Party Crashers (Tess) is one of the Adventures in the Founders' Day event.
| Party Crashers (Tess) | |
|---|---|
| Description | |
| Save Waterdeep from the chaos of a Founder's Day gone awry. | |
| Details | |
Requirement(s) |
|
Objective(s) |
|
Restriction(s) |
|
Reward(s) |
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| Additional | |
| none | |
| Formation | |
| |
Variants[]
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The Deck of Many Intellect Devourers Description Save Waterdeep from the chaos of a Founders' Day gone awry with Tess and Uggie! Details Requirement(s)
Must have completed "Party Crashers (Tess)"
Must have Tess available.Objective(s)
Tier1: Complete Area 75 (this is the only available Tier during Time Gates).
Tier2: Complete Area 250.
Tier3: Complete Area 600.
Tier4: Complete Area 1200.
Restriction(s)
Tess starts in the formation. She can’t be moved or removed.
Only Tess and Champions buffed by both her and Uggie can deal damage.
1-2 Intellect Devourers spawn with each wave. They don’t drop gold nor count towards quest progress.
Getting to know Tess and Uggie: Tess increases the damage of Champions in the columns behind her, while Uggie increases the damage of Champions not next to Uggie. Place your damage dealers to take advantage of both buffs!Reward(s)
x???
Additional Intellect Devourer Formation
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Tess's Treasure Seekers Description Save Waterdeep from the chaos of a Founders' Day gone awry with a diverse group of heroes! Details Requirement(s)
Must have completed "Party Crashers (Tess)"
Must have Tess available.Objective(s)
Tier1: Complete Area 125 (this is the only available Tier during Time Gates).
Tier2: Complete Area 350.
Tier3: Complete Area 800.
Tier4: Complete Area 1400.
Restriction(s)
Tess starts in the formation. She can be moved but not removed.
After area 10, Gold Find is reduced by 50% for each Champion role NOT present in the formation, stacking multiplicatively. At area 400, this increases to 99% for each missing role.
Getting to know Tess: Tess has a plan for every contingency, and she prefers to work with a well-rounded team that features different roles, such as Support, Healing, and Gold Find. Build a formation with the most diverse roles for the best results!Reward(s)
x???
Additional none Formation
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The Leader They Deserve Description Save Waterdeep from the chaos of a Founders' Day gone awry while caught in a ruinous rumble! Details Requirement(s)
Must have completed "Party Crashers (Tess)"
Must have Tess available.Objective(s)
Tier1: Complete Area 175 (this is the only available Tier during Time Gates).
Tier2: Complete Area 450.
Tier3: Complete Area 1000.
Tier4: Complete Area 1600.
Restriction(s)
Tess starts in the formation. She can be moved, but not removed.
You may only use Champions that are Rogues, have ranged attacks, are Unaffiliated, or belong to The Fallbacks affiliation.
The Zhentarim and Purple Wormlings are fighting each other! One of each spawn with each wave, their speed is increased by 200%, and they don’t drop gold nor count towards quest progress.
Whenever you kill Zhentarim or Purple Wormlings, that side gets weaker while the other side gets stronger.
Getting to know Tess: Build a formation that makes the best use of your specialization choice for Tess!Reward(s)
x???
Additional Zhentarim and Purple Wormling Formation
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Party Crashers (Tess) Free Play Description Save Waterdeep from the chaos of a Founder's Day gone awry. Details Requirement(s)
Must have completed "Party Crashers (Tess)"
Objective(s)
Free Play.
Restriction(s)
No Restrictions.
Reward(s)
x???
Additional none Formation
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| armor-based | 0 | 1 | Binwin, Ezmerelda, Gazrick, Grimm, Hew Maan[WL 1], Lucius, Selise[WL 2], Windfall[WL 3], Wulfgar |
| bandit | 2 | 0 | |
| beast | 8 | 1 | Imoen[WL 4], Jaheira[WL 4], Minsc[WL 4], Zorbu |
| boss | 0 | 10 | Farideh[WL 5], Grimm[WL 6] |
| demon | 18 | 1 | |
| devil | 16 | 3 | |
| elemental | 3 | 1 | |
| fey | 0 | 1 | Minsc[WL 4] |
| fiend | 28 | 5 | Brother Uriah[WL 7], Ezmerelda[WL 8], Farideh[WL 5], Havilar[WL 9], Jaheira[WL 4], Reya, Turiel, Wyll |
| flying | 11 | 1 | |
| gnoll | 6 | 1 | |
| goblinoid | 0 | 0 | |
| half-orc | 2 | 0 | |
| hit-based | 2 | 0 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 1], Windfall[WL 3] |
| hobgoblin | 3 | 0 | |
| human | 8 | 0 | Dynaheir, Ezmerelda[WL 10], Jaheira[WL 4], Kalix, Minsc[WL 4], Zorbu |
| humanoid | 17 | 2 | Dynaheir, Ezmerelda[WL 10], Jaheira[WL 4], Kalix, Minsc[WL 4], Zorbu |
| melee | 49 | 9 | |
| monstrosity | 0 | 1 | Ezmerelda[WL 11], Imoen[WL 4], Minsc[WL 4] |
| ranged | 4 | 1 | |
| static | 2 | 0 | |
| tiefling | 0 | 1 |
- ↑ 1.0 1.1 Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Selise’s Aggressive stance.
