The Guardian of Orolunga | ||||||
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Help Artus find clues to the lost city of Mezro. | ||||||
Area | Goal | Quests & Cinematics | ||||
Bruenor: |
That's quite tha story ye tell, Artus. Yer wife, Alisanda, lost in tha city o' Mezro -- and Mezro drawn into its own demiplane durin' tha Spellplague. 'Tis a great burden ye've been carryin' all these years. | |||||
Artus Cimber: |
The years are the greatest part of that burden, my friend. The ring of winter has extended my life, and I thought once that it would be just a matter of waiting for Mezro to return. But the number of foes who seek the ring have convinced me that I can no longer wait. | |||||
Celeste: |
And that's why you seek Orolunga? You talked about hoping to find lore there? | |||||
Artus Cimber: |
I hope to find a loremaster there. A guardian naga named Saja N'baza has dwelled in Orolunga for a thousand years, some say. If there's any way to establish contact with Mezro again, she'll know it. | |||||
Bruenor: |
Well, we said it before and we'll say it again. Yer quest is our quest. Tha Death Curse be ended, but I say there's plenty o' adventuring in Chult still ta be done! | |||||
Jarlaxle: |
I'm afraid I'll need to see the treasure prospectus on this Orolunga before we make any decisions... Hey, I'm serious. No one leaves until we've talked about... Oh, wait up! | |||||
1 | Defeat 25 Monsters | Having successfully vanquished Chult's deadliest threats, you can now get down to dealing with all this land's other deadliest threats. On to Orolunga! | ||||
2 | Defeat 25 Monsters | These velociraptors are making themselves a nuisance. Clear these carnivores out! | ||||
3 | Collect 25 Pterafolk Claws | And now a pack of pterafolk joins the fray. Trimming their claws might make them think twice about this fight. | ||||
4 | Defeat 25 Monsters | These pterafolk seem keen on embracing their imminent defeat. Time to throw down! | ||||
Bruenor: |
Look sharp! Straight through them trees ahead, it's one o' them giant spikysaurus dinosaurs! | |||||
Celeste: |
That's a dimetrodon, Bruenor. Not a dinosaur, actually. Common mistake, though. | |||||
Bruenor: |
Well, no matter what it calls itself, what else do we need ta know about this beastie? | |||||
Celeste: |
Well, normally they eat sharks and are ten feet long, so I wouldn't think it a threat. But this one looks like it's extra full-grown and has its eyes on us as the catch of the day! | |||||
5 | Defeat the Dimetrodon | A deadly dimetrodon joins the fray! Count on your inner strength to get you through this fight! | ||||
6 | Defeat 25 Monsters | Your fight with the dimetrodon has drawn other dinosaurs to your position. Move! | ||||
Nayeli: |
I know there's no evil in these ancient creatures, but their appetites for destruction put them in a class of their own. It's like the very land around us infuses all life with rage. | |||||
Azaka: |
A good observation, friend Nayeli. And I promise we'll see much more of Chult's anger before this trip is through. | |||||
Azaka: |
Watch yourselves, friends! The stegosaur herds are panicking. They'll run blindly over anything that gets in their way! | |||||
Jarlaxle: |
Would this be a good point to remind everyone that changing course for literally anywhere other than Orolunga would get us away from this mob? | |||||
Azaka: |
Thinking of such things is a fool's game, friend elf. In Chult, the only foe whose strength you know is the foe you can see. Don't be too quick to expose yourself to the unseen foes. | |||||
Jarlaxle: |
A charming homily. I should start collecting those to write the definitive avoiding-Chult travel guide. There's a huge market of people who need to be made aware of how desperately they want to avoid this place. | |||||
7 | Defeat 25 Monsters | More dinosaurs press in! Break through before this herbivore pack crushes you underfoot! | ||||
Nayeli: |
Tyr's blood, what's that smell? | |||||
Bruenor: |
Yeah, even I'm noticin' it. That's a bad sign. And Dragonbait lookin' all confused means it likely ain't him. | |||||
Jarlaxle: |
There's something on the trail ahead. Looks like a saurian corpse. | |||||
Bruenor: |
Well, we ain't got nowhere ta go but straight on. Let's hit it hard! | |||||
8 | Defeat 2 Monsters | A pack of velociraptors has brought down a meal -- and will be eying you up as dessert unless you clear the corpse out of your way! | ||||
