The Dead Three is one of the adventures in the campaign Baldur's Gate: Descent into Avernus.
| Patrol the streets of Baldur's Gate and survive its seedy underbelly. | |||
| Requirement(s) | Must have completed "A Tale of Two Cities" | ||
| Objective(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
Slow and Steady[]
A Hero's Entourage[]
| Patrol the streets of Baldur's Gate with its hometown hero and survive its seedy underbelly. | ||||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | Minsc starts out in the formation and can not be removed or swapped out. Champions can only be placed adjacent to Minsc. When Minsc is moved, any Champions that are not adjacent to him after the move will be removed from the formation. | |||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
Sneak Attack[]
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| bandit | 5 | 1 | |
| beast | 14 | 1 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
| demon | 9 | 0 | |
| devil | 5 | 1 | |
| fiend | 14 | 2 | Brother Uriah[WL 2], Ezmerelda[WL 3], Farideh[WL 4], Havilar[WL 5], Jaheira[WL 1], Reya, Turiel, Wyll |
| flying | 5 | 2 | |
| halfling | 10 | 0 | |
| hit-based | 1 | 0 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 6], Windfall[WL 7] |
| human | 26 | 5 | Dynaheir, Ezmerelda[WL 8], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| humanoid | 34 | 6 | Dynaheir, Ezmerelda[WL 8], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| kobold | 5 | 0 | |
| lycanthrope | 4 | 1 | |
| melee | 48 | 8 | |
| ranged | 2 | 2 | |
| undead | 0 | 1 | Brother Uriah[WL 2], Ezmerelda, Jaheira[WL 1], Minsc[WL 1], Nerys, Volo[WL 9], Wyll[WL 10], Zorbu |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ 2.0 2.1 Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Ezmerelda’s Guide to Fiends Feat.
- ↑ Only valid with Farideh’s Pact with Lorcan specialization, and all boss enemies also count as demonic Fiends for the purposes of all abilities that care about such things.
- ↑ See details about Havilar’s special mechanics.
- ↑ Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ 8.0 8.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
- ↑ Only valid with Wyll’s The Soulless Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | fog outdoors | Sailor, Sea Gull | beast human humanoid melee |
|
| 2 | fog outdoors | Giant Rat, Sailor | beast human humanoid melee | |
| 3 | fog outdoors | Sailor | human humanoid melee | |
| 4 | fog outdoors | Giant Rat, Sailor | beast human humanoid melee | |
| 5 | fog outdoors | Sailor ×10 | human humanoid melee | |
| Boss | fog outdoors | Pirate Captain | boss bandit human humanoid melee | |
| 6 | fog outdoors | Giant Rat | beast melee |
|
| 7 | fog outdoors | Giant Rat, Sea Gull | beast melee | |
| 8 | fog outdoors | Sea Gull | beast melee | |
| 9 | fog outdoors | Giant Rat, Wild Dog | beast melee | |
| 10 | fog outdoors | Wild Dog ×10 | beast melee | |
| Boss | fog outdoors | Mastiff | boss beast melee | |
| 11 | fog outdoors | Thief | bandit human humanoid melee |
|
| 12 | fog outdoors | Thief, Wild Dog | bandit beast human humanoid melee | |
| 13 | fog outdoors | Thief | bandit human humanoid melee | |
| 14 | fog outdoors | Thief, Wild Dog | bandit beast human humanoid melee | |
| 15 | fog outdoors | Thief ×10 | bandit human humanoid melee | |
| Boss | fog outdoors | Masked Man | boss human humanoid melee | |
| 16 | fog outdoors | Giant Rat, Sea Gull | beast melee |
|
| 17 | fog outdoors | Giant Rat, Wererat | beast humanoid lycanthrope melee | |
| 18 | fog outdoors | Wererat | humanoid lycanthrope melee | |
| 19 | fog outdoors | Giant Rat | beast melee | |
| 20 | fog outdoors | Wererat ×10 | humanoid lycanthrope melee | |
| Boss | fog outdoors | Wererat Leader | boss humanoid lycanthrope melee | |
| 21 | fog outdoors | Wererat | humanoid lycanthrope melee |
|
| 22 | fog outdoors | Sea Gull | beast melee | |
| 23 | indoors | Lesser Imp | devil fiend flying melee | |
| 24 | indoors | Fist of Bane, Lesser Imp | devil fiend halfling human humanoid flying melee | |
| 25 | indoors | Lesser Imp ×10 | devil fiend flying melee | |
| Boss | indoors | Greater Imp | boss devil fiend flying melee | |
| 26 | underground | Necromite of Myrkul | human humanoid melee |
