The Forbidden City | ||||||
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Explore the mysterious lost city of Omu. | ||||||
Area | Goal | Quests & Cinematics | ||||
Bruenor: |
Ah, that's good earth and stone beneath me feet at long last. Asharra, when ye talked o' yer people's Dance o' tha Seven Winds gettin' us ta this Forbidden City o' yers, I was thinkin' it were teleportation or some other natural magic ye be talkin' about. | |||||
Asharra: |
My apologies, Bruenor. I had forgotten your fear of flying. | |||||
Bruenor: |
Oi! This dwarf ain't feared o' nothin'. | |||||
Celeste: |
Of course not, Bruenor. And you can let go of my hand now. | |||||
Jarlaxle: |
Perhaps we can focus, people? If this is Omu, it looks as deserted as its reputation implies. Are we sure the lore of the aarakocra is correct? | |||||
Nayeli: |
I'm sure. I sense an evil lurking here, and its stirring puts the whole world in peril. | |||||
Bruenor: |
Well, if we be set ta face peril, best make it memorable. | |||||
1 | Defeat 25 Monsters | With the help of the aarakocra, you have determined that the Forbidden City of Omu holds the key to ending the death curse. Time to get this adventuring party started! | ||||
2 | Defeat 25 Monsters | The jungle's guardians are behind you -- but Omu has even more potent defenses. | ||||
Celeste: |
We're not the first ones to have made this foray recently. These parchments scattered in the undergrowth are fresh. | |||||
Jarlaxle: |
This one has a sketch of the city layout. And notes in Thayan... | |||||
Celeste: |
If the Red Wizards were here, they must already be in the city. It's urgent that we get ahead of them. Grab up whatever lore you can find! | |||||
3 | Collect 25 City Layout Sketches | To avoid the deadly perils of the city, make use of the work of those who came before you. | ||||
4 | Defeat 25 Monsters | The cliffside approach to the city becomes an increasingly dangerous gauntlet. | ||||
Bruenor: |
Looks like whatever put that gargoyle together had some spare parts lyin' around. Still, more arms is more bones ta break! | |||||
Celeste: |
A four-armed gargoyle. I wonder... | |||||
Jarlaxle: |
No time for wondering. Look sharp! | |||||
5 | Defeat the Giant Four-Armed Gargoyle | The gargoyle guardians of Omu have a master -- and you have a real fight on your hands! | ||||
Jarlaxle: |
Something's moving ahead. A lot of short, moldy somethings... | |||||
Bruenor: |
Oi! That's them veggie folk. Let's see what kind o' fight they put up on their home turf. | |||||
6 | Defeat 25 Monsters | The folk of the Forbidden City are long gone, but more "fruitful" inhabitants have taken their place. | ||||
7 | Collect 25 Vegepygmy Spores | The most powerful vegepygmies make use of deadly spores. Target those leaders! | ||||
8 | Defeat 25 Monsters | The mold folk refuse to break! What are they defending? | ||||
Nayeli: |
Stay quiet, friends. Look there, straight ahead. | |||||
Celeste: |
Yuan-ti! | |||||
Jarlaxle: |
That's a raiding party. And there behind them -- the Red Wizards have been captured. | |||||
Bruenor: |
Foes on all sides, and plenty fer everyone. Let's go! | |||||
Celeste: |
No! Focus on the yuan-ti and leave the Red Wizards. Whatever they've learned of Omu is information too valuable to waste. | |||||
9 | Defeat 25 Monsters | At last the true masters of Omu reveal themselves -- and they have some familiar prisoners. | ||||
10 | Defeat the Yuan-ti Ambusher | Catching the yuan-ti raiding party off guard has given you the edge. Take out their leader and finish this fight! | ||||
Red Wizard: |
You have our thanks for that assist, friends. | |||||
Bruenor: |
We ain't no friend o' yers, Thayan. But talk ta us o' what ye know o' this place, and we'll call things even. | |||||
Red Wizard: |
The only thing I know of this accursed city is that the yuan-ti are everywhere. They attacked while we were still on the cliffs, then ambushed us as we fled into the city. I don't know what happened to the rest of our party, but if it's lore of Omu you seek, the scribe who traveled with us was our guide. | |||||
Bruenor: |
Best we find him quick, then. | |||||
Jarlaxle: |
Assuming the yuan-ti haven't found him delicious first... | |||||
11 | Defeat 25 Monsters | Yuan-ti stragglers put up a token defense as you approach the ambush site. | ||||
