The Dinner Party is one of the adventures in the campaign Waterdeep: Dragon Heist.
| Protect the hidden lords of Waterdeep. | |||
| Requirement(s) | Must have completed "Building Trust" | ||
| Objective(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
Chatty Nobles[]
Modron Assistance[]
Thine Bounty is Mine![]
| Protect the hidden lords of Waterdeep while protecting your panda from a pirate! | ||||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | A drunken sailor is convinced that Cinnamon is the perfect pet for her ship, and she must have them! The sailor boss spawns in every area after 10 enemies with one of four special abilities. If Briv is in your formation, Champions' normal attack cooldowns are decreased by .5 seconds. | |||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
| Additional | Drunken Sailor special abilities:
| |||
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| aberration | 2 | 1 | Imoen[WL 1], Lae'zel, Zorbu |
| bandit | 6 | 0 | |
| beast | 11 | 0 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
| construct | 10 | 1 | Kalix[WL 2], Wyll[WL 3] |
| cultist | 6 | 1 | |
| drow | 7 | 0 | |
| dwarf | 10 | 4 | |
| elf | 3 | 0 | |
| flying | 2 | 0 | |
| gnome | 10 | 0 | |
| half-elf | 4 | 0 | |
| half-orc | 4 | 0 | |
| hit-based | 2 | 0 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 4], Windfall[WL 5] |
| human | 18 | 3 | Dynaheir, Ezmerelda[WL 6], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| humanoid | 30 | 7 | Dynaheir, Ezmerelda[WL 6], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| melee | 47 | 6 | |
| modron | 8 | 1 | |
| monstrosity | 0 | 1 | Ezmerelda[WL 7], Imoen[WL 1], Minsc[WL 1] |
| ranged | 10 | 4 | |
| tiefling | 1 | 0 | |
| xanathar | 10 | 2 | |
| zhentarim | 4 | 2 |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid with Kalix’s Hunt the Bound Feat.
- ↑ Only valid with Wyll’s The Heartless Feat.
- ↑ Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ 6.0 6.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Ezmerelda’s Guide to Monstrosities Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | outdoors | Giant Rat | beast melee |
|
| 2 | outdoors | Giant Rat | beast melee | |
| 3 | outdoors | Sea Gull | beast melee | |
| 4 | outdoors | Sea Gull | beast melee | |
| 5 | outdoors | Vulture ×10 | beast melee | |
| Boss | outdoors | Greater Mimic | boss monstrosity melee | |
| 6 | outdoors | Wild Dog | beast melee |
|
| 7 | outdoors | Wild Dog, Zhentarim Thug | beast humanoid zhentarim melee | |
| 8 | outdoors | Zhentarim Thug | humanoid zhentarim melee | |
| 9 | outdoors | Market Cart Barricade ×1, Zhentarim Spy | human humanoid tiefling zhentarim hit-based static ranged | |
| 10 | outdoors | Zhentarim Spy ×10 | drow elf human humanoid zhentarim melee | |
| Boss | outdoors | Zhentarim Assassin | boss human humanoid zhentarim ranged | |
| 11 | indoors | Giant Rat | beast melee |
|
| 12 | outdoors | Awakened Object | construct melee | |
| 13 | indoors | Awakened Object | construct melee | |
| 14 | indoors | Thief | bandit human humanoid melee | |
| 15 | indoors | Thief ×10 | bandit human humanoid melee | |
| Boss | indoors | Dwarf Moneylender | boss dwarf humanoid zhentarim melee | |
| 16 | outdoors | Cult of the Dragon Initiate | cultist drow human humanoid melee |
|
| 17 | indoors | Waterdhavian Drunk | half-elf human humanoid melee | |
| 18 | indoors | Ranged Sailor | bandit elf human humanoid ranged | |
| 19 | indoors | Waterdhavian Drunk | half-elf human humanoid melee | |
| 20 | indoors | Ranged Sailor ×4, Sailor ×6 | bandit elf human humanoid melee ranged | |
| Boss | indoors | Drunken Sailor (boss) | boss human humanoid melee | |
| 21 | outdoors | Giant Fly | beast flying melee |
|
| 22 | outdoors | Giant Fly | beast flying melee | |
| 23 | outdoors | Xanathar Fighter | dwarf gnome half-orc humanoid xanathar melee ranged | |
| 24 | outdoors | Xanathar Fighter | dwarf gnome humanoid xanathar melee | |
| 25 | outdoors | Xanathar Fighter ×10 | dwarf gnome humanoid xanathar melee | |
| Boss | outdoors | Ott Steeltoes | boss dwarf humanoid melee | |
