The Missing Lord (Vin Ursa) is one of the Adventures in the Midsummer event.
| The Missing Lord (Vin Ursa) | |
|---|---|
| Description | |
| Search for the absent Open Lord of Waterdeep. | |
| Details | |
Requirement(s) |
|
Objective(s) |
|
Restriction(s) |
|
Reward(s) |
|
| Additional | |
| none | |
| Formation | |
| |
Variants[]
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A New Hope Description Search for the absent Open Lord of Waterdeep with Vin Ursa! Details Requirement(s)
Must have completed "The Missing Lord (Vin Ursa)"
Must have Vin Ursa available.Objective(s)
Tier1: Complete Area 75 (this is the only available Tier during Time Gates).
Tier2: Complete Area 250.
Tier3: Complete Area 600.
Tier4: Complete Area 1200.
Restriction(s)
Vin Ursa starts in the formation. She can be moved, but not removed.
Only Champions in the front two columns can deal damage.
Getting to know Vin Ursa: Vin Ursa's first speacialization choice dertermines the target of her main positional support abilities. Choose wisely!Reward(s)
x???
Additional none Formation
-
The Menagerie Description Search for the absent Open Lord of Waterdeep while fighting foes of every type. Details Requirement(s)
Must have completed "The Missing Lord (Vin Ursa)"
Objective(s)
Tier1: Complete Area 125 (this is the only available Tier during Time Gates).
Tier2: Complete Area 350.
Tier3: Complete Area 800.
Tier4: Complete Area 1400.
Restriction(s)
Vin Ursa starts in the formation with her Bounty Hunter and ultimate abilities unlocked. She can be moved, but not removed.
Each wave, an extra monster with a random monster type spawns. It drops no gold nor does it count towards quest progress.
Every 10 areas, all monster health is increased by an additional 100%, stacking multiplicatively.
Getting to Know Vin Ursa: Champions in the formation deal extra damage and benefit from additional gold drops when defeating Vin Ursa's favored foe. Use her ultimate to add more favored foe types to her list!Reward(s)
x???
Additional none Formation
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Journey's End Description Search for the absent Open Lord of Waterdeep with the Good, the Bad, or the Neutral. Details Requirement(s)
Must have completed "The Missing Lord (Vin Ursa)"
Objective(s)
Tier1: Complete Area 175 (this is the only available Tier during Time Gates).
Tier2: Complete Area 450.
Tier3: Complete Area 1000.
Tier4: Complete Area 1600.
Restriction(s)
Vin Ursa starts in the formation. She can be moved, but not removed.
Only Champions from the most represented alignment(s) on the good/evil axis can deal damage.
Getting to Know Vin Ursa: Vin Ursa's second specialization choice boosts the damage of Champions of a particular alignment. Pick the best one for the Champions in your formation!Reward(s)
x???
Additional none Formation
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The Missing Lord (Vin Ursa) Free Play Description Search for the absent Open Lord of Waterdeep. Details Requirement(s)
Must have completed "The Missing Lord (Vin Ursa)"
Objective(s)
Free Play.
Restriction(s)
No Restrictions.
Reward(s)
x???
Additional none Formation
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| armor-based | 0 | 1 | Binwin, Ezmerelda, Gazrick, Grimm, Hew Maan[WL 1], Lucius, Selise[WL 2], Windfall[WL 3], Wulfgar |
| bandit | 7 | 2 | |
| beast | 18 | 2 | Imoen[WL 4], Jaheira[WL 4], Minsc[WL 4], Zorbu |
| boss | 0 | 10 | Farideh[WL 5], Grimm[WL 6] |
| construct | 1 | 0 | Kalix[WL 7], Wyll[WL 8] |
| demon | 9 | 0 | |
| dragon | 0 | 1 | Hank[WL 9], Imoen[WL 4] |
| drow | 6 | 1 | |
| elf | 2 | 0 | |
| fey | 8 | 1 | Minsc[WL 4] |
| flying | 7 | 0 | |
| gnoll | 9 | 0 | |
| half-orc | 5 | 0 | |
| halfling | 0 | 1 | |
| hit-based | 1 | 0 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 1], Windfall[WL 3] |
| human | 11 | 3 | Dynaheir, Ezmerelda[WL 10], Jaheira[WL 4], Kalix, Minsc[WL 4], Zorbu |
| humanoid | 24 | 5 | Dynaheir, Ezmerelda[WL 10], Jaheira[WL 4], Kalix, Minsc[WL 4], Zorbu |
| melee | 47 | 7 | |
| monstrosity | 2 | 1 | Ezmerelda[WL 11], Imoen[WL 4], Minsc[WL 4] |
| ooze | 0 | 1 | Kalix[WL 12] |
| ranged | 12 | 3 | |
| static | 0 | 0 | |
| zhentarim | 2 | 0 |
- ↑ 1.0 1.1 Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Selise’s Aggressive stance.
- ↑ 3.0 3.1 Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid with Farideh’s Pact with Lorcan specialization, and all boss enemies also count as demonic Fiends for the purposes of all abilities that care about such things.
