The Castle of a Thousand Vecnas is one of the adventures in the campaign: A Grand Tour of the Sword Coast.
| Join the troops of Kas and learn that Vecna could be around ANY corner. | |||
| Requirement(s) | Must have completed "The Dread Domain of Tovag" | ||
| Objective(s) | |||
| Restriction(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
Clumsy Doesn't Mean Inept[]
Unreasonable Doesn't Mean Stupid[]
| Join the troops of Kas with Champions that don't focus on Intelligence! | ||||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | 1 Red Wizard Necromancer and 1-2 skeletons spawn with each wave. They don't drop gold nor count towards quest progress. | |||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| dummy_value | 0 | 0 | Warning - «dummy_value» should be replaced with a valid monster-type! (click this link for more info) Check the below list of supported monster-types[WL 1] |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ List of supported monster-types:
aarakocra ; aberration ; apparition ; armor-based ; astral elf ; bandit ; beast ; boss ; buffwolf ; bullywug ; celestial ; construct ; cultist ; darkling ; demon ; derro ; devil ; dinosaur ; dragon ; drow ; dwarf ; elemental ; elf ; fey ; fiend ; flying ; genasi ; giant ; giff ; gith ; githyanki ; glitch ; gnoll ; gnome ; goblin ; goblinoid ; grimlock ; grung ; hag ; half-elf ; half-orc ; halfling ; harengon ; hit-based ; hobgoblin ; human ; humanoid ; item ; kenku ; kobold ; kuo-toa ; lizardfolk ; lycanthrope ; melee ; mind flayer ; modron ; mongrelfolk ; monstrosity ; ogre ; ooze ; orc ; planescape ; plant ; quaggoth ; ranged ; red wizard ; relentless ; saurial ; seaspawn ; shadar-kai ; spawner ; stacked ; static ; summoner ; tabaxi ; tiefling ; troll ; undead ; uthgardt ; vampire ; vecna cultist ; warforged ; winter ; xanathar ; yuan-ti ; zhentarim(some others may be added in the future).
Copy the line with "dummy" as many times as required and replace the "dummy" type with the required one and fill the table with the right number of waves with monsters/bosses of the specified type.
Once done for all the monster-types present in the current adventure, remove the needless "dummy" line.
Transcript[]
| Join the troops of Kas and learn that Vecna could be around ANY corner. | ||||||
| Area | Goal | Quests & Cinematics | ||||
Xerophon: |
All right, everyone remember the plan? We find the tunnel entrance, sneak in, find Kas, explain that Vecna is trying to become a god and seal off the plane from all the other powers, and we need him to destroy the Eye and the Hand of Vecna so that can't happen. | |||||
Ulkoria: |
And we need that Hand back from his death knight. | |||||
![]() Book of Tarchamus: |
I feel like you're overlooking something. | |||||
Blooshi: |
I'll say. If this Kas guy killed Vecna once upon a time, does that mean he's cooler than Vecna? Do I need to go get a new, more spooky robe so I'm prepared to make a good impression? | |||||
Hitch: |
Does your skull not get annoyed that you're constantly looking for a new, more powerful patron? | |||||
Blooshi: |
A 'mentor' is not the same as a patron. A mentor tells you how to be awesome. A patron helps you fight monsters with ghost powers. Duh. | |||||
| 1 | Defeat 25 Enemies | You're in sight of the entrance to Kas's fortress, but skeletons attack! Time to fight! | ||||
Reya: |
Blooshi, you don't need an evil mentor! | |||||
Blooshi: |
Wait, aren't we trying to recruit this guy? He's too evil for me to learn from him, but not too evil to fight with us? | |||||
![]() Book of Tarchamus: |
She has you there. What is evil but a different perspective? | |||||
Blooshi: |
Ooh, that's a good point. | |||||
Reya: |
No, it isn't! Stop that! | |||||
| 2 | Defeat 25 Enemies | More undead soldiers pour through the streets! Take them out! | ||||