| 26 | outdoors | Monodrone | construct modron melee |
|
| 27 | outdoors | Monodrone | construct modron melee | |
| 28 | outdoors | Duodrone | construct modron melee | |
| 29 | outdoors | Duodrone | construct modron melee | |
| 30 | outdoors | Duodrone ×10 | construct modron melee | |
| Boss | outdoors | Tridrone | boss construct modron melee | |
| 31 | indoors | Monodrone | construct modron melee |
|
| 32 | indoors | Monodrone, Waterdhavian Drunk | construct half-elf human humanoid modron melee | |
| 33 | indoors | Duodrone, Waterdhavian Drunk | construct half-elf human humanoid modron melee | |
| 34 | indoors | Xanathar Fighter | dwarf gnome humanoid xanathar melee | |
| 35 | indoors | Xanathar Fighter ×10 | dwarf gnome half-orc humanoid xanathar melee ranged | |
| Boss | indoors | Dwarf Thief | boss dwarf humanoid xanathar melee | |
| 36 | underground | Cult of the Dragon Initiate | cultist drow human humanoid melee |
|
| 37 | underground | Cult of the Dragon Initiate, Dagger Throwing Cultist | cultist drow human humanoid melee ranged | |
| 38 | underground | Cult of the Dragon Initiate, Dagger Throwing Cultist | cultist drow human humanoid melee ranged | |
| 39 | underground | Cult of the Dragon Initiate | cultist drow human humanoid melee | |
| 40 | underground | Cult of the Dragon Initiate ×10 | cultist drow human humanoid melee | |
| Boss | underground | Cult of the Dragon Dragonwing | boss cultist human humanoid ranged | |
| 41 | indoors | Giant Rat | beast melee |
|
| 42 | outdoors | Bandit, Market Cart Barricade ×3 | bandit human humanoid hit-based static ranged | |
| 43 | outdoors | Bandit | bandit half-orc human humanoid melee ranged | |
| 44 | outdoors | Intellect Devourer | aberration melee | |
| 45 | outdoors | Intellect Devourer ×10 | aberration melee | |
| Boss | outdoors | Nihiloor | boss aberration xanathar ranged | |
| 46 | outdoors | Xanathar Fighter | dwarf gnome humanoid xanathar melee |
|
| 47 | outdoors | Xanathar Fighter | dwarf gnome half-orc humanoid xanathar melee ranged | |
| 48 | outdoors | Xanathar Fighter | dwarf gnome humanoid xanathar melee | |
| 49 | outdoors | Xanathar Fighter | dwarf gnome humanoid xanathar melee | |
| 50 | outdoors | Xanathar Fighter ×10 | dwarf gnome humanoid xanathar melee | |
| Boss | outdoors | Noska Ur'gray | boss dwarf humanoid ranged |
Transcript[]
| Protect the hidden lords of Waterdeep. | ||||||
| Area | Goal | Quests & Cinematics | ||||
Nayeli: |
It's nice to have had a bit of a respite of late. The Zhentarim and the Xanathar Guild both seem to be lying low, though I don't expect that'll last. | |||||
Bruenor: |
Not likely it will, what with tha treasure both them gangs is seekin'. Half a million gold dragons hidden somewhere in tha city! If I hadn't heard it from tha Blackstaff and Lady Silverhand themselves, I woulda' never believed it. | |||||
Jarlaxle: |
I'm still not convinced it's anything more than wild rumor. The disgraced Lord Dagult Neverember hiding a fortune in gold, then wiping his own memory of where it was hidden? Hiding that memory in a magical relic? Evil factions tearing the city apart to find it? I mean, if all of that were true, that's the sort of story I would have expected me to be part of... | |||||
Celeste: |
Well, true or not, Waterdeep will know peril as long as the guild and the Zhentarim obsess with searching for this treasure. I'm glad we're here to be of some small service. | |||||
City Watch Officer: |
Champions! I'm glad to have found you. Vajra Blackstaff requests an audience, and has a mission for you. | |||||
Bruenor: |
Speakin' o' service, there we are. Ye're well met, officer, and we'll see ta it. Come on, all. We got a job ta do! | |||||
| 1 | Defeat 25 Monsters | It'll be a pleasant stroll to your meeting with Vajra Blackstaff -- once you get these confounded rats out of your way... | ||||
| 2 | Defeat 25 Monsters | These rodents are putting up an unexpectedly hard fight. Time to send them packing! | ||||
| 3 | Collect 25 Seagull Feathers | Swarming seagulls are turning the Dock Ward into a nesting ground! Clear these birds out. | ||||
