The Dread Domain of Tovag is one of the adventures in the campaign: A Grand Tour of the Sword Coast.
| Race across the dread domain to reach Kas the Bloody-Handed! | |||
| Requirement(s) | Must have completed "Heatwave" | ||
| Objective(s) | |||
| Restriction(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
Weak Doesn't Mean Feeble[]
Frail Doesn't Mean Broken[]
| Race across the dread domain with Champions that don't focus on Constitution! | ||||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | 1-2 Zhentarim Spies spawn with each wave. They don't drop gold nor count towards quest progress. | |||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| dummy_value | 0 | 0 | Warning - «dummy_value» should be replaced with a valid monster-type! (click this link for more info) Check the below list of supported monster-types[WL 1] |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ List of supported monster-types:
aarakocra ; aberration ; apparition ; armor-based ; astral elf ; bandit ; beast ; boss ; buffwolf ; bullywug ; celestial ; construct ; cultist ; darkling ; demon ; derro ; devil ; dinosaur ; dragon ; drow ; dwarf ; elemental ; elf ; fey ; fiend ; flying ; genasi ; giant ; giff ; gith ; githyanki ; glitch ; gnoll ; gnome ; goblin ; goblinoid ; grimlock ; grung ; hag ; half-elf ; half-orc ; halfling ; harengon ; hit-based ; hobgoblin ; human ; humanoid ; item ; kenku ; kobold ; kuo-toa ; lizardfolk ; lycanthrope ; melee ; mind flayer ; modron ; mongrelfolk ; monstrosity ; ogre ; ooze ; orc ; planescape ; plant ; quaggoth ; ranged ; red wizard ; relentless ; saurial ; seaspawn ; shadar-kai ; spawner ; stacked ; static ; summoner ; tabaxi ; tiefling ; troll ; undead ; uthgardt ; vampire ; vecna cultist ; warforged ; winter ; xanathar ; yuan-ti ; zhentarim(some others may be added in the future).
Copy the line with "dummy" as many times as required and replace the "dummy" type with the required one and fill the table with the right number of waves with monsters/bosses of the specified type.
Once done for all the monster-types present in the current adventure, remove the needless "dummy" line.
Transcript[]
| Race across the dread domain to reach Kas the Bloody-Handed! | ||||||
| Area | Goal | Quests & Cinematics | ||||
Hitch: |
So what exactly is your plan for getting through Tovag, Ulkoria? We're in the thick of battle preparations and everyone's looking for more soldiers! | |||||
![]() Book of Tarchamus: |
A war, I will remind you, that never comes. Kas the Bloody-Handed lives in constant fear of being attacked by Vecna -- his success has become his obsession. | |||||
Ulkoria: |
Well whether or not this war's going to happen, what we need are the right costumes. If we're in uniforms, everyone will assume they already drafted us and we can continue on our way. | |||||
Reya: |
As thick as the undead are in this domain of dread, I doubt it will be as simple as that. | |||||
Blooshi: |
Yeah. It would be way better if WE could draft the skeletons into OUR army. | |||||
Reya: |
THAT IS NOT REMOTELY WHAT I'M SAYING. | |||||
| 1 | Defeat 25 Enemies | Tovag's troops are numerous and belligerent -- and these skeletons want to practice their fighting skills on you! | ||||
Ulkoria: |
Skeletons aren't going to cut it. No one bothers putting uniforms on a skeleton. We're going to have to get closer to the armies. Fortunately I see a bivouac up beyond that field. Let's head that way. | |||||
Blooshi: |
A biv-oo-what? | |||||
Ulkoria: |
An army camp. | |||||
Xerophon: |
I think we're going to find soldiers to borrow uniforms from long before we reach the bivouac! Look out! | |||||
| 2 | Defeat 25 Enemies | The soldiers of Kas's army prepare to fight by attacking everyone they meet! | ||||
Ulkoria: |
I'm not stripping corpses. We need to find a laundry line. | |||||
Hitch: |
Wait, are we sure that these are the right soldiers? If we put on enemy soldiers' uniforms, that's only going to make things worse. | |||||
![]() Book of Tarchamus: |
I told you, the enemy never arrives here. That is the torture of Kas | |||||
Hitch: |
All right, but to be fair...I don't trust you. Let's get some proof of whose soldiers these are. | |||||
| 3 | Collect 25 Symbols of Kas | All of Tovag prepares for battle -- beginning with you! | ||||
