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Idle Champions of the Forgotten Realms Wiki
Tomb of Annihilation Campaign
Adventures
Campaigns
Others

Seeking Allies is one of the adventures in the campaign Tomb of Annihilation.

Icon Seeking Allies Attempt to get on the good side of some academic wizards.
Requirement(s)
Requirements sign
Must have completed "The Ring of Regeneration"
Objective(s) Objectives sign Complete Area 50
Rewards(?) Icon Gems ×100 Kelemvor's Favor ×??? Formation Formation Wedge Plain

Variants[]

Useless Allies[]

Useless Allies Attempt to get on the good side of some academic wizards, with the aid of some useless inexperienced adventurers.
Requirement(s)
Requirements sign
Must have completed "Seeking Allies"
Objective(s) Objectives sign Complete Area 75
Restriction(s)
Restriction sign
Three useless adventurers join your party, taking up 3 formation slots.
Useless adventurers change slots every 25 areas.
Rewards(?) Icon Gems ×150 Kelemvor's Favor ×??? Formation Formation Wedge Confused
Patron: Mirt Objectives sign Complete Area 250 Mirt Influence ×9.80e03 Ruby Coin ×750
Patron: Vajra Objectives sign Complete Area 275 Vajra Influence ×1.54e04 Symbol of Vajra ×950
Patron: Strahd Objectives sign Complete Area 300 Strahd Influence ×2.44e04 Barovian Coin ×1,150
Patron: Zariel Objectives sign Complete Area 325 Zariel Influence ×3.86e04 Symbol of Zariel ×1,400
Additional Formation Useless Allies

Premature Betrayal[]

Icon Premature Betrayal Attempt to get on the good side of some evil academic wizards.
Requirement(s)
Requirements sign
Must have completed "Seeking Allies"
Requirements sign
Must have completed 6 Tomb of Annihilation adventures or variants
Objective(s) Objectives sign Complete Area 150
Restriction(s)
Restriction sign
Various Red Wizard of Thay enemies attack, each with a unique and annoying ability.
Rewards(?) Icon Gems ×300 Kelemvor's Favor ×??? Formation Formation Wedge Plain
Patron: Mirt Objectives sign Complete Area 250 Mirt Influence ×9.80e03 Ruby Coin ×750
Patron: Vajra Objectives sign Complete Area 275 Vajra Influence ×1.54e04 Symbol of Vajra ×950
Patron: Strahd Objectives sign Complete Area 300 Strahd Influence ×2.44e04 Barovian Coin ×1,150
Patron: Zariel Objectives sign Complete Area 325 Zariel Influence ×3.86e04 Symbol of Zariel ×1,400
Additional Blasting Red Wizard, Speedy Red Wizard, Powerful Red Wizard, Tanking Red Wizard

Cramped Quarters[]

Icon Cramped Quarters Attempt to get on the good side of some academic wizards while short of stature.
Requirement(s)
Requirements sign
Must have completed "Seeking Allies"
Requirements sign
Must have completed 8 Tomb of Annihilation adventures or variants
Objective(s) Objectives sign Complete Area 225
Restriction(s)
Restriction sign
Only dwarves, gnomes, kobolds, halflings, and goblins can be used.
Rewards(?) Icon Gems ×450 Kelemvor's Favor ×??? Formation Formation Wedge Plain
Patron: Mirt Objectives sign Complete Area 325 Mirt Influence ×3.86e04 Ruby Coin ×4,225
Patron: Vajra Objectives sign Complete Area 350 Vajra Influence ×6.10e04 Symbol of Vajra ×4,900
Patron: Strahd Objectives sign Complete Area 375 Strahd Influence ×9.65e04 Barovian Coin ×5,625
Patron: Zariel Objectives sign Complete Area 400 Zariel Influence ×1.52e05 Symbol of Zariel ×6,000
Patron: Elminster Objectives sign Complete Area 825 Elminster Influence ×3.68e08 Icon Sigil of Elminster ×2.14e04
Additional Note: Dungeon Master & The Dark Urge can be used too for any Patrons! And Gale is also eligible for the Elminster Aumar’s variant.