|
| 27 | underground | Abyssal Chicken, Necromite of Myrkul | demon fiend human humanoid melee | |
| 28 | underground | Necromite of Myrkul | human humanoid melee | |
| 29 | underground | Dretch, Necromite of Myrkul | demon fiend human humanoid melee | |
| 30 | underground | Necromite of Myrkul ×10 | human humanoid melee | |
| Boss | underground | Skull Lasher | boss human humanoid ranged | |
| 31 | underground | Kobold | humanoid kobold melee |
|
| 32 | underground | Kobold | humanoid kobold melee | |
| 33 | underground | Fist of Bane, Kobold, Smashed Pile of Goods ×2 | halfling human humanoid kobold hit-based static melee ranged | |
| 34 | underground | Abyssal Chicken, Kobold | demon fiend humanoid kobold melee | |
| 35 | underground | Kobold ×10 | humanoid kobold melee ranged | |
| Boss | underground | Minotaur Skeleton | boss undead melee | |
| 36 | underground | Fist of Bane, Necromite of Myrkul | halfling human humanoid melee |
|
| 37 | underground | Dretch, Fist of Bane | demon fiend halfling human humanoid melee | |
| 38 | underground | Fist of Bane | halfling human humanoid melee | |
| 39 | underground | Fist of Bane | halfling human humanoid melee | |
| 40 | underground | Fist of Bane ×10 | halfling human humanoid melee | |
| Boss | underground | Iron Consul | boss human humanoid melee | |
| 41 | underground | Abyssal Chicken | demon fiend |
|
| 42 | underground | Abyssal Chicken | demon fiend | |
| 43 | underground | Dretch | demon fiend melee | |
| 44 | underground | Dretch | demon fiend melee | |
| 45 | underground | Abyssal Chicken ×6, Dretch ×4 | demon fiend melee | |
| Boss | underground | Shadow Imp | boss fiend flying melee | |
| 46 | underground | Fist of Bane | halfling human humanoid melee |
|
| 47 | underground | Fist of Bane, Lesser Imp | devil fiend flying halfling human humanoid melee | |
| 48 | underground | Lesser Imp | devil fiend flying melee | |
| 49 | underground | Necromite of Myrkul | human humanoid melee | |
| 50 | underground | Fist of Bane ×8, Necromite of Myrkul ×2 | halfling human humanoid melee | |
| Boss | underground | Reaper of Bhaal | boss human humanoid melee ranged |
Transcript[]
| Patrol the streets of Baldur's Gate and survive its seedy underbelly. | ||||||
| Area | Goal | Quests & Cinematics | ||||
Bruenor: |
Ain't gonna lie. Havin' ta work fer that Zodge blighter is chafin' me somethin' good. | |||||
Nayeli: |
The end will justify the means, Bruenor. Cultists on a murder spree in the city are worth our attention, even if the one calling the shots is only the lesser of two evils. The followers of the so-called Dead Three must be stopped. And if Zodge is true to his word, we'll be helping the Elturel refugees the best way we can. | |||||
Celeste: |
Zodge said the cultists have set up their shrines to Bane, Bhaal, and Myrkul beneath a bathhouse owned by the Vanthampur family, close to the Upper City. But we'll have to hope the Flaming Fist are better at gathering intelligence than they are at keeping order. | |||||
Jarlaxle: |
The Vanthampurs? Thalamra Vanthampur is one of the dukes who govern Baldur's Gate. It sounds like this Captain Zodge is working two angles. We take out the cultists or they take us out. Either way, he loses one of the thorns in his side and the Vanthampurs are none the wiser of his connection to it all. | |||||
Bruenor: |
Heh. It'll take more than corrupt nobles and death cultists ta get this dwarf down. And Zodge needs ta learn that tryin' ta pluck a thorn out o' yer side with another thorn just tends ta leave ya stuck twice. | |||||
| 1 | Defeat 25 Monsters | Taking on an assignment for the Flaming Fists isn't much to your liking -- so best to get this job over with quickly! | ||||
| 2 | Defeat 25 Monsters | Even as marauding seagulls flee, a pack of giant rats enters the fray! | ||||
Minsc: |
I do not remember Baldur's Gate so lively this way before. Maybe is just me? | |||||
Boo: |
Squeak! | |||||
Jarlaxle: |
More likely the number of times you've taken blows to the head is affecting your memory. So see if you can still remember how to charge that mob dead ahead. | |||||
Minsc: |
Oh, yes! Charge is eternal! Boo! We go! | |||||
