The Botched Kidnapping is one of the adventures in the campaign Waterdeep: Dragon Heist.
| Help Volothamp Geddarm with a small task. | |||
| Requirement(s) | Must have completed "The Dinner Party" | ||
| Objective(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
Haaave You Met Asmodeus?[]
Domesticated Owlbears[]
| Help Volothamp Geddarm with a small task while being distracted by crazed creatures. | ||||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | Crazed Owlbears attack the formation, stunning a random Champion with their wonderous spectacle! | |||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
This Quest Stinks![]
| Help Volothamp Geddarm with a small task while dealing with a stinky foe. | ||||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | Two skunks accompany the formation, but don't worry: Volo vouched for them! Champions adjacent to a skunk deal no damage, but their formation abilities are active. | |||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| aberration | 4 | 1 | Imoen[WL 1], Lae'zel, Zorbu |
| armor-based | 0 | 1 | Binwin, Ezmerelda, Gazrick, Grimm, Hew Maan[WL 2], Lucius, Selise[WL 3], Windfall[WL 4], Wulfgar |
| beast | 10 | 1 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
| bullywug | 4 | 0 | |
| cultist | 3 | 0 | |
| devil | 5 | 0 | |
| drow | 6 | 0 | |
| dwarf | 14 | 2 | |
| elemental | 2 | 2 | |
| elf | 6 | 0 | |
| fiend | 5 | 0 | Brother Uriah[WL 5], Ezmerelda[WL 6], Farideh[WL 7], Havilar[WL 8], Jaheira[WL 1], Reya, Turiel, Wyll |
| flying | 5 | 0 | |
| giant | 0 | 1 | Grimm[WL 9] |
| gnome | 14 | 0 | |
| half-orc | 5 | 0 | |
| hit-based | 4 | 0 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 2], Windfall[WL 4] |
| human | 15 | 1 | Dynaheir, Ezmerelda[WL 10], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| humanoid | 41 | 4 | Dynaheir, Ezmerelda[WL 10], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| kenku | 2 | 0 | |
| lycanthrope | 4 | 1 | |
| melee | 48 | 8 | |
| monstrosity | 0 | 1 | Ezmerelda[WL 11], Imoen[WL 1], Minsc[WL 1] |
| ranged | 15 | 2 | |
| spawner | 1 | 0 | |
| tiefling | 5 | 0 | |
| xanathar | 14 | 2 | |
| zhentarim | 10 | 1 |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ 2.0 2.1 Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Selise’s Aggressive stance.
- ↑ 4.0 4.1 Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Ezmerelda’s Guide to Fiends Feat.
- ↑ Only valid with Farideh’s Pact with Lorcan specialization, and all boss enemies also count as demonic Fiends for the purposes of all abilities that care about such things.
- ↑ See details about Havilar’s special mechanics.
- ↑ Only valid with Grimm’s Giant Hunter specialization, and all boss enemies also count as Giants for the purposes of all abilities that care about such things.
