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The Merry Map Misadventure (Eric) is one of the adventures in the Wintershield event.

No adventure image yet The Merry Map Misadventure (Eric)
Description
Help a poor map find its way home for the holidays.
Details
Requirement(s)
Requirements sign No Requirements
Objective(s)
Objectives sign Complete Area 50.
Restriction(s)
Restriction sign No restrictions
Reward(s)
Icon Oghma Favor x???and only during Time GatesGold Eric Chest
Additional
none
Formation
Formation Wintershield Eric


Variants[]

  • Icon Cavalier! Cavalier!
    Description
    Help a poor map find its way home for the holidays with Eric!
    Details
    Requirement(s)
    Requirements sign Must have completed "The Merry Map Misadventure (Eric)"
    Must have Eric available.
    Objective(s)
    Objectives sign Tier1: Complete Area 75 (this is the only available Tier during Time Gates).
    Icon empty slot Tier2: Complete Area 250.
    Icon empty slot Tier3: Complete Area 600.
    Icon empty slot Tier4: Complete Area 1200.
    Restriction(s)
    Restriction sign Eric starts in the formation. He can be moved but not removed.
    Only Champions in the front two columns and the back column can deal damage.
    1-2 Bullywug Spear Throwers spawn with each wave. They don’t drop gold, nor count towards quest progress.
    Getting to know Eric: Eric’s first specialization choice determines how he buffs the formation. Does he lead from the front or cower in the back?
    Reward(s)
    Icon Oghma Favor x??? Gold Eric Chest
    Additional
    none
    Formation
    Formation Wintershield Eric
  • Icon Prison Without Walls Prison Without Walls
    Description
    Help a poor map and a cursed gnome sorcerer find their way home for the holidays.
    Details
    Requirement(s)
    Requirements sign Must have completed "The Merry Map Misadventure (Eric)"
    Must have Eric available.
    Objective(s)
    Objectives sign Tier1: Complete Area 125 (this is the only available Tier during Time Gates).
    Icon empty slot Tier2: Complete Area 350.
    Icon empty slot Tier3: Complete Area 800.
    Icon empty slot Tier4: Complete Area 1400.
    Restriction(s)
    Restriction sign Eric starts in the formation. He can’t be moved or removed.
    In area 126 or higher, no Tanking Champions other than Eric can be added to the formation, and any other Tanking Champions are automatically removed.
    A transformed Lukyon joins the formation. He doesn’t do much in his cursed form.
    Getting to know Eric: Knock back abilities are stronger when Eric is in the formation. Take advantage of that to protect your non-tanking Champions at the front!
    Reward(s)
    Icon Oghma Favor x??? Gold Eric Chest
    Additional
    none
    Formation
    Formation Wintershield Eric Prison Without Walls
  • Icon The Wrath of Venger The Wrath of Venger
    Description
    Help a poor map find its way home while facing a familiar fiend.
    Details
    Requirement(s)
    Requirements sign Must have completed "The Merry Map Misadventure (Eric)"
    Must have Eric available.
    Objective(s)
    Objectives sign Tier1: Complete Area 175 (this is the only available Tier during Time Gates).
    Icon empty slot Tier2: Complete Area 450.
    Icon empty slot Tier3: Complete Area 1000.
    Icon empty slot Tier4: Complete Area 1600.
    Restriction(s)
    Restriction sign Eric starts in the formation. He can be moved but not removed.
    At the start of each Boss area, Venger arrives on his nightmare as an additional boss that must be defeated.
    You may only use Champions with an age of 20 or younger, have a total ability score of 78 or lower, or have the Gold Find role.
    Getting to know Eric: Eric’s second set of specializations determines which Champions he works best with. Which formation will you build?
    Reward(s)
    Icon Oghma Favor x??? Gold Eric Chest
    Additional
    none
    Formation
    Formation Wintershield Eric
  • No adventure image yet The Merry Map Misadventure (Eric) Free Play
    Description
    Help a poor map find its way home for the holidays.
    Details
    Requirement(s)
    Requirements sign Must have completed "The Merry Map Misadventure (Eric)"
    Objective(s)
    Objectives sign Free Play.
    Restriction(s)
    Restriction sign No Restrictions.
    Reward(s)
    Icon Oghma Favor x???
    Additional
    none
    Formation
    Formation Wintershield Eric

Waves[]

Type Waves Bosses Favored By
bandit 6 0
beast 19 0 Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu
boss 0 10 Farideh[WL 2], Grimm[WL 3]
cultist 18 3
devil 0 1
drow 18 0
fey 3 0 Minsc[WL 1]
fiend 0 1 Brother Uriah[WL 4], Ezmerelda[WL 5], Farideh[WL 2], Havilar[WL 6], Jaheira[WL 1], Reya, Turiel, Wyll
flying 9 0
halfling 0 1
hit-based 2 0 Binwin, Ezmerelda, Grimm, Hew Maan[WL 7], Windfall[WL 8]
human 30 5 Dynaheir, Ezmerelda[WL 9], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu
humanoid 30 7 Dynaheir, Ezmerelda[WL 9], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu
lycanthrope 3 0
melee 48 9
monstrosity 0 1 Ezmerelda[WL 10], Imoen[WL 1], Minsc[WL 1]
ranged 8 1
static Warning - Waves value should be set between 0 and 50 ! (click this link for more info)
Warning - Bosses value should be set between 0 and 10 !
Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2
undead 4 1 Brother Uriah[WL 4], Ezmerelda, Jaheira[WL 1], Minsc[WL 1], Nerys, Volo[WL 11], Wyll[WL 12], Zorbu
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 Only one type of monsters for a given Champion depending on the chosen specialization.
  2. 2.0 2.1 Only valid with Farideh’s Pact with Lorcan specialization, and all boss enemies also count as demonic Fiends for the purposes of all abilities that care about such things.
  3. Only valid with Grimm’s Giant Hunter specialization, and all boss enemies also count as Giants for the purposes of all abilities that care about such things.
  4. 4.0 4.1 Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
  5. Only valid with Ezmerelda’s Guide to Fiends Feat.
  6. See details about Havilar’s special mechanics.
  7. Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
  8. Only valid with Windfall’s Black Dragon's Corrosion specialization.
  9. 9.0 9.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
  10. Only valid with Ezmerelda’s Guide to Monstrosities Feat.
  11. Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
  12. Only valid with Wyll’s The Soulless Feat.

