The Grandfather Acorn (Dungeon Master) is one of the Adventures in the campaign The Running.
| The Grandfather Acorn (Dungeon Master) | |
|---|---|
| Description | |
| Quest for a mystical and rare acorn alongside a friendly Harper wizard. | |
| Details | |
Requirement(s) |
|
Objective(s) |
|
Restrictions(s) |
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Reward(s) |
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| Additional | |
| none | |
| Formation | |
| |
Variants[]
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Revenge of Venger Description Quest for a mystical and rare acorn with Venger on your tail! Details Requirement(s)
Must have completed "The Grandfather Acorn (Dungeon Master)"
Objective(s)
Tier1: Complete Area 75 (this is the only available Tier during Time Gates).
Tier2: Complete Area 250.
Tier3: Complete Area 600.
Tier4: Complete Area 1200.
Restrictions(s)
Only Champions that are 40 years old or younger can be used.
At the start of each Boss area, Venger arrives on his nightmare as an additional boss that must be defeated.
Getting to know Dungeon Master: Dungeon Master is eligible for all adventures even if restrictions say otherwise. Try adding him to your formation to improve these youngsters!Reward(s)
x???
Additional none Formation
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Ultimate Madness Description The quest for a mystical and rare acorn with Dungeon Master recharging your ultimate attacks! Details Requirement(s)
Must have completed "The Grandfather Acorn (Dungeon Master)"
Objective(s)
Tier1: Complete Area 125 (this is the only available Tier during Time Gates).
Tier2: Complete Area 350.
Tier3: Complete Area 800.
Tier4: Complete Area 1400.
Restrictions(s)
Dungeon Master starts in the formation with his ultimate unlocked.
He can be moved but not removed.
All Champion base attacks deal 99% less damage.
All Champion ultimate attacks deal 10,000% more damage.
Ultimate cooldowns take half as long.
Getting to know Dungeon Master: Dungeon Master's ultimate ability allows you to recharge another Champion's ultimate use. Use it to get the most out of your favorite damaging ultimate!Reward(s)
x???
Additional none Formation
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It's Tiamat, the Dragon! Description Quest for a mystical and rare acorn while dealing with Tiamat, the Dragon! Details Requirement(s)
Must have completed "The Grandfather Acorn (Dungeon Master)"
Objective(s)
Tier1: Complete Area 175 (this is the only available Tier during Time Gates).
Tier2: Complete Area 450.
Tier3: Complete Area 1000.
Tier4: Complete Area 1600.
Restrictions(s)
Dungeon Master starts in the formation with Words of Encouragement unlocked. He can be moved but not removed.
Champions only regain 50% of their max hit points when changing areas.
At the start of each area, Tiamat has a 75% chance to show up. She briefly appears and breathes on the Champions, dealing 90% of the Champion's max health in damage if the Champion does not have any temporary hit points, but only wipes out the temp HP if they do.
Getting to know Dungeon Master: Dungeon Master grants temporary health at the start of areas when he doesn't run off to do his own thing. Use his specialization to make it more likely he sticks around if Tiamat is giving you grief.Reward(s)
x???
Additional none Formation
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The Grandfather Acorn (Dungeon Master) Free Play Description Quest for a mystical and rare acorn alongside a friendly Harper wizard. Details Requirement(s)
Must have completed "The Grandfather Acorn (Dungeon Master)"
Objective(s)
Free Play.
Restrictions(s)
No Restrictions.
Reward(s)
x???
Additional none Formation
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| beast | 13 | 1 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
| demon | 4 | 1 | |
| devil | 7 | 0 | |
| drow | 10 | 2 | |
| elf | 10 | 4 | |
| fey | 19 | 5 | Minsc[WL 1] |
| fiend | 7 | 0 | Brother Uriah[WL 2], Ezmerelda[WL 3], Farideh[WL 4], Havilar[WL 5], Jaheira[WL 1], Reya, Turiel, Wyll |
| flying | 11 | 0 | |
| gnoll | 4 | 1 | |
| hit-based | 3 | 0 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 6], Windfall[WL 7] |
| humanoid | 19 | 4 | Dynaheir, Ezmerelda[WL 8], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| melee | 50 | 7 | |
| monstrosity | 2 | 1 | Ezmerelda[WL 9], Imoen[WL 1], Minsc[WL 1] |
| plant | 8 | 0 | |
| ranged | 15 | 3 | |
| uthgardt | 5 | 1 |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Ezmerelda’s Guide to Fiends Feat.
- ↑ Only valid with Farideh’s Pact with Lorcan specialization, and all boss enemies also count as demonic Fiends for the purposes of all abilities that care about such things.
- ↑ See details about Havilar’s special mechanics.
