The Templar's Camp is one of the adventures in the campaign Tomb of Annihilation.
Make your way into the jungles of Chult with the help of your guide. | |||
Requirements | Must have completed "Running of the Saurs" | ||
Objectives | Complete Area 150 | ||
Rewards | ×300 ×??? | Formation |
Variants[ | ]
The Haunted Jungle[ | ]
Make your way into the spooky jungles of Chult with the help of your guide. | ||||
Requirements | ||||
Objectives | Complete Area 175 | |||
Restrictions | Specters appear at random, slowly moving towards your formation If a specter reaches your formation it instantly kills your front-most Champion and disappears | |||
Rewards | ×350 ×??? | Formation | ||
Patron: Mirt | Complete Area 275 | ×1.54e04 ×3,300 | ||
Patron: Vajra | Complete Area 300 | ×2.44e04 ×3,900 | ||
Patron: Strahd | Complete Area 325 | ×3.86e04 ×4,225 | ||
Patron: Zariel | Complete Area 350 | ×6.10e04 ×4,900 | ||
Patron: Elminster | Complete Area 825 | ×3.68e08 ×2.14e04 |
Poor Guidance[ | ]
Overwhelming Force[ | ]
Waves[ | ]
Type | Waves | Bosses | Favored By |
---|---|---|---|
beast | 34 | 5 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
drow | 3 | 0 | |
elf | 3 | 0 | |
goblin | 2 | 1 | |
human | 5 | 1 | Dynaheir, Ezmerelda[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
humanoid | 7 | 2 | Dynaheir, Ezmerelda[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
melee | 50 | 8 | |
ranged | 5 | 2 | |
tiefling | 2 | 0 | |
undead | 11 | 3 | Brother Uriah[WL 2], Ezmerelda[WL 1], Jaheira[WL 1], Minsc[WL 1], Nerys, Wyll[WL 3], Zorbu |
zhentarim | 3 | 1 |
Wave | Tags | Monsters | Monster Tags | Image |
---|---|---|---|---|
1 | outdoors | Sailor | human humanoid melee | |
2 | outdoors | Boar, Panther | beast melee | |
3 | outdoors | Boar, Panther | beast melee | |
4 | outdoors | Boar, Panther | beast melee | |
5 | outdoors | Boar ×10 | beast melee | |
Boss | outdoors | Angry Boar | boss beast melee | |
6 | outdoors | Crocodile, Panther | beast melee | |
7 | outdoors | Crocodile, Panther | beast melee | |
8 | outdoors | Crocodile, Panther | beast melee | |
9 | outdoors | Crocodile, Panther | beast melee | |
10 | outdoors | Crocodile ×6, Crocodile Hatchling ×4 | beast melee | |
Boss | outdoors | Massive Battle Scarred Crocodile | boss beast melee | |
11 | outdoors | Boar, Crocodile | beast melee | |
12 | outdoors | Panther, Sailor | beast human humanoid melee | |
13 | outdoors | Boar, Panther | beast melee | |
14 | outdoors | Boar, Panther | beast melee | |
15 | outdoors | Panther ×10 | beast melee | |
Boss | outdoors | Jaculi | boss beast melee | |
16 | outdoors | Boar, Panther | beast melee | |
17 | outdoors | Boar, Giant Frog | beast melee | |
18 | outdoors | Boar, Giant Frog | beast melee | |
19 | outdoors | Boar, Giant Frog | beast melee | |
20 | outdoors | Giant Frog ×10 | beast melee | |
Boss | outdoors | Warty Giant Frog | boss beast melee | |
21 | outdoors | Boar, Panther | beast melee | |
22 | outdoors | Axe Beak, Panther | beast melee | |
23 | outdoors | Axe Beak | beast melee | |
24 | outdoors | Axe Beak, Batiri Goblin | beast goblin humanoid melee | |
25 | outdoors | Batiri Goblin ×10 | goblin humanoid melee | |
Boss | outdoors | Batiri Goblin Boss | boss goblin humanoid melee | |
26 | outdoors | Crocodile, Giant Frog | beast melee | |
27 | outdoors | Crocodile, Giant Frog | beast melee | |
28 | outdoors | Boar, Panther | beast melee | |
29 | outdoors | Axe Beak, Boar, Panther | beast melee | |
30 | outdoors | Axe Beak ×10 | beast melee | |
Boss | outdoors | Axe Beak Alpha | boss beast melee | |
31 | outdoors | Axe Beak, Boar, Panther | beast melee | |
32 | outdoors | Boar, Panther | beast melee | |
33 | outdoors | Zhentarim Spy | drow elf human humanoid tiefling zhentarim melee ranged | |
34 | outdoors | Zhentarim Spy | drow elf human humanoid zhentarim melee | |
35 | outdoors | Zhentarim Spy ×10 | drow elf human humanoid tiefling zhentarim melee ranged | |