Hitch: |
Let's see, what have we got? A sword. Well, that does feel accurate to someone whose main claim to fame is almost-killing a lich with a magic sword. I think these are Kas's soldiers. | |||||
![]() Book of Tarchamus: |
Delightful. | |||||
Ulkoria: |
Hush. You could still be locked in that secret library. | |||||
![]() Book of Tarchamus: |
Oh I know. I keep reminding myself. It could certainly be worse. | |||||
| 4 | Defeat 25 Enemies | You need some fresher uniforms -- battle on to the bivouac! | ||||
Blooshi: |
He's got a lot of undead in his army! | |||||
Reya: |
You cannot recruit these skeletons. | |||||
Blooshi: |
Ew, no. I need a higher caliber of undead for my army. Like ooh! Look at that one! That looks tough! | |||||
| 5 | Defeat the Armored Ranged Skeleton | An armored skeleton, more powerful than its smaller kin, rises out of the distance to attack! | ||||
Xerophon: |
Be careful. It looks like we're crossing a battlefield. We don't want to get caught in a clash. | |||||
![]() Book of Tarchamus: |
Once again, there is no army that can reach Tovag. It is a prison of Kas's obsession. They can't get in and he can't get out. | |||||
Hitch: |
But he'll snap out of it when we tell him Vecna's out and causing trouble. | |||||
![]() Book of Tarchamus: |
Do you understand how dread domains work? This is a prison for Kas, built of his wicked actions and fatal flaws. He can no more escape than understand escape is an option. Zariel certainly set you up for failure. | |||||
Ulkoria: |
And this battlefield seems to be set up for practice! Look alive! | |||||
| 6 | Defeat 25 Enemies | The nature of the dread domain is complex and terrifying -- much simpler are these spiders and soldiers attacking you! | ||||
Blooshi: |
Wait, so if you're really evil you get a whole mini-plane to rule for eternity doing the thing you like best? That sounds amazing. Do the good gods know they're competing against this? | |||||
![]() Book of Tarchamus: |
No -- you are trapped repeating your mistakes, obsessing over the things that brought your downfall. Kas will forever be trying to defeat Vecna, because he is both famed for doing so and knows he did not succeed. You would, I assume, be trapped in a world where there are hordes of undead and none of them want to listen to you. | |||||
Blooshi: |
Ooh, and yours would be like an endless library of knowledge that no one ever goes in. | |||||
![]() Book of Tarchamus: |
...Quite. | |||||
| 7 | Defeat 25 Enemies | Zombie rats and spiders comb the battlefield for fallen soldiers -- drive them off! | ||||
Reya: |
Zariel wouldn't have sent us here if it weren't possible to recruit Kas. | |||||
Xerophon: |
And we do have something no one else has ever offered Kas: the Hand of Vecna. | |||||
![]() Book of Tarchamus: |
I wouldn't flash that around if I were you. There are plenty of beings on this plane that would like to be the one that brings that to Kas -- and I don't think any of them will manage to convince him to abandon the plans their whole lives revolve around. | |||||
Blooshi: |
We should disguise it. I know! Let's wrap it up in spider webs and pretend it's a snack of flies! | |||||
| 8 | Collect 25 Spider Webs | You need to hide the Hand of Vecna from nosy soldiers! Get some spider webs to disguise it! | ||||
| 9 | Defeat 25 Enemies | More undead stumble across the churned mud of the battlefield, looking for targets. And they've found you! | ||||
Blooshi: |
There we go! That looks just like a giant juicy fly we pulled off a giant spider web. No one will be the wiser! | |||||
Hitch: |
...all right but you have to carry it. I don't think anyone else can sell 'I packed my lunch in spider webs.' | |||||
Ulkoria: |
Well, she seems to be selling it. | |||||
Xerophon: |
That giant zombie spider wants to eat the Hand! | |||||
| 10 | Defeat the Giant Zombie Spider | That giant zombie spider thinks your disguised Hand of Vecna looks like a tasty treat! Take its legs out from under it! | ||||
| 11 | Defeat 25 Enemies | You're nearing the soldiers' camp. Just a little more fighting! | ||||
| 12 | Defeat 25 Enemies | Zombies fight alongside the soldiers, a dangerous army! Hold your ground! | ||||
Xerophon: |
All right, everyone grab a uniform. | |||||
Blooshi: |
