The Giant's Bane Tavern is one of the adventures in the campaign Icewind Dale: Rime of the Frostmaiden.
| Enter Icewind Dale and get lost in the storm. | |||
| Requirement(s) | |||
| Objective(s) | |||
| Restriction(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
Rime Bandits[]
| Enter Icewind Dale with some well-dressed bandits on your tail! | ||||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | Arctic Bandits appear in each area. They do not drop gold or count for quest progress. Enemies drop 99% less gold. | |||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
Giant-Size Adventure[]
| Enter Icewind Dale with Volo on your side! | ||||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | The great writer Volothamp Geddarm accompanies the Champions taking up a slot in the formation and debuffing the damage of everyone adjacent. Non-giant creatures are scaled up, creating the sort of harrowing tale that Volo is famous for. | |||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
Power of Three[]
| Enter Icewind Dale with Champions from Year Three. | ||||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | Only Event Champions from Year Three[1] can be used. | |||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
- ↑ Usable Champions: Artemis, Avren, Beadle & Grimm (now Beadle & Grimm), Briv, Dungeon Master, Freely, Havilar, Jaheira, Krull, Krydle, Lazaapz, Melf, Môrgæn, Nova, Omin, Pwent, Sentry, Sisaspia, The Dark Urge, Wulfgar (and probably Nahara for Strahd variant, Karlach for Zariel variant, and Gale for Elminster variant) ; furthermore Xerophon may be used too if they has activated their Guardian of Icewind Dale feat). Check this page for more info about some more conditional possible Champions.
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| melee | 50 | 9 | |
| monstrosity | 21 | 2 | Ezmerelda[WL 1], Imoen[WL 2], Minsc[WL 2] |
| elemental | 17 | 1 | |
| hit-based | 13 | 2 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 3], Windfall[WL 4] |
| humanoid | 12 | 1 | Dynaheir, Ezmerelda[WL 5], Jaheira[WL 2], Kalix, Minsc[WL 2], Zorbu |
| giant | 11 | 2 | Grimm[WL 6] |
| beast | 9 | 1 | Imoen[WL 2], Jaheira[WL 2], Minsc[WL 2], Zorbu |
| fey | 9 | 1 | Minsc[WL 2] |
| elf | 7 | 1 | |
| goblinoid | 7 | 0 | |
| human | 6 | 0 | Dynaheir, Ezmerelda[WL 5], Jaheira[WL 2], Kalix, Minsc[WL 2], Zorbu |
| ranged | 5 | 3 | |
| armor-based | 0 | 1 | Binwin, Ezmerelda, Gazrick, Grimm, Hew Maan[WL 3], Lucius, Selise[WL 7], Windfall[WL 4], Wulfgar |
| dragon | 0 | 1 | Hank[WL 8], Imoen[WL 2] |
| tiefling | 0 | 1 | |
| winter | Warning - Waves value should be set between 0 and 50 ! (click this link for more info) Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ Only valid with Ezmerelda’s Guide to Monstrosities Feat.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ 3.0 3.1 Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ 4.0 4.1 Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ 5.0 5.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Grimm’s Giant Hunter specialization, and all boss enemies also count as Giants for the purposes of all abilities that care about such things.
- ↑ Only valid with Selise’s Aggressive stance.
- ↑ Only valid with Hank’s Dragon Slayer specialization.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | outdoors | Ice Mephit | elemental melee |
|
| 2 | outdoors | Ice Mephit, Winter Wolf | elemental monstrosity melee | |
| 3 | outdoors | Winter Wolf | monstrosity melee | |
| 4 | outdoors | Winter Wolf, Frost Giant | giant monstrosity hit-based melee | |
| 5 | outdoors | Winter Wolf x7, Ice Mephit x3 | elemental monstrosity melee | |
| Boss | outdoors | Abominable Yeti | boss monstrosity melee | |
| 6 | outdoors | Ice Mephit | elemental melee |
|
| 7 | outdoors | Goblin (frosty), Satyr Hunter | fey goblinoid humanoid melee | |
| 8 | outdoors | Satyr Hunter | fey melee | |
| 9 | outdoors | Goblin (frosty), Snowy Owlbear | goblinoid humanoid monstrosity melee | |
| 10 | outdoors | Snowy Owlbear x10 | monstrosity melee | |
| Boss | outdoors | Albino Bear | boss beast melee | |
| 11 | Giant Rat (frosty) | beast melee |
| |
| 12 | Giant Rat (frosty), Goblin (frosty) | beast goblinoid humanoid melee | ||
| 13 | Goblin (frosty) | goblinoid humanoid melee | ||
| 14 | Giant Rat (frosty), Goblin (frosty) | beast goblinoid humanoid melee | ||
| 15 | Giant Rat (frosty) ×10 | beast melee | ||
| Boss | White Dragon Wyrmling | boss dragon hit-based melee ranged | ||
| 16 | Drunk Inn Patron | human humanoid melee |
| |
| 17 | Drunk Inn Patron, Giant Rat (frosty) | beast human humanoid melee | ||
| 18 | Drunk Inn Patron | human humanoid melee | ||
| 19 | Giant Rat (frosty), Ice Mephit | beast elemental melee | ||
| 20 | outdoors | Winter Wolf x10 | monstrosity melee | |
| Boss | outdoors | Winter Wolf Alpha | boss monstrosity melee | |
| 21 | outdoors | Winter Wolf | monstrosity melee |
|
| 22 | outdoors | Giant Rat (frosty), Ice Mephit | beast elemental melee | |
| 23 | outdoors | Frozen Tree, Ice Mephit, Winter Eladrin | elemental elf fey static hit-based melee ranged | |
| 24 | outdoors | Winter Eladrin | elf fey melee ranged | |
| 25 | outdoors | Winter Eladrin x10 | elf fey melee ranged | |
| Boss | outdoors | Winter Eladrin Champion | boss elf fey ranged | |
| 26 | outdoors | Northern Bandit | human humanoid melee |
|
| 27 | outdoors | Giant Rat (frosty), Northern Bandit | beast human humanoid melee | |
| 28 | outdoors | Goblin (frosty), Northern Bandit | human goblinoid humanoid melee | |
| 29 | outdoors | Goblin (frosty) | goblinoid humanoid melee | |
| 30 | outdoors | Winter Wolf x10 | monstrosity melee | |
| Boss | outdoors | Ice Troll | boss giant melee | |
| 31 | outdoors | Winter Wolf | monstrosity melee |
|
| 32 | outdoors | Frost Giant, Winter Wolf | giant monstrosity hit-based melee | |
| 33 | outdoors | Frost Giant, Winter Wolf | giant monstrosity hit-based melee | |
| 34 | outdoors | Frost Giant, Ice Mephit | elemental giant hit-based melee | |
| 35 | outdoors | Frost Giant x4, Ice Mephit x6 | elemental giant hit-based melee | |
| Boss | outdoors | Colossal Ice Mephit | boss elemental melee | |