| 3 | Collect 25 Sailors Cutlass | These belligerent sailors are more annoying than dangerous. Seize their weapons to get their numbers down. | ||||
| 4 | Defeat 25 Monsters | The sailors are on the run -- but another pack of rats keeps you from clearing them out for good! | ||||
| 5 | Defeat the Pirate Captain | Taking out this pirate captain should convince his lackeys that this fight isn't theirs to win. Hit him hard! | ||||
Nayeli: |
This city is a heartland of villainy. Will we need to fight our way along every street to even get to this bathhouse? | |||||
Jarlaxle: |
As long as we're in the Lower City, it's likely. | |||||
Minsc: |
Oh, this all fine. Let Minsc and Boo lead along quiet back streets, and give excellent tour of Baldur's Gate! Come all! | |||||
Boo: |
Squeak! | |||||
Jarlaxle: |
So do we follow them? Or do we go our own way and let them draw all potential trouble down on themselves? | |||||
Bruenor: |
Best we stay close. He's tha best thing ta a guide we got, and we got a lot o' distance ta cover. | |||||
| 6 | Defeat 25 Monsters | The farther you push into the city, the more chaotic things get. Clear these rats out while you can! | ||||
Jarlaxle: |
Confound these vermin! This is a brand-new cloak, and look! One edge gnawed right through. | |||||
Minsc: |
No need for shouting. Pets are saying 'Welcome to Baldur's gate' is all. | |||||
Nayeli: |
It looks like the street welcoming committee has aerial support. | |||||
Minsc: |
Ah, more friendly gulls! See them swoop down in excitement! | |||||
Jarlaxle: |
The line between excitement and murderous rage runs thin in Baldur's Gate. Everybody move! | |||||
| 7 | Defeat 25 Monsters | Even as the rats begin to fall back, a flock of seagulls hems you in! | ||||
| 8 | Collect 25 Seagull Feathers | These gulls are relentless. Clip their wings to slow them down! | ||||
Minsc: |
Ah, look! Convenient alley shortcut. | |||||
Nayeli: |
Minsc, I don't mean to be difficult, but every time we enter an alley, we need to fight our way in, then fight our way out. Just sticking to one or the other would save us some time. | |||||
Minsc: |
Ah, but you miss out on true Baldur's Gate experience that way. Listen to locals singing happy songs! | |||||
Jarlaxle: |
Pretty sure that's howling. Dogs howling. Lots and lots of dogs... | |||||
| 9 | Defeat 25 Monsters | A pack of wild dogs slips out from the shadows -- and the rats that pursue you make a sudden surge in response! | ||||
| 10 | Defeat the Mastiff | A monstrous mastiff leads this pack -- and isn't going to back down without a fight! | ||||
Minsc: |
Ah, yes! Minsc and Boo know these streets well. All kinds of friendly folk to be found here. | |||||
Bruenor: |
Don't wanna be one ta judge tha company ye keep, Minsc. But that group up ahead don't look too friendly ta me. | |||||
Boo: |
Squeak? | |||||
Minsc: |
Nonsense, Boo. You just need to get to know them. | |||||
| 11 | Defeat 25 Monsters | The dogs are on the run, but they're not the only predators at large in the city. Time to cut this gang of thieves down to size! | ||||
| 12 | Defeat 25 Monsters | The thieves put up a strong fight -- and the wild dogs use the respite to make another assault! | ||||
| 13 | Collect 25 Bandit Gloves | These urban bandits focus too much on their fine outfits. Collect some of their gloves to teach them a lesson. | ||||
Bruenor: |
Right. Minsc, I love ya like a brother, but we're gettin' hit hard here. We need ta cut a straighter course ta this bathhouse or we're still gonna be wanderin' tha city tomorrow. | |||||
Minsc: |
All right, friend Bruenor. Minsc knows more best shortcuts. Simply... hey! Where is Minsc's dagger? | |||||
Nayeli: |
I see it slipping away courtesy of this thief. Hold up there! | |||||
![]() Masked Man: |
Oh, sorry, friends. I was just in brief need of a blade, you see? There we go. Just trimming my nails. All yours now. I'll be on my way. | |||||
Minsc: |
Wait! This villain is known to me! It is the masked man of Liar's Night! | |||||
Bruenor: |
Oi! I'm thinkin' ye're right. What's that blackguard doin' at large and in Baldur's Gate? | |||||
Jarlaxle: |
Given his long history of crime, I imagine he must be heading up the chamber of commerce. Just let him go... wait. Where's my purse?!? | |||||
Minsc: |
