Seeds of Destruction is one of the adventures in the campaign: Light of Xaryxis.
| Help Laeral Silverhand understand a new threat to Waterdeep, before it's too late. | |||
| Requirement(s) | |||
| Objective(s) | |||
| Restriction(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
Speeds of Destruction[]
| Help Laeral Silverhand understand a new threat to Waterdeep with a speed Champion of OUR choice. | ||||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | Other Speed Champions cannot be used. | |||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
Owlbear Necessities[]
| Help Laeral Silverhand understand a new threat to Waterdeep with an owlbear companion. | ||||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | A snowy owlbear joins the formation. Only champions next to the Owlbear or next to a Druid Champion can deal damage. | |||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
Elf Help[]
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| dummy | Warning - Waves value should be set between 0 and 50 ! (click this link for more info) Warning - Bosses value should be set between 0 and 10 ! | ||
| aberration | 2 | 1 | Imoen[WL 1], Lae'zel, Zorbu |
| armor-based | 0 | 2 | Binwin, Ezmerelda, Gazrick, Grimm, Hew Maan[WL 2], Lucius, Selise[WL 3], Windfall[WL 4], Wulfgar |
| astral elf | 0 | 0 | |
| bandit | 0 | 0 | |
| beast | 18 | 1 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
| boss | 0 | 10 | Farideh[WL 5], Grimm[WL 6] |
| construct | 6 | 0 | Kalix[WL 7], Wyll[WL 8] |
| dwarf | 12 | 1 | |
| elf | 0 | 1 | |
| fey | 0 | 1 | Minsc[WL 1] |
| flying | 0 | 0 | |
| gnome | 0 | 0 | |
| goblinoid | 6 | 0 | |
| half-elf | 10 | 0 | |
| half-orc | 7 | 0 | |
| hit-based | 7 | 2 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 2], Windfall[WL 4] |
| hobgoblin | 6 | 0 | |
| human | 0 | 0 | Dynaheir, Ezmerelda[WL 9], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| humanoid | 33 | 4 | Dynaheir, Ezmerelda[WL 9], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| melee | 48 | 6 | |
| monstrosity | 0 | 1 | Ezmerelda[WL 10], Imoen[WL 1], Minsc[WL 1] |
| plant | 13 | 2 | |
| quaggoth | 2 | 0 | |
| ranged | 17 | 4 | |
| static | 7 | 2 | |
| xanathar | 0 | 0 |
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ 2.0 2.1 Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Selise’s Aggressive stance.
- ↑ 4.0 4.1 Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ Only valid with Farideh’s Pact with Lorcan specialization, and all boss enemies also count as demonic Fiends for the purposes of all abilities that care about such things.
- ↑ Only valid with Grimm’s Giant Hunter specialization, and all boss enemies also count as Giants for the purposes of all abilities that care about such things.
- ↑ Only valid with Kalix’s Hunt the Bound Feat.
- ↑ Only valid with Wyll’s The Heartless Feat.
- ↑ 9.0 9.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Ezmerelda’s Guide to Monstrosities Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | outdoors | Waterdhavian Drunk | half-elf human humanoid melee |
|
| 2 | outdoors | Giant Rat, Waterdhavian Drunk | beast half-elf human humanoid melee | |
| 3 | outdoors | Waterdhavian Drunk | half-elf human humanoid melee | |
| 4 | outdoors | Thief, Waterdhavian Drunk | half-elf human humanoid melee ranged | |
| 5 | outdoors | Giant Rat, Thief | beast human humanoid melee ranged | |
| Boss | outdoors | Astral Elf Assassin | elf humanoid ranged | |
| 6 | Giant Rat, Thief | beast human humanoid melee ranged |
| |
| 7 | Thief | human humanoid melee ranged | ||
| 8 | Thief | human humanoid melee | ||
| 9 | Giant Rat, Thief | beast human humanoid melee ranged | ||
| 10 | Thief | human humanoid ranged | ||
| Boss | Dwarf Thief | dwarf humanoid melee | ||
| 11 | outdoors | Giant Rat, Xanathar Fighter | beast dwarf humanoid melee |
|
| 12 | outdoors | Giant Rat, Xanathar Fighter | beast dwarf half-orc humanoid melee ranged | |
| 13 | outdoors | Giant Rat, Xanathar Fighter | beast dwarf half-orc humanoid melee ranged | |
| 14 | outdoors | Xanathar Fighter | dwarf half-orc humanoid melee ranged | |
| 15 | outdoors | Giant Rat | beast melee | |
| Boss | outdoors | Rat Catcher | human humanoid melee | |
| 16 | underground | Hobgoblin, Xanathar Fighter | dwarf goblinoid hobgoblin humanoid melee |
|
| 17 | underground | Giant Crab, Hobgoblin | beast goblinoid hobgoblin humanoid melee | |
| 18 | underground | Hobgoblin | goblinoid hobgoblin humanoid melee | |
| 19 | underground | Giant Crab, Xanathar Fighter | beast dwarf half-orc humanoid melee ranged | |
| 20 | underground | Giant Crab | beast melee | |
| Boss | underground | Giant Spiked Crab | beast melee | |
| 21 | underground | Xanathar Fighter | dwarf half-orc humanoid ranged |
|
| 22 | underground | Gazer, Xanathar Fighter | aberration dwarf humanoid melee ranged | |
| 23 | underground | Xanathar Fighter | dwarf half-orc humanoid ranged | |
| 24 | underground | Gazer, Xanathar Fighter | aberration dwarf humanoid melee ranged | |
| 25 | underground | Xanathar Fighter | dwarf humanoid melee | |
| Boss | underground | The Xanathar | aberration ranged | |