9 | Defeat 25 Monsters | It's the triumphant return of the pterafolk! If by 'triumphant,' you mean 'ready to lose again!' | ||||
Azaka: |
Well fought, friends. We have made good time through the easy part of the journey. | |||||
Jarlaxle: |
I'm sorry, the what part now? | |||||
Artus Cimber: |
We're heading into the Ataaz Kahakla next, yes? | |||||
Azaka: |
Indeed. A beautiful site. But most deadly to the unaware. | |||||
10 | Defeat the Charging Triceratops | A charging triceratops threatens to shatter your formation! Stand fast! | ||||
Azaka: |
The Ataaz Kahakla is a great river canyon. 'The gorge of death,' it would be in your Common tongue. | |||||
Jarlaxle: |
Well, that's definitely going in the book. | |||||
Azaka: |
Fear not, friend elf. The gorge is named for the ancient coral it is cut through, and the skeletons of long-dead creatures interred within. | |||||
Jarlaxle: |
Yeah, I'm seeing what looks like an awful lot of still-living creatures ahead. And not all of them look friendly... | |||||
Azaka: |
Then best we move quickly. | |||||
11 | Defeat 25 Monsters | More triceratops graze along the banks of the canyon -- and the river has threats of its own. | ||||
12 | Defeat 25 Monsters | Another wave of crocodiles has been attracted by the noise of the fight! | ||||
Azaka: |
Watch out! Parrots are swarming from the trees! | |||||
Bruenor: |
Them blasted flocks is like a storm comin' in! We won't be able ta see nothin' fer tha rain o' birds! | |||||
Jarlaxle: |
That rain of birds is going to produce a rain of its own! My cloak! | |||||
Asharra: |
Friends, heed me! Before we pass these flocks by, collect as many feathers as you can. | |||||
Bruenor: |
What's up with that? Some kinda trick ta get 'em ta back off? | |||||
Asharra: |
It is no trick, but we will need those feathers later. Quickly! | |||||
13 | Collect 25 Parrot Feathers | Grabbing feathers from the parrots is more easily said than done -- these birds move fast! | ||||
14 | Defeat 25 Monsters | This is strike three for the pterafolk! Put these flying miscreants in their place! | ||||
Artus Cimber: |
Dragonbait's coming on strong with the scent of violets. We've got trouble ahead of us. | |||||
Jarlaxle: |
You mean as distinct from the trouble behind us? Point out where the boundary is, I'd be keen to see it. | |||||
Azaka: |
There's the creature Dragonbait senses. The guardian of the river. He'll fight to the finish to keep us from crossing. | |||||
Bruenor: |
Now that's a toll I'm more than willin' ta pay. Come on! | |||||
15 | Defeat 1 Plesiosaurus | It's one last push to get across the river -- but this plesiosaurus really wants you to stick around! | ||||
Jarlaxle: |
Right. Pretty sure one book isn't going to hold all this. Maybe a series... | |||||
Bruenor: |
Less malaise and more hurrays, elf. This be a fine expedition so far. And more good times ahead, no doubt. | |||||
Artus Cimber: |
If you're having fun so far, Bruenor, then yes -- you'll be even happier the closer we get to Orolunga. I've heard tales of the city's defenses, but there's still plenty I don't know. | |||||
Azaka: |
I have heard the same myself. Do not worry, friend Artus. We make this journey together. | |||||
16 | Defeat 25 Monsters | That refreshing scent of mold can mean only one thing. Vegepygmies are on the move! | ||||
17 | Defeat 25 Monsters | Though they're not normally known for aggression, these vegepygmies seem intent on sharpening their reputation. | ||||
Nayeli: |
The vegepygmies are falling back at last. Wait... what's that? | |||||
Jarlaxle: |
Spears from the treeline! Watch yourselves! | |||||
Artus Cimber: |
Those are Batiri spears! We're caught in a gauntlet. We need to move! | |||||
Asharra: |
No, wait! Friends, these orchids growing close by. Collect all you can as we advance. | |||||
Bruenor: |
Seems a strange time fer gardenin', Asharra, ye don't mind me sayin'. | |||||
Asharra: |
All will become clear in time, Bruenor. All of you, hurry! | |||||
18 | Collect 25 Orchids | Batiri goblins press in suddenly from all sides! Time for some flower collecting! Wait, what? | ||||
19 | Defeat 25 Monsters | As the goblins renew their attack, a squad of flying monkeys launches an aerial assault. | ||||
Nayeli: |
That's the last of the goblins finally fled. Now to deal with these simians, and we can... wait... | |||||