| 36 | outdoors | Frost Giant, Ice Mephit | elemental giant hit-based melee |
|
| 37 | outdoors | Frost Giant, Snowy Owlbear | giant monstrosity hit-based melee | |
| 38 | Frozen Chairs, Ice Mephit | elemental static hit-based melee | ||
| 39 | Giant Rat (frosty), Ice Mephit | beast elemental melee | ||
| 40 | Giant Rat (frosty) x5, Ice Mephit x5 | beast elemental melee | ||
| Boss | Avarice | boss tiefling humanoid melee | ||
| 41 | outdoors | Frost Giant, Ice Mephit | elemental giant hit-based melee |
|
| 42 | outdoors | Ice Mephit, Winter Wolf | elemental monstrosity melee | |
| 43 | outdoors | Frost Giant, Winter Wolf | giant monstrosity hit-based melee | |
| 44 | outdoors | Frost Giant, Ice Mephit | elemental giant hit-based melee | |
| 45 | outdoors | Frost Giant x3, Ice Mephit x7 | elemental giant hit-based melee | |
| Boss | outdoors | Frost Giant | boss giant armor-based melee | |
| 46 | outdoors | Snowy Owlbear, Winter Eladrin | elf fey monstrosity melee |
|
| 47 | Snowy Owlbear, Winter Eladrin | elf fey monstrosity melee ranged | ||
| 48 | Snowy Owlbear | monstrosity melee | ||
| 49 | Snowy Owlbear, Winter Eladrin | elf fey monstrosity melee | ||
| 50 | Snowy Owlbear x6, Winter Eladrin x4 | elf fey monstrosity melee ranged | ||
| Boss | Auril | boss hit-based melee ranged |
Transcript[]
| Enter Icewind Dale and get lost in the storm. | ||||||
| Area | Goal | Quests & Cinematics | ||||
Jarlaxle: |
What is going on with this storm?! It was clear skies just yesterday! A tenday on the road, and Luskan feels like it was an entire continent ago. | |||||
Bruenor: |
Gotta admit, it did seem ta come out o' nowhere. But when ye're traveling in Icewind Dale, ye get used ta it. | |||||
Jarlaxle: |
I'm regretting even voting for this arctic excursion. Oh, wait -- I didn't vote for it. | |||||
Wulfgar: |
The drow's point is well made despite his mewling, Bruenor. This storm is unnatural, even for Icewind Dale. My gut tells me this is tied to the rumors we've been hearing. | |||||
Celeste: |
I wish we had more than rumors to go on. All that talk of giant attacks, unnatural weather, strange portents in the skies. But the lack of travelers coming out of Icewind Dale of late is even more alarming. | |||||
Wulfgar: |
Agreed. And I'd say we're making this expedition in good time if we hope to find out what's going on. | |||||
| 1 | Defeat 25 Monsters | This unexpected storm is going to make for a challenging journey. And these swarming ice mephits aren't going to make it any easier! | ||||
| 2 | Defeat 25 Monsters | The mephits start to fall back -- but a pack of winter wolves appears out of nowhere to launch a surprise assault! | ||||
Wulfgar: |
Each time I think this storm can't get worse, it proves me wrong. We need to keep moving. This trail is descending. As long as we can hold to it, we'll come out below the blizzard eventually. | |||||
Minsc: |
Minsc and Boo return from scouting ahead with good news. Winter wolves are coming. | |||||
Jarlaxle: |
That's... good news? | |||||
Minsc: |
Yes. Because is well known that winter wolves have aversion to snowballs thrown at them. | |||||
Boo: |
Squeak! | |||||
Evelyn: |
Sounds like good fun to me! | |||||
| 3 | Collect 25 Snowballs | It might not be the most conventional combat, but if dealing some nonlethal damage can get these wolves to move on, it's all good! | ||||
Wulfgar: |
Those winter wolves are overly relentless in their pursuit. They should be seeking shelter, the same as us, rather than hunting. It's almost as though something is driving them. | |||||
Jarlaxle: |
Listen up! Do you hear that? | |||||
Nayeli: |
The only thing I hear is this blasted wind. What is it? | |||||
Jarlaxle: |
Footsteps. Suspiciously heavy footsteps. I think I know why the winter wolves are on the move! | |||||
| 4 | Defeat 25 Monsters | A frost giant war party! The struggle to get clear of this storm just got dangerous! | ||||
| 5 | Defeat the Abominable Yeti | The giants move on as quickly as they arrived -- but an abominable yeti traveling in their wake leads ice mephits and winter wolves in a renewed assault! | ||||
Bruenor: |
Can't say there's any such thing as an easy encounter with a force o' frost giants. But was it just me, or did that war band clear out right fast? | |||||
Wulfgar: |
They had the look of giants on a mission, to be sure. It's to our advantage that they kept moving on. | |||||
Minsc: |
One other advantage Minsc sees. Giants have cleared main trail down to mountain's edge. More trails there may be sheltered, perhaps. | |||||
Bruenor: |
Then that's where we're headed. Let tha giants carry on over tha mountain and we'll head down it. And hopefully that's tha last we'll see o' them. | |||||
| 6 | Defeat 25 Monsters | The last of the ice mephits throw themselves into a final attack before they disperse. Stand fast! | ||||
Jarlaxle: |
I can't say the storm's letting up, but we're definitely on the right track... except that track is looking more like a road under all this snow. | |||||
Minsc: |
Minsc concurs. We are in well-traveled terrain. Wulfgar, is this place you know? | |||||
Wulfgar: |
No... at least, I think not. We can't be anywhere near Ten-Towns yet, especially held back by this storm. This is odd. | |||||
Jarlaxle: |
If there's shelter ahead, I'll take it, odd or not. Wait... something moving! | |||||
![]() Leonin Traveler: |
Come at me, you fey riffraff! I don't know what magic of yours has snatched me here, but if it's a fight you want, I'll give it to you! | |||||
Minsc: |
Tabaxi warrior under attack by goblins! And... satyrs...? Minsc believes perhaps storm is obscuring vision. | |||||
Birdsong: |
For both of us, then. Those are satyrs, to be sure. But that is no tabaxi. Some close kin, perhaps. | |||||
Bruenor: |
Well, whatever they is, they're leading them satyrs straight our way! | |||||
| 7 | Defeat 25 Monsters | These satyrs are dressed for the weather -- but that doesn't make the presence of them or this catfolk in Icewind Dale any more explicable! | ||||
Celeste: |
Friend! Stay close to us. I don't know what argument these foes have with you, but we can help balance the numbers. | |||||
![]() Yanna: |