| 4 | Defeat 25 Monsters | Looks like the gulls didn't take kindly to your attempts at urban renewal. Look sharp! | ||||
Bruenor: |
We gotta make up some time. Let's take this here dark alley. It looks ta be headin' in tha right direction. | |||||
Jarlaxle: |
That alley is swarming with vultures! Are you mad, dwarf? | |||||
Bruenor: |
Feh. A few more birds ain't nothin' ta worry about. And look! Someone's left a great treasure chest lyin' conveniently about. Ain't that a stroke o' good luck! | |||||
Jarlaxle: |
Or, you know, the other thing. Look out! | |||||
| 5 | Defeat the Greater Mimic | Mimic! The shortcut down this alley just got a great deal longer! | ||||
| 6 | Defeat 25 Monsters | Having arrived in Castle Ward, things should be quieter on the streets. Should be. Hypothetically. | ||||
Nayeli: |
These dogs aren't just hunting for scraps. Something's got them riled up. | |||||
Bruenor: |
And I think I know what. Anybody else gettin' a familiar sense off them thugs lurkin' in tha shadows there? | |||||
Jarlaxle: |
Zhentarim! Looks like our gang war's back on... | |||||
| 7 | Defeat 25 Monsters | Zhentarim thugs are using these dogs as cover! Send this pack packing! | ||||
| 8 | Defeat 25 Monsters | The Zhents are swarming the approach to Blackstaff Tower! Fight your way through! | ||||
| 9 | Defeat 1 Market Cart Barricade | Zhentarim snipers have set up behind this barricade of market carts. Break through while you can! | ||||
Jarlaxle: |
This is no random street brawl. These Zhents are here with a purpose. | |||||
Nayeli: |
They're looking to make trouble for the Blackstaff, no doubt. This is a show of strength. You there! You're the leader of this brigand crew? Take this message back to your masters -- the Blackstaff and Lady Silverhand mean to end your futile gang war, and they have the resources to do it. | |||||
Zhentarim Assassin: |
Indeed? If a group of low-life adventurers are all the Blackstaff can summon to her defense, her so-called resources seem to be running thin. On my command! Kill them all! | |||||
| 10 | Defeat the Zhentarim Assassin | Whatever dark mission has brought this Zhent assassin to Blackstaff Tower, it ends here! | ||||
Bruenor: |
That's tha last o' them Zhents sent on their way. Looks like we low-life adventurers still got a few good fights left in us. | |||||
Nayeli: |
My lady Blackstaff! It's good to see you safe. | |||||
Vajra Blackstaff: |
All thanks to you, my champions. Your arrival was well timed, and your assistance most welcome. But I'm afraid all I can offer in thanks is more peril. | |||||
Bruenor: |
We're here ta serve, me lady. Just tell us what ye need. | |||||
Vajra Blackstaff: |
Intelligence has come to me of a plot to murder one of the lords of Waterdeep. But so far, the City Watch have been unable to determine which lord is the target -- or which of the city's criminal factions has put the order out. | |||||
Nayeli: |
This is connected to the gang war, no doubt? | |||||
Vajra Blackstaff: |
It does seem likely. The chaos created by such an assassination would serve the Zhentarim and the Xanathar Guild equally well. And to prevent that, I need the Masked Lords protected by those I can trust to carry their secret. | |||||
Bruenor: |
Truth told, me lady, ye can trust us with any secret. | |||||
Vajra Blackstaff: |
Then know that Mirt the Moneylender is one of the Masked Lords of Waterdeep, and I would put him in your care. Word from the Watch is that he was seen earlier today drinking at the Yawning Portal. Go to him. Keep him safe. | |||||
| 11 | Defeat 25 Monsters | You have your mission from Vajra! Now if you can just get these rats out of your way, you can get moving. | ||||
Nayeli: |
The Yawning Portal would be the perfect place to set up an ambush. We should go in the back way, check for potential trouble. | |||||
Jarlaxle: |
I think trouble might find us before we even get there. Someone's bashing at the back door. | |||||
Bruenor: |
That be Durnan, tha proprietor, or I'm an azer underwater. What's he doin' bangin' on his own door like that? | |||||
