Rescue in the Jungle is one of the adventures in the campaign Tomb of Annihilation.
| Rescue a missing templar of the Order of the Gauntlet. | |||
| Requirement(s) | Must have completed "The Templar's Camp" | ||
| Objective(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
Pros and CONs[]
Upholding the Law[]
Starving in the Jungle[]
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| beast | 32 | 5 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
| dinosaur | 13 | 2 | |
| flying | 5 | 1 | |
| goblin | 18 | 3 | |
| grung | 4 | 1 | |
| hit-based | 1 | 0 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 2], Windfall[WL 3] |
| humanoid | 22 | 4 | Dynaheir, Ezmerelda[WL 4], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| melee | 50 | 9 | |
| plant | 0 | 1 | |
| ranged | 0 | 1 | |
| undead | 7 | 0 | Brother Uriah[WL 5], Ezmerelda, Jaheira[WL 1], Minsc[WL 1], Nerys, Volo[WL 6], Wyll[WL 7], Zorbu |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
- ↑ Only valid with Wyll’s The Soulless Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | outdoors | Boar, Panther | beast melee |
|
| 2 | outdoors | Boar, Panther | beast melee | |
| 3 | outdoors | Panther, Stegosaurus | beast dinosaur melee | |
| 4 | outdoors | Stegosaurus | beast dinosaur melee | |
| 5 | outdoors | Stegosaurus ×10 | beast dinosaur melee | |
| Boss | outdoors | Ancient Stegosaurus | boss beast dinosaur melee | |
| 6 | outdoors | Stegosaurus, Triceratops | beast dinosaur melee |
|
| 7 | indoors | Yellow Musk Zombie | undead melee | |
| 8 | indoors | Yellow Musk Zombie | undead melee | |
| 9 | indoors | Yellow Musk Zombie | undead melee | |
| 10 | indoors | Yellow Musk Zombie ×10 | undead melee | |
| Boss | indoors | Yellow Musk Creeper | boss plant static ranged | |
| 11 | indoors | Flying Snake, Yellow Musk Zombie | beast flying undead melee |
|
| 12 | indoors | Flying Snake, Zombie Spider | beast flying undead melee | |
| 13 | indoors | Flying Snake, Zombie Spider | beast flying undead melee | |
| 14 | outdoors | Flying Snake | beast flying melee | |
| 15 | outdoors | Flying Snake ×10 | beast flying melee | |
| Boss | outdoors | Flying Snake Swarm | boss beast flying melee | |
| 16 | outdoors | Triceratops | beast dinosaur melee |
|
| 17 | outdoors | Triceratops | beast dinosaur melee | |
| 18 | outdoors | Stegosaurus, Triceratops | beast dinosaur melee | |
| 19 | outdoors | Stegosaurus, Triceratops | beast dinosaur melee | |
| 20 | outdoors | Triceratops ×10 | beast dinosaur melee | |
| Boss | outdoors | Bloody Triceratops | boss beast melee | |
| 21 | outdoors | Boar, Panther | beast melee |
|
| 22 | outdoors | Green Grung, Panther | beast grung humanoid melee | |
| 23 | outdoors | Green Grung | grung humanoid melee | |
| 24 | outdoors | Green Grung | grung humanoid melee | |
| 25 | outdoors | Green Grung ×10 | grung humanoid melee | |
| Boss | outdoors | Orange Elite Grung | boss grung humanoid melee | |
| 26 | outdoors | Boar, Panther | beast melee |
|
| 27 | outdoors | Boar, Panther | beast melee | |
| 28 | outdoors | Boar, Injured Batiri Goblin, Panther | beast goblin humanoid melee | |
| 29 | outdoors | Injured Batiri Goblin, Panther | beast goblin humanoid melee | |
| 30 | outdoors | Injured Batiri Goblin ×4, Panther ×6 | beast goblin humanoid melee | |
| Boss | outdoors | Battle Scarred Panther | boss beast melee | |
| 31 | outdoors | Injured Batiri Goblin | goblin humanoid melee |
|
| 32 | outdoors | Injured Batiri Goblin, Triceratops | beast dinosaur goblin humanoid melee | |
| 33 | outdoors | Velociraptor | beast dinosaur melee | |
| 34 | outdoors | Velociraptor | beast dinosaur melee | |
| 35 | outdoors | Velociraptor ×10 | beast dinosaur melee | |
| Boss | outdoors | Deinonychus | boss beast dinosaur melee | |
| 36 | outdoors | Injured Batiri Goblin | goblin humanoid melee |
|
| 37 | outdoors | Boar, Injured Batiri Goblin, Panther | beast goblin humanoid melee | |