12 | Defeat 25 Monsters | A second wave of vegepygmies advances -- with the help of aerial support! | ||||
Jarlaxle: |
Every time I think the stench of this jungle can't get any worse, I'm unpleasantly surprised to discover how wrong I am. | |||||
Celeste: |
That musk is overpowering. And I think I know what it portends... | |||||
13 | Defeat 25 Monsters | A rank, musky odor heralds the approach of one of Chult's deadliest denizens. | ||||
14 | Collect 25 Yuan-ti Scales | The yuan-ti are counting on the yellow musk zombies to take the lead in this fight. Show the serpent folk you mean business. | ||||
Jarlaxle: |
There! I can see prisoners behind the yuan-ti. | |||||
Bruenor: |
Safe bet that's our Red Wizards. Keep 'em safe for Celeste! | |||||
15 | Defeat the Yuan-ti Abomination | The last of the yellow musk zombies have fallen. A yuan-ti abomination tries to rally the serpent folk for a final assault! | ||||
Celeste: |
You, there. Are you the scribe the Red Wizards hired? | |||||
Orvex: |
Orvex Ocrammas at your service, scribe and translator. And presently unemployed, judging by how the Red Wizards have fled. | |||||
Bruenor: |
We'll let ya flee with them in good time if ye can tell us what ye told them. What's tha secret o' this place? | |||||
Orvex: |
Omu's secrets are too vast for any single conversation, friend. But I can tell you what the Thayans wanted of me. The shrines of the nine gods. | |||||
Celeste: |
The nine trickster gods of Omu? I've heard those tales. | |||||
Orvex: |
You are most learned, then. But I'll wager you haven't heard of the puzzle cubes held within the trickster gods' shrines. The Red Wizards were seeking those cubes, calling them some sort of key, but what they were thought to unlock wasn't shared with me. I see you have the maps I made for the Thayans. If you seek the shrines yourselves, you have all you need to find them. | |||||
Celeste: |
Orvex's maps are well detailed. The entrance to Kubazan's shrine is there. | |||||
Bruenor: |
Is this Kubazan tha god o' vegepygmies by any chance? | |||||
Celeste: |
The vegepygmies have no faith that I'm aware of. Why? | |||||
Jarlaxle: |
Because it looks like they're thinkin' about convertin'... | |||||
16 | Defeat 25 Monsters | The vegepygmy hordes are out in full force around the approach to the first shrine. | ||||
17 | Defeat 25 Monsters | Kubazan's shrine is guarded by an amphibian horde! | ||||
Celeste: |
Giant frogs! Wonderful. | |||||
Jarlaxle: |
The giant frogs are intent on killing us all. Walk me through your logic here? | |||||
Celeste: |
Kubazan's form is that of the froghemoth. These guardians are a sign of his presence. The puzzle cube is here. | |||||
18 | Collect 25 Frog Legs | The giant frogs defending the shrine need to be taken down a notch. Remind them where they are in the food chain. | ||||
19 | Defeat 25 Monsters | Another wave of amphibian defenders pushes forth from inside the shrine. You're getting close! | ||||
20 | Defeat the Froghemoth | Kubazan's avatar rears up before you! This froghemoth must fall! | ||||
Bruenor: |
One thing I'll say fer Chult. Tha things that try ta kill ya' are more exotic than in most places. | |||||
Jarlaxle: |
I'll be sure to mention that in the travel guide I write when we finally leave this accursed peninsula. | |||||
Nayeli: |
Look there! Kubazan's puzzle cube. | |||||
Celeste: |
Claim it carefully. And let's get clear of here before the god's guardians know it's gone. | |||||
21 | Defeat 25 Monsters | The shrine of the god Shagambi is close, but promises to be no easier to infiltrate. | ||||
22 | Defeat 25 Monsters | Like all Chult, pockets of Omu are home to undead warriors. | ||||
Celeste: |
This is Shagambi's shrine. A goddess of wisdom, and the scourge of evil. | |||||
Nayeli: |
Meaning we might have an easier time here? | |||||
Celeste: |
I wouldn't be that optimistic. The trickster gods ultimately helped no one but themselves. | |||||
Bruenor: |
Looks like we'll be takin' their lead, then. Time ta help ourselves inside. | |||||
23 | Defeat 25 Monsters | The entrance to the shrine is old and crumbling. Keep the skeletons at bay while you seek a safer entrance. | ||||
24 | Defeat 25 Monsters | More undead have taken up residence within the shrine. Push through! | ||||