- ↑ 10.0 10.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Ezmerelda’s Guide to Monstrosities Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | indoors | Giant Rat | beast melee |
|
| 2 | indoors | Drunk Inn Patron, Giant Rat | beast human humanoid melee | |
| 3 | indoors | Drunk Inn Patron | human humanoid melee | |
| 4 | indoors | Drunk Inn Patron, Giant Rat | beast human humanoid melee | |
| 5 | indoors | Giant Rat ×10 | beast melee | |
| Boss | indoors | Troll | boss giant melee | |
| 6 | indoors | Giant Rat | beast melee |
|
| 7 | indoors | Drunk Inn Patron | human humanoid melee | |
| 8 | indoors | Costumed Drunk | human humanoid melee | |
| 9 | outdoors | Wererat | humanoid lycanthrope melee | |
| 10 | outdoors | Wererat ×10 | humanoid lycanthrope melee | |
| Boss | outdoors | Wererat Leader | boss humanoid lycanthrope melee | |
| 11 | outdoors | Xanathar Fighter | dwarf gnome humanoid xanathar melee |
|
| 12 | outdoors | Xanathar Fighter | dwarf gnome half-orc humanoid xanathar melee ranged | |
| 13 | outdoors | Xanathar Fighter | dwarf gnome half-orc humanoid xanathar melee ranged | |
| 14 | outdoors | Xanathar Fighter | dwarf gnome humanoid xanathar melee | |
| 15 | outdoors | Xanathar Fighter ×10 | dwarf gnome half-orc humanoid xanathar melee ranged | |
| Boss | outdoors | Xanathar Troublemaker | boss dwarf humanoid xanathar melee | |
| 16 | indoors | Giant Spider | beast melee |
|
| 17 | indoors | Giant Spider, Zhentarim Spy | beast drow elf human humanoid zhentarim melee | |
| 18 | indoors | Zhentarim Spy | drow elf human humanoid tiefling zhentarim melee ranged | |
| 19 | indoors | Lesser Fire Elemental, Zhentarim Spy | drow elemental elf human humanoid zhentarim melee | |
| 20 | indoors | Lesser Fire Elemental ×10 | elemental melee | |
| Boss | indoors | Fire Elemental | boss elemental ranged | |
| 21 | outdoors | Zhentarim Thug | humanoid zhentarim melee |
|
| 22 | outdoors | Zhentarim Thug | humanoid zhentarim melee | |
| 23 | outdoors | Market Cart Barricade ×2, Zhentarim Spy | hit-based human humanoid tiefling static zhentarim ranged | |
| 24 | indoors | Kenku Rogue | humanoid kenku melee | |
| 25 | indoors | Kenku Rogue ×10 | humanoid kenku melee | |
| Boss | indoors | Air Elemental | boss elemental melee | |
| 26 | outdoors | Xanathar Fighter | dwarf gnome humanoid xanathar melee |
|
| 27 | indoors | Xanathar Fighter | dwarf gnome humanoid xanathar melee | |
| 28 | underground | Smashed Pile of Goods ×1, Xanathar Fighter | dwarf gnome half-orc hit-based humanoid static xanathar ranged | |
| 29 | underground | Crocodile | beast melee | |
| 30 | underground | Crocodile ×10 | beast melee | |
| Boss | underground | Massive Battle Scarred Crocodile | boss beast melee | |
| 31 | underground | Wererat | humanoid lycanthrope melee |
|
| 32 | underground | Bullywug, Wererat | bullywug humanoid lycanthrope melee | |
| 33 | underground | Bullywug, Bullywug Spear Thrower, Torch | bullywug hit-based humanoid static melee ranged | |
| 34 | underground | Bullywug | bullywug humanoid melee | |
| 35 | underground | Bullywug ×6, Bullywug Spear Thrower ×4 | bullywug humanoid melee ranged | |
| Boss | underground | Froghemoth | boss monstrosity melee | |
| 36 | underground | Xanathar Fighter | dwarf gnome humanoid xanathar melee |
|
| 37 | underground | Gazer, Xanathar Fighter | aberration dwarf gnome humanoid xanathar melee ranged | |
| 38 | underground | Gazer, Xanathar Fighter | aberration dwarf gnome humanoid xanathar melee ranged | |
| 39 | underground | Giant Rat, Xanathar Fighter | beast dwarf gnome humanoid xanathar melee | |
| 40 | underground | Gazer ×2, Xanathar Fighter ×8 | aberration dwarf gnome half-orc humanoid xanathar melee ranged | |
| Boss | underground | Xanathar Commander | boss dwarf humanoid xanathar melee | |
| 41 | underground | Gazer, Xanathar Fighter | aberration dwarf gnome humanoid xanathar melee ranged |
|
| 42 | underground | Lesser Imp | devil fiend flying melee | |
| 43 | outdoors | Asmodeus Cultist, Lesser Imp | cultist devil fiend flying human humanoid melee | |