Waves’ details[]

Wave Tags Monsters Monster Tags Image
1 outdoors snow Giant Rat beast melee Monster Humanoid HalflingMasterThief
2 outdoors snow Giant Rat, Thief beast human humanoid bandit melee
3 outdoors snow Thief human humanoid bandit melee ranged
4 outdoors snow Thief human humanoid bandit melee
5 outdoors snow Thief ×10 human humanoid bandit melee ranged
Boss outdoors snow Master Thief boss halfling humanoid melee
6 outdoors snow Giant Rat beast melee Monster SailorFirstMate
7 outdoors snow Giant Rat, Wild Dog beast melee
8 outdoors snow Giant Rat, Wild Dog beast melee
9 outdoors snow Giant Rat, Sailor beast human humanoid melee
10 outdoors snow Sailor ×10 human humanoid melee
Boss outdoors snow First Mate boss human humanoid melee
11 outdoors snow Sailor human humanoid melee Monster Humanoid WereratKing
12 outdoors snow Giant Rat beast melee
13 outdoors snow Wererat humanoid lycanthrope melee
14 outdoors snow Wererat humanoid lycanthrope melee
15 outdoors snow Giant Rat ×5, Wererat ×5 beast humanoid lycanthrope melee
Boss outdoors snow Rat King boss humanoid melee
16 indoors Giant Fly, Giant Spider beast flying melee Monster Humanoid CultoftheDragonDragonclaw
17 indoors Cult of the Dragon Initiate drow human humanoid cultist melee
18 indoors Cult of the Dragon Initiate drow human humanoid cultist melee
19 indoors Cult of the Dragon Initiate drow human humanoid cultist melee
20 indoors Cult of the Dragon Initiate ×10 drow human humanoid cultist melee
Boss indoors Cult of the Dragon Dragonclaw boss human humanoid cultist melee
21 indoors Bat, Giant Rat beast flying melee Monster Undead Ghast
22 underground Bat, Vampire Spawn beast human undead flying melee
23 underground Bat, Giant Rat, Vampire Spawn beast human undead flying melee
24 underground Blockade ×1, Skeleton Archer undead hit-based static ranged
25 underground Bat ×4, Vampire Spawn ×6 beast human undead flying melee
Boss underground Ghast boss undead melee
26 underground Bat, Giant Rat beast flying melee Monster Humanoid CultoftheDragonDragonWing
27 outdoors snow Bear, Wolf beast melee
28 outdoors snow Bear, Wolf beast melee
29 outdoors snow Cult of the Dragon Initiate drow human humanoid cultist melee
30 indoors Cult of the Dragon Initiate ×10 drow human humanoid cultist melee
Boss indoors Cult of the Dragon Dragonwing boss human humanoid cultist ranged
31 outdoors snow Cult of the Dragon Initiate drow human humanoid cultist melee Monster humanOverambitiousCityGuard
32 outdoors snow Bear, Wolf beast melee
33 outdoors snow Bear, Wolf beast melee
34 outdoors snow Bandit, Thief human humanoid bandit melee
35 outdoors Bandit ×5, Thief ×5 human humanoid bandit melee ranged
Boss outdoors Overambitious City Guard boss human humanoid melee
36 outdoors Pixie, Sprite fey flying melee ranged Monster Monstrosity Doppelganger
37 outdoors Pixie, Sprite fey flying melee ranged
38 outdoors Pixie, Sprite fey flying melee ranged
39 outdoors Giant Rat, Wild Dog beast melee
40 outdoors Cult of the Dragon Initiate ×10 drow human humanoid cultist melee
Boss outdoors Doppelganger boss monstrosity melee
41 indoors Cult of the Dragon Initiate drow human humanoid cultist melee Monster Fiend BarbedDevil
42 indoors Cult of the Dragon Initiate drow human humanoid cultist melee
43 underground Blockade ×2, Dagger Throwing Cultist drow hit-based human humanoid static cultist ranged
44 underground Cult of the Dragon Initiate drow human humanoid cultist melee
45 underground Cult of the Dragon Initiate ×10 drow human humanoid cultist melee
Boss underground Barbed Devil boss devil fiend melee
46 underground Cult of the Dragon Initiate drow human humanoid cultist melee Monster Humanoid WearerOfPurple
47 underground Cult of the Dragon Initiate drow human humanoid cultist melee
48 underground Cult of the Dragon Initiate drow human humanoid cultist melee
49 underground Cult of the Dragon Initiate drow human humanoid cultist melee
50 underground Cult of the Dragon Initiate ×10 drow human humanoid cultist melee
Boss underground Wearer of Purple boss human humanoid cultist melee