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The Missing Merchants (Vi) is one of the Time Gate adventures in the campaign Grand Revel

Icon The Missing Merchants (Vi) The Missing Merchants (Vi)
Description
Discover the fate of some merchants in the jungles of Chult.
Details
Requirement(s)
Requirements sign No Requirements
Objective(s)
Objectives sign Complete Area 50.
Restrictions(s)
Restriction sign No restrictions
Reward(s)
Icon Mystra Favor x???and only during Time GatesGold Vi Chest
Additional
none
Formation
Formation Grand Revel Vi


Variants[]

  • Icon Timing is Everything Timing is Everything
    Description
    Discover the fate of some merchants in the jungles of Chult with the help of a Cockatrice
    Details
    Requirement(s)
    Requirements sign Must have completed "The Missing Merchants (Vi)"
    Must have Vi available
    Objective(s)
    Objectives sign Tier1: Complete Area 75 (this is the only available Tier during Time Gates).
    Icon empty slot Tier2: Complete Area 250.
    Icon empty slot Tier3: Complete Area 600.
    Icon empty slot Tier4: Complete Area 1200.
    Restrictions(s)
    Restriction sign Vi starts in the formation. She can be moved to other slots, but she can't be removed from the formation.
    Vi's Arcane Cannon ultimate starts out unlocked.
    All Champion Base Attack cooldown speeds are increased by 8 seconds.
    If you activate Vi's second use of her Arcane Cannon ultimate in the last 5 seconds of the ultimate's duration, its cooldown is immediately reset.
    Getting to know Vi: Vi's ultimate has a second stage that you might lose if you forget to activate it. Learn how to get the most out of it!
    Reward(s)
    Icon Mystra Favor x??? Gold Vi Chest
    Additional
    none
    Formation
    Formation Grand Revel Vi Timing
  • Icon Time For a Good Hug Time For a Good Hug
    Description
    Discover the fate of some merchants in the jungles of Chult with everyone playing their part.
    Details
    Requirement(s)
    Requirements sign Must have completed "The Missing Merchants (Vi)"
    Must have Vi available
    Objective(s)
    Objectives sign Tier1: Complete Area 125 (this is the only available Tier during Time Gates).
    Icon empty slot Tier2: Complete Area 350.
    Icon empty slot Tier3: Complete Area 800.
    Icon empty slot Tier4: Complete Area 1400.
    Restrictions(s)
    Restriction sign Vi starts in the formation. She can't be moved or removed from the formation.
    You can only use Neutral on the good/evil axis and Evil Champions that have the DPS role, and you can only use Good Champions that have the Support role.
    Getting to know Vi: Vi likes formations where you surround a neutral Champion with good ones. Figure out how to use it to your advantage!
    Reward(s)
    Icon Mystra Favor x??? Gold Vi Chest
    Additional
    none
    Formation
    Formation Grand Revel Vi Hug
  • Icon Double Our Efforts Double Our Efforts
    Description
    Discover the fate of some merchants in the jungles of Chult with extra requirements.
    Details
    Requirement(s)
    Requirements sign Must have completed "The Missing Merchants (Vi)"
    Objective(s)
    Objectives sign Tier1: Complete Area 175 (this is the only available Tier during Time Gates).
    Icon empty slot Tier2: Complete Area 450.
    Icon empty slot Tier3: Complete Area 1000.
    Icon empty slot Tier4: Complete Area 1600.
    Restrictions(s)
    Restriction sign Two Explorers join the formation. They deal no damage and can't be moved.
    Good Champions deal no damage with their base attacks.
    All non-boss area quest requirements are doubled, twice as many monsters spawn with each wave, and monsters drop half the amount of gold.
    Reward(s)
    Icon Mystra Favor x??? Gold Vi Chest
    Additional
    none
    Formation
    Formation Grand Revel Vi Double
  • Icon The Missing Merchants (Vi) Free Play The Missing Merchants (Vi) Free Play
    Description
    Discover the fate of some merchants in the jungles of Chult.
    Details
    Requirement(s)
    Requirements sign Must have completed "The Missing Merchants (Vi)"
    Objective(s)
    Objectives sign Free Play.
    Restrictions(s)
    Restriction sign No Restrictions.
    Reward(s)
    Icon Mystra Favor x???
    Additional
    none
    Formation
    Formation Grand Revel Vi

Waves[]

Type Waves Bosses Favored By
beast 31 5 Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu
construct 0 1 Kalix[WL 2], Wyll[WL 3]
fey 0 1 Minsc[WL 1]
flying 16 1
hit-based 2 1 Binwin, Ezmerelda, Grimm, Hew Maan[WL 4], Windfall[WL 5]
melee 50 10
monstrosity 13 3 Ezmerelda[WL 6], Imoen[WL 1], Minsc[WL 1]
plant 0 1
ranged 2 1
undead 13 0 Brother Uriah[WL 7], Ezmerelda, Jaheira[WL 1], Minsc[WL 1], Nerys, Volo[WL 8], Wyll[WL 9], Zorbu

Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Only one type of monsters for a given Champion depending on the chosen specialization.
  2. Only valid with Kalix’s Hunt the Bound Feat.
  3. Only valid with Wyll’s The Heartless Feat.
  4. Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
  5. Only valid with Windfall’s Black Dragon's Corrosion specialization.
  6. Only valid with Ezmerelda’s Guide to Monstrosities Feat.
  7. Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
  8. Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
  9. Only valid with Wyll’s The Soulless Feat.
Wave Tags Monsters Monster Tags Image
1 outdoors Giant Fly, Giant Rat beast flying melee Monster Beast AngryBoar
2 outdoors Giant Fly, Panther beast flying melee
3 outdoors Boar, Panther beast melee
4 outdoors Boar beast melee
5 outdoors Boar ×10 beast melee
Boss outdoors Angry Boar boss beast melee
6 outdoors Panther beast melee Monster Beast BattleScarredPanther
7 outdoors Panther, Zombie Villager beast undead melee
8 outdoors Panther, Skeleton, Zombie Villager beast undead melee
9 outdoors Panther beast melee
10 outdoors Panther ×10 beast melee
Boss outdoors Battle Scarred Panther boss beast melee
11 outdoors Giant Fly beast flying melee Monster Beast SwarmOfFliesSwarm
12 outdoors Giant Fly, Will-o'-Wisp beast undead flying melee
13 outdoors Cliffside Debris ×1, Giant Fly, Will-o'-Wisp beast undead flying hit-based static melee
14 outdoors Giant Fly beast flying melee
15 outdoors Giant Fly ×10 beast flying melee
Boss outdoors Swarm of Flies boss beast melee
16 outdoors Giant Rat beast melee Monster Plant AssassinVine
17 outdoors Cliffside Debris ×2, Giant Caterpillar, Giant Rat beast hit-based static melee
18 outdoors Giant Caterpillar, Giant Rat beast melee
19 outdoors Giant Rat beast melee
20 outdoors Giant Rat ×10 beast melee
Boss outdoors Assassin Vine (boss) boss plant melee
21 outdoors Flying Snake, Giant Rat beast flying melee Monster Beast FlyingSnakeSwarm
22 outdoors Flying Snake beast flying melee
23 outdoors Flying Monkey, Flying Snake beast flying melee
24 outdoors Flying Monkey, Flying Snake beast flying melee
25 outdoors Flying Snake ×10 beast flying melee
Boss outdoors Flying Snake Swarm boss beast flying melee
26 outdoors Giant Rat, Zorbo beast monstrosity melee Monster Humanoid ZorboVicious
27 outdoors Zorbo monstrosity melee
28 outdoors Flying Monkey, Zorbo beast monstrosity melee
29 outdoors Zorbo monstrosity melee
30 outdoors Zorbo ×10 monstrosity melee
Boss outdoors Particularily Vicious Zorbo boss monstrosity melee
31 outdoors Zorbo monstrosity melee Monster Beast Quetzalcoatlus
32 outdoors Giant Fly beast flying melee
33 outdoors Giant Caterpillar, Giant Fly beast flying melee
34 outdoors Pterafolk monstrosity melee
35 outdoors Pterafolk ×10 monstrosity melee
Boss outdoors Quetzalcoatlus boss beast melee
36 outdoors Pterafolk monstrosity melee Monster Monstrosity PterafolkLeader
37 underground Pterafolk monstrosity melee
38 underground Pterafolk monstrosity melee
39 underground Pterafolk monstrosity melee
40 underground Pterafolk ×10 monstrosity melee
Boss underground Pterafolk Leader boss monstrosity melee
41 outdoors Flying Monkey, Flying Snake beast flying melee Monster Monstrosity SuMonster
42 outdoors Crawling Claw, Flying Monkey, Flying Snake beast undead flying melee
43 outdoors Crawling Claw, Zombie Villager undead melee
44 outdoors Crawling Claw, Zombie Villager undead melee
45 outdoors Crawling Claw ×10 undead melee
Boss outdoors Su-Monster (boss) boss monstrosity melee
46 outdoors Skeleton, Zombie Villager undead melee Monster Construct FleshGolem Monster Humanoid NanaPupu
47 outdoors Skeleton, Skeleton Archer, Zombie Villager undead melee ranged
48 outdoors Ghoul, Skeleton, Skeleton Archer undead melee ranged
49 outdoors Ghoul, Zombie Villager undead melee
50 outdoors Zombie Villager ×10 undead melee
Boss outdoors Nanny Pu'pu, Flesh Golem boss construct fey hit-based melee ranged