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The End is the Beginning is one of the adventures in the campaign: Turn of Fortune's Wheel.
| WHAT. JUST. HAPPENED? | |||
| Requirement(s) | Must have completed "The Beginning is the End" | ||
| Objective(s) | |||
| Restriction(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
See You on the Flipside[]
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| dummy_value | 0 | 0 | Warning - «dummy_value» should be replaced with a valid monster-type! (click this link for more info) Check the below list of supported monster-types[WL 1] |
| beast | 0 | 0 | Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 Imoen[WL 2], Jaheira[WL 2], Minsc[WL 2], Zorbu |
| construct | 0 | 0 | Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 Kalix[WL 3], Wyll[WL 4] |
| flying | 0 | 0 | Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 |
| half-elf | 0 | 0 | Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 |
| humanoid | 0 | 0 | Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 Dynaheir, Ezmerelda[WL 5], Jaheira[WL 2], Kalix, Minsc[WL 2], Zorbu |
| kobold | 0 | 0 | Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 |
| ooze | 0 | 0 | Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 Kalix[WL 6] |
| plant | 0 | 0 | Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 |
| static | 0 | 0 | Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 |
| tiefling | 0 | 0 | Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 |
| undead | 0 | 0 | Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 Brother Uriah[WL 7], Ezmerelda, Jaheira[WL 2], Minsc[WL 2], Nerys, Volo[WL 8], Wyll[WL 9], Zorbu |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ List of supported monster-types:
aarakocra ; aberration ; apparition ; armor-based ; astral elf ; bandit ; beast ; boss ; buffwolf ; bullywug ; celestial ; construct ; cultist ; darkling ; demon ; derro ; devil ; dinosaur ; dragon ; drow ; dwarf ; elemental ; elf ; fey ; fiend ; flying ; genasi ; giant ; giff ; gith ; githyanki ; glitch ; gnoll ; gnome ; goblin ; goblinoid ; grimlock ; grung ; hag ; half-elf ; half-orc ; halfling ; harengon ; hit-based ; hobgoblin ; human ; humanoid ; item ; kenku ; kobold ; kuo-toa ; lizardfolk ; lycanthrope ; melee ; mind flayer ; modron ; mongrelfolk ; monstrosity ; ogre ; ooze ; orc ; planescape ; plant ; quaggoth ; ranged ; red wizard ; relentless ; saurial ; seaspawn ; shadar-kai ; spawner ; stacked ; static ; summoner ; tabaxi ; tiefling ; troll ; undead ; uthgardt ; vampire ; vecna cultist ; warforged ; winter ; xanathar ; yuan-ti ; zhentarim(some others may be added in the future).
Copy the line with "dummy" as many times as required and replace the "dummy" type with the required one and fill the table with the right number of waves with monsters/bosses of the specified type.
Once done for all the monster-types present in the current adventure, remove the needless "dummy" line. - ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid with Kalix’s Hunt the Bound Feat.
- ↑ Only valid with Wyll’s The Heartless Feat.
- ↑ Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Kalix’s Hunt the Amorphous Feat.
- ↑ Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
- ↑ Only valid with Wyll’s The Soulless Feat.
Transcript[]
| WHAT. JUST. HAPPENED? | ||||||
| Area | Goal | Quests & Cinematics | ||||
Morte: |
Hey Chief -- you okay? Oh whoa, lots of you are moving. Is this the undead uprising I've always hoped for? | |||||
Nayeli: |
Uh, what? What's going on? Who are you? Wait, who am I? | |||||
Morte: |
Don't remember who you are, huh? Sounds like what you need is a nickname. You look like you could hold your own in a fight -- how about Badass? Yeah, that fits you. Hey, Badass! I'm Morte, by the way. | |||||
Badass: |
Uh, all right? | |||||
Calliope: |
I think I'm going to need one of those nicknames as well. | |||||
Morte: |
I can't put my non-existing finger on why, but I'm going to call you Hopps. | |||||
Havilar: |
That's a little on the nose, isn't it? You couldn't come up with something original? | |||||
Morte: |
Ugh, you're right. Let's try a better one with you. Hmm. Yeah - how about Tangerino? | |||||
| 1 | Defeat 25 Enemies | Hey Chief -- we'll get back to naming after you clear out these crawling claws! | ||||
Freely: |
Oh, not again! | |||||
Orkira: |
Oh, not again! | |||||
Morte: |
Well, that's a good sign! Do you two remember who you are? | |||||
Orkira: |
No, just this weird feeling like this has happened before. | |||||
Morte: |