Boss | outdoors | Zhentarim Assassin | boss human humanoid zhentarim ranged | |
36 | outdoors | Axe Beak, Boar, Panther | beast melee | |
37 | outdoors | Boar, Panther | beast melee | |
38 | outdoors | Crocodile, Giant Frog | beast melee | |
39 | outdoors | Crocodile, Giant Frog | beast melee | |
40 | outdoors | Skeleton ×8, Skeleton Archer ×2 | undead melee ranged | |
Boss | outdoors | Armored Skeleton | boss undead melee | |
41 | outdoors | Skeleton, Zombie Villager | undead melee | |
42 | outdoors | Skeleton Archer, Zombie Villager | undead melee ranged | |
43 | outdoors | Skeleton Archer, Zombie Villager | undead melee ranged | |
44 | outdoors | Skeleton, Zombie Villager | undead melee | |
45 | outdoors | Zombie Villager ×10 | undead melee | |
Boss | outdoors | Orc Zombie | boss undead melee | |
46 | outdoors | Ghoul, Zombie Villager | undead melee | |
47 | outdoors | Crawling Claw, Ghoul | undead melee | |
48 | outdoors | Crawling Claw, Ghoul | undead melee | |
49 | outdoors | Ghoul, Skeleton | undead melee | |
50 | outdoors | Ghoul ×10 | undead melee | |
Boss | outdoors | Revenant | boss undead ranged |
Transcript[ | ]
The Templar's Camp | ||||||
---|---|---|---|---|---|---|
Make your way into the jungles of Chult with the help of your guide. | ||||||
Area | Goal | Quests & Cinematics | ||||
Azaka: |
So, I hear you need a guide? | |||||
Bruenor: |
Aye, tha' we do. It'll be dangerous. | |||||
Azaka: |
Why, are you on a grand quest or something? | |||||
Bruenor: |
Ya hear about the Death Curse tha's keeping folks from bein' brought back from tha dead? We're doin' tha'. You in? | |||||
Azaka: |
Oh. Well, if you have the coin, you have a guide. | |||||
Bruenor: |
Jarlaxle, pay the lass. | |||||
Jarlaxle: |
Why me? | |||||
Bruenor: |
Yer tha one always pickin' up bits of flim flam ta sell. Ya dug yer own grave there. | |||||
1 | Defeat 25 Monsters | Bid farewell to the sailors and rats of Port Nyanzaru as you set off into the jungle with your guide. | ||||
Azaka: |
We will be following the River Soshenstar south to Camp Righteous, where we will rest and resupply. Follow close and quiet. We don't want to fight every beast the jungle has to offer. | |||||
Jarlaxle: |
Hahahahahahahahaha! | |||||
Azaka: |
Why is he laughing? | |||||
2 | Defeat 25 Monsters | The jungle leading to the river that will take you south is filled with all manner of beasts. | ||||
Azaka: |
Keep an eye out for this plant, its called ryath root, famed for its healing properties. Take just enough. Too much will make you ill. | |||||
3 | Collect 25 Ryath Root | Chult is home to a great many beneficial flora. Take advantage of your trek and collect some ryath root. | ||||
4 | Defeat 25 Monsters | You hear the rush of water close by. Your guide urges you on. | ||||
Nayeli: |
Boar! | |||||
Bruenor: |
No need ta be insultin' now! I know I'm a little rough around tha edges, but the middle o' tha jungle might not be... | |||||
Azaka: |
No! An actual boar! | |||||
Bruenor: |
Oh. Right. | |||||
5 | Defeat the Angry Boar | Your guide has lead you to the River Soshenstar which will lead you deeper into the Jungle. it's also seem to be the territory of an angry boar! Defend yourself! | ||||
Azaka: |
We will follow the River Soshenstar as far as the jungle will allow. You must be able to adapt if you wish to survive. | |||||
6 | Defeat 25 Monsters | Your guide directs you upriver toward Camp Righteous. Unfortunately, the river is filled with crocs almost as much as it is with water. | ||||
7 | Defeat 25 Monsters | These crocodiles are hungry. Don't become their lunch! | ||||
8 | Collect 25 Crocodile Teeth | It's not every day one travels to Chult. Take something to remember this journey by. | ||||
Azaka: |
What are you doing? | |||||
Bruenor: |
Collectin' teeth. | |||||
Azaka: |
Why? | |||||
Nayeli: |
It's best not to think about it. | |||||
9 | Defeat 25 Monsters | The crocodiles here seem to be heading toward you with a bit more desperation. Something must have spooked them. | ||||
