The Everlasting Rime is one of the adventures in the campaign Icewind Dale: Rime of the Frostmaiden.
| Continue to Ten-Towns while trying not to get lost. | |||
| Requirement(s) | Must have completed "The Giant's Bane Tavern" | ||
| Objective(s) | |||
| Restriction(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
Enemy Summit[]
| Continue to Ten-Towns while some enemies from your past join the fun! | ||||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | ||||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
| Additional | Unique Enemies -Strahd Zombie: Enemies drop 99% less gold. -Batiri Goblin: Enemies attack cooldown reduced by 25% second. -Gazer: Enemies deal 100% additional damage. -Abyssal Chicken: Enemies move 100% faster. | |||
Mirage Arcane[]
| Continue to Ten-Towns while Chadwick offers to help with the environmental control. | ||||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | In an effort to help the Champions weather the cold, Chadwick joins them and attempts to practice with some new spell scrolls. This adventure has unique dialogue. | |||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
| Additional | Mirage Arcane Dungeon Illusion: Champions Attack 0.5 seconds slower Chult Illusion: Champions deal 200% more damage Ravenloft Illusion: Enemies deal 200% more damage Avernus Illusion: Enemies drop 99% less gold Farm Illusion: Additional Scarecrows spawn they do not drop gold or count for progress switches every 5 areas in order | |||
Only Human[]
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| bandit | 2 | 0 | |
| beast | 34 | 5 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
| elf | 9 | 1 | |
| fey | 9 | 3 | Minsc[WL 1] |
| giant | 2 | 0 | Grimm[WL 2] |
| goblinoid | 2 | 0 | |
| hit-based | 4 | 1 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 3], Windfall[WL 4] |
| human | 5 | 0 | Dynaheir, Ezmerelda[WL 5], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| humanoid | 7 | 0 | Dynaheir, Ezmerelda[WL 5], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| melee | 48 | 9 | |
| monstrosity | 7 | 3 | Ezmerelda[WL 6], Imoen[WL 1], Minsc[WL 1] |
| ranged | 4 | 1 | |
| undead | 2 | 0 | Brother Uriah[WL 7], Ezmerelda, Jaheira[WL 1], Minsc[WL 1], Nerys, Volo[WL 8], Wyll[WL 9], Zorbu |
| winter | Warning - Waves value should be set between 0 and 50 ! (click this link for more info) Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid with Grimm’s Giant Hunter specialization, and all boss enemies also count as Giants for the purposes of all abilities that care about such things.
- ↑ Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ 5.0 5.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Ezmerelda’s Guide to Monstrosities Feat.
- ↑ Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
- ↑ Only valid with Wyll’s The Soulless Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | Giant Rat (frosty) | beast melee |
| |
| 2 | Giant Rat (frosty) | beast melee | ||
| 3 | outdoors | Giant Rat (frosty) | beast melee | |
| 4 | outdoors | Goblin (frosty), Hare | beast goblinoid humanoid melee | |
| 5 | outdoors | Goblin (frosty) x10 | goblinoid humanoid melee | |
| Boss | outdoors | Worg | boss monstrosity melee | |
| 6 | outdoors | Northern Bandit, Winter Wolf | human humanoid monstrosity melee |
|
| 7 | outdoors | Northern Bandit, Winter Wolf | human humanoid monstrosity melee | |
| 8 | outdoors | Northern Bandit | human humanoid melee | |
| 9 | outdoors | Hare, Winter Wolf | beast monstrosity melee | |
| 10 | outdoors | Winter Wolf x10 | monstrosity melee | |
| Boss | outdoors | Winter Wolf Alpha | boss monstrosity melee | |
| 11 | outdoors | Arctic Bandit, Hare | beast human humanoid bandit melee |
|
| 12 | outdoors | Arctic Bandit, Axe Beak | beast humanoid humanoid bandit melee | |
| 13 | outdoors | Axe Beak | beast melee | |
| 14 | outdoors | Axe Beak, Winter Wolf | beast monstrosity melee | |
| 15 | outdoors | Axe Beak x10 | beast melee | |