Durnan: |
...your last warning, I swear! You'll open up if you know what's good for you! Confound it, why do I ever listen to Elminster? 'This'll make life easier for ye,' he says. 'No need to thank me,' he says... Oh, hoy there! Champions! A little assistance would be most welcome. | |||||
Bruenor: |
Well met and glad ta help, Durnan. But what's got yer doors in a bind and yer mood in a lather? | |||||
Durnan: |
A magical cleaning crew, or so that meddlesome mage called them. Apparently they have their own ideas about their work schedule... Ah, at last, they're opening up. | |||||
Bruenor: |
And they're attacking ta boot! Cleanin' construct ambush! Look sharp! | |||||
| 12 | Collect 25 Colorful Rags | Though it's not the ambush you were expecting, you'd best lend Durnan a hand. | ||||
Durnan: |
Well, that was a timely intervention. My thanks, friends, and the first round's on me. | |||||
Nayeli: |
It's actually business of the Blackstaff's that brings us here tonight, Durnan. We're looking for the moneylender, Mirt... | |||||
Durnan: |
Wait, you've got some new friends, I see. Recent recruits are they? Your little group of champions is turning into an Acquisitions Incorporated franchise by the look of it. | |||||
Deekin: |
How saying goes? Old boss you can smell is better than new boss. Old boss doesn't tell Deekin to shut it. New boss might make Deekin carry everything. | |||||
Durnan: |
Suit yourself, kobold. | |||||
Strix: |
I know magic. Do they need magic? | |||||
Bruenor: |
Oi! No jumpin' ship, Strix! We're on a mission, like. | |||||
Durnan: |
Right, right. The moneylender, you said? Pretty sure I saw that crew earlier. Check the far corner tables, past the well. | |||||
| 13 | Defeat 25 Monsters | After clearing the last of Elminster's awakened objects, you shouldn't have any trouble finding Mirt in that far corner. That really, really dark far corner... | ||||
| 14 | Defeat 25 Monsters | A packed tavern is a delight for pickpockets and other thieves. Show these brigands your own idea of a good time! | ||||
Jarlaxle: |
Finally. That was the longest pub crawl I've ever been on in my life. | |||||
Bruenor: |
And all in tha same pub, ta boot. But where's Mirt? All I see in that corner is this dwarf and her crew. | |||||
Jarlaxle: |
I don't see Mirt anywhere. But I can see those thieves drawing steel! Look sharp! | |||||
| 15 | Defeat the Dwarf Moneylender | This isn't the moneylender you're looking for! But these thieves protecting their turf seem to want you to stick around anyway! | ||||
Nayeli: |
That's got the last of them running. But where's the moneylender? | |||||
Durnan: |
Hoy, sorry I missed the fun. And that was the moneylender at the center of the fray. I'm always having trouble with her crew. Thanks for taking care of them, eh? | |||||
Nayeli: |
We weren't looking for any moneylender. It's Mirt we're after. | |||||
Durnan: |
Ah, sorry. Must have missed that in the earlier confusion. But he headed home a few hours back. Some big feast he's laying out tonight. Got quite the crowd showing up, by the sound of it. | |||||
Nayeli: |
Making our job that much more difficult, no doubt. Come on all. | |||||
| 16 | Defeat 25 Monsters | You can always count on a nice stroll through the city being interrupted by random dragon cultists. Send this mob on their way! | ||||
Bruenor: |
Guests thick on tha ground. No security on tha doors. Ale flowin' freely. Gonna be a surprise if only one person gets killed here tonight. | |||||
Celeste: |
It's all right. Nayeli is talking to Mirt. I'm sure he'll take Vajra's warning seriously enough. | |||||
Mirt: |
Ha! What ridiculous tripe! That twelve-year-old Blackstaff is so wet behind the ears, she'll jump at any shadow. | |||||
Jarlaxle: |
Or, you know, the other thing. | |||||
Nayeli: |
With respect, sir, you need to let us... | |||||
Mirt: |
What I need to do, my young knight, is attend to my guests. If you insist on sticking around, make some use of yourselves by helping out. Serve some drinks, watch out for disreputable sorts, that sort of thing. | |||||