25 | Defeat the Kamadans | Shagambi takes the form of a jaguar whose shoulders sprout snakes -- the dread kamadans of Chult that now defend the final approach to the shrine! | ||||
Celeste: |
I grieve to have slain these guardians. The kamadans are rare creatures. | |||||
Jarlaxle: |
Not as rare as we're going to be if we don't get out of here. Here's Shagambi's puzzle cube. Time we beat a hasty retreat. | |||||
26 | Defeat 25 Monsters | Reaching the next shrine means cutting across the Forbidden City. The river offers the best route forward -- though definitely not the safest. | ||||
Jarlaxle: |
These boars won't back down! | |||||
Celeste: |
They're showing their territorial nature. Which means they might respond to a show of dominance just as effectively as brute force. | |||||
27 | Collect 25 Boar Tusks | Packs of wild boar roam the riverbank. Time for some trophy hunting! | ||||
28 | Defeat 25 Monsters | Masses of smaller creatures are no less daunting than more monstrous foes. | ||||
29 | Defeat 25 Monsters | The masters of the river are the great crocodiles, already smiling to see you. | ||||
Jarlaxle: |
I've never thought more seriously about creating a line of crocodile-leather luggage in my life. | |||||
Bruenor: |
We're past tha worst o' them. Just stay sharp. | |||||
Nayeli: |
Look out! Arrows! | |||||
Bruenor: |
Someone's shootin' at us! Them yuan-ti are back! | |||||
Celeste: |
No! Look there. It's a tabaxi warrior. | |||||
Bruenor: |
Only one o' him? He shoots like he's a dozen! | |||||
30 | Defeat the Bag of Nails | The crocodile assault just got more complicated! A crazed catfolk warrior enters the fray! | ||||
Nayeli: |
That tabaxi won't let up. | |||||
Bag of Nails: |
I see you! Har! I am Bag of Nails, the greatest warrior of my homeland! I lay waste to the enemies of my sovereign! And did I leave the fire on? You foul fiends distract me while my stew burns! | |||||
Bruenor: |
Oi! That old fool catfolk's as senile as me gran's favorite fern. | |||||
Celeste: |
And thankfully turning tail. Let's move before he remembers we're still here. | |||||
31 | Defeat 25 Monsters | Despite repeated entreaties, the creatures of the river can't grasp the fact that you're not on the menu this day. | ||||
Bruenor: |
Look out! Them frogs has learned how to make bows! How'd they get so smart? | |||||
Celeste: |
Those are grungs, Bruenor. We've stumbled into their territory. | |||||
Jarlaxle: |
Any chance we can stumble right out again? | |||||
Bruenor: |
Aye, I remember these frog folk from tha jungle. Time fer a rematch! | |||||
32 | Defeat 25 Monsters | Huts near the riverbank show signs of habitation -- and the folk of this place aren't happy to be disturbed. | ||||
33 | Collect 25 Grung Hut Thatch | The grungs fight tenaciously. Maybe a calculated threat to their homes will inspire them to back off. | ||||
34 | Defeat 25 Monsters | More of the green grung warriors close in around you, but their resolve is weakening. | ||||
Jarlaxle: |
That purple grung at the back! It's his orders the others are following. | |||||
Bruenor: |
Leave it ta' me, then, leader to leader. Hey, ye there! 'Tis I, Bruenor Battlehammer, leader o' Clan Battlehammer, sworn ta seek tha' evil o' this place... | |||||
Celeste: |
Bruenor, they don't speak Common. | |||||
Bruenor: |
But I been workin' on that speech! Feh! I'll let me hammer do tha' talkin'! | |||||
35 | Defeat the Purple Grung Commander | The purple grung commander leads a last stand. Send him and his troops on their way. | ||||
Jarlaxle: |
Finally, we're free of frog folk. Where are the scribe's maps sending us from here? | |||||
Celeste: |
The shrine of Unkh, the indecisive trickster. Her form was some kind of great snail. | |||||
Jarlaxle: |
Lovely! An enemy we can just walk away from at a casual pace. | |||||
Bruenor: |
Feh. That ain't snails I'm seein' ahead... | |||||
36 | Defeat 25 Monsters | As you push back along the streets of Omu, the welcoming committee is there to greet you. | ||||
37 | Defeat 25 Monsters | With the flying snakes finally dispersed, you can deal with the vegepygmies once and for all! | ||||
38 | Defeat 1 Blockade | You reach the entrance to Unkh's shrine -- and come under attack by unexpected defenders! | ||||
Nayeli: |
What are kobolds doing here? | |||||
Celeste: |
Taking advantage of a highly defensible location, I'd guess. That blockade and the traps in this shrine are their work. | |||||