Ew. These are really not my style. | |||||
Ulkoria: |
Move quick -- those soldiers don't like us stealing their laundry! | |||||
| 13 | Collect 25 Tattered Uniforms | These uniforms will let you pass through Tovag's lands without drawing attention -- you just need to get them from the soldiers themselves! | ||||
Hitch: |
I don't know that this is going to sell the whole 'we've already been recruited' thing. We're pretty sorry-looking soldiers. Plus one of us is a bullywug and one is glowing with celestial energy. | |||||
Xerophon: |
It just needs to be believable enough that we can move a little faster. We need to get to Kas's fortress and convince him to help us defeat Vecna. Perhaps knowing it CAN be done will help him leave the dread domain. | |||||
Blooshi: |
Well met fellow soldiers! Can you point us toward the -- Ah! Why are they attacking!? | |||||
![]() Mayor Macguffin: |
Ah, new recruits? It's time to run drills it seems. | |||||
| 14 | Defeat 25 Enemies | Your disguises might slow down attacks, but now they want to practice with you! Fight the soldiers! | ||||
![]() Mayor Macguffin: |
I'm Mayor Macguffin. I'm the leader of the village over there. I just came by to look for the general -- we need her to take less of our stores this month. I know she's not going to listen, but it's part of my job to make sure the villagers' needs are heard. | |||||
Xerophon: |
Are you...happy in Tovag? | |||||
![]() Mayor Macguffin: |
Why wouldn't I be? We have purpose, direction...although...now that you mention it, it hasn't been the same lately. It feels as if Lord Kas has lost his passion for the war. It's all skirmishing and recruiting. Aristomache, that's the general of this army, says there's nothing wrong, but... | |||||
Xerophon: |
But you don't agree. Where is this Aristomache? | |||||
![]() Mayor Macguffin: |
Oh, you don't want to talk to her. No, no, no -- chain of command and all. Although, here, I think that revenant is your superior officer. Unfortunately they look enraged. | |||||
| 15 | Defeat the Revenant | The revenant can tell something's not right about you! It charges, blade free to cut you down! | ||||
![]() Mayor Macguffin: |
...you just...killed your superior officer. Also do you know that, um, your friend is glowing? | |||||
![]() Book of Tarchamus: |
Don't tell her. | |||||
Hitch: |
Listen, we're not actually soldiers. | |||||
![]() Book of Tarchamus: |
[sighs] | |||||
Hitch: |
We're here to bring Lord Kas word that Vecna has returned, only he's not coming to Tovag. We want to help Lord Kas get his....passion for killing that lich back. We're on the same side, really! But it doesn't sound like we're going to get to him if we go through the chain of command. Do you think you can help us out? | |||||
![]() Mayor Macguffin: |
You want someone to help you get into the castle without alerting the generals? | |||||
Hitch: |
Yeah, how doable is that? | |||||
![]() Mayor Macguffin: |
Doable. But risky. I'd need an exchange. | |||||
Hitch: |
Name your price. | |||||
![]() Mayor Macguffin: |
...Come with me. And don't let those soldiers think you're not willing to fight. That will tell on you faster than you can say 'Strahd's Last Wedding.' | |||||
| 16 | Defeat 25 Enemies | The mayor might have a solution for you, but you'll have to stay alive to find out what it is! | ||||
![]() Mayor Macguffin: |
Tovag, you see, is preparing for war. Our lord, Kas the Destroyer, is a powerful vampire who has made an enemy of the foul lich, Vecna. He nearly slew him once -- he WILL slay him the next time! | |||||
Hitch: |
That's the dream! | |||||
![]() Mayor Macguffin: |
Any day now, Vecna's armies will pour through the mists -- and we'll be ready. But if what you're saying is true...if Vecna is back and has no intention of attacking...That's important information Lord Kas should have! | |||||
![]() Mayor's Assistant: |
Ready your horse, lord mayor? The general says she's too busy and requisitions will be the same this month. Maybe we can discuss changing things next month...Who are these soldiers? Why does that one look like a frog? | |||||
Blooshi: |
Why do you look like a thumb? | |||||
Reya: |
More undead! Defend the mayor! | |||||
| 17 | Defeat 25 Enemies | More undead fill the ranks of the army -- zombies and ghouls attack! Stand firm! | ||||
