The Mad Wizard is one of the adventures in the campaign A Grand Tour of the Sword Coast.
| Investigate the odd imp-infested tower you passed earlier | |||
| Requirement(s) | Must have completed "A Brief Escort through the Realms" | ||
| Objective(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
Friendly Imps[]
Pure Energy[]
| Investigate the odd imp-infested tower you passed earlier without getting overwhelmed | ||||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | "Pure Energy" enemies spawn randomly during the adventure. | |||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
Maddening[]
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| aberration | 9 | 0 | Imoen[WL 1], Lae'zel, Zorbu |
| bandit | 2 | 0 | |
| beast | 5 | 0 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
| construct | 7 | 0 | Kalix[WL 2], Wyll[WL 3] |
| demon | 0 | 1 | |
| devil | 24 | 1 | |
| elemental | 4 | 1 | |
| fey | 15 | 1 | Minsc[WL 1] |
| fiend | 24 | 3 | Brother Uriah[WL 4], Ezmerelda[WL 5], Farideh[WL 6], Havilar[WL 7], Jaheira[WL 1], Reya, Turiel, Wyll |
| flying | 39 | 1 | |
| half-orc | 2 | 0 | |
| hit-based | 1 | 0 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 8], Windfall[WL 9] |
| human | 2 | 3 | Dynaheir, Ezmerelda[WL 10], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| humanoid | 2 | 3 | Dynaheir, Ezmerelda[WL 10], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| melee | 50 | 6 | |
| plant | 0 | 2 | |
| ranged | 11 | 4 | |
| spawner | 1 | 0 |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid with Kalix’s Hunt the Bound Feat.
- ↑ Only valid with Wyll’s The Heartless Feat.
- ↑ Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Ezmerelda’s Guide to Fiends Feat.
- ↑ Only valid with Farideh’s Pact with Lorcan specialization, and all boss enemies also count as demonic Fiends for the purposes of all abilities that care about such things.
- ↑ See details about Havilar’s special mechanics.
- ↑ Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ 10.0 10.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | outdoors | Lesser Imp | devil fiend flying melee |
|
| 2 | outdoors | Lesser Imp | devil fiend flying melee | |
| 3 | indoors | Lesser Imp | devil fiend flying melee | |
| 4 | indoors | Lesser Imp | devil fiend flying melee | |
| 5 | indoors | Lesser Imp ×10 | devil fiend flying melee | |
| Boss | indoors | Greater Imp | boss devil fiend flying melee | |
| 6 | outdoors | Lesser Imp | devil fiend flying melee |
|
| 7 | outdoors | Bear, Wolf | beast melee | |
| 8 | outdoors | Bear, Lesser Imp, Wolf | beast devil fiend flying melee | |
| 9 | outdoors | Bear, Wolf | beast melee | |
| 10 | outdoors | Bear ×3, Lesser Imp ×3, Wolf ×4 | beast devil fiend flying melee | |
| Boss | outdoors | Dretch (boss) | boss demon fiend melee | |
| 11 | outdoors | Bear, Wolf | beast melee |
|
| 12 | outdoors | Bandit, Lesser Imp | devil fiend half-orc human humanoid flying bandit melee | |
| 13 | outdoors | Bandit | half-orc human humanoid bandit melee | |
| 14 | indoors | Lesser Imp, Strange Orb ×1 | devil fiend flying hit-based spawner static melee | |
| 15 | indoors | Lesser Imp ×10 | devil fiend flying melee | |
| Boss | indoors | Mad Wizard | boss human humanoid ranged | |
| 16 | indoors | Lesser Imp | devil fiend flying melee |
|
| 17 | outdoors | Sprite | fey flying melee | |
| 18 | outdoors | Sprite | fey flying melee | |
| 19 | outdoors | Sprite | fey flying melee | |
| 20 | outdoors | Sprite ×10 | fey flying melee | |
| Boss | outdoors | Green Hag | boss fey ranged | |
| 21 | outdoors | Satyr, Sprite | fey flying melee ranged |
|
| 22 | outdoors | Satyr, Sprite | fey flying melee ranged | |
| 23 | outdoors | Satyr, Sprite | fey flying melee ranged | |
| 24 | outdoors | Satyr, Sprite | fey flying melee ranged | |
| 25 | outdoors | Satyr ×6, Sprite ×4 | fey flying melee ranged | |
| Boss | outdoors | Shambling Mound | boss plant melee | |
| 26 | outdoors | Pixie, Satyr, Sprite | fey flying melee ranged |
|
| 27 | outdoors | Pixie, Satyr, Sprite | fey flying melee ranged | |
| 28 | outdoors | Pixie, Satyr, Sprite | fey flying melee ranged | |