| 26 | underground | Hobgoblin, Xanathar Fighter | dwarf goblinoid hobgoblin humanoid melee ranged |
|
| 27 | underground | Hobgoblin, Quaggoth | goblinoid hobgoblin humanoid quaggoth melee | |
| 28 | underground | Giant Crab | beast melee | |
| 29 | underground | Giant Crab, Hobgoblin, Quaggoth | beast goblinoid hobgoblin humanoid quaggoth melee | |
| 30 | underground | Giant Crab | beast melee | |
| Boss | underground | Sea Hag | fey hit-based ranged | |
| 31 | Waterdhavian Drunk | half-elf human humanoid melee |
| |
| 32 | Thief, Waterdhavian Drunk | half-elf human humanoid melee | ||
| 33 | Thief | human humanoid ranged | ||
| 34 | Thief, Waterdhavian Drunk | half-elf human humanoid melee ranged | ||
| 35 | outdoors | Waterdhavian Drunk | half-elf human humanoid melee | |
| Boss | outdoors | Immature Crystal Vine | plant static armor-based melee | |
| 36 | outdoors | Crystalline Vine Outgrowth, Mechanical Guard | construct plant static hit-based melee |
|
| 37 | outdoors | Crystalline Vine Outgrowth, Mechanical Guard | construct plant static hit-based melee | |
| 38 | outdoors | Crystalline Vine Outgrowth, Giant Rat | beast plant static hit-based melee | |
| 39 | outdoors | Crystalline Vine Outgrowth, Mechanical Guard | construct plant static hit-based melee | |
| 40 | outdoors | Mechanical Guard | construct melee | |
| Boss | outdoors | Overambitious City Guard | human humanoid melee | |
| 41 | outdoors | Astral Blight, Crystalline Vine Outgrowth | plant static hit-based melee |
|
| 42 | outdoors | Astral Blight, Crystalline Vine Outgrowth, Sea Gull | beast plant static hit-based melee | |
| 43 | outdoors | Sea Gull, Wall Rubble | beast static hit-based melee | |
| 44 | outdoors | Astral Blight, Sea Gull | beast plant melee | |
| 45 | outdoors | Astral Blight | plant melee | |
| Boss | outdoors | Astral Blight Alpha | plant hit-based melee | |
| 46 | outdoors | Astral Blight, Mechanical Guard | construct plant melee |
|
| 47 | outdoors | Astral Blight, Waterdhavian Drunk | half-elf human humanoid plant melee | |
| 48 | outdoors | Astral Blight | plant melee | |
| 49 | outdoors | Astral Blight, Mechanical Guard, Waterdhavian Drunk | construct half-elf human humanoid plant melee | |
| 50 | outdoors | Astral Blight | plant melee | |
| Boss | outdoors | Purple Worm | monstrosity static armor-based |
Transcript[]
| Help Laeral Silverhand understand a new threat to Waterdeep, before it's too late. | ||||||
| Area | Goal | Quests & Cinematics | ||||
Celeste: |
What a lovely Ahghairon's day! People seem to be enjoying themselves. | |||||
Jarlaxle: |
I'll grant Waterdeep is good at throwing a party. And it's good to see the kids are still alive. | |||||
Minsc: |
They've been very heroic! Stopping the Xanathar's Guild from burning down a warehouse. That's our Nat and Jenks! | |||||
Squiddly: |
I did stuff too. | |||||
Havilar: |
Of course you did! Different stuff. Rock-collecting stuff. | |||||
Squiddly: |
No! Heroic stuff! I saw space elves! They attacked a lady! I chased them off! Like this! Hyah! | |||||
| 1 | Defeat 25 Enemies | Everyone's getting rowdy on Ahghairon's Day! Get those drunks out of here! | ||||
Laeral Silverhand: |
Well -- if we're all finished fighting I can begin. Ahem: Waterdeep is only as strong as its citizens. For your bravery in assisting Waterdeep in its time of need, I award you, Nat, and you, Jenks, these medals of valor. May the city always rely on your strength and reward your vigilance. | |||||
Jenks: |
Ooh, it's so shiny. Thank you! | |||||
Nat: |
[signs] Thank you! Those Xanathar fighters will think twice about messing with us! | |||||
Squiddly: |
I found this cool stone on a chain. The space elves gave it to me. Er, well they dropped it. That's as good as a medal. It's better than a medal in fact! | |||||
Celeste: |
Squiddly, I know it's hard to be happy for your friends when you're feeling jealous, but really if you can find joy in their success, you'll be much happier. | |||||
Squiddly: |
I'm not jealous! I did things too! | |||||
Nordom: |
Query: These humanoids are acting erratic. Are they malfunctioning or is this a known function? | |||||
Farideh: |
No, no. They're...celebrating. It's Ahghairon's Day -- they're toasting the first Open Lord of Waterdeep, Ahghairon. They've just...gotten a little out of hand. | |||||
Havilar: |
They're DRUNK. | |||||
Nordom: |
Query: In what way is the Lord open? Literal or Figurative? I see no special openings on individual Laeral Silverhand. Is she not the Open Lord? | |||||
Farideh: |
Oh, it's...um, most of the lords in Waterdeep are anonymous. They wear masks to hide who they are. Laeral speaks for them and she doesn't wear a mask. So: figurative. | |||||
Nordom: |
Thank you. Query: Is it acceptable behavior for the drunks to shove into us, or is it allowed to push them back? | |||||
| 2 | Defeat 25 Enemies | You don't have to go home, but you can't just make trouble in the street! Push back the crowd! | ||||
![]() Elaina: |
Ho there! Are you from around these parts? We've only just arrived and we're having a little trouble orienting ourselves. | |||||
Havilar: |
'We'? Ooh, do you have a ghost in your head or something? | |||||
![]() Flapjack: |