Xerophon: |
I know what we've forgotten: the tunnel is for deliveries, and we don't have anything to deliver. | |||||
Blooshi: |
What do you think they need in a fortress that oversees a dread domain that's all about preparing for war? | |||||
Ulkoria: |
Rope. Everyone needs rope. Back in my day, you didn't leave home without at least fifty feet of rope. | |||||
Hitch: |
Plausible. Let's see what we can find. | |||||
| 3 | Collect 25 Ropes | Who doesn't need rope? These skeletons you're fighting for one! Gather them up. | ||||
Ulkoria: |
That seems like enough to make us look like we're taking a delivery. | |||||
Xerophon: |
Perfect, let's find that tunnel. | |||||
![]() Book of Tarchamus: |
You're still forgetting something... | |||||
| 4 | Defeat 25 Enemies | These ghouls are hungry and very dangerous! Don't let them get too close! | ||||
Blooshi: |
Is it these awful uniforms? I don't think anyone's going to believe we're soldiers in Kas's army. | |||||
Reya: |
Agreed. They're all very quick to notice Blooshi and I are unexpected. | |||||
Xerophon: |
It's an imperfect solution, but it's better than nothing. We're not getting stopped and forced to join the army. | |||||
Reya: |
No, now we just get stopped because they think we're going against orders! Look out for that armored skeleton! | |||||
| 5 | Defeat the Armored Skeleton | An armored skeleton blocks your path through the village! Cut it down to size! | ||||
| 6 | Defeat 25 Enemies | Life in the fortress town is steered by the army -- and its undead followers! Fight those skeletons and zombie rats! | ||||
![]() Barnabas: |
Thank goodness I'm free of that conversation. Oh Champions! You're still here? | |||||
Xerophon: |
We were looking for something to deliver so our disguise worked better. | |||||
![]() Barnabas: |
Is the something going to be hauled in by all that rope? | |||||
Blooshi: |
No, it is the rope. | |||||
![]() Barnabas: |
Ah, yes, well, the tunnel isn't for military supplies. It's for things like food. | |||||
Blooshi: |
And...you guys don't eat rope. Right. | |||||
| 7 | Defeat 25 Enemies | The bony minions of Kas scuttle toward you! Don't let them impede your progress! | ||||
![]() Barnabas: |
I can take you to the miller that delivers flour to the castle. I bet you can convince him to let you take the next shipment in. | |||||
Xerophon: |
As long as we avoid too many questions about where we fit in the army. Speaking of which, is your inventor friend likely to come back? | |||||
![]() Barnabas: |
No, she wanted to go put the finishing touches on something called a 'death ray.' I suspect she'll be busy all day. | |||||
![]() Barnabas: |
Ho there, Mr. Miller! My friends here are here to pick up the flour shipment for the castle! | |||||
Miller: |
Huh. You're early. Well, sacks are over...Wait a minute! Where's my flour! | |||||
Blooshi: |
Ew, rats and crawling claws! | |||||
Ulkoria: |
You eat bugs, girl. Just catch them and get the flour back. | |||||
| 8 | Collect 25 Sacks of Flour | These sacks of flour are waiting to be delivered -- if you can get them from the rats and crawling claws! | ||||
| 9 | Defeat 25 Enemies | There's something still not right -- get yourself some space to think by taking out these enemies! | ||||
![]() Barnabas: |
Here's the tunnel! Go quickly -- you don't want to risk what's down there if you don't have to. | |||||
Hitch: |
Hey man, thanks for your help. We really forgot a few important things executing this plan. | |||||
![]() Book of Tarchamus: |
You've still forgotten one very important one. | |||||
Ulkoria: |
Out with it then. What do you think we don't know? | |||||
![]() Book of Tarchamus: |
Oh I'd love to tell you, but I'd better wait for you to deal with that skeleton champion blocking the tunnel. Letting you die knowing how your plan is broken seems unnecessarily cruel. | |||||