| 38 | outdoors | Axe Beak, Boar, Panther, Smashed Goblin Hut ×2 | beast hit-based static melee | |
| 39 | outdoors | Boar, Panther | beast melee | |
| 40 | outdoors | Batiri Goblin ×5, Injured Batiri Goblin ×5 | goblin humanoid melee | |
| Boss | outdoors | Batiri Goblin Boss | boss goblin humanoid melee | |
| 41 | outdoors | Batiri Goblin | goblin humanoid melee |
|
| 42 | outdoors | Batiri Goblin, Flying Monkey | beast goblin humanoid melee | |
| 43 | outdoors | Batiri Goblin, Flying Monkey | beast goblin humanoid melee | |
| 44 | outdoors | Batiri Goblin | goblin humanoid melee | |
| 45 | outdoors | Batiri Goblin ×10 | goblin humanoid melee | |
| Boss | outdoors | Goblin Battle Stack | boss goblin humanoid melee | |
| 46 | outdoors | Batiri Goblin | goblin humanoid melee |
|
| 47 | outdoors | Batiri Goblin | goblin humanoid melee | |
| 48 | outdoors | Batiri Goblin | goblin humanoid melee | |
| 49 | outdoors | Batiri Goblin | goblin humanoid melee | |
| 50 | outdoors | Batiri Goblin ×10 | goblin humanoid melee | |
| Boss | outdoors | Batiri Goblin Warchief | boss goblin humanoid melee |
Transcript[]
| Rescue a missing templar of the Order of the Gauntlet. | ||||||
| Area | Goal | Quests & Cinematics | ||||
Templar Commander: |
You have rested. Now I have a task for you. Some of our number were captured by goblins wearing wooden masks on the way here. Find them, rescue them, and report to me. | |||||
Bruenor: |
Aye, we'll find yer missing templars. Can't leave anyone ta goblins. Mayhap while we're out, ye'll find some manners. | |||||
Azaka: |
They were probably taken to the nearby Batiri village, Yellyark, I think they call it. I know where it is and suggest we start there. | |||||
Jarlaxle: |
I DETEST the rude. | |||||
Celeste: |
Let it go Jarlaxle. | |||||
Jarlaxle: |
I don't think I will. | |||||
Celeste: |
No, Jarlaxle. We're surrounded by armed knights and you're playing with a dagger. Literally let it go. | |||||
| 1 | Defeat 25 Monsters | After you rest from your trials, the camp commander "requests" your aid to find a lost patrol. | ||||
Nayeli: |
At least I got to scrub down a little before we headed out again. | |||||
Bruenor: |
I may have forgot ta do tha'. | |||||
Azaka: |
That is apparent. | |||||
| 2 | Defeat 25 Monsters | No rest for the weary or the wicked. Head back into the jungle seeking the kidnapped templars. | ||||
| 3 | Collect 25 Stegosaurus Plates | It seem you're traveling through the territory of some of Chult's stegosaurus. Collect some of their tough scaly plates. | ||||
| 4 | Defeat 25 Monsters | These creature's plates are thick, but not thick enough. | ||||
Azaka: |
If we're quiet, we should be able to sneak around the leader of these Stegosaurus. | |||||
Nayeli: |
[belches very loudly] | |||||
Jarlaxle: |
Nayeli! | |||||
Nayeli: |
By the gods I'm so sorry! The rations the templars spared makes me gassy! | |||||
| 5 | Defeat the Ancient Stegosaurus | As you break into the next clearing an old, ancient even, stegosaurus charges you. | ||||
Azaka: |
If we can avoid any pitfalls, this journey should not take long. | |||||
Jarlaxle: |
Azaka, dear, If you're going to be traveling with us for any length of time, I would warn you against saying things like that. | |||||
Celeste: |
Don't mind him. He just superstitious. | |||||
Jarlaxle: |
It's not superstition if it happens all the time. It's called a pattern. | |||||
| 6 | Defeat 25 Monsters | You continue on your journey north, following your guide toward the Batiri goblin village. | ||||
Celeste: |
Does this ground here seem somehow... fragile to you? | |||||
| 7 | Defeat 25 Monsters | The dense jungle floor suddenly gives way and you find yourself in a Chultan temple, ravaged by time. Find your way out. | ||||
Jarlaxle: |
SEE!? She even said pitfalls! She literally said pitfalls and we fell into a pit! | |||||
Azaka: |