| Boss | outdoors | Axe Beak Alpha | boss beast melee | |
| 16 | outdoors | Hare, Polar Bear | beast melee |
|
| 17 | outdoors | Hare, Polar Bear | beast melee | |
| 18 | outdoors | Hare | beast melee | |
| 19 | outdoors | Hare | beast melee | |
| 20 | outdoors | Hare x10 | beast melee | |
| Boss | outdoors | Vicious Rabbit | boss beast melee | |
| 21 | outdoors | Frozen Zombie Villager, Hare | beast undead melee |
|
| 22 | outdoors | Frozen Zombie Villager, Hare | beast undead melee | |
| 23 | outdoors | Hare | beast melee | |
| 24 | outdoors | Hare, Polar Bear | beast melee | |
| 25 | outdoors | Polar Bear x10 | beast melee | |
| Boss | outdoors | Blink Dog | boss fey melee | |
| 26 | outdoors | Hare | beast melee |
|
| 27 | outdoors | Hare, Polar Bear | beast melee | |
| 28 | outdoors | Polar Bear | beast melee | |
| 29 | outdoors | Hare | beast melee | |
| 30 | outdoors | Hare x4, Polar Bear x6 | beast melee | |
| Boss | outdoors | Dire Wolf | boss beast melee | |
| 31 | outdoors | Hare | beast melee |
|
| 32 | outdoors | Hare, Polar Bear | beast melee | |
| 33 | outdoors | Frost Giant | giant hit-based melee | |
| 34 | outdoors | Polar Bear, Frost Giant | beast giant hit-based melee | |
| 35 | outdoors | Polar Bear x10 | beast melee | |
| Boss | outdoors | Grizzly Bear | boss beast melee | |
| 36 | outdoors | Hare | beast melee |
|
| 37 | outdoors | Hare, Axe Beak | beast melee | |
| 38 | outdoors | Axe Beak | beast melee | |
| 39 | outdoors | Hare | beast melee | |
| 40 | outdoors | Hare x10 | beast melee | |
| Boss | outdoors | Rabbit Riding Pixie Leader | boss beast fey melee | |
| 41 | outdoors | Winter Eladrin | elf fey melee |
|
| 42 | outdoors | Winter Eladrin | elf fey melee | |
| 43 | outdoors | Snow Mound x2, Winter Eladrin | elf fey static hit-based ranged | |
| 44 | outdoors | Winter Eladrin | elf fey melee | |
| 45 | outdoors | Winter Eladrin x10 | elf fey melee ranged | |
| Boss | outdoors | Winter Eladrin Champion | boss elf fey ranged | |
| 46 | outdoors | Winter Eladrin | elf fey melee |
|
| 47 | outdoors | Winter Eladrin | elf fey melee | |
| 48 | outdoors | Frozen Tree, Winter Eladrin | elf fey static hit-based ranged | |
| 49 | outdoors | Snowy Owlbear | monstrosity melee | |
| 50 | outdoors | Snowy Owlbear, Winter Eladrin | monstrosity elf fey melee ranged | |
| Boss | outdoors | Auril's Roc | boss monstrosity hit-based melee |
Transcript[]
| Continue to Ten-Towns while trying not to get lost. | ||||||
| Area | Goal | Quests & Cinematics | ||||
Celeste: |
This rest has been much needed. Thank you Beadle, Grimm, for all your hospitality. | |||||
![]() Grimm: |
The pleasure's been all ours, Celeste. And I know I speak for Beadle and all the folk here when I say thank you and all the Champions for what you've done for us. Beadle? Beadle! Say thank you. | |||||
![]() Beadle: |
What?! Sorry, I was distracted. Do you have any idea how many people in Greyhawk owe me money? This plane shift event is turning out to be expensive. | |||||
Dhadius: |
The magic of the Everlasting Rime needs to be fully assessed and investigated. When we do, we might discover how to reverse these planar effects. | |||||
Wulfgar: |
Getting to Ten-Towns quickly will be of paramount importance. Whatever's happening in Icewind Dale, they'll have been taking the brunt of it. Hopefully they've learned something. | |||||
Bruenor: |
That'll be our first priority, fer sure. But oi! That squeakin' sound tells me we got more pressin' tasks at hand before we head out. | |||||
| 1 | Defeat 25 Monsters | A bit of well-needed rest at the Giant's Bane Tavern will leave you in good shape for the road ahead -- and these frosty giant rats are keen to bid you farewell! | ||||
| 2 | Defeat 25 Monsters | The last of these rats can't take the hint to clear out. Explain it to them again! | ||||
Walnut: |
These rats are overly focused on us as a threat. If we clear out, they'll most likely follow us. | |||||
