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Idle Champions of the Forgotten Realms Wiki
Icewind Dale Campaign
Adventures
Campaigns
Others

The Everlasting Rime is one of the adventures in the campaign Icewind Dale: Rime of the Frostmaiden.

Icon The Everlasting Rime Continue to Ten-Towns while trying not to get lost.
Requirement(s)
Requirements sign
Must have completed "The Giant's Bane Tavern"
Objective(s) Objectives sign Complete Area 175
Restriction(s)
Restriction sign
No restrictions
Rewards(?) Icon Gems ×350 Auril's Favor ×??? Formation Formation Avalanche

Variants[]

Enemy Summit[]

Icon Enemy Summit Continue to Ten-Towns while some enemies from your past join the fun!
Requirement(s)
Requirements sign
Must have completed "The Everlasting Rime"
Objective(s) Objectives sign Complete Area 225
Restriction(s)
Restriction sign
Unique enemies from the previous four campaigns appear in each area. These unique enemies each have special abilities that stay active until they are defeated.
Rewards(?) Icon Gems ×450 Auril's Favor ×??? Formation Formation Avalanche
Patron: Mirt Objectives sign Complete Area 325 Mirt Influence ×3.86e04 Ruby Coin ×4,225
Patron: Vajra Objectives sign Complete Area 350 Vajra Influence ×6.10e04 Symbol of Vajra ×4,900
Patron: Strahd Objectives sign Complete Area 375 Strahd Influence ×9.65e04 Barovian Coin ×5,625
Patron: Zariel Objectives sign Complete Area 400 Zariel Influence ×1.52e05 Symbol of Zariel ×6,000
Patron: Elminster Objectives sign Complete Area 825 Elminster Influence ×3.68e08 Icon Sigil of Elminster ×2.14e04
Additional Unique Enemies
-Strahd Zombie: Enemies drop 99% less gold.
-Batiri Goblin: Enemies attack cooldown reduced by 25% second.
-Gazer: Enemies deal 100% additional damage.
-Abyssal Chicken: Enemies move 100% faster.

Mirage Arcane[]

Icon Mirage Arcane Continue to Ten-Towns while Chadwick offers to help with the environmental control.
Requirement(s)
Requirements sign
Must have completed "The Everlasting Rime"
Objective(s) Objectives sign Complete Area 275
Restriction(s)
Restriction sign
In an effort to help the Champions weather the cold, Chadwick joins them and attempts to practice with some new spell scrolls.
Restriction sign
The terrain around the Champions changes, and not always to the Champions' advantage.
Restriction sign
This adventure has unique dialogue.
Rewards(?) Icon Gems ×550 Auril's Favor ×??? Formation Formation Avalanche Mirage Arcane
Patron: Mirt Objectives sign Complete Area 375 Mirt Influence ×9.65e04 Ruby Coin ×5,625
Patron: Vajra Objectives sign Complete Area 400 Vajra Influence ×1.52e05 Symbol of Vajra ×6,000
Patron: Strahd Objectives sign Complete Area 425 Strahd Influence ×2.41e05 Barovian Coin ×6,800
Patron: Zariel Objectives sign Complete Area 450 Zariel Influence ×3.81e05 Symbol of Zariel ×7,200
Patron: Elminster Objectives sign Complete Area 825 Elminster Influence ×3.68e08 Icon Sigil of Elminster ×2.14e04
Additional Mirage Arcane
Dungeon Illusion: Champions Attack 0.5 seconds slower
Chult Illusion: Champions deal 200% more damage
Ravenloft Illusion: Enemies deal 200% more damage
Avernus Illusion: Enemies drop 99% less gold
Farm Illusion: Additional Scarecrows spawn they do not drop gold or count for progress

switches every 5 areas in order

Only Human[]

Icon Only Human Continue to Ten-Towns with a human Champion of OUR choice.
Requirement(s)
Requirements sign
Must have completed "The Everlasting Rime"
Requirements sign
Must have completed 14 Rime of the Frostmaiden adventures or variants.
Objective(s) Objectives sign Complete Area 325
Restriction(s)
Restriction sign
A random Human Champion is immediately unlocked, added to the formation, and can't be removed but can be moved.
Restriction sign
Other Human Champions cannot be used.
Restriction sign
In each area, enemies move 2% faster and deal 4% more damage, stacking additively.
Rewards(?) Icon Gems ×650 Auril's Favor ×??? Formation Formation Avalanche
Patron: Mirt Objectives sign Complete Area 425 Mirt Influence ×2.41e05 Ruby Coin ×6,800
Patron: Vajra Objectives sign Complete Area 450 Vajra Influence ×3.81e05 Symbol of Vajra ×7,200
Patron: Strahd Objectives sign Complete Area 475 Strahd Influence ×6.03e05 Barovian Coin ×8,075
Patron: Zariel Objectives sign Complete Area 500 Zariel Influence ×9.53e05 Symbol of Zariel ×9,000
Patron: Elminster Objectives sign Complete Area 825 Elminster Influence ×3.68e08 Icon Sigil of Elminster ×2.14e04