Nayeli: |
How dare you... | |||||
Bruenor: |
That'd be our pleasure, Mirt. Don't be lettin' us keep ye from yer rounds. Come on, lass. We'll need ta work this crowd anyway. And it's an easier time protectin' a fool sometimes if he stays blissful unaware o' tha threat. | |||||
| 17 | Defeat 25 Monsters | You have your orders! And a whole lot of drunks to sort out. Get these guests sitting down before they cause trouble. | ||||
| 18 | Defeat 25 Monsters | The dining hall seems a strange place for target practice. It's an ambush! | ||||
| 19 | Collect 25 Wine Glasses | Mirt's drunken guests keep stumbling into the fray! Get those glasses away from them before someone gets hurt! | ||||
Nayeli: |
There! Those sailors are the ones at the center of this fracas. | |||||
Bruenor: |
Oi! Ye in tha captain's hat! Ye'll get yer drunken shipmates ta stand down now, or someone's gettin' hurt. | |||||
![]() Drunken Sailor: |
Ha! I laugh at your threats, dwarf. Mirt wants to forget the hulks that felped him... the folks that helped him build his business! No invitations to this feast for the Guild of Watermen! Then we invite ourselves, and it ain't water we'll be drinking this night! | |||||
Nayeli: |
Confound these distractions. Everyone, get this mob under control! | |||||
| 20 | Defeat the Drunken Sailor | These drunken sailors might be no real threat to Mirt, but they've overstayed their welcome all the same. Kick them out! | ||||
Bruenor: |
That's tha last o' those drunks out tha back. Best we step outside and make sure they keep movin'. Then get these doors sealed up. | |||||
Celeste: |
I must say, Mirt's estate is beautiful. But what's that buzzing sound? | |||||
Jarlaxle: |
Those fleeing sailors have disturbed the local insect life. Look out! | |||||
| 21 | Defeat 25 Monsters | The gardens surrounding Mirt's house are lovely this time of year -- as long as you don't mind the bugs! | ||||
| 22 | Collect 25 Giant Fly Wings | As many giant flies as you drop, more swarm in to take their place. Time to ground these vermin! | ||||
Bruenor: |
Tha last o' them flies is buzzin' off. Best we get back inside. | |||||
Jarlaxle: |
Hold up, there's someone else out here. Some sailors hanging around, maybe. Or... no, wait. | |||||
Nayeli: |
It's the Xanathar Guild! This is the attack that was predicted. Come on! | |||||
| 23 | Defeat 25 Monsters | These Xanathar Guild toughs have some explaining to do. Time for a bit of forceful diplomacy! | ||||
| 24 | Defeat 25 Monsters | The Xanathar fighters are pulling back toward Mirt's fishpond. Fight your way through! | ||||
Nayeli: |
Look sharp! Keep them from reaching the house! | |||||
Bruenor: |
None o' them's movin' fer tha house, though. Oi! Ye in tha pond. What's yer story? | |||||
Ott Steeltoes: |
Blast and curse you! You scared the fish, fish swim away! How do I catch fish when fish won't sit still? | |||||
Bruenor: |
Gotta be a thousand fish in a pond that size, friend. Ye catch one and clear out, we'll let ye go and ye can give thanks ye catched us in a good mood. | |||||
Ott Steeltoes: |
Not any fish, dummy. Special fish. Needs to look juuuuust right. | |||||
Bruenor: |
Feh. 'Nuff o' this guff. Clear these guild lackeys out o' here! | |||||
| 25 | Defeat the Ott Steeltoes | This ridiculous fishing expedition is over. Send these hoodlums packing! | ||||
Nayeli: |
Right. One fast sweep of the grounds, then back inside. | |||||
Jarlaxle: |
A sound idea, but I suspect how fast we are depends on whatever's rattling around inside that shed, straight on. | |||||
Bruenor: |
Sounds like someone tryin' ta get out. Mebbe some o' them sailors went and got locked in? | |||||
Jarlaxle: |
The sailors weren't wearing armor. Whatever's at the door is clanking... and breaking through! | |||||
Celeste: |
I know that sound. Look out! | |||||
| 26 | Defeat 25 Monsters | Modrons! These construct warriors need to be contained! | ||||
Celeste: |
I don't understand this. Seeing this many modrons at large would normally coincide only with... oh, no... | |||||
![]() Quadrone: |