| 44 | outdoors | Zhentarim Spy | drow elf human humanoid tiefling zhentarim melee ranged | |
| 45 | outdoors | Zhentarim Spy ×10 | drow elf human humanoid tiefling zhentarim melee ranged | |
| Boss | outdoors | Zhentarim Assassin | boss human humanoid zhentarim ranged | |
| 46 | outdoors | Lesser Imp | devil fiend flying melee |
|
| 47 | outdoors | Asmodeus Cultist, Lesser Imp | cultist devil fiend flying human humanoid melee | |
| 48 | outdoors | Asmodeus Cultist, Lesser Imp, Shadowy Wall ×1 | cultist devil fiend flying hit-based human humanoid spawner static melee | |
| 49 | outdoors | Zhentarim Spy | drow elf human humanoid tiefling zhentarim melee ranged | |
| 50 | outdoors | Zhentarim Thug | humanoid zhentarim melee | |
| Boss | outdoors | Umber Hulk | boss aberration armor-based melee |
Transcript[]
| Help Volothamp Geddarm with a small task. | ||||||
| Area | Goal | Quests & Cinematics | ||||
Bruenor: |
Ah, this be nice. Some time off! Good company! Good drink! What more could anybody ask? | |||||
Jarlaxle: |
I might ask for a table to sit at, and a little less of the drink soaking into my boots. At least I hope that's the drink... | |||||
Bruenor: |
Feh! We'll find some seats soon 'nuff. And if that ain't drink now, it was an hour ago. Lighten up, elf! | |||||
Volo: |
Sage advice, my good dwarf! Here, let me join you. Volothamp Geddarm at your service, though my friends call me Volo, and certainly we're all friends here! | |||||
Celeste: |
Volo! Well, my word. I've heard so much... | |||||
Volo: |
Yes, I'm sure, and have you seen my latest book? 'Volo's Guide to Monsters,' the definitive resource for stalwart adventurers, and by your look, I'd say you've all turned over a dungeon or three in your day, eh? | |||||
Celeste: |
Well, I'm sure it's very... | |||||
Volo: |
And a steal at only 15 gold dragons per copy! No, wait -- I didn't notice how well the drow was dressed. Let's say 25 gold per copy! I'll put you down for four... six... goodness, there are a lot of you. | |||||
Jarlaxle: |
As much as I hate to interrupt what I'm sure would have been a scintillating conversation if I'd been listening to it, has anyone else noticed that table in the corner where everyone's screaming...? | |||||
| 1 | Defeat 25 Monsters | Standing room only! A well leading to the world's most dangerous dungeon! Obsequious NPCs! Giant rats running amok! Welcome back to the Yawning Portal! | ||||
| 2 | Defeat 25 Monsters | The threat of the rats doesn't seem to register with these drunken patrons. Push them back! | ||||
Bruenor: |
Good thinkin', elf! We can grab up these chairs and set a barricade ta hold them drunks back. | |||||
Jarlaxle: |
What? I'm not worried about them. I'm hoarding chairs so we can have a place to sit when this tiresome fight is done. | |||||
Bruenor: |
Oi! Even better thinkin'! | |||||
| 3 | Collect 25 Chairs | In the face of drunken hostility, laying claim to a table will take all your ingenuity. | ||||
| 4 | Defeat 25 Monsters | The drunks are on the run, but the rats are quick to fill the gap! | ||||
Nayeli: |
The rats are breaking, finally! Just drive this last lot out the back doors, and we'll have the place cleared. | |||||
Bruenor: |
A good night's work, that'll be. Oi, there's Durnan waving at us. Probably means ta buy us a round fer our efforts. | |||||
Durnan: |
Hoy! Troll coming up the well! Kill it! | |||||
Bruenor: |
Oi! This had better be worth at least a couple o' rounds! | |||||
| 5 | Defeat the Troll | Finally, things are getting back to normal. Though the 'normal' of the Yawning Portal takes some getting used to... | ||||
Bruenor: |
That were a fight-and-a-half, and make no mistake. But at least we got ourselves a table fer our trouble. | |||||
Jarlaxle: |
Here, trade me chairs. That patron the troll attacked left some early-stage drink on this one. | |||||
Nayeli: |
This is madness. A monster from Undermountain goes on a rampage, and a half-minute later, no one seems to care. Why don't the authorities just cover that well up? | |||||
Volo: |