Bruenor: |
I know that look. What is it ye're feelin', lass? | |||||
Nayeli: |
Evil... lying in wait for us, straight ahead. Come on! | |||||
20 | Defeat the Su-Monster | A su-monster! This powerful monstrosity requires your undivided attention -- but these monkeys won't get out of your way! | ||||
21 | Defeat 25 Monsters | Orolunga is close! But a last force of Batiri goblins is intent on cutting your journey short. | ||||
Artus Cimber: |
This isn't just some Batiri hunting party. We've got an entire tribe of warriors on us, and they're not letting go! | |||||
Bruenor: |
Feh. Ain't never met any goblin that was in it fer tha full fight. Cavern or jungle, they fight hard when their odds is twenty ta one, but get ta feelin' their mortality when ye can single 'em out. | |||||
Artus Cimber: |
That's our strategy, then. Hit them hard and break up their squads. | |||||
Bruenor: |
Aye! Don't give these little blighters no chance ta hide behind numbers, and they'll think twice about this fight! | |||||
22 | Defeat 25 Monsters | Batiri spear throwers launch a deadly ambush. Hit them hard! | ||||
23 | Collect 25 Vine Samples | Getting into Orolunga is the only way to stay clear of Batiri spears -- but you'll need to clear the underbrush first. | ||||
Bruenor: |
That's how we do it! Them Batiri is on tha run! | |||||
Jarlaxle: |
Or maybe not. We've got figures moving along the tree line up ahead. The goblins must be doubling back... or... no... | |||||
Nayeli: |
I can sense a greater evil all around us. This is some new threat. | |||||
Jarlaxle: |
No. It's a threat we've fought before... | |||||
24 | Defeat 25 Monsters | Treachery! The Red Wizards of Thay have set an Orolunga ambush for you! | ||||
Bruenor: |
All these Thayans in their red robes. Makes it hard ta tell who's callin' tha shots. | |||||
Jarlaxle: |
There! That one behind the cover of the trees. The Red Wizards are falling back to her. | |||||
Red Wizard Agent: |
Don't let them push you back! More fire! Burn these impudent adventurers down! | |||||
Bruenor: |
Oi! Ye can give me all tha compliments ye like, but ye ain't gettin' outta what's comin' ta ye. | |||||
Red Wizard Agent: |
Fool. My necromancers will deal with you when your miserable end is done. Then all of your companions will serve the Red Wizards in undeath. Take them! | |||||
25 | Defeat the Red Wizard Agent | These Thayans fight hard, but their morale will suffer when their leader falls! | ||||
Bruenor: |
Good ta see them Red Wizards don't have no more appetite fer a real fight than when we fought before. That's tha last o' them scattered back inta tha trees. | |||||
Artus Cimber: |
But it raises the question of why they were here in the first place. I fear we aren't the only ones seeking Orolunga, friends. We need to move quickly. | |||||
Jarlaxle: |
Well, this place is a bit of a fixer-upper, even for Chult. Is this ziggurat all that's left of the city? | |||||
Artus Cimber: |
Aye, this is it. Saja N'baza's lair, protected by powerful magic. | |||||
Azaka: |
Powerful magic and deadly traps. We must proceed carefully. | |||||
26 | Defeat 25 Monsters | The steps of Orolunga welcome you! If by 'welcome,' you mean 'attack.' | ||||
27 | Defeat 25 Monsters | The assassin vines and vine blights grow thicker as you advance. Push on! | ||||
Jarlaxle: |
Look there! Deep under the vines. Those are Red Wizard bodies. | |||||
Bruenor: |
Arrogant blighters probably thought they could prance up these steps with their magical callin' cards. Got a right surprise, they did. | |||||
Artus Cimber: |
Perhaps. Or perhaps these were a vanguard meant to be sacrificed... and to allow another force to slip past the guardians here. | |||||
Bruenor: |
Feh. Any wizards that survived ta reach tha top'll be fair game when we find 'em. Come on! | |||||
28 | Collect 25 Red Cloth Scraps | Pockets in the shredded robes of the Red Wizards who came here before you might offer some clue as to their mission. Grab up what you can! | ||||
29 | Defeat 25 Monsters | Even by Chult standards, this garden party is getting out of hand! | ||||
30 | Defeat the Shambling Mound | The apex guardian of this raging flora reveals itself! Take this shambling mound down before it's too late! | ||||
Artus Cimber: |
Well, I can't call that easy. But it was certainly easier than I anticipated. | |||||
Azaka: |