Ahoy, there! We from Mechanus, don't you know. And you're listening to the smooth sounds of Radio Free Waterdeep, where our cash call jackpot is up to... | |||||
Bruenor: |
Oi, try ta concentrate, ye baffle-minded clockwork. What kept ye all here after yer march went on its way? | |||||
![]() Quadrone: |
Ah, our connection to Mechanus was broken, and we are lost and despondent. The fleshy one called Mirt offered shelter and solace to his mechanical friends, but each new day that we drift from the will of Mechanus, we go mad. Mad, I say! MAAAAAAAAAAAAAD!!! | |||||
| 27 | Defeat 25 Monsters | These leftover stragglers from the Great Modron March will become a threat to the whole city if they get out of control! And they're not in a whole lot of control to start with! | ||||
Celeste: |
The modrons' erratic behavior must be a result of their connection to Mechanus being severed. If we can impose some order on them, it might calm them down. | |||||
Jarlaxle: |
And how are we supposed to do that in the middle of a melee? Would you like to call a time out? Maybe suggest a tea break? | |||||
Celeste: |
I was thinking gardening lessons, actually. Everyone, follow my lead! | |||||
| 28 | Collect 25 Wildflowers | Show the modrons the joys of gardening in an attempt to stop this brawl! | ||||
| 29 | Defeat 25 Monsters | One batch of duodrones hasn't taken to horticulture. Get them under control before they go berserk! | ||||
| 30 | Defeat the Tridrone | This tridrone is the natural leader of the fighting modrons. If you want to control these constructs, it's going to need some serious reprogramming. | ||||
Bruenor: |
Right, that's tha last o' them clockwork clowns. | |||||
Jarlaxle: |
Or not. Look there -- some of them split off from the main pack. And their tracks are running through the flowerbeds and straight back to the house! | |||||
| 31 | Defeat 25 Monsters | Depressed modrons are careening through the house -- and with the number of drunk guests in attendance, it won't be long before a fight breaks out! | ||||
| 32 | Defeat 25 Monsters | Too late! The drunks are tearing into the modrons like it's some sort of party game. You need to keep these constructs from accidentally killing someone! | ||||
| 33 | Collect 25 Piles of Modron Dust | When the drunks aren't getting in your way, they're helping you turn the modron tide. Time to clear the constructs out for good! | ||||
Bruenor: |
Tha last o' them clockworks is dancin' fer tha doors. One on one, tha Watch should have no trouble dealin' with 'em. | |||||
Nayeli: |
Finally. That was another distraction we didn't need. | |||||
Jarlaxle: |
But someone else did. There! Xanathar Guild fighters! They must have slipped in during the chaos. | |||||
Nayeli: |
Well spotted, elf. Everyone, to me! | |||||
| 34 | Defeat 25 Monsters | The attack on Mirt has come. Stand fast! | ||||
| 35 | Defeat the Dwarf Thief | These Xanathar Guild thugs weren't expecting the welcome you've given them. Now teach their thief leader a lesson and send them packing! | ||||
Nayeli: |
Mirt! Stay close. The threat from the Xanathar Guild has been put down, but we can't be sure there aren't more of them waiting in the wings. | |||||
Mirt: |
Small gods and aggravation, girl, you task me still? A few thugs show up, and what of it? It wouldn't be a party without gate crashers. Oh, and do me a favor? Stop by the wine cellars and fetch a few bottles of the '53 Dragondew. Here's a silver for your trouble. | |||||
Nayeli: |
I... wait... get back here! | |||||
Bruenor: |
Let 'im go, lass. We'll still keep our eyes on 'im. And securin' tha cellars ain't a bad idea while we're at it. Come on. | |||||
Nayeli: |
This warren of cellars is ridiculously complicated. I haven't seen any sign of wine yet. | |||||
Jarlaxle: |
We might want to ask that crew if they've seen anything. There, lurking in the shadows ahead. | |||||
Nayeli: |
Probably just more underappreciated servants. | |||||
![]() Cult of the Dragon Initiate: |
Infidels! You disturb our sacred work at your peril! The works of the Cult of the Dragon are mighty and mysterious, and those who see them are not suffered to live! | |||||