Fools and adventurers will always seek the challenges of Undermountain. So best to have a known entrance rather than risk new and unknown tunnels being dug down through cellars and sewers alike, eh? | |||||
Jarlaxle: |
Are you back? I was sure I saw you running like a headless chicken when that troll showed up. | |||||
Volo: |
Ah... I was just helping to secure the perimeter, as it were. I'm just a scholar, you see. But you all... you taking on that troll showed your mettle, friends. And that puts me in mind of some trouble that you might be able to help me with. | |||||
Bruenor: |
Gonna have ta hold yer piece a moment, friend. Them rats is back! | |||||
| 6 | Defeat 25 Monsters | A last few giant rats put up a token fight. Send these rodents on their way. | ||||
Volo: |
Masterfully done! My friends, I am convinced that you are the group I seek to help find a dear friend of mine. Floon Blagmaar by name, a handsome fellow, though not as sharp of mind as in fashion sense, if you know what I mean. | |||||
Celeste: |
I'm sure we could lend our aid, Volo. But what trouble is this friend of yours in? | |||||
Jarlaxle: |
Hey, what's Minsc doing over there by the bar? Is he handing out books? | |||||
Volo: |
Ah, yes! The lad and I had a lovely chat about franchising! That's 'Volo's Guide to Lycanthropy' he's selling. He's my newest distributor! | |||||
Jarlaxle: |
But he's not taking money for them. He's just passing them out for free. | |||||
Volo: |
Ah! That is a bold marketing approach! Still, he told me you'd be good for the retail investment package, plus tax of course, plus writer's royalties... Which one of you is Jarlaxle again? | |||||
Bruenor: |
Jarlaxle be tha drow sprintin' across tha tavern ta get them books back. Come on, let's give him a hand! | |||||
| 7 | Collect 25 Volo's Guide to Lycanthropy | Volo has a mission for you! Even if it's getting off to a less then heroic start... | ||||
Volo: |
Well, sorry for that little misunderstanding. I see your friend Minsc and my Floon have a few things in common in terms of the business sense. And, well, the common sense. | |||||
Celeste: |
Indeed. So where is Floon, and what trouble is he in? | |||||
Jarlaxle: |
And how much are you paying us to look into it? | |||||
Volo: |
Ah, my lady, I fear I have no answer to either question, and there's the trouble. I was drinking with Floon a few nights past, but left him early -- then heard that he'd gotten in some sort of trouble. The last place I or anyone else saw him was the Skewered Dragon tavern, and I fear the worst. | |||||
Jarlaxle: |
And I fear not getting paid. So about the fee? | |||||
Volo: |
You have no worries friend. I can offer you 10 dragons each now, and ten times that amount when Floon is found. | |||||
Bruenor: |
Sounds like a right fair bargain ta me. Come on, all! Next round's at tha Skewered Dragon! | |||||
| 8 | Defeat 25 Monsters | With the amount of trouble you had getting into the Yawning Portal, it's no surprise that you're going to need to fight your way out again! Clear these drunken merrymakers from your path! | ||||
| 9 | Defeat 25 Monsters | The alleys of Waterdeep are quiet today. Hah! Nope, just kidding. | ||||
| 10 | Defeat the Wererat Leader | These wererat gangsters need to be taught a lesson. Show their boss that school is in session! | ||||
Jarlaxle: |
Look sharp. That brawl with the wererats has made us the center of unwanted attention. | |||||
Nayeli: |
It's the Xanathar Guild. Are they making their next play against us so soon, I wonder? | |||||
Bruenor: |
Not judgin' by their look. These are just street toughs, I'd warrant. Probably no idea who we even is. But they'll know when we're done with 'em! | |||||
| 11 | Defeat 25 Monsters | The gang violence that dogs Waterdeep's streets shows no signs of letting up. Push through it! | ||||
| 12 | Defeat 25 Monsters | These Xanathar Guild thugs are growing bolder with each new attack! | ||||
| 13 | Collect 25 Wheels of Cheese | Local merchants are paying the price for the guild's thievery. Time to redistribute some of the Xanathar's stolen wealth! | ||||
| 14 | Defeat 25 Monsters | The melee warriors are falling back! Now take the archers out to finish this fight! | ||||