Something is wrong here. There should have been traps in abundance. But perhaps a bit of luck was due to come our way. | |||||
Celeste: |
Indeed. But in the form of a friend's knowledge, I think. Asharra -- the feathers and flowers you had us collect. I take it that has something to do with the ease of our passage? | |||||
Asharra: |
You are too clever by far, my friend. But please ask me no more about this. I have... connections to Saja N'baza, but am sworn to protect her secrets. | |||||
Celeste: |
You have my silence, never fear. Sometimes it's best to not worry about the answers to problems, and simply have faith in friends. | |||||
31 | Defeat 25 Monsters | The second tier of steps is thankfully clear. If by 'clear,' you mean 'infested with golems.' | ||||
Azaka: |
Look there! I can see the traps that have disposed of the Red Wizards who came here ahead of us, and I can see others ready to be tripped -- but they ignore our passing. | |||||
Celeste: |
We shall take the boon anyway we can, Azaka. There are more than enough threats here to make up the difference. | |||||
Jarlaxle: |
Hold that thought and look up. Incoming! | |||||
32 | Defeat 25 Monsters | A bombardment from above heralds the assault of a gargoyle pack! | ||||
33 | Collect 25 Pieces of Animated Stone | These elemental guardians are tapping into magic that animates the stones of the steps! Seize that stonework before it seizes you! | ||||
34 | Defeat 25 Monsters | The gargoyles press in to surround you! Break through! | ||||
Bruenor: |
Heh. Looks like this fight be getting down ta earth. That's elemental magic churnin' up ahead, or I'm two gnomes in a dwarf suit. | |||||
Artus Cimber: |
We have nowhere to go but through them. | |||||
Bruenor: |
Aye. That's what I'm countin' on. Charge! | |||||
35 | Defeat the Galeb Duhr | The gargoyles mass for a last assault as a guardian galeb duhr rises from the stones ahead! | ||||
Artus Cimber: |
Another tier behind us. The end is in sight. | |||||
Jarlaxle: |
Indeed. But is the end supposed to be slithering quite so much? | |||||
Stoki: |
Snakes! Why does it always have to be snakes? I hate snakes. | |||||
Jarlaxle: |
Well said. Maybe you and I will just fall back a bit. Do some recon to the rear, that sort of thing. | |||||
Bruenor: |
Less steppin' aside and more clearing, ye two! These blighters ain't gonna fight themselves! | |||||
36 | Defeat 25 Monsters | The third tier of the Orolunga steps is covered in deadly snakes. If by 'deadly snakes,' you mean 'deadly snakes.' | ||||
37 | Defeat 25 Monsters | Another wave of lethal serpents slithers your way! Move! | ||||
Nayeli: |
The only possible upside to this fight is that the snakes are so thick on the ground, they're almost impossible to miss. | |||||
Asharra: |
My friends, keep some of these serpents alive. We need them for a ritual. | |||||
Jarlaxle: |
What ritual? This fight is demanding enough without... | |||||
Celeste: |
Enough, Jarlaxle. Everyone, do as Asharra says! | |||||
38 | Collect 25 Snakes | Snakes ahead of you! Snakes above you! Look sharp! | ||||
Jarlaxle: |
Right, having been suitably inconvenienced, here are your snakes. Ritual away, please. | |||||
Asharra: |
Indeed, but this is not my ritual alone. Friends, hear me. Each of us must swallow one of these snakes whole. I know it is unpleasant, but it is necessary if we mean to reach the head of the ziggurat. | |||||
Jarlaxle: |
... Sorry, I think I might have not heard that correctly. | |||||
Celeste: |
You heard just fine, Jarlaxle. The protective magic here responds to strong hearts. | |||||
Jarlaxle: |
My heart is just fine. It's the strength of my stomach I'm worried about... | |||||
39 | Defeat 25 Monsters | Seeing you make an unpleasant snack of their friends only increases these reptiles' rage! | ||||
Bruenor: |
Heads up! That's a snake and then some! | |||||
Nayeli: |
It's undead! I can sense its evil. | |||||
40 | Defeat the Giant Zombie Flying Snake | You've eaten its kin! Now this monstrous undead serpent means to return the favor! | ||||
Artus Cimber: |
This is it. The shrine of Saja N'baza. But as I feared, we're not the first ones here. | |||||
Bruenor: |
Red Wizards! 'Tis an ambush! | |||||
41 | Defeat 25 Monsters | The Red Wizards stand between you and the naga you seek. Time to teach these Thayans a lesson! | ||||
Nayeli: |
More of the Thayans are pressing in. They have the whole shrine occupied. | |||||