Waves[]

Type Waves Bosses Favored By
bandit 2 0
beast 34 5 Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu
elf 9 1
fey 9 3 Minsc[WL 1]
giant 2 0 Grimm[WL 2]
goblinoid 2 0
hit-based 4 1 Binwin, Ezmerelda, Grimm, Hew Maan[WL 3], Windfall[WL 4]
human 5 0 Dynaheir, Ezmerelda[WL 5], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu
humanoid 7 0 Dynaheir, Ezmerelda[WL 5], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu
melee 48 9
monstrosity 7 3 Ezmerelda[WL 6], Imoen[WL 1], Minsc[WL 1]
ranged 4 1
undead 2 0 Brother Uriah[WL 7], Ezmerelda, Jaheira[WL 1], Minsc[WL 1], Nerys, Volo[WL 8], Wyll[WL 9], Zorbu
winter Warning - Waves value should be set between 0 and 50 ! (click this link for more info)
Warning - Bosses value should be set between 0 and 10 !
Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2

Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Only one type of monsters for a given Champion depending on the chosen specialization.
  2. Only valid with Grimm’s Giant Hunter specialization, and all boss enemies also count as Giants for the purposes of all abilities that care about such things.
  3. Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
  4. Only valid with Windfall’s Black Dragon's Corrosion specialization.
  5. 5.0 5.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
  6. Only valid with Ezmerelda’s Guide to Monstrosities Feat.
  7. Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
  8. Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
  9. Only valid with Wyll’s The Soulless Feat.
Wave Tags Monsters Monster Tags Image
1 Giant Rat (frosty) beast melee Monster Monstrosity Worg
2 Giant Rat (frosty) beast melee
3 outdoors Giant Rat (frosty) beast melee
4 outdoors Goblin (frosty), Hare beast goblinoid humanoid melee
5 outdoors Goblin (frosty) x10 goblinoid humanoid melee
Boss outdoors Worg boss monstrosity melee
6 outdoors Northern Bandit, Winter Wolf human humanoid monstrosity melee Monster Beast WinterWolfAlpha
7 outdoors Northern Bandit, Winter Wolf human humanoid monstrosity melee
8 outdoors Northern Bandit human humanoid melee
9 outdoors Hare, Winter Wolf beast monstrosity melee
10 outdoors Winter Wolf x10 monstrosity melee
Boss outdoors Winter Wolf Alpha boss monstrosity melee
11 outdoors Arctic Bandit, Hare beast human humanoid bandit melee Monster Beast AxeBeakAlpha
12 outdoors Arctic Bandit, Axe Beak beast humanoid humanoid bandit melee
13 outdoors Axe Beak beast melee
14 outdoors Axe Beak, Winter Wolf beast monstrosity melee
15 outdoors Axe Beak x10 beast melee
Boss outdoors Axe Beak Alpha boss beast melee
16 outdoors Hare, Polar Bear beast melee Monster Beast viciousRabbit
17 outdoors Hare, Polar Bear beast melee
18 outdoors Hare beast melee
19 outdoors Hare beast melee
20 outdoors Hare x10 beast melee
Boss outdoors Vicious Rabbit boss beast melee
21 outdoors Frozen Zombie Villager, Hare beast undead melee Monster Fey BlinkDog
22 outdoors Frozen Zombie Villager, Hare beast undead melee
23 outdoors Hare beast melee
24 outdoors Hare, Polar Bear beast melee
25 outdoors Polar Bear x10 beast melee
Boss outdoors Blink Dog boss fey melee
26 outdoors Hare beast melee Monster Beast direwolf1
27 outdoors Hare, Polar Bear beast melee
28 outdoors Polar Bear beast melee
29 outdoors Hare beast melee
30 outdoors Hare x4, Polar Bear x6 beast melee
Boss outdoors Dire Wolf boss beast melee
31 outdoors Hare beast melee Monster Beast GrizzlyBear
32 outdoors Hare, Polar Bear beast melee
33 outdoors Frost Giant giant hit-based melee
34 outdoors Polar Bear, Frost Giant beast giant hit-based melee
35 outdoors Polar Bear x10 beast melee
Boss outdoors Grizzly Bear boss beast melee
36 outdoors Hare beast melee Monster Fey PixieLeaderRidingRabbit
37 outdoors Hare, Axe Beak beast melee
38 outdoors Axe Beak beast melee
39 outdoors Hare beast melee
40 outdoors Hare x10 beast melee
Boss outdoors Rabbit Riding Pixie Leader boss beast fey melee
41 outdoors Winter Eladrin elf fey melee Monster Fey EladrinWinterChampion
42 outdoors Winter Eladrin elf fey melee
43 outdoors Snow Mound x2, Winter Eladrin elf fey static hit-based ranged
44 outdoors Winter Eladrin elf fey melee
45 outdoors Winter Eladrin x10 elf fey melee ranged
Boss outdoors Winter Eladrin Champion boss elf fey ranged
46 outdoors Winter Eladrin elf fey melee Monster Monstrosity AurilsRoc
47 outdoors Winter Eladrin elf fey melee
48 outdoors Frozen Tree, Winter Eladrin elf fey static hit-based ranged
49 outdoors Snowy Owlbear monstrosity melee
50 outdoors Snowy Owlbear, Winter Eladrin monstrosity elf fey melee ranged
Boss outdoors Auril's Roc boss monstrosity hit-based melee

