The Mechanical Menace (Nordom) is one of the Adventures in the campaign The Great Modron March.
| The Mechanical Menace (Nordom) | |
|---|---|
| Description | |
| Stop the Modron March from crushing Waterdeep under its mechanical heel. | |
| Details | |
Requirement(s) |
|
Objective(s) |
|
Restrictions(s) |
|
Reward(s) |
|
| Additional | |
| none | |
| Formation | |
| |
Variants[]
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Rogue Modron Hunting Description Stop the Modron March from crushing Waterdeep under its mechanical heel against extra Modrons. Details Requirement(s)
Must have completed "The Mechanical Menace (Nordom)"
Must have Nordom available.Objective(s)
Tier1: Complete Area 75 (this is the only available Tier during Time Gates).
Tier2: Complete Area 250.
Tier3: Complete Area 600.
Tier4: Complete Area 1200.
Restrictions(s)
Nordom starts in the formation. They can't be moved or removed.
Nodrom is being hunted by Duodrones and Pentadrones! They drop no gold, nor do they count towards quest progress.
Getting to know Nordom: Nordom increases the damage of Champions in the column in front of him. Use this to defeat these rogue modron hunters!Reward(s)
x???
Additional none Formation
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A Lawful Lot of Champions Description Stop the Modron March from crushing Waterdeep under its mechanical heel with your most lawful formation. Details Requirement(s)
Must have completed "The Mechanical Menace (Nordom)"
Must have Nordom available.Objective(s)
Tier1: Complete Area 125 (this is the only available Tier during Time Gates).
Tier2: Complete Area 350.
Tier3: Complete Area 800.
Tier4: Complete Area 1400.
Restrictions(s)
Nordom starts in the formation. They can't be moved or removed.
Chaotic Champions can't be used, and Neutral Champions (L/C axis) deal no damage but can still use their formation abilities.
Getting to know Nordom: Nordom ability to increase damage improves with the number of lawful Champions in your formation. Try to get the most out of it!Reward(s)
x???
Additional none Formation
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Core Strength Description Stop the Modron March from crushing Waterdeep under its mechanical heel with your speediest champions. Details Requirement(s)
Must have completed "The Mechanical Menace (Nordom)"
Must have Nordom available.Objective(s)
Tier1: Complete Area 175 (this is the only available Tier during Time Gates).
Tier2: Complete Area 450.
Tier3: Complete Area 1000.
Tier4: Complete Area 1600.
Restrictions(s)
Nordom starts in the formation. They can't be moved or removed.
Potions of Speed gain a 100% duration bonus.
You may only use Champions with the Speed tag and/or Champions with a STR of 16 or higher.
Getting to know Nordom: If you have a modron core, Nordom can increase the rate it gains levels. Use some speed Champions to maximize this ability!Reward(s)
x???
Additional none Formation
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The Mechanical Menace (Nordom) Free Play Description Stop the Modron March from crushing Waterdeep under its mechanical heel. Details Requirement(s)
Must have completed "The Mechanical Menace (Nordom)"
Objective(s)
Free Play.
Restrictions(s)
No restrictions
Reward(s)
x???
Additional none Formation
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| bandit | 6 | 1 | |
| beast | 10 | 1 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
| construct | 30 | 4 | Kalix[WL 2], Wyll[WL 3] |
| drow | 5 | 0 | |
| elf | 5 | 0 | |
| giant | 5 | 2 | Grimm[WL 4] |
| goblin | 2 | 1 | |
| hit-based | 2 | 0 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 5], Windfall[WL 6] |
| human | 9 | 2 | Dynaheir, Ezmerelda[WL 7], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| humanoid | 11 | 3 | Dynaheir, Ezmerelda[WL 7], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| melee | 49 | 7 | |
| modron | 30 | 4 | |
| ogre | 5 | 2 | |
| ranged | 9 | 3 | |
| tiefling | 3 | 0 | |
| zhentarim | 5 | 1 |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid with Kalix’s Hunt the Bound Feat.
- ↑ Only valid with Wyll’s The Heartless Feat.
- ↑ Only valid with Grimm’s Giant Hunter specialization, and all boss enemies also count as Giants for the purposes of all abilities that care about such things.