Minsc sees shortcut straight to solid thrashing of masked villain. Follow me! | |||||
| 14 | Defeat 25 Monsters | You can't get to the Masked Man as long as these dogs press you. Drive this pack back! | ||||
![]() Masked Man: |
My friends! Is this violence really appropriate given all we've been through? | |||||
Jarlaxle: |
Well, if we're friends, perhaps you can cover me for a small loan? I happen to need the exact amount that's in that purse you're carrying. | |||||
Celeste: |
My word! Those notebooks sticking out of his pack. Those are mine! | |||||
Nayeli: |
You two need to watch yourselves more carefully. You know the dangers of these streets, and... where's my holy symbol? | |||||
Bruenor: |
Right. Get inta position and hem these brigands in. Then someone start takin' inventory! | |||||
| 15 | Defeat the Masked Man | The Masked Man seems intent on letting this gang of thieves take point in your rematch! Hit them hard! | ||||
Jarlaxle: |
Right. I think that's everything accounted for. Now can we get out of here while we still have most of our clothing? | |||||
Minsc: |
Ah! We are in luck. Next shortcut takes us to best site in Upper City. The view! You will astound selves with all the magnificence. | |||||
Nayeli: |
That sounds worthwhile. If we can get into the heights of the Upper City, we can see where we are. Then we might get a better sense of where we're going. | |||||
Minsc: |
Is excellent plan. Follow Minsc! | |||||
Jarlaxle: |
Unbelievable. Even in the good part of town, Baldur's Gate is wall-to-wall with reeking vermin. | |||||
Minsc: |
No, no! These Upper City vermin. Very clean, all things considered. | |||||
Boo: |
Squeak! | |||||
| 16 | Defeat 25 Monsters | No matter where you go in Baldur's Gate, the pandemonium never stops! Another wave of giant rats and seagulls pushes in! | ||||
| 17 | Defeat 25 Monsters | The presence of these rats reveals its sinister overtones. Wererats! Look sharp! | ||||
Jarlaxle: |
And the other stone shoe drops. Minsc! You dragged us up here to see your statue? As if we haven't wasted enough time? | |||||
Minsc: |
Ah, friend Jarlaxle, you make jokes to shore up poor Minsc's sadness. For look! Magnificent Minsc's statue base has been broken! Pieces everywhere! My friends, we know what we must do! | |||||
Jarlaxle: |
Keep moving and hope to one day put the memory of this journey far behind us? | |||||
Minsc: |
Yes! Collect statue pieces! Return Minsc to glory! | |||||
| 18 | Collect 25 Statue Pieces | As another wave of wererats pursues you, the scattered pieces of stone become a battlefield hazard! Clear this rubble, and quickly! | ||||
Celeste: |
All right, Minsc, I think that's the last of the broken pieces. Can we please move on now? | |||||
Bruenor: |
Here's one more. Pretty sure this is yer butt. | |||||
Minsc: |
Ah! Minsc was wondering where this was to be found. | |||||
Bruenor: |
Gotta say, looks a fair bit lopsided. Never really focused that close before. | |||||
Minsc: |
Yes, well... sculptor was unable to fully capture Minsc's good side. | |||||
Boo: |
Squeak. | |||||
| 19 | Defeat 25 Monsters | The wererats are on the run -- but a pack of giant rats presses in to keep you from pursuing! | ||||
| 20 | Defeat the BOSS | The leader of this wererat mob summons their followers for a last stand! | ||||
| 21 | Defeat 25 Monsters | The last of the wererats scatter -- but not fast enough to get away from your wrath! | ||||
Jarlaxle: |
Well, against all odds and better judgment, I think we're on the right track at last. One of the wererats knows the bathhouse. We're not far. | |||||
Nayeli: |
Let's be on our guard, then. If the cultists of the Dead Three are active there, it's likely they'll be watching the place. | |||||
| 22 | Defeat 25 Monsters | The last stage of the wererat fight has enraged a flock of seagulls! Watch out! | ||||
Jarlaxle: |
Right, we're here. And Nayeli's warning was apropos. I saw imps in flight above the street, scouting for intruders no doubt. | |||||
Bruenor: |
Oi! Got imps on tha ground closer in, too. And they're swarmin' someone! | |||||
![]() Mortlock: |
No! Get away from me, you fiends! I know who you work for, and you won't take me today! | |||||
Nayeli: |