Jarlaxle: |
I know good help can be hard to find, but that seems a bit extreme. | |||||
Bruenor: |
Less talkin', more choppin'. Here they come! | |||||
| 36 | Defeat 25 Monsters | The influence of the Cult of the Dragon has long spread across Faerûn... but it having spread into Mirt's basement is a bit of a surprise. | ||||
| 37 | Defeat 25 Monsters | Even more cultists are lurking in the shadows. You're surrounded! | ||||
| 38 | Collect 25 Daggers | The cultists are proving deadly with their ranged dagger attacks. Keeping them from retrieving their blades will even the odds. | ||||
| 39 | Defeat 25 Monsters | You feel the tide of battle turning -- but whatever the cultists are seeking, it seems important enough that they're not giving up. | ||||
Nayeli: |
You're bested, heathens! Stand down and we can let the City Watch end this. | |||||
![]() DragonWing: |
Fool. Do you expect me to believe that you have come here by happenstance? We know the artifact is hidden in this moneylender's cellars. Hand it over and you may live! | |||||
Celeste: |
What madness is this? Does this cellar look the sort of place where one of the richest people in Waterdeep would hide an artifact? | |||||
Jarlaxle: |
Pretty sure that's going to end up a rhetorical question. Look out! | |||||
| 40 | Defeat the Dragonwing | The cultists won't break until their dragonwing leader falls. Time to end this! | ||||
Bruenor: |
That's tha last o' them. Getting a mite crowded with would-be assassins at this party who don't seem ta care that Mirt's even here. | |||||
Celeste: |
Agreed. First the Zhentarim at Blackstaff Tower, then the Xanathar Guild and the Cult of the Dragon interrupting the mission Vajra sent us on. There's an odd feeling of coincidence in all this. But what could be behind it? | |||||
Jarlaxle: |
Listen! A scream from upstairs. | |||||
Nayeli: |
It's Mirt! Come on! | |||||
Nayeli: |
Mirt! Look, he's bleeding! Celeste, heal him quickly! | |||||
Mirt: |
Ah, me! The horror! | |||||
Celeste: |
Actually, I don't think that's blood. | |||||
Mirt: |
Look! Look! Wine on my best shirt! That's what comes of a vociferous noblewoman trying to waggle a finger and tossing her glass instead. My life! My cleaning bills! | |||||
Nayeli: |
Of all the... We thought you'd been attacked! | |||||
Mirt: |
Oh, stop with that. But look, as long as you're here, you can try to keep that junior Blackstaff happy. A message just came that there's an emergency meeting of the Lords of Waterdeep. Something about this accursed gang war. Since you're privy to the secret of my place on the council, you can escort me if that'll keep you happy. | |||||
Nayeli: |
Deliriously so. Honestly, what else could go wrong this night? | |||||
Bruenor: |
Look sharp! Rats! One o' them drunks musta left tha garden doors open! | |||||
Nayeli: |
Naturally... | |||||
| 41 | Defeat 25 Monsters | Playing escort to Mirt should hopefully put an end to this frustrating assignment -- but you'll need to clear these scavengers from the dining room first. | ||||
Bruenor: |
Look alive! Tha Xanathars and tha Zhents have been goin' at it hard out here. | |||||
Nayeli: |
And bandits are running amok in their wake. Get a cordon around Mirt. Then take these brigands down! | |||||
| 42 | Defeat 3 Market Cart Barricades | The streets of the Castle Ward are in chaos! Clear these barricades and get these bandits running! | ||||
| 43 | Defeat 25 Monsters | Another force of bandits presses in. Show them they've picked the wrong fight! | ||||
Bruenor: |
That's tha last o' them bandits on tha run. Tha City Watch'll be getting these streets under control now. | |||||
Jarlaxle: |
You might want to hedge your bets on that. We've got some unpleasant company ahead. | |||||
Celeste: |
Intellect devourers! Watch yourselves, friends! | |||||
| 44 | Defeat 25 Monsters | You weren't expecting to see these horrid creatures again anytime soon -- and certainly not on the city streets! Take them out! | ||||
Celeste: |