Transcript[]

Icon The Everlasting Rime The Everlasting Rime
Continue to Ten-Towns while trying not to get lost.
Area Goal Quests & Cinematics
Icon Celeste
Celeste:
This rest has been much needed. Thank you Beadle, Grimm, for all your hospitality.
Portrait TavernGrimm
Grimm:
The pleasure's been all ours, Celeste. And I know I speak for Beadle and all the folk here when I say thank you and all the Champions for what you've done for us. Beadle? Beadle! Say thank you.
Portrait TavernBeadle
Beadle:
What?! Sorry, I was distracted. Do you have any idea how many people in Greyhawk owe me money? This plane shift event is turning out to be expensive.
Icon Dhadius
Dhadius:
The magic of the Everlasting Rime needs to be fully assessed and investigated. When we do, we might discover how to reverse these planar effects.
Icon Wulfgar
Wulfgar:
Getting to Ten-Towns quickly will be of paramount importance. Whatever's happening in Icewind Dale, they'll have been taking the brunt of it. Hopefully they've learned something.
Icon Bruenor
Bruenor:
That'll be our first priority, fer sure. But oi! That squeakin' sound tells me we got more pressin' tasks at hand before we head out.
1 Defeat 25 Monsters A bit of well-needed rest at the Giant's Bane Tavern will leave you in good shape for the road ahead -- and these frosty giant rats are keen to bid you farewell!
2 Defeat 25 Monsters The last of these rats can't take the hint to clear out. Explain it to them again!
Icon Walnut
Walnut:
These rats are overly focused on us as a threat. If we clear out, they'll most likely follow us.
Icon Bruenor
Bruenor:
Sounds like that's our marchin' orders, then. Yanna? Ye're still set on comin' with us?
Descent Portrait Yanna
Yanna:
For now, yes. I yearn to return to Theros if I can. But the chance to explore a wholly new world? I'd be a fool not to embrace it.
Icon Bruenor
Bruenor:
Beadle and Grimm, ye take care o' yerselves and yer local folk. And tell 'em tha Champions is workin' on figurin' out how ta send 'em home.
Portrait TavernGrimm
Grimm:
We'll hold down the fort here for certain. And we'll look forward to seeing you on your return. Safe travels, all.
Portrait TavernBeadle
Beadle:
Yes, travel very safely. Oh, but before you go, who do I talk to about the small matter of the bill? Let's see, we've got drinks, dinner, common room accommodations for the night...
Portrait TavernGrimm
Grimm:
You know where you can stow that bill, Beadle. This'll all be on the house.
Portrait TavernBeadle
Beadle:
So on your half of the house, then?
Portrait TavernGrimm
Grimm:
... We'll talk more when our guests have gone.
Icon Bruenor
Bruenor:
Oi, elf! That's quite tha head o' speed ye're buildin' up there. Can't remember tha last time I saw ye so keen fer a journey, especially in weather this bad.
Icon Jarlaxle
Jarlaxle:
I'm just keen to stay at the front of the party. Spurt and Deekin are talking. That never ends well.
Icon Bruenor
Bruenor:
Pretty sure they're just plannin' a snowball fight. Bit o' harmless fun. Oi, watch out!
Icon Deekin
Deekin:
Sorry, boss!
Icon Jarlaxle
Jarlaxle:
Deekin! That was a brand new hat! You'll pay for that!
3 Collect 25 Snowballs The unnatural blizzard that covers Icewind Dale continues unabated. While you collect snowballs, make use of the storm to drive the last of these rats away!
4 Defeat 25 Monsters A band of frosty goblins out hunting hares crosses your path in the storm -- and seems to have issues with sharing the road!
5 Defeat the Worg The hares scatter quickly -- because the goblins' worg has joined the fight!
Icon Jarlaxle
Jarlaxle:
Can't see anything. Can't hear anything. Can't feel my toes. Remind me again how far Ten-Towns is so I can adjust my inner anguish accordingly?
Icon Wulfgar
Wulfgar:
Not as far as all that. Staying to the right trails is key, though.
Icon Jarlaxle
Jarlaxle:
Well, then, these absolute blinding whiteout conditions should be nothing to worry about.
Icon Bruenor
Bruenor:
Feh. Do ye know how long I been takin' this route? Feels like two lives worth! Wulfgar and me know tha dale like tha back o' our hands.
Icon Jarlaxle
Jarlaxle:
That's the palm of your hand you're pointing at...
Icon Bruenor
Bruenor:
Ye worry too much. We'll be there in no time!
Icon Wulfgar
Wulfgar:
We're making good time. And this landscape feels familiar now.
Icon Jarlaxle
Jarlaxle:
There's still literally no landscape to see. What are you even talking about?
Icon Wulfgar
Wulfgar:
That's why I said 'feel,' drow. You live long enough in Icewind Dale, you learn to travel by instinct. By my reckoning, we're beyond the planar boundary of the settlements drawn in from Greyhawk. I'd call it twelve, maybe fifteen miles to Bryn Shander.
Icon Jarlaxle
Jarlaxle:
And managing several dozen feet a day in this storm, we'll be there in no time...
Icon Bruenor
Bruenor:
Oi! Less mopin' and more scopin', elf! We got trouble comin' in!
6 Defeat 25 Monsters An allied force of bandits and winter wolves sets its sights on you! Convince these opportunistic raiders to ply their unwholesome trade elsewhere!
7 Defeat 25 Monsters You drive off the first wave of wolves and bandits quick enough, but they regroup even more quickly!
8 Collect 25 Coinpouches These bandits are tenacious. Stripping them of their ill-gotten gains might make them reconsider this fight!
Icon Wulfgar
Wulfgar:
That was an ill-fortuned encounter. Those bandits weren't professional brigands. Just desperate dale folk.
Icon Nayeli
Nayeli:
It seems likely that this unnatural weather is taking a toll on people's abilities to feed themselves.
Icon Wulfgar
Wulfgar:
Aye. Agriculture, livestock, logging... it's a tough life in the dale at the best of times. And if there's been worse times than what this storm portends, I don't remember them.
9 Defeat 25 Monsters The bandits have fled, but their winter wolf companions are out for blood! And this blasted pack of hares is getting in the way of your counterattack!
10 Defeat the Winter Wolf Alpha The alpha of this winter wolf pack leads a brutal assault! Time to make sure it's a last stand!
Icon Bruenor
Bruenor:
Feel like we got turned around six different ways durin' that fight. This trip's gonna be even tougher if we gotta deal with trouble like that tha whole way.
Icon Celeste
Celeste:
I think that's more likely than not. The unnatural magic behind this storm... I can feel it. Like a layer of frost clinging to everything, leeching all heat and life away.
11 Defeat 25 Monsters Pushing on turns up still more bandits, fully equipped for the storm!
Icon Wulfgar
Wulfgar:
Now these are the opportunistic brigands I know. Too soft to earn a real living in Icewind Dale, so they prey on those who do.
Icon Bruenor
Bruenor:
And them workin' folk comin' on hard times has these blighters gettin' desperate if they're willin' ta attack us by daylight. Things is upset in tha dale from top ta bottom, it seems.
Icon Walnut
Walnut:
This Everlasting Rime isn't just affecting people, by the look of it. Those hares keep turning up...
Icon Minsc
Minsc:
Minsc sees that hares have scattered now. Others are on the move!
12 Defeat 25 Monsters The bandits are beginning to break. But a rampaging pack of axe beaks turns their intended retreat into chaos!
13 Collect 25 Axe Beak Feathers As the blizzard increases its fury, the cold becomes unbearable. Plucking feathers from these axe beaks to stuff inside your clothing will help keep you warm!
Icon Minsc
Minsc:
This is most unnatural. Day has barely begun, and is already gone.
Icon Celeste
Celeste:
Auril's magic is at work. Pressing down even harder.
Icon Wulfgar
Wulfgar:
I think it's time we looked for shelter. We've made good time by day, even with the storm. But getting caught in another blizzard by night might end this trip for good. Drow, what do your eyes see?
Icon Jarlaxle
Jarlaxle:
A whole lot of white nothing. No, wait... there! A four-star resort spa and hot springs!
Icon Bruenor
Bruenor:
What, really?
Icon Jarlaxle
Jarlaxle:
No. There's a cave, though. I just wanted to remember what being warm felt like...
14 Defeat 25 Monsters You make for the cave, but the axe beaks redouble their assault -- even as a passing pack of winter wolves joins the fray!
Icon Jarlaxle
Jarlaxle:
All right, good news, bad news. Good news, the cave looks dry, and it's got plenty of room for all of us.
Icon Wulfgar
Wulfgar:
And the bad news?
Icon Jarlaxle