Yellow musk. Take care to cover your mouths. The scent can charm and beguile. There will be a yellow flowering plant around here somewhere. | |||||
| 8 | Defeat 25 Monsters | Strange yellow flowers sprout from the back of these zombies. Chult is a land of endless terror. | ||||
| 9 | Collect 25 Yellow Musk Spores | Collect some of the spores for study later. Just don't breathe too deep. | ||||
Azaka: |
There, the flower that blocks our path. We must burn it. It has regenerative properties. | |||||
| 10 | Defeat 1 Yellow Musk Creeper | This plant seem to be the source of these odd zombies. Burn it down. | ||||
| 11 | Defeat 25 Monsters | Clear out the last of these undead so they don't cause a problem for someone else. | ||||
Bruenor: |
So how many o' these temples are in Chult anyway? | |||||
Azaka: |
I'm not sure. The land is littered with them. The jungle reclaims everything eventually. | |||||
| 12 | Collect 25 Ancient Chultan Symbols | As you progress further, you notice strange symbols adorning the walls. This information might be of interest to someone back at Port Nyanzaru. | ||||
| 13 | Defeat 25 Monsters | You notice some stairs leading up. Fight your way toward them. | ||||
| 14 | Defeat 25 Monsters | You can smell fresh air. Well, fresh for Chult. You must be close. | ||||
| 15 | Defeat the Flying Snake Swarm | You finally make your way to the pinnacle of the temple. You can get back to the jungle easily from here. Only a swarm of flying snakes stands in your way! | ||||
Azaka: |
It was lucky we found this place. I can see our path all the clearer from here. Follow me. | |||||
Celeste: |
I like how she says it like we have a choice. | |||||
Nayeli: |
Ha! | |||||
Jarlaxle: |
I will say this. It was at least cooler in the temple. | |||||
Azaka: |
Elf, move! | |||||
Jarlaxle: |
What? | |||||
Azaka: |
Triceratops! | |||||
| 16 | Defeat 25 Monsters | You emerge from the temple grounds directly into a triceratops migration! Survive! | ||||
| 17 | Defeat 25 Monsters | Don't get trampled or gutted as you try and find some safety. | ||||
| 18 | Collect 25 Triceratops Horns | A dinosaur stampede *is* a once in a lifetime event. Might as well pick up a reminder. Collect some triceratops horns. | ||||
Jarlaxle: |
I hate this. I hate all of this. | |||||
Azaka: |
Does the dark elf ever stop complaining? | |||||
Celeste: |
Only when he's sleeping. | |||||
| 19 | Defeat 25 Monsters | The pack seems to be thinning. You're almost in the clear! | ||||
| 20 | Defeat the Bloody Triceratops | One triceratops took some damage from his fellows. It's eyes are wild as it froths and thrashes. Put it out of its misery. | ||||
| 21 | Defeat 25 Monsters | The stampede has run its course. Time to get back on track. | ||||
Bruenor: |
What's a wooden golem like this doin' way out here? Tell me lass, this a common sight here? | |||||
Azaka: |
I must confess it is not. I've never seen it's like. | |||||
| 22 | Defeat 25 Monsters | The jungle opens up into a clearing. At its center stands an imposing 8 foot tall wooden statue banded in metal. You hear screeching. Something really doesn't want you here. | ||||
Nayeli: |
Azaka, what are these creatures. | |||||
Azaka: |
Grungs. Amphibious frog people and wicked to the last. | |||||
| 23 | Collect 25 Grung Offerings | The creatures repeat one word over and over again. Vorn. Vorn. Vorn. | ||||
Celeste: |
If I didn't know any better, I'd say they worship this construct. | |||||
| 24 | Defeat 25 Monsters | More grungs pour into the clearing trying to drive you off but there are captives waiting. You must press on! | ||||
Celeste: |
That large orange one seems to be in charge. And angry. | |||||
| 25 | Defeat the Orange Elite Grung | It's clear these creatures worship the statue. It's head priest has come to ask if you've heard the good word of Vorn. You think. Probably. | ||||
