The Lost Heir of Omu is one of the adventures in the campaign Tomb of Annihilation.
| Find and rescue the Heir of Omu from some brazen pirates. | |||
| Requirement(s) | Must have completed "Homecoming" | ||
| Objective(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
Not Very Charming[]
Lobsterfolk Assault[]
| Find and rescue the Heir of Omu from some brazen pirates and crazed lobsterfolk. | ||||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | Aldani spawn randomly with each wave. These extra enemies don't drop gold. | |||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
Taking Responsibility[]
| Help Asharra find and rescue the Heir of Omu from some brazen pirates. | ||||
| Requirement(s) | Must have Asharra available. | |||
| Objective(s) | ||||
| Restriction(s) | Asharra starts out in your formation and can not be removed or swapped out. Only Asharra and Champions with Asharra's chosen bond can deal damage. | |||
| Rewards(?) | Formation |
| ||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| bandit | 6 | 1 | |
| beast | 31 | 2 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
| construct | 0 | 1 | Kalix[WL 2], Wyll[WL 3] |
| elemental | 1 | 0 | |
| elf | 6 | 0 | |
| flying | 7 | 0 | |
| goblin | 4 | 1 | |
| hit-based | 1 | 1 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 4], Windfall[WL 5] |
| human | 13 | 2 | Dynaheir, Ezmerelda[WL 6], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| humanoid | 23 | 4 | Dynaheir, Ezmerelda[WL 6], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| lizardfolk | 4 | 1 | |
| melee | 50 | 9 | |
| monstrosity | 3 | 2 | Ezmerelda[WL 7], Imoen[WL 1], Minsc[WL 1] |
| plant | 4 | 2 | |
| ranged | 11 | 2 | |
| undead | 1 | 0 | Brother Uriah[WL 8], Ezmerelda, Jaheira[WL 1], Minsc[WL 1], Nerys, Volo[WL 9], Wyll[WL 10], Zorbu |
| yuan-ti | 3 | 1 |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid with Kalix’s Hunt the Bound Feat.
- ↑ Only valid with Wyll’s The Heartless Feat.
- ↑ Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ 6.0 6.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Ezmerelda’s Guide to Monstrosities Feat.
- ↑ Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
- ↑ Only valid with Wyll’s The Soulless Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | indoors | Bat, Gargoyle | beast elemental flying melee |
|
| 2 | outdoors | Flying Snake | beast flying melee | |
| 3 | outdoors | Boar, Panther | beast melee | |
| 4 | outdoors | Boar, Panther, Skeleton | beast undead melee | |
| 5 | outdoors | Boar ×5, Panther ×5 | beast melee | |
| Boss | outdoors | Assassin Vine (boss) | boss plant melee | |
| 6 | outdoors | Boar, Panther | beast melee |
|
| 7 | outdoors | Lizardfolk Warrior, Panther | beast humanoid lizardfolk melee | |
| 8 | outdoors | Lizardfolk Ranger, Lizardfolk Warrior | humanoid lizardfolk melee ranged | |
| 9 | outdoors | Lizardfolk Warrior | humanoid lizardfolk melee | |
| 10 | outdoors | Lizardfolk Ranger ×4, Lizardfolk Warrior ×6 | humanoid lizardfolk melee ranged | |
| Boss | outdoors | Lizardfolk Leader | boss humanoid lizardfolk melee | |
| 11 | outdoors | Boar, Panther | beast melee |
|
| 12 | outdoors | Batiri Goblin, Batiri Goblin Spear Thrower | goblin humanoid melee ranged | |
| 13 | outdoors | Batiri Goblin, Batiri Goblin Spear Thrower | goblin humanoid melee ranged | |
| 14 | outdoors | Batiri Goblin | goblin humanoid melee | |
| 15 | outdoors | Batiri Goblin ×5, Batiri Goblin Spear Thrower ×5 | goblin humanoid melee ranged | |
| Boss | outdoors | Batiri Goblin Warlock | boss goblin humanoid ranged | |
| 16 | outdoors | Boar, Panther | beast melee |
|
| 17 | outdoors | Boar, Panther | beast melee | |