Well, I've heard of stranger things happening. But in that case -- I'm gonna call you Jinx, and I'm gonna call you Echo. Nice to meet you both! Oh, and before you ask, I've already got a name for the last of you. I'm gonna call you Wren. I don't know why. You just look like a Wren. | |||||
Wren: |
Uh, thank you? | |||||
| 2 | Defeat 25 Enemies | Uh oh, looks like some undead want a bite of your flesh. Better turn 'em into deaders before they can get a taste! | ||||
| 3 | Collect 25 Scraps of Cloth | Don't rest just yet -- more undead! Better grab those cloth scraps. Maybe we can make a rope and get out of here! | ||||
Badass: |
So, we're awake, we have... names -- but no memories. What should we do now? | |||||
Echo: |
Where even are we? | |||||
Morte: |
The Mortuary. An architectural marvel, if grim and depressing is your thing. | |||||
Jinx: |
Uh, I don't like the sound of that. Maybe we should get out of here? | |||||
| 4 | Defeat 25 Enemies | Interrupted again by enemies! Does this happen a lot to you all? Oh well, better fight 'em! | ||||
Wren: |
So how do we get out of here, Morte? | |||||
Morte: |
That's a great question! I've been trying to do it for a while, but it's hard to steal keys when you don't have hands. | |||||
Hopps: |
We have hands. | |||||
Morte: |
Hey look at that, so you do! And you all said you didn't remember anything. | |||||
| 5 | Defeat the Zombie Wizard | That zombie's got some magic! Better take it out quick! | ||||
Morte: |
All right, well, if we're going to make a break for it, we better find one of those Dusties that has a key. | |||||
Tangerino: |
Dusties? | |||||
Morte: |
Members of the Heralds of Dust. Don't worry; you'll catch on. | |||||
| 6 | Defeat 25 Enemies | Here we go; let's just follow these hallways for a bit. Better clear out the undead along the way! | ||||
Wren: |
All right, I'm just going to ask the big question. Do we think we all know each other and this was some kind of mass memory loss? | |||||
Badass: |
Maybe, but that doesn't explain why we ended up in The Mortuary. Someone must have thought we were dead. | |||||
Jinx: |
Or worse, we were dead. | |||||
| 7 | Defeat 25 Enemies | Ghouls now too? Ugh. Get rid of these fast -- they gross me out. | ||||
| 8 | Collect 25 Bows | Hey, those skelies have bows! Steal a few and maybe there's one good enough to use! | ||||
| 9 | Defeat 25 Enemies | Those skelies brought friends! Break 'em down before they bring more! | ||||
Badass: |
Morte, how long have you been here? Are you a prisoner or something? | |||||
Morte: |
Not really, no. When you've been around as long as I have, you start to get sentimental. So, I came here because of some good memories -- but then they locked the door and wouldn't let me out! | |||||
Echo: |
Isn't that was a prisoner is? | |||||
| 10 | Defeat the Orc Zombie | What's worse than an orc zombie? All right, a lot of things -- but this is pretty bad right now! Defeat it! | ||||
| 11 | Defeat 25 Enemies | New area, same rotting stench. Oh, but those shadows are new! Better fight 'em! | ||||
Echo: |
So, do we think we can really trust this talking skull? | |||||
Jinx: |
Doesn't seem like we have much choice. Same goes for the rest of us. We don't know if we're friends, enemies, or strangers. But we all want out of here, so we've got to work together. | |||||
| 12 | Defeat 25 Enemies | Why does it seem like enemies never fight each other -- only you? Better give 'em what they're asking for! | ||||
| 13 | Collect 25 Rat Tails | Hey, get some of those rat tails. Don't ask questions, just trust me! | ||||
Hopps: |
Does anyone feel ...off? | |||||
Morte: |
Well, you were dead. | |||||
Hopps: |
No, I mean, like we're not ourselves. | |||||
Wren: |
To be fair, we don't even know who 'ourselves' really are. I think it would be more confusing if we did feel like ourselves. | |||||
| 14 | Defeat 25 Enemies | Who ordered the undead? Well, stop doing that! Defeat these enemies! | ||||
| 15 | Defeat the Wight | Hey look, it's a wight. Or is pronounced wight? Who knows, defeat it! | ||||
Badass: |
Excuse us, we think there's been some kind of mistake and -- | |||||
Herald of Dust: |
How did you get in here? You're not supposed to be here. | |||||
Jinx: |
Well, you see, we were dead. Or at least you thought -- | |||||
Herald of Dust: |
Raise the alarm! | |||||
| 16 | Defeat 25 Enemies | Did that go better in your head? Oh well, you're going to have to fight now! | ||||
| 17 | Defeat 25 Enemies | Dusties have never really been 'chill'. Save for the ones in the cold locker. Anyways, fight these enemies! | ||||
Tangerino: |