| 10 | Defeat the Skeleton Champion | A skeleton champion blocks your entrance to the tunnel! Take it down, that's the only way in! | ||||
![]() Book of Tarchamus: |
What you are forgetting is the keystone of your plan: To destroy the Hand and Eye of Vecna, they must first be attached to a willing creature. Meaning you remove your eye and hand, and replace it with the relics. | |||||
Hitch: |
Oh that's disgusting. | |||||
Blooshi: |
That's pretty cool! | |||||
![]() Book of Tarchamus: |
Only after that's been achieved can you destroy the Hand and the Eye -- by slaying the being that has attuned them with the Sword of Kas. Nothing else will work, anything else will make the Hand and Eye teleport to a safehold Vecna surely knows about and is monitoring. | |||||
![]() Book of Tarchamus: |
So what you are forgetting is the answer to one question: which of you is going to be the sacrifice? | |||||
Blooshi: |
...Oh, pondscum. | |||||
Ulkoria: |
...Gonna admit it. We didn't think about that. | |||||
Hitch: |
What if we just...find an evil...somebody and force them to attune the Hand and the Eye? | |||||
![]() Book of Tarchamus: |
While I applaud the ruthlessness, that isn't what I'd call 'willing.' You would merely be executing a criminal and sending the Hand and Eye straight into Vecna's clutches. | |||||
Ulkoria: |
This sounds like a problem for folks who aren't being swarmed by cave creatures! | |||||
| 11 | Defeat 25 Enemies | The dark habitat of the cave teems with creatures suited to its environment! Fight those zombie spiders and bats! | ||||
![]() Book of Tarchamus: |
So...who will it be? The noble paladin? The wizard at the end of her life? The bullywug warlock trying not to slide toward evil? The doppelganger assassin who knows they've already slid deep into evil? The thief looking for atonement? | |||||
Hitch: |
The insufferable book that's had multiple lifetimes to think about what it did when it was human? | |||||
![]() Book of Tarchamus: |
I'm fairly sure the original Tarchamus suffered plenty for what he did. Also how were you planning to attach a hand to me? | |||||
Reya: |
This is a difficult question, but the fate of Toril itself is at stake. Sacrifices may need to be made. | |||||
![]() Book of Tarchamus: |
Ooh, sounds like the paladin's in the running! | |||||
| 12 | Defeat 25 Enemies | Bats AND bats that spit poison! We like variety around here. | ||||
| 13 | Collect 25 Bat Wings | Bat wings can be used in several preparations! Get those versatile parts! | ||||
Xerophon: |
Reya, I don't think you should attune to the Hand and Eye of Vecna. We'll figure something out. | |||||
Reya: |
What exactly do you imagine we'll figure out? Someone will need to be sacrificed. I won't ask for that. | |||||
Ulkoria: |
We're all getting ahead of ourselves. We haven't even made it into the castle yet. We still have bats and spiders to contend with. | |||||
| 14 | Defeat 25 Enemies | More pests in the tunnel! Take them out! | ||||
| 15 | Defeat the Vampire Bat | A giant vampire bat unfolds from the shadows near the ceiling and comes for your blood! | ||||
Blooshi: |
That bat was a VAMPIRE! | |||||
![]() Book of Tarchamus: |
As is Kas the Bloody-Handed. | |||||
Blooshi: |
Is that why they call him that? Is he like a messy eater? | |||||
| 16 | Defeat 25 Enemies | In the darkness of the tunnel, Kas's vampire nature becomes evident! Fight off these gnoll vampires and bats! | ||||
| 17 | Defeat 25 Enemies | More vampire spawn lurk in the shadows, hungry and eager! Don't be their lunch! | ||||
Hitch: |
Are these vampires also part of Kas's army? Like an infiltration crew? Or are they just like the houseguests who won't leave? | |||||
Blooshi: |
Or are they like his babies? How do vampires work? | |||||
