The Bandit's Harvest (Cazrin) is one of the Adventures in the Highharvestide event.
| The Bandit's Harvest (Cazrin) | |
|---|---|
| Description | |
| Bandits are attempting to pilfer the harvest during Highharvestide and must be stopped. | |
| Details | |
Requirement(s) |
|
Objective(s) |
|
Restrictions(s) |
|
Reward(s) |
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| Additional | |
| none | |
| Formation | |
| |
Variants[]
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Time For Tea Description Bandits are attempting to pilfer the harvest during Highharvestide and must be stopped by Cazrin and Uggie! Details Requirement(s)
Must have completed "The Bandit's Harvest (Cazrin)"
Must have Cazrin availableObjective(s)
Tier1: Complete Area 75 (this is the only available Tier during Time Gates).
Tier2: Complete Area 250.
Tier3: Complete Area 600.
Tier4: Complete Area 1200.
Restrictions(s)
Cazrin starts in the formation with her Sunny Disposition ability unlocked. She can’t be moved or removed.
Only Cazrin and Champions buffed by both her and Uggie can deal damage.
1-2 Animated Tea Set constructs spawn with each wave. They don’t drop gold nor count towards quest progress.
Getting to Know Cazrin and Uggie: Cazrin increases the damage of Champions in her column and the columns ahead of her, while Uggie increases the damage of Champions not next to Uggie. Will you focus on Cazrin being your damage dealer, or another Champion?Reward(s)
x???
Additional none Formation
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The Company of the Tavern Description Bandits are attempting to pilfer the harvest during Highharvestide amidst some raucous revelers. Details Requirement(s)
Must have completed "The Bandit's Harvest (Cazrin)"
Must have Cazrin availableObjective(s)
Tier1: Complete Area 125 (this is the only available Tier during Time Gates).
Tier2: Complete Area 350.
Tier3: Complete Area 800.
Tier4: Complete Area 1400.
Restrictions(s)
Cazrin starts in the formation. She can be moved but not removed.
Starting in area 11, a thrown mug hits a random Champion every second, dealing 25% of their max health in damage. This does not happen for the first 5 seconds of every area.
Two revelers join the formation. They are so distracting that Champions next to them deal no damage with their base attacks.
Getting to Know Cazrin: Cazrin protects herself with Mage Armor when the formation is under attack. She extends her protection to the whole formation after she recovers enough books.Reward(s)
x???
Additional none Formation
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In Shambles Description Bandits are attempting to pilfer the harvest during Highharvestide and armed with stunning stones. Details Requirement(s)
Must have completed "The Bandit's Harvest (Cazrin)"
Must have Cazrin availableObjective(s)
Tier1: Complete Area 175 (this is the only available Tier during Time Gates).
Tier2: Complete Area 450.
Tier3: Complete Area 1000.
Tier4: Complete Area 1600.
Restrictions(s)
Cazrin starts in the formation. She can be moved but not removed.
You may only use Good Champions, Champions with a Melee or Ranged attack, or Fallbacks Champions.
Starting in area 11, a thrown rock hits a random Champion every second, dealing 25% of their max health in damage and stunning them for 3 seconds. This does not happen for the first 5 seconds of every area.
At the start of each boss area, a Shambling Mound spawns as an additional boss. It must also be defeated to progress.
Getting to Know Cazrin: Cazrin’s first specialization choice determines which Champions she works best with, and her second choice determines if her Support or Damage Dealing capabilities are buffed when Uggie is assigned to her.Reward(s)
x???
Additional none Formation
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The Bandit's Harvest (Cazrin) Free Play Description Bandits are attempting to pilfer the harvest during Highharvestide and must be stopped. Details Requirement(s)
Must have completed "The Bandit's Harvest (Cazrin)"
Objective(s)
Free Play.
Restrictions(s)
No Restrictions.
Reward(s)
x???
Additional none Formation
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| bandit | 30 | 4 | |
| beast | 15 | 3 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
| boss | 0 | 10 | Farideh[WL 2], Grimm[WL 3] |
| construct | 4 | 0 | Kalix[WL 4], Wyll[WL 5] |
| drow | 0 | 1 | |
| dwarf | 0 | 1 | |
| elemental | 2 | 0 | |
| elf | 0 | 1 | |
| half-orc | 20 | 0 | |
| hit-based | 0 | 1 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 6], Windfall[WL 7] |
| human | 30 | 3 | Dynaheir, Ezmerelda[WL 8], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| humanoid | 30 | 6 | Dynaheir, Ezmerelda[WL 8], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| melee | 50 | 8 | |
| ranged | 16 | 2 | |
| red wizard | 0 | 0 | |
| tiefling | 0 | 1 | |
| undead | 4 | 1 | Brother Uriah[WL 9], Ezmerelda, Jaheira[WL 1], Minsc[WL 1], Nerys, Volo[WL 10], Wyll[WL 11], Zorbu |
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid with Farideh’s Pact with Lorcan specialization, and all boss enemies also count as demonic Fiends for the purposes of all abilities that care about such things.
- ↑ Only valid with Grimm’s Giant Hunter specialization, and all boss enemies also count as Giants for the purposes of all abilities that care about such things.
- ↑ Only valid with Kalix’s Hunt the Bound Feat.