Nayeli: |
This mob is more than ready to break. It's that one there who's keeping them in the fight! | |||||
Bruenor: |
Get 'im in close, then, so he can take a message back ta his own boss. Tha folk o' Waterdeep ain't as helpless as ya think they are! Not as long as they got champions ta protect 'em! | |||||
| 15 | Defeat the Xanathar Troublemaker | The troublemaker who leads this crew is full of bravado. Time to take him down a notch! | ||||
Bruenor: |
Oi, we're here. Skewered Dragon, dead ahead. What do ya see, elf? | |||||
Jarlaxle: |
Windows smashed. Unfriendly faces. And I'm pretty sure that's a ship's anchor lodged in the roof. Hard to believe I've never heard of this place before. | |||||
Bruenor: |
Well, we ain't here fer tha decor. Just a few questions fer tha regulars, and we'll be on our way. | |||||
Jarlaxle: |
Yeah, I just saw something else. You might want to hold that thought... | |||||
| 16 | Defeat 25 Monsters | On the one hand, no giant rats at the Skewered Dragon. On the other hand, you've got a pretty good idea of what drove them away... | ||||
Bruenor: |
Good evenin', folks! We all just come by ta inquire 'bout a friend o' a friend last seen here a few days past. Floon Blagmaar by name? Handsome chap, by all accounts. | |||||
Zhentarim Informant: |
Oh, aye. I remember your friend of a friend, dwarf. And you'd do well to clear out with your questions before you end up sharing his fate. | |||||
Jarlaxle: |
Ask a simple question: check. Get a tavern full of thugs drawing blades against us: check. This mission is just ticking along. | |||||
Bruenor: |
Less snark attack and more sneak attack, drow! These brigands is Zhentarim! Take 'em out! | |||||
| 17 | Defeat 25 Monsters | These Zhentarim spies are hiding something. Time for some forceful diplomacy! | ||||
Nayeli: |
More Zhents coming in from the back! They don't know when to stand down. | |||||
Bruenor: |
Too bad fer them. But maybe one or two knows when ta speak up. Ye, fer instance. Ye havin' any second thoughts 'bout answering me questions now? | |||||
Zhentarim Informant: |
Curse you, dwarf! Let me go and I'll tell you what I can. I heard your friend and another well-dressed lout were caught up by a squad after they left here the other night. They took them to one of our hideouts, but I didn't hear which one. That's all I know! | |||||
Bruenor: |
Well, that'll do fer now. Go yer way. And we'll be pickin' up this conversation with yer friends. | |||||
| 18 | Collect 25 Maps of Waterdeep | Searching for the Zhentarim hideout will take time you don't have. Liberate these spies of the maps they carry to see if any hold clues! | ||||
| 19 | Defeat 25 Monsters | This fight is heating up! Literally! Summoned elementals have joined the fray! | ||||
| 20 | Defeat the Fire Elemental | You need to send these elementals packing, or the Skewered Dragon is going up in flames! | ||||
Celeste: |
The maps the Zhentarim were carrying are all coded, but they've given me an idea of where Floon and this other person might have been taken. There's a warehouse in the Dock Ward that's some sort of center of Zhentarim activity. | |||||
Bruenor: |
Sounds like it's worth followin' up on. Look sharp and stay close. I can guarantee we ain't done with these Zhents yet. | |||||
| 21 | Defeat 25 Monsters | The Zhentarim are thick on the ground as you push deeper into the Dock Ward. You're on the right track! | ||||
| 22 | Defeat 25 Monsters | Another wave of thugs advances. Don't let them get in your way! | ||||
| 23 | Defeat 2 Market Cart Barricades | The trail ends at the warehouse you seek -- and the Zhents are intent on blocking your approach! | ||||
Nayeli: |
The Zhents are falling back! Quick, get us inside. | |||||
Jarlaxle: |
Give me a moment with this lock. Done! | |||||
Bruenor: |
Oi! Is it just me, or is these Zhent guards lookin' a little bit feathery? | |||||
Celeste: |
Those are kenku! And judging by the number of bodies here in Zhentarim leather, I don't think they're allies. | |||||
Nayeli: |
They're attacking all the same, though. Stand fast! | |||||
