The Missing Merchants (Vi) is one of the Time Gate adventures in the campaign Grand Revel
| The Missing Merchants (Vi) | |
|---|---|
| Description | |
| Discover the fate of some merchants in the jungles of Chult. | |
| Details | |
Requirement(s) |
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Objective(s) |
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Restrictions(s) |
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Reward(s) |
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| Additional | |
| none | |
| Formation | |
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Variants[]
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Timing is Everything Description Discover the fate of some merchants in the jungles of Chult with the help of a Cockatrice Details Requirement(s)
Must have completed "The Missing Merchants (Vi)"
Must have Vi availableObjective(s)
Tier1: Complete Area 75 (this is the only available Tier during Time Gates).
Tier2: Complete Area 250.
Tier3: Complete Area 600.
Tier4: Complete Area 1200.
Restrictions(s)
Vi starts in the formation. She can be moved to other slots, but she can't be removed from the formation.
Vi's Arcane Cannon ultimate starts out unlocked.
All Champion Base Attack cooldown speeds are increased by 8 seconds.
If you activate Vi's second use of her Arcane Cannon ultimate in the last 5 seconds of the ultimate's duration, its cooldown is immediately reset.
Getting to know Vi: Vi's ultimate has a second stage that you might lose if you forget to activate it. Learn how to get the most out of it!Reward(s)
x???
Additional none Formation
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Time For a Good Hug Description Discover the fate of some merchants in the jungles of Chult with everyone playing their part. Details Requirement(s)
Must have completed "The Missing Merchants (Vi)"
Must have Vi availableObjective(s)
Tier1: Complete Area 125 (this is the only available Tier during Time Gates).
Tier2: Complete Area 350.
Tier3: Complete Area 800.
Tier4: Complete Area 1400.
Restrictions(s)
Vi starts in the formation. She can't be moved or removed from the formation.
You can only use Neutral on the good/evil axis and Evil Champions that have the DPS role, and you can only use Good Champions that have the Support role.
Getting to know Vi: Vi likes formations where you surround a neutral Champion with good ones. Figure out how to use it to your advantage!Reward(s)
x???
Additional none Formation
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Double Our Efforts Description Discover the fate of some merchants in the jungles of Chult with extra requirements. Details Requirement(s)
Must have completed "The Missing Merchants (Vi)"
Objective(s)
Tier1: Complete Area 175 (this is the only available Tier during Time Gates).
Tier2: Complete Area 450.
Tier3: Complete Area 1000.
Tier4: Complete Area 1600.
Restrictions(s)
Two Explorers join the formation. They deal no damage and can't be moved.
Good Champions deal no damage with their base attacks.
All non-boss area quest requirements are doubled, twice as many monsters spawn with each wave, and monsters drop half the amount of gold.Reward(s)
x???
Additional none Formation
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The Missing Merchants (Vi) Free Play Description Discover the fate of some merchants in the jungles of Chult. Details Requirement(s)
Must have completed "The Missing Merchants (Vi)"
Objective(s)
Free Play.
Restrictions(s)
No Restrictions.
Reward(s)
x???
Additional none Formation
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| beast | 31 | 5 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
| construct | 0 | 1 | Kalix[WL 2], Wyll[WL 3] |
| fey | 0 | 1 | Minsc[WL 1] |
| flying | 16 | 1 | |
| hit-based | 2 | 1 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 4], Windfall[WL 5] |
| melee | 50 | 10 | |
| monstrosity | 13 | 3 | Ezmerelda[WL 6], Imoen[WL 1], Minsc[WL 1] |
| plant | 0 | 1 | |
| ranged | 2 | 1 | |
| undead | 13 | 0 | Brother Uriah[WL 7], Ezmerelda, Jaheira[WL 1], Minsc[WL 1], Nerys, Volo[WL 8], Wyll[WL 9], Zorbu |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid with Kalix’s Hunt the Bound Feat.
- ↑ Only valid with Wyll’s The Heartless Feat.
- ↑ Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ Only valid with Ezmerelda’s Guide to Monstrosities Feat.