Bruenor: |
Stay sharp, then. One thing I know about kobolds is ya fight two, there's ten more watchin' from somewhere... | |||||
39 | Defeat 25 Monsters | The inside of the shrine has become a kobold haven! Clear them out! | ||||
Bruenor: |
Fightin' this far in, we're getting close to whatever kobold rotter is callin' tha shots here. | |||||
Kobold Inventor: |
Interlopers! You fall into my trap like blind insects, scrabbling forward in the dark! Give yourselves up, and bestow your weapons and gear into my collection, and we might be lenient. | |||||
Bruenor: |
Yeah, right on schedule. Take him, then grab that puzzle cube and let's be done with this place! | |||||
40 | Defeat the Kobold Inventor | The kobolds' canny leader has them whipped into a frenzy. Take him out and the rest will scatter. | ||||
41 | Defeat 25 Monsters | The route to the next shrine swarms with flying snakes, making you wonder what other foes lie in wait. | ||||
42 | Defeat 25 Monsters | Yuan-ti malisons swarm out from the ruins. The fight is on! | ||||
Jarlaxle: |
Well, we've apparently found the yuan-ti district again. The lack of street signs is frankly a huge problem here. Someone really needs to speak to city council. | |||||
Celeste: |
Obo'laka's shrine is ahead. But something has alerted the yuan-ti to our approach. | |||||
Nayeli: |
Let more of them come. Dispensing with the evil of the snake folk is a singular pleasure. | |||||
Jarlaxle: |
Pretty sure you're going to be having a good rest of the day, then... | |||||
43 | Collect 25 Pureblood Silks | This section of the Forbidden City is overrun with yuan-ti! Taunt their pureblood leaders to break their reptilian resolve. | ||||
44 | Defeat 25 Monsters | No matter how many yuan-ti you drop, still more advance! | ||||
Celeste: |
That's a nightmare speaker -- a priest of Dendar the Night Serpent. Be on your guard. | |||||
Nightmare Speaker: |
I hear your fruitless warning, human. I saw you speak in Dendar'sss vision before you first set foot in Omu. I have seen all your fatesss, interlopersss. You will die here, as do all those who thwart the will of the Night Serpent. | |||||
Bruenor: |
Ye like predictions, eh? Here's mine fer all o' ye: That'll be tha last vision yer snake god ever gives ye. | |||||
45 | Defeat the Yuan-ti Nightmare Speaker | As you draw nearer to Obo'laka's shrine, the yuan-ti's leader offers up a dark vision. | ||||
46 | Defeat 25 Monsters | The yuan-ti finally break! Finish off the last stragglers and the shrine is yours. | ||||
47 | Defeat 25 Monsters | The entrance to Obo'laka's shrine is overrun with hunting spiders. Show them the difference between predator and prey. | ||||
Jarlaxle: |
This Obo'laka is the god of spiders, I take it? | |||||
Celeste: |
No. Her form is the zorbo. A sort of teddy bear that kills you. | |||||
Jarlaxle: |
Ah, the wonders of Chult. | |||||
Nayeli: |
There's too many of them! As fast as we drop them, more fill the breach! | |||||
Bruenor: |
Work on slowin' them down instead. Go fer tha legs! | |||||
48 | Collect 25 Wolf Spider Legs | Another spider assault threatens to overwhelm you! | ||||
49 | Defeat 25 Monsters | The last of the spiders finally scatter -- but their escape route takes them right through you. | ||||
50 | Defeat the Yuan-ti Ambusher | At the heart of the shrine, your appearance surprises a yuan-ti raiding party -- whose warriors seem unnervingly pleased to see you. | ||||
Bruenor: |
We take these snake folk out, and they don't seem ta' care. They're holdin' back in this fight. What're they waitin' fer? | |||||
Jarlaxle: |
My guess is him. Look there -- their leader is getting into position. | |||||
Bruenor: |
Oi! He looks like he's seen better days. | |||||
Celeste: |
Those leprous wounds are a sign of the death curse. Whoever he is, he's not as powerful as he once was. | |||||
Ras Nsi: |
But still powerful enough. I think we will speak, intruders. I would know what you know. | |||||
Nayeli: |
Look out, he's casting! Paralyzation magic... can't... move... | |||||
Bruenor: |
Coward caster! Afraid ta... fight...! Stay strong, friends. This... ain't over... yet... | |||||
Previous: The Lost Heir of Omu | Next: Captured! |
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The Forbidden City/Transcript
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