No! I'm with her! This is Captain Elaina Sartell and I am her first mate, Flapjack! We are enjoying your celebrations. Particularly the 'giving medals to small children' ceremony! Very interesting! | |||||
Squiddly: |
Whoa! A flumph! I've seen you in books -- well not you specifically. And not book-books, I mean, chapbooks. | |||||
Havilar: |
Chapbooks count! | |||||
![]() Flapjack: |
Ooh! I would like to see these chapbooks! Perhaps you could give me a tour beginning with chapbooks? | |||||
Farideh: |
This isn't usual. You've come on a holiday and the revelers are just...getting a little ahead of themselves. | |||||
Havilar: |
Yeah and they're not stopping. Hey! Guy! You're cut off! | |||||
Farideh: |
HAVI, DON'T CUT BYSTANDERS! | |||||
Havilar: |
No, I'm just taking his tankard. But okay fair, that does sound like me. No cutting. Stunning only! | |||||
| 3 | Collect 25 Tankards | These Waterdhavians have raised a glass to the first Open Lord! And now it's time to take their tankards back! | ||||
![]() Flapjack: |
Are you two related? | |||||
Farideh: |
We're...Yes, we're twins. Identical twins. | |||||
Havilar: |
She's the smart one, but I'm the pretty one. | |||||
Farideh: |
That's not...We have the same -- | |||||
![]() Flapjack: |
To be honest most two-leggeds look alike to me. If you don't have eyestalks, I don't really see the difference. | |||||
| 4 | Defeat 25 Enemies | Thieves are using the cover of the crowd to make trouble! Clear the street! | ||||
![]() Elaina: |
Is the silver-haired woman your leader? I was hoping to speak to her. | |||||
Farideh: |
Laeral? Yes, she's, well as in charge of Waterdeep as anyone! But she's usually very busy. You have to really push to get an appointment and even then, it's mostly being lucky-- | |||||
![]() Astral Elf Assassin: |
YOUR FATE BELONGS TO XARYXIS! AHHH! | |||||
Havilar: |
How drunk is THAT guy? | |||||
Minsc: |
Unclear, but not too drunk to hold a weapon! That is an assassin! | |||||
| 5 | Defeat the Astral Elf Assassin | A strange assassin darts out of the masses, trying to attack Laeral! Defend the Open Lord! | ||||
Squiddly: |
I know that guy! | |||||
Nat: |
[signs] No you don't! | |||||
Jenks: |
Where have you been hanging out with assassins? | |||||
Nat: |
[signs] He hasn't. He's trying to be important again! You missed out on being a hero this time. But it won't be the last time we save things. Stop being jealous! | |||||
Squiddly: |
I'm not being jealous! That's a space elf and it's way more interesting than some stupid Xanathar Guild grunts! | |||||
Laeral: |
Champions, come into my study please. I have a problem to discuss with you. | |||||
Havilar: |
This office is so fancy, I feel like I can't even touch anything. | |||||
Farideh: |
Why would you touch things? | |||||
Minsc: |
Some of it is VERY shiny. | |||||
Laeral: |
I've had reports of unexpected tremors in the city. Add to that this assassination attempt and I suspect our friend in Skullport might be behind it. This is a very pressing issue. | |||||
Jarlaxle: |
Uh, is it as pressing as the thieves following us into your office. | |||||
Laeral: |
[Sigh] I thought I fixed that door. | |||||
| 6 | Defeat 25 Enemies | Something strange is going on! But those thieves have followed you in! | ||||
Laeral: |
Ah, I see. The latch is misaligned. I'll have to fetch my tools. | |||||
Jarlaxle: |
No disrespect, but you're the Open Lord of Waterdeep. You can't hire someone to fix the door? | |||||
Laeral: |
It's very simple. I'll just fix it when I have a moment. I don't need to bother anyone else. | |||||
Farideh: |
You're not..you're not going to try and fix the earthquakes though right? | |||||
Laeral: |
No, no. I mean, I could. Maybe if I move my midday meeting -- | |||||
Celeste: |
Why don't you tell us more and we'll just take it off your plate? | |||||
Laeral: |
The first earthquakes were radiating from somewhere in the vicinity of Skullport. I'm concerned the Xanathar is plotting something. They're relatively mild now, but if they get stronger, they could take buildings down and cause a lot of chaos. | |||||
Celeste: |
Do you think it has anything to do with the robbery the kids stopped? | |||||
Laeral: |
I don't know. That's where you come in. I can't approach the Xanathar directly, but you certainly can -- and have! Find out what's going on. | |||||
Minsc: |
Yes! Evil-smiting! Perhaps these thieves coming in are also related to the Xanathar's plots! We can get a jump on this by fighting them! | |||||
Boo: |
Squeak! | |||||
| 7 | Defeat 25 Enemies | Is this the work of the Xanathar? This is a lot of very brazen thieves coming into the Open Lord's office! | ||||
Farideh: |
if these thieves work for the Xanathar, they should be carrying some symbol so they can mark each other. | |||||
Havilar: |
Yeah, let's pick THEIR pockets! | |||||
Nordom: |
Acceptable. I pick...that one. | |||||
Minsc: |
I pick them all! Defend yourselves, evil-doers! | |||||
Boo: |
Squeak! | |||||
| 8 | Collect 25 Xanathar Symbols | If these thieves work for the Xanathar, they'll be carrying his symbol somewhere! Collect that proof! | ||||
| 9 | Defeat 25 Enemies | The Xanathar is definitely up to something! Fight through these thieves and go after him! | ||||
