The Merry Map Misadventure (Eric) is one of the adventures in the Wintershield event.
| No adventure image yet | The Merry Map Misadventure (Eric) |
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| Description | |
| Help a poor map find its way home for the holidays. | |
| Details | |
Requirement(s) |
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Objective(s) |
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Restriction(s) |
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Reward(s) |
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| Additional | |
| none | |
| Formation | |
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Variants[]
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Cavalier! Description Help a poor map find its way home for the holidays with Eric! Details Requirement(s)
Must have completed "The Merry Map Misadventure (Eric)"
Must have Eric available.Objective(s)
Tier1: Complete Area 75 (this is the only available Tier during Time Gates).
Tier2: Complete Area 250.
Tier3: Complete Area 600.
Tier4: Complete Area 1200.
Restriction(s)
Eric starts in the formation. He can be moved but not removed.
Only Champions in the front two columns and the back column can deal damage.
1-2 Bullywug Spear Throwers spawn with each wave. They don’t drop gold, nor count towards quest progress.
Getting to know Eric: Eric’s first specialization choice determines how he buffs the formation. Does he lead from the front or cower in the back?Reward(s)
x???
Additional none Formation
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Prison Without Walls Description Help a poor map and a cursed gnome sorcerer find their way home for the holidays. Details Requirement(s)
Must have completed "The Merry Map Misadventure (Eric)"
Must have Eric available.Objective(s)
Tier1: Complete Area 125 (this is the only available Tier during Time Gates).
Tier2: Complete Area 350.
Tier3: Complete Area 800.
Tier4: Complete Area 1400.
Restriction(s)
Eric starts in the formation. He can’t be moved or removed.
In area 126 or higher, no Tanking Champions other than Eric can be added to the formation, and any other Tanking Champions are automatically removed.
A transformed Lukyon joins the formation. He doesn’t do much in his cursed form.
Getting to know Eric: Knock back abilities are stronger when Eric is in the formation. Take advantage of that to protect your non-tanking Champions at the front!Reward(s)
x???
Additional none Formation
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The Wrath of Venger Description Help a poor map find its way home while facing a familiar fiend. Details Requirement(s)
Must have completed "The Merry Map Misadventure (Eric)"
Must have Eric available.Objective(s)
Tier1: Complete Area 175 (this is the only available Tier during Time Gates).
Tier2: Complete Area 450.
Tier3: Complete Area 1000.
Tier4: Complete Area 1600.
Restriction(s)
Eric starts in the formation. He can be moved but not removed.
At the start of each Boss area, Venger arrives on his nightmare as an additional boss that must be defeated.
You may only use Champions with an age of 20 or younger, have a total ability score of 78 or lower, or have the Gold Find role.
Getting to know Eric: Eric’s second set of specializations determines which Champions he works best with. Which formation will you build?Reward(s)
x???
Additional none Formation
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No adventure image yet The Merry Map Misadventure (Eric) Free Play Description Help a poor map find its way home for the holidays. Details Requirement(s)
Must have completed "The Merry Map Misadventure (Eric)"
Objective(s)
Free Play.
Restriction(s)
No Restrictions.
Reward(s)
x???
Additional none Formation
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| bandit | 6 | 0 | |
| beast | 19 | 0 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
| boss | 0 | 10 | Farideh[WL 2], Grimm[WL 3] |
| cultist | 18 | 3 | |
| devil | 0 | 1 | |
| drow | 18 | 0 | |
| fey | 3 | 0 | Minsc[WL 1] |
| fiend | 0 | 1 | Brother Uriah[WL 4], Ezmerelda[WL 5], Farideh[WL 2], Havilar[WL 6], Jaheira[WL 1], Reya, Turiel, Wyll |
| flying | 9 | 0 | |
| halfling | 0 | 1 | |
| hit-based | 2 | 0 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 7], Windfall[WL 8] |
| human | 30 | 5 | Dynaheir, Ezmerelda[WL 9], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| humanoid | 30 | 7 | Dynaheir, Ezmerelda[WL 9], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| lycanthrope | 3 | 0 | |
| melee | 48 | 9 | |
| monstrosity | 0 | 1 | Ezmerelda[WL 10], Imoen[WL 1], Minsc[WL 1] |
| ranged | 8 | 1 | |
| static | Warning - Waves value should be set between 0 and 50 ! (click this link for more info) Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 | ||
| undead | 4 | 1 | Brother Uriah[WL 4], Ezmerelda, Jaheira[WL 1], Minsc[WL 1], Nerys, Volo[WL 11], Wyll[WL 12], Zorbu |
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ 2.0 2.1 Only valid with Farideh’s Pact with Lorcan specialization, and all boss enemies also count as demonic Fiends for the purposes of all abilities that care about such things.
- ↑ Only valid with Grimm’s Giant Hunter specialization, and all boss enemies also count as Giants for the purposes of all abilities that care about such things.
- ↑ 4.0 4.1 Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Ezmerelda’s Guide to Fiends Feat.
- ↑ See details about Havilar’s special mechanics.
- ↑ Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ 9.0 9.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Ezmerelda’s Guide to Monstrosities Feat.
- ↑ Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
- ↑ Only valid with Wyll’s The Soulless Feat.
