The Bandit's Harvest (Bobby) is one of the Adventures in the Highharvestide event.
| The Bandit's Harvest (Bobby) | |
|---|---|
| Description | |
| Bandits are attempting to pilfer the harvest during Highharvestide and must be stopped. | |
| Details | |
Requirement(s) |
|
Objective(s) |
|
Restrictions(s) |
|
Reward(s) |
|
| Additional | |
| none | |
| Formation | |
| |
Variants[]
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Barbarian! Description Bandits are attempting to pilfer the harvest during Highharvestide and must be stopped with Bobby! Details Requirement(s)
Must have completed "The Bandit's Harvest (Bobby)"
Must have Bobby availableObjective(s)
Tier1: Complete Area 75 (this is the only available Tier during Time Gates).
Tier2: Complete Area 250.
Tier3: Complete Area 600.
Tier4: Complete Area 1200.
Restrictions(s)
Bobby starts in the formation. He can be moved but not removed.
Only Champions in the front two columns can deal damage.
Getting to know Bobby: Bobby's damage increases as you put him closer to the front of the formation.Reward(s)
x???
Additional none Formation
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Valley of the Unicorns Description Bandits are attempting to pilfer the harvest during Highharvestide and acquire unicorn horns! Details Requirement(s)
Must have completed "The Bandit's Harvest (Bobby)"
Must have Bobby availableObjective(s)
Tier1: Complete Area 125 (this is the only available Tier during Time Gates).
Tier2: Complete Area 350.
Tier3: Complete Area 800.
Tier4: Complete Area 1400.
Restrictions(s)
Bobby starts in the formation with Uni, the Unicorn unlocked. He can be moved, but not removed.
Only Champions affected by Uni, the Unicorn can deal damage.
Silvermane joins the formation.
1-2 wolves attack with each wave. They don't drop gold nor count towards quest progress.
At the start of area 25 and 50, Kelek attacks as an additional boss that must be defeated.
Getting to know Bobby: Bobby's main support ability buffs Champions next to Uni, the Unicorn.Reward(s)
x???
Additional none Formation
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Venger Strikes Back! Description Bandits are attempting to pilfer the harvest during Highharvestide with the help of a familiar foe! Details Requirement(s)
Must have completed "The Bandit's Harvest (Bobby)"
Must have Bobby availableObjective(s)
Tier1: Complete Area 175 (this is the only available Tier during Time Gates).
Tier2: Complete Area 450.
Tier3: Complete Area 1000.
Tier4: Complete Area 1600.
Restrictions(s)
Bobby starts in the formation. He can be moved but not removed.
At the start of each Boss area, Venger arrives on his nightmare as an additional boss that must be defeated.
You may only use Champions with a Strength of 15 or higher, an age of 20 or younger, or have a total ability score of 78 or lower.
Getting to know Bobby: Bobby's second set of specializations determines which Champions he works best with. Which formation will you build?Reward(s)
x???
Additional none Formation
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The Bandit's Harvest (Bobby) Free Play Description Bandits are attempting to pilfer the harvest during Highharvestide and must be stopped. Details Requirement(s)
Must have completed "The Bandit's Harvest (Bobby)"
Objective(s)
Free Play.
Restrictions(s)
No Restrictions.
Reward(s)
x???
Additional none Formation
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| bandit | 30 | 4 | |
| beast | 15 | 3 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
| boss | 0 | 10 | Farideh[WL 2], Grimm[WL 3] |
| construct | 4 | 0 | Kalix[WL 4], Wyll[WL 5] |
| drow | 0 | 1 | |
| dwarf | 0 | 1 | |
| elemental | 2 | 0 | |
| elf | 0 | 1 | |
| half-orc | 20 | 0 | |
| hit-based | 0 | 1 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 6], Windfall[WL 7] |
| human | 30 | 3 | Dynaheir, Ezmerelda[WL 8], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| humanoid | 30 | 6 | Dynaheir, Ezmerelda[WL 8], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| melee | 50 | 8 | |
| ranged | 16 | 2 | |
| red wizard | 0 | 0 | |
| tiefling | 0 | 1 | |
| undead | 4 | 1 | Brother Uriah[WL 9], Ezmerelda, Jaheira[WL 1], Minsc[WL 1], Nerys, Volo[WL 10], Wyll[WL 11], Zorbu |
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid with Farideh’s Pact with Lorcan specialization, and all boss enemies also count as demonic Fiends for the purposes of all abilities that care about such things.
- ↑ Only valid with Grimm’s Giant Hunter specialization, and all boss enemies also count as Giants for the purposes of all abilities that care about such things.
- ↑ Only valid with Kalix’s Hunt the Bound Feat.
- ↑ Only valid with Wyll’s The Heartless Feat.
- ↑ Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ 8.0 8.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
- ↑ Only valid with Wyll’s The Soulless Feat.