| 24 | Defeat 25 Monsters | These kenku are unexpected threat -- and they show no signs of backing down. | ||||
Celeste: |
That sound! An air elemental! Some sort of magical defense must have summoned it! | |||||
Jarlaxle: |
I hear something else, too! Something's moving behind that door. | |||||
Bruenor: |
Zhents waitin' ta ambush us, most like. Time ta finish this! | |||||
| 25 | Defeat the Air Elemental | This summoned elemental is pushing the fight in the kenku's favor. Hit it hard! | ||||
Bruenor: |
Right, get that door surrounded. Some sort o' storage closet there. Oi, ye inside! Don't know what side yer on, but this fight's done! | |||||
Renaer Neverember: |
That voice... Bruenor! Champions! Oh, thank the gods! | |||||
Bruenor: |
Young Master Neverember! Ain't seen ye since we was callin' ye Lideon and keepin' ye safe on Laeral Silverhand's orders. But what are ye doin' here? | |||||
Renaer Neverember: |
I was kidnapped by the Zhentarim, along with a friend of mine, Floon. Ah, poor Floon. | |||||
Nayeli: |
Finding Floon is why we're here, Renaer. What's happened to him? How did you get here? | |||||
Renaer Neverember: |
We were on our way home from a night of drinking, Floon and I, when we were set upon by Zhentarim thugs. They brought us here -- but then the warehouse was attacked by the Xanathar Guild! They took Floon... but only because they think he's me! They're still looking for that relic connected to my father. | |||||
Celeste: |
The Stone of Golorr, said to hold the memory of where the half-million gold dragons is hidden in the city. The Xanathar Guild clearly don't know that Laeral now protects it. And they think that Floon is the key to finding it? | |||||
Bruenor: |
So we'd best make good time ta find him, before they realize their mistake. Come on, lad. 'Tis time ta fight. | |||||
Renaer Neverember: |
After I was knocked unconscious during the Xanathar Guild attack, I woke up and managed to hide before those kenku that work for the guild found me. But before I passed out, I heard someone talk about returning to the boss in the sewers. | |||||
Jarlaxle: |
The Xanathar Guild has plenty of bolthole bases beneath the city. It's likely they took Floon to one of those. But we'll need to figure out which one. | |||||
Bruenor: |
Looks like we'll have some folks ta ask. Look sharp! | |||||
| 26 | Defeat 25 Monsters | Floon's kidnappers are out in full force! Time to take the fight to the Xanathar Guild! | ||||
Jarlaxle: |
I managed to get some information out of the few thugs left conscious. | |||||
Bruenor: |
Sorry 'bout that. Gonna be one o' them nights, I expect. | |||||
Jarlaxle: |
They mentioned an inn not far from here that has a suspiciously large number of Xanathar thugs among its clientele -- and which has a cellar. | |||||
Bruenor: |
Some kinda connection ta tha sewers, most like. Let's check it out! | |||||
| 27 | Defeat 25 Monsters | This inn is some kind of clandestine Xanathar Guild safehouse. Time to see what else it might be hiding. | ||||
Bruenor: |
Feh. No way this slapdash stonework'll fool this dwarf. This here cellar is an entrance ta tha sewers. Gonna be guild thugs comin' and goin' this way day and night. | |||||
Renaer Neverember: |
This is our way in. Floon must be somewhere beyond. | |||||
Nayeli: |
Stay close, then. And let's take the fight to these guild rabble! | |||||
| 28 | Defeat 1 Smashed Pile of Goods | This pile of smashed goods has been set up as a makeshift barricade. Break it down! | ||||
| 29 | Defeat 25 Monsters | The sewers of Waterdeep have a reputation for cleanliness and safety. Or, you know, the opposite of that. | ||||
| 30 | Defeat the Massive Battle Scarred Crocodile | This bask of crocodiles follows the example of their feral leader. Take this battle-scarred monster out! | ||||
| 31 | Defeat 25 Monsters | This pack of sewer wererats act as though they own the place. Make them show a little more courtesy for tourists like you! | ||||
Nayeli: |
This place is better defended than expected. Whatever the Xanathar Guild is hiding down here, it's important. | |||||