| 10 | Defeat the Dwarf Thief | The beholder crime lord's toughest agent stands in your way. Defeat that dwarf! | ||||
![]() Elaina: |
Excuse me? Are you busy? The door was open. | |||||
Laeral: |
Yes, I will fix it in a moment! Do we have an appointment? | |||||
![]() Elaina: |
Not exactly, but I have some information for you, Lady Silverhand. About the assassin? | |||||
Laeral: |
I see. Well, I can spare a few minutes. Champions, I'll leave you to it. | |||||
![]() Flapjack: |
Ooh! Are you going somewhere? Could I come with you? I really want to see more of the city before we have to go. | |||||
Minsc: |
Of course, flumph friend! Come smash some evil with us. We will return you to your ship when we've finished. | |||||
![]() Flapjack: |
So what are we doing? Psychomorphic energy tastings? Cultural site tour? | |||||
Farideh: |
Um, we're going to Skullport. It's a second city underneath Waterdeep. It's...not great. | |||||
Jarlaxle: |
We're confronting a crime lord about his nefarious schemes. You don't need to come. | |||||
![]() Flapjack: |
Ooh neat! I would love to see that. | |||||
Squiddly: |
So neat -- I'm going to help you guys fight the Xanathar! Hyah! Hyah! | |||||
Celeste: |
Squiddly! Get back! | |||||
| 11 | Defeat 25 Enemies | The Xanathar Guild is messing up your tour! Shut them down! | ||||
Squiddly: |
Pleeeeease let me come with you guys. I won't get in the way and maybe I can help! | |||||
Jarlaxle: |
Come on, Celeste. How is a kid supposed to learn how to shank an enemy if you never -- | |||||
Celeste: |
He doesn't need to learn to shank anything! | |||||
Squiddly: |
What's shanking? Can I shank now, or do I have to be a grown-up first? | |||||
Havilar: |
Mm, you should wait. You're not tall enough to get the right angles yet. | |||||
Squiddly: |
Awww. | |||||
Minsc: |
If the Xanathar Guild is looking for revenge, Squiddly is safer with us than traveling back to Castle Waterdeep. He should come with us. | |||||
Celeste: |
ONLY if you all stop being such bad examples for him. Squiddly is very impressionable and you need to think about that when you start telling him things. | |||||
Nordom: |
Query: Will someone be demonstrating this 'shanking' procedure? And will an arrow suffice? I am not equipped with further weapons | |||||
Celeste: |
...Squiddly AND Nordom. | |||||
Havilar: |
Come on, Nordom should know how to shank someone! Look, I'll show you on a rat. Celeste, you can't be mad about shanking rats. | |||||
| 12 | Defeat 25 Enemies | Waterdeep has both a vermin problem and an evil organization problem. Make a dent in it! | ||||
![]() Flapjack: |
My you all do fight a lot. Is that the custom here? | |||||
Minsc: |
It is the custom for heroes, when they are faced with villains! And also vermin. | |||||
![]() Flapjack: |
Oh the local wildlife! Yes--do you eat it once you've hunted? | |||||
Minsc: |
I have not tried them, but I generally avoid eating rodents. | |||||
Boo: |
Squeak! | |||||
Squiddly: |
Uh, Jarlaxle? Do you have any snacks? | |||||
Jarlaxle: |
Of all the people here, I think I'm the least likely to have a snack. | |||||
Nordom: |
Query: What is a snack? | |||||
Jarlaxle: |
All right, second least likely. | |||||
Squiddly: |
It's just I haven't eaten today and I don't know how heroic I can be on an empty stomach. | |||||
Jarlaxle: |
Aw, kid...All right, look, we'll just get some street food. Just...brush it off first. | |||||
| 13 | Collect 25 Street Food Treats | No one packed a snack? Get some of this street food for Squiddly! | ||||
![]() Flapjack: |
Ooh, what was that? Seismic activity? I didn't know this was a seismically active city! | |||||
Celeste: |
It's not. That must be one of the tremors the Open Lord was talking about. | |||||
Farideh: |
How do you think the Xanathar is managing to shake the whole city? | |||||
Squiddly: |
Maybe the Xanathar is working with the space elves, and I was actually ahead of everyone when I watched them fight and run away -- I mean when I chased them away. | |||||
Havilar: |
What even is a space elf? Like a moon elf? Or a star elf? | |||||
Celeste: |
Focus! We've got more Xanathar minions attacking! | |||||
| 14 | Defeat 25 Enemies | The sooner you get to the bottom of these earthquakes, the sooner you can get Squiddly back home! Fight the Xanathar Guild! | ||||
Celeste: |
Everyone stop dithering and picking off rats. We have a job to do, and I'm sure the city has someone to deal with the rats. | |||||
Havilar: |
I think it's that guy. | |||||
![]() Flapjack: |
Ooh, they do not look happy. | |||||
| 15 | Defeat the Rat Catcher | That rat catcher doesn't like how you're horning in on his business! There are enough rats for everyone to kill! Defend yourselves! | ||||
Havilar: |
...and that's the story of why Minsc and I are not allowed to buy whiskey at the Yawning Portal ever again! | |||||
Minsc: |
A disappointing ending. But Durnan did not limit our purchase of Rashemi firewine! | |||||
![]() Flapjack: |
You should try vampirate rum! I hear it is quite intoxicating! Anyway, this cave passage is very different from the world above. Dark and wet. Is this usual? | |||||
Celeste: |