| 26 | Defeat 25 Monsters | The clearing left behind, you head farther into the jungle. As you would expect, it's still trying to kill you. | ||||
| 27 | Defeat 25 Monsters | The jungle heat is as oppressive as a tyrant. | ||||
Nayeli: |
Look, goblins. The Batiri? | |||||
Azaka: |
Yes, but do they not seem injured to you? | |||||
Bruenor: |
It doesn't look like it's stoppin' 'em from chargin'! Get ready! | |||||
| 28 | Defeat 25 Monsters | As you round what your guide assures you is a bend, you encounter some batiri goblins. They seem a bit worse for wear, but attack none the less. | ||||
Azaka: |
See if they carry any more bandages to treat their injuries. They may come in handy. | |||||
| 29 | Collect 25 Goblin Bandages | Your guide suggest that the bandages on some of the goblins might come in handy. Collect some. | ||||
| 30 | Defeat the Battle Scarred Panther | A powerful looking, heavily scarred panther leaps out of the canopy seeking the easy prey of the injured Batiri clan goblins. | ||||
Azaka: |
The jungle punishes the weak. | |||||
Jarlaxle: |
This damned jungle is the place closest to the Underdark I've experienced above ground. Except it's much hotter. So this might be worse. | |||||
Azaka: |
With the number of Batiri we are encountering, we should be very close. I fear something may have happened given their injuries. | |||||
| 31 | Defeat 25 Monsters | Your guide says the village should be close, given their memory and the number of goblins around. | ||||
| 32 | Defeat 25 Monsters | You reach a clearing scattered with a few broken, goblin sized huts. The jungle is ruthless even to those that make it their home. | ||||
Azaka: |
There should be more huts here, or at least the wreckage of some. | |||||
| 33 | Collect 25 Goblin Trinkets | Fend off the velociraptors while collecting some of the scattered goblin goods laying around. This doesn't seem right. Figure this out. | ||||
Azaka: |
Obviously dinosaurs destroyed these huts. Where are the rest? | |||||
| 34 | Defeat 25 Monsters | On closer inspection, it seems like a large section of the village vanished. | ||||
Celeste: |
Do you hear something? | |||||
Nayeli: |
There, those dinos seem to be fighting. | |||||
Bruenor: |
Those dinos seem ta be headin' this way! | |||||
| 35 | Defeat the Deinonychus | As you make your way around the clearing, a huge crash draws your attention. It seems you've stumbled on a roving dinosaur brawl! | ||||
Azaka: |
The detritus seems to be leading this way. I believe I see a path. Well hidden. Clever, clever. | |||||
| 36 | Defeat 25 Monsters | Debris is scattered in a line towards the west end of the clearing where your guide finds a small, well hidden path. And goblins that survived whatever happened here. | ||||
| 37 | Defeat 25 Monsters | Injured as they are, more Batiri clan block your way. What are they trying to keep you from? | ||||
Jarlaxle: |
It looks like a giant just threw these huts here. Do you have giants here too? | |||||
Azaka: |
The jungle... | |||||
Jarlaxle: |
Okay, stop right there. I don't know if I can stomach any more 'the jungle THIS', 'the jungle THAT'. You could just say no. No is fine. I'm generally fine with a no. | |||||
Nayeli: |
I'd be careful there, Jarlaxle. She might not point out the next time you're about to step on an asp. | |||||
| 38 | Defeat 2 Damaged Huts | Huts the same style as the Batiri village block your way. It looks like they just fell from the sky. Very strange. | ||||
| 39 | Defeat 25 Monsters | The jungle doesn't give up its secrets easily. Defend yourself. | ||||
Azaka: |
I believe we found it. It seems we've stumbled on some construction. They look like they are repairing some huts and building yet others fresh. Odd. | |||||
Bruenor: |
I think they saw us. | |||||
Nayeli: |
Look at them all. Let's hope the templars are here and alive. I'd hate to have gone through all this for nothing. | |||||