![]() Mayor's Assistant: |
Did they just take out some of the army's undead? | |||||
![]() Mayor Macguffin: |
They're...an elite force. Training to crush the armies of Vecna. Run ahead and get the horses ready. I need to finish talking to them. | |||||
![]() Mayor Macguffin: |
Now that he's gone, how are you expecting to prove your words to Kas? | |||||
Xerophon: |
We have something that Vecna wants very badly. Hopefully it will persuade him. | |||||
Blooshi: |
It's a hand. It's in my bag. With my skull -- that's unrelated. | |||||
Reya: |
Blooshi, shh! Someone might hear! | |||||
![]() Mayor Macguffin: |
I am supposed to tell you to report such things to General Aristomache...but I suspect she won't bring this to Kas. She likes things a certain way and I'm worried that's part of what is weakening us. | |||||
Reya: |
Also your equipment is in terrible shape. These swords are so rusty your soldiers will hurt themselves as much as they'll hurt us! Why are you even arming ghouls? They're much happier using their claws! | |||||
| 18 | Collect 25 Rusty Swords | These rusty swords are causing trouble for everyone! Take them from the ghouls! | ||||
| 19 | Defeat 25 Enemies | The army of Kas is always ready to fight! Battle your way through these foes! | ||||
![]() Mayor's Assistant: |
Your horse is ready, ma'am! | |||||
![]() Mayor Macguffin: |
Come to the village as quickly as you can. I will be able to help you I think, and together we will help Kas. | |||||
Hitch: |
Does this feel like a trap to you? | |||||
Xerophon: |
No. But it does feel like it's going to be a lot harder than she's implying. | |||||
Ulkoria: |
Always is. Starting with that zombie commander! | |||||
| 20 | Defeat the Kas Commander | In order to get to the village, you'll have to get past this zombie commander of Kas's army! | ||||
| 21 | Defeat 25 Enemies | Making your way through the army camp, you face off with more soldiers and ghouls! | ||||
Xerophon: |
We're nearly through the bivouac. That must be the village over there. | |||||
![]() Aristomache: |
Halt! | |||||
Blooshi: |
Who us? | |||||
Hitch: |
We've been ordered to the village by the general! We need to hurry. | |||||
![]() Aristomache: |
I AM the general and I gave no such orders. Seize them! | |||||
| 22 | Defeat 25 Enemies | The soldiers of Kas's army seek to pin you down and take the Hand! Defend yourselves! | ||||
![]() Aristomache: |
My sources tell me you're carrying an artifact of immense power and importance. Protocol demands that you hand it over to your superior officer. So hand it over. | |||||
Ulkoria: |
I suspect you've figured out by this point that we're not your soldiers. So we don't actually have to follow orders. | |||||
![]() Aristomache: |
Then you are enemy spies, and I don't have to follow protocol either. | |||||
Blooshi: |
We don't have any artifacts! We're just...travelers! Tourists! We're seeing the sights! | |||||
![]() Aristomache: |
Lies! I've been told it's a hand and it's in your bag, frog girl. Give it here. You won't be leaving with it. | |||||
| 23 | Defeat 1 Blockade | The soldiers have erected a blockade to keep you from escaping! Break through! | ||||
| 24 | Defeat 25 Enemies | More ghouls come to Aristomache's call, raking at you with their deadly claws! | ||||
![]() Aristomache: |
Enough of this! Hand over the artifact or I'll take you down myself. | |||||
Xerophon: |
No. We have a quest and we're going to see this delivered to Kas ourselves. | |||||
![]() Aristomache: |
Poor choice, Champions. | |||||
| 25 | Defeat the Aristomache | Aristomache, the death knight general, intends to fight you herself for the Hand of Vecna! | ||||
![]() Ghost Blooshi: |
Owwww! What was that? | |||||
![]() Aristomache: |
My weapon. And I'll be taking THIS. | |||||
Xerophon: |
Blooshi, are you all right? | |||||
Hitch: |
The death knight's getting away with the Hand of Vecna! | |||||
| 26 | Defeat 25 Enemies | You're safe in the village -- except the skeletons and zombie rats have followed you in! Cut them down! | ||||
Xerophon: |
Blooshi, are you sure you're all right? | |||||
Blooshi: |
Well I'm not a ghost anymore. But my dignity is pretty injured. | |||||
![]() Book of Tarchamus: |
What dignity? | |||||
Reya: |