I don't think this is going the way we wanted -- but it is really fun! | |||||
Echo: |
I just hope whatever is letting me heal you all doesn't stop working. | |||||
Jinx: |
Why would you even say that?! | |||||
Echo: |
Because on the scale of weird things today, it's not out of the question! | |||||
| 18 | Defeat 1 Magic Field | Who let these Dusties have a magic barricade? Well, better destroy it before more show up! | ||||
Wren: |
Can we stop fighting for one moment?! We just want to know what's going on and who we are! | |||||
Herald of Dust: |
No! People can't just come back to life and not be undead! We'll be ruined! | |||||
Wren: |
What is that supposed to mean?! | |||||
Morte: |
It means they want you as a deader -- and they'll make sure you end up that way! | |||||
| 19 | Defeat 25 Enemies | The Mortuary was pretty populated today! But you're doing a good job of changing that -- keep it up! | ||||
| 20 | Defeat the Flesh Golem | Looks like they're pulling out the big guns! And by guns, I mean flesh, and by big, I mean a golem. Take it down! | ||||
Tangerino: |
Well, THAT didn't go well. | |||||
Morte: |
I've seen things go worse. We just gotta keep trying doors until we find a way out. Oh, and maybe we don't try talking with dusties from now on. | |||||
Badass: |
I think that's a good call. Especially if all they see are walking corpses they want dead. | |||||
Echo: |
Are we walking corpses? | |||||
Badass: |
I don't want to think about it right now -- let's just keep moving. | |||||
| 21 | Defeat 25 Enemies | Wait, why do these undead get to walk around and you don't? I mean, I'm sure you're not dead. Anyway -- defeat these enemies! | ||||
| 22 | Defeat 25 Enemies | More undead to make deaders out of! | ||||
Wren: |
So who do we think we all are? I seem to have some good powers for punching. These astral arms definitely help! | |||||
Hopps: |
This bow is pretty cool! I guess I'm an archer of some sort? | |||||
Badass: |
The blades feels comfortable in my hands. Like an extension of my arm. So probably not a wizard. | |||||
Echo: |
I think I might just be a regular person? Nothing feels right yet... | |||||
Jinx: |
Well, I've got this magic thing. But I like this sword too. And I feel a strange devotion of some kind... There are too many things! | |||||
Tangerino: |
So far none of the weapons we have found 'feel' right. But they're doing the job, so [shrugs]. | |||||
Morte: |
Y'all would not believe who I used to be. | |||||
| 23 | Collect 25 Ghoul Teeth | Hey, we're gonna need something for trade once we're out of here. Get those ghoul teeth! | ||||
| 24 | Defeat 25 Enemies | What a surprise! More undead! Send 'em to their graves! | ||||
Morte: |
All right -- I've got a good feeling about that door over there. | |||||
Jinx: |
Uh, how often do your good feelings turn out to be good? | |||||
Morte: |
...I'm sure it's fine. | |||||
Hopps: |
It's not fine! | |||||
Tangerino: |
The door locked itself! | |||||
Badass: |
Everyone grab a weapon -- we stand and fight! | |||||
Morte: |
I picked a good name for you. | |||||
| 25 | Defeat the Ogre Zombie | That's a biiiiiiiiig zombie! Don't get eaten -- fight back! | ||||
| 26 | Defeat 25 Enemies | I'll admit, this door wasn't great. Fight your way out of here! | ||||
Herald of Dust: |
You're not supposed to be here! | |||||
Echo: |
We know, we know. | |||||
Badass: |
Can you just let us out of here and we'll be -- | |||||
Herald of Dust: |
Die! | |||||
| 27 | Defeat 25 Enemies | Dusties don't know when to quit! Give 'em the fight they're looking for! | ||||
| 28 | Defeat 1 Magic Orb | That orb is keeping the door locked! Destroy it so we can get out of here! | ||||
Hopps: |
Okay, that looks to be the last of them. | |||||
Tangerino: |
Hey, uh, is the floor moving? | |||||
Morte: |
Uh oh, that's not the floor! Jellies! | |||||
| 29 | Defeat 25 Enemies | Better act quick before you're ooze food! Take 'em out! | ||||
| 30 | Defeat the Black Pudding | The lead ooze is here! Defeat the Black Pudding! ...Can we get pudding after this? | ||||
Morte: |
All right, I'm not going to lie -- I may not know where we are now. | |||||
Echo: |
Haven't you explored this place while you were trapped here? | |||||
Morte: |
Not really. It's one of those, 'I'll do that eventually -- I've got eternity,' but then just never did. To be fair, I didn't think it would be vital information one day. | |||||
| 31 | Defeat 25 Enemies | Better bundle up -- I can feel this chill in my bones! HA! Okay, time to fight now. | ||||
| 32 | Defeat 25 Enemies | More undead! Don't be FROZEN in fright! HAHA -- that's the last one, I swear. | ||||