Bruenor: |
Sounds like that's our marchin' orders, then. Yanna? Ye're still set on comin' with us? | |||||
![]() Yanna: |
For now, yes. I yearn to return to Theros if I can. But the chance to explore a wholly new world? I'd be a fool not to embrace it. | |||||
Bruenor: |
Beadle and Grimm, ye take care o' yerselves and yer local folk. And tell 'em tha Champions is workin' on figurin' out how ta send 'em home. | |||||
![]() Grimm: |
We'll hold down the fort here for certain. And we'll look forward to seeing you on your return. Safe travels, all. | |||||
![]() Beadle: |
Yes, travel very safely. Oh, but before you go, who do I talk to about the small matter of the bill? Let's see, we've got drinks, dinner, common room accommodations for the night... | |||||
![]() Grimm: |
You know where you can stow that bill, Beadle. This'll all be on the house. | |||||
![]() Beadle: |
So on your half of the house, then? | |||||
![]() Grimm: |
... We'll talk more when our guests have gone. | |||||
Bruenor: |
Oi, elf! That's quite tha head o' speed ye're buildin' up there. Can't remember tha last time I saw ye so keen fer a journey, especially in weather this bad. | |||||
Jarlaxle: |
I'm just keen to stay at the front of the party. Spurt and Deekin are talking. That never ends well. | |||||
Bruenor: |
Pretty sure they're just plannin' a snowball fight. Bit o' harmless fun. Oi, watch out! | |||||
Deekin: |
Sorry, boss! | |||||
Jarlaxle: |
Deekin! That was a brand new hat! You'll pay for that! | |||||
| 3 | Collect 25 Snowballs | The unnatural blizzard that covers Icewind Dale continues unabated. While you collect snowballs, make use of the storm to drive the last of these rats away! | ||||
| 4 | Defeat 25 Monsters | A band of frosty goblins out hunting hares crosses your path in the storm -- and seems to have issues with sharing the road! | ||||
| 5 | Defeat the Worg | The hares scatter quickly -- because the goblins' worg has joined the fight! | ||||
Jarlaxle: |
Can't see anything. Can't hear anything. Can't feel my toes. Remind me again how far Ten-Towns is so I can adjust my inner anguish accordingly? | |||||
Wulfgar: |
Not as far as all that. Staying to the right trails is key, though. | |||||
Jarlaxle: |
Well, then, these absolute blinding whiteout conditions should be nothing to worry about. | |||||
Bruenor: |
Feh. Do ye know how long I been takin' this route? Feels like two lives worth! Wulfgar and me know tha dale like tha back o' our hands. | |||||
Jarlaxle: |
That's the palm of your hand you're pointing at... | |||||
Bruenor: |
Ye worry too much. We'll be there in no time! | |||||
Wulfgar: |
We're making good time. And this landscape feels familiar now. | |||||
Jarlaxle: |
There's still literally no landscape to see. What are you even talking about? | |||||
Wulfgar: |
That's why I said 'feel,' drow. You live long enough in Icewind Dale, you learn to travel by instinct. By my reckoning, we're beyond the planar boundary of the settlements drawn in from Greyhawk. I'd call it twelve, maybe fifteen miles to Bryn Shander. | |||||
Jarlaxle: |
And managing several dozen feet a day in this storm, we'll be there in no time... | |||||
Bruenor: |
Oi! Less mopin' and more scopin', elf! We got trouble comin' in! | |||||
| 6 | Defeat 25 Monsters | An allied force of bandits and winter wolves sets its sights on you! Convince these opportunistic raiders to ply their unwholesome trade elsewhere! | ||||
| 7 | Defeat 25 Monsters | You drive off the first wave of wolves and bandits quick enough, but they regroup even more quickly! | ||||
| 8 | Collect 25 Coinpouches | These bandits are tenacious. Stripping them of their ill-gotten gains might make them reconsider this fight! | ||||
Wulfgar: |
That was an ill-fortuned encounter. Those bandits weren't professional brigands. Just desperate dale folk. | |||||
Nayeli: |
It seems likely that this unnatural weather is taking a toll on people's abilities to feed themselves. | |||||
