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The Bandit's Harvest (Cazrin) is one of the Adventures in the Highharvestide event.

Icon The Bandit's Harvest The Bandit's Harvest (Cazrin)
Description
Bandits are attempting to pilfer the harvest during Highharvestide and must be stopped.
Details
Requirement(s)
Requirements sign No Requirements
Objective(s)
Objectives sign Complete Area 50.
Restrictions(s)
Restriction sign No restrictions
Reward(s)
Icon Chauntea Favor x???and only during Time GatesGold Cazrin Chest
Additional
none
Formation
Formation Highharvestide Cazrin

Variants[]

  • Icon Time For Tea Time For Tea
    Description
    Bandits are attempting to pilfer the harvest during Highharvestide and must be stopped by Cazrin and Uggie!
    Details
    Requirement(s)
    Requirements sign Must have completed "The Bandit's Harvest (Cazrin)"
    Must have Cazrin available
    Objective(s)
    Objectives sign Tier1: Complete Area 75 (this is the only available Tier during Time Gates).
    Icon empty slot Tier2: Complete Area 250.
    Icon empty slot Tier3: Complete Area 600.
    Icon empty slot Tier4: Complete Area 1200.
    Restrictions(s)
    Restriction sign Cazrin starts in the formation with her Sunny Disposition ability unlocked. She can’t be moved or removed.
    Only Cazrin and Champions buffed by both her and Uggie can deal damage.
    1-2 Animated Tea Set constructs spawn with each wave. They don’t drop gold nor count towards quest progress.
    Getting to Know Cazrin and Uggie: Cazrin increases the damage of Champions in her column and the columns ahead of her, while Uggie increases the damage of Champions not next to Uggie. Will you focus on Cazrin being your damage dealer, or another Champion?
    Reward(s)
    Icon Chauntea Favor x??? Gold Cazrin Chest
    Additional
    none
    Formation
    Formation Highharvestide Cazrin Time For Tea
  • Icon The Company of the Tavern The Company of the Tavern
    Description
    Bandits are attempting to pilfer the harvest during Highharvestide amidst some raucous revelers.
    Details
    Requirement(s)
    Requirements sign Must have completed "The Bandit's Harvest (Cazrin)"
    Must have Cazrin available
    Objective(s)
    Objectives sign Tier1: Complete Area 125 (this is the only available Tier during Time Gates).
    Icon empty slot Tier2: Complete Area 350.
    Icon empty slot Tier3: Complete Area 800.
    Icon empty slot Tier4: Complete Area 1400.
    Restrictions(s)
    Restriction sign Cazrin starts in the formation. She can be moved but not removed.
    Starting in area 11, a thrown mug hits a random Champion every second, dealing 25% of their max health in damage. This does not happen for the first 5 seconds of every area.
    Two revelers join the formation. They are so distracting that Champions next to them deal no damage with their base attacks.
    Getting to Know Cazrin: Cazrin protects herself with Mage Armor when the formation is under attack. She extends her protection to the whole formation after she recovers enough books.
    Reward(s)
    Icon Chauntea Favor x??? Gold Cazrin Chest
    Additional
    none
    Formation
    Formation Highharvestide Cazrin The Company of the Tavern
  • Icon In Shambles In Shambles
    Description
    Bandits are attempting to pilfer the harvest during Highharvestide and armed with stunning stones.
    Details
    Requirement(s)
    Requirements sign Must have completed "The Bandit's Harvest (Cazrin)"
    Must have Cazrin available
    Objective(s)
    Objectives sign Tier1: Complete Area 175 (this is the only available Tier during Time Gates).
    Icon empty slot Tier2: Complete Area 450.
    Icon empty slot Tier3: Complete Area 1000.
    Icon empty slot Tier4: Complete Area 1600.
    Restrictions(s)
    Restriction sign Cazrin starts in the formation. She can be moved but not removed.
    You may only use Good Champions, Champions with a Melee or Ranged attack, or Fallbacks Champions.
    Starting in area 11, a thrown rock hits a random Champion every second, dealing 25% of their max health in damage and stunning them for 3 seconds. This does not happen for the first 5 seconds of every area.
    At the start of each boss area, a Shambling Mound spawns as an additional boss. It must also be defeated to progress.
    Getting to Know Cazrin: Cazrin’s first specialization choice determines which Champions she works best with, and her second choice determines if her Support or Damage Dealing capabilities are buffed when Uggie is assigned to her.
    Reward(s)
    Icon Chauntea Favor x??? Gold Cazrin Chest
    Additional
    none
    Formation
    Formation Highharvestide Cazrin
  • Icon The Bandit's Harvest The Bandit's Harvest (Cazrin) Free Play
    Description
    Bandits are attempting to pilfer the harvest during Highharvestide and must be stopped.
    Details
    Requirement(s)
    Requirements sign Must have completed "The Bandit's Harvest (Cazrin)"
    Objective(s)
    Objectives sign Free Play.
    Restrictions(s)
    Restriction sign No Restrictions.
    Reward(s)
    Icon Chauntea Favor x???
    Additional
    none
    Formation
    Formation Highharvestide Cazrin

Waves[]