- ↑ Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Ezmerelda’s Guide to Monstrosities Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | outdoors | Giant Rat, Vulture | beast melee |
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| 2 | outdoors | Giant Rat, Gnoll, Vulture | beast demon gnoll humanoid melee | |
| 3 | outdoors | Gnoll | demon gnoll humanoid melee ranged | |
| 4 | outdoors | Gnoll | demon gnoll humanoid melee | |
| 5 | outdoors | Gnoll ×10 | demon gnoll humanoid melee ranged | |
| Boss | outdoors | Gnoll King | boss demon gnoll humanoid melee | |
| 6 | outdoors | Boar | beast melee |
|
| 7 | outdoors | Bear, Boar | beast melee | |
| 8 | outdoors | Bear, Boar, Fallen Log | beast hit-based melee static | |
| 9 | outdoors | Bear, Boar | beast melee | |
| 10 | outdoors | Bear ×10 | beast melee | |
| Boss | outdoors | Large Scarred Bear | boss beast melee | |
| 11 | outdoors | Wolf | beast melee |
|
| 12 | outdoors | Pixie, Wolf | beast fey flying melee ranged | |
| 13 | outdoors | Pixie, Sprite, Wolf Pup | beast fey flying melee ranged | |
| 14 | outdoors | Pixie, Sprite | fey flying melee ranged | |
| 15 | outdoors | Pixie ×5, Sprite ×5 | fey flying melee ranged | |
| Boss | outdoors | Pixie Riding an Owlbear | boss fey monstrosity melee | |
| 16 | outdoors | Satyr | fey melee |
|
| 17 | outdoors | Satyr | fey melee ranged | |
| 18 | outdoors | Satyr | fey melee ranged | |
| 19 | outdoors | Satyr | fey melee | |
| 20 | outdoors | Satyr ×10 | fey melee ranged | |
| Boss | outdoors | Satyr Leader | boss fey ranged | |
| 21 | outdoors | Uthgardt Barbarian | humanoid uthgardt melee |
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| 22 | outdoors | Uthgardt Barbarian | humanoid uthgardt melee | |
| 23 | outdoors | Blockade, Uthgardt Barbarian | humanoid static hit-based uthgardt melee | |
| 24 | outdoors | Uthgardt Barbarian | humanoid uthgardt melee | |
| 25 | outdoors | Uthgardt Barbarian ×10 | humanoid uthgardt melee | |
| Boss | outdoors | Uthgardt Shaman | boss humanoid uthgardt melee | |
| 26 | outdoors | Bear, Wolf | beast melee |
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| 27 | outdoors | Bear, Boar, Wolf | beast melee | |
| 28 | outdoors | Bear, Lesser Wood Woad | beast plant melee | |
| 29 | outdoors | Lesser Wood Woad | plant melee | |
| 30 | outdoors | Lesser Wood Woad ×10 | plant melee | |
| Boss | outdoors | Dryad | boss fey melee | |
| 31 | outdoors | Spring Eladrin | elf fey melee |
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| 32 | outdoors | Spring Eladrin | elf fey melee ranged | |
| 33 | outdoors | Spring Eladrin | elf fey melee ranged | |
| 34 | outdoors | Spring Eladrin | elf fey melee | |
| 35 | outdoors | Spring Eladrin ×10 | elf fey melee ranged | |
| Boss | outdoors | Eladrin Ranger | boss elf fey ranged | |
| 36 | outdoors | Summer Eladrin | elf fey melee |
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| 37 | outdoors | Summer Eladrin | elf fey melee ranged | |
| 38 | outdoors | Summer Eladrin | elf fey melee ranged | |
| 39 | outdoors | Summer Eladrin | elf fey melee | |
| 40 | outdoors | Summer Eladrin ×10 | elf fey melee ranged | |
| Boss | outdoors | Eladrin Champion | boss elf fey melee | |
| 41 | outdoors | Drow Cultist, Lesser Imp | devil drow fiend humanoid flying melee |
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| 42 | outdoors | Chitine, Drow Cultist, Lesser Imp | devil drow fiend humanoid monstrosity flying melee | |
| 43 | outdoors | Chitine, Drow Cultist, Lesser Imp | devil drow fiend humanoid monstrosity flying melee | |
| 44 | outdoors | Drow Cultist, Lesser Imp | devil drow fiend humanoid flying melee | |
| 45 | outdoors | Drow Cultist ×10 | drow humanoid melee | |
| Boss | outdoors | Drow House Captain | boss drow elf humanoid melee | |
| 46 | outdoors | Drow Cultist, Twisted Wood Woad | drow humanoid plant melee |
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| 47 | underground | Drow Cultist, Fire!, Lesser Imp, Twisted Wood Woad | devil drow fiend humanoid plant flying static hit-based melee | |
| 48 | underground | Drow Cultist, Twisted Wood Woad | drow humanoid plant melee | |
| 49 | underground | Drow Cultist, Lesser Imp, Twisted Wood Woad | devil drow fiend humanoid plant flying melee | |
| 50 | underground | Drow Cultist, Lesser Imp, Twisted Wood Woad | devil drow fiend humanoid plant flying melee | |
| Boss | underground | Bailiearyl Tavebent | boss drow elf humanoid ranged |
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