Wulfgar: |
Aye. Agriculture, livestock, logging... it's a tough life in the dale at the best of times. And if there's been worse times than what this storm portends, I don't remember them. | |||||
| 9 | Defeat 25 Monsters | The bandits have fled, but their winter wolf companions are out for blood! And this blasted pack of hares is getting in the way of your counterattack! | ||||
| 10 | Defeat the Winter Wolf Alpha | The alpha of this winter wolf pack leads a brutal assault! Time to make sure it's a last stand! | ||||
Bruenor: |
Feel like we got turned around six different ways durin' that fight. This trip's gonna be even tougher if we gotta deal with trouble like that tha whole way. | |||||
Celeste: |
I think that's more likely than not. The unnatural magic behind this storm... I can feel it. Like a layer of frost clinging to everything, leeching all heat and life away. | |||||
| 11 | Defeat 25 Monsters | Pushing on turns up still more bandits, fully equipped for the storm! | ||||
Wulfgar: |
Now these are the opportunistic brigands I know. Too soft to earn a real living in Icewind Dale, so they prey on those who do. | |||||
Bruenor: |
And them workin' folk comin' on hard times has these blighters gettin' desperate if they're willin' ta attack us by daylight. Things is upset in tha dale from top ta bottom, it seems. | |||||
Walnut: |
This Everlasting Rime isn't just affecting people, by the look of it. Those hares keep turning up... | |||||
Minsc: |
Minsc sees that hares have scattered now. Others are on the move! | |||||
| 12 | Defeat 25 Monsters | The bandits are beginning to break. But a rampaging pack of axe beaks turns their intended retreat into chaos! | ||||
| 13 | Collect 25 Axe Beak Feathers | As the blizzard increases its fury, the cold becomes unbearable. Plucking feathers from these axe beaks to stuff inside your clothing will help keep you warm! | ||||
Minsc: |
This is most unnatural. Day has barely begun, and is already gone. | |||||
Celeste: |
Auril's magic is at work. Pressing down even harder. | |||||
Wulfgar: |
I think it's time we looked for shelter. We've made good time by day, even with the storm. But getting caught in another blizzard by night might end this trip for good. Drow, what do your eyes see? | |||||
Jarlaxle: |
A whole lot of white nothing. No, wait... there! A four-star resort spa and hot springs! | |||||
Bruenor: |
What, really? | |||||
Jarlaxle: |
No. There's a cave, though. I just wanted to remember what being warm felt like... | |||||
| 14 | Defeat 25 Monsters | You make for the cave, but the axe beaks redouble their assault -- even as a passing pack of winter wolves joins the fray! | ||||
Jarlaxle: |
All right, good news, bad news. Good news, the cave looks dry, and it's got plenty of room for all of us. | |||||
Wulfgar: |
And the bad news? | |||||
Jarlaxle: |
I've just figured out where these axe beaks have been coming from! | |||||
| 15 | Defeat the Axe Beak Alpha | This cave offers life-saving shelter from the storm -- but the axe beaks and the alpha already lairing here aren't keen on sharing it! | ||||
Minsc: |
Minsc must squint like mad. This day seems unnatural bright! | |||||
Boo: |
Squeak! | |||||
Bruenor: |
That's just tha effect o' full sun fer a change, without no blizzard blockin' it. Sky's clear today. No sign o' storms incomin'. We should make good time. | |||||
Jarlaxle: |
That's a lot of snow. Like, a lot of snow. Just... snow. Everywhere. | |||||
Wulfgar: |
Ah, such an instinctual feel for nature. You're wasted as a rogue, drow. Ranger should have been your calling. | |||||
Jarlaxle: |
Very witty. Say, Wulfgar, stand right there for a moment would you? Just hold that position. While I back up very quickly... | |||||
| 16 | Defeat 25 Monsters | The blizzard has cleared, finally -- but the journey along the snowy mountainside will be no less perilous under clear skies! | ||||