Ulkoria: |
Same rules as most enemies: whose symbol is riding in their pocket? | |||||
| 18 | Collect 25 Symbols of Kas | Who do the vampires work for? Check them for symbols! | ||||
| 19 | Defeat 25 Enemies | These vampires won't quit! There's no daylight down here! Press on! | ||||
Xerophon: |
There's the end of the tunnel -- | |||||
![]() Kas Wizard: |
Halt! You shall not...Oh, it's YOU. | |||||
Blooshi: |
Hey, aren't you the wizard we stomped out in the outskirts. How's it going? | |||||
![]() Kas Wizard: |
Better now that I can crush you at last, deserters! | |||||
Hitch: |
Yeah we're going to take a pass on that. | |||||
| 20 | Defeat the Kas Wizard | The wizard returns, furious at his defeat! Take him out again! | ||||
![]() Tour Guide: |
Welcome, welcome new recruits to the glorious army of Kas. We'll begin our tour in just a moment, and you will get to see firsthand the story of our glorious Lord Kas and his unending goal to defeat Vecna, a hateful and not that great archlich. | |||||
Blooshi: |
Um, he's kind of amazing to be honest. | |||||
![]() Tour Guide: |
What was that? | |||||
Ulkoria: |
Nothing. Nothing at all. Does this tour go by Lord Kas's throne room perchance? | |||||
![]() Tour Guide: |
Oh no, no, no. Lord Kas is in deep conference with his lieutenants. He doesn't leave the throne room and we don't go in. | |||||
![]() Kas Training Soldier: |
LO, IT IS I, VECNA! LET'S DO THIS! | |||||
| 21 | Defeat 25 Enemies | Vecna! Er...dozens of Vecnas? What's going on here? | ||||
Blooshi: |
Wait, wait, wait -- is that what's going on? Was that who you think Vecna is? That would explain some things. | |||||
![]() Tour Guide: |
That was your first experience of training! Vecna could arrive at any time, in any place! Constant vigilance will serve Tovag in the coming war, so you must always be prepared for Vecna to attack! | |||||
![]() Tour Guide: |
All right everyone, let's get started! We're starting our tour in the entry hall of Castle Xiphos, the heart of Tovag and the seat of our dark lord, Kas the Bloody-Handed, also known as Kas the Destroyer, Kas the Terrible, Kas the Hateful, and K-Dog to a few close personal friends. | |||||
Reya: |
I'm developing further qualms about asking for Kas's help. | |||||
Hitch: |
I know, right? Who goes by 'K-Dog'? | |||||
![]() Kas Training Soldier: |
Stop! VECNA TIME! | |||||
| 22 | Defeat 25 Enemies | You're ambushed again by Kas's soldiers disguised as Vecna! Fight them back! | ||||
![]() Tour Guide: |
Above me you can see a depiction of Lord Kas in glorious triumph over Vecna. You will see many different artists' interpretations of this climactic battle as we continue our tour! Critical to all of them is the relic known as the Sword of Kas. | |||||
Hitch: |
Excuse me? Will we get to see the Sword of Kas on this tour? | |||||
![]() Tour Guide: |
Oh no, no, no. That's special. It comes out when Vecna attacks -- and not before. Now, we have some brochures about the wonders of Tovag so you know exactly what you're defending. Oh! It's the zombie rat squadron delivering them! Welcome! | |||||
| 23 | Collect 25 Tovag Brochures | These brochures detail all the great qualities of Tovag. They're very thin. But you don't want to insult your host! Take them from the zombie rats! | ||||
| 24 | Defeat 25 Enemies | Surviving this tour may be a challenge, and not only because of the slow pace! Fight these rats and training soldiers! | ||||
![]() Tour Guide: |
Now if everyone will follow me, we'll move to the next room of our tour. | |||||
![]() Vecna: |
Not so fast. I have arrived! | |||||
![]() New Recruit: |
Oh no! It's Vecna! | |||||
Blooshi: |
Huh. I liked his old robes better. The weird book in his rib cage. That was a good look. | |||||
Hitch: |