This one looks like he can handle himself in a fight. But I won't stand by while devils stalk a city, even one as foul as this. Come on! | |||||
| 23 | Collect 25 Imp Horns | This bathhouse features some unusual passersby. Save this stranger and clear these imps out! | ||||
Bruenor: |
Ye all right there, friend? Ye look like ye've been in some scrapes. | |||||
![]() Mortlock: |
My face, you mean? A legacy from my childhood. And not the worst thing I've dealt with. I am Mortlock Vanthampur. You have my thanks. | |||||
Nayeli: |
Vanthampur? Your family's reputation precedes you. We're here to investigate the bathhouse. So perhaps you can repay our assistance by telling us what we'll find there. | |||||
![]() Mortlock: |
Secret dungeons, filled with cultists of the Dead Three. What, you're surprised that I turn against my family? It was my brothers who ordered those imps to kill me. My loyalty to them is done. Stay close to me and I'll get you inside. Then I'll tell you what you need to know. | |||||
Nayeli: |
The Vanthampur family's villainy makes my blood run cold. Death cultists secretly controlling the corridors of power. Is there anyone in this city not dedicated to depravity? | |||||
Bruenor: |
There's us, and fer right now, that's gonna have ta be 'nuff. | |||||
![]() Mortlock: |
You all talk when you should be fighting. That's a bad habit in Baldur's Gate -- as is dreaming that you can fix this city. | |||||
Bruenor: |
Long as we got mutual enemies, we can pretend we're on each other's side, friend. But make no mistake, we dinna come ta tha city ta stand by while folks is hurtin'. That ain't tha Champions' way. So ye just focus on gettin' us inside. Then we'll take care o' yer family business. | |||||
| 24 | Defeat 25 Monsters | Fists of Bane come to the aid of the bathhouse's fiendish protectors! Take down these brutish guards! | ||||
| 25 | Defeat the BOSS | Even with more guards at hand, the lesser imps are on the run -- but their more powerful master is a foe to be reckoned with! | ||||
![]() Mortlock: |
You don't know the half of it. The cultists of the Dead Three are legion, and they will fight to the death to hold this place. | |||||
Bruenor: |
Everybody stay sharp, then. And ye, Mortlock, keep outta our way. We're gonna clear these ruffians out before they know what hit 'em. | |||||
| 26 | Defeat 25 Monsters | The dungeons beneath the bathhouse are a dark labyrinth -- and warriors in the service of Myrkul are on the move! | ||||
Bruenor: |
Them cultists is scramblin' back fast. Like they know somethin' else is comin' fer us. | |||||
Nayeli: |
Let it come. We'll soon have the evil of this place on the run. | |||||
Bruenor: |
No... that sound. D'ye hear it?! | |||||
Jarlaxle: |
I can hear... wait... is that clucking? | |||||
Bruenor: |
Aye! And 'tis tha cluck o' doom! | |||||
| 27 | Defeat 25 Monsters | Abyssal chickens! Those amusing yet deadly fiends swarm forth from the darkness in service to the evil masters of this place! | ||||
![]() Skull Lasher: |
Heathen intruders! You think you can stand against the power of the gods and their most devoted servants? | |||||
Nayeli: |
The likes of you don't understand the first thing about holy power. Your evil ends here, villain! The justice of Tyr will be meted out today. | |||||
![]() Skull Lasher: |
Brave words, paladin. Shall we see how your tone changes when you stare death in the face? | |||||
| 28 | Collect 25 Symbols of Myrkul | These necromites place too much faith in their dread master. Capture these symbols of Myrkul to make their followers think twice about challenging you! | ||||
| 29 | Defeat 25 Monsters | A pack of foul dretches fights at the necromites' command! | ||||
| 30 | Defeat the Skull Lasher | This skull lasher channels Myrkul's unholy power in a final assault! Hit these cultists hard! | ||||
Bruenor: |
That's a good start ta this cult cleanup. But I got a feelin' there's lots more where those came from. | |||||
Celeste: |
The worshipers of the Dead Three understand that there's strength in numbers. Myrkul, Bane, and Bhaal all reinforce each other's power. The three cults together are stronger by far than they would be standing alone. | |||||
Nayeli: |
That's not how I see it. Three gods of death cast their shadow in the mortal realm. But three shadows together don't make a deeper darkness. Our light will cleanse this place, one cultist at a time. | |||||
