The Bandit's Harvest (Egbert) is one of the Adventures in the Highharvestide event.
| The Bandit's Harvest (Egbert) | |
|---|---|
| Description | |
| Bandits are attempting to pilfer the harvest during Highharvestide and must be stopped. | |
| Details | |
Requirement(s) |
|
Objective(s) |
|
Restrictions(s) |
|
Reward(s) |
|
| Additional | |
| none | |
| Formation | |
| |
Variants[]
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Delay Tactics Description Extra resilient bandits are attempting to pilfer the harvest during Highharvestide and must be stopped. Details Requirement(s)
Must have completed "The Bandit's Harvest (Egbert)"
Must have Egbert availableObjective(s)
Tier1: Complete Area 75 (this is the only available Tier during Time Gates).
Tier2: Complete Area 250.
Tier3: Complete Area 600.
Tier4: Complete Area 1200.
Restrictions(s)
Egbert starts in the formation. He can't be moved or removed.
Enemies can take at most 10% of their max health per hit in damage for the first 10 seconds after they appear.
Speed potions last twice as long.
Getting to know Egbert: Egbert's Homemade Bomb attack knocks back enemies. Delay your enemies with this and other similar abilities!Reward(s)
x???
Additional none Formation
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Kicked out of Le Dragon d'Or Description Bandits are attempting to pilfer the harvest during Highharvestide and must be stopped, while Egbert atones for his past. Details Requirement(s)
Must have completed "The Bandit's Harvest (Egbert)"
Must have Egbert availableObjective(s)
Tier1: Complete Area 125 (this is the only available Tier during Time Gates).
Tier2: Complete Area 350.
Tier3: Complete Area 800.
Tier4: Complete Area 1400.
Restrictions(s)
Egbert starts in the formation and his Atonement for the Past ability starts out unlocked. He can't be moved or removed.
If Egbert has positive Atonement points, only Lawful Champions can deal damage. Otherwise, only Chaotic Champions can deal damage.
Getting to know Egbert: Egbert's Atone for the Past actions depends on the alignment of his companions. Try to maximize the absolute value of his Atonement points!Reward(s)
x???
Additional none Formation
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Egbert the Careless Description Bandits are attempting to pilfer the harvest during Highharvestide and must be stopped, while watching out for a clumsy Egbert. Details Requirement(s)
Must have completed "The Bandit's Harvest (Egbert)"
Must have Egbert availableObjective(s)
Tier1: Complete Area 175 (this is the only available Tier during Time Gates).
Tier2: Complete Area 450.
Tier3: Complete Area 1000.
Tier4: Complete Area 1600.
Restrictions(s)
Egbert starts in the formation. He can't be moved or removed.
Every 10 seconds, Egbert accidently drops a lit bomb which bounces back and explodes, dealing a random amount of damage up to the area's number to a random Champion (other than Egbert) and anyone standing next to them. The damage doubles every 100 areas.
Getting to know Egbert: As a tank and healer, Egbert helps make your Champions more resilient to damage. They're going to need it.Reward(s)
x???
Additional none Formation
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The Bandit's Harvest (Egbert) Free Play Description Bandits are attempting to pilfer the harvest during Highharvestide and must be stopped. Details Requirement(s)
Must have completed "The Bandit's Harvest (Egbert)"
Objective(s)
Free Play.
Restrictions(s)
No Restrictions.
Reward(s)
x???
Additional none Formation
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| bandit | 30 | 4 | |
| beast | 15 | 3 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
| boss | 0 | 10 | Farideh[WL 2], Grimm[WL 3] |
| construct | 4 | 0 | Kalix[WL 4], Wyll[WL 5] |
| drow | 0 | 1 | |
| dwarf | 0 | 1 | |
| elemental | 2 | 0 | |
| elf | 0 | 1 | |
| half-orc | 20 | 0 | |
| hit-based | 0 | 1 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 6], Windfall[WL 7] |
| human | 30 | 3 | Dynaheir, Ezmerelda[WL 8], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| humanoid | 30 | 6 | Dynaheir, Ezmerelda[WL 8], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| melee | 50 | 8 | |
| ranged | 16 | 2 | |
| red wizard | 0 | 0 | |
| tiefling | 0 | 1 | |
| undead | 4 | 1 | Brother Uriah[WL 9], Ezmerelda, Jaheira[WL 1], Minsc[WL 1], Nerys, Volo[WL 10], Wyll[WL 11], Zorbu |
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid with Farideh’s Pact with Lorcan specialization, and all boss enemies also count as demonic Fiends for the purposes of all abilities that care about such things.
- ↑ Only valid with Grimm’s Giant Hunter specialization, and all boss enemies also count as Giants for the purposes of all abilities that care about such things.
- ↑ Only valid with Kalix’s Hunt the Bound Feat.
- ↑ Only valid with Wyll’s The Heartless Feat.
- ↑ Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ 8.0 8.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
- ↑ Only valid with Wyll’s The Soulless Feat.