| 18 | outdoors | Yuan-Ti Pureblood, Yuan-ti Malison | humanoid monstrosity yuan-ti melee | |
| 19 | outdoors | Yuan-Ti Pureblood, Yuan-ti Malison | humanoid monstrosity yuan-ti melee | |
| 20 | outdoors | Yuan-ti Malison ×10 | monstrosity yuan-ti melee | |
| Boss | outdoors | Yuan-ti Mind Whisperer | boss monstrosity yuan-ti melee | |
| 21 | outdoors | Boar, Panther | beast melee |
|
| 22 | outdoors | Panther, Vegepygmy | beast plant melee | |
| 23 | outdoors | Boar, Vegepygmy | beast plant melee | |
| 24 | outdoors | Vegepygmy | plant melee | |
| 25 | outdoors | Vegepygmy ×10 | plant melee | |
| Boss | outdoors | Vegepygmy Chief | boss plant melee | |
| 26 | outdoors | Boar, Panther | beast melee |
|
| 27 | outdoors | Boar, Panther | beast melee | |
| 28 | outdoors | Giant Fly, Panther | beast flying melee | |
| 29 | outdoors | Giant Fly, Panther, Rotting Corpse ×1 | beast flying hit-based static melee | |
| 30 | outdoors | Giant Fly ×10 | beast flying melee | |
| Boss | outdoors | Swarm of Flies | boss beast melee | |
| 31 | outdoors | Flying Monkey, Giant Crab | beast melee |
|
| 32 | outdoors | Flying Monkey, Giant Crab | beast melee | |
| 33 | outdoors | Giant Crab, Giant Fly | beast flying melee | |
| 34 | outdoors | Giant Crab, Giant Fly | beast flying melee | |
| 35 | outdoors | Giant Crab ×10 | beast melee | |
| Boss | outdoors | Giant Spiked Crab | boss beast melee | |
| 36 | outdoors | Giant Crab | beast melee |
|
| 37 | outdoors | Giant Crab | beast melee | |
| 38 | outdoors | Giant Crab, Sailor | beast human humanoid melee | |
| 39 | outdoors | Giant Crab, Sailor | beast human humanoid melee | |
| 40 | outdoors | Sailor ×10 | human humanoid melee | |
| Boss | outdoors | Greater Mimic | boss monstrosity melee | |
| 41 | outdoors | Sailor | human humanoid melee |
|
| 42 | outdoors | Ranged Sailor, Sailor | bandit elf human humanoid melee ranged | |
| 43 | outdoors | Ranged Sailor, Sailor | bandit elf human humanoid melee ranged | |
| 44 | outdoors | Sailor | human humanoid melee | |
| 45 | outdoors | Ranged Sailor ×4, Sailor ×6 | bandit elf human humanoid melee ranged | |
| Boss | outdoors | First Mate | boss human humanoid melee | |
| 46 | outdoors | Flying Monkey, Sailor | beast human humanoid melee | ![]()
|
| 47 | outdoors | Flying Monkey, Ranged Sailor, Sailor | bandit beast elf human humanoid melee ranged | |
| 48 | outdoors | Flying Monkey, Ranged Sailor, Sailor | bandit beast elf human humanoid melee ranged | |
| 49 | outdoors | Flying Monkey, Sailor | beast human humanoid melee | |
| 50 | outdoors | Ranged Sailor ×4, Sailor ×6 | bandit elf human humanoid melee ranged | |
| Boss | outdoors | Cannon, Pirate Captain | boss bandit construct human humanoid hit-based melee ranged |
Transcript[]
| Find and rescue the Heir of Omu from some brazen pirates. | ||||||
| Area | Goal | Quests & Cinematics | ||||
Asharra: |
The pirates of Port Castigliar have long made incursions up the river, seeking the treasures of Kir Sabal. In the chaos of the gargoyle attack, they saw opportunity - and seized the most valuable thing we protect, the Princess Mwaxanaré. | |||||
Celeste: |
That's incredible. All the tales I've heard say that the royal line of Omu is no more. | |||||
Asharra: |
Not so. Mwaxanaré and her young brother, Na, are under the protection of the aarakocra until the evil in Omu is undone. I blame myself for this. My place was in Kir Sabal, and I have failed in my duty. | |||||
Nayeli: |
You blame yourself needlessly, Asharra. And you can help your people by leading us to this Port Castigliar. We'll find your princess. | |||||
Bruenor: |