Azaka: |
Use this destroyed boat as an example. Constant vigilance is key. The jungle hides dangers everywhere. | |||||
Celeste: |
Like that giant crocodile crawling out of the wreckage? | |||||
Azaka: |
Yes. Exactly like that. | |||||
10 | Defeat the Massive Battle Scarred Crocodile | You come across the remnants of a boat piled on the riverbank. A massive battle scarred crocodile rears up out of the wreckage and rushes toward you. | ||||
11 | Defeat 25 Monsters | Leaving the giant crocodile behind, your guide directs you to a side trail away from the riverbank they know about. | ||||
Azaka: |
And now we must leave the river for a time. There is a path prey uses this way that will lead us further south faster than the river will. | |||||
Jarlaxle: |
Oh, great. Off to the thick jungle. Where the dinosaurs live. Perfect. | |||||
Nayeli: |
Straighten out your feather and stop complaining. | |||||
Jarlaxle: |
But I'm so good at it. | |||||
12 | Collect 25 Machetes | You find a small group of smugglers who know about this path as well. They attack on sight! Make use of the encounter and collect some machetes. | ||||
Jarlaxle: |
I hate every bit of this. | |||||
Nayeli: |
I'm in full plate. Would you care to trade? | |||||
Jarlaxle: |
Lead on, Azaka! | |||||
13 | Defeat 25 Monsters | Good thing you grabbed those machetes. Vines and growth choke the path. | ||||
14 | Defeat 25 Monsters | The jungle grows ever denser, ever darker. The normal susurrus of tree and birdsong has faded. It's as if the jungle itself is waiting. | ||||
Azaka: |
The jungle has gone quiet. Keep extra aware. | |||||
Celeste: |
Is, is this vine moving? | |||||
Azaka: |
That's no vine! Look out! | |||||
15 | Defeat the Jaculi | Does that vine have fangs? That's not a vine at all! That's a deadly jungle snake, the Jaculi! | ||||
Nayeli: |
What in the Nine Hells was that? | |||||
Celeste: |
A jaculi, I believe. | |||||
Azaka: |
You are remarkably well informed. | |||||
Azaka: |
The jungle here has grown too dangerous. We head back toward the river. | |||||
16 | Defeat 25 Monsters | The dangers of Chult are not to be underestimated. | ||||
17 | Defeat 25 Monsters | Your guide makes the choice to head back to the river bank to continue south. | ||||
Jarlaxle: |
What are those? | |||||
Azaka: |
River pearls. | |||||
Jarlaxle: |
Well, then. Time to make my money back. | |||||
Azaka: |
Be quick about it. We are on track to reach the camp well before nightfall. Time is precious. | |||||
18 | Collect 25 River Pearls | Strange ivory pearls float near the shore. They must be worth something. Collect some. | ||||
19 | Defeat 25 Monsters | What is with all of the aggressive frogs? | ||||
20 | Defeat the Warty Giant Frog | More giant frogs surge out of the river, driven forth by the largest, angriest amphibian you've ever seen. | ||||
Nayeli: |
Hop along, beast! | |||||
Jarlaxle: |
Thank goodness we're in the jungle where no one could hear that. | |||||
Azaka: |
That was an... interesting epithet. | |||||
Jarlaxle: |
Welcome to my Hells, all nine of them. | |||||
Azaka: |
Camp Righteous isn't much farther now. | |||||
21 | Defeat 25 Monsters | Your guide explains that your journey along the river is almost done. Thank the gods! | ||||
Azaka: |
Oh, oh no. | |||||
Celeste: |
What happened here? | |||||
Azaka: |
Undead more than likely. | |||||
Celeste: |
Let's see if we can find anything. Any survivors. | |||||
22 | Defeat 25 Monsters | It seems there will be no rest at Camp Righteous. It lays before you, destroyed. | ||||
Jarlaxle: |
Well, that's a large temple. | |||||
23 | Defeat 25 Monsters | Looming over the ruined camp from its center stands an ancient Chultan temple. | ||||
24 | Collect 25 Templar Notes | The Chultan temple stands as a mystery for another time. For now, you must discover what happened here. | ||||
Celeste: |
