The Bandit's Harvest (Certainty) is one of the Adventures in the Highharvestide event.
| The Bandit's Harvest (Certainty) | |
|---|---|
| Description | |
| Bandits are attempting to pilfer the harvest during Highharvestide and must be stopped. | |
| Details | |
Requirement(s) |
|
Objective(s) |
|
Restrictions(s) |
|
Reward(s) |
|
| Additional | |
| none | |
| Formation | |
| |
Variants[]
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The Veil of Certainty Description Bandits are attempting to pilfer the harvest during Highharvestide and must be stopped with Certainty! Details Requirement(s)
Must have completed "The Bandit's Harvest (Certainty)"
Must have Certainty Dran availableObjective(s)
Tier1: Complete Area 75 (this is the only available Tier during Time Gates).
Tier2: Complete Area 250.
Tier3: Complete Area 600.
Tier4: Complete Area 1200.
Restrictions(s)
Certainty Dran joins the formation. She can't be moved or removed.
Only Certainty and Champions in the row in front of her can deal damage.
Getting to know Certainty: Certainty increases the damage of Champions in the column in front of her. Place your damage dealers in front of her to make the most of her abilities!Reward(s)
x???
Additional none Formation
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The Bonds of Acquisition Description Bandits are attempting to pilfer the harvest during Highharvestide and must be stopped by Acq Inc! Details Requirement(s)
Must have completed "The Bandit's Harvest (Certainty)"
Must have Certainty Dran availableObjective(s)
Tier1: Complete Area 125 (this is the only available Tier during Time Gates).
Tier2: Complete Area 350.
Tier3: Complete Area 800.
Tier4: Complete Area 1400.
Restrictions(s)
Certainty Dran joins the formation. She can be moved, but not removed.
Quest requirements are doubled.
Enemies defeated by Acquisition Incorporated and "C"-Team affiliation members drop double quest items and count for double quest progress.
Getting to know Certainty: Certainty's damage buff and gold find increases as you level members of Acq Inc and the "C"-Team.Reward(s)
x???
Additional none Formation
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The “Genius” Gambit Description Bandits are attempting to pilfer the harvest during Highharvestide and must be stopped with charming and clever Champions! Details Requirement(s)
Must have completed "The Bandit's Harvest (Certainty)"
Must have Certainty Dran availableObjective(s)
Tier1: Complete Area 175 (this is the only available Tier during Time Gates).
Tier2: Complete Area 450.
Tier3: Complete Area 1000.
Tier4: Complete Area 1600.
Restrictions(s)
Certainty Dran joins the formation. She can be moved, but not removed.
You may only use Champions with an Intelligence and/or Charisma of 14 or higher.
Getting to know Certainty: Certainty's specialization choice makes her work better with Champions with a high Intelligence or Charisma. Which stat will you focus on?Reward(s)
x???
Additional none Formation
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The Bandit's Harvest (Certainty) Free Play Description Bandits are attempting to pilfer the harvest during Highharvestide and must be stopped. Details Requirement(s)
Must have completed "The Bandit's Harvest (Certainty)"
Objective(s)
Free Play.
Restrictions(s)
No Restrictions.
Reward(s)
x???
Additional none Formation
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| bandit | 30 | 4 | |
| beast | 15 | 3 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
| boss | 0 | 10 | Farideh[WL 2], Grimm[WL 3] |
| construct | 4 | 0 | Kalix[WL 4], Wyll[WL 5] |
| drow | 0 | 1 | |
| dwarf | 0 | 1 | |
| elemental | 2 | 0 | |
| elf | 0 | 1 | |
| half-orc | 20 | 0 | |
| hit-based | 0 | 1 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 6], Windfall[WL 7] |
| human | 30 | 3 | Dynaheir, Ezmerelda[WL 8], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| humanoid | 30 | 6 | Dynaheir, Ezmerelda[WL 8], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| melee | 50 | 8 | |
| ranged | 16 | 2 | |
| red wizard | 0 | 0 | |
| tiefling | 0 | 1 | |
| undead | 4 | 1 | Brother Uriah[WL 9], Ezmerelda, Jaheira[WL 1], Minsc[WL 1], Nerys, Volo[WL 10], Wyll[WL 11], Zorbu |
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid with Farideh’s Pact with Lorcan specialization, and all boss enemies also count as demonic Fiends for the purposes of all abilities that care about such things.
- ↑ Only valid with Grimm’s Giant Hunter specialization, and all boss enemies also count as Giants for the purposes of all abilities that care about such things.
- ↑ Only valid with Kalix’s Hunt the Bound Feat.
- ↑ Only valid with Wyll’s The Heartless Feat.
- ↑ Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ 8.0 8.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
- ↑ Only valid with Wyll’s The Soulless Feat.