But best we make a fast start. Looks like a few stragglers from tha last fight are itchin' fer a rematch. | |||||
| 1 | Defeat 25 Monsters | Asharra explains the circumstances behind the disappearance of Princess Mwaxanaré, and gratefully accepts your offer of aid. Now to finish up in Kir Sabal before you go. | ||||
| 2 | Collect 25 Snake Skins | The skins of Chult's colorful flying snakes are worth collecting as you go. | ||||
Jarlaxle: |
Do these beasts not realize that eating each other would be a great deal easier than trying to kill us? | |||||
Bruenor: |
We're an exotic taste, ye and I. Can't blame 'em fer tryin'. | |||||
| 3 | Defeat 25 Monsters | As you leave Kir Sabal behind and press into the jungle, a few familiar friends are there to greet you. | ||||
| 4 | Defeat 25 Monsters | The restless undead of the jungle are always eager to join someone else's fight. | ||||
| 5 | Defeat the Assassin Vine | You knew that pushing into the dense foliage of the deep jungle would be arduous—but you weren't expecting that foliage to push back! | ||||
Celeste: |
The assassin vine is a rare creature. It's a shame to destroy it before it could be studied. | |||||
Bruenor: |
That'd be one botany lesson no one needs ta learn. | |||||
Asharra: |
If we want to reach Port Castigliar quietly, moving through the jungle is our best path. | |||||
Jarlaxle: |
I have yet to see any path through this green nightmare that could be even charitably described as 'best.' | |||||
| 6 | Defeat 25 Monsters | The river is the most direct route to Port Castigliar, but the pirates will be watching for pursuit from Kir Sabal. | ||||
| 7 | Defeat 25 Monsters | The beasts of the jungle give way to lizardfolk—and they are not happy to see you! | ||||
Nayeli: |
This is not a warrior tribe. | |||||
Celeste: |
The way they're fighting makes me beg to differ. | |||||
Nayeli: |
I simply suggest that we try to push past them with as little bloodshed as possible. Scattering their supplies might do the trick. | |||||
| 8 | Collect 25 Lizardfolk Rations | Destroying the lizardfolk's stores might convince them to let you through this area in peace. | ||||
| 9 | Defeat 25 Monsters | The last of the lizardfolk warriors make a defiant stand. | ||||
| 10 | Defeat the Lizardfolk Leader | The lizardfolk leader needs to save face in front of his tribe. Too bad this fight won't go the way he expects. | ||||
Bruenor: |
Looks like that big beggar missed tha memo on lettin' us pass in peace. Well, mayhap he'll remember us next time. | |||||
| 11 | Defeat 25 Monsters | Beasts attracted to the sound of the lizardfolk battle press in. | ||||
Bruenor: |
I seen some strange creatures in this jungle, but a bird that big is plain unnatural. | |||||
Nayeli: |
That's a dragon, Bruenor. I wonder what could have killed it? | |||||
Jarlaxle: |
I can see a few potential nominees... | |||||
| 12 | Defeat 25 Monsters | A wide sinkhole opens up in the jungle, with the bones of an enormous creature thrust up from the muddy ground within. A tribe of goblins are the apparent defenders of this place. | ||||
| 13 | Collect 25 Batiri Goblin Spears | This fight will end faster if the goblins can't rearm themselves. Grab their spears! | ||||
Bruenor: |
Never met a goblin tribe that couldn't use with a little downsizin'. | |||||
Celeste: |
There's too many, Bruenor. We're going to be overwhelmed! | |||||
Bruenor: |
Ye got any ye can't handle, lass, just send 'em ta me. | |||||
| 14 | Defeat 25 Monsters | The more goblins you drive before you, the more seem to emerge from the jungle to take their place. | ||||
Goblin Warlock: |
You trespass on sacred ground! You stand before the bones of the great dragon Needle, and the mighty Batiri tribe whose spears brought the beast down! | |||||