Azaka was right. It was the undead. This note is from a templar of the Order of the Gauntlet. They fled south with a contigent of their fellows to another camp farther south to 'dig in' as they put it. | |||||
Nayeli: |
This one here is a string of curses and a vow to remain and fight to the last. | |||||
Celeste: |
There were no palisades constructed here. It seems running was the correct choice. We should follow. | |||||
Jarlaxle: |
What's in there? The large temple at the center of camp. | |||||
Bruenor: |
We don' have tha time. Celeste has that look in her eye. | |||||
Nayeli: |
We should probably also deal with these goblins. | |||||
Azaka: |
The batiri! | |||||
25 | Defeat the Batiri Goblin Boss | The notes you found in camp indicate some templars went up river to regroup. It seems some Batiri goblins mean to stop you. Don't let them! | ||||
Azaka: |
Our best option is to try and find the remains of the 'dug in' templars unless we wish to sleep under the stars. I know where they will most likely be. | |||||
Jarlaxle: |
Well, what are waiting for? Daylight is burning. | |||||
Celeste: |
We must hurry. it's getting dark. | |||||
26 | Defeat 25 Monsters | You seem fated to follow the path of the river, at least for now. | ||||
Azaka: |
If we wish to reach the templars probable location before nightfall, we must brave the jungle proper once again. | |||||
27 | Defeat 25 Monsters | It's getting dark and your guide indicates that you'll never reach where the second camp is supposed to be by nightfall. Your only option is to brave the jungle once again. | ||||
Azaka: |
The jungles of Chult are infested with undead and beasts. They occasionally prey on each other. | |||||
28 | Collect 25 Gnawed Undead Bones | It seems even the wandering undead that infest Chult aren't safe from the predations of the beasts that make it their home. | ||||
29 | Defeat 25 Monsters | As you progress deeper, you encounter some of the jungles more exotic inhabitants. | ||||
Azaka: |
The axe beak alpha! I don't know why I'm yelling. You've proven yourselves quite formidable. | |||||
30 | Defeat the Axe Beak Alpha | The alpha of this herd of axe beaks is unhappy that you haven't fallen to its lessers. | ||||
31 | Defeat 25 Monsters | You don't know if it's getting late or if the jungle is getting thicker. Nothing for it but to trust your guide and press on. | ||||
Azaka: |
Not much farther now. | |||||
32 | Defeat 25 Monsters | Your guide assures you you should be getting close. | ||||
33 | Collect 25 Frozen Palm Fronds | You arrive at a small clearing, rimed with frost? Without warning you are attacked by some individuals investigating this phenomenon. | ||||
Jarlaxle: |
So, Azaka, what's with the frost here? | |||||
Azaka: |
I... I've got nothing. | |||||
Jarlaxle: |
And these angry folks? | |||||
Azaka: |
No idea. | |||||
34 | Defeat 25 Monsters | The darkness grows and the promise of shelter is close. Fight through this strange scene! | ||||
35 | Defeat the Zhentarim Assassin | The leader of the expedition who attacked you joins the fray! Defend yourself and move on! | ||||
Jarlaxle: |
Celeste, care to float a theory about all this? | |||||
Celeste: |
I'm at a loss. None of it makes any sense. | |||||
Jarlaxle: |
Inconceivable! The great Celeste is stumped! | |||||
Celeste: |
Oh, be quiet. | |||||
Jarlaxle: |
That little private Wintershield scene in the middle of the jungle back there is going to bother me for ages. | |||||
Nayeli: |
I hope it bothers you quietly. | |||||
Jarlaxle: |
The heat is making us all very cranky. | |||||
Bruenor: |
You said it, elf. I've gotta wring out my beard I'm sweatin' so much. | |||||
36 | Defeat 25 Monsters | You reenter the thick jungle, leaving the strange, wintery scene behind with more questions than you'd like. | ||||
37 | Defeat 25 Monsters | Finally, the Jungle is thinning out and you find yourself back on the bank of the river. It's starting to feel like *it's* following *you*. | ||||