- ↑ Only valid with Grimm’s Giant Hunter specialization, and all boss enemies also count as Giants for the purposes of all abilities that care about such things.
- ↑ Only valid with Kalix’s Hunt the Bound Feat.
- ↑ Only valid with Wyll’s The Heartless Feat.
- ↑ Only valid with Hank’s Dragon Slayer specialization.
- ↑ 10.0 10.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Ezmerelda’s Guide to Monstrosities Feat.
- ↑ Only valid with Kalix’s Hunt the Amorphous Feat.
Waves’ details[]
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | outdoors | Rabbit | beast melee |
|
| 2 | outdoors | Giant Frog | beast melee | |
| 3 | outdoors | Giant Frog, Rotting Log | beast static hit-based melee | |
| 4 | outdoors | Axe Beak | beast melee | |
| 5 | outdoors | Axe Beak | beast melee | |
| Boss | outdoors | Axe Beak Alpha | boss beast melee | |
| 6 | outdoors | Bandit | half-orc human humanoid bandit melee |
|
| 7 | outdoors | Bandit | half-orc human humanoid bandit melee | |
| 8 | outdoors | Bandit | half-orc human humanoid bandit melee ranged | |
| 9 | outdoors | Bandit, Bandit Wizard | half-orc human humanoid bandit melee ranged | |
| 10 | outdoors | Bandit, Bandit Wizard | half-orc human humanoid bandit melee ranged | |
| Boss | outdoors | Bandit Ranger | boss human humanoid bandit ranged | |
| 11 | outdoors | Giant Rat | beast melee |
|
| 12 | outdoors | Giant Rat | beast melee | |
| 13 | outdoors | Awakened Object | construct melee | |
| 14 | indoors | Thief | human humanoid bandit melee | |
| 15 | indoors | Thief | human humanoid bandit melee ranged | |
| Boss | indoors | Shifty Bandit Thief | boss human humanoid bandit melee | |
| 16 | outdoors | Sprite | fey flying melee |
|
| 17 | indoors | Sprite | fey flying melee | |
| 18 | indoors | Pixie | fey flying ranged | |
| 19 | indoors | Pixie | fey flying ranged | |
| 20 | indoors | Pixie, Sprite | fey flying melee ranged | |
| Boss | indoors | Rabbit Riding Pixie Leader | boss beast fey melee | |
| 21 | outdoors | Zhentarim Spy | drow elf human humanoid zhentarim melee |
|
| 22 | outdoors | Zhentarim Spy | drow elf human humanoid zhentarim melee | |
| 23 | outdoors | Sea Gull | beast melee | |
| 24 | outdoors | Crocodile Hatchling | beast melee | |
| 25 | outdoors | Crocodile Hatchling | beast melee | |
| Boss | outdoors | Master Thief | boss halfling humanoid melee | |
| 26 | outdoors | Wolf | beast melee |
|
| 27 | outdoors | Drow Cultist | drow humanoid melee | |
| 28 | outdoors | Drow Cultist | drow humanoid melee | |
| 29 | outdoors | Drow Cultist | drow humanoid melee | |
| 30 | outdoors | Drow Cultist | drow humanoid melee | |
| Boss | outdoors | Drow Library Overseer | boss drow humanoid ranged | |
| 31 | indoors | Cursed Rat | beast melee |
|
| 32 | indoors | Cursed Rat | beast melee | |
| 33 | indoors | Cursed Rat, Giant Rat | beast melee | |
| 34 | indoors | Drunk Inn Patron | human humanoid melee | |
| 35 | indoors | Drunk Inn Patron | human humanoid melee | |
| Boss | indoors | Cursed Cleric | boss human humanoid melee | |
| 36 | outdoors | Giant Crab, Sea Gull | beast melee |
|
| 37 | outdoors | Giant Crab, Sea Gull | beast melee | |
| 38 | outdoors | Giant Spider | beast melee | |
| 39 | outdoors | Slime Covered Gnoll | demon gnoll humanoid melee | |
| 40 | outdoors | Slime Covered Gnoll | demon gnoll humanoid melee | |
| Boss | outdoors | Gelatinous Cube | boss ooze | |
| 41 | outdoors | Pixie, Sprite | fey flying melee ranged |
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| 42 | outdoors | Pixie | fey flying ranged | |
| 43 | outdoors | Sprite Rider | beast fey melee | |
| 44 | outdoors | Gnoll | demon gnoll humanoid melee ranged | |
| 45 | outdoors | Gnoll | demon gnoll humanoid melee ranged | |
| Boss | outdoors | Greater Mimic | boss monstrosity melee | |
| 46 | outdoors | Gnoll | demon gnoll humanoid melee |
|
| 47 | outdoors | Gnoll | demon gnoll humanoid melee | |
| 48 | outdoors | Gnoll, Mimic | demon gnoll humanoid monstrosity melee | |
| 49 | outdoors | Gnoll, Mimic | demon gnoll humanoid monstrosity melee | |
| 50 | outdoors | Gnoll | demon gnoll humanoid melee ranged | |
| Boss | outdoors | Arvaiss the Red | boss dragon armor-based melee ranged |
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