Jarlaxle: |
These tunnels are a veritable labyrinth. This looks like it was once sections of the Baldur's Gate sewers, but they've been sealed off. | |||||
Bruenor: |
Somebody's built themselves a private little dungeon complex down here. Nice and private. Perfect fer gettin' up ta no good. | |||||
Jarlaxle: |
And all but impossible to navigate. Everyone stay close -- and stay alert. | |||||
| 31 | Defeat 25 Monsters | The twisting tunnels beneath the bathhouse yield up unexpected denizens! | ||||
Jarlaxle: |
At least one of these cults has deep pockets. Those kobold mercenaries mean business. | |||||
![]() Mortlock: |
Deep pockets indeed. All three of the cults and my family have tight connections to criminal business in the city. | |||||
Jarlaxle: |
By which you mean, 'business in the city.' And business is booming, by the look of it. | |||||
| 32 | Defeat 25 Monsters | The kobolds push in from both sides! | ||||
| 33 | Defeat 2 Blockades | Stolen trade goods amassed by the cults have been piled up as a makeshift barricade! Push through! | ||||
| 34 | Defeat 25 Monsters | Another pack of abyssal chickens surges forth from the shadows! Stand fast! | ||||
Bruenor: |
Oi! Pretty sure I can see tha end o' this kobold pack finally. We hit 'em with one more solid strike, we'll break these blighters. | |||||
Jarlaxle: |
Pretty sure that's exactly what they're thinking. But they're not going to go down easily! | |||||
| 35 | Defeat the Minotaur Skeleton | The kobold pack regroups for a final assault -- and is letting a minotaur skeleton take point! | ||||
| 36 | Defeat 25 Monsters | Fists of Bane and necromites of Myrkul join forces to block your progress! Fight on! | ||||
Bruenor: |
These cultists is gettin' predictable. No tactics fer these rabble. They're used ta havin' tha strength o' numbers on their side. | |||||
Nayeli: |
That might be changing. I can sense new evil close by. Fiendish forces are on the move! | |||||
| 37 | Defeat 25 Monsters | A deadly dretch pack is summoned forth by Bane's devout followers! | ||||
Bruenor: |
There! That figure shoutin' orders! That'll be tha leader o' this mob. We take him out, tha rest might think twice about sacrificin' themselves. | |||||
![]() Iron Consul: |
Stand fast! Stand for the power of tyranny and the Black Hand! | |||||
Nayeli: |
I wouldn't put too much faith in their lack of faith, Bruenor. Bane keeps tight control over his minions. But I think I know a way to tip the balance in our favor. | |||||
| 38 | Collect 25 Symbols of Bane | Claiming the symbols worn by these worshipers of the Lord of Darkness might break their resolve! | ||||
| 39 | Defeat 25 Monsters | The forces of Bhaal and Bane press hard! Don't let them hem you in! | ||||
![]() Iron Consul: |
Heretics! You sow your own destruction with your insolence. And when that destruction is complete, you will kneel before the Lord of Darkness and beg for your lives. | |||||
Nayeli: |
I will kneel when this is done, villain, but only in prayer. Your lifeless body on the ground before me will be my offering. And when your soul passes to the darkness that awaits it, you may give your lord the message of Tyr's servant: No matter how long it takes, Baldur's Gate will see the light again. | |||||
| 40 | Defeat the Black Gauntlet of Bane | The iron consul leads Bane's forces in a final assault! | ||||
Nayeli: |
There's fiendish evil ahead. More forces summoned from the darkness. | |||||
Jarlaxle: |
I can hear that infernal clucking. Oh, for a giant-sized barbecue pit... | |||||
| 41 | Defeat 25 Monsters | Bhaal's forces send another round of abyssal chickens to soften you up! | ||||
| 42 | Defeat 25 Monsters | Still more abyssal chickens swarm you from the darkness! Stand fast! | ||||
| 43 | Collect 25 Vials of Ichor | These horrid dretches return to make an even more potent threat! Claim their foul ichor to keep these fiends down! | ||||
| 44 | Defeat 25 Monsters | As fast as you drop the dretches, more of their dark kind hurl themselves against you from the shadows! | ||||
Bruenor: |
Checkin' these last hallways, I think we're doin' a solid job o' clearin' this place out. Might be a bit o' doublin' back ta do, but we been hittin' 'em hard. | |||||