Waves[]

Type Waves Bosses Favored By
beast 10 0 Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu
demon 3 0
devil 2 1
elemental 5 1
fiend 5 1 Brother Uriah[WL 2], Ezmerelda[WL 3], Farideh[WL 4], Havilar[WL 5], Jaheira[WL 1], Reya, Turiel, Wyll
flying 2 2
human 2 2 Dynaheir, Ezmerelda[WL 6], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu
humanoid 2 2 Dynaheir, Ezmerelda[WL 6], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu
melee 50 6
ranged 5 4
undead 30 6 Brother Uriah[WL 2], Ezmerelda, Jaheira[WL 1], Minsc[WL 1], Nerys, Volo[WL 7], Wyll[WL 8], Zorbu

Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 Only one type of monsters for a given Champion depending on the chosen specialization.
  2. 2.0 2.1 Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
  3. Only valid with Ezmerelda’s Guide to Fiends Feat.
  4. Only valid with Farideh’s Pact with Lorcan specialization, and all boss enemies also count as demonic Fiends for the purposes of all abilities that care about such things.
  5. See details about Havilar’s special mechanics.
  6. 6.0 6.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
  7. Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
  8. Only valid with Wyll’s The Soulless Feat.
Wave Tags Monsters Monster Tags Image
1 outdoors Bear, Wolf beast melee Monster Beast GiantZombieSpider
2 outdoors Bear, Wolf beast melee
3 outdoors Bear, Giant Spider, Wolf beast melee
4 outdoors Giant Spider beast melee
5 outdoors Giant Spider ×10 beast melee
Boss outdoors Giant Zombie Spider boss undead melee
6 outdoors Bear, Wolf, Zombie Villager beast undead melee Monster Undead ZombieWizard
7 outdoors Zombie Villager undead melee
8 outdoors Zombie Villager undead melee
9 outdoors Zombie Villager undead melee
10 outdoors Zombie Villager ×10 undead melee
Boss outdoors Zombie Wizard boss undead ranged
11 underground Zombie Villager undead melee Monster Undead Ghast
12 underground Ghoul, Zombie Villager undead melee
13 underground Ghoul, Zombie Villager undead melee
14 underground Ghoul, Zombie Villager undead melee
15 underground Ghoul ×5, Zombie Villager ×5 undead melee
Boss underground Ghast boss undead melee
16 underground Ghoul, Zombie Villager undead melee Monster Undead Specter
17 underground Ghoul, Zombie Villager undead melee
18 underground Zombie Villager undead melee
19 underground Zombie Villager undead melee
20 underground Zombie Villager ×10 undead melee
Boss underground Specter boss flying undead melee
21 underground Skeleton undead melee Monster Undead skeletonDeadeyeArcher
22 underground Skeleton undead melee
23 underground Skeleton undead melee
24 underground Skeleton, Skeleton Archer melee ranged undead
25 underground Skeleton ×6, Skeleton Archer ×4 undead melee ranged
Boss underground Skeleton Deadeye Archer boss undead ranged
26 underground Skeleton, Zombie Villager undead melee Monster Undead Wraith
27 underground Skeleton, Skeleton Archer, Zombie Villager undead melee ranged
28 underground Skeleton, Skeleton Archer, Zombie Villager undead melee ranged
29 underground Skeleton, Zombie Villager undead melee
30 underground Zombie Villager ×10 undead melee
Boss underground Wraith boss flying undead melee
31 underground Zombie Villager undead melee Monster Humanoid RedWizardAgent
32 underground Ghoul undead melee
33 underground Zombie Villager undead melee
34 underground Skeleton, Skeleton Archer undead melee ranged
35 underground Zombie Villager ×10 undead melee
Boss underground Red Wizard Agent boss human humanoid ranged
36 hellish outdoors Lesser Fire Elemental elemental melee Monster Elemental Fire
37 hellish outdoors Lesser Fire Elemental elemental melee
38 hellish outdoors Lesser Fire Elemental elemental melee
39 hellish outdoors Lesser Fire Elemental elemental melee
40 hellish outdoors Lesser Fire Elemental ×10 elemental melee
Boss hellish outdoors Inferno Elemental boss elemental melee
41 hellish outdoors Lesser Imp devil fiend flying melee Monster Fiend BarbedDevil
42 hellish outdoors Lesser Imp devil fiend flying melee
43 hellish outdoors Quasit demon fiend melee
44 hellish outdoors Quasit demon fiend melee
45 hellish outdoors Quasit ×10 demon fiend melee
Boss hellish outdoors Barbed Devil boss devil fiend melee
46 underground Giant Rat beast melee Monster Humanoid RedWizardAgent
47 underground Giant Rat beast melee
48 underground Giant Rat beast melee
49 outdoors Giant Rat, Sailor beast human humanoid melee
50 outdoors Sailor ×10 human humanoid melee
Boss outdoors Red Wizard Agent boss human humanoid ranged

Transcript[]

