The Bandit's Harvest (D'hani) is one of the Adventures in the Highharvestide event.
| The Bandit's Harvest (D'hani) | |
|---|---|
| Description | |
| Bandits are attempting to pilfer the harvest during Highharvestide and must be stopped. | |
| Details | |
Requirement(s) |
|
Objective(s) |
|
Restrictions(s) |
|
Reward(s) |
|
| Additional | |
| none | |
| Formation | |
| |
Variants[]
-
Red Alert! Description Bandits are attempting to pilfer the harvest during Highharvestide and must be stopped by your band of starving artist. Details Requirement(s)
Must have completed "The Bandit's Harvest (D'hani)"
Objective(s)
Tier1: Complete Area 75 (this is the only available Tier during Time Gates).
Tier2: Complete Area 250.
Tier3: Complete Area 600.
Tier4: Complete Area 1200.
Restrictions(s)
Champion Damage and Gold Find is reduced by 99%.
Enemies who have not been painted by D'hani's attacks move 100% faster.
Getting to know D'hani: When D'hani attacks an enemy (and doesn't kill it outright) they paint the enemy with red paint. For each painted enemy on screen, D'hani's damage is increased. In later adventures, D'hani tracks the total number of enemies she has ever painted, so the longer you use her, the more powerful she becomes!Reward(s)
x???
Additional none Formation
-
Bullywug Brawl Description Bandits are attempting to pilfer the harvest during Highharvestide and must be stopped while battling Bullywugs. Details Requirement(s)
Must have completed "The Bandit's Harvest (D'hani)"
Objective(s)
Tier1: Complete Area 125 (this is the only available Tier during Time Gates).
Tier2: Complete Area 350.
Tier3: Complete Area 800.
Tier4: Complete Area 1400.
Restrictions(s)
Bullywugs appear in each area. They do not drop gold, nor do they count towards quest progress.
Only Champions with DEX of 14 or higher can be used.
Getting to know D'hani: D'hani's specializations allow you to add an additional color of paint when they attack, augmenting the way they take damage or drop gold!Reward(s)
x???
Additional none Formation
-
Doubling Down Description Bandits are attempting to pilfer the harvest during Highharvestide and must be stopped. You can say that again! Details Requirement(s)
Must have completed "The Bandit's Harvest (D'hani)"
Objective(s)
Tier1: Complete Area 175 (this is the only available Tier during Time Gates).
Tier2: Complete Area 450.
Tier3: Complete Area 1000.
Tier4: Complete Area 1600.
Restrictions(s)
The effects of D'hani specializations are doubled.
Quest requirements are doubled.
In each boss area, a second boss spawns. Both bosses must be defeated in order to progress.Reward(s)
x???
Additional none Formation
-
The Bandit's Harvest (D'hani) Free Play Description Bandits are attempting to pilfer the harvest during Highharvestide and must be stopped. Details Requirement(s)
Must have completed "The Bandit's Harvest (D'hani)"
Objective(s)
Free Play.
Restrictions(s)
No Restrictions.
Reward(s)
x???
Additional none Formation
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| bandit | 30 | 4 | |
| beast | 15 | 3 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
| boss | 0 | 10 | Farideh[WL 2], Grimm[WL 3] |
| construct | 4 | 0 | Kalix[WL 4], Wyll[WL 5] |
| drow | 0 | 1 | |
| dwarf | 0 | 1 | |
| elemental | 2 | 0 | |
| elf | 0 | 1 | |
| half-orc | 20 | 0 | |
| hit-based | 0 | 1 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 6], Windfall[WL 7] |
| human | 30 | 3 | Dynaheir, Ezmerelda[WL 8], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| humanoid | 30 | 6 | Dynaheir, Ezmerelda[WL 8], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| melee | 50 | 8 | |
| ranged | 16 | 2 | |
| red wizard | 0 | 0 | |
| tiefling | 0 | 1 | |
| undead | 4 | 1 | Brother Uriah[WL 9], Ezmerelda, Jaheira[WL 1], Minsc[WL 1], Nerys, Volo[WL 10], Wyll[WL 11], Zorbu |
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid with Farideh’s Pact with Lorcan specialization, and all boss enemies also count as demonic Fiends for the purposes of all abilities that care about such things.
- ↑ Only valid with Grimm’s Giant Hunter specialization, and all boss enemies also count as Giants for the purposes of all abilities that care about such things.
- ↑ Only valid with Kalix’s Hunt the Bound Feat.
- ↑ Only valid with Wyll’s The Heartless Feat.
- ↑ Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ 8.0 8.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
- ↑ Only valid with Wyll’s The Soulless Feat.