Waves’ details[]
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | outdoors | Bandit | bandit half-orc human humanoid melee |
|
| 2 | outdoors | Bandit, Thief | bandit half-orc human humanoid melee | |
| 3 | outdoors | Bandit | bandit half-orc human humanoid melee ranged | |
| 4 | outdoors | Bandit | bandit half-orc human humanoid melee ranged | |
| 5 | outdoors | Bandit ×3, Thief ×7 | bandit human humanoid melee | |
| Boss | outdoors | Bandit Ranger | boss human bandit humanoid ranged | |
| 6 | indoors | Bandit | bandit half-orc human humanoid melee |
|
| 7 | indoors | Bandit | bandit half-orc human humanoid melee ranged | |
| 8 | indoors | Bandit, Thief | bandit human humanoid melee ranged | |
| 9 | indoors | Bandit | bandit half-orc human humanoid melee | |
| 10 | indoors | Bandit ×10 | bandit half-orc human humanoid melee | |
| Boss | indoors | Bandit Barbarian | boss bandit human humanoid melee | |
| 11 | outdoors | Giant Rat | beast melee |
|
| 12 | outdoors | Wolf | beast melee | |
| 13 | outdoors | Giant Rat, Vulture, Wolf | beast melee | |
| 14 | outdoors | Vulture | beast melee | |
| 15 | outdoors | Vulture ×10 | beast melee | |
| Boss | outdoors | Giant Vulture | boss beast melee | |
| 16 | outdoors | Scarecrow | construct melee |
|
| 17 | outdoors | Scarecrow | construct melee | |
| 18 | outdoors | Bandit Wizard (firebolt), Scarecrow | bandit construct human humanoid melee ranged | |
| 19 | outdoors | Bandit Wizard (firebolt), Lesser Fire Elemental, Scarecrow | bandit construct elemental human humanoid melee ranged | |
| 20 | outdoors | Bandit Wizard (firebolt) ×4, Lesser Fire Elemental ×6 | bandit elemental human humanoid melee ranged | |
| Boss | outdoors | Bandit Sorcerer | boss bandit human humanoid ranged | |
| 21 | outdoors | Bandit | bandit half-orc human humanoid melee |
|
| 22 | outdoors | Bandit | bandit half-orc human humanoid melee ranged | |
| 23 | outdoors | Bandit, Thief | bandit human humanoid melee ranged | |
| 24 | indoors | Bandit | bandit half-orc human humanoid melee | |
| 25 | indoors | Bandit ×3, Thief ×7 | bandit human humanoid melee | |
| Boss | indoors | Bandit Rogue | boss bandit drow elf humanoid melee | |
| 26 | outdoors | Giant Rat | beast melee |
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| 27 | outdoors | Giant Rat, Wolf | beast melee | |
| 28 | outdoors | Rabbit, Wolf | beast melee | |
| 29 | outdoors | Rabbit, Wolf | beast melee | |
| 30 | outdoors | Rabbit ×10 | beast melee | |
| Boss | outdoors | Vicious Rabbit | boss beast melee | |
| 31 | outdoors | Wolf | beast melee |
|
| 32 | outdoors | Bear, Wolf | beast melee | |
| 33 | outdoors | Bear, Wolf | beast melee | |
| 34 | outdoors | Bear | beast melee | |
| 35 | outdoors | Bear ×10 | beast melee | |
| Boss | outdoors | Albino Bear | boss beast melee | |
| 36 | outdoors | Bandit | bandit half-orc human humanoid melee |
|
| 37 | outdoors | Bandit, Bandit Wizard | bandit half-orc human humanoid melee ranged | |
| 38 | outdoors | Bandit, Bandit Wizard | bandit half-orc human humanoid melee ranged | |
| 39 | indoors | Bandit | bandit half-orc human humanoid melee | |
| 40 | indoors | Bandit ×5, Bandit Wizard ×5 | bandit half-orc human humanoid melee ranged | |
| Boss | indoors | Interrogater | boss dwarf humanoid melee | |
| 41 | outdoors | Bandit | bandit half-orc human humanoid melee |
|
| 42 | outdoors | Bandit, Bandit Wizard | bandit half-orc human humanoid melee ranged | |
| 43 | outdoors | Bandit Wizard (firebolt), Red Wizard Evoker | bandit human humanoid melee ranged | |
| 44 | outdoors | Bandit, Red Wizard Evoker | bandit half-orc human humanoid melee | |
| 45 | indoors | Bandit Wizard (firebolt) ×5, Red Wizard Evoker ×5 | bandit human humanoid melee ranged | |
| Boss | indoors | Necromancer | boss humanoid tiefling melee | |
| 46 | indoors | Bandit | bandit half-orc human humanoid melee |
|
| 47 | indoors | Skeletal Horse, Skeleton | undead melee | |
| 48 | indoors | Skeletal Horse, Skeleton | undead melee | |
| 49 | indoors | Bandit Wizard, Skeletal Horse | bandit human humanoid undead melee ranged | |
| 50 | indoors | Skeletal Horse ×10 | undead melee | |
| Boss | indoors | Resurrected Hero of the Vale | boss undead hit-based melee |
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