Icon Seeking Allies Seeking Allies
Attempt to get on the good side of some academic wizards.
Area Goal Quests & Cinematics
1 Defeat 25 Monsters Rumor has it that a group of wizards are working to find a cure for the death curse.
Icon Bruenor
Bruenor:
Do ya think Trollbark tree bark is any different from other tree bark? Only one way ta find out, I suppose.
2 Collect 18 Trollbark Tree Bark They're said to be working out of an abandonded dungeon in the Trollbark Forest, south of Daggerford.
Icon Bruenor
Bruenor:
Ugh. Spiders. Moradin help me if there are many more of these.
3 Collect 12 Spider Web Strands Webs begin to appear in the branches of the trees above. It's strong webbing; useful in a pinch.
4 Defeat 25 Monsters The webs grow denser. You're approaching a spider's lair for sure.
5 Defeat the Giant Zombie Spider A Zombie Spider leaps from above. Someone's already killed it once, you can kill it again.
6 Defeat 25 Monsters Battle your way to the dungeon entrance, just ahead.
Icon Nayeli
Nayeli:
The dungeon seems to be infested with undead.
Icon Bruenor
Bruenor:
That's no good. Where are the wizards that were supposed ta be here?
7 Defeat 25 Monsters Zombies are pouring out of the dungeon. This doesn't look good.
8 Collect 20 Zombie Rags Gather some rags from the zombies to see if you can figure out where they came from.
9 Defeat 25 Monsters The rags are fresh and relatively clean. These zombies haven't been undead for very long.
10 Defeat the Zombie Wizard A groaning wizard shambles from the entrance, slinging spells at random. When he sees you, he charges.
Icon Portrait SurvivingWizard
Surviving Wizard:
Thank you for clearing out those zombies, friends.
Icon Bruenor
Bruenor:
It's our pleasure. What happened here?
Icon Portrait SurvivingWizard
Surviving Wizard:
We had just set up our base camp when the undead attacked from deeper in the dungeon. From what we can tell, the whole thing is crawling with them.
11 Defeat 25 Monsters Cautiously enter the dungeon while searching for any signs of life.
12 Collect 5 Tattered Spell Scrolls Recover some spell scrolls from the undead in this room.
Icon Portrait SurvivingWizard
Surviving Wizard:
The information we seek - the origin of the death curse affecting your friend - is deep in the dungeon, but the undead attack took too much out of us.
Icon Bruenor
Bruenor:
Rest here for a while. We'll find what you need.
Icon Portrait SurvivingWizard
Surviving Wizard:
Seek out the most powerful undead. He will know where this Death Curse originates.
13 Defeat 25 Monsters Clear the remaining undead from this chamber before moving on.
14 Defeat 25 Monsters You hear crashing from a chamber just down the hallway. Fight your way to it.
15 Defeat the Ghast The leader of the ghouls has appeared - a cunning (by ghoul standards) Ghast!
16 Defeat 25 Monsters The ghoul pack seem disorganized with their leader dead.
Icon Portrait ResearchingWizard
Researching Wizard:
If you have a moment, the ghouls stole some magic rings from us. Can you get them back?
Icon Bruenor
Bruenor:
We were going to kill them anyway, so I don't see why not.
17 Collect 25 Rings of Mind Shielding Gather some of the wizard's pilfered research equipment from the ghouls before they all flee.
Icon Nayeli
Nayeli:
If we're going to find this 'powerful undead,' we'll need to find a way deeper into the dungeon.
18 Defeat 25 Monsters Search for a path deeper into the dungeon.
19 Defeat 25 Monsters The halls here seem quieter for some reason, though undead still lurk in every shadow.
20 Defeat the Specter As you approach the stairs, an undead specter floats up from under the stone.
21 Defeat 25 Monsters These levels are over-run by undead so ancient, their flesh has rotted away.
22 Collect 22 Pitted Iron Ingots This chamber has been looted repeatedly over the years. Search for anything of value.
23 Defeat 25 Monsters You fumble and accidentally drop an ingot. The loud clanging brings a fresh wave of skeletons charging at you.
Icon Bruenor
Bruenor:
Whoops!
24 Defeat 25 Monsters Skeletons armed with ragged bows join the fight. Be careful!
Icon Celeste
Celeste:
Skeletal archers? That's just plain mean.
25 Defeat the Skeleton Deadeye Archer A powerful looking skeleton with a wicked looking bow begins attacking from the far end of the room.