| 17 | Defeat 25 Monsters | These polar bears appear to be thinking twice about taking on the Champions in open battle. But these snowy hares are proving surprisingly tenacious! | ||||
Bruenor: |
Okay, it ain't just Walnut's best sensin'. These hares is out o' control! What's got 'em so riled up? | |||||
Walnut: |
I don't know. But there's more of them on the move! | |||||
| 18 | Collect 25 Rock piles | Not letting your path loop errantly will be doubly important in this endless expanse of white. Collect rocks to mark your trail so you stay on course! | ||||
| 19 | Defeat 25 Monsters | No matter how effectively you drive them away, these hares insist on returning for even more punishment! | ||||
| 20 | Defeat the Vicious Rabbit | An unusually vicious rabbit seems to be the creature inspiring these hares' ire. Take this feral beast down and maybe the rest of the pack will scatter! | ||||
Bruenor: |
That was one rough rabbit fight, and no mistake. | |||||
Wulfgar: |
Worse, it's gotten us turned around. But I think... yes. This way. Minsc and I will take point. Everyone else, keep your eyes out for signs of travelers. If we see folk on the move, we'll know we're getting close to Ten-Towns. | |||||
Nayeli: |
Night's falling again already. It feels like the day barely had time to begin. | |||||
Wulfgar: |
We'll keep on the move for a while more. With clear skies, traveling should be safe enough. But everyone stay on the lookout for shelter. We should be ready to stop at any time. | |||||
Jarlaxle: |
Hang on... there's someone ahead. | |||||
Wulfgar: |
Villagers? Perhaps we've made it farther than I thought. | |||||
Jarlaxle: |
No, not villagers. At least not anymore... | |||||
| 21 | Defeat 25 Monsters | Looking for a place to stop for the night just got more complicated! Zombie villagers are on the march! Oh, and hares! More hares! | ||||
| 22 | Defeat 25 Monsters | You get the zombies on the run quickly! But these hares continue to go out of control! | ||||
Bruenor: |
Weather's still holdin'. Ye figure we keep movin'? | |||||
Wulfgar: |
I don't think we can afford to stop until we've left the last of these hares behind us. But as long as we... wait... look! The aurora! | |||||
Nayeli: |
The sky... it's like a curtain of light! It's beautiful. | |||||
Wulfgar: |
Yes. But not right. I've seen the aurora countless times. The lights of the winter sky. But this is different... colder. | |||||
Celeste: |
Auril's magic. It's all connected somehow. | |||||
Bruenor: |
Oi, don't mean ta interrupt anyone's pleasant gazin', but if we're gonna keep movin', we'd best get doin' so now! | |||||
| 23 | Collect 25 Moments with the Aurora | As darkness falls, the hares stay hot on your trail! Recording some of the splendor of the aurora might take your mind off their annoying presence! | ||||
| 24 | Defeat 25 Monsters | On the upside, the hares look like they're ready to scatter! On the downside, that's largely because this pack of polar bears is ready to rumble! | ||||
| 25 | Defeat the Blink Dog | The snarling of these bears has brought a capricious blink dog into the fight! Watch out! | ||||
Wulfgar: |
That blasted blink dog is runnin' finally, but I can hear more bears movin' in. | |||||
Minsc: |
Bears cannot see much better than we in this aurora light. We stay low and move quickly, we may elude them. | |||||
Boo: |
Squeak! | |||||
Bruenor: |
Ye heard tha hamster. Everybody go! | |||||
| 26 | Defeat 25 Monsters | Making a fast break gets you away from the still-rampaging polar bears. But the reappearance of these malcontent hares threatens to slow down your escape! | ||||
| 27 | Defeat 25 Monsters | The hassle of fighting through the hares has let the polar bears catch up to you! Watch your backs! | ||||
Minsc: |
Minsc sees something unusual in advance of next assault. Polar bears are wearing slippers? Is this normal? | |||||
Wulfgar: |
Not unless things have changed in the dale even more than we've seen... | |||||
Jarlaxle: |