We're traveling along an underground river -- the Sargauth -- this is one of the quickest ways into Skullport, at least when you're traveling in a group. | |||||
![]() Flapjack: |
And what lives down here? I see many fewer revelers. Zero in fact! They do not celebrate your First Open Lord in the Sargauth? | |||||
Jarlaxle: |
You'll find the people down here are less keen on the idea of centralized government than up above. But just as keen on fighting when they ought to move. Speaking of... | |||||
| 16 | Defeat 25 Enemies | Down in the caves of the Sargauth, all manner of enemies lurk! Press on through the onslaught! | ||||
| 17 | Defeat 25 Enemies | Hobgoblins and giant crabs -- you know what to do! | ||||
Squiddly: |
Ooh, look at those shells! They're so pretty! That one's kind of swirly. And this one's kind of fan-shaped. | |||||
Celeste: |
Squiddly, we're in a hurry. | |||||
Squiddly: |
But...I want to collect things like you do, Celeste. Except I can't do rituals. | |||||
Celeste: |
Oh. | |||||
Jarlaxle: |
Right in the heart box, huh? | |||||
Celeste: |
Just pick up some shells. | |||||
| 18 | Collect 25 Pretty Shells | Squiddly has a shell collection? Well, they are very pretty shells. Pick them up! | ||||
Minsc: |
Another earthquake! | |||||
Farideh: |
They feel like they're getting stronger. | |||||
Nordom: |
Affirmative: The magnitude is increasing. | |||||
Celeste: |
Let's pick up the pace. We don't want to be down here while the ground's shaking. | |||||
| 19 | Defeat 25 Enemies | More earthquakes! Let's get a move on! Fight the Xanathar's Guild! | ||||
| 20 | Defeat the Giant Spiked Crab | A giant spiked crab scuttles out of the murky darkness! Crack that crab! | ||||
![]() Flapjack: |
I just want you all to know I'm having a very good time exploring your city and also it's secondary undercity. This tour is very educational. | |||||
Boo: |
Squeak! | |||||
![]() Flapjack: |
I meant to ask you, Minsc, how did you come to be friends with a miniature giant space hamster? I did not know any of those were on Toril. | |||||
Minsc: |
THANK YOU! You do not know how many people mistake him for an ordinary hamster. It is very difficult not being seen for who you are, is it not, Boo? | |||||
Boo: |
Squeak! | |||||
Celeste: |
Everyone keep an eye out. Squiddly stay in the middle. Minsc and Havilar, get up front. Farideh, we don't WANT to throw any fire around? | |||||
Farideh: |
But have it ready. I've got it. | |||||
Celeste: |
Xanathar? We've come to talk! | |||||
Xanathar: |
And you do not have an appointment? Hmm? You'll find I'm too busy for you, Champions. Minions! See them out! | |||||
| 21 | Defeat 25 Enemies | You've reached the Xanathar's sanctum, but he's not ready to talk! Fight his minions instead! | ||||
Jarlaxle: |
We know you're behind the earthquakes Xanathar! Whatever you're doing it's going to cause a lot of problems in the city, and it needs to stop! | |||||
Xanathar: |
I? I am causing problems? You're showing up, weapons out, in the sanctum of the Almighty Xanathar, thwarting my minions and I'm causing problems! | |||||
Havilar: |
What are you doing that's causing the earthquakes? | |||||
Xanathar: |
I'm not causing any earthquakes! Why would you think I would cause earthquakes? I live underground! This is ridiculous. Guards! Drive them out! | |||||
| 22 | Defeat 25 Enemies | The Xanathar is insulted you're blaming him! He sends his forces to attack! Fight back! | ||||
Xanathar: |
SEE. I'm RIGHT HERE! How could I have done that? | |||||
Farideh: |
Your minions are all over the city. Your guild members have been attacking us all day. We stopped your assassination attempt on the Open Lord. | |||||
Xanathar: |
What? I haven't ordered any assassination attempts on the Open Lord! Why would you assume that? Just because I'm a beholder crime lord you think I'll just run around assassinating everyone I don't like? Because, heads up, devil-child, that's EVERYONE! | |||||
Jarlaxle: |
You and Laeral, great gods above -- you don't need to do everything yourselves, you've got minions. We think you're ordering your minions to make the earthquakes happen and attempt to assassinate the Open Lord. | |||||
Xanathar: |
Where's your proof? Huh? You don't have any. Go ahead. Check my fighters -- they're carrying orders, and NONE of them say 'earthquake,' or 'assassinate Laeral Silverhand.' Go ahead. Check. | |||||
| 23 | Collect 25 Orders from the Xanathar | The Xanathar claims his orders weren't ever about assassinating the Open Lord! Search his minions for proof! | ||||
Farideh: |
'Rob the merchant.' 'Shake down the merchants.' 'Eradicate the wererat gang.' He's right. There's no assassination orders listed and nothing about earthquakes. | |||||
Jarlaxle: |
This feels like very flimsy evidence. | |||||
Xanathar: |
It's no flimsier than 'Ooh, I don't like him, I'm so jealous of his power and brilliance!' | |||||
Jarlaxle: |
Who said any of that? | |||||
Xanathar: |
It's all over your weird too-many-eyed face! | |||||
| 24 | Defeat 25 Enemies | Even if the Xanathar isn't behind the assassination or the earthquakes, he's still sending waves of minions after you! Hold your ground! | ||||
Xanathar: |