- ↑ Only valid with Wyll’s The Heartless Feat.
- ↑ Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ 8.0 8.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
- ↑ Only valid with Wyll’s The Soulless Feat.
Waves’ details[]
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | outdoors | Bandit | bandit half-orc human humanoid melee |
|
| 2 | outdoors | Bandit, Thief | bandit half-orc human humanoid melee | |
| 3 | outdoors | Bandit | bandit half-orc human humanoid melee ranged | |
| 4 | outdoors | Bandit | bandit half-orc human humanoid melee ranged | |
| 5 | outdoors | Bandit ×3, Thief ×7 | bandit human humanoid melee | |
| Boss | outdoors | Bandit Ranger | boss human bandit humanoid ranged | |
| 6 | indoors | Bandit | bandit half-orc human humanoid melee |
|
| 7 | indoors | Bandit | bandit half-orc human humanoid melee ranged | |
| 8 | indoors | Bandit, Thief | bandit human humanoid melee ranged | |
| 9 | indoors | Bandit | bandit half-orc human humanoid melee | |
| 10 | indoors | Bandit ×10 | bandit half-orc human humanoid melee | |
| Boss | indoors | Bandit Barbarian | boss bandit human humanoid melee | |
| 11 | outdoors | Giant Rat | beast melee |
|
| 12 | outdoors | Wolf | beast melee | |
| 13 | outdoors | Giant Rat, Vulture, Wolf | beast melee | |
| 14 | outdoors | Vulture | beast melee | |
| 15 | outdoors | Vulture ×10 | beast melee | |
| Boss | outdoors | Giant Vulture | boss beast melee | |
| 16 | outdoors | Scarecrow | construct melee |
|
| 17 | outdoors | Scarecrow | construct melee | |
| 18 | outdoors | Bandit Wizard (firebolt), Scarecrow | bandit construct human humanoid melee ranged | |
| 19 | outdoors | Bandit Wizard (firebolt), Lesser Fire Elemental, Scarecrow | bandit construct elemental human humanoid melee ranged | |
| 20 | outdoors | Bandit Wizard (firebolt) ×4, Lesser Fire Elemental ×6 | bandit elemental human humanoid melee ranged | |
| Boss | outdoors | Bandit Sorcerer | boss bandit human humanoid ranged | |
| 21 | outdoors | Bandit | bandit half-orc human humanoid melee |
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| 22 | outdoors | Bandit | bandit half-orc human humanoid melee ranged | |
| 23 | outdoors | Bandit, Thief | bandit human humanoid melee ranged | |
| 24 | indoors | Bandit | bandit half-orc human humanoid melee | |
| 25 | indoors | Bandit ×3, Thief ×7 | bandit human humanoid melee | |
| Boss | indoors | Bandit Rogue | boss bandit drow elf humanoid melee | |
| 26 | outdoors | Giant Rat | beast melee |
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| 27 | outdoors | Giant Rat, Wolf | beast melee | |
| 28 | outdoors | Rabbit, Wolf | beast melee | |
| 29 | outdoors | Rabbit, Wolf | beast melee | |
| 30 | outdoors | Rabbit ×10 | beast melee | |
| Boss | outdoors | Vicious Rabbit | boss beast melee | |
| 31 | outdoors | Wolf | beast melee |
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| 32 | outdoors | Bear, Wolf | beast melee | |
| 33 | outdoors | Bear, Wolf | beast melee | |
| 34 | outdoors | Bear | beast melee | |
| 35 | outdoors | Bear ×10 | beast melee | |
| Boss | outdoors | Albino Bear | boss beast melee | |
| 36 | outdoors | Bandit | bandit half-orc human humanoid melee |
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| 37 | outdoors | Bandit, Bandit Wizard | bandit half-orc human humanoid melee ranged | |
| 38 | outdoors | Bandit, Bandit Wizard | bandit half-orc human humanoid melee ranged | |
| 39 | indoors | Bandit | bandit half-orc human humanoid melee | |
| 40 | indoors | Bandit ×5, Bandit Wizard ×5 | bandit half-orc human humanoid melee ranged | |
| Boss | indoors | Interrogater | boss dwarf humanoid melee | |
| 41 | outdoors | Bandit | bandit half-orc human humanoid melee |
|
| 42 | outdoors | Bandit, Bandit Wizard | bandit half-orc human humanoid melee ranged | |
| 43 | outdoors | Bandit Wizard (firebolt), Red Wizard Evoker | bandit human humanoid melee ranged | |
| 44 | outdoors | Bandit, Red Wizard Evoker | bandit half-orc human humanoid melee | |
| 45 | indoors | Bandit Wizard (firebolt) ×5, Red Wizard Evoker ×5 | bandit human humanoid melee ranged | |
| Boss | indoors | Necromancer | boss humanoid tiefling melee | |
| 46 | indoors | Bandit | bandit half-orc human humanoid melee |
|
| 47 | indoors | Skeletal Horse, Skeleton | undead melee | |
| 48 | indoors | Skeletal Horse, Skeleton | undead melee | |
| 49 | indoors | Bandit Wizard, Skeletal Horse | bandit human humanoid undead melee ranged | |
| 50 | indoors | Skeletal Horse ×10 | undead melee | |
| Boss | indoors | Resurrected Hero of the Vale | boss undead hit-based melee |
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