Jarlaxle:
I've just figured out where these axe beaks have been coming from!
15 Defeat the Axe Beak Alpha This cave offers life-saving shelter from the storm -- but the axe beaks and the alpha already lairing here aren't keen on sharing it!
Icon Minsc
Minsc:
Minsc must squint like mad. This day seems unnatural bright!
Icon NPC Boo
Boo:
Squeak!
Icon Bruenor
Bruenor:
That's just tha effect o' full sun fer a change, without no blizzard blockin' it. Sky's clear today. No sign o' storms incomin'. We should make good time.
Icon Jarlaxle
Jarlaxle:
That's a lot of snow. Like, a lot of snow. Just... snow. Everywhere.
Icon Wulfgar
Wulfgar:
Ah, such an instinctual feel for nature. You're wasted as a rogue, drow. Ranger should have been your calling.
Icon Jarlaxle
Jarlaxle:
Very witty. Say, Wulfgar, stand right there for a moment would you? Just hold that position. While I back up very quickly...
16 Defeat 25 Monsters The blizzard has cleared, finally -- but the journey along the snowy mountainside will be no less perilous under clear skies!
17 Defeat 25 Monsters These polar bears appear to be thinking twice about taking on the Champions in open battle. But these snowy hares are proving surprisingly tenacious!
Icon Bruenor
Bruenor:
Okay, it ain't just Walnut's best sensin'. These hares is out o' control! What's got 'em so riled up?
Icon Walnut
Walnut:
I don't know. But there's more of them on the move!
18 Collect 25 Rock piles Not letting your path loop errantly will be doubly important in this endless expanse of white. Collect rocks to mark your trail so you stay on course!
19 Defeat 25 Monsters No matter how effectively you drive them away, these hares insist on returning for even more punishment!
20 Defeat the Vicious Rabbit An unusually vicious rabbit seems to be the creature inspiring these hares' ire. Take this feral beast down and maybe the rest of the pack will scatter!
Icon Bruenor
Bruenor:
That was one rough rabbit fight, and no mistake.
Icon Wulfgar
Wulfgar:
Worse, it's gotten us turned around. But I think... yes. This way. Minsc and I will take point. Everyone else, keep your eyes out for signs of travelers. If we see folk on the move, we'll know we're getting close to Ten-Towns.
Icon Nayeli
Nayeli:
Night's falling again already. It feels like the day barely had time to begin.
Icon Wulfgar
Wulfgar:
We'll keep on the move for a while more. With clear skies, traveling should be safe enough. But everyone stay on the lookout for shelter. We should be ready to stop at any time.
Icon Jarlaxle
Jarlaxle:
Hang on... there's someone ahead.
Icon Wulfgar
Wulfgar:
Villagers? Perhaps we've made it farther than I thought.
Icon Jarlaxle
Jarlaxle:
No, not villagers. At least not anymore...
21 Defeat 25 Monsters Looking for a place to stop for the night just got more complicated! Zombie villagers are on the march! Oh, and hares! More hares!
22 Defeat 25 Monsters You get the zombies on the run quickly! But these hares continue to go out of control!
Icon Bruenor
Bruenor:
Weather's still holdin'. Ye figure we keep movin'?
Icon Wulfgar
Wulfgar:
I don't think we can afford to stop until we've left the last of these hares behind us. But as long as we... wait... look! The aurora!
Icon Nayeli
Nayeli:
The sky... it's like a curtain of light! It's beautiful.
Icon Wulfgar
Wulfgar:
Yes. But not right. I've seen the aurora countless times. The lights of the winter sky. But this is different... colder.
Icon Celeste
Celeste:
Auril's magic. It's all connected somehow.
Icon Bruenor
Bruenor:
Oi, don't mean ta interrupt anyone's pleasant gazin', but if we're gonna keep movin', we'd best get doin' so now!
23 Collect 25 Moments with the Aurora As darkness falls, the hares stay hot on your trail! Recording some of the splendor of the aurora might take your mind off their annoying presence!
24 Defeat 25 Monsters On the upside, the hares look like they're ready to scatter! On the downside, that's largely because this pack of polar bears is ready to rumble!
25 Defeat the Blink Dog The snarling of these bears has brought a capricious blink dog into the fight! Watch out!
Icon Wulfgar
Wulfgar:
That blasted blink dog is runnin' finally, but I can hear more bears movin' in.