Be on your guard. These intellect devourers are doing the bidding of a dark master. | |||||
Jarlaxle: |
I see it! There, in the shadows! | |||||
![]() Nihiloor: |
Once more, we meet. You are tenacious children, aren't you? Playing at being heroes? So shall I show you how this game ends? | |||||
Bruenor: |
Only gonna say this once, mind flayer: Ye shoulda stayed outta me head. So now I'll be takin' yers ta even tha score! | |||||
| 45 | Defeat the Nihiloor | Protect Mirt! This mind flayer serves the Xanathar! Is this the assassination attempt that Vajra feared? | ||||
Mirt: |
Well, I say. That could have been trouble. Well done, all. | |||||
Nayeli: |
Thanks for that. And for how gracious you've been all night. I can't imagine how difficult you might have made this if you'd wanted to. | |||||
Mirt: |
Um, yes... well. This is the meeting place, so I'll slip inside. Best you watch these doors. The Blackstaff will likely have others guarded, with Force Grey and Acquisitions Incorporated, I don't doubt. | |||||
Nayeli: |
Well, that seems a little extreme. Jumping at shadows and all that. | |||||
Mirt: |
Um... well... I'll be back. | |||||
Bruenor: |
Now, don't be sulkin', Nayeli. Ye fight tha good fight, there's always gonna be some that fight ye back without meanin' ta. | |||||
Nayeli: |
It's not that, Bruenor. It's what Celeste said. All these attacks tonight, and something's connecting them. I just can't see what. | |||||
Noska Ur'gray: |
Well. Maybe I can shed some light on that, eh? Fill you in as you're dying? So that you being too high and mighty to see what's right in front of you becomes the last thing you ever know... | |||||
Jarlaxle: |
It's the Xanathar Guild! | |||||
Bruenor: |
Aye, and out in full force. Everyone ta me! Then hit 'em hard! | |||||
| 46 | Defeat 25 Monsters | The thugs of the Xanathar Guild close in from all sides. Stand fast! | ||||
| 47 | Defeat 25 Monsters | Even as the Xanathar fighters fall back, you come under attack from the edge of the fray! Don't let them pin you down! | ||||
| 48 | Defeat 25 Monsters | A fresh wave of Xanathar fighters seeks to wear you down. Show no fear! | ||||
| 49 | Collect 25 Swords | This mob comes on relentlessly! Focusing on disarming these Xanathar Guild thugs might be your only chance! | ||||
Nayeli: |
You! This fight's turning, and your guild thugs are giving ground. That's an impressive piece of hardware where your hand used to be. But what will you do, I wonder, when I take the other hand for your insolence? | |||||
Noska Ur'gray: |
Prattle on as you like, paladin. This fight's over when the boss says it's over. And you might win this skirmish, but the war carries on -- and the Xanathar fights to win. | |||||
Bruenor: |
Ye got 'nuff words fer five dwarves, friend. But it's time ta see if ye can fight like just one dwarf. This dwarf! | |||||
| 50 | Defeat the Noska Ur'gray | The leader of these thugs wants to know what kind of heroes you are. Time to teach him the lesson he came for! | ||||
Bruenor: |
That's tha last o' tha guild thugs. But that dwarf managed ta scarper off as things was goin' south. | |||||
Nayeli: |
Leave it, Bruenor. He was right about that, in the end. His fate doesn't matter as long as the Xanathar is the true threat. | |||||
Celeste: |
Indeed. That mad aberration is known for its long-term planning if nothing else. And that tells me what we were missing before. There was no assassination attempt in the offing tonight, was there? This was never about the Lords of Waterdeep. | |||||
Nayeli: |
No. It was about testing us. Seeing who would step up when the city was in need, so they'll know just how to bring us out next time. | |||||
Bruenor: |
Aye. Thing is, they're viewin' it now as a weakness that we'll come runnin' at tha Blackstaff's call. They don't see tha strength in steppin' up fer others. Which means that when tha rematch comes, they ain't gonna get any warnin' o' that strength before it breaks tha Xanathar fer good. | |||||
| Previous: Building Trust | Next: The Botched Kidnapping | |||||
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