Yeah, I'm not totally sure this is the same guy. | |||||
Xerophon: |
Whoever it is, he's attacking! | |||||
| 25 | Defeat the Vecna Illusion | It's Vecna! Or...is it? This is a different look...Fight him anyway! | ||||
![]() Vecna: |
Congratulations! You have shown excellent alertness and speed in your response. When I truly arrive, you will be ready to help shatter my stupid bones and crush my smug face into the mud. Vecna Illusion out. | |||||
![]() Tour Guide: |
Good job new recruits! Constant vigilance is its own reward. Let's continue the tour. | |||||
Ulkoria: |
This place has already gotten on my last nerve. | |||||
![]() Tour Guide: |
Welcome to the Chapel of Kas, one of the holiest sites in Tovag. | |||||
Hitch: |
Why does a vampire have a chapel? | |||||
![]() Tour Guide: |
Stained glass is an aesthetic. Also please note that when I say 'holiest' that is a subjective statement. We are in no way on hallowed ground. | |||||
Reya: |
Clearly. The place is full of vampires! | |||||
| 26 | Defeat 25 Enemies | This 'chapel' glows with colorful light -- the vampires seem to love it! Take them and the training soldiers down! | ||||
| 27 | Defeat 25 Enemies | A chapel full of vampires -- this is so weird! Fight them off! | ||||
![]() Tour Guide: |
As we make our way through the Chapel of Kas, please remember to purchase a souvenir! | |||||
Blooshi: |
Ooh, stained glass! | |||||
![]() Tour Guide: |
It's an aesthetic! And mandatory. Everyone needs to buy one. | |||||
| 28 | Collect 25 Stained Glass Tchotchkes | Every new recruit is required to purchase a souvenir! Get yours now! | ||||
![]() Tour Guide: |
You can see all around you, several more depictions of our glorious leader slaying the hateful Vecna. Legend has it that Vecna himself gifted Kas the sword that would eventually prove his undoing! The sword itself whispered to Kas of the necessity of killing Vecna. | |||||
Xerophon: |
Wait, the sword of Kas is sentient? | |||||
![]() Tour Guide: |
Yes, indeed! It's very chatty. | |||||
![]() Book of Tarchamus: |
...I don't like this. | |||||
Ulkoria: |
Don't like the competition? | |||||
| 29 | Defeat 25 Enemies | A mix of soldiers in Vecna masks and gnoll vampires attack! Fight them off! | ||||
![]() Kas Cleric: |
Soldier! I've heard word that deserters have infiltrated -- | |||||
Hitch: |
Oh boy, better make this quick! | |||||
| 30 | Defeat the Kas Cleric | That cleric knows you're not supposed to be here! Shut him down! | ||||
![]() Tour Guide: |
What...What did you do? | |||||
Hitch: |
I...Thought he was Vecna. Attack first, ask question later. | |||||
![]() Tour Guide: |
Ah. Yes. Good...good thinking. We'll get some necromancers in here. | |||||
![]() Tour Guide: |
And we're walking, we're walking, we're walking. Tovag's military employs ninety-eight percent of its living citizens and 100% of its undead ones. New recruits like you are the lifeblood of the army! | |||||
Ulkoria: |
What's behind that door? | |||||
![]() Tour Guide: |
That door? That's the throne room. Not part of the tour. Next, we're going to visit the gift shop! | |||||
![]() Kas Training Soldier: |
Or will you visit YOUR DOOM? VECNA IN! | |||||
| 31 | Defeat 25 Enemies | These training soldiers will pop out of anywhere! Just doing their job -- make them feel useful and fight them off! | ||||
Xerophon: |
We need to figure out a way to distract her so we can get into the throne room. | |||||
Ulkoria: |
It's going to be difficult. She's watching everything like a hawk. Walking backwards everywhere. | |||||
Blooshi: |
And these training soldiers aren't helping. | |||||
![]() Kas Training Soldier: |
WooooOOooooOOooo I'm VECNA! | |||||
Blooshi: |
What? What is that? He's not a ghost! | |||||
| 32 | Defeat 25 Enemies | Zombies add to the illusion that Vecna's really attacking -- put your experiences at Candlekeep to work and defeat this horde! | ||||