Celeste: |
I saw those bones during the fight. I would guess that poor dragon was eaten alive by quippers. | |||||
Goblin Warlock: |
... The mighty Batiri might have had some small help. | |||||
| 15 | Defeat the Batiri Goblin Warlock | The warlock leader of the goblin tribe stands before you, defiant to the end. | ||||
Asharra: |
We would do best to avoid the territory around the river gorges. | |||||
Azaka: |
Agreed. We'll head toward the coast from here. | |||||
| 16 | Defeat 25 Monsters | Away from Needle's Bones, your course takes you northeast. | ||||
| 17 | Defeat 25 Monsters | The jungle grows less dense as you push on—but no less dangerous. | ||||
Bruenor: |
Look there! I just saw giant snakes watchin' through them trees. | |||||
Jarlaxle: |
Odd. I thought I saw warriors on the move. | |||||
Celeste: |
Oh, no... | |||||
| 18 | Defeat 25 Monsters | The beasts and goblins of the jungle have apparently just been a warm-up for Chult's greatest threat—the treacherous yuan-ti! | ||||
| 19 | Collect 25 Yuan-ti Idols | The serpent folk are driven by their ancient superstitions. Collecting their idols will distract them from the fight. | ||||
Jarlaxle: |
There! The leader. | |||||
Celeste: |
That's a mind whisperer - a powerful yuan-ti spellcaster. Watch yourselves. | |||||
Yuan-ti: |
Ah, interlopersss... You have nothing to fear... In fact, you may give thanksss to us... For I have seen your future that might have come to pass in Omu... Better for you to die here today. | |||||
Bruenor: |
'Nuff o' tha prophecy makin', snakeskin. Let's see if ye fight any better than ye talk. | |||||
| 20 | Defeat the Yuan-ti Mind Whisperer | The mind whisperer that leads these yuan-ti wants a few words with you. A few last words... | ||||
| 21 | Defeat 25 Monsters | Each time you think the jungle is coming to an end, it surprises you. | ||||
Bruenor: |
Thinkin' I might need a rest outta this heat. I'm seein' odd things. | |||||
Azaka: |
Your eyes are fine, friend dwarf. This is the Narwhal, or what's left of her. She's a landmark of sorts. | |||||
Nayeli: |
And we're seemingly not the only ones passing this way... | |||||
| 22 | Defeat 25 Monsters | A most unexpected sight opens up before you—the wreck of a seafaring galleon, long miles from the coast. | ||||
Celeste: |
What are these creatures? | |||||
Azaka: |
Vegepygmies. They are sapient folk unique to Chult, but more plant than animal. | |||||
Nayeli: |
If we can find a way to get past them without killing them, let's do so. | |||||
| 23 | Collect 25 Vegepygmy Treasure | The vegepygmies need a distraction. Claim their treasures! | ||||
| 24 | Defeat 25 Monsters | As tough as foes three times their size, the vegepygmies are relentless in their attempts to force you back. | ||||
Nayeli: |
It looks as though that one's the leader. And he's taken a dislike to us. | |||||
Jarlaxle: |
No... not all of us. It's Azaka he's concerned with. I wonder why? | |||||
Azaka: |
These creatures know nothing of me. Let's finish this. | |||||
| 25 | Defeat the Vegepygmy Chief | The vegepygmy chief steps up to lead his strange folk in a final assault. | ||||
| 26 | Defeat 25 Monsters | Continuing to bear northeast will bring you to the shore—and out of this accursed jungle at last. | ||||
| 27 | Defeat 25 Monsters | The jungles of Chult are reluctant to see you leave—at least not without a final fight. | ||||
Jarlaxle: |
No sign of the coast yet, but I can scent the sea air at last. What a disappointment it'll be to not have every living thing in this jungle trying to kill us. | |||||
Bruenor: |
Hey, ye hear a buzzin'? | |||||