We need to get the Hand of Vecna back. | |||||
Xerophon: |
No -- we're better off making for Kas. That Aristomache is heading to the same place as us. We need to beat her there so we can explain the situation to Kas and get him to help us. | |||||
Ulkoria: |
I agree. Let's find that mayor. | |||||
Hitch: |
Are we sure the mayor isn't the one who ratted us out to that death knight? | |||||
Ulkoria: |
Doubtful. She seemed to want to suggest we get her out of the way, without wanting to say we should get her out of the way. | |||||
Hitch: |
But who else heard us talking? | |||||
Ulkoria: |
Are you forgetting that twerpy assistant? That's where our trouble is. | |||||
Xerophon: |
Right now our trouble -- and the village's -- is these undead! | |||||
| 27 | Defeat 25 Enemies | This village has its own undead problems! Take out those zombies and skeletons! | ||||
Xerophon: |
There's the mayor! | |||||
![]() Mayor Macguffin: |
Back! Back, you skeletons! The practice field is in the other direction! Stop shooting arrows at us! Where is your cursed commander -- Oop! I hope she didn't hear me say that. | |||||
| 28 | Collect 25 Arrows | Take the skeleton archers' arrows and stop their troublemaking! | ||||
![]() Mayor Macguffin: |
Oh! It's you! Thank goodness, you made it. Er, Aristomache didn't catch you I assume. | |||||
Hitch: |
No, she definitely caught us. We need to get to Kas as fast as possible. | |||||
![]() Mayor Macguffin: |
There's another town right outside the fortress walls. They have a tunnel that goes into the castle for deliveries -- if you go in that way, you won't have to deal with the guards at the gate and you should reach Kas faster. And if you go through the woods, you should even beat Aristomache to the throne room. | |||||
Xerophon: |
Excellent. How do we get there? | |||||
![]() Mayor Macguffin: |
You'll need a guide. Fortunately, my son needs an escort to the fortress town! We can all help each other! | |||||
Ulkoria: |
Sounds perfect. What's the catch? | |||||
![]() Mayor Macguffin: |
Same as it always is: undead, recruiters with quotas, wild beasts. Not that much different from the town, really. | |||||
| 29 | Defeat 25 Enemies | The mayor's plan might work, but first you have to get by these undead! | ||||
![]() Mayor Macguffin: |
This is my son, Barnabas. Barnabas, these heroes are going to escort you through the woods to the fortress town. All you need to do is show them the right path. | |||||
![]() Barnabas: |
Goodness! Soldiers? Why is that one glowing? | |||||
Xerophon: |
We'll explain on the way. | |||||
![]() Barnabas: |
Well, we can't leave. There's an armored skeleton guarding the gate. | |||||
Reya: |
Leave that to us. | |||||
![]() Barnabas: |
Ooh! More glowing! | |||||
| 30 | Defeat the Armored Skeleton | An armored skeleton is blocking the gate out of town! Cut it down to size! | ||||
![]() Barnabas: |
So it's my duty to run the messengers between the towns. Make sure everyone is safe and prepared for the armies of Vecna. It's a noble calling. Only...basically all of my messengers have been conscripted or killed. So we're trying to be more cautious. | |||||
Ulkoria: |
Are you prepared for the possibility the armies of Vecna might never come? | |||||
![]() Barnabas: |
Well of course they'll come. That's what they do. Has anyone explained the situation to you? | |||||
Ulkoria: |
Have they explained it to you? You've been here since Kas arrived -- Vecna's never shown up. | |||||
![]() Barnabas: |
The current theory is he may have gotten lost. | |||||
![]() Book of Tarchamus: |
Much like those zombies and crawling claws? Or does this count as an army where you're from? | |||||
| 31 | Defeat 25 Enemies | The zombies and crawling claws pursue you into the battlefield! Fight them back! | ||||
| 32 | Defeat 25 Enemies | The undead of Tovag are spoiling for a fight wherever you go! Give them what they want! | ||||
Blooshi: |
So why does everyone go along with this? Training for a war that's not going to happen? | |||||
![]() Barnabas: |
Not going to happen YET. | |||||
Blooshi: |
I mean, no offense but this all feels like busywork. | |||||
![]() Barnabas: |
Oh no it's vitally important! Have you read any of the recruitment information? | |||||
Blooshi: |
Ew, no. | |||||
![]() Barnabas: |