26 Defeat 25 Monsters Continue to search this floor for some sign of the powerful creature the wizards mentioned.
27 Defeat 25 Monsters Another set of stairs appears before you. May as well see what's down there.
28 Collect 25 Pitted Gold Ingots You emerge from the stairs in a large chamber that was once some sort of massive vault.
29 Defeat 25 Monsters You hear a shrieking from across the room. Head towards it.
Icon Portrait Wraith
Wraith:
Turn back.
Icon Bruenor
Bruenor:
Tell us what you know, or we'll take it by force.
Icon Portrait Wraith
Wraith:
Fools. You are fighting for the wrong side.
Icon Bruenor
Bruenor:
We fight for the living.
30 Defeat the Wraith The wraith seems to be protecting an intact gold-inlaid chest.
Icon Jarlaxle
Jarlaxle:
Look, in the chest. A crystal ball of some sort.
Icon Bruenor
Bruenor:
Let's get this back to the wizards up top. It might help.
31 Defeat 25 Monsters Time to head back up to the upper levels to get the truth out of the wizards.
32 Defeat 25 Monsters You reach the staircase leading up to the next level.
33 Defeat 25 Monsters You hear the sounds of fighting above. The Wizards must be in trouble!
34 Collect 25 Skeletal Arrows Gather some arrows from the skeleton archers in case they're needed up above.
Icon Bruenor
Bruenor:
We recovered this crystal ball from a wraith deep in the dungeon.
Icon Portrait RedWizardAgent
Red Wizard Agent:
Excellent. Hand it over.
Icon Bruenor
Bruenor:
Will you share what you learn? We are trying to help a dying noble.
Icon Portrait RedWizardAgent
Red Wizard Agent:
Share? With you? Hah! The Red Wizards of Thay *take* what they need. And we no longer need you.
35 Defeat the Red Wizard Agent Betrayal! The wizard turns on you, alongside the undead, and attacks!
Icon Portrait RedWizardAgent
Red Wizard Agent:
Not so fast. You're under my spell, now... you won't be coming back from where I'm about to send you!
Icon Bruenor
Bruenor:
Um. Where are we? This doesn't look good.
36 Defeat 25 Monsters You wake up to find yourself in an unfamiliar realm. You've got a bad feeling about this.
37 Defeat 25 Monsters Everything is on fire. The heat is so oppressive you can barely breathe.
38 Defeat 25 Monsters A hill appears before you. If you can just get over it, perhaps you'll find safety.
39 Defeat 25 Monsters Nothing. The land beyond is just as inhospitable as the land before.
Icon Celeste
Celeste:
Look out!
40 Defeat the Inferno Elemental A massive elemental rises up from a pool of bubbling magma.
41 Defeat 25 Monsters The heat subsides somewhat, but you're still completely lost.
42 Collect 6 Singed Spell Scrolls The corpses of several white-robed wizards litter the ground here. Search them.
Icon Celeste
Celeste:
This scroll here - we could use to to escape! It's a Scroll of Plane Shift! Well, it's most of one, at least.
43 Collect 14 Ripped Spell Scrolls The Scroll of Plane Shift you found is missing the bottom half. Search for it amongst the corpses.
Icon Celeste
Celeste:
It will take some time to prepare the spell. Hold them off.
44 Defeat 25 Monsters A fresh horde of fiends appear. Hold them off while you prepare to cast Plane Shift.
45 Defeat the Barbed Devil A barbed devil appears leading an enraged contigent of Quasits.
Icon Celeste
Celeste:
Here goes nothing... [casts Plane Shift]
Icon Bruenor
Bruenor:
Where are we now?
Icon Nayeli
Nayeli:
Somewhere better than before... but smellier.
46 Defeat 25 Monsters You find yourself in a damp, smelly sewer.
47 Collect 18 Clean Water After the heat of the demonic realm, you're exhausted and dehydrated.
48 Defeat 25 Monsters You spot sunlight ahead. An exit from the sewer, perhaps?
49 Defeat 25 Monsters You emerge in an expansive harbor area. How convenient. A ship would be the fastest way to Chult.
Icon Bruenor
Bruenor:
Look there! The Red Wizards' agent!
Icon Nayeli
Nayeli:
After our last meeting, I'd like a rematch.
50 Defeat the Red Wizard Agent The Red Wizard's Agent also appears to be looking for passage. Ambush him this time!
Icon Bruenor
Bruenor:
He was booking passage to Chult. That must be where the crystal orb was pointing them.
Icon Jarlaxle
Jarlaxle:
There's a perfectly fine boat here. What say we take it? We can be in Chult in a tenday.
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