Bruenor: |
Aye. And them wererats ain't all that's comin'. Look sharp! | |||||
| 32 | Defeat 25 Monsters | These rats aren't the only guards lurking down here... Bullywug alert! | ||||
| 33 | Defeat 15 Torches | The shadows of the sewer give comfort to too many foes! Light them up! | ||||
| 34 | Defeat 25 Monsters | Bullywug warriors have set an ambush on the stairs. Watch yourselves! | ||||
Nayeli: |
The bullywugs are falling back. Let's finish this. | |||||
Jarlaxle: |
Hold up! They're falling back to something moving up. Something big... | |||||
Celeste: |
That's a froghemoth! How would the guild ever get such a creature down here! And what do they feed it? | |||||
Jarlaxle: |
Pretty sure it thinks we're the answer to that last question! | |||||
| 35 | Defeat the Froghemoth | This monstrosity will flatten you all if you let it get close enough. Time to move! | ||||
| 36 | Defeat 25 Monsters | Xanathar Guild guards swarm the sewer stairs, intent on holding you back. Push through! | ||||
Jarlaxle: |
There's another wave of Xanathar fighters coming in. And they've got something flying with them. | |||||
Bruenor: |
What, like birds? | |||||
Jarlaxle: |
Fewer wings, more eyestalks... | |||||
Celeste: |
They're gazers! Offspring of the Xanathar's foul dreams. Be careful, friends! | |||||
| 37 | Defeat 25 Monsters | These tiny beholderkin are a potent ally to the Xanathar forces. Show them no quarter! | ||||
| 38 | Collect 25 Gazer Eyestalks | Focusing on their eyestalks is the one thing that might let you limit these gazers' effectiveness in combat! | ||||
| 39 | Defeat 25 Monsters | The noise of the fight has the giant rats of the sewers swarming -- and heading straight for you! | ||||
Renaer Neverember: |
There! I can see Floon! But he's not moving! | |||||
Bruenor: |
Most like he's unconscious, lad. These Xanathar hoodlums wouldn't bother ta keep 'im around otherwise. Now look sharp and stay close ta me. We're gonna fight our way through ta yer friend, and ain't nothin' gonna stop us! | |||||
| 40 | Defeat the Xanathar Commander | Floon is in your sights! But this Xanathar Guild commander has no intention of giving up his prisoner without a fight... | ||||
Renaer Neverember: |
Floon! Ah, poor Floon. This is all my fault. | |||||
Celeste: |
Nonsense, Renaer. The Xanathar Guild and the Zhentarim are the only ones to blame for this. But let me and my magic spend a few moments with him. | |||||
Bruenor: |
Best ye make them brief moments, lass. I got a feelin' tha fight ta get outa here's gonna be just as memorable as tha one that got us in. | |||||
| 41 | Defeat 25 Monsters | Word of your incursion has reached the Xanathar Guild on the streets of the city -- and its enforcers have no intent of letting you leave the sewers with your prize. | ||||
| 42 | Defeat 25 Monsters | The guild falls back against your ferocious counterattack. But the sudden appearance of these imps bodes poorly for what else might lie ahead... | ||||
Nayeli: |
I feel an evil rising. The infernal power that called these imps here is about to show itself. | |||||
Renaer Neverember: |
Let it! I'm ashamed of how long I've turned a blind eye to the evil that infests this city. But I swear, I'll stand against it with you all today. | |||||
Bruenor: |
Ye've got a brave heart, son. But ye'll do better carrying yer friend till he's able ta walk himself. Everyone stay close around tha lads! And get ready ta fight! | |||||
| 43 | Collect 25 Asmodeus Holy Symbols | These cultists draw power from their infernal lord. Time for a religious conversion! | ||||
| 44 | Defeat 25 Monsters | Having seen your resounding defeat of the Xanathar Guild thugs and the devil cultists, the Zhentarim are smart enough to leave you alone. Heh. Just kidding. | ||||
Renaer Neverember: |
We're hemmed in on all sides, but the Zhentarim are holding back! I don't understand. | |||||
Bruenor: |
Easy 'nuff question, lad, and same one that got yer friend Floon in trouble. 'Tis ye they're after, and they don't wanna risk hurtin' their prize. | |||||
Zhentarim Assassin: |