Those aren't slippers. They're papers! Frozen to the bears' feet. | |||||
Deekin: |
Boss, papers have scattered here. Look! Maps! | |||||
Wulfgar: |
I have no idea where those might have come from. But if they show the lay of the local land, they might be of use. Come on! | |||||
| 28 | Collect 25 Map Fragments | If these polar bears are tracking useful map fragments, you can't afford to let them go! Grab them up! Carefully! | ||||
| 29 | Defeat 25 Monsters | All right, flee from the bears! Run into more hares! There's a pattern emerging here! | ||||
| 30 | Defeat the Dire Wolf | Because the all-on assault of hares and bears wasn't quite chaotic enough, a dire wolf has joined the fray! Clear all these creatures out of your way! | ||||
Bruenor: |
Well, so much fer tha plan o' restin' by dark. Feels like we done run tha night away! | |||||
Wulfgar: |
You're not far wrong. Dawn's approaching. And I can scent another storm on the air. I think we're best off finding a place to rest for the day. If we try to push exhausted into another blizzard, we won't get far. | |||||
Minsc: |
Minsc and Boo do scout up to ridge of rocks ahead. There is snow wall there that should protect against storm, give chance to rest. | |||||
Bruenor: |
Then let's get hunkered down. And hope tomorrow night's clear fer travelin' again. | |||||
Bruenor: |
That were an all-day storm ta end all storms. Only way I can tell it's night again is that aurora blazin' bright. Surprised we ain't all buried after that. | |||||
Walnut: |
Don't speak too soon. Has anyone seen Deekin? | |||||
Deekin: |
Mooommmmm... | |||||
Walnut: |
All right, everybody dig. There he is. You all right there, buddy? | |||||
Deekin: |
Doooom... cold, cold doooooom... | |||||
Jarlaxle: |
Right, let's play another exciting game of 'Find the trail in a white wasteland.' Wait. Hang on, I can see something! There's a rippling above the snow... | |||||
Bruenor: |
Is that smoke on tha air? Looks like one o' tha settlements o' Ten-Towns is in sight. | |||||
Jarlaxle: |
Or not. Look out! | |||||
| 31 | Defeat 25 Monsters | The storm has passed to give you another clear night for traveling. And you've got the trail all to yourself! No, just kidding. | ||||
| 32 | Defeat 25 Monsters | Ten-Towns must be close after all this. But this polar bear pack seems intent on joining the hares to race you there! | ||||
Jarlaxle: |
Heads up! And heads down! Followed by everything else! That's a frost giant patrol ahead. | |||||
Wulfgar: |
A large patrol by the look of them. Do you think they saw us? | |||||
Jarlaxle: |
No, I think we're in the clear. If we play our cards right, they might pass us by. | |||||
Minsc: |
Minsc thinks they are moving slowly. Sleds are behind them. Giants are towing many sacks and crates... | |||||
Bruenor: |
That don't bode well. If there's more o' tha clans plannin' on raidin' like we saw back at Forstford, I think we need ta take a right close look at what they're carryin'. Come on! | |||||
| 33 | Collect 25 Bags of Goat Flanks | Frost giant patrol! And they're loaded down with stores from local settlements. Take this food back or people will starve! | ||||
| 34 | Defeat 25 Monsters | The giants aren't too keen on having their loot reclaimed! And these polar bears have regrouped for a second assault! You're surrounded! | ||||
| 35 | Defeat the Grizzly Bear | The giants thankfully scatter -- just as a monstrous grizzly bear joins the fight with its polar bear kin! | ||||
Jarlaxle: |
All right, I'm quite certain this running fight is taking us in every direction except the one we're actually trying to go in. | |||||
Wulfgar: |
I won't argue with that. This aurora... it washes all the details from the sky and the land alike. Without proper stars to steer by, we're back to guesswork when choosing a course. | |||||
Bruenor: |
Ain't nothin' ta it but ta keep goin', then. Just someone give a shout if we hit tha Sea o' Movin' Ice, 'cause we'll know we gone too far. | |||||