| 28 | Defeat 25 Monsters | The foliage thins as you draw closer to the water. | ||||
Celeste: |
Gods! That stench... | |||||
Bruenor: |
No way back means goin' through. But watch them flies don't eat ye alive! | |||||
| 29 | Defeat 1 Rotting Stegosaurus Corpse | The way ahead is clear—and is just as clearly blocked by a stegosaurus corpse. Push through! | ||||
| 30 | Defeat the Swarm of Flies | Hidden within the corpse where they were feeding, more flies surround you as a ravenous swarm! | ||||
Bruenor: |
Ha! No flies on this dwarf. | |||||
Jarlaxle: |
And how long have you been waiting to make that joke? | |||||
Bruenor: |
Been thinkin' on it awhile, I won't lie. | |||||
| 31 | Defeat 25 Monsters | The last leg of your journey will be no less challenging than the path that brought you here. | ||||
Jarlaxle: |
I look back fondly on the days when the creatures I love to eat weren't trying to eat me instead. | |||||
Bruenor: |
Ye eat monkey? Elves are a strange sort. | |||||
| 32 | Defeat 25 Monsters | Giant crabs threaten you from the surf. Flying monkeys attack from the jungle. Push past them all! | ||||
| 33 | Collect 25 Crab Legs | The legs of these giant crabs will make a much-needed meal when the fight is done. | ||||
Jarlaxle: |
Surrounded by food and no chance to stop fighting. I've never been so hungry in my life. | |||||
Celeste: |
Try to focus, would you? | |||||
| 34 | Defeat 25 Monsters | Giant flies normally feast on offal along the beach, but these ones are favoring a more mobile meal. | ||||
Bruenor: |
This crab pack's got someone in charge. | |||||
Asharra: |
And it looks like he's got a few points to make. | |||||
Bruenor: |
'Ere, now! I was gonna say that! | |||||
Jarlaxle: |
You see, Asharra? The time you've spent adventuring with us has taught you well. | |||||
| 35 | Defeat the Giant Spiked Crab | A giant spiked crab joins the fight alongside its more numerous kin. Time to get cracking! | ||||
Celeste: |
A bit more cover would be welcome. | |||||
Jarlaxle: |
Just do your best giant crab impression. We'll be there in no time. | |||||
| 36 | Defeat 25 Monsters | Port Castigliar is little more than open beach with a few huts. You'll need to move stealthily—and hope the continued attacks of giant crabs don't give you away. | ||||
| 37 | Defeat 25 Monsters | More crabs press in. Fight your way past them! | ||||
Bruenor: |
Them pirates has seen us. Time to stop with bein' all stealthy. | |||||
Jarlaxle: |
Seriously? You've been shouting like a maniac the entire way down the beach. | |||||
Bruenor: |
Yeah, but I kept me head down. | |||||
| 38 | Defeat 25 Monsters | The huts of Port Castigliar are in sight! But as you feared, the pirates have noted your approach. | ||||
Nayeli: |
It looks like we interrupted an unloading operation. Let's see if these brigands value their gold more than their lives. | |||||
Bruenor: |
By all me forebears, I hope that's a choice I never have ta make... | |||||
| 39 | Collect 25 Small Treasure Chests | The only thing pirates love more than a good fight is their treasure. Grab the chests they carry to distract them. | ||||
Bruenor: |
A mimic! Now there's a sight fer a dungeon-lovin' dwarf's sore eyes. | |||||
Celeste: |
I'm not sure getting reacquainted is a good idea. | |||||
Nayeli: |
Too late! | |||||
| 40 | Defeat the Greater Mimic | It looks like one group of sailors grabbed the wrong chest. And that chest is now trying to grab you! | ||||
Asharra: |
Look! That vessel is the pirate flagship. They'll have had no time to move the princess yet. I warrant we'll find her there. | |||||
Bruenor: |
Only a few pirates between us and it. Job's practically done. | |||||
Jarlaxle: |