- ↑ 3.0 3.1 Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ 5.0 5.1 Only valid with Farideh’s Pact with Lorcan specialization, and all boss enemies also count as demonic Fiends for the purposes of all abilities that care about such things.
- ↑ Only valid with Grimm’s Giant Hunter specialization, and all boss enemies also count as Giants for the purposes of all abilities that care about such things.
- ↑ Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Ezmerelda’s Guide to Fiends Feat.
- ↑ See details about Havilar’s special mechanics.
- ↑ 10.0 10.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Ezmerelda’s Guide to Monstrosities Feat.
Waves’ details[]
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | outdoors | Sea Gull | beast melee |
|
| 2 | outdoors | Bandit, Sea Gull | beast half-orc human humanoid bandit melee | |
| 3 | outdoors | Wolf Pup | beast melee | |
| 4 | outdoors | Sea Gull | beast melee | |
| 5 | outdoors | Wolf Pup ×10 | beast melee | |
| Boss | outdoors | Owlbear | boss monstrosity melee | |
| 6 | outdoors | Giant Rat | beast melee |
|
| 7 | outdoors | Bandit | half-orc human humanoid bandit melee | |
| 8 | outdoors | Sea Gull | beast melee | |
| 9 | outdoors | Giant Rat | beast melee | |
| 10 | outdoors | Lesser Imp ×10 | devil fiend flying melee | |
| Boss | outdoors | Greater Imp | boss devil fiend flying melee | |
| 11 | indoors | Drunk Inn Patron | human humanoid melee |
|
| 12 | indoors | Drunk Inn Patron, Lesser Imp | devil fiend human humanoid flying melee | |
| 13 | indoors | Costumed Drunk, Lesser Imp | devil fiend human humanoid flying melee | |
| 14 | indoors | Costumed Drunk, Lesser Imp | devil fiend human humanoid flying melee | |
| 15 | indoors | Lesser Imp ×10 | devil fiend flying melee | |
| Boss | indoors | Cultist of Zariel | boss humanoid tiefling melee | |
| 16 | outdoors | Lesser Imp | devil fiend flying melee |
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| 17 | outdoors | Lesser Imp | devil fiend flying melee | |
| 18 | outdoors | Fire!, Lesser Fire Elemental | elemental static hit-based melee | |
| 19 | outdoors | Lesser Fire Elemental | elemental melee | |
| 20 | outdoors | Lesser Fire Elemental ×10 | elemental melee | |
| Boss | outdoors | Fire Elemental | boss elemental ranged | |
| 21 | indoors | Lesser Imp | devil fiend flying melee |
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| 22 | indoors | Bearded Devil, Lesser Imp | devil fiend flying melee | |
| 23 | indoors | Bearded Devil | devil fiend melee | |
| 24 | indoors | Bearded Devil | devil fiend melee | |
| 25 | indoors | Bearded Devil ×10 | devil fiend melee | |
| Boss | indoors | Barbed Devil | boss devil fiend melee | |
| 26 | outdoors | Gnoll, Quasit | demon fiend gnoll humanoid melee ranged |
|
| 27 | outdoors | Gnoll | demon gnoll humanoid melee ranged | |
| 28 | outdoors | Gnoll | demon gnoll humanoid melee ranged | |
| 29 | outdoors | Vrock | demon fiend melee | |
| 30 | outdoors | Vrock ×10 | demon fiend melee | |
| Boss | outdoors | Ultroloth | boss fiend melee | |
| 31 | indoors | Dretch | demon fiend melee |
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| 32 | indoors | Quasit | demon fiend melee | |
| 33 | indoors | Dretch | demon fiend melee | |
| 34 | indoors | Quasit | demon fiend melee | |
| 35 | indoors | Dretch ×5, Quasit ×5 | demon fiend melee | |
| Boss | indoors | Rabbit Riding Pixie Leader | boss beast fey melee | |
| 36 | indoors | Vrock | demon fiend melee |
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| 37 | indoors | Quasit | demon fiend melee | |
| 38 | indoors | Lesser Imp, Quasit | demon devil fiend flying melee | |
| 39 | indoors | Bearded Devil, Gnoll | demon devil fiend gnoll humanoid melee | |
| 40 | indoors | Gnoll ×10 | demon gnoll humanoid melee | |
| Boss | indoors | Gnoll King | boss demon gnoll humanoid melee | |
| 41 | indoors | Quasit | demon fiend melee |
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| 42 | indoors | Lesser Imp | devil fiend flying melee | |
| 43 | indoors | Dretch, Quasit | demon fiend melee | |
| 44 | indoors | Drunk Inn Patron | human humanoid melee | |
| 45 | indoors | Drunk Inn Patron ×10 | human humanoid melee | |
| Boss | indoors | Succubus | boss fiend melee | |
| 46 | indoors | Bearded Devil | devil fiend melee |
|
| 47 | indoors | Gnoll, Market Cart Barricade ×3 | demon gnoll humanoid static hit-based ranged | |
| 48 | indoors | Hobgoblin | hobgoblin humanoid melee | |
| 49 | indoors | Hobgoblin | hobgoblin humanoid melee | |
| 50 | indoors | Hobgoblin ×10 | hobgoblin humanoid melee | |
| Boss | indoors | Zariel | boss devil fiend armor-based melee |
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