Seeking Allies is one of the adventures in the campaign Tomb of Annihilation.
| Attempt to get on the good side of some academic wizards. | |||
| Requirement(s) | Must have completed "The Ring of Regeneration" | ||
| Objective(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
Useless Allies[]
Premature Betrayal[]
| Attempt to get on the good side of some evil academic wizards. | ||||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | ||||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Additional | Blasting Red Wizard, Speedy Red Wizard, Powerful Red Wizard, Tanking Red Wizard | |||
Cramped Quarters[]
| Attempt to get on the good side of some academic wizards while short of stature. | ||||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | ||||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
| Additional | Note: Dungeon Master & The Dark Urge can be used too for any Patrons! And Gale is also eligible for the Elminster Aumar’s variant. | |||
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| beast | 10 | 0 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
| demon | 3 | 0 | |
| devil | 2 | 1 | |
| elemental | 5 | 1 | |
| fiend | 5 | 1 | Brother Uriah[WL 2], Ezmerelda[WL 3], Farideh[WL 4], Havilar[WL 5], Jaheira[WL 1], Reya, Turiel, Wyll |
| flying | 2 | 2 | |
| human | 2 | 2 | Dynaheir, Ezmerelda[WL 6], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| humanoid | 2 | 2 | Dynaheir, Ezmerelda[WL 6], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| melee | 50 | 6 | |
| ranged | 5 | 4 | |
| undead | 30 | 6 | Brother Uriah[WL 2], Ezmerelda, Jaheira[WL 1], Minsc[WL 1], Nerys, Volo[WL 7], Wyll[WL 8], Zorbu |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ 2.0 2.1 Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Ezmerelda’s Guide to Fiends Feat.
- ↑ Only valid with Farideh’s Pact with Lorcan specialization, and all boss enemies also count as demonic Fiends for the purposes of all abilities that care about such things.
- ↑ See details about Havilar’s special mechanics.
- ↑ 6.0 6.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
- ↑ Only valid with Wyll’s The Soulless Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | outdoors | Bear, Wolf | beast melee |
|
| 2 | outdoors | Bear, Wolf | beast melee | |
| 3 | outdoors | Bear, Giant Spider, Wolf | beast melee | |
| 4 | outdoors | Giant Spider | beast melee | |
| 5 | outdoors | Giant Spider ×10 | beast melee | |
| Boss | outdoors | Giant Zombie Spider | boss undead melee | |
| 6 | outdoors | Bear, Wolf, Zombie Villager | beast undead melee |
|
| 7 | outdoors | Zombie Villager | undead melee | |
| 8 | outdoors | Zombie Villager | undead melee | |
| 9 | outdoors | Zombie Villager | undead melee | |
| 10 | outdoors | Zombie Villager ×10 | undead melee | |
| Boss | outdoors | Zombie Wizard | boss undead ranged | |
| 11 | underground | Zombie Villager | undead melee |
|
| 12 | underground | Ghoul, Zombie Villager | undead melee | |
| 13 | underground | Ghoul, Zombie Villager | undead melee | |
| 14 | underground | Ghoul, Zombie Villager | undead melee | |
| 15 | underground | Ghoul ×5, Zombie Villager ×5 | undead melee | |
| Boss | underground | Ghast | boss undead melee | |
| 16 | underground | Ghoul, Zombie Villager | undead melee |
|
| 17 | underground | Ghoul, Zombie Villager | undead melee | |
| 18 | underground | Zombie Villager | undead melee | |
| 19 | underground | Zombie Villager | undead melee | |
| 20 | underground | Zombie Villager ×10 | undead melee | |
| Boss | underground | Specter | boss flying undead melee | |
| 21 | underground | Skeleton | undead melee |
|
| 22 | underground | Skeleton | undead melee | |
| 23 | underground | Skeleton | undead melee | |