| 29 | outdoors | Pixie, Satyr, Sprite | fey flying melee ranged | |
| 30 | outdoors | Pixie ×4, Satyr ×3, Sprite ×3 | fey flying melee ranged | |
| Boss | outdoors | Treant | boss plant melee | |
| 31 | outdoors | Pixie, Satyr, Sprite | fey flying melee ranged |
|
| 32 | outdoors | Gargoyle | elemental melee | |
| 33 | outdoors | Gargoyle | elemental melee | |
| 34 | outdoors | Gargoyle, Stone Golem | construct elemental melee | |
| 35 | outdoors | Gargoyle ×5, Stone Golem ×5 | construct elemental melee | |
| Boss | outdoors | Galeb Duhr | boss elemental melee | |
| 36 | indoors | Awakened Object | construct melee |
|
| 37 | indoors | Awakened Object | construct melee | |
| 38 | indoors | Awakened Object | construct melee | |
| 39 | indoors | Awakened Object, Lesser Imp | construct devil fiend flying melee | |
| 40 | indoors | Lesser Imp ×10 | devil fiend flying melee | |
| Boss | indoors | Mad Wizard | boss human humanoid ranged | |
| 41 | indoors | Lesser Imp | devil fiend flying melee |
|
| 42 | hellish outdoors | Lesser Imp, Nothic | aberration devil fiend flying melee | |
| 43 | hellish outdoors | Lesser Imp, Nothic | aberration devil fiend flying melee | |
| 44 | hellish outdoors | Lesser Imp, Nothic | aberration devil fiend flying melee | |
| 45 | hellish outdoors | Lesser Imp ×4, Nothic ×6 | aberration devil fiend flying melee | |
| Boss | hellish outdoors | Succubus | boss fiend melee | |
| 46 | hellish outdoors | Lesser Imp, Nothic | aberration devil fiend flying melee |
|
| 47 | hellish outdoors | Lesser Imp, Nothic | aberration devil fiend flying melee | |
| 48 | hellish outdoors | Lesser Imp, Nothic | aberration devil fiend flying melee | |
| 49 | hellish outdoors | Lesser Imp, Nothic | aberration devil fiend flying melee | |
| 50 | hellish outdoors | Awakened Object ×5, Lesser Imp ×4, Nothic ×1 | aberration construct devil fiend flying melee | |
| Boss | hellish outdoors | Mad Wizard | boss human humanoid ranged |
Transcript[]
| Investigate the odd imp-infested tower you passed earlier | ||||||
| Area | Goal | Quests & Cinematics | ||||
Bruenor: |
"The orb in that tower we passed earlier was very unusual. I'd like to check out what's left of it." | |||||
| 1 | Defeat 25 Lesser Imps | You arrive back at the tower and find it swarming with imps once again. | ||||
| 2 | Collect 25 Imp Horns | Collect some imp horns to see if you can identify anything about this specific type. | ||||
Bruenor: |
"Where are these Imps coming from? I thought we'd smashed the summoning orb." | |||||
| 3 | Defeat 25 Lesser Imps | It seems the orb is intact again. Someone must have magically repaired it. | ||||
| 4 | Defeat 25 Lesser Imps | More and more imps pop into existence around the orb. Maybe there's a finite supply. | ||||
Bruenor: |
"They can't last for ever. Or at least, we can't." | |||||
Celeste: |
"Look! The orb!" | |||||
| 5 | Defeat the Greater Imp | The orb flares bright. Whoever's sending the imps knows you're here. | ||||
Celeste: |
"The orb is now protected by several wards. We won't be able to smash it until we find and disable them." | |||||
Bruenor: |
"How do we do that?" | |||||
Celeste: |
"They must be nearby. Let's look around. I should be able to sense the evil when they're nearby." | |||||
| 6 | Defeat 25 Lesser Imps | Head back outside and clear away some imps so you can think clearly. | ||||
| 7 | Collect 25 Evil Auras | Head into the forest searching for signs of evil. | ||||
| 8 | Collect 1 Ward-Smasher | You've found a ward. Smash it with something! | ||||
Celeste: |
"There's still one more ward protecting the orb. I think it's this way!" | |||||
| 9 | Defeat 25 Enemies | Celeste seems to know where she's going. Follow her! | ||||
| 10 | Defeat the Dretch | A much more fearsome creature seems to be guarding this ward. Defeat it! | ||||
Bruenor: |
"The wards are down, will the orb be vulnerable again?" | |||||
Celeste: |
"It should be, but there's only one way to find out." | |||||
| 11 | Defeat 25 Bears | With both wards destroyed, it's time to head back to the tower. | ||||
| 12 | Defeat 25 Enemies | Upon arriving back at the tower, you find a group of bandits in combat with the imps. Beat 'em both up. | ||||