Oh you should! It would explain everything! Here, these crawling claws look like they're recruiting! We'll check with them! | |||||
| 33 | Collect 25 Recruitment Posters | Crawling claws creep toward you, ready with pamphlets to extol the virtues of the military life within the dread domain -- or tear you apart! Up to you! | ||||
Blooshi: |
It says 'Join the army of Kas! Vecna is a jerk!' | |||||
Xerophon: |
'Fight the scourge of the archlich -- or else!' | |||||
![]() Barnabas: |
It's stirring, isn't it? | |||||
| 34 | Defeat 25 Enemies | These undead pepper the battlefield, preparing for war -- by practicing on you! | ||||
![]() Barnabas: |
You shouldn't worry about Vecna. Lord Kas and our glorious army will certainly defeat him. | |||||
Blooshi: |
Yeah, so, I've met Vecna. He does not go for people who are trying too hard. | |||||
![]() Barnabas: |
Well, then he won't come and we'll have warded him off and that's its own sort of victory isn't it?...Wait, you've met Vecna? | |||||
Blooshi: |
Yeah, he BASICALLY begged me to be his new apprentice, but I decided I had to find myself first. | |||||
![]() Barnabas: |
Really? When did that happen? Why did you even consider it? | |||||
Blooshi: |
Before. In a place you haven't been to, so don't worry about it! Also don't ask the others about it. It was a very personal moment. They...weren't there. Hey look a wight, let's fight it instead of talking about this! | |||||
| 35 | Defeat the Wight | Wights are animated by the force of their hatred -- and this one aims all that hatred at you! | ||||
| 36 | Defeat 25 Enemies | Zombie rats and ravens pick over the leavings of the battlefield -- but they're happy to pick at you too! | ||||
| 37 | Defeat 25 Enemies | Even on the outskirts of Tovag, enemies plague you! Fight your way through! | ||||
![]() Barnabas: |
So Vecna is a threat in your world too. And he came after you first. I guess...I guess he's going in order of easiest to hardest to defeat. | |||||
Hitch: |
Sure. Anyway, we heard that Kas is the one who can destroy the last two artifacts Vecna needs. | |||||
Blooshi: |
With his sword. | |||||
![]() Barnabas: |
Oh yeah. He stopped carrying that. Dunno where it went. | |||||
Xerophon: |
What. | |||||
![]() Book of Tarchamus: |
Oooooh, this just got very interesting. | |||||
Xerophon: |
What do you mean he doesn't have the sword?! We came all this way for the famous Kas the Bloody-Handed and his sword! His sword OF KAS! | |||||
Reya: |
Xerophon -- | |||||
Xerophon: |
We have a megalomaniacal archlich threatening our entire plane! | |||||
Hitch: |
Buddy, you all right? | |||||
Xerophon: |
We have ONE clue which is this ONE weapon in the hands of this ONE darklord, and you're telling me -- | |||||
Ulkoria: |
Xerophon, when is the last time you ate? You're getting hangry. Find our friend some food, everyone. | |||||
| 38 | Collect 25 Nutritious Roots | Xerophon's getting punchy! Get some of those nutritious roots in them! | ||||
Xerophon: |
Sorry. Sorry, everyone. I mean, I'm not sorry I'm incredibly frustrated, but I'm sorry I lost my temper. | |||||
![]() Book of Tarchamus: |
I'm not. That was hilarious. | |||||
Ulkoria: |
Quiet, you. We'll find Kas, and then we'll find that sword. We're resourceful. | |||||
| 39 | Defeat 25 Enemies | You're nearly to the woods! Carve a path through these enemies! | ||||
![]() Kas Wizard: |
Halt! You shall not pass! | |||||
Blooshi: |
Um, sorry, we don't want whatever you're selling. We're sort of in a hurry. | |||||
![]() Kas Wizard: |
Deserters! Well I know what to do with the likes of you! | |||||
| 40 | Defeat the Kas Wizard | A powerful wizard in service to Kas stands in your way! Defeat him! | ||||
![]() Barnabas: |
All right, it's just a quick jaunt through these woods, and then we should be at the fortress town! | |||||
Reya: |
What manner of threats should we prepare for in this forest? | |||||
![]() Barnabas: |
The usual. Wolves, zombie rats, deer. | |||||
Reya: |
Deer? | |||||
![]() Barnabas: |
Oh they're very aggressive! If we could only harness their rage against the armies of Vecna, he'd be in big trouble! | |||||
| 41 | Defeat 25 Enemies | Wild animals are a nice change from aggressive soldiers and undead hordes -- but they still want to run you down! | ||||