| 24 | underground | Skeleton, Skeleton Archer | melee ranged undead | |
| 25 | underground | Skeleton ×6, Skeleton Archer ×4 | undead melee ranged | |
| Boss | underground | Skeleton Deadeye Archer | boss undead ranged | |
| 26 | underground | Skeleton, Zombie Villager | undead melee |
|
| 27 | underground | Skeleton, Skeleton Archer, Zombie Villager | undead melee ranged | |
| 28 | underground | Skeleton, Skeleton Archer, Zombie Villager | undead melee ranged | |
| 29 | underground | Skeleton, Zombie Villager | undead melee | |
| 30 | underground | Zombie Villager ×10 | undead melee | |
| Boss | underground | Wraith | boss flying undead melee | |
| 31 | underground | Zombie Villager | undead melee |
|
| 32 | underground | Ghoul | undead melee | |
| 33 | underground | Zombie Villager | undead melee | |
| 34 | underground | Skeleton, Skeleton Archer | undead melee ranged | |
| 35 | underground | Zombie Villager ×10 | undead melee | |
| Boss | underground | Red Wizard Agent | boss human humanoid ranged | |
| 36 | hellish outdoors | Lesser Fire Elemental | elemental melee |
|
| 37 | hellish outdoors | Lesser Fire Elemental | elemental melee | |
| 38 | hellish outdoors | Lesser Fire Elemental | elemental melee | |
| 39 | hellish outdoors | Lesser Fire Elemental | elemental melee | |
| 40 | hellish outdoors | Lesser Fire Elemental ×10 | elemental melee | |
| Boss | hellish outdoors | Inferno Elemental | boss elemental melee | |
| 41 | hellish outdoors | Lesser Imp | devil fiend flying melee |
|
| 42 | hellish outdoors | Lesser Imp | devil fiend flying melee | |
| 43 | hellish outdoors | Quasit | demon fiend melee | |
| 44 | hellish outdoors | Quasit | demon fiend melee | |
| 45 | hellish outdoors | Quasit ×10 | demon fiend melee | |
| Boss | hellish outdoors | Barbed Devil | boss devil fiend melee | |
| 46 | underground | Giant Rat | beast melee |
|
| 47 | underground | Giant Rat | beast melee | |
| 48 | underground | Giant Rat | beast melee | |
| 49 | outdoors | Giant Rat, Sailor | beast human humanoid melee | |
| 50 | outdoors | Sailor ×10 | human humanoid melee | |
| Boss | outdoors | Red Wizard Agent | boss human humanoid ranged |
Transcript[]
| Attempt to get on the good side of some academic wizards. | ||||||
| Area | Goal | Quests & Cinematics | ||||
| 1 | Defeat 25 Monsters | Rumor has it that a group of wizards are working to find a cure for the death curse. | ||||
Bruenor: |
Do ya think Trollbark tree bark is any different from other tree bark? Only one way ta find out, I suppose. | |||||
| 2 | Collect 18 Trollbark Tree Bark | They're said to be working out of an abandonded dungeon in the Trollbark Forest, south of Daggerford. | ||||
Bruenor: |
Ugh. Spiders. Moradin help me if there are many more of these. | |||||
| 3 | Collect 12 Spider Web Strands | Webs begin to appear in the branches of the trees above. It's strong webbing; useful in a pinch. | ||||
| 4 | Defeat 25 Monsters | The webs grow denser. You're approaching a spider's lair for sure. | ||||
| 5 | Defeat the Giant Zombie Spider | A Zombie Spider leaps from above. Someone's already killed it once, you can kill it again. | ||||
| 6 | Defeat 25 Monsters | Battle your way to the dungeon entrance, just ahead. | ||||
Nayeli: |
The dungeon seems to be infested with undead. | |||||
Bruenor: |
That's no good. Where are the wizards that were supposed ta be here? | |||||
| 7 | Defeat 25 Monsters | Zombies are pouring out of the dungeon. This doesn't look good. | ||||
| 8 | Collect 20 Zombie Rags | Gather some rags from the zombies to see if you can figure out where they came from. | ||||
| 9 | Defeat 25 Monsters | The rags are fresh and relatively clean. These zombies haven't been undead for very long. | ||||