38 | Collect 25 Fireflies | On the riverbank, you can finally see how dark it's gotten. Fireflies begin to dance on the shore. Collect some. | ||||
Azaka: |
We should be coming upon the most likely place to 'dig in' as they said. | |||||
Celeste: |
Look there! Palisades! That should be them. | |||||
Bruenor: |
Can ye hear tha'? Battle! | |||||
Celeste: |
Hurry! | |||||
39 | Defeat 25 Monsters | There! In the distance, you can see a fortified camp! There seems to be some commotion! Hurry! | ||||
Nayeli: |
Take them out! Help the templars! | |||||
40 | Defeat the Armored Skeleton | The camp seems to be under siege by the undead! Lend a hand! | ||||
Templar Commander: |
Who goes there? | |||||
Nayeli: |
Does it matter?! We're here to help! | |||||
Templar Commander: |
I suppose you're right. Let them through, we need all the help we can get! | |||||
41 | Defeat 25 Monsters | You fight to the palisade and the templars quickly grant you entry. | ||||
Nayeli: |
Raise those banners! To arms! To arms! | |||||
Bruenor: |
Inspiring lass, isn't she? | |||||
Jarlaxle: |
Times like this, I'm very glad we're on the same side. | |||||
42 | Collect 25 Fallen Banners | The templars are tired and worn. Raise some of the fallen Order of the Gauntlet banners to help them rally! | ||||
43 | Defeat 25 Monsters | How long have the templars been fighting? It's fortunate you arrived when you did. | ||||
Templar Commander: |
That's the breach horn! Hurry! | |||||
Nayeli: |
Raaaaaaaaaaah! | |||||
Bruenor: |
Raaaaaaaaaah! | |||||
Jarlaxle: |
...raaaah. Ugh. | |||||
44 | Defeat 25 Monsters | You hear an alarm from the far side of the camp! There's been a breach! Rush to fill it! | ||||
Bruenor: |
D'ye see that' big one in tha back? The orc? Tha' one's mine. | |||||
Nayeli: |
We're in this together. | |||||
Bruenor: |
Aye. Ye're right, ye're right. Honestly, I'd have it no other way. | |||||
45 | Defeat the Orc Zombie | You see a huge armored orc, rotted and lumbering, above the skeletons and zombies. Save the templars the trouble of taking it out! | ||||
Azaka: |
Is it always like this while adventuring with you bunch? | |||||
Jarlaxle: |
Yes. Pretty much. | |||||
Azaka: |
Exhilarating! | |||||
Jarlaxle: |
Oh good. Another one. | |||||
46 | Defeat 25 Monsters | Hold the line! | ||||
47 | Defeat 25 Monsters | A horde of crawling claws bursts forth from the nearby jungle, scrabbling and scraping over one another, seeking the living. | ||||
Nayeli: |
Hey Jarlaxle? Need a hand? | |||||
Jarlaxle: |
Hahahahaha I'm only laughing because I'm terrified of you right now hahahahahah! | |||||
Nayeli: |
You lot! Gather some of that wood and seal this breach! Move! | |||||
48 | Collect 25 Wooden Boards | Collect some of the broken wood, any broken wood, to try and fill the gap. | ||||
Templar Commander: |
To the entrance! Something's happening! | |||||
Nayeli: |
You there! Finish this wall! Hold the line! | |||||
49 | Defeat 25 Monsters | Another alarm! This time back from the entrance where you came. | ||||
Revenant: |
YOU LEFT US TO DIE! BETRAYERS! FAITHLESS! COWARDS! | |||||
Azaka: |
I've not seen an undead like that before. | |||||
Celeste: |
It's a revenant. Undead driven by vengeance. Look at her armor. I suspect she was from Camp Righteous. | |||||
Templar Commander: |
That... that's our previous commander. Her arrogance cost many, many lives. | |||||
50 | Defeat the Revenant | A revenant has risen from the ranks of those left behind by the templars that fled Camp Righteous, seeking revenge from those who left them behind. Lay its rage to rest. | ||||
Celeste: |
Now that that's done, the attack seems to have abated, we request succor. | |||||
Templar Commander: |
Of course. Anything you need. We have meagar supplies right now, but you've given us something we haven't had for days. Hope. | |||||
Previous: Running of the Saurs | Next: Rescue in the Jungle |
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