![]() Tour Guide: |
At our gift kiosk, you are required to purchase postcards depicting Vecna's death -- both the first and the future one! | |||||
Hitch: |
How many coins does it cost to send these? | |||||
![]() Tour Guide: |
Oh you can't send them. National security. | |||||
Reya: |
Does the national security have anything to do with the fact that this is a dread domain and nothing can leave it while it's intact? | |||||
![]() Tour Guide: |
...soldier, are you glowing? | |||||
Reya: |
...Postcards! Let's get some postcards! | |||||
| 33 | Collect 25 Vecna Death Postcards | First stained glass tchotchkes and now postcards? This feels like a racket! But better not to stand out -- get those postcards! | ||||
| 34 | Defeat 25 Enemies | If you close your eyes, you can imagine you're on the battlefield with Vecna -- but then those zombies might take a bite out of you! Fend them off! | ||||
Blooshi: |
Wait, wait, wait -- I have an idea for how to get by her. Let's try this: ahem...OH LOOK OVER THERE! IS THAT VECNA I SEE BEHIND YOU? | |||||
![]() Tour Guide: |
What? Where?...Oh no that's just -- | |||||
Xerophon: |
Charging ogre zombie! Everyone get in formation! | |||||
| 35 | Defeat the Ogre Zombie | The ogre zombie barrels toward you in the narrow hallway! Weapons up! | ||||
![]() Tour Guide: |
Well, this is a mess. Everyone help pick up the remains of the gift kiosk. I'll go get a broom. Then I can quiz you on the eight ways you can distinguish Vecna! | |||||
Xerophon: |
Quick! While she's gone, into the throne room! | |||||
![]() Kas: |
I suppose...we should nudge the army westward...Haven't done that in a while. | |||||
![]() Aristomache: |
Very good, my lord. | |||||
![]() Kas: |
Is it? It seems...very boring. | |||||
Reya: |
There he is. Kas the Terrible. | |||||
![]() Aristomache: |
Boring simply means time to prepare. | |||||
![]() Kas Training Soldier: |
ARE YOU PREPARED? Booga-Booga! | |||||
| 36 | Defeat 25 Enemies | These training soldiers are everywhere! Fight them off! | ||||
Xerophon: |
Well, no more working up to it. Lord Kas -- | |||||
![]() Kas: |
The tour continues down the hall to the armory. We cut the autograph sessions. No one really wants them. | |||||
Blooshi: |
Um, did you actually kill Vecna? Because that seems autograph-worthy. | |||||
![]() Kas: |
Of course I did. But...I mean, he's coming back. Obviously. | |||||
![]() Aristomache: |
Enough questions. Leave his lordship in peace. Vampire spawn! 'Escort' them out of here, if you know what I mean. | |||||
| 37 | Defeat 25 Enemies | Those soldiers and vampire spawn want to drive you from the throne room. And possibly drink your blood! | ||||
Blooshi: |
Pondscum, THIS is our secret weapon? He's so mopey and distracted. | |||||
Reya: |
Well...to be fair, he lives in a world where he can never take action. Where his greatest achievement is known far and wide, and yet it doesn't matter -- he killed Vecna, but everyone knows Vecna is going to return. That has to feel...futile really. | |||||
![]() Book of Tarchamus: |
Having your purpose turn out to be a farce is truly a nightmare. | |||||
Reya: |
Sound familiar? | |||||
![]() Kas Training Soldier: |
Familiarity breeds alacrity! Get familiar with this face! | |||||
Reya: |
STOP IT, YOU MISCREANTS! I'M GOING TO TAKE EVERY ONE OF YOUR SWORDS! | |||||
| 38 | Collect 25 Swords | Those training soldiers won't quit! Snatch their swords and slow them down. | ||||
| 39 | Defeat 25 Enemies | The throne room is busy with Kas's army. Fight them off! | ||||
![]() Kas: |
Huh. You're pretty good fighters for new recruits. Where did you come from again? | |||||
![]() Aristomache: |
My lord, they are deserters and interlopers! | |||||
Xerophon: |