Even numbers is far too fair a fight for those worthless satyrs. But we're well met for all that. Being lost in this storm isn't a fate I was looking for. Yanna of the Steelclaw pride, at your service. | |||||
Celeste: |
Celeste, servant of Selûne, at yours. | |||||
![]() Yanna: |
I have no idea what magic these fey used to capture me. I was watching the sun set above Oreskos one moment, and the next I was here. Opportunistic harassers is all they are. But those other creatures that have fallen in with them have a real appetite for battle. Frightful-looking folk. | |||||
Celeste: |
Oreskos is a name I don't know... and you've never seen goblins before? I think we have much to talk about, Yanna. But stay close for now. | |||||
| 8 | Collect 25 Satyr Tracks | The goblins fall back, and the satyrs are on the move! Following their tracks might put you on a better course out of this storm! | ||||
Minsc: |
Satyrs have bounded away! But there is new trail ahead. And there! Is that light in distance? | |||||
Jarlaxle: |
Firelight, by its look. That's a building! Let's hope we can get to it before something else decides that attacking us is just what this storm needs to liven it up a bit. | |||||
Wulfgar: |
Too late! Watch yourselves! | |||||
| 9 | Defeat 25 Monsters | The goblins are back -- and this pack of snowy owlbears they're driving before them are spoiling for a fight! | ||||
Bruenor: |
Tavern straight ahead! But I gotta say, middle-o'-nowhere Icewind Dale is a strange place ta be buildin' a brand new roadhouse. What kind o' traffic is they expectin' ta get out here? | |||||
Wulfgar: |
But there's nothing new about it, at least by its look. This place has withstood more than a few winters. | |||||
Bruenor: |
Well, that's makin' even less sense. How could ye and I have never heard o'... what's that sign say? 'Tha Giant's Bane?' | |||||
Celeste: |
It makes little sense to me as well. But I'm willing to believe that this has something to do with the larger mystery at hand -- and that we're going to have to seek answers inside. | |||||
| 10 | Defeat the Albino Bear | The Giant's Bane Tavern promises refuge from the storm -- but an albino bear driving the owlbears into a frenzy means to keep you from reaching it! | ||||
Deekin: |
Ah, fire is warm. If boss seeks Deekin, he is melting, and not moving. | |||||
Bruenor: |
Looks like a solid place ta take some respite from tha storm. And we ain't tha only ones thinkin' so, apparently. Business looks ta be boomin'. | |||||
![]() Grimm: |
Travelers! You look like you could use a bit of warmth -- and even more ale. Beadle! Where's he gone, now? He was supposed to be fetching another cask. Grimm's my name, and you're welcome to the Giant's Bane Tavern. Now, what can I get you? | |||||
Celeste: |
Something hot all around would be most welcome, Grimm. But if I might trouble you with a few questions. I fear we may have gotten lost in this storm. | |||||
![]() Grimm: |
Not surprising to me. Been two weeks now that this blizzard's settled in, and it looks like it means to stay. | |||||
Celeste: |
Two... weeks? I don't understand... | |||||
![]() Grimm: |
Fourteen days, lass. Two weeks. Seems to me that cold might have addled your mind a bit. I'll add a little something special to your toddy. Just you hang on. | |||||
Bruenor: |
Oi! Anyone else hearin' a squeakin' sound? 'Cause I think we got company! | |||||
| 11 | Defeat 25 Monsters | You're not the only stragglers seeking shelter in the Giant's Bane Tavern from the mysterious storm. Clear these frosty giant rats out of here! | ||||
Nayeli: |
You know something of what's going on Celeste? You have that look about you. | |||||
Celeste: |
Just guesswork for now, Nayeli. But I think there's some manner of unnatural planar magic at work. I've gotten Yanna settled and heard her story, and have spoken to some of the other patrons. Yanna's from somewhere called Theros. The local folk dwell in a place called Greyhawk -- and they think they're still there. | |||||
Jarlaxle: |
This is all sounding far more convoluted than I like. Are you saying we've been drawn to this Greyhawk? Some sort of demiplane? Another world? | |||||
Celeste: |
The other way around, I fear. If we'd been taken to another world, I would have felt a disruption in Selûne's power. But it's a widespread effect. The folk in the tavern talk of having traveled here from villages miles away. | |||||
![]() Beadle: |
Hey! No pets in the Giant's Bane Tavern! The sign out front is very clear on the rules of the establishment. Well, it will be once I get it painted. Get those rats out of here! | |||||
Bruenor: |
These rats ain't with us, friend! They's just seekin' shelter, same as tha rest o' us, and we're tryin' ta clear 'em out fast as we can. | |||||
![]() Beadle: |
Listen, I have a straightforward view of things. It's paying customers inside, and everyone else outside. So figure out which you all are, and then explain it to your animal companions... hey! Goblin! Wipe your boots, will you? I just had these floors done. | |||||
Wulfgar: |
What in... that's no wandering goblin. The pack has caught up to us! And they're spoiling for another fight! | |||||
| 12 | Defeat 25 Monsters | The goblins you fought earlier have stopped in to warm up -- and nothing gets the blood flowing like a bit of combat! | ||||
| 13 | Collect 25 Goblin Weapons | These frosty goblins fight frenetically. Disarming them might inspire them to back down! | ||||
![]() Grimm: |
There you are. Why is it every time I ask you to... Telchur's blood, what's going on in here!? | |||||
![]() Beadle: |
It's these vagrants, and their giant rats, and their giant rats' goblins! They're making a mess of the place, and we're getting really close to show time! I won't stand for this! | |||||
![]() Grimm: |
From where I'm standing, it looks like they're working overtime to clear the rats and the goblins out. Unlike you, wasting time putting up more of those posters. | |||||
![]() Beadle: |
Again, you want to get up in my business? | |||||
![]() Beadle: |
If there are more important things to worry about than a love of music, I don't want to know about them! | |||||
Bruenor: |