| 36 | Defeat 25 Monsters | Another pack of crazed hares erupts out of nowhere! Clear these troublesome creatures out! Again! | ||||
| 37 | Defeat 25 Monsters | An axe beak hunting pack is drawn to the sounds of combat! Look sharp! | ||||
Bruenor: |
Gettin' just a mite tired o' these blasted murder pigeons! Why ain't these axe beaks gettin' tha idea that they got no chance o' beatin' us? | |||||
Wulfgar: |
The pack is running feral. They're all of one mind. We'll need to make a few of them focus on us individually rather than attacking with the mob. Follow my lead! | |||||
| 38 | Collect 25 Axe Beak Feathers | Tearing feathers from these axe beaks again might make them rethink the long-term consequences of this fight. Get to plucking! | ||||
Nayeli: |
Confound these hares! I'm sure this unnatural winter is taking a toll on their ability to forage, but what is it that makes us seem like the next best menu option? | |||||
Walnut: |
Their tactics are strange. The way they attack in waves, then fall back. Almost as though they're trying to get us to move with them... | |||||
Pixie Leader: |
Finally! Someone with enough sense to see what's plain in front of them. All so thick, you humanoids. Can't see the aid of the noble fey when it slaps you in the face. | |||||
Wulfgar: |
Wait... aid? You? You're the one who's controlling these hares? | |||||
Pixie Leader: |
Yes! And as much as we try to help you all turn back from the Everlasting Rime, here you keep going. 'Look, we're humanoids! Where's the danger? Ooh, let's walk there!' Insufferable! | |||||
Bruenor: |
Blast ye, ye little... we been walkin' toward tha danger 'cause we're here ta help them that's sufferin' from it. If ye'd only asked us... oi... why's them hares all starin' that way? | |||||
Pixie Leader: |
Small?! You call me small, dwarf? Looked in the mirror lately, have you? You insult me? You smack around my hares in your willful insolence? You'll pay, I tell you! You'll all pay! | |||||
| 39 | Defeat 25 Monsters | The presence of these endless mobs of hares finally makes sense! But you'll need to reach the manic pixie who leads them to get their feral tenacity under control! | ||||
| 40 | Defeat the Rabbit Riding Pixie Leader | Racing around you on her rabbit mount, this pixie is driving her hares into a killer frenzy! You need to calm this ferocious fey down before it's too late! | ||||
Bruenor: |
Oi! Anyone see which way that little... err, I mean that perfectly adequately sized fey went? | |||||
Walnut: |
I saw her and the last of her hares bounding off south. I think we're done with them, for now at least. | |||||
Wulfgar: |
This fight has taken more than its share of a toll. Dawn's not far off again. I think we should seek shelter and rest once more. | |||||
Minsc: |
Minsc sees trees not far off. Close growing, hemmed in by drifts. Let us investigate for shelter potential. Come all! | |||||
Jarlaxle: |
Another day gone. Another night of that unnatural aurora. But is it just me, or is it glowing brighter tonight? And glowing especially bright directly over us...? | |||||
Celeste: |
It's not your imagination. The aura is channelling energy... showering it across us. But why? | |||||
Winter Eladrin Champion: |
The aurora marks the enemies of Auril, outlander, and draws her servants to destroy those who challenge the Frostmaiden. | |||||
Jarlaxle: |
Look there! Materializing across the snow. Ten... twenty... forty... that's an awful lot of eladrin. | |||||
Winter Eladrin Champion: |
But my mistress is not without mercy. So leave these lands at once and never return, and she will offer clemency. You have but this one chance. | |||||
Bruenor: |
Pretty sure if Auril remembers us well 'nuff ta home that aurora in on us, she already knows our answer ta yer so-called clemency. We came ta find out what's goin' on in Icewind Dale, and everything we find out is worse news on top o' worse news. | |||||
Wulfgar: |