Icon Minsc
Minsc:
Bears cannot see much better than we in this aurora light. We stay low and move quickly, we may elude them.
Icon NPC Boo
Boo:
Squeak!
Icon Bruenor
Bruenor:
Ye heard tha hamster. Everybody go!
26 Defeat 25 Monsters Making a fast break gets you away from the still-rampaging polar bears. But the reappearance of these malcontent hares threatens to slow down your escape!
27 Defeat 25 Monsters The hassle of fighting through the hares has let the polar bears catch up to you! Watch your backs!
Icon Minsc
Minsc:
Minsc sees something unusual in advance of next assault. Polar bears are wearing slippers? Is this normal?
Icon Wulfgar
Wulfgar:
Not unless things have changed in the dale even more than we've seen...
Icon Jarlaxle
Jarlaxle:
Those aren't slippers. They're papers! Frozen to the bears' feet.
Icon Deekin
Deekin:
Boss, papers have scattered here. Look! Maps!
Icon Wulfgar
Wulfgar:
I have no idea where those might have come from. But if they show the lay of the local land, they might be of use. Come on!
28 Collect 25 Map Fragments If these polar bears are tracking useful map fragments, you can't afford to let them go! Grab them up! Carefully!
29 Defeat 25 Monsters All right, flee from the bears! Run into more hares! There's a pattern emerging here!
30 Defeat the Dire Wolf Because the all-on assault of hares and bears wasn't quite chaotic enough, a dire wolf has joined the fray! Clear all these creatures out of your way!
Icon Bruenor
Bruenor:
Well, so much fer tha plan o' restin' by dark. Feels like we done run tha night away!
Icon Wulfgar
Wulfgar:
You're not far wrong. Dawn's approaching. And I can scent another storm on the air. I think we're best off finding a place to rest for the day. If we try to push exhausted into another blizzard, we won't get far.
Icon Minsc
Minsc:
Minsc and Boo do scout up to ridge of rocks ahead. There is snow wall there that should protect against storm, give chance to rest.
Icon Bruenor
Bruenor:
Then let's get hunkered down. And hope tomorrow night's clear fer travelin' again.
Icon Bruenor
Bruenor:
That were an all-day storm ta end all storms. Only way I can tell it's night again is that aurora blazin' bright. Surprised we ain't all buried after that.
Icon Walnut
Walnut:
Don't speak too soon. Has anyone seen Deekin?
Icon Deekin
Deekin:
Mooommmmm...
Icon Walnut
Walnut:
All right, everybody dig. There he is. You all right there, buddy?
Icon Deekin
Deekin:
Doooom... cold, cold doooooom...
Icon Jarlaxle
Jarlaxle:
Right, let's play another exciting game of 'Find the trail in a white wasteland.' Wait. Hang on, I can see something! There's a rippling above the snow...
Icon Bruenor
Bruenor:
Is that smoke on tha air? Looks like one o' tha settlements o' Ten-Towns is in sight.
Icon Jarlaxle
Jarlaxle:
Or not. Look out!
31 Defeat 25 Monsters The storm has passed to give you another clear night for traveling. And you've got the trail all to yourself! No, just kidding.
32 Defeat 25 Monsters Ten-Towns must be close after all this. But this polar bear pack seems intent on joining the hares to race you there!
Icon Jarlaxle
Jarlaxle:
Heads up! And heads down! Followed by everything else! That's a frost giant patrol ahead.
Icon Wulfgar
Wulfgar:
A large patrol by the look of them. Do you think they saw us?
Icon Jarlaxle
Jarlaxle:
No, I think we're in the clear. If we play our cards right, they might pass us by.
Icon Minsc
Minsc:
Minsc thinks they are moving slowly. Sleds are behind them. Giants are towing many sacks and crates...
Icon Bruenor
Bruenor:
That don't bode well. If there's more o' tha clans plannin' on raidin' like we saw back at Forstford, I think we need ta take a right close look at what they're carryin'. Come on!
33 Collect 25 Bags of Goat Flanks Frost giant patrol! And they're loaded down with stores from local settlements. Take this food back or people will starve!
34 Defeat 25 Monsters The giants aren't too keen on having their loot reclaimed! And these polar bears have regrouped for a second assault! You're surrounded!
35 Defeat the Grizzly Bear The giants thankfully scatter -- just as a monstrous grizzly bear joins the fight with its polar bear kin!
