholarly green slaad, the frozen observatory has become the lair of a frosty giant rat pack. Clear these rodents out! | ||||
| 37 | Defeat 25 Monsters | However long the rats have been stuck in here, they've been building up their numbers! | ||||
Deekin: |
Boss, look! Stone pieces have writing on them, just there! | |||||
Celeste: |
Excellent work, Deekin. It's the fragments of the Tower of Divination's ceiling, and the inscription it held. We'll need to gather them all, and quickly! | |||||
![]() Green Slaad: |
... | |||||
Celeste: |
Yes, and quietly. Sorry, my friend. We'll be out of your way as quickly as we can. | |||||
| 38 | Collect 25 Inscription Pieces | You need to collect these broken inscription pieces without damaging them further -- but the chardalyn dragonets joining the rats just made the task more complicated by far! | ||||
| 39 | Defeat 25 Monsters | The dragonets can't be allowed to flee this place and spread their evil. You need to destroy these constructs to the last! | ||||
Celeste: |
I think that's the last of the fragments. Now we'll just need a moment to organize them. | |||||
Bruenor: |
Not sure how short a moment's meant ta be, but I ain't sure we got it! Look there! Another slaad, lurkin' by tha door! | |||||
Nayeli: |
That's what must have been following us up from the entrance. It's been waiting for the other threats in here to wear us down. | |||||
Bruenor: |
In cahoots with that green blighter, no doubt. Watch yer backs! And clear this room! | |||||
| 40 | Defeat the Blue Slaad | This blue slaad has been tracking you throughout the observatory, in preparation for a final stand! | ||||
Catti-brie: |
I think that's the last o' the chardalyn dragonets dealt with. And that blue slaad isn't going anywhere. But the green slaad in the robes is still just sitting and working. What are we to do with it? | |||||
Celeste: |
We'll leave it be, Catti-brie. I think I know what happened here. Blue slaadi lay their eggs in humanoid hosts, which can transform into green slaad. That what's happened to you, my friend? You were an astronomer here? | |||||
![]() Green Slaad: |
... The Arch-Astronomer... yes. Excuse me... but I have not spoken in some time. | |||||
Bruenor: |
Twenty centuries, ye mean. Forgive our suspicions, friend. What can we do ta help ye with whatever ye're doin' fiddlin' with that telescope? | |||||
![]() Green Slaad: |
... No... thank you. I seek to reverse its magic... to project myself out of the tower... and to some place I might find happiness... at long last. | |||||
Celeste: |
We'll leave you to it, then, and wish you luck. Jarlaxle, how is the process of assembling those fragments going? | |||||
Jarlaxle: |
Well, it's not the most challenging jigsaw I've ever done, but it had its moments. Here's the finished inscription, though: 'Third, a burnt palm loosens the tongue. Shed a secret about yourself for all to hear.' | |||||
Nayeli: |
The third piece of the puzzle. Five more to go. Come on. | |||||
Jarlaxle: |
Xerophon, what's next on our tour of Ythryn's most noteworthy combat locations? | |||||
![]() Xerophon: |
I think... let me see... yes, the Tower of Necromancy is near. A great edifice of black stone. That should be our next stop. | |||||
Minsc: |
Minsc believes upcoming best combat location might already be in full service. Is that the sound of battle coming from ahead? | |||||
Calliope: |
Perfect. Anyone want to bet the drow have snuck back and are doing the tour of the towers of magic ahead of us? | |||||
Nayeli: |
Then we've got to move faster. If they're intent on collecting the keys to gain access to the Spire of Iriolarthas, they must know the mythallar is intact. We can't let them get there first! | |||||
| 41 | Defeat 25 Monsters | You need to get closer to the trouble ahead to figure out what's going on. But these gargoyles in your way have other ideas! | ||||
| 42 | Defeat 25 Monsters | More gargoyles descend to try to hold the street against you! | ||||
Minsc: |
Minsc and Boo scout next section of street and report strange sightings. Chests holding treasure have been set hither and yon, as if collected and left for later retrieval. | |||||
Bruenor: |
Them drow lootin' what's left o' tha city, no doubt. Maybe we should take a moment and lighten that load o' theirs as we're passin' through. | |||||
Boo: |
Squeak! | |||||
Minsc: |
Ah, but Boo has warning! When looked at carefully, certain chests among pack of chests are moving! | |||||