| 33 | Collect 25 Frozen Shards | Oooo! Those ghouls are covered in frozen shards! They're good for spellcasting -- grab 'em up! | ||||
Herald of Dust: |
You're not getting out of here alive! | |||||
Echo: |
To be fair, we don't know if we're alive! | |||||
Tangerino: |
Not. HELPING! | |||||
| 34 | Defeat 25 Enemies | Man, these heralds of dust need to CHILL! That's right, I lied! Now fight! | ||||
| 35 | Defeat the Coldlight Walker | Oh wow! A coldlight walker! Very cool, but very dangerous. Oh, I did it again! | ||||
Herald of Dust: |
Hey, uh, I just started here and aren't really down for making you deaders. Could I maybe just leave? | |||||
Morte: |
[Whispers] Don't trust 'em! It's a ploy! | |||||
Badass: |
Shush, Morte. Dustie -- can you tell us how to get out of here? | |||||
Herald of Dust: |
Yes! Follow the next hallway to the grove. After that you can find a hallway that ends in stairs. You can get out to Sigil proper from there. | |||||
Wren: |
Sigil? | |||||
Morte: |
I'll fill you in on Sigil later. It might be a lot right now. | |||||
| 36 | Defeat 25 Enemies | We have a goal! Deal with these dusties, and then we're Sigil bound! | ||||
Echo: |
So I know this is a weird time, but are we sure we're doing the right thing? | |||||
Badass: |
Absolutely not. But I don't think we have much of a choice. | |||||
Echo: |
Yeah, but... what if we were just supposed to wait in that room? What if we're making trouble for ourselves? | |||||
Morte: |
If it makes you feel better, I've only ever seen folks get dismembered in the room you all were in. Probably wasn't going to be great for you too soon. | |||||
Wren: |
Echo, once we get out of here we can figure out what's right and wrong. Until then we need to just stay alive. | |||||
Echo: |
Okay. Good point. Lead on. | |||||
Wren: |
Wait, am I the leader? | |||||
Morte: |
I mean, that's what I assumed. | |||||
| 37 | Defeat 25 Enemies | They brought flameskulls! The only floating skull is me, you hear?! Take 'em out! | ||||
| 38 | Collect 25 Skulls | You're gonna think this is weird -- but we should grab those skulls. For trading! | ||||
| 39 | Defeat 25 Enemies | The dusties sure don't want you going anywhere! Mess 'em up! | ||||
| 40 | Defeat the Ghast | Don't gasp -- it's just a ghast! ...all right, I'll stop. Defeat it! | ||||
| 41 | Defeat 25 Enemies | Will-o'-Wisps! Now THOSE are bad news! Get fighting! | ||||
| 42 | Defeat 25 Enemies | Blights too?! Uh, heh, this isn't looking good. Fight harder! | ||||
| 43 | Collect 25 Vine Tangles | Quick, get those vine tangles! We can use 'em as distractions! | ||||
Morte: |
So, you all really don't remember anything before waking up? | |||||
Badass: |
There are... feelings? Impressions? I'm not sure how to explain it. It's like you know you're supposed to remember something, but nothing comes up. Like, I know there's something there. But I can't pull up the information. | |||||
Morte: |
Ugh, that sounds really annoying. But hey, maybe once we get out of here we can find someone to restore your memories! Sigil is full of surprises. | |||||
Echo: |
What IS Sigil? | |||||
Morte: |
It might be easier to see it, rather than being told. | |||||
Echo: |
Try me. | |||||
Morte: |
It's a city in a ring-shaped realm with doors to anywhere in the multiverse. | |||||
Echo: |
...okay, I think I need to see that. | |||||
| 44 | Defeat 25 Enemies | This looks like the last of 'em -- get chopping! | ||||
| 45 | Defeat 1 Gulthias Tree | AH! A gulthias tree! Destroy it -- QUICK! | ||||
Herald of Dust: |
There they are! Don't let them escape! | |||||
Tangerino: |
Or do? And then we don't have to fight! | |||||
Herald of Dust: |
...get 'em! | |||||
| 46 | Defeat 25 Enemies | The dusties are putting up a good fight! Show 'em who they're messing with! ...wait, who are they messing with? | ||||
| 47 | Defeat 25 Enemies | They brought zombie friends! Take care of 'em! | ||||
| 48 | Defeat 1 Wall Rubble | Now they're trying to block you in! Destroy the rubble, and let's get out of here! | ||||
| 49 | Defeat 25 Enemies | The stairs! We're almost out of here! Destroy your enemies! | ||||
| 50 | Defeat the Undead Beholder | Of course they have a zombie beholder. Make quick work of it! | ||||
Badass: |
Now -- everyone up the stairs! Quick! | |||||
Echo: |
I can't believe we made it! On to Sigil! | |||||
Morte: |
Yeah! I've got a good feeling about this adventure! | |||||
| Previous: The Beginning is the End | Next: Welcome to Sigil | |||||
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