| 42 | Defeat 25 Enemies | The forest contains all manner of beasts! Cut a path through them and get on your way! | ||||
![]() Barnabas: |
Wait, wait, wait! That flock of ravens! Those are messenger birds from the armies! I need to collect those scrolls they're carrying! | |||||
Xerophon: |
All right. We can wait here for you. | |||||
![]() Barnabas: |
Well...the thing is...they're very aggressive ravens. Peck your eyes right out. I do think this falls under the 'escort and protect' category? | |||||
Xerophon: |
You want us to fight birds. All right. That's not the oddest thing we've had to battle with. | |||||
| 43 | Collect 25 Messages | Messages from the armies are tied to those ravens! Get them for Barnabas! | ||||
| 44 | Defeat 25 Enemies | Wolves and zombie rats and ravens -- oh my! Defend yourselves! | ||||
![]() Kas Ranger: |
Hold there, you knaves. | |||||
Blooshi: |
Wait, what's a knave? | |||||
![]() Kas Ranger: |
General Aristomache warned me there were spies of Vecna in the domain! And I think I've found them! Surrender and you can survive! | |||||
Ulkoria: |
No, we don't have time for posturing. Move. | |||||
| 45 | Defeat the Kas Ranger | This ranger is in service to Kas -- or maybe just Aristomache! Stand your ground! | ||||
![]() Barnabas: |
Phew! We made it! Thank you for your escort! | |||||
Xerophon: |
You're welcome. Where can we find the tunnel into Kas's castle? | |||||
![]() Barnabas: |
Oh right! I forgot you had plans after you got here. Um...It's this way. Through the ghouls. | |||||
| 46 | Defeat 25 Enemies | This village seems much the same as the other -- quaint houses, rambling streets, scores of undead! | ||||
| 47 | Defeat 25 Enemies | More undead spill through the village's streets! Nowhere in Tovag is safe! | ||||
Reya: |
Do you just live amid the scourge of undead? | |||||
Blooshi: |
Yeah, it's really cool and ominous-looking, but it's very inconvenient to move around all these skeletons. | |||||
![]() Barnabas: |
You get used to it really. It's just part of Tovag! Oooh, bad luck, those skeletons knocked over that potions stall. | |||||
Hitch: |
Ooh, healing potions? Don't mind if I do! | |||||
| 48 | Collect 25 Healing Potions | You can never be prepared with too many healing potions. Gather up what the skeletons have knocked down! | ||||
![]() Barnabas: |
The tunnel is right through...Oh no. Oh no -- look away, pretend you didn't see her! | |||||
![]() Rachana: |
Barnabas! You're just in time to see my new war machine! | |||||
![]() Barnabas: |
Drat. Well met, Rachana. | |||||
![]() Rachana: |
Who are your friends? New cannon fodder? Haha! Wait, is that one a frog? | |||||
![]() Barnabas: |
Oh, they're no one. Hey look! More ghouls and things! | |||||
| 49 | Defeat 25 Enemies | The vampire Kas prefers undead to fill out his legions -- but what will he think when you tell him Vecna lives? Fight through these enemies to the tunnel and find out! | ||||
![]() Rachana: |
Well, whoever you are, well met. I'm Rachana. I'm an inventor for Lord Kas, although I'm still trying to sell him on the value of a good war machine over a bunch of very fragile infantry. | |||||
Ulkoria: |
What is that thing meant to be? | |||||
![]() Rachana: |
Ah I call it a 'flame thrower'! See? The skeleton jumps on the bellows and that blows the hot gas mixture across -- NO! STOP! I didn't mean start jumping! You're going to kill us all! | |||||
| 50 | Defeat the Flamethrower War Machine | That flamethrower is powerful and poorly controlled! Take it down! | ||||
![]() Rachana: |
Well, that's not going to be the winning design. But I've got something even better I'm cooking up. | |||||
Xerophon: |
Barnabas, you need to distract her while we go in through the tunnel. | |||||
![]() Barnabas: |
Must I? She's very excitable. And she smells like naphtha. [sighs] Fine. For Lord Kas. Oh, Rachana? Could you show me this new war machine and explain all of the fasteners you used in building it? | |||||
![]() Rachana: |
Oh! I thought you'd never ask! Now you'd think if you were building a war machine the answer would be cotter pins -- but surprise! It's not! | |||||
Xerophon: |
Quick! To the tunnel! | |||||
| Previous: Heatwave | Next: The Castle of a Thousand Vecnas | |||||
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