We're from a plane called Toril. Vecna is attacking there, and we've been told you're the only one who can defeat him. | |||||
![]() Vecna: |
You think Vecna is attacking there? How droll. I'm attacking right here! | |||||
| 40 | Defeat the Vecna Illusion | The Vecna Illusion appears again to challenge you! Show Kas what you're bringing to the party! | ||||
![]() Kas: |
Wait...Vecna's attacking your plane? But...he's been plotting to attack this one! | |||||
Blooshi: |
No, I don't think he even knows this one exists. Also he has definitely updated his look since you guys last hung out. | |||||
![]() Kas: |
You liars. You must be spies of Vecna! | |||||
![]() Aristomache: |
That is precisely my theory as well, my lord. Very well discerned! | |||||
![]() Kas: |
Yes. Spies of Vecna. Here to see what our defenses look like. Very clever, oh very clever. | |||||
Xerophon: |
That's not what's happening! We brought the Hand of Vecna that Aristomache delivered to you. Would spies do that? | |||||
![]() Kas: |
The Hand of Vecna? What are you talking about? | |||||
![]() Rachana: |
My lord Kas? Is this a bad time? | |||||
![]() Kas: |
Extremely! | |||||
![]() Aristomache: |
Skeletons! Vampire spawn! Clear this room! | |||||
| 41 | Defeat 25 Enemies | Aristomache is up to something! Don't let her undead army push you back. | ||||
![]() Rachana: |
Excuse me! I am a member of Lord Kas's innovation team, and I have every right to be here to report on my new creation to improve his plans for warfare! | |||||
![]() Aristomache: |
We have a situation! There are spies in the palace! | |||||
Hitch: |
I'll say, and I think YOU'RE the spy! Admit it, Aristomache! You're working for Vecna! That's why you took the Hand! | |||||
![]() Kas: |
Foul lies! Aristomache is my most loyal lieutenant! There's no way she works for the enemy. | |||||
![]() Rachana: |
You know what else won't work for the enemy? MY DEATH RAY! | |||||
| 42 | Defeat 25 Enemies | The skeletons pepper you with attacks as you try to defend yourselves. Fight back! | ||||
| 43 | Collect 25 Bows | Those skeleton archers won't quit shooting at you! Take their bows and shut them down! | ||||
| 44 | Defeat 25 Enemies | These fighters are getting feisty! Hold your ground and keep talking. | ||||
![]() Kas: |
Hold on a moment, Aristomache. What is this contraption? | |||||
![]() Rachana: |
Let me just give you a real quick demonstration since I've hauled it in here, and then I'll leave you to sort this out. See, it works with mirrors and magnifying glasses. You can use it outside to harness the power of the sun OR switch this on and BOOM! This generates a wall of light and it works at night! | |||||
![]() Rachana: |
Let me power it up and I'll show you. I'll even test it on these people here! | |||||
Hitch: |
Hang on a minute: You brought a death ray that deals RADIANT damage into your VAMPIRE boss's inner sanctum? | |||||
![]() Kas: |
WHAT? | |||||
![]() Rachana: |
What? I can't hear you over the generators! | |||||
| 45 | Defeat the Death Ray | The death ray has warmed up! If it hits Kas, your plan's up in smoke! | ||||
![]() Rachana: |
...All right it needs some revisions. | |||||
![]() Kas: |
You have a five minute head start before I release vampire spawn after you. | |||||
![]() Rachana: |
Entirely fair. Goodbye! | |||||
![]() Kas: |
You, spies....Or I suppose, deserters? You had the chance to let me be destroyed and you saved me instead. Perhaps I was wrong about you. Perhaps I was foolish to even assume that Vecna would bother sending assassins after me. After all...it sounds like he's moved on. | |||||
![]() Aristomache: |
OR his plot is even more fiendish and complex than we first believed! | |||||
Hitch: |
Lady, what is your deal? You took the Hand of Vecna from us and you didn't even try and show us up? | |||||
![]() Aristomache: |