Icon Jarlaxle
Jarlaxle:
All right, I'm quite certain this running fight is taking us in every direction except the one we're actually trying to go in.
Icon Wulfgar
Wulfgar:
I won't argue with that. This aurora... it washes all the details from the sky and the land alike. Without proper stars to steer by, we're back to guesswork when choosing a course.
Icon Bruenor
Bruenor:
Ain't nothin' ta it but ta keep goin', then. Just someone give a shout if we hit tha Sea o' Movin' Ice, 'cause we'll know we gone too far.
36 Defeat 25 Monsters Another pack of crazed hares erupts out of nowhere! Clear these troublesome creatures out! Again!
37 Defeat 25 Monsters An axe beak hunting pack is drawn to the sounds of combat! Look sharp!
Icon Bruenor
Bruenor:
Gettin' just a mite tired o' these blasted murder pigeons! Why ain't these axe beaks gettin' tha idea that they got no chance o' beatin' us?
Icon Wulfgar
Wulfgar:
The pack is running feral. They're all of one mind. We'll need to make a few of them focus on us individually rather than attacking with the mob. Follow my lead!
38 Collect 25 Axe Beak Feathers Tearing feathers from these axe beaks again might make them rethink the long-term consequences of this fight. Get to plucking!
Icon Nayeli
Nayeli:
Confound these hares! I'm sure this unnatural winter is taking a toll on their ability to forage, but what is it that makes us seem like the next best menu option?
Icon Walnut
Walnut:
Their tactics are strange. The way they attack in waves, then fall back. Almost as though they're trying to get us to move with them...
Icon Portrait PixieLeader
Pixie Leader:
Finally! Someone with enough sense to see what's plain in front of them. All so thick, you humanoids. Can't see the aid of the noble fey when it slaps you in the face.
Icon Wulfgar
Wulfgar:
Wait... aid? You? You're the one who's controlling these hares?
Icon Portrait PixieLeader
Pixie Leader:
Yes! And as much as we try to help you all turn back from the Everlasting Rime, here you keep going. 'Look, we're humanoids! Where's the danger? Ooh, let's walk there!' Insufferable!
Icon Bruenor
Bruenor:
Blast ye, ye little... we been walkin' toward tha danger 'cause we're here ta help them that's sufferin' from it. If ye'd only asked us... oi... why's them hares all starin' that way?
Icon Portrait PixieLeader
Pixie Leader:
Small?! You call me small, dwarf? Looked in the mirror lately, have you? You insult me? You smack around my hares in your willful insolence? You'll pay, I tell you! You'll all pay!
39 Defeat 25 Monsters The presence of these endless mobs of hares finally makes sense! But you'll need to reach the manic pixie who leads them to get their feral tenacity under control!
40 Defeat the Rabbit Riding Pixie Leader Racing around you on her rabbit mount, this pixie is driving her hares into a killer frenzy! You need to calm this ferocious fey down before it's too late!
Icon Bruenor
Bruenor:
Oi! Anyone see which way that little... err, I mean that perfectly adequately sized fey went?
Icon Walnut
Walnut:
I saw her and the last of her hares bounding off south. I think we're done with them, for now at least.
Icon Wulfgar
Wulfgar:
This fight has taken more than its share of a toll. Dawn's not far off again. I think we should seek shelter and rest once more.
Icon Minsc
Minsc:
Minsc sees trees not far off. Close growing, hemmed in by drifts. Let us investigate for shelter potential. Come all!
Icon Jarlaxle
Jarlaxle:
Another day gone. Another night of that unnatural aurora. But is it just me, or is it glowing brighter tonight? And glowing especially bright directly over us...?
Icon Celeste
Celeste:
It's not your imagination. The aura is channelling energy... showering it across us. But why?
Icon Portrait WinterEladrinChampion
Winter Eladrin Champion:
The aurora marks the enemies of Auril, outlander, and draws her servants to destroy those who challenge the Frostmaiden.
Icon Jarlaxle
Jarlaxle:
Look there! Materializing across the snow. Ten... twenty... forty... that's an awful lot of eladrin.
Icon Portrait WinterEladrinChampion
Winter Eladrin Champion:
But my mistress is not without mercy. So leave these lands at once and never return, and she will offer clemency. You have but this one chance.