Oi! Any chance at all either o' ye wanna quit yer arguin' long enough ta give us a hand? One more push, and we'll have these goblins out o' here. | |||||
![]() Beadle: |
Oh, fine. Everybody on me! We'll give these goblins a going-away they won't forget! | |||||
| 14 | Defeat 25 Monsters | The goblins show signs of getting ready to clear out -- but another wave of frosty giant rats blocks the doors! | ||||
![]() Beadle: |
Hey! Keep the fight away from the bar! Oh, fine. You want giant rats cleared out properly, do it yourself. | |||||
![]() Grimm: |
We'll make short work of these rodents with the goblins fled. Then a round for our new friends! Drinks are on Beadle! | |||||
![]() Beadle: |
Excellent! Wait, what? | |||||
Jarlaxle: |
I wouldn't be too hasty with the celebrations just yet. Something outside is hammering at the windows! | |||||
Deekin: |
Boss! Dragon incoming! Doooooom! | |||||
White Wyrmling: |
Well! This looks like just the place to set a new lair -- or maybe one of you heroes knows what happened to my old lair?! You steal my lair?! You make this storm?! I feel your magic! | |||||
Jarlaxle: |
All right, I don't know who had crazed wyrmling on their bingo card, but you can step up and collect your prize any time! | |||||
| 15 | Defeat the White Dragon Wyrmling | A white wyrmling forces their way inside! You need to clear out the last of the rats, then show this dragon the door! | ||||
Bruenor: |
There. That wyrmling's gonna think twice before making trouble here again. | |||||
![]() Grimm: |
This is shaping up to be quite the night, even by Giant's Bane standards. Your arrival was well timed, friends. I thank you for your help. Let me make introductions all around -- and this first round is most certainly on the house. | |||||
Celeste: |
Thank you, Grimm. The pleasure of helping you was all ours. But I feel as though we have much to talk about... | |||||
![]() Beadle: |
No time! All of you, get those chairs picked up, would you? Much appreciated. The Battle of the Bards is about to start! Fifteen sterling skalds vying for supremacy! Who will take the crown?! | |||||
![]() Grimm: |
Not this again. We've got a packed house tonight! You want to ruin it with this claptrap? | |||||
![]() Beadle: |
Sorry, can't hear you over the sound of a dozen lyres tuning up! | |||||
![]() Grimm: |
I can't believe he's going through with this. Like talking to a wall, sometimes. | |||||
Jarlaxle: |
You seem overly worried. If these are professional skalds, how bad could the performance be? | |||||
![]() Grimm: |
It's not the quality of the playing I'm worried about. It's what Beadle's hired them to sing. Look, there's the first bard up. Have a listen... | |||||
Bard: |
Oh, let me sing of mighty deeds/Of valor in-cred-eeble/And of that roguish dwarven mage/The legendary Beadle! | |||||
Celeste: |
Oh, my... | |||||
Bard: |
His step is light/His moves are tight/He leaves the ladies swooning/As you will be/When I lay down/This tale that I am crooning! | |||||
Bruenor: |
Them folks sittin' at that corner table seem ta be gettin' right surly in response ta tha entertainment. | |||||
![]() Grimm: |
Right on schedule. I knew this was going to happen. Bar brawl! | |||||
| 16 | Defeat 25 Monsters | Beadle's entertainment is rubbing some of the locals the wrong way! Someone needs to get these drunk tavern patrons under control! | ||||
Bard: |
Oh, that horde of ogres ran away/And that's how Beadle, wands all blazing/Once more won the day! | |||||
Nayeli: |
The more that one sings, the more riled people are getting. Can we just get them off stage? | |||||
![]() Grimm: |
There's another fourteen bards waiting to play. It'll just get worse. Beadle's not the best judge of how many people truly like him. Which is to say, I'm pretty sure it's just me. We just need to get the troublemakers under control. | |||||
Nayeli: |
I'm pretty sure that's everyone by this point. | |||||
![]() Grimm: |
No trouble picking targets, then. Come on! | |||||
| 17 | Defeat 25 Monsters | The anger of these folk runs deep -- and the reappearance of the frosty giant rats isn't helping to calm them down! | ||||
Bard: |
Lost for years in that magic drill/Folk mourned poor Beadle, as even still/His legend spread, that dwarf of renown/And then back he came! Turning every frown/To happiness and joyful cheers/As all his foes shed frightful tears! | |||||
Jarlaxle: |
Listening to this is somehow sublime and terrifying at the same time. It's like drowning slowly in a very fine wine. | |||||
Bruenor: |
It won't just be metaphorical casualties o' alcohol if we can't get this fight under control. It's mayhem in here! But I got an idea. Come on! | |||||
| 18 | Collect 25 Giant's Bane Tankards | The patrons of the Giant's Bane Tavern seem to love fighting almost as much as they love drinking! Getting their ale away from them might be your last chance to calm them down! | ||||
Nayeli: |
I think that's the last of the music critics settled down or sleeping it off. | |||||
Jarlaxle: |
And I've quietly paid the bards off to remember they've got a previous engagement elsewhere. Hopefully that'll keep things quiet for a while. | |||||
![]() Grimm: |
Well! That was some excellent thinking. What do I owe you for that? | |||||
Jarlaxle: |
We're good. Your cashbox was... left open. | |||||
![]() Beadle: |
Hey! What happened to the music? | |||||
Minsc: |
Minsc is not sure there is time to explain. There is skirmishing sound coming from outside doors that Minsc does not like! | |||||
![]() Grimm: |
Good idea. We'll need to keep Beadle distracted, or he'll be in a mood. | |||||
Minsc: |
Was not distraction! Mephits and rats! Icy foes return! To arms, everyone! | |||||
| 19 | Defeat 25 Monsters | The bar fight seems under control at last -- but another wave of rats and ice mephits heralds trouble outside! | ||||
![]() Beadle: |
That's the last of them. Confound this storm! Every monster in the barrens seems to be making an appearance tonight. It's made a right mess of Battle of the Bards! | |||||
![]() Grimm: |
I'm more worried about the mess they're going to make of the tavern if they don't let up. I... wait. Listen. Do you hear howling? | |||||
Wulfgar: |