| 10 | Defeat the Zombie Wizard | A groaning wizard shambles from the entrance, slinging spells at random. When he sees you, he charges. | ||||
Surviving Wizard: |
Thank you for clearing out those zombies, friends. | |||||
Bruenor: |
It's our pleasure. What happened here? | |||||
Surviving Wizard: |
We had just set up our base camp when the undead attacked from deeper in the dungeon. From what we can tell, the whole thing is crawling with them. | |||||
| 11 | Defeat 25 Monsters | Cautiously enter the dungeon while searching for any signs of life. | ||||
| 12 | Collect 5 Tattered Spell Scrolls | Recover some spell scrolls from the undead in this room. | ||||
Surviving Wizard: |
The information we seek - the origin of the death curse affecting your friend - is deep in the dungeon, but the undead attack took too much out of us. | |||||
Bruenor: |
Rest here for a while. We'll find what you need. | |||||
Surviving Wizard: |
Seek out the most powerful undead. He will know where this Death Curse originates. | |||||
| 13 | Defeat 25 Monsters | Clear the remaining undead from this chamber before moving on. | ||||
| 14 | Defeat 25 Monsters | You hear crashing from a chamber just down the hallway. Fight your way to it. | ||||
| 15 | Defeat the Ghast | The leader of the ghouls has appeared - a cunning (by ghoul standards) Ghast! | ||||
| 16 | Defeat 25 Monsters | The ghoul pack seem disorganized with their leader dead. | ||||
Researching Wizard: |
If you have a moment, the ghouls stole some magic rings from us. Can you get them back? | |||||
Bruenor: |
We were going to kill them anyway, so I don't see why not. | |||||
| 17 | Collect 25 Rings of Mind Shielding | Gather some of the wizard's pilfered research equipment from the ghouls before they all flee. | ||||
Nayeli: |
If we're going to find this 'powerful undead,' we'll need to find a way deeper into the dungeon. | |||||
| 18 | Defeat 25 Monsters | Search for a path deeper into the dungeon. | ||||
| 19 | Defeat 25 Monsters | The halls here seem quieter for some reason, though undead still lurk in every shadow. | ||||
| 20 | Defeat the Specter | As you approach the stairs, an undead specter floats up from under the stone. | ||||
| 21 | Defeat 25 Monsters | These levels are over-run by undead so ancient, their flesh has rotted away. | ||||
| 22 | Collect 22 Pitted Iron Ingots | This chamber has been looted repeatedly over the years. Search for anything of value. | ||||
| 23 | Defeat 25 Monsters | You fumble and accidentally drop an ingot. The loud clanging brings a fresh wave of skeletons charging at you. | ||||
Bruenor: |
Whoops! | |||||
| 24 | Defeat 25 Monsters | Skeletons armed with ragged bows join the fight. Be careful! | ||||
Celeste: |
Skeletal archers? That's just plain mean. | |||||
| 25 | Defeat the Skeleton Deadeye Archer | A powerful looking skeleton with a wicked looking bow begins attacking from the far end of the room. | ||||
| 26 | Defeat 25 Monsters | Continue to search this floor for some sign of the powerful creature the wizards mentioned. | ||||
| 27 | Defeat 25 Monsters | Another set of stairs appears before you. May as well see what's down there. | ||||
| 28 | Collect 25 Pitted Gold Ingots | You emerge from the stairs in a large chamber that was once some sort of massive vault. | ||||
| 29 | Defeat 25 Monsters | You hear a shrieking from across the room. Head towards it. | ||||
Wraith: |
Turn back. | |||||
Bruenor: |
Tell us what you know, or we'll take it by force. | |||||
Wraith: |
Fools. You are fighting for the wrong side. | |||||
Bruenor: |
We fight for the living. | |||||
| 30 | Defeat the Wraith | The wraith seems to be protecting an intact gold-inlaid chest. | ||||
Jarlaxle: |
Look, in the chest. A crystal ball of some sort. | |||||