Type Waves Bosses Favored By
bandit 30 4
beast 15 3 Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu
boss 0 10 Farideh[WL 2], Grimm[WL 3]
construct 4 0 Kalix[WL 4], Wyll[WL 5]
drow 0 1
dwarf 0 1
elemental 2 0
elf 0 1
half-orc 20 0
hit-based 0 1 Binwin, Ezmerelda, Grimm, Hew Maan[WL 6], Windfall[WL 7]
human 30 3 Dynaheir, Ezmerelda[WL 8], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu
humanoid 30 6 Dynaheir, Ezmerelda[WL 8], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu
melee 50 8
ranged 16 2
red wizard 0 0
tiefling 0 1
undead 4 1 Brother Uriah[WL 9], Ezmerelda, Jaheira[WL 1], Minsc[WL 1], Nerys, Volo[WL 10], Wyll[WL 11], Zorbu
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Only one type of monsters for a given Champion depending on the chosen specialization.
  2. Only valid with Farideh’s Pact with Lorcan specialization, and all boss enemies also count as demonic Fiends for the purposes of all abilities that care about such things.
  3. Only valid with Grimm’s Giant Hunter specialization, and all boss enemies also count as Giants for the purposes of all abilities that care about such things.
  4. Only valid with Kalix’s Hunt the Bound Feat.
  5. Only valid with Wyll’s The Heartless Feat.
  6. Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
  7. Only valid with Windfall’s Black Dragon's Corrosion specialization.
  8. 8.0 8.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
  9. Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
  10. Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
  11. Only valid with Wyll’s The Soulless Feat.

Waves’ details[]

Wave Tags Monsters Monster Tags Image
1 outdoors Bandit bandit half-orc human humanoid melee Monster Humanoid banditRanger
2 outdoors Bandit, Thief bandit half-orc human humanoid melee
3 outdoors Bandit bandit half-orc human humanoid melee ranged
4 outdoors Bandit bandit half-orc human humanoid melee ranged
5 outdoors Bandit ×3, Thief ×7 bandit human humanoid melee
Boss outdoors Bandit Ranger boss human bandit humanoid ranged
6 indoors Bandit bandit half-orc human humanoid melee Monster Humanoid banditBarbarian
7 indoors Bandit bandit half-orc human humanoid melee ranged
8 indoors Bandit, Thief bandit human humanoid melee ranged
9 indoors Bandit bandit half-orc human humanoid melee
10 indoors Bandit ×10 bandit half-orc human humanoid melee
Boss indoors Bandit Barbarian boss bandit human humanoid melee
11 outdoors Giant Rat beast melee Monster Beast giantVulture
12 outdoors Wolf beast melee
13 outdoors Giant Rat, Vulture, Wolf beast melee
14 outdoors Vulture beast melee
15 outdoors Vulture ×10 beast melee
Boss outdoors Giant Vulture boss beast melee
16 outdoors Scarecrow construct melee Monster Humanoid banditSorcerer
17 outdoors Scarecrow construct melee
18 outdoors Bandit Wizard (firebolt), Scarecrow bandit construct human humanoid melee ranged
19 outdoors Bandit Wizard (firebolt), Lesser Fire Elemental, Scarecrow bandit construct elemental human humanoid melee ranged
20 outdoors Bandit Wizard (firebolt) ×4, Lesser Fire Elemental ×6 bandit elemental human humanoid melee ranged
Boss outdoors Bandit Sorcerer boss bandit human humanoid ranged
21 outdoors Bandit bandit half-orc human humanoid melee Monster Humanoid banditRogue
22 outdoors Bandit bandit half-orc human humanoid melee ranged
23 outdoors Bandit, Thief bandit human humanoid melee ranged
24 indoors Bandit bandit half-orc human humanoid melee
25 indoors Bandit ×3, Thief ×7 bandit human humanoid melee
Boss indoors Bandit Rogue boss bandit drow elf humanoid melee
26 outdoors Giant Rat beast melee Monster Beast viciousRabbit
27 outdoors Giant Rat, Wolf beast melee
28 outdoors Rabbit, Wolf beast melee
29 outdoors Rabbit, Wolf beast melee
30 outdoors Rabbit ×10 beast melee
Boss outdoors Vicious Rabbit boss beast melee
31 outdoors Wolf beast melee Monster Beast albinoBear
32 outdoors Bear, Wolf beast melee
33 outdoors Bear, Wolf beast melee
34 outdoors Bear beast melee
35 outdoors Bear ×10 beast melee
Boss outdoors Albino Bear boss beast melee
36 outdoors Bandit bandit half-orc human humanoid melee Monster Humanoid banditInterrogator
37 outdoors Bandit, Bandit Wizard bandit half-orc human humanoid melee ranged
38 outdoors Bandit, Bandit Wizard bandit half-orc human humanoid melee ranged
39 indoors Bandit bandit half-orc human humanoid melee
40 indoors Bandit ×5, Bandit Wizard ×5 bandit half-orc human humanoid melee ranged
Boss indoors Interrogater boss dwarf humanoid melee
41 outdoors Bandit bandit half-orc human humanoid melee Monster Humanoid necromancer
42 outdoors Bandit, Bandit Wizard bandit half-orc human humanoid melee ranged
43 outdoors Bandit Wizard (firebolt), Red Wizard Evoker bandit human humanoid melee ranged
44 outdoors Bandit, Red Wizard Evoker bandit half-orc human humanoid melee
45 indoors Bandit Wizard (firebolt) ×5, Red Wizard Evoker ×5 bandit human humanoid melee ranged
Boss indoors Necromancer boss humanoid tiefling melee
46 indoors Bandit bandit half-orc human humanoid melee Monster Undead resurrectedHeroVale
47 indoors Skeletal Horse, Skeleton undead melee
48 indoors Skeletal Horse, Skeleton undead melee
49 indoors Bandit Wizard, Skeletal Horse bandit human humanoid undead melee ranged
50 indoors Skeletal Horse ×10 undead melee
Boss indoors Resurrected Hero of the Vale boss undead hit-based melee