- ↑ Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ 7.0 7.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | outdoors | Monodrone | construct modron melee |
|
| 2 | outdoors | Monodrone | construct modron melee | |
| 3 | outdoors | Monodrone, Wolf Pup | beast construct modron melee | |
| 4 | outdoors | Monodrone, Wolf | beast construct modron melee | |
| 5 | outdoors | Monodrone | construct modron melee | |
| Boss | outdoors | Dire Wolf | boss beast melee | |
| 6 | outdoors | Monodrone | construct modron melee |
|
| 7 | outdoors | Bandit, Monodrone | construct half-orc human humanoid modron bandit melee | |
| 8 | outdoors | Bandit, Monodrone | construct half-orc human humanoid modron bandit melee ranged | |
| 9 | outdoors | Bandit | half-orc human humanoid bandit melee ranged | |
| 10 | indoors | Bandit | half-orc human humanoid bandit melee ranged | |
| Boss | indoors | Bandit Captain | boss half-orc humanoid bandit melee | |
| 11 | outdoors | Monodrone | construct modron melee |
|
| 12 | outdoors | Duodrone, Monodrone | construct modron melee | |
| 13 | outdoors | Duodrone, Monodrone | construct modron melee | |
| 14 | outdoors | Duodrone, Monodrone | construct modron melee | |
| 15 | outdoors | Duodrone | construct modron melee | |
| Boss | outdoors | Tridrone | boss construct modron melee | |
| 16 | outdoors | Duodrone, Monodrone | construct modron melee |
|
| 17 | outdoors | Duodrone, Monodrone | construct modron melee | |
| 18 | outdoors | Duodrone, Monodrone | construct modron melee | |
| 19 | outdoors | Duodrone, Monodrone | construct modron melee | |
| 20 | outdoors | Duodrone, Monodrone | construct modron melee | |
| Boss | outdoors | Quadrone | boss construct modron ranged | |
| 21 | outdoors | Duodrone, Ogre Battering Ram | construct giant modron ogre melee |
|
| 22 | outdoors | Ogre Bolt Launcher, Pile of Modrons | giant ogre hit-based static ranged | |
| 23 | outdoors | Ogre Battering Ram, Ogre Bolt Launcher | giant ogre melee ranged | |
| 24 | outdoors | Ogre Battering Ram | giant ogre melee | |
| 25 | outdoors | Ogre Battering Ram, Ogre Bolt Launcher | giant ogre melee ranged | |
| Boss | outdoors | Ogre Chain Brute | boss giant ogre melee | |
| 26 | outdoors | Duodrone, Monodrone | construct modron melee |
|
| 27 | outdoors | Monodrone | construct modron melee | |
| 28 | outdoors | Giant Rat, Vulture | beast melee | |
| 29 | outdoors | Giant Rat, Goblin | beast goblin humanoid melee | |
| 30 | outdoors | Goblin | goblin humanoid melee | |
| Boss | outdoors | Ogre Howdah | boss giant ogre melee | |
| 31 | outdoors | Vulture | beast melee |
|
| 32 | outdoors | Monodrone | construct modron melee | |
| 33 | outdoors | Duodrone, Monodrone | construct modron melee | |
| 34 | outdoors | Duodrone, Monodrone | construct modron melee | |
| 35 | outdoors | Duodrone | construct modron melee | |
| Boss | outdoors | Pentadrone | boss construct modron melee | |
| 36 | outdoors | Duodrone, Monodrone | construct modron melee |
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| 37 | outdoors | Duodrone, Monodrone | construct modron melee | |
| 38 | outdoors | Duodrone, Monodrone | construct modron melee | |
| 39 | outdoors | Duodrone, Monodrone | construct modron melee | |
| 40 | outdoors | Duodrone, Monodrone | construct modron melee | |
| Boss | outdoors | Decaton | boss construct modron ranged | |
| 41 | outdoors | Giant Rat | beast melee |
|
| 42 | outdoors | Giant Rat, Wild Dog | beast melee | |
| 43 | outdoors | Poop-Covered Log, Sea Gull, Wild Dog | beast hit-based static melee | |
| 44 | outdoors | Sea Gull, Wild Dog | beast melee | |
| 45 | outdoors | Sea Gull | beast melee | |
| Boss | outdoors | Overambitious City Guard | boss human humanoid melee | |
| 46 | outdoors | Thief, Zhentarim Spy | drow elf human humanoid bandit zhentarim melee |
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| 47 | indoors | Thief, Zhentarim Spy | drow elf human humanoid bandit zhentarim melee | |
| 48 | indoors | Zhentarim Spy | drow elf human humanoid tiefling zhentarim melee ranged | |
| 49 | indoors | Zhentarim Spy | drow elf human humanoid tiefling zhentarim melee ranged | |
| 50 | indoors | Zhentarim Spy | drow elf human humanoid tiefling zhentarim melee ranged | |
| Boss | indoors | Cloaked Zhentarim Wizard | boss human humanoid zhentarim ranged |
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