You aren't even studying these earthquakes. You haven't noticed they're not like normal tremors? They're pulsing. Like something's growing. And you know what that means? | |||||
Jarlaxle: |
You're...growing something. | |||||
Xanathar: |
EVIL DRUIDS. | |||||
Jarlaxle: |
That is the most ridiculous attempt at redirecting our attention I've ever heard, and let me tell you, that is not a short list. | |||||
Xanathar: |
You dare insult the Almighty Xanathar! | |||||
| 25 | Defeat the Xanathar | The Xanathar himself rises up, furious and ready to punish you. But you didn't even do anything wrong! Don't let him push you around! | ||||
Xanathar: |
Argh! You Champions! I warned you! EVIL DRUUUIIIIIIDSSSSSS! | |||||
Havilar: |
Are we going to chase him? | |||||
Celeste: |
No, I don't think he'll try anything now he knows we're onto him. Let's get back to the surface and make sure everything's settled down. | |||||
Squiddly: |
...Can I be an evil druid? They sound tough. | |||||
![]() Flapjack: |
This is even better than the gladiatorial shows on the Rock of Bral. I hope you are all enjoying yourselves as much as I am. | |||||
Minsc: |
Those tremors are getting stronger! | |||||
Celeste: |
If the Xanathar's not behind these earthquakes, then who is? | |||||
Jarlaxle: |
Wild thought: maybe they're just earthquakes? | |||||
Nordom: |
Incorrect: This area is not seismically active. The earthquakes must come from some outside source. | |||||
Celeste: |
Let's get to the surface and see if we can find clues to what's going on. | |||||
| 26 | Defeat 25 Enemies | These earthquakes are getting worse! Time to head for the surface. Battle through the ruffians of Skullport! | ||||
| 27 | Defeat 25 Enemies | The Xanathar's minions aren't the only dangers down here! Fight those quaggoths and hobgoblins! | ||||
Squiddly: |
Ooh, look at that driftwood! It looks like a dragon! And this piece looks like a kraken with its mouth open! | |||||
Havilar: |
Oh it totally does! | |||||
Celeste: |
Squiddly, put that down. We need to get to the surface. | |||||
Squiddly: |
But...my collection...like yours. | |||||
Celeste: |
[sigh] All right. Grab a few. | |||||
Squiddly: |
Is twenty-five a few? | |||||
Nordom: |
My analysis says yes! | |||||
| 28 | Collect 25 Pieces of Driftwood | You may have started something you'll regret. Then again, that driftwood does look interesting... | ||||
| 29 | Defeat 25 Enemies | The damp passages of the Saragauth caves are filled with dangers! The earth won't stop shaking! Press on! | ||||
![]() Sea Hag: |
Hey! You heroes! What do you think you're doing? | |||||
Jarlaxle: |
No, no, no -- we're just passing through. We're not looking to fight, we're not looking to pick up a side quest. We're just going back to the surface. | |||||
![]() Sea Hag: |
So you can keep up this earthquake nonsense? I don't think so! | |||||
Farideh: |
We're trying to stop the earthquakes! You should probably leave too -- | |||||
![]() Sea Hag: |
Leave my home? Nice try! I know a trick when I hear one! You crack all my crabs and then drag me to the surface? I didn't crawl out of the depths yesterday, girly. Crabs! Attack! | |||||
| 30 | Defeat the Sea Hag | One of the sea hags of the Sargauth blocks your path, furious at your destruction of her minions! Give her all you've got! | ||||
Havilar: |
Whoa. Those plants weren't here when we went down, right? | |||||
Minsc: |
No and I don't like the look of them. Very evil. | |||||
Durnan: |
Champions! I don't know what happened! Those earthquakes started coming on faster, and then all of a sudden those plants were bursting out of the ground! Everyone's freaking out! They're tearing the place apart! | |||||
![]() Flapjack: |
Oh! Drunk and panicking people are even more dangerous! | |||||
Farideh: |
We need to calm them down! | |||||
| 31 | Defeat 25 Enemies | What happened up here? Where'd all those plants come from? You can't get answers if you don't subdue this crowd! | ||||
Durnan: |
Hey! You two! Minsc! Havilar! I told you no weapons in the tap room. | |||||
Havilar: |
Mm, I don't think we agreed to THAT. | |||||
Durnan: |
If this is your doing -- | |||||
Havilar: |
Excuse me, what would possibly lead you to think just because we started a minor brawl ONE TIME...okay TWO TIMES. | |||||
Minsc: |
Three times. | |||||
Havilar: |
Three times? Really? Anyway, what's that got to do with plants? We don't do plants. We do hacking' evil stuff! Which you need right now, because those are not drunks, those are thieves. | |||||
| 32 | Defeat 25 Enemies | Chaos reigns in the Yawning Portal! Get everyone to simmer down! | ||||
Farideh: |
Another tremor! And more plants! They must be related. | |||||
Celeste: |
And those thieves are using the chaos to cover their thefts! | |||||
Durnan: |
That coin is my earnings for the month! Get it back for me! | |||||
Minsc: |
And as a reward you will take our names off the 'no whiskey' list? Yes? | |||||
Boo: |
Squeak! | |||||
Minsc: |
He doesn't know I will do it anyway. I am just trying to make sure we seize needed opportunities! | |||||
| 33 | Collect 25 Stolen Gold Sacks | Hey! Those gold sacks don't belong to those thieves! Recover that coin for Durnan! | ||||