Remind me to borrow 'a few' gold from you at the earliest opportunity. | |||||
| 41 | Defeat 25 Monsters | In the distance, you can see the pirate captain's ship. No time to waste! | ||||
| 42 | Defeat 25 Monsters | Realizing the futility of taking you on hand-to-hand, new waves of pirates hang back to harry you with crossbows. | ||||
Bruenor: |
Get out here and fight, ye dogs! Damn cowards hidin' behind yer little bolt shooters. | |||||
Nayeli: |
If they won't stand against us, we'll take the fight to them. | |||||
| 43 | Collect 25 One-Handed Crossbows | Teach these pirate snipers a lesson. They won't use those crossbows again! | ||||
| 44 | Defeat 25 Monsters | A last wave of pirates stands between you and the ship. No mercy! | ||||
First Mate: |
My thanks for the workout you've given my crew. Now drop your weapons and we'll discuss the terms of your surrender. | |||||
Bruenor: |
Ye sure ye been watchin' tha same fight we've been havin'? Yer crew that's still standin' should consider themselves lucky and think about takin' a long walk up tha beach. | |||||
First Mate: |
Clearly, you know nothing of the pirates' code, adventurer. So let me explain it to you. All hands! A chest of gold to the one who brings me the dwarf's head! | |||||
| 45 | Defeat the First Mate | The ship's first mate thinks she can inspire her crew to stand against you. | ||||
| 46 | Defeat 25 Monsters | Getting onto the ship is the first step. Now to fight your way past its defenders. | ||||
Nayeli: |
Judging by the number of guards on this ship, Asharra's guess was right. The princess is here somewhere. | |||||
Bruenor: |
Gonna be hard to find 'er in all this clutter. Time to clear tha decks! | |||||
| 47 | Defeat 25 Monsters | No matter how many you lay out, more sailors keep coming. And those flying monkeys are becoming a real nuisance. | ||||
Bruenor: |
These monkeys is makin' monkeys o' us! I ever find out who put wings on 'em, I'll be givin' 'em a piece o' me mind. | |||||
Celeste: |
Fighting us is just a game to them. So let's play it their way. | |||||
| 48 | Collect 25 Monkey Hats | Unusual foes call for unusual tactics. Grab the flying monkeys' hats to distract them! | ||||
| 49 | Defeat 25 Monsters | Your foes rally for a final surge, but this fight has turned against them. | ||||
Pirate Captain: |
Ye should know that I've got a soft spot for them that proves themselves in fightin'. Throw yerselves on me mercy now, and ye might find yerselves with a place in me crew. | |||||
Bruenor: |
What kinda accent is that? Can't understand a word he's sayin'! | |||||
Nayeli: |
It's the universal language of the liar and coward. I'll give this one an elocution lesson he won't forget. | |||||
| 50 | Defeat the Pirate Captain | The captain of the pirates looks like he can handle himself in single combat. But that cannon he carries shows he has no intention of letting you get that close! | ||||
Jarlaxle: |
It's a pity that cannon didn't survive the fight. There's a pack of flying monkeys back on the beach that I'd love to introduce it to. | |||||
Asharra: |
My friends, Princess Mwaxanaré is here. The lost heir of Omu is safe. | |||||
Nayeli: |
We had best get moving if we hope to keep her so. Though perhaps the return trip to Kir Sabal will be slightly less daunting than our road here. | |||||
Bruenor: |
Oi! What a thing ta say! | |||||
Celeste: |
You'll survive one uneventful trip through the jungle, Bruenor. Besides, if Mwaxanaré and the aarakocra can tell us what we hope to learn of Omu, I have a feeling there'll be plenty of adventure ahead. | |||||
| Previous: Homecoming | Next: The Forbidden City | |||||
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