| 40 | Defeat the Batiri Goblin Boss | You come upon another, denser, collection of goblins huts in various states of repair and construction. A vicious looking goblin chitters a loud warning and the clan attacks. | ||||
| 41 | Defeat 25 Monsters | More goblins than you have ever seen, each one masked and painted, swarm out of the huts and jungle like ants. | ||||
| 42 | Defeat 25 Monsters | Oh good. These particular goblins have trained some flying monkeys to fight with them. | ||||
Bruenor: |
Get away from me ye blasted pests! | |||||
Nayeli: |
I recognize some of this armor. It's the same as the templars. I hope this doesn't mean they've fallen. | |||||
| 43 | Collect 25 Templar Armor Scraps | In the midst of the chaos you see some of the Batiri are wearing pieces of templar plate. They must be here! | ||||
| 44 | Defeat 25 Monsters | The flying monkeys have been driven off. At least you don't have to worry about sky-dung anymore. | ||||
| 45 | Defeat the Goblin Battle Stack | Are those goblins climbing on top of one another? | ||||
Bruenor: |
What in the Nine Hells was tha'?! | |||||
Azaka: |
It's called a battle stack, a technique the goblins here use to confuse predators and gain some advantage in battle. | |||||
Bruenor: |
Oi, Nayeli, do ye think... | |||||
Nayeli: |
No. | |||||
Jarlaxle: |
I don't know, I think the idea has merit. I would pay good coin to see it. | |||||
Celeste: |
I'd pitch in for that. | |||||
Azaka: |
I'd waive my fee for a week. | |||||
| 46 | Defeat 25 Monsters | You seem to have discouraged the Batiri from trying that particular tactic again. Now to find the templar. | ||||
Azaka: |
Look over there! Those huts look fairly solid. If we're going to find them, it'll be there. | |||||
| 47 | Defeat 25 Monsters | You see some huts on the far side that look more patched up than the rest. There must be something important over there. Press on! | ||||
Celeste: |
Do you hear that? It sounds like common. I think it's coming from the other side of these huts. | |||||
| 48 | Defeat 25 Monsters | You hear a voice yell from the other side of the huts. Is that common? You renew your attack, fighting for every inch. | ||||
Kidnapped Templar Wizard: |
Oh thank the gods! You have to get us out of here. | |||||
Celeste: |
We will. Your commander sent us. I only see a few of you. Where are the rest? You're very, very bruised. Did they beat you? | |||||
Kidnapped Templar Wizard: |
Some of us didn't make it. I'll explain everything, just hurry! | |||||
| 49 | Collect 25 Goblin Cage Keys | You've found them. Now to find the keys. | ||||
Bruenor: |
Looks like we found the warchief. Let's dance ye ugly bastard! | |||||
| 50 | Defeat the Batiri Goblin Warchief | The warchief seems intent on adding you to their collection. It's time to win the day! | ||||
Kidnapped Templar Wizard: |
Oh thank you so much! | |||||
Celeste: |
What happened to you? | |||||
Kidnapped Templar Wizard: |
My unit was sent on patrol after we had set the palisade of Camp Vengence to see if we could get a nearby golem working in order to help us. Apparently these creatures worship it. They captured us and brought us to their village. | |||||
Bruenor: |
Didn't like ya messing with their god, huh? We found the ruins of a goblin village back a ways and a load of huts that looked like they fell from tha heavens. | |||||
Kidnapped Templar Wizard: |
That *was* the village. It came under attack by dinosaurs and when the goblins couldn't drive them off, they cut a vine. They had build their village on a dense net of vines rigged to a pulled back tree, and tied down with that vine. The net balled up the entire village and flung it through the sky. With us in it! I've never been more scared in my life! | |||||
Celeste: |
Well, it's over now. Let's get you back to the camp. | |||||
| Previous: The Templar's Camp | Next: Homecoming | |||||
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