Jarlaxle: |
There's another force of fiends pushing out of that vault ahead. And a pack of cultists fleeing past them. | |||||
Nayeli: |
The main shrine of this infernal dungeon must be ahead. We've got the last of the Dead Three cultists cornered. Come on! | |||||
| 45 | Defeat the Shadow Imp | As you push forward, a shadow imp enters the fray -- and the fiends it commands redouble their attacks! | ||||
| 46 | Defeat 25 Monsters | A last force of Bane's warriors presses you hard! Stand fast! | ||||
Bruenor: |
Everybody on me, and get ready fer one last push! These Bane cultists is losin' tha will ta fight! | |||||
Nayeli: |
Their god abandons them in their hour of need. A fitting end for those who worship a tyrant. | |||||
Jarlaxle: |
Don't judge the end of the fight too early. They've got reinforcements coming in! | |||||
| 47 | Defeat 25 Monsters | You have the fists of Bane on the run -- but a pack of imps threatens to overwhelm you! | ||||
![]() Mortlock: |
You've done well, Champions. It's too bad my mother will be keen to repay you for your efforts. | |||||
Nayeli: |
Based on what we've seen down here, we'll be talking to your mother personally about the debt she owes us -- and to the people of Baldur's Gate. | |||||
![]() Mortlock: |
Ha! I like your moxie, paladin. Even if it is going to get you killed. But if it's my mother you want, seek my brother, Amrik. You'll find him at the Low Lantern, down on the docks. He controls the finances of the Dead Three. And he was always her favorite. | |||||
Bruenor: |
Always good ta have tha next quest lined up before tha current one's done. No wastin' time. Go yer way, then, Mortlock. And fer yer own good, probably best if neither we nor yer mother see ya again. | |||||
| 48 | Collect 25 Symbols of Bhaal | These imps are summoned by the servants of Bhaal! Break that dark god's symbol to break their resolve! | ||||
| 49 | Defeat 25 Monsters | Myrkul's forces step up where Bhaal's servants have fallen! Fight on! | ||||
Nayeli: |
The last of these cultists have nowhere to go! Hit them hard, Champions! Tear this profane altar down! | |||||
![]() Reaper of Bhaal: |
You have no power here, paladin! The Dead Three hold this place, and we, their servants, will bathe in your blood! | |||||
Bruenor: |
I ain't normally one ta comment on anyone else's groomin' habits, friend, but that sounds downright unhygienic ta me. | |||||
![]() Reaper of Bhaal: |
This prattle tires me! I will have your tongue, dwarf! Then your head! | |||||
Nayeli: |
All the empty words here come from you, lackey. The profane worshipers of three gods claiming power over all life, and in the end, all you have is boasting. I welcome the silence that will settle on this place when you fall -- and which might give some peace to the souls you've tormented in the name of darkness. Champions! Take them! | |||||
| 50 | Defeat the BOSS | The forces of the Dead Three unite for a final stand! Time to end this! | ||||
Bruenor: |
Feh. That fight ended with no surprises. Evil folk stand strong as long as they think they got tha upper hand. But faced with their own end, they break like a cheap blade. | |||||
Celeste: |
There'll be work to do here cleaning up the aftermath of the cults' activities, and making sure these dungeons are sealed off. Hopefully we can find someone to trust in the city before our work here is done. | |||||
Jarlaxle: |
Wishful thinking, I suspect. But perhaps we'll... hey, what's Arkhan doing? | |||||
Arkhan: |
This is an outrage! This betrayal will not stand! | |||||
Bruenor: |
Oi! We been fightin' death cultists fer hours, and ye're only just gettin' outraged now? | |||||
Arkhan: |
This treasure amassed by the Dead Three has been stolen from Tiamat! We must protect it until it can be returned! | |||||
Jarlaxle: |
Best not to argue with him. He's doing that fanatical thing he does. | |||||
Bruenor: |
And not worth tha time in tha end. Sounds like we got a meetin' ta set up with another o' tha Vanthampur clan at tha Low Lantern. And we'd best be ready. | |||||
| Previous: A Tale of Two Cities | Next: The Darkness Runs Deeper | |||||
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