Waves’ details[]
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | outdoors | Bandit | bandit half-orc human humanoid melee |
|
| 2 | outdoors | Bandit, Thief | bandit half-orc human humanoid melee | |
| 3 | outdoors | Bandit | bandit half-orc human humanoid melee ranged | |
| 4 | outdoors | Bandit | bandit half-orc human humanoid melee ranged | |
| 5 | outdoors | Bandit ×3, Thief ×7 | bandit human humanoid melee | |
| Boss | outdoors | Bandit Ranger | boss human bandit humanoid ranged | |
| 6 | indoors | Bandit | bandit half-orc human humanoid melee |
|
| 7 | indoors | Bandit | bandit half-orc human humanoid melee ranged | |
| 8 | indoors | Bandit, Thief | bandit human humanoid melee ranged | |
| 9 | indoors | Bandit | bandit half-orc human humanoid melee | |
| 10 | indoors | Bandit ×10 | bandit half-orc human humanoid melee | |
| Boss | indoors | Bandit Barbarian | boss bandit human humanoid melee | |
| 11 | outdoors | Giant Rat | beast melee |
|
| 12 | outdoors | Wolf | beast melee | |
| 13 | outdoors | Giant Rat, Vulture, Wolf | beast melee | |
| 14 | outdoors | Vulture | beast melee | |
| 15 | outdoors | Vulture ×10 | beast melee | |
| Boss | outdoors | Giant Vulture | boss beast melee | |
| 16 | outdoors | Scarecrow | construct melee |
|
| 17 | outdoors | Scarecrow | construct melee | |
| 18 | outdoors | Bandit Wizard (firebolt), Scarecrow | bandit construct human humanoid melee ranged | |
| 19 | outdoors | Bandit Wizard (firebolt), Lesser Fire Elemental, Scarecrow | bandit construct elemental human humanoid melee ranged | |
| 20 | outdoors | Bandit Wizard (firebolt) ×4, Lesser Fire Elemental ×6 | bandit elemental human humanoid melee ranged | |
| Boss | outdoors | Bandit Sorcerer | boss bandit human humanoid ranged | |
| 21 | outdoors | Bandit | bandit half-orc human humanoid melee |
|
| 22 | outdoors | Bandit | bandit half-orc human humanoid melee ranged | |
| 23 | outdoors | Bandit, Thief | bandit human humanoid melee ranged | |
| 24 | indoors | Bandit | bandit half-orc human humanoid melee | |
| 25 | indoors | Bandit ×3, Thief ×7 | bandit human humanoid melee | |
| Boss | indoors | Bandit Rogue | boss bandit drow elf humanoid melee | |
| 26 | outdoors | Giant Rat | beast melee |
|
| 27 | outdoors | Giant Rat, Wolf | beast melee | |
| 28 | outdoors | Rabbit, Wolf | beast melee | |
| 29 | outdoors | Rabbit, Wolf | beast melee | |
| 30 | outdoors | Rabbit ×10 | beast melee | |
| Boss | outdoors | Vicious Rabbit | boss beast melee | |
| 31 | outdoors | Wolf | beast melee |
|
| 32 | outdoors | Bear, Wolf | beast melee | |
| 33 | outdoors | Bear, Wolf | beast melee | |
| 34 | outdoors | Bear | beast melee | |
| 35 | outdoors | Bear ×10 | beast melee | |
| Boss | outdoors | Albino Bear | boss beast melee | |
| 36 | outdoors | Bandit | bandit half-orc human humanoid melee |
|
| 37 | outdoors | Bandit, Bandit Wizard | bandit half-orc human humanoid melee ranged | |
| 38 | outdoors | Bandit, Bandit Wizard | bandit half-orc human humanoid melee ranged | |
| 39 | indoors | Bandit | bandit half-orc human humanoid melee | |
| 40 | indoors | Bandit ×5, Bandit Wizard ×5 | bandit half-orc human humanoid melee ranged | |
| Boss | indoors | Interrogater | boss dwarf humanoid melee | |
| 41 | outdoors | Bandit | bandit half-orc human humanoid melee |
|
| 42 | outdoors | Bandit, Bandit Wizard | bandit half-orc human humanoid melee ranged | |
| 43 | outdoors | Bandit Wizard (firebolt), Red Wizard Evoker | bandit human humanoid melee ranged | |
| 44 | outdoors | Bandit, Red Wizard Evoker | bandit half-orc human humanoid melee | |
| 45 | indoors | Bandit Wizard (firebolt) ×5, Red Wizard Evoker ×5 | bandit human humanoid melee ranged | |
| Boss | indoors | Necromancer | boss humanoid tiefling melee | |
| 46 | indoors | Bandit | bandit half-orc human humanoid melee |
|
| 47 | indoors | Skeletal Horse, Skeleton | undead melee | |
| 48 | indoors | Skeletal Horse, Skeleton | undead melee | |
| 49 | indoors | Bandit Wizard, Skeletal Horse | bandit human humanoid undead melee ranged | |
| 50 | indoors | Skeletal Horse ×10 | undead melee | |
| Boss | indoors | Resurrected Hero of the Vale | boss undead hit-based melee |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||