We are going to Ten-Towns, eladrin. If you think to stop us, try your best! | |||||
| 41 | Defeat 25 Monsters | The winter eladrin soldiers of Auril mark the extent of the Frostmaiden's enmity for you. Show her lackies that the feeling is mutual! | ||||
| 42 | Defeat 25 Monsters | A second wave of eladrin pushes in for a relentless assault! | ||||
Bruenor: |
Night's clear. No storm wind. So why's this snow startin' ta blow? | |||||
Walnut: |
The eladrin are controlling it. Shaping it! They're making barriers! | |||||
Wulfgar: |
We'll be caught fast if we tarry. Push through, Champions, and quickly! | |||||
| 43 | Defeat 2 Barricades | The eladrin sword fighters fall back to give their archers an open field -- and to set up snowy barricades to hem you in! | ||||
| 44 | Defeat 25 Monsters | The eladrin warriors renew their assault! Stand fast! | ||||
Bruenor: |
Wind's pickin' up again. I ain't likin' tha look o' this. | |||||
Celeste: |
There's a pulse of dark magic swirling around us. It's calling the storm back! | |||||
Winter Eladrin Champion: |
This is my mistress's power! You think to stand against her, mortals? You stand against the fury of nature itself! | |||||
Walnut: |
Keep your speech, eladrin. This isn't nature. This is Auril debasing nature. Bending it. So when you see her, tell her we're here to bend it back! | |||||
| 45 | Defeat the Winter Eladrin Champion | The champion who leads these winter eladrin summons the storm once more! Hit them all hard! | ||||
| 46 | Defeat 25 Monsters | Even with the fall of the eladrin champion, the storm only intensifies. Auril's servants aren't finished yet! | ||||
| 47 | Defeat 25 Monsters | As fast as you drive these winter eladrin back, more step up and into the fray! | ||||
Bruenor: |
We're gettin' hemmed in again. There's too many o' them! | |||||
Wulfgar: |
There! That line of shadow is a forest wall. We get there, we'll have some cover. We can force the eladrin to come to us. | |||||
Bruenor: |
Then let's get movin'! We don't get there quick, we ain't gonna make it through this fight! | |||||
| 48 | Defeat 1 Barricade | Reaching the shelter of the forest might give you some cover against attack -- but you'll need to clear this frozen tree before eladrin archers pen you in! | ||||
| 49 | Defeat 25 Monsters | The archers fall back -- to give this pack of snowy owlbears a chance to charge! | ||||
Wulfgar: |
It's working! We're thinning them out! We can... wait... what's that shrieking sound? | |||||
Walnut: |
That's a bird's call... a big one... | |||||
Jarlaxle: |
Look sharp! Enormous winged form straight overhead and blotting out the aurora! And getting bigger! | |||||
Bruenor: |
'Tis comin' right at us! Everybody move! | |||||
| 50 | Defeat 1 Auril's Roc | You need to take down Auril's great white roc or all is lost! But you'll need to fight your way through an owlbear onslaught and an eladrin barrage first! | ||||
Wulfgar: |
Is that the last of them? Is everyone all right? | |||||
Walnut: |
I think so. The owlbears limped off, and I saw the last of the eladrin shimmer away. We did it! | |||||
Bruenor: |
Ain't gonna look down on any victory, but feels ta me more like we only half did it. Auril's roc was tough enough. Next time it'll be her again, and we might not get so lucky. | |||||
Celeste: |
I don't know that it was luck. Auril could easily have appeared here if she was able. So the fact that she didn't means we perhaps weakened her when we fought in Forstford. Or she knows the Champions' power, and isn't willing to face it yet. | |||||
Wulfgar: |
And we know she wants us out of Icewind Dale. More reason to think she fears us, and our mission. | |||||
Bruenor: |
Best we get that mission underway again, then. Come on all. Tha faster we get ta Ten-Towns, tha faster we can figure out what's behind all this. | |||||
| Previous: The Giant's Bane Tavern | Next: Moose Tracks | |||||
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