Winter wolves! I'd know those fearsome voices anywhere. | |||||
Bruenor: |
That tha pack we fought on tha way here? Or are they travelin' with friends, do ye think? | |||||
![]() Beadle: |
No! No more interruptions! We need to deal with this at the source. Come on! | |||||
![]() Grimm: |
Winter wolves on the march! Look at them all. I haven't seen a pack like that since... | |||||
Celeste: |
Grimm, are you all right? | |||||
![]() Beadle: |
It's nothing. He's fine. We need to protect the tavern! Get everyone inside! Seal the windows! | |||||
Minsc: |
No! Minsc has made fast scout along wolf trail. Wolves are hunting pack, and making straight-line course due north. You ask Minsc, they will simply pass by tavern if we give no trouble. | |||||
![]() Grimm: |
A hunting pack? Due north... ? But that'll take them to the north trail, straight into... no. No! These wolves can't pass! We need to fight! | |||||
| 20 | Defeat the Winter Wolf Alpha | Grimm is intent on getting this winter wolf pack's attention! If you don't take this alpha down, the pack will tear the Giant's Bane Tavern apart! | ||||
| 21 | Defeat 25 Monsters | The pack breaks away to continue on -- but your pursuit of the winter wolves causes them to turn back for a feral assault! | ||||
Bruenor: |
And just like that, them wolves is movin' on, just like tha pack we fought earlier, and them frost giants. But where is they goin' that's due north, and what was it got Grimm all tied up? What kind o' trouble's goin' on in these parts? | |||||
![]() Beadle: |
It's nothing. Just a coincidence. Don't get all melancholy, Grimm. Wolves and giants heading north, they could be going anywhere. | |||||
![]() Grimm: |
Like where? You tell me! | |||||
![]() Beadle: |
Like... the Icy Sea. Lots going on there this time of year. | |||||
![]() Grimm: |
No. Curse all the giants! Curse my arrogance! It's happening again! | |||||
Bruenor: |
Oi, where's he runnin' off ta? And headin' straight inta tha blizzard? | |||||
![]() Beadle: |
Curse that lumbering lummox. I'm afraid it's a long story. But the sequel's going to have a short ending if Grimm goes off alone. Come on! | |||||
![]() Beadle: |
Grimm! Would you slow down, you hulking fool? You're taking us straight down the mountainside! What do you have, some kind of toboggan death wish? | |||||
![]() Grimm: |
We need to shortcut around the north trail. It's the only way we'll get there ahead of the wolves, Beadle. We need to warn them! | |||||
Bruenor: |
Oi! Can't help but feelin' like we're only getting half a story here, and it's tha half that ain't tellin' me what's goin' on. | |||||
![]() Beadle: |
It's... a long story. An old story. | |||||
Nayeli: |
Well, as long as we're tagging along at a dead run in a blizzard, it's probably best if we hear it. | |||||
![]() Beadle: |
It's just... it's not my tale to tell. Not the worst of it, anyway. You'll need to get it from Grimm. | |||||
| 22 | Defeat 25 Monsters | The storm is still showing no signs of letting up -- and more wintry foes are out in force! | ||||
Celeste: |
Grimm! You need to slow down. We all need to stay together. There's an unnatural quality to this storm. I know you've felt it. I fear what might happen if any one of us becomes lost in it. | |||||
![]() Grimm: |
I'm sorry. It's just... we have to warn them. We have to warn them before... | |||||
Celeste: |
Warn who, Grimm? | |||||
Jarlaxle: |
Look sharp! Trees down ahead. And archers are firing from behind the mephit lines! | |||||
![]() Grimm: |
No time. No time! | |||||
| 23 | Defeat 1 Barricade | Trees fallen to the storm make a nigh-impassible barrier -- but the sudden appearance of these winter eladrin is a more potent threat! | ||||
| 24 | Defeat 25 Monsters | Another wave of eladrin close to melee as their archers try to pin you down! | ||||
Wulfgar: |
This is all wondrous strange. These eladrin aren't native to Icewind Dale. What are they doing here? | |||||
![]() Beadle: |
You all keep talking about this Icewind Dale place. I'm sorry, but I'm still not following this. You're from somewhere else? And this storm has brought you to Greyhawk...? | |||||
Celeste: |
No, Beadle. I fear that the storm has brought you from Greyhawk to Faerûn. There's planar magic at work here. | |||||
![]() Beadle: |
Sorry, but no. I definitely recognize this place. This snow is very distinctive. | |||||
Celeste: |
I know it's difficult to believe, but the storm is channeling planar magic. I'm not sure how, though -- nor am I sure how many other worlds it may be touching. | |||||
Winter Eladrin Champion: |
What you know will never tip the balance of your ignorance, mortal. This is our realm now. And my mistress does not stomach those who seek to disrupt her plans! | |||||
| 25 | Defeat the Winter Eladrin Champion | The champion who commands these winter eladrin leads them in a final assault! Stand fast! | ||||
Wulfgar: |
Any more sign of the eladrin? | |||||
![]() Grimm: |
No. They've fallen back at last. We need to keep moving now. We're almost there. | |||||
Celeste: |
Grimm. Before we continue, we need to know where we're going. I'm sorry. I can tell this is weighing on you, but... well, all of us carry things with us we'd rather we not bear. Will you speak, please. | |||||
![]() Grimm: |
I just... It was long years ago, before Beadle and I retired to open the Giant's Bane Tavern. I called myself a giant slayer then, and yearned to live up to the name. But I did in the end. I took down a giant in single combat. Glorious. Or so I thought... I'm sorry, I don't... I can't... | |||||
![]() Beadle: |
Grimm, it's all right. Let me. He left a sign when the fight was done. Said that 'Grimm the Giant Slayer' had done the deed, and that the giants should fear him. | |||||
Bruenor: |
I think I'm sensin' tha end o' this tale. Don't matter what world they're in, frost giants' pride wouldn't let that insult slip. | |||||
![]() Grimm: |
No. They attacked the town of Forstford. Left it in ruins. Left messages written in the blood of the dead. Saying that Grimm had done this. | |||||
![]() Beadle: |