| 13 | Collect 10 Bandit Boots | You've got to get inside to smash that orb. Take out the remaining bandits. | ||||
Bruenor: |
"Why are we collecting boots, again?" | |||||
Jarlaxle: |
"Why not?" | |||||
| 14 | Destroy the Strange Orb | The imps just don't stop coming. Clear out some room around the orb so you can swing with all your might. | ||||
Celeste: |
"Now! Smash it!" | |||||
Mad Wizard: |
"Who dares! You! You're the ones who smashed my orb before? Begone, or I shall defeat you myself!" | |||||
| 15 | Defeat the Mad Wizard | As you're about to smash the orb, a portal appears and a mad wizard emerges and attacks you! Take him out! | ||||
Bruenor: |
"Odd. Most bodies don't disappear like that." | |||||
Celeste: |
"It was just a visage - an illusion. The real wizard must be through the portal." | |||||
Bruenor: |
"I suppose we ought to head through and take him out. I just hope we can get back after we do." | |||||
| 16 | Collect 25 Imp Charms | It seems that the 'wizard' was just an illusion. The real one must be through the portal. Clear out the remaining imps and then head through it. | ||||
Celeste: |
"Incredible. Why would a being from this plane be sending imps to ours?" | |||||
| 17 | Collect 25 Softly Glowing Flowers | It seems like you've ended up in a normal forest by a still glade. Perhaps slightly more magical. | ||||
| 18 | Defeat 25 Sprites | These sprites don't seem too happy to see you. | ||||
| 19 | Defeat 25 Sprites | The sprites seem to be planning something. They're trying to distract you -- delay you! Push on! | ||||
| 20 | Defeat the Green Hag | The sprites have used the extra time to recruit a green hag to their cause. | ||||
Bruenor: |
"This place clearly isn't as serene as it seems. These fey all seem half-crazed." | |||||
| 21 | Defeat 25 Enemies | A wave of fey attack you from behind. | ||||
| 22 | Defeat 25 Enemies | Another portal has opened, and angry fey pour from it! Battle your way towards it! | ||||
Celeste: |
"Keep an eye out for an orb like the one in the tower. If we can smash it, the portal should close." | |||||
| 23 | Collect 25 Satyr Panpipes | The cheerful satyr songs are at odds with their painful attacks. Break a few panpipes to shut 'em up. | ||||
Celeste: |
"Look! Some of the creatures wear portal wards around their necks. We need to gather them before the portal can be closed!" | |||||
| 24 | Collect 25 Warding Necklaces | Gather some ward necklaces so that the portal can be closed. | ||||
| 25 | Defeat the Shambling Mound | Something terrible shambles out of the portal. Defeat it and then smash the portal orb to close it. | ||||
Celeste: |
"I sense that wasn't the final portal to be opened here. There's one more... on the eastern side of the glade." | |||||
| 26 | Defeat 25 Enemies | Make your way towards the final portal. | ||||
| 27 | Collect 25 Condensed Portal Energy | Globs of condensed portal energy are flying out of the portal. Gather a few to experiment on later. | ||||
| 28 | Defeat 25 Enemies | These fey seem oddly determined to keep you from the portal. | ||||
Bruenor: |
"What could have driven all these Fey so mad, Celeste?" | |||||
Celeste: |
"I don't know, but I feel like it's going to be the final boss of this adventure." | |||||
| 29 | Defeat 25 Enemies | You're almost to the final portal! Battle on! | ||||
| 30 | Defeat the Treant | A massive treant detaches itself from the nearby tree-line and hurries forth to protect the portal. | ||||
Celeste: |
"That's the last of the portals. I can sense ley lines through the forest... they're leading to the east." | |||||
Bruenor: |
"It seems a safe bet that they lead to whoever opened these portals. Let's go." | |||||
| 31 | Defeat 25 Enemies | A well worn path leads through the forest. The remaining fey from the glade are trying to prevent you from following it. | ||||
Bruenor: |
"Look there, in the distance... is that a tower?" | |||||
Celeste: |
"Be careful. I sense unnatural guards in and around this tower." | |||||
| 32 | Collect 25 Stone Claws | The gargoyles at the base of the tower come alive and rush out to attack you! Collect some Stone Claws. | ||||