Waves’ details[]
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | outdoors | Bandit | bandit half-orc human humanoid melee |
|
| 2 | outdoors | Bandit, Thief | bandit half-orc human humanoid melee | |
| 3 | outdoors | Bandit | bandit half-orc human humanoid melee ranged | |
| 4 | outdoors | Bandit | bandit half-orc human humanoid melee ranged | |
| 5 | outdoors | Bandit ×3, Thief ×7 | bandit human humanoid melee | |
| Boss | outdoors | Bandit Ranger | boss human bandit humanoid ranged | |
| 6 | indoors | Bandit | bandit half-orc human humanoid melee |
|
| 7 | indoors | Bandit | bandit half-orc human humanoid melee ranged | |
| 8 | indoors | Bandit, Thief | bandit human humanoid melee ranged | |
| 9 | indoors | Bandit | bandit half-orc human humanoid melee | |
| 10 | indoors | Bandit ×10 | bandit half-orc human humanoid melee | |
| Boss | indoors | Bandit Barbarian | boss bandit human humanoid melee | |
| 11 | outdoors | Giant Rat | beast melee |
|
| 12 | outdoors | Wolf | beast melee | |
| 13 | outdoors | Giant Rat, Vulture, Wolf | beast melee | |
| 14 | outdoors | Vulture | beast melee | |
| 15 | outdoors | Vulture ×10 | beast melee | |
| Boss | outdoors | Giant Vulture | boss beast melee | |
| 16 | outdoors | Scarecrow | construct melee |
|
| 17 | outdoors | Scarecrow | construct melee | |
| 18 | outdoors | Bandit Wizard (firebolt), Scarecrow | bandit construct human humanoid melee ranged | |
| 19 | outdoors | Bandit Wizard (firebolt), Lesser Fire Elemental, Scarecrow | bandit construct elemental human humanoid melee ranged | |
| 20 | outdoors | Bandit Wizard (firebolt) ×4, Lesser Fire Elemental ×6 | bandit elemental human humanoid melee ranged | |
| Boss | outdoors | Bandit Sorcerer | boss bandit human humanoid ranged | |
| 21 | outdoors | Bandit | bandit half-orc human humanoid melee |
|
| 22 | outdoors | Bandit | bandit half-orc human humanoid melee ranged | |
| 23 | outdoors | Bandit, Thief | bandit human humanoid melee ranged | |
| 24 | indoors | Bandit | bandit half-orc human humanoid melee | |
| 25 | indoors | Bandit ×3, Thief ×7 | bandit human humanoid melee | |
| Boss | indoors | Bandit Rogue | boss bandit drow elf humanoid melee | |
| 26 | outdoors | Giant Rat | beast melee |
|
| 27 | outdoors | Giant Rat, Wolf | beast melee | |
| 28 | outdoors | Rabbit, Wolf | beast melee | |
| 29 | outdoors | Rabbit, Wolf | beast melee | |
| 30 | outdoors | Rabbit ×10 | beast melee | |
| Boss | outdoors | Vicious Rabbit | boss beast melee | |
| 31 | outdoors | Wolf | beast melee |
|
| 32 | outdoors | Bear, Wolf | beast melee | |
| 33 | outdoors | Bear, Wolf | beast melee | |
| 34 | outdoors | Bear | beast melee | |
| 35 | outdoors | Bear ×10 | beast melee | |
| Boss | outdoors | Albino Bear | boss beast melee | |
| 36 | outdoors | Bandit | bandit half-orc human humanoid melee |
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| 37 | outdoors | Bandit, Bandit Wizard | bandit half-orc human humanoid melee ranged | |
| 38 | outdoors | Bandit, Bandit Wizard | bandit half-orc human humanoid melee ranged | |
| 39 | indoors | Bandit | bandit half-orc human humanoid melee | |
| 40 | indoors | Bandit ×5, Bandit Wizard ×5 | bandit half-orc human humanoid melee ranged | |
| Boss | indoors | Interrogater | boss dwarf humanoid melee | |
| 41 | outdoors | Bandit | bandit half-orc human humanoid melee |
|
| 42 | outdoors | Bandit, Bandit Wizard | bandit half-orc human humanoid melee ranged | |
| 43 | outdoors | Bandit Wizard (firebolt), Red Wizard Evoker | bandit human humanoid melee ranged | |
| 44 | outdoors | Bandit, Red Wizard Evoker | bandit half-orc human humanoid melee | |
| 45 | indoors | Bandit Wizard (firebolt) ×5, Red Wizard Evoker ×5 | bandit human humanoid melee ranged | |
| Boss | indoors | Necromancer | boss humanoid tiefling melee | |
| 46 | indoors | Bandit | bandit half-orc human humanoid melee |
|
| 47 | indoors | Skeletal Horse, Skeleton | undead melee | |
| 48 | indoors | Skeletal Horse, Skeleton | undead melee | |
| 49 | indoors | Bandit Wizard, Skeletal Horse | bandit human humanoid undead melee ranged | |
| 50 | indoors | Skeletal Horse ×10 | undead melee | |
| Boss | indoors | Resurrected Hero of the Vale | boss undead hit-based melee |
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