The town's rebuilt, of course. As best it can, at any rate. But if the winter wolves were taking the north trail, that's where they're headed. And if the giants you said you saw earlier were part of the same force... ? We need to get there. We need to go now. | |||||
Jarlaxle: |
There. Snowbound settlement, straight ahead. And none the worse for wear so far. | |||||
![]() Grimm: |
We made good time along the shortcut trail. Now we just need to convince the townsfolk of what's coming. Help them set a defense. | |||||
Jarlaxle: |
That shouldn't be hard given what we've seen. | |||||
![]() Beadle: |
You might be surprised. Let's just hope we can talk to someone besides... | |||||
Quilla: |
You! You two reprobates have some nerve showing up here. And if you think bringing a crew of hooligan friends with you will make a difference, you're sorely mistaken. | |||||
![]() Beadle: |
Ah, Quilla! So good to see you're still in charge here. I've missed the hospitality at your inn. And your warm smile. Or whatever that is. But we haven't come to fight. We're here to warn you. There's trouble coming... | |||||
Quilla: |
I won't listen to your lies and bravado, dwarf! Neither you nor that one are welcome here! We remember what you did, and those we lost for the sake of your arrogance. And if you've come to dredge up that memory, you'll pay! | |||||
Bruenor: |
Oi! We're surrounded by townsfolk! And they're looking like this conversation's over before it's startin'! | |||||
| 26 | Defeat 25 Monsters | The townsfolk show less interest in Beadle and Grimm's warning than you would have hoped. You're under attack! | ||||
| 27 | Defeat 25 Monsters | Getting the townsfolk to stand down will be difficult enough even without this pack of frosty giant rats joining the fray! | ||||
Wulfgar: |
That's the last of the rats on the run. But the locals aren't looking too grateful for the assist. | |||||
![]() Grimm: |
Quilla, order these fools to stand down! There's a frost giant army on the move! If you don't muster defenses, they'll wash over Forstford like... like... | |||||
Quilla: |
'Like last time', you maybe meant to say, barbarian? What, the treachery you wrought then wasn't enough for you? | |||||
Bruenor: |
Oi! I'm getting a mite tired o' bein' caught up in some argument I weren't here ta see tha start o'. We get that ye got bad blood with Grimm and Beadle. But that barbarian ye're sneering at just ran through storm and peril ta help ya all, and we need ye ta face that right now! | |||||
Minsc: |
Goblin voices from the shadows! The giants' attack starts, Minsc thinks! | |||||
Bruenor: |
Too late fer talkin', then. Everybody reform tha line, on me! I got an idea... | |||||
| 28 | Collect 25 Bandit Gloves | A goblin scout party underlines the threat the town faces! Perhaps stripping the locals of some of their cold-weather gear will make them reconsider this fight! | ||||
![]() Beadle: |
Finally, a respite. Thanks for your consideration, Quilla. It's always a pleasure dealing with you. | |||||
Quilla: |
I can make this respite as short as you like, Beadle. Speak your piece, and quickly. | |||||
![]() Grimm: |
It's too late. There, on the air. | |||||
Wulfgar: |
Winter wolves. The pack comes... | |||||
| 29 | Defeat 25 Monsters | Winter wolves advance past the goblin lines! The frost giants' vanguard is here! | ||||
![]() Grimm: |
Quilla, listen to me. You've seen what's here? Well, these strangers have seen what else is coming. Get every able-bodied fighter to the edges of town. Everyone else seals up the houses. Archers on the rooftops, barricades along the roads. If we can slow them down, we can mount an effective defense. | |||||
Quilla: |
I... I'll see it done. But where are you going to be, barbarian? This isn't over between you and I, I promise you. | |||||
![]() Grimm: |
I'll be in the front line. When the giants come. I won't let it happen again. Believe that as you like. And if I don't survive this... well, you can take your argument to the gods. | |||||
![]() Beadle: |
All right, that was a touch more melodramatic than I would have gone for. But full points for effectiveness. The townsfolk are scrambling. | |||||
Nayeli: |
Then we need to scramble with them. Come on! | |||||
| 30 | Defeat the Ice Troll | An ice troll skirmisher tries to push in where the winter wolves have softened up the townsfolk's defenses. Take this monster down! | ||||
Wulfgar: |
That was too close a fight. More of the townsfolk need to step up, and quickly. | |||||
![]() Beadle: |
They'll come. I know these folk. Very reliable when their lives are on the line. | |||||
Jarlaxle: |
They're on the move already, covering the other roads into town. | |||||
Bruenor: |
Then time fer us ta set up a cordon here. This is tha north trail that tha wolves was on. This is where they'll be comin' from. | |||||
| 31 | Defeat 25 Monsters | The townsfolk prepare for the giant assault -- with Beadle, Grimm, and the Champions standing as the first line of defense! | ||||
Wulfgar: |
The winter wolves retreat. Send them a volley! | |||||
![]() Beadle: |
That's no retreat. They're regrouping. Something behind them, there in the snow. Something big... | |||||
Bruenor: |
Frost giant strike force! Everybody find yer ground and hold it. This is it! | |||||
| 32 | Defeat 25 Monsters | The giant assault begins! Stand fast! | ||||
![]() Beadle: |
Is it just me, or is this storm growing more intense? It's almost like the giants are controlling it... | |||||
Celeste: |
No. It's hindering their attacks as much as it hinders ours. But it's definitely following them. Whatever magic is driving it has an awareness. Like it's watching us. | |||||
Minsc: |
Minsc is watching storm back, and sees something. There -- patterns form as ice crystals fall. | |||||
Celeste: |
I see it too, Minsc. And I think we need to do something about it. | |||||
| 33 | Collect 25 Ice Crystals | The power of the storm is scattering magical ice crystals across the battlefield. Gather them up, and quickly! | ||||
| 34 | Defeat 25 Monsters | The winter wolves fall back at last -- but a swarm of ice mephits step in to fill the holes in the frost giant lines! | ||||
Wulfgar: |
Can you hear the giants as they fight? They're chanting like this battle is some kind of ceremony. 'Thrym's voice,' they say. 'We follow Thrym's voice.' | |||||