Always one step ahead but too slow for it to make any difference, aren't you champions? But your dwarf speaks the truth. It's the Neverember heir we want -- in exchange for which, you all get to postpone your inevitable defeat for another day. | |||||
Renaer Neverember: |
I don't have what you want, Zhent! But... if this will keep Floon safe... Champions, perhaps this is where I should leave you. | |||||
Bruenor: |
Nay and damnation! Don't ye even be thinkin' 'bout that path, lad. These Zhent scum ain't got no claim on us -- or our friends! | |||||
| 45 | Defeat the Zhentarim Assassin | The Zhent assassin has given you an ultimatum. Time for a thoughtful and nuanced response! | ||||
Nayeli: |
We're close to Lady Silverhand's. Hurry! | |||||
Jarlaxle: |
Speed alone won't get us through that mob ahead. Stay sharp everyone! | |||||
| 46 | Defeat 25 Monsters | This swarm of imps can't be happenstance. The cult of Asmodeus is back! | ||||
| 47 | Defeat 25 Monsters | Cultists and their imp servants have you surrounded. Fight on! | ||||
Bruenor: |
Watch yerselves! Some kinda shadow wall going up around us. Devil magic! | |||||
Nayeli: |
There's Lady Silverhand! And she's got a Watch squad with her. | |||||
Laeral Silverhand: |
Champions! Renaer, we just received word that you were missing. We feared the worst. | |||||
Nayeli: |
All is well, my lady, but Renaer and his friend need to be kept safe. The rest of you, regroup on me. I swear by Tyr, these worshippers of evil will fight their last this day! | |||||
| 48 | Defeat 1 Shadow Wall | With Renaer safe, it's time to give these cultists your full attention -- and tear down their dark power! | ||||
Bruenor: |
We get them Zhents beat back, but they ain't breakin'. What's keepin' 'em so cocky? | |||||
Nayeli: |
I think I know. Our friend in the hood is back! Curse that wizard! | |||||
Jarlaxle: |
There's something else, though. I can feel a rumbling. Something big is coming, and fast! | |||||
| 49 | Defeat 25 Monsters | Even as the last cultists scatter, the Zhentarim and their mysterious wizard renew their assault! | ||||
Celeste: |
An umber hulk! But the wizard's magic has enhanced its size and power beyond measure! If we don't stop it, that monster will tear the city apart! | |||||
![]() Zhentarim Wizard: |
Champions! We are well-met -- and for what I hope is the very last time. | |||||
Bruenor: |
Ye can still talk a good game, wizard, but talk's cheap. | |||||
![]() Zhentarim Wizard: |
So is life, dwarf. And I swear to you, I will spend the folk of this city by the thousands if you continue your futile efforts to thwart me. The destruction wrought by my pet is only the beginning. I will find the gold hidden in Waterdeep. And there is nothing you can do to stop me. | |||||
| 50 | Defeat 1 Umber Hulk | Having been bested before, this Zhentarim wizard is pulling out all the stops. Fight for your lives -- and for the city you've sworn to protect! | ||||
Nayeli: |
So much destruction... and that wizard fled in the midst of it, as always. When will this end? | |||||
Laeral Silverhand: |
When the Zhentarim and the Xanathar Guild are put down, peace will return, I hope. But there'll be a steep price to pay for that peace before it's won. | |||||
Celeste: |
My lady, it's good to see you safe. | |||||
Laeral Silverhand: |
With all thanks to you, champions. Renaer and his friend Floon are secure as well. And Renaer and I will have words about him maintaining proper security going forward. | |||||
Bruenor: |
Security fer one son o' tha former lord ain't gonna make any difference ta tha other folk in tha crossfire o' this gang war. We gotta take tha fight ta them Zhents and tha Xanathar Guild, me lady. Or things is gonna get worse. | |||||
Laeral Silverhand: |
Indeed, and we will speak on these matters more, champions. But it seems that the Zhents and the Xanathar Guild alike are both focused on the Stone of Golorr. And that might at least grant us some insight into their next moves... | |||||
| Previous: The Dinner Party | Next: Trollskull Manor | |||||
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