Waves’ details[]
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | outdoors | Bandit | bandit half-orc human humanoid melee |
|
| 2 | outdoors | Bandit, Thief | bandit half-orc human humanoid melee | |
| 3 | outdoors | Bandit | bandit half-orc human humanoid melee ranged | |
| 4 | outdoors | Bandit | bandit half-orc human humanoid melee ranged | |
| 5 | outdoors | Bandit ×3, Thief ×7 | bandit human humanoid melee | |
| Boss | outdoors | Bandit Ranger | boss human bandit humanoid ranged | |
| 6 | indoors | Bandit | bandit half-orc human humanoid melee |
|
| 7 | indoors | Bandit | bandit half-orc human humanoid melee ranged | |
| 8 | indoors | Bandit, Thief | bandit human humanoid melee ranged | |
| 9 | indoors | Bandit | bandit half-orc human humanoid melee | |
| 10 | indoors | Bandit ×10 | bandit half-orc human humanoid melee | |
| Boss | indoors | Bandit Barbarian | boss bandit human humanoid melee | |
| 11 | outdoors | Giant Rat | beast melee |
|
| 12 | outdoors | Wolf | beast melee | |
| 13 | outdoors | Giant Rat, Vulture, Wolf | beast melee | |
| 14 | outdoors | Vulture | beast melee | |
| 15 | outdoors | Vulture ×10 | beast melee | |
| Boss | outdoors | Giant Vulture | boss beast melee | |
| 16 | outdoors | Scarecrow | construct melee |
|
| 17 | outdoors | Scarecrow | construct melee | |
| 18 | outdoors | Bandit Wizard (firebolt), Scarecrow | bandit construct human humanoid melee ranged | |
| 19 | outdoors | Bandit Wizard (firebolt), Lesser Fire Elemental, Scarecrow | bandit construct elemental human humanoid melee ranged | |
| 20 | outdoors | Bandit Wizard (firebolt) ×4, Lesser Fire Elemental ×6 | bandit elemental human humanoid melee ranged | |
| Boss | outdoors | Bandit Sorcerer | boss bandit human humanoid ranged | |
| 21 | outdoors | Bandit | bandit half-orc human humanoid melee |
|
| 22 | outdoors | Bandit | bandit half-orc human humanoid melee ranged | |
| 23 | outdoors | Bandit, Thief | bandit human humanoid melee ranged | |
| 24 | indoors | Bandit | bandit half-orc human humanoid melee | |
| 25 | indoors | Bandit ×3, Thief ×7 | bandit human humanoid melee | |
| Boss | indoors | Bandit Rogue | boss bandit drow elf humanoid melee | |
| 26 | outdoors | Giant Rat | beast melee |
|
| 27 | outdoors | Giant Rat, Wolf | beast melee | |
| 28 | outdoors | Rabbit, Wolf | beast melee | |
| 29 | outdoors | Rabbit, Wolf | beast melee | |
| 30 | outdoors | Rabbit ×10 | beast melee | |
| Boss | outdoors | Vicious Rabbit | boss beast melee | |
| 31 | outdoors | Wolf | beast melee |
|
| 32 | outdoors | Bear, Wolf | beast melee | |
| 33 | outdoors | Bear, Wolf | beast melee | |
| 34 | outdoors | Bear | beast melee | |
| 35 | outdoors | Bear ×10 | beast melee | |
| Boss | outdoors | Albino Bear | boss beast melee | |
| 36 | outdoors | Bandit | bandit half-orc human humanoid melee |
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| 37 | outdoors | Bandit, Bandit Wizard | bandit half-orc human humanoid melee ranged | |
| 38 | outdoors | Bandit, Bandit Wizard | bandit half-orc human humanoid melee ranged | |
| 39 | indoors | Bandit | bandit half-orc human humanoid melee | |
| 40 | indoors | Bandit ×5, Bandit Wizard ×5 | bandit half-orc human humanoid melee ranged | |
| Boss | indoors | Interrogater | boss dwarf humanoid melee | |
| 41 | outdoors | Bandit | bandit half-orc human humanoid melee |
|
| 42 | outdoors | Bandit, Bandit Wizard | bandit half-orc human humanoid melee ranged | |
| 43 | outdoors | Bandit Wizard (firebolt), Red Wizard Evoker | bandit human humanoid melee ranged | |
| 44 | outdoors | Bandit, Red Wizard Evoker | bandit half-orc human humanoid melee | |
| 45 | indoors | Bandit Wizard (firebolt) ×5, Red Wizard Evoker ×5 | bandit human humanoid melee ranged | |
| Boss | indoors | Necromancer | boss humanoid tiefling melee | |
| 46 | indoors | Bandit | bandit half-orc human humanoid melee |
|
| 47 | indoors | Skeletal Horse, Skeleton | undead melee | |
| 48 | indoors | Skeletal Horse, Skeleton | undead melee | |
| 49 | indoors | Bandit Wizard, Skeletal Horse | bandit human humanoid undead melee ranged | |
| 50 | indoors | Skeletal Horse ×10 | undead melee | |
| Boss | indoors | Resurrected Hero of the Vale | boss undead hit-based melee |
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