Jarlaxle: |
It's worse than that. I can see the naga where they have it bound in the shadows. | |||||
Artus Cimber: |
No doubt their goal was the same lore we seek. The magic that drew Mezro from the world is potent. | |||||
Bruenor: |
Then best we get ta interruptin' their interrogation before it's too late. Come on! | |||||
42 | Defeat 25 Monsters | A squad of necromancers joins the fray! Stand fast against their dark magic! | ||||
43 | Collect 25 Red Wizard Symbols | The Red Wizards' rigid hierarchy fuels their obedience. Collecting their arcane symbols will help break their resolve. | ||||
44 | Defeat 25 Monsters | You have the Thayans on the run. Strike hard now! | ||||
Azaka: |
That shrieking! The naga is dying at their hands! | |||||
Celeste: |
No! They've freed her! | |||||
Jarlaxle: |
And she's heading this way... | |||||
Asharra: |
The Red Wizards have corrupted Saja N'baza with their magic! Her mind is not her own. My friends, we must save her! | |||||
Bruenor: |
Everybody heard what Asharra said. But watch out that ye save yerselves while ye're at it! | |||||
45 | Defeat the Saja N'baza | The Red Wizards make a stand around their unwitting servant. You must first defeat Saja N'baza if you hope to break the Thayans' hold on the naga! | ||||
Artus Cimber: |
Saja N'baza is safe! Now we deal with these Thayans once and for all. | |||||
Valindra Shadowmantle: |
Fools! The naga was but a distraction -- and an effective one. You are surrounded. Surrender yourselves, and I may show you mercy. But fight me, and your deaths will be slow. | |||||
Artus Cimber: |
You! You're the wizard who charmed Dragonbait and set him against the champions when we first met! | |||||
Celeste: |
And I know you too. Valindra Shadowmantle, a servant of Szass Tam. Tell me, Valindra, what errands in Chult has your master found for his favorite lap dog? | |||||
Valindra Shadowmantle: |
You think your words cutting enough to hurt me, cleric? I think not. And for your insolence, I will show you real pain... | |||||
46 | Defeat 25 Monsters | The master of the Red Wizards has revealed herself! The fight to the finish is on! | ||||
47 | Defeat 25 Monsters | The necromancers of Thay call forth their undead hordes. Stand fast! | ||||
48 | Collect 25 Iridescent Scales | Scales collected from Saja N'baza will no doubt be used in evil Red Wizard rituals. Steal them back! | ||||
49 | Defeat 25 Monsters | A force of zombies tries to pen you in. Push past to keep the Red Wizards in the fight! | ||||
Bruenor: |
Them Red Wizards is fallin' back. Quick now! Get ta tha naga! | |||||
Saja N'baza: |
Outsiders... I thank you for your aid. But is that... Asharra! It is you! | |||||
Asharra: |
I am here, Saja N'baza, and you are safe now. The evil that has harmed you will be dealt with. Come, my friends. Show these Thayan curs our wrath! Finish this fight! | |||||
Valindra Shadowmantle: |
Brave words, winged one. We shall see how brave you are when you lie broken at my feet, begging for the mercy of death! Red Wizards! Destroy this rabble now! | |||||
50 | Defeat the Valindra Shadowmantle | Valindra Shadowmantle makes her last stand. Time to make the Red Wizards pay for their treachery! | ||||
Valindra Shadowmantle: |
Curse you all! This slight is not forgotten! With the Soulmonger destroyed, Chult belongs to the Red Wizards -- and you will be the first to fall when my plans are achieved! | |||||
Nayeli: |
Blast her and her magic! She's teleported away. | |||||
Celeste: |
Don't worry, Nayeli. If I understand what's happening here, you'll get your chance for a rematch sooner than you think. Artus, did you speak to Saja N'baza? | |||||
Artus Cimber: |
Aye. And her words are a balm and a curse to me. She knows of a way to build a dimensional bridge to the demiplane where Mezro endures. But it's that very information that the Red Wizards came in search of, and have taken from her. | |||||
Nayeli: |
Then that Valindra has what she needs -- and is no doubt already at the ruined city. | |||||
Celeste: |
No. That one doesn't fight alone, and it'll take her time to rebuild her forces. Which gives us time to get to Mezro and stop her. | |||||
Previous: The Wyrmheart Mine | Next: The Lost Love |
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The Guardian of Orolunga/Transcript
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