Bruenor: |
Let's get this back to the wizards up top. It might help. | |||||
| 31 | Defeat 25 Monsters | Time to head back up to the upper levels to get the truth out of the wizards. | ||||
| 32 | Defeat 25 Monsters | You reach the staircase leading up to the next level. | ||||
| 33 | Defeat 25 Monsters | You hear the sounds of fighting above. The Wizards must be in trouble! | ||||
| 34 | Collect 25 Skeletal Arrows | Gather some arrows from the skeleton archers in case they're needed up above. | ||||
Bruenor: |
We recovered this crystal ball from a wraith deep in the dungeon. | |||||
Red Wizard Agent: |
Excellent. Hand it over. | |||||
Bruenor: |
Will you share what you learn? We are trying to help a dying noble. | |||||
Red Wizard Agent: |
Share? With you? Hah! The Red Wizards of Thay *take* what they need. And we no longer need you. | |||||
| 35 | Defeat the Red Wizard Agent | Betrayal! The wizard turns on you, alongside the undead, and attacks! | ||||
Red Wizard Agent: |
Not so fast. You're under my spell, now... you won't be coming back from where I'm about to send you! | |||||
Bruenor: |
Um. Where are we? This doesn't look good. | |||||
| 36 | Defeat 25 Monsters | You wake up to find yourself in an unfamiliar realm. You've got a bad feeling about this. | ||||
| 37 | Defeat 25 Monsters | Everything is on fire. The heat is so oppressive you can barely breathe. | ||||
| 38 | Defeat 25 Monsters | A hill appears before you. If you can just get over it, perhaps you'll find safety. | ||||
| 39 | Defeat 25 Monsters | Nothing. The land beyond is just as inhospitable as the land before. | ||||
Celeste: |
Look out! | |||||
| 40 | Defeat the Inferno Elemental | A massive elemental rises up from a pool of bubbling magma. | ||||
| 41 | Defeat 25 Monsters | The heat subsides somewhat, but you're still completely lost. | ||||
| 42 | Collect 6 Singed Spell Scrolls | The corpses of several white-robed wizards litter the ground here. Search them. | ||||
Celeste: |
This scroll here - we could use to to escape! It's a Scroll of Plane Shift! Well, it's most of one, at least. | |||||
| 43 | Collect 14 Ripped Spell Scrolls | The Scroll of Plane Shift you found is missing the bottom half. Search for it amongst the corpses. | ||||
Celeste: |
It will take some time to prepare the spell. Hold them off. | |||||
| 44 | Defeat 25 Monsters | A fresh horde of fiends appear. Hold them off while you prepare to cast Plane Shift. | ||||
| 45 | Defeat the Barbed Devil | A barbed devil appears leading an enraged contigent of Quasits. | ||||
Celeste: |
Here goes nothing... [casts Plane Shift] | |||||
Bruenor: |
Where are we now? | |||||
Nayeli: |
Somewhere better than before... but smellier. | |||||
| 46 | Defeat 25 Monsters | You find yourself in a damp, smelly sewer. | ||||
| 47 | Collect 18 Clean Water | After the heat of the demonic realm, you're exhausted and dehydrated. | ||||
| 48 | Defeat 25 Monsters | You spot sunlight ahead. An exit from the sewer, perhaps? | ||||
| 49 | Defeat 25 Monsters | You emerge in an expansive harbor area. How convenient. A ship would be the fastest way to Chult. | ||||
Bruenor: |
Look there! The Red Wizards' agent! | |||||
Nayeli: |
After our last meeting, I'd like a rematch. | |||||
| 50 | Defeat the Red Wizard Agent | The Red Wizard's Agent also appears to be looking for passage. Ambush him this time! | ||||
Bruenor: |
He was booking passage to Chult. That must be where the crystal orb was pointing them. | |||||
Jarlaxle: |
There's a perfectly fine boat here. What say we take it? We can be in Chult in a tenday. | |||||
| Previous: The Ring of Regeneration | Next: Exploring Port Nyanzaru | |||||
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