| 34 | Defeat 25 Enemies | You have to get out of here and back to the Open Lord! Something is very wrong! Fight through the crowd! | ||||
Boo: |
SQUEAK! | |||||
Farideh: |
That is a VERY large vine! | |||||
Havilar: |
Bigger it is, easier it is to hit! | |||||
Nordom: |
Verifiable fact. | |||||
Celeste: |
We're not getting out of here until it comes down, so everyone give it all you've got! | |||||
| 35 | Defeat the Immature Crystal Vine | A strange vine explodes through the street, blocking your way. Chop it down! | ||||
Farideh: |
Phew! That was...Wait. It's growing back. | |||||
Jarlaxle: |
No -- SEVERAL of them are growing back. There's multiple shoots coming up. | |||||
Celeste: |
Durnan, get these people out of here! We need to find reinforcements! | |||||
Celeste: |
Flapjack, I'm sorry we have to cut your tour short. We need to get back to the Open Lord and mobilize Waterdeep's forces against...whatever this is. | |||||
![]() Flapjack: |
Yeah...I'm...I need to get back to Elaina. I'm not sure what's happening. But I wonder if she might know. | |||||
Jarlaxle: |
Wait. Is your captain responsible for this? | |||||
![]() Flapjack: |
Nonononono! Just...she's well-traveled and might have seen this before. And if it is...we should definitely get back to your Open Lord. | |||||
Farideh: |
Uh, guys? These mechanical guards are saying we're under arrest? I think...I think I might just blast them. | |||||
| 36 | Defeat 25 Enemies | More of those strange vines erupt through the street! And the City Guard's mechanical helpers aren't helping! Chop your way through! | ||||
Nordom: |
The vines are reduplicating. Efforts to chop them down cause more sprouts. Query: Cease chopping? | |||||
Havilar: |
Uh, NO. | |||||
Celeste: |
If we don't clear the roads, people are going to be trapped. | |||||
Havilar: |
Chop faster. Got it. | |||||
| 37 | Defeat 25 Enemies | The more you chop down those crystalline vines, the more they seem to pop up! Chop faster! | ||||
Celeste: |
Nordom's right -- every time we chop one down, more come up. Once we clear this road, we need to figure out another way. | |||||
Jarlaxle: |
I think the flumph is keeping secrets. Have you ever seen something like this? They almost look like they're made of crystal. | |||||
Celeste: |
I was going to ask you -- I'd expect this sort of thing in the Underdark if it's anywhere. | |||||
Jarlaxle: |
I mean they're obviously sprouting from deep down, but Underdark's more mushrooms than vines. This doesn't feel natural. This feels like crazy wizard nonsense. | |||||
Celeste: |
Grab some of the leaves. I'll bet the Blackstaff will want to examine them. | |||||
| 38 | Collect 25 Sample Leaves | What are these things? Gather sample leaves for the Blackstaff to consider! | ||||
Celeste: |
Hm. They're very tough -- but not hard like crystal. This is like nothing I've ever seen before. | |||||
![]() Flapjack: |
Oh dear. We...should definitely get back to the Open Lord. | |||||
Squiddly: |
This is exciting. It's not scary. I'm definitely not scared. I'm just going to stand really close to you, Jarlaxle. | |||||
Jarlaxle: |
Kid, the truth is this hero stuff IS scary. It's a matter of being scared AND still doing what needs to be done. | |||||
Squiddly: |
Right. What...what is that this time? What are YOU going to do? | |||||
Jarlaxle: |
I'm going to -- Blast! More of those mechanical guard? They don't work! They're all terrible! Who designed this system? They're literally making more trouble than they're solving. | |||||
Havilar: |
Ooh! If we smash them all, they'll have to start over from scratch! Let's do it! | |||||
| 39 | Defeat 25 Enemies | The mechanical guard is out of control! Shut them down! | ||||
![]() Overzealous Guard: |
Halt, you ruffians! That's Waterdhavian City Guard property you're smashing. | |||||
Minsc: |
Trust me, we are helping you. | |||||
Celeste: |
Saer guard, we need to get the citizens out of this area. The vines are spreading and it's causing structural issues. | |||||
![]() Overzealous Guard: |
You need to stop tampering with Guard property and leave this area. Everything is fine. We don't need 'heroes' making trouble. We have everything under control and my mechanical guards are working as planned. | |||||
Farideh: |
Everything is NOT fine! These people are in danger and your stupid guard-bots are making it harder for them to get to safety! Now move them before my sister smashes them all to pieces, because THAT's the other choice! | |||||
![]() Overzealous Guard: |
That sounds a lot like resisting an order to me! Drop your weapons and we'll make this quick! | |||||
| 40 | Defeat the Overambitious City Guard | This guardsman is drunk on his own power and misreading the situation! Shut him down! | ||||
Farideh: |
Oh, we're going to be in a lot of trouble for that aren't we? | |||||
Havilar: |
Who cares? That guy's the worst. | |||||
Nordom: |
Query: How is 'worst' determined? Is the guardsman worse than the Xanathar? | |||||
Squiddly: |
I think actually a lot of people can be the worst. That guardsman. The Xanathar. Whoever made the vines. Nat, when she takes the last candy. | |||||
Nordom: |