| 43 | Collect 25 Ancient Treasure Chests | Chests piled along the street by whoever's fighting ahead of you need to be grabbed up -- after being checked carefully to sort them from the mimics that now roam this territory! | ||||
| 44 | Defeat 25 Monsters | The furious mimics are doing their best to surround you! Stand fast! | ||||
| 45 | Defeat the Spitting Mimic | A spitting mimic shores up the resolve of its lesser kin. Take all these monstrosities down! | ||||
Bruenor: |
All right, then? Treasure grabbed up? None o' it movin'? | |||||
Nayeli: |
We've got as much as we can carry without tarrying any longer. But I can't see the top of any black tower nearby. Xerophon, are you sure this is the way? | |||||
![]() Aspix: |
Ooh, yes. The black tower? The black tower! No sign in the sky, for it is fallen to ruin. And very dangerous. | |||||
Calliope: |
Dangerous in general, you mean? Or as compared to the cake walk the rest of this trip has been so far? | |||||
![]() Aspix: |
The tower fell, its masters slain beneath it, but they are restless still. Restless! | |||||
Bruenor: |
Ghosts and spirits, then. And maybe a bit o' diggin' if we got rubble ta sift through. And no point in worryin' about it till we get there -- which means fightin' our way past whatever's waitin' fer us. | |||||
| 46 | Defeat 25 Monsters | As you search for the fallen tower, wandering nothics and a squad of gargoyle guardians catch you in a two-pronged assault! | ||||
| 47 | Defeat 25 Monsters | The gargoyles retreat, but the nothics mean to fight to the bitter end! | ||||
Calliope: |
Whoa! Looks like our fallen black tower is found. What a mess. | |||||
Celeste: |
Finding the key to the rite here might well be impossible. Especially if we don't know how much time we have before the drow are on top of us. | |||||
Jarlaxle: |
On that note, we've got company coming in. There, beyond the rubble! But it's not drow... | |||||
![]() Vellynne: |
No. But I know this mob. Cultists of the archdevil Levistus, calling themselves the Knights of the Black Sword. They have members scattered throughout Ten-Towns, though the last I'd heard, they were no more than a dozen strong. | |||||
Bruenor: |
Looks like they had success with some kind o' recruitin' drive. And they're lookin' ta show those new numbers off! Here they come! | |||||
| 48 | Collect 25 Symbols of Levistus | These corrupted Black Sword cultists drive swarms of crawling claws before them. Claiming some of their infernal symbols might help melt their icy resolve! | ||||
| 49 | Defeat 25 Monsters | The harder you push, the more the cultists redouble their assault! | ||||
Nayeli: |
We can't make any headway against the cultists while these crawling claws are swarming us! We need to clear these undead out before they overwhelm us! | |||||
Calliope: |
I'd hold that thought if I were you. I think we're about to go over overwhelmed and straight down the other side! | |||||
Bruenor: |
By me gran's best hand cream, that monster claw is a horrid sight! And it's got tha littler claws linin' up fer a new charge! Take it down! | |||||
| 50 | Defeat the Upright Crawling Claw | A powerful upright crawling claw inspires the cultists to a destructive last stand! Take this evil down! | ||||
Wulfgar: |
The last of the Black Sword cultists have fled. Losing the advantage of the undead fighting on their side seems to have undone their resolve. | |||||
Bruenor: |
Opportunistic blighters, lookin' fer an easy fight. Here's hopin' that's tha last we see o' them. Though I'm mighty curious as ta how they got down here. Ye think they came up with tha drow, or followed us down from tha top? | |||||
![]() Vellynne: |
The latter. And I think I know who's leading them. | |||||
Celeste: |
Avarice. Did she have dealings with the Black Sword before? | |||||
![]() Vellynne: |
Yes, when we first came to Icewind Dale. The Arcane Brotherhood were seeking contacts. Avarice was reaching out to them. | |||||
Nayeli: |
Well, it's a safe bet her dealings continue. If they're her hired muscle, she must have entered the glacier just steps behind us -- and moved quickly enough to get here ahead of us. | |||||
Bruenor: |
Right. So that's drow on tha one side o' us, Avarice and her cultists on tha other -- and whatever else is hidin' in Ythryn comin' up behind. This supposedly empty city's gettin' a mite crowded. So we'd best get ta diggin' fer tha next key -- and make sure we get ta this Spire o' Iriolarthas first. | |||||
| Previous: The Rite of the Arcane Octad | Next: Cold as Ice | |||||
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