Once More Into The Breach is one of the adventures in the campaign: Waterdeep: Dragon Heist.
| Head into the Undermountain in search of your friend Ulkoria. | |||
| Requirement(s) | Must have completed "Champions of Waterdeep" | ||
| Objective(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
Twice More Into The Breach[]
Thrice More Into The Breach[]
Nightmare Mode[]
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| aberration | 9 | 2 | Imoen[WL 1], Lae'zel, Zorbu |
| armor-based | 0 | 1 | Binwin, Ezmerelda, Gazrick, Grimm, Hew Maan[WL 2], Lucius, Selise[WL 3], Windfall[WL 4], Wulfgar |
| bandit | 6 | 0 | |
| beast | 10 | 0 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
| dwarf | 2 | 0 | |
| fey | 2 | 0 | Minsc[WL 1] |
| flying | 8 | 0 | |
| giant | 0 | 1 | Grimm[WL 5] |
| goblin | 6 | 0 | |
| goblinoid | 18 | 1 | |
| half-orc | 5 | 0 | |
| hit-based | 1 | 1 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 2], Windfall[WL 4] |
| hobgoblin | 0 | 1 | |
| human | 14 | 1 | Dynaheir, Ezmerelda[WL 6], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| humanoid | 29 | 4 | Dynaheir, Ezmerelda[WL 6], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| lycanthrope | 5 | 0 | |
| melee | 47 | 7 | |
| monstrosity | 0 | 2 | Ezmerelda[WL 7], Imoen[WL 1], Minsc[WL 1] |
| ranged | 8 | 4 | |
| tiefling | 0 | 1 | |
| undead | 6 | 0 | Brother Uriah[WL 8], Ezmerelda, Jaheira[WL 1], Minsc[WL 1], Nerys, Volo[WL 9], Wyll[WL 10], Zorbu |
| xanathar | 2 | 0 |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ 2.0 2.1 Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Selise’s Aggressive stance.
- ↑ 4.0 4.1 Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ Only valid with Grimm’s Giant Hunter specialization, and all boss enemies also count as Giants for the purposes of all abilities that care about such things.
- ↑ 6.0 6.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Ezmerelda’s Guide to Monstrosities Feat.
- ↑ Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
- ↑ Only valid with Wyll’s The Soulless Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | Pixie | fey flying ranged |
| |
| 2 | Pixie | fey flying ranged | ||
| 3 | outdoors | Burning Debris x2, Thief | bandit human humanoid hit-based static ranged | |
| 4 | outdoors | Asmodeus Cultist | cultist human humanoid melee | |
| 5 | outdoors | Asmodeus Cultist x10 | cultist human humanoid melee | |
| Boss | underground | Cultist of Zariel | boss humanoid tiefling melee | |
| 6 | outdoors | Bandit | half-orc human humanoid melee |
|
| 7 | outdoors | Bandit | half-orc human humanoid melee | |
| 8 | outdoors | Bandit | half-orc human humanoid melee ranged | |
| 9 | underground | Bandit | half-orc human humanoid melee ranged | |
| 10 | outdoors | Bandit x10 | half-orc human humanoid melee ranged | |
| Boss | underground | Drunk Wizard | boss human humanoid ranged | |
| 11 | Giant Rat | beast melee |
| |
| 12 | Giant Rat | beast melee | ||
| 13 | Giant Rat | beast melee | ||
| 14 | underground | Giant Rat, Vampire Spawn | beast human undead melee | |
| 15 | underground | Lesser Gibbering Mouther x4, Vampire Spawn x6 | aberration human undead melee | |
| Boss | underground | Troll | boss giant melee | |
| 16 | underground | Vampire Spawn | human undead melee |
|
| 17 | underground | Goblin, Xanathar Fighter | dwarf goblin humanoid xanathar melee | |
| 18 | underground | Xanathar Fighter | dwarf humanoid xanathar melee | |
| 19 | underground | Giant Rat | beast melee | |
| 20 | underground | Giant Rat x10 | beast melee | |
| Boss | underground | Manticore | boss monstrosity hit-based melee ranged | |
| 21 | underground | Bat | beast flying melee |
|
| 22 | underground | Lesser Gibbering Mouther, Vampire Spawn | aberration human undead melee | |
| 23 | underground | Bat | beast flying melee | |
| 24 | underground | Vampire Spawn | human undead melee | |
| 25 | underground | Vampire Spawn x10 | human undead melee | |
| Boss | underground | Doppelganger | boss armor-based melee | |
| 26 | underground | Wererat | humanoid lycanthrope melee |
|
| 27 | underground | Wereboar, Wererat | humanoid lycanthrope melee | |
| 28 | underground | Werebear | humanoid lycanthrope melee | |
| 29 | underground | Werebear, Wereboar | humanoid lycanthrope melee | |
| 30 | underground | Werebear x3, Wereboar x3, Wererat x4 | humanoid lycanthrope melee | |
| Boss | underground | Grell | boss aberration melee | |
| 31 | underground | Bugbear, Goblin | goblin goblinoid humanoid melee |
|
| 32 | underground | Bugbear, Goblin | goblin goblinoid humanoid melee | |
| 33 | underground | Goblin | goblin humanoid ranged | |
| 34 | underground | Bugbear, Goblin | goblin goblinoid humanoid melee | |
| 35 | underground | Bugbear x4, Goblin x6 | goblin goblinoid humanoid melee | |
| Boss | underground | Hobgoblin Priest | boss hobgoblin humanoid ranged | |
| 36 | underground | Bugbear, Goblin | goblin goblinoid humanoid melee | |
| 37 | underground | Bugbear, Intellect Devourer | aberration goblinoid humanoid melee | |
| 38 | underground | Intellect Devourer | aberration melee | |
| 39 | underground | Bugbear | goblinoid humanoid melee | |
| 40 | underground | Bugbear x1, Intellect Devourer x9 | aberration goblinoid humanoid melee | |
| Boss | underground | Bugbear Hunter | boss goblinoid humanoid melee | |
| 41 | underground | Bat | beast flying melee |
|
| 42 | underground | Bat | beast flying melee | |
| 43 | underground | Lesser Gibbering Mouther | aberration melee | |
| 44 | underground | Lesser Gibbering Mouther | aberration melee | |
| 45 | underground | Lesser Gibbering Mouther