This category is ineffectively named. I will say the Guardsman is Worst (Category 1). The Xanathar is Worst (Category 2). Nat can be Worst (Category 3) but only when candy theft is in play, because she is Best (Category 14) when she recovers my bolts after they are fired. I have fixed it. You are welcome. | |||||
Squiddly: |
Ahhh! What is that? That plant thing is moving! | |||||
Celeste: |
It looks like a blight. But...not like any blight I've ever seen. | |||||
Jarlaxle: |
They're dropping off the vines. We are definitely deeper into my 'wizard nonsense' theory. | |||||
Farideh: |
Is it possible the Xanathar was right? Plant monsters and plants that won't stop growing. That DOES sound like it could be evil druids. | |||||
Celeste: |
We'll have to discuss this later -- those blights are attacking bystanders! | |||||
| 41 | Defeat 25 Enemies | Strange plant-like monsters lumber through the street. What are these things? | ||||
| 42 | Defeat 25 Enemies | You're under attack from all sides and the city's in a panic! You need to get to the Open Lord! Cut a path! | ||||
Farideh: |
That far-trader's shop has fallen into the street! The road's blocked! | |||||
Celeste: |
We need to clear the rubble! | |||||
Squiddly: |
I'll help! I can, ugh, lift this, urgh, rock, ugh... | |||||
Minsc: |
Your muscles are better for...sweeping pebbles aside. Leave this to the rest of us. | |||||
| 43 | Defeat 1 Rubble | One of those vines has toppled a building! Clear the rubble so you can pass! | ||||
Jarlaxle: |
Well, that's just great. Clear the rubble, find a gigantic otherworldly vine blocking your path. We can't get to Castle Waterdeep this way. | |||||
Farideh: |
If we go behind that manor, we could get through the garden. Castle Waterdeep should be just over the farther end of their property. | |||||
Celeste: |
Good thinking -- let's move! | |||||
| 44 | Defeat 25 Enemies | This side path might get you there, but more of the strange blights follow you through the manor garden! | ||||
Farideh: |
This way! We should be able to get through the neighboring yard if we can cut around this giant vine. We just -- AHH! | |||||
Havilar: |
Hyah! Get back, you giant blight! Get away from my sister! | |||||
Boo: |
Squeak! | |||||
Minsc: |
Look out! It's charging! | |||||
| 45 | Defeat the Astral Blight Alpha | A monstrous blight drops down from the huge vine blocking your path. This plant-monster is ready to fight! Turn it into compost! | ||||
| 46 | Defeat 25 Enemies | More chaos -- not all from the blights! More mechanical guards are malfunctioning! | ||||
Havilar: |
This -- ugh! -- vine won't -- ugh! -- get -- ugh! -- chopped! Fall down already, vine! | |||||
Minsc: |
It's as if they're made of stone now! My sword won't chip it. | |||||
Squiddly: |
What do we do?! We can't chop down the vines! We can't get to the castle -- and that's where Nat and Jenks are! This is bad! This is very bad! | |||||
![]() Flapjack: |
Very, very bad! | |||||
Celeste: |
We need to get these people away from the vines! Everyone -- No! Stop fighting! We're on your side! Just! Ugh! Get away from those blights! | |||||
| 47 | Defeat 25 Enemies | In the chaos, these revelers don't know whose side you're on -- Waterdeep's or the blights'! Fight the blights and get the revelers out of here! | ||||
Jarlaxle: |
There's a lot of rubble between us and the docks. We're going to be scaling more than a few fallen buildings I think. | |||||
Minsc: |
Those blights are made of vines! We can use the vines to make ropes! Why are you looking at me like that...? | |||||
Jarlaxle: |
It's a completely insane idea but it's actually the best possible plan in this moment? Let's hack some plant monsters into ropes! | |||||
Minsc: |
Yes! Hack up the plant monsters! | |||||
| 48 | Collect 25 Vines | The blights are made of bound up vines, and you may need to scale more rubble to get to the Open Lord! Gather those vines! | ||||
| 49 | Defeat 25 Enemies | It's getting too frantic! Guards and blights and drunks! Make a path! | ||||
Havilar: |
That...doesn't feel like the other earthquakes. | |||||
Nordom: |
Affirmative: That tremor was significantly larger but more targeted. Theory offered: a vine that is 11.3 times as thick as previous sprouts. | |||||
Havilar: |
That would be a very big vine! | |||||
Squiddly: |
Hey, maybe could we just -- AHHHH! | |||||
Minsc: |
A purple worm! | |||||
Celeste: |
It must have been driven to the surface by the vibrations! Quick everyone! Into formation! | |||||
| 50 | Defeat the Purple Worm | All the vibrations of the earthquakes have lured a purple worm to the surface! Defend the city against this monstrosity! | ||||
Laeral Silverhand: |
CITIZENS OF WATERDEEP! | |||||
Celeste: |
Wait! That's the Open Lord's voice! She must be using magic. Listen! | |||||
Laeral: |
OUR CITY IS UNDER ATTACK! ALL PEOPLE PROCEED TO THE DOCKS FOR IMMEDIATE EVACUATION! ALL SHIPS WILL BE COMMANDEERED FOR EVACUATION PURPOSES BY ORDER OF THE MASKED LORDS! I REPEAT, WATERDEEP IS UNDER ATTACK! YOU MUST EVACUATE IMMEDIATELY! | |||||
![]() Flapjack: |
Very, very, very bad. We need to get to Elaina's ship. | |||||
| Next: The Evacuation of Waterdeep | ||||||
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