Bruenor: |
Ye think they got some new jarl whippin' 'em all into a battle frenzy? Pretending their god's callin' em? | |||||
![]() Beadle: |
It usually takes less incentive than that to get these clans riled up... hey. Do you remember those crystals we cleared away? I'm thinking that was a good idea. Because the ones we didn't clear away are starting to move! | |||||
Celeste: |
They're coming together to form up some kind of creature. Watch yourselves! | |||||
| 35 | Defeat the Colossal Ice Mephit | This colossal ice mephit anchors the renewed frost giant assault! Hit all these attackers hard! | ||||
| 36 | Defeat 25 Monsters | The frost giant assault spreads out around the town -- and the Champions are there to meet it! | ||||
Celeste: |
The magic of the storm is growing more intense. Do you remember what that white dragon said? It felt that power too. It's surging now. Centering itself... there. Grimm, what is that place? | |||||
![]() Grimm: |
That's Quilla's inn! That makes no sense. I can't believe she'd have anything to do with this. | |||||
![]() Beadle: |
I'm not so sure. You've only seen her on her good side. | |||||
![]() Grimm: |
She's tried to kill me three times. Wait... four times. | |||||
![]() Beadle: |
And that is her good side, trust me. | |||||
Celeste: |
We need to get over there, while the giants are regrouping. The townsfolk can hold the line for a moment. And if we can determine what's causing this storm, we might be able to stop it! | |||||
| 37 | Defeat 25 Monsters | Heading for the inn brings you in close to a frost giant strike team. Send these foes on their way! | ||||
![]() Grimm: |
No one around. They're all on the lines. But look at the ice crusting the place. Like the storm is trying to batter its way inside. | |||||
Celeste: |
There, on the second floor. There's an archer up there. | |||||
![]() Beadle: |
Yorzen! My old friend. I haven't seen you since... since... | |||||
Yorzen: |
Since you claimed that wand I sold you, and somehow never made it back with the payment. | |||||
![]() Beadle: |
Yes, well. Things have been busy. | |||||
Celeste: |
Yorzen, if I might interrupt. Is there anyone still inside the inn? There's a powerful magic centered on this area. We need to find out what's causing it. | |||||
Yorzen: |
No one but that quiet mage. Been hiding in her rooms for a month now. Avarice, I think she calls herself. She heard the order to muster up with weapons and magic and went running back inside. | |||||
Celeste: |
A wizard, here? I think we need to speak to her. And quickly! | |||||
| 38 | Defeat 1 Barricade | Finding the mage Avarice means smashing through the walls of ice that block off the interior spaces of the inn. Hit them hard! | ||||
Bruenor: |
More o' these ice mephits inside this place than there is outside. Something ain't right here. | |||||
Celeste: |
It's the magic of the storm. It's digging down, making the inn its epicenter. And its power is building! | |||||
![]() Avarice: |
Who's there? Get out and fight, you cravens. There are giants out there, or haven't you heard? My work cannot be disturbed. | |||||
Jarlaxle: |
What in... that's a Luskan mage. Those are the sigils of the Arcane Brotherhood! But how could she have been in Greyhawk for a month already? | |||||
Celeste: |
Because I suspect she knows a great deal about the planar magic the storm is unleashing. You! Avarice! The Champions need a word with you. | |||||
![]() Avarice: |
Meddlesome fools. Deal with my minions, if you must. I have more important things to do! | |||||
| 39 | Defeat 25 Monsters | Ice mephits and frosty giant rats are swarming -- all under Avarice's control! | ||||
![]() Grimm: |
These creatures come on in never-ending waves! We can't stand against this! | |||||
![]() Beadle: |
Whatever magic that mage is channeling is bringing them forth. We drop her, we end it. | |||||
![]() Avarice: |
Do your worst, fools. My work is done! My mistress's convergence is complete! | |||||
Bruenor: |
Nothin' I like better than makin' some villain's monologue their last words. Everybody push! Then hit that mage with everythin' ye got! | |||||
| 40 | Defeat the Avarice | Whatever dark deeds this mage is up to, they have no interest in standing down! Time to finish this! | ||||
Wulfgar: |
One wizard down... no! Sorcery! Her body turns to ice! | |||||
Celeste: |
A last gift from her mistress, no doubt. But I can feel the magic of the storm already beginning to fade. | |||||
![]() Grimm: |
We can leave her here for Quilla to deal with when all else is done. But do you know who this mistress is, Celeste? What foul magic is at work here? | |||||
Celeste: |
It's only guesswork so far. But even with the storm fading, we'll need to turn back the giant assault before it makes any difference. Come on! | |||||
| 41 | Defeat 25 Monsters | A new wave of ice mephits heralds another giant assault! Stand fast! | ||||
Bruenor: |
Them giants is looking shaky, and they're none too happy about it. I think we're makin' headway. | |||||
![]() Beadle: |
They're falling back! But if it's to pick up reinforcements, they'll just keep hammering at the town until there's nothing left. | |||||
Celeste: |
I don't think so. They can feel the storm abating as well. Whatever omen they were calling it, they're having to reconsider their plans. | |||||
Bruenor: |
Then we got a chance to take back ground. Let's move! | |||||
| 42 | Defeat 25 Monsters | The giants are driven back by your assault! But their winter wolf allies step in to fill the breach! | ||||
| 43 | Collect 25 Winter Wolf Pelts | These winter wolves seem intent on fighting to the bitter end. Showing them that they're fated to end up as trophies might change their minds! | ||||
![]() Beadle: |
Those cursed mephits are moving again. I can't see through them... no. There! The giants are advancing! | |||||
Bruenor: |
They're makin' their last shot. Meaning if we hold 'em here, we win tha day! Stand fast! | |||||
| 44 | Defeat 25 Monsters | The giants regroup once more for a final assault! One way or another, this fight ends here! | ||||
Quilla: |