| 33 | Defeat 25 Gargoyles | The gargoyles seem intent on keeping you at bay. You are not so easily dissuaded. | ||||
Celeste: |
"I sense even more powerful magic now that we're closer. Be wary!" | |||||
| 34 | Collect 25 Animated Stone | As you approach the tower, the very stone itself seems to come alive. | ||||
Bruenor: |
"What is THAT thing?" | |||||
Celeste: |
"A Galeb Duhr! I thought they were a myth." | |||||
| 35 | Defeat the Galeb Duhr | An especially evil looking stone creature appears to defend the tower. Defeat it to gain entry. | ||||
Mad Wizard's Voice: |
"Interlopers! You dare invade my personal sanctum!" | |||||
Bruenor: |
"We don't mean any offense! We just want to have a nice chat." | |||||
| 36 | Defeat 25 Awakened Objects | As you enter the tower, the room itself seems to come alive and attacks! | ||||
| 37 | Collect 25 Dusty Relics | Search for signs of the Mad Wizard. | ||||
Bruenor: |
"Shall we check upstairs?" | |||||
Mad Wizard's Voice: |
"No! Don't come upstairs! Upstairs leads to your doom!" | |||||
Jarlaxle: |
"I say we check upstairs." | |||||
| 38 | Defeat 25 Awakened Objects | Head upstairs in search of the Mad Wizard. | ||||
| 39 | Defeat 25 Lesser Imps | The spire is infested with imps. Where did they come from? | ||||
Mad Wizard: |
"Persistent, aren't you! No matter! You shall perish all the same!" | |||||
| 40 | Defeat the Mad Wizard | The Mad Wizard seems especially mad now that you've invaded his private sanctum! | ||||
Bruenor: |
"Another visage?" | |||||
Celeste: |
"It would seem so. I sense the real wizard is still near, though... aha! A hidden portal! One moment..." | |||||
Celeste: |
"There! This portal should lead to whoever has been stirring up all this trouble." | |||||
| 41 | Defeat 25 Lesser Imps | As if on cue, imps begin to stream through the newly opened portal. Defeat them and jump through. | ||||
Bruenor: |
"Where in the Nine Hells are we?" | |||||
Celeste: |
"A little too close for comfort, that's for sure. We need to go. NOW!" | |||||
| 42 | Collect 25 Nothic Spines | A horde of otherworldly creatures jump you as you exit the portal. Gather some trophies to show to the folks back home. | ||||
| 43 | Defeat 25 Enemies | The creatures redouble their attack. Of the Mad Wizard, there is no sign. | ||||
Succubus: |
"You're here for my pet, aren't you?" | |||||
Bruenor: |
"Your pet? Ah, the wizard. That explains a lot." | |||||
Succubus: |
"He's mine. Stay away!" | |||||
| 44 | Defeat 25 Enemies | The succubus' voice seemed to come from this direction... | ||||
| 45 | Defeat the Succubus | Out of the fire and ash strides a beautiful succubus. You feel yourself falling under her spell... No! No! You must fight it! | ||||
Succubus: |
"My defeat is only temporary, but you'll never have my pet! He's too far gone for you mortals to save." | |||||
Celeste: |
"The wizard! We've got to find him!" | |||||
| 46 | Collect 25 Shattered Shackles | Search the area for signs of the Mad Wizard. | ||||
| 47 | Collect 1 Charred Journal | He was definitely here. Keep looking. | ||||
Celeste: |
"I think this is the wizard's journal! Yes... it outlines his attempts to... oh my." | |||||
Bruenor: |
"What does it say?" | |||||
Celeste: |
"It looks like the wizard himself summoned the Succubus. Obviously she was too powerful for him to control. It took control of him. Poor guy." | |||||
| 48 | Defeat 25 Enemies | Another set of creatures leap from the shadows and attacks. | ||||
| 49 | Defeat 25 Enemies | You hear a shuffling from the shadows nearby. What now?! | ||||
Celeste: |
"There! In the corner! I think it's him!" | |||||
Mad Wizard: |
"You killed her. Killed the master... you... you... you must die!" | |||||
| 50 | Defeat the Mad Wizard | The Mad Wizard leaps out at you, and he's stronger than you expected! | ||||
Bruenor: |
"After all that he was so enthralled by her that there was no sanity left in him." | |||||
Celeste: |
"Magic has a way of twisting its user. He should be a lesson to us all." | |||||
| Previous: The Cursed Farmer | Next: Beast Intentions | |||||
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