Icon Bruenor
Bruenor:
Pretty sure if Auril remembers us well 'nuff ta home that aurora in on us, she already knows our answer ta yer so-called clemency. We came ta find out what's goin' on in Icewind Dale, and everything we find out is worse news on top o' worse news.
Icon Wulfgar
Wulfgar:
We are going to Ten-Towns, eladrin. If you think to stop us, try your best!
41 Defeat 25 Monsters The winter eladrin soldiers of Auril mark the extent of the Frostmaiden's enmity for you. Show her lackies that the feeling is mutual!
42 Defeat 25 Monsters A second wave of eladrin pushes in for a relentless assault!
Icon Bruenor
Bruenor:
Night's clear. No storm wind. So why's this snow startin' ta blow?
Icon Walnut
Walnut:
The eladrin are controlling it. Shaping it! They're making barriers!
Icon Wulfgar
Wulfgar:
We'll be caught fast if we tarry. Push through, Champions, and quickly!
43 Defeat 2 Barricades The eladrin sword fighters fall back to give their archers an open field -- and to set up snowy barricades to hem you in!
44 Defeat 25 Monsters The eladrin warriors renew their assault! Stand fast!
Icon Bruenor
Bruenor:
Wind's pickin' up again. I ain't likin' tha look o' this.
Icon Celeste
Celeste:
There's a pulse of dark magic swirling around us. It's calling the storm back!
Icon Portrait WinterEladrinChampion
Winter Eladrin Champion:
This is my mistress's power! You think to stand against her, mortals? You stand against the fury of nature itself!
Icon Walnut
Walnut:
Keep your speech, eladrin. This isn't nature. This is Auril debasing nature. Bending it. So when you see her, tell her we're here to bend it back!
45 Defeat the Winter Eladrin Champion The champion who leads these winter eladrin summons the storm once more! Hit them all hard!
46 Defeat 25 Monsters Even with the fall of the eladrin champion, the storm only intensifies. Auril's servants aren't finished yet!
47 Defeat 25 Monsters As fast as you drive these winter eladrin back, more step up and into the fray!
Icon Bruenor
Bruenor:
We're gettin' hemmed in again. There's too many o' them!
Icon Wulfgar
Wulfgar:
There! That line of shadow is a forest wall. We get there, we'll have some cover. We can force the eladrin to come to us.
Icon Bruenor
Bruenor:
Then let's get movin'! We don't get there quick, we ain't gonna make it through this fight!
48 Defeat 1 Barricade Reaching the shelter of the forest might give you some cover against attack -- but you'll need to clear this frozen tree before eladrin archers pen you in!
49 Defeat 25 Monsters The archers fall back -- to give this pack of snowy owlbears a chance to charge!
Icon Wulfgar
Wulfgar:
It's working! We're thinning them out! We can... wait... what's that shrieking sound?
Icon Walnut
Walnut:
That's a bird's call... a big one...
Icon Jarlaxle
Jarlaxle:
Look sharp! Enormous winged form straight overhead and blotting out the aurora! And getting bigger!
Icon Bruenor
Bruenor:
'Tis comin' right at us! Everybody move!
50 Defeat 1 Auril's Roc You need to take down Auril's great white roc or all is lost! But you'll need to fight your way through an owlbear onslaught and an eladrin barrage first!
Icon Wulfgar
Wulfgar:
Is that the last of them? Is everyone all right?
Icon Walnut
Walnut:
I think so. The owlbears limped off, and I saw the last of the eladrin shimmer away. We did it!
Icon Bruenor
Bruenor:
Ain't gonna look down on any victory, but feels ta me more like we only half did it. Auril's roc was tough enough. Next time it'll be her again, and we might not get so lucky.
Icon Celeste
Celeste:
I don't know that it was luck. Auril could easily have appeared here if she was able. So the fact that she didn't means we perhaps weakened her when we fought in Forstford. Or she knows the Champions' power, and isn't willing to face it yet.
Icon Wulfgar
Wulfgar:
And we know she wants us out of Icewind Dale. More reason to think she fears us, and our mission.
Icon Bruenor
Bruenor:
Best we get that mission underway again, then. Come on all. Tha faster we get ta Ten-Towns, tha faster we can figure out what's behind all this.
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