I have no idea what you're talking about. These deserters forced their way into the castle, my lord. You should have the vampire spawn tear them apart before they go after Rachana. In fact, let me do the honors. On my command! Attack! | |||||
| 46 | Defeat 25 Enemies | Aristomache sics more vampire spawn and soldiers on you -- none of this feels like training! | ||||
| 47 | Defeat 25 Enemies | The training soldiers are long gone -- these ones mean business! Fight to survive! | ||||
![]() Kas: |
What is this Hand of Vecna you keep speaking of? | |||||
Blooshi: |
Don't you remember? When you killed Vecna the first time with your talking sword, the only thing left of him was his Hand and his Eye. And now he wants to do this big ritual to become a god and rule our plane, and he can't do it yet, because he needs his Hand and his Eye. | |||||
![]() Kas: |
Wait...He can't do this ritual...because I killed him. | |||||
Blooshi: |
Yeah I guess so. | |||||
![]() Kas: |
So...I did do something worthwhile. I did something notable. | |||||
Blooshi: |
How did you forget? There's like a zillion paintings and stained glass windows and tapestries of you doing it! Here look at these! | |||||
| 48 | Collect 25 Tapestry Fragments | These tapestries have suffered from the violence of your battles, but there's surely enough here to remind Kas the Bloody-Handed of his glory days! | ||||
![]() Kas: |
So...you're saying you need me to defeat him again? | |||||
Xerophon: |
Yes. We were told by an archdevil, a celestial, and this sentient book -- | |||||
![]() Book of Tarchamus: |
Thank you! It's so nice to be appreciated. | |||||
Xerophon: |
-- that the only way to destroy the Hand and the Eye of Vecna is for a willing creature to attune to both and then for them to be slain by the Sword of Kas. | |||||
![]() Aristomache: |
AHA! There is the plot, my lord! They seek to steal your sword! | |||||
![]() Kas: |
...Aristomache, where is the hand they gave you? | |||||
![]() Aristomache: |
SOLDIERS! SEIZE THEM! | |||||
| 49 | Defeat 25 Enemies | Aristomache sends another wave of fighters to destroy you! She won't let up! Where is the Hand of Vecna? | ||||
![]() Aristomache: |
My lord, it is obvious what they're doing. They seek to distract you, to turn you from the work of the domain. | |||||
![]() Kas: |
Where is the Hand of Vecna, Aristomache? | |||||
![]() Aristomache: |
Our purpose, our whole purpose is to prepare for the return of Vecna! If you turn from it, if you decide to give these people your sword or -- worse! -- to go with them, we will collapse into chaos. The war cannot succeed without you! | |||||
![]() Kas: |
Where is the Hand of Vecna? | |||||
![]() Aristomache: |
You cannot turn from your glorious purpose! I will not let you! | |||||
![]() Kas: |
...Aristomache, that is not your own left hand I see reaching for your sword. I know that hand. I loathe that hand. You have betrayed me. | |||||
| 50 | Defeat the Bearer of the Hand | Aristomache has attuned the Hand of Vecna! The death knight has become a more terrible foe than before! Give your all! | ||||
![]() Aristomache: |
I have betrayed NOTHING! You are faltering, my lord. Failing. I will not let Tovag collapse. I will not let it fall to Vecna. I will not see our defeat! | |||||
Xerophon: |
She's getting away! | |||||
![]() Kas: |
For now. I see now my time here has been a prison. Trapped in my own fears and failures, my obsession with greatness. And all the while Vecna has grown stronger. | |||||
Reya: |
We can still defeat him. You can still defeat him. We need your sword. | |||||
![]() Kas: |
Then we have a journey to make. And I have a tale to tell. | |||||
| Previous: The Dread Domain of Tovag | Next: The Sanctum of the Sword | |||||
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