- ↑ Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
- ↑ Only valid with Wyll’s The Soulless Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | outdoors | Giant Fly, Giant Rat | beast flying melee |
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| 2 | outdoors | Giant Fly, Panther | beast flying melee | |
| 3 | outdoors | Boar, Panther | beast melee | |
| 4 | outdoors | Boar | beast melee | |
| 5 | outdoors | Boar ×10 | beast melee | |
| Boss | outdoors | Angry Boar | boss beast melee | |
| 6 | outdoors | Panther | beast melee |
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| 7 | outdoors | Panther, Zombie Villager | beast undead melee | |
| 8 | outdoors | Panther, Skeleton, Zombie Villager | beast undead melee | |
| 9 | outdoors | Panther | beast melee | |
| 10 | outdoors | Panther ×10 | beast melee | |
| Boss | outdoors | Battle Scarred Panther | boss beast melee | |
| 11 | outdoors | Giant Fly | beast flying melee |
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| 12 | outdoors | Giant Fly, Will-o'-Wisp | beast undead flying melee | |
| 13 | outdoors | Cliffside Debris ×1, Giant Fly, Will-o'-Wisp | beast undead flying hit-based static melee | |
| 14 | outdoors | Giant Fly | beast flying melee | |
| 15 | outdoors | Giant Fly ×10 | beast flying melee | |
| Boss | outdoors | Swarm of Flies | boss beast melee | |
| 16 | outdoors | Giant Rat | beast melee |
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| 17 | outdoors | Cliffside Debris ×2, Giant Caterpillar, Giant Rat | beast hit-based static melee | |
| 18 | outdoors | Giant Caterpillar, Giant Rat | beast melee | |
| 19 | outdoors | Giant Rat | beast melee | |
| 20 | outdoors | Giant Rat ×10 | beast melee | |
| Boss | outdoors | Assassin Vine (boss) | boss plant melee | |
| 21 | outdoors | Flying Snake, Giant Rat | beast flying melee |
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| 22 | outdoors | Flying Snake | beast flying melee | |
| 23 | outdoors | Flying Monkey, Flying Snake | beast flying melee | |
| 24 | outdoors | Flying Monkey, Flying Snake | beast flying melee | |
| 25 | outdoors | Flying Snake ×10 | beast flying melee | |
| Boss | outdoors | Flying Snake Swarm | boss beast flying melee | |
| 26 | outdoors | Giant Rat, Zorbo | beast monstrosity melee |
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| 27 | outdoors | Zorbo | monstrosity melee | |
| 28 | outdoors | Flying Monkey, Zorbo | beast monstrosity melee | |
| 29 | outdoors | Zorbo | monstrosity melee | |
| 30 | outdoors | Zorbo ×10 | monstrosity melee | |
| Boss | outdoors | Particularily Vicious Zorbo | boss monstrosity melee | |
| 31 | outdoors | Zorbo | monstrosity melee |
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| 32 | outdoors | Giant Fly | beast flying melee | |
| 33 | outdoors | Giant Caterpillar, Giant Fly | beast flying melee | |
| 34 | outdoors | Pterafolk | monstrosity melee | |
| 35 | outdoors | Pterafolk ×10 | monstrosity melee | |
| Boss | outdoors | Quetzalcoatlus | boss beast melee | |
| 36 | outdoors | Pterafolk | monstrosity melee |
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| 37 | underground | Pterafolk | monstrosity melee | |
| 38 | underground | Pterafolk | monstrosity melee | |
| 39 | underground | Pterafolk | monstrosity melee | |
| 40 | underground | Pterafolk ×10 | monstrosity melee | |
| Boss | underground | Pterafolk Leader | boss monstrosity melee | |
| 41 | outdoors | Flying Monkey, Flying Snake | beast flying melee |
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| 42 | outdoors | Crawling Claw, Flying Monkey, Flying Snake | beast undead flying melee | |
| 43 | outdoors | Crawling Claw, Zombie Villager | undead melee | |
| 44 | outdoors | Crawling Claw, Zombie Villager | undead melee | |
| 45 | outdoors | Crawling Claw ×10 | undead melee | |
| Boss | outdoors | Su-Monster (boss) | boss monstrosity melee | |
| 46 | outdoors | Skeleton, Zombie Villager | undead melee |
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| 47 | outdoors | Skeleton, Skeleton Archer, Zombie Villager | undead melee ranged | |
| 48 | outdoors | Ghoul, Skeleton, Skeleton Archer | undead melee ranged | |
| 49 | outdoors | Ghoul, Zombie Villager | undead melee | |
| 50 | outdoors | Zombie Villager ×10 | undead melee | |
| Boss | outdoors | Nanny Pu'pu, Flesh Golem | boss construct fey hit-based melee ranged |
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