Keep pushing! Reinforce the front ranks! Keep your eyes on Grimm! That insolent barbarian is so stupidly tall, you won't be able to miss him! | |||||
![]() Beadle: |
Wonderful to see you again, too, Quilla. Where do we stand? | |||||
Quilla: |
I've got archers on the roads, but the winter wolves have pulled back. The giant force has all regrouped here. You and your friends have pushed them to the brink. | |||||
Bruenor: |
Then it's time ta push 'em back and over tha brink fer good. Champions! One last time! Take these giants down! | |||||
| 45 | Defeat the Frost Giant | The tenacity of the townsfolk has the giants on the edge of defeat -- but as long as their jarl stands, these proud warriors won't break! | ||||
Wulfgar: |
The jarl is down! The giants are fleeing! | |||||
![]() Beadle: |
We did it! Grimm! Did you hear? You can put the sword down now. And the other sword. And that one too. It's over. | |||||
![]() Grimm: |
Over... it's over. Forstford...? | |||||
![]() Beadle: |
Still standing, thanks to you. Thanks to these Champions... wait. What's all the shouting about? | |||||
Quilla: |
Grimm! Beadle! Come quickly! Something's happened on the green at the center of town. Some kind of building there, all made of ice! People are saying it just materialized out of the storm! | |||||
Celeste: |
A structure of ice... of course. Avarice's mistress, putting her power into the storm. | |||||
Bruenor: |
Ye sound like ye know what's going on Celeste. And I'm guessin' this fight ain't done? | |||||
Celeste: |
I think so, Bruenor. And no, it's not over. But I only hope we're not too late! | |||||
Jarlaxle: |
All right, that place is definitely not meeting any building codes. It's like a snow fort with delusions of grandeur. | |||||
Celeste: |
It's not what's outside that's important. It's what's inside. You see that sigil, there in the ice? That's the sign of Auril, the Frostmaiden. The Cold Goddess is the one behind all this. | |||||
Nayeli: |
Auril? What power does she have in Icewind Dale? | |||||
Celeste: |
Very little, up till now. But I think she means to change that. That storm was designed to draw power from across the planes, fueling whatever she has planned here. It called to the frost giants, inciting them to violence. 'The voice of Thrym.' | |||||
![]() Grimm: |
I don't know this Auril you speak of, but if that storm has torn people from our homeland, I'll take my quarrel to her. | |||||
Celeste: |
As will we all. Everyone with me. We're going inside... | |||||
| 46 | Defeat 25 Monsters | The servants of the Frostmaiden are out in force to defend the altar at the heart of the temple. Time to discover what Auril has planned for Icewind Dale! | ||||
Wulfgar: |
Still more eladrin come. That force we met in the storm must have been Auril's servants as well. Watching us. | |||||
Nayeli: |
Good. If Auril saw how we dealt with her forces then, she'll know what she's facing now! | |||||
| 47 | Defeat 25 Monsters | The eladrin fall back after your initial push -- and begin a barrage from range to support their owlbear companions' assault! | ||||
| 48 | Collect 25 Symbols of Auril | The symbols of Auril set around the temple are channeling the Frostmaiden's power. Claim them all! | ||||
Bruenor: |
All them owlbears is comin' forward from straight on. Whatever power source they're defending, we're pushing fer it! | |||||
Celeste: |
Stay on course and hit them hard, then! If we can disrupt the magic here, we'll get her attention. | |||||
![]() Beadle: |
I'm sorry, I'd just like to clarify. We're trying to draw the attention of a vengeful god? | |||||
Bruenor: |
All in a day's work fer tha Champions, friend. Just stay close and hit hard! | |||||
| 49 | Defeat 25 Monsters | These snowy owlbears won't stand down -- even as another wave of eladrin pushes into the fray! | ||||
![]() Auril: |
I am summoned... and I am not pleased. | |||||
Nayeli: |
Your pleasure isn't our concern, Frostmaiden. But the damage you've done to more than one world is. I know you. I know that naught but fear stands behind your worship, but you'll find no fear here today. | |||||
![]() Grimm: |
Speaking for one of those worlds, I stand by the paladin's words. What have you done to us? How many towns have you dragged away from Greyhawk, crone? | |||||
![]() Beadle: |
And I believe you'll understand from the tone of my friend's voice that he asks those questions with all due respect, Auril. Frostmaiden, ma'am. | |||||
![]() Grimm: |
... What are you doing? | |||||
![]() Beadle: |
Hedging our bets. If things go south here, I'd like to think I can still talk my way out of this. | |||||
![]() Auril: |
Enough prattle. I know you, Beadle. Grimm. Nayeli. The so-called Champions. I have learned all as my plans have been woven, mortals. My time has come. And if you think my will is to be thwarted by rabble such as you, think again! | |||||
| 50 | Defeat the Auril | Auril in her Cold Crone form stands with her servants! Show the Frostmaiden what Beadle, Grimm, and the Champions stand for! | ||||
Nayeli: |
How now, crone? Are you ready to end this fight? | |||||
![]() Auril: |
No... I will not be thwarted! I will not be undone! | |||||
Celeste: |
Then perhaps we need to call this detente for today. Your storm is already abating with the death of your servant, Avarice. Dismiss the rest of its power now. Whatever you were planning is done. | |||||
![]() Auril: |
Over, perhaps. But done? We shall see. There. The storm ends. The gates are closed -- and you are welcome to Faerûn, travelers! We will see each other again. For you have the pledge of my undying enmity! | |||||
![]() Beadle: |
All right, as going-away speeches go, that was solid. | |||||
![]() Grimm: |
But what she said... we are in Faerûn now? Greyhawk...? | |||||
Bruenor: |
Gone fer now by the sound o' it. But I can promise that whatever happened here today ain't over yet. | |||||
Celeste: |
No. I fear we're going to have much work ahead of us to learn the Frostmaiden's plans. And to figure out how to undo what she's done, and get Beadle, Grimm, and their folk back home. | |||||
| Next: The Everlasting Rime | ||||||
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