Waves’ details[]
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | outdoors snow | Giant Rat | beast melee |
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| 2 | outdoors snow | Giant Rat, Thief | beast human humanoid bandit melee | |
| 3 | outdoors snow | Thief | human humanoid bandit melee ranged | |
| 4 | outdoors snow | Thief | human humanoid bandit melee | |
| 5 | outdoors snow | Thief ×10 | human humanoid bandit melee ranged | |
| Boss | outdoors snow | Master Thief | boss halfling humanoid melee | |
| 6 | outdoors snow | Giant Rat | beast melee |
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| 7 | outdoors snow | Giant Rat, Wild Dog | beast melee | |
| 8 | outdoors snow | Giant Rat, Wild Dog | beast melee | |
| 9 | outdoors snow | Giant Rat, Sailor | beast human humanoid melee | |
| 10 | outdoors snow | Sailor ×10 | human humanoid melee | |
| Boss | outdoors snow | First Mate | boss human humanoid melee | |
| 11 | outdoors snow | Sailor | human humanoid melee |
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| 12 | outdoors snow | Giant Rat | beast melee | |
| 13 | outdoors snow | Wererat | humanoid lycanthrope melee | |
| 14 | outdoors snow | Wererat | humanoid lycanthrope melee | |
| 15 | outdoors snow | Giant Rat ×5, Wererat ×5 | beast humanoid lycanthrope melee | |
| Boss | outdoors snow | Rat King | boss humanoid melee | |
| 16 | indoors | Giant Fly, Giant Spider | beast flying melee |
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| 17 | indoors | Cult of the Dragon Initiate | drow human humanoid cultist melee | |
| 18 | indoors | Cult of the Dragon Initiate | drow human humanoid cultist melee | |
| 19 | indoors | Cult of the Dragon Initiate | drow human humanoid cultist melee | |
| 20 | indoors | Cult of the Dragon Initiate ×10 | drow human humanoid cultist melee | |
| Boss | indoors | Cult of the Dragon Dragonclaw | boss human humanoid cultist melee | |
| 21 | indoors | Bat, Giant Rat | beast flying melee |
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| 22 | underground | Bat, Vampire Spawn | beast human undead flying melee | |
| 23 | underground | Bat, Giant Rat, Vampire Spawn | beast human undead flying melee | |
| 24 | underground | Blockade ×1, Skeleton Archer | undead hit-based static ranged | |
| 25 | underground | Bat ×4, Vampire Spawn ×6 | beast human undead flying melee | |
| Boss | underground | Ghast | boss undead melee | |
| 26 | underground | Bat, Giant Rat | beast flying melee |
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| 27 | outdoors snow | Bear, Wolf | beast melee | |
| 28 | outdoors snow | Bear, Wolf | beast melee | |
| 29 | outdoors snow | Cult of the Dragon Initiate | drow human humanoid cultist melee | |
| 30 | indoors | Cult of the Dragon Initiate ×10 | drow human humanoid cultist melee | |
| Boss | indoors | Cult of the Dragon Dragonwing | boss human humanoid cultist ranged | |
| 31 | outdoors snow | Cult of the Dragon Initiate | drow human humanoid cultist melee |
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| 32 | outdoors snow | Bear, Wolf | beast melee | |
| 33 | outdoors snow | Bear, Wolf | beast melee | |
| 34 | outdoors snow | Bandit, Thief | human humanoid bandit melee | |
| 35 | outdoors | Bandit ×5, Thief ×5 | human humanoid bandit melee ranged | |
| Boss | outdoors | Overambitious City Guard | boss human humanoid melee | |
| 36 | outdoors | Pixie, Sprite | fey flying melee ranged |
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| 37 | outdoors | Pixie, Sprite | fey flying melee ranged | |
| 38 | outdoors | Pixie, Sprite | fey flying melee ranged | |
| 39 | outdoors | Giant Rat, Wild Dog | beast melee | |
| 40 | outdoors | Cult of the Dragon Initiate ×10 | drow human humanoid cultist melee | |
| Boss | outdoors | Doppelganger | boss monstrosity melee | |
| 41 | indoors | Cult of the Dragon Initiate | drow human humanoid cultist melee |
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| 42 | indoors | Cult of the Dragon Initiate | drow human humanoid cultist melee | |
| 43 | underground | Blockade ×2, Dagger Throwing Cultist | drow hit-based human humanoid static cultist ranged | |
| 44 | underground | Cult of the Dragon Initiate | drow human humanoid cultist melee | |
| 45 | underground | Cult of the Dragon Initiate ×10 | drow human humanoid cultist melee | |
| Boss | underground | Barbed Devil | boss devil fiend melee | |
| 46 | underground | Cult of the Dragon Initiate | drow human humanoid cultist melee |
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| 47 | underground | Cult of the Dragon Initiate | drow human humanoid cultist melee | |
| 48 | underground | Cult of the Dragon Initiate | drow human humanoid cultist melee | |
| 49 | underground | Cult of the Dragon Initiate | drow human humanoid cultist melee | |
| 50 | underground | Cult of the Dragon Initiate ×10 | drow human humanoid cultist melee | |
| Boss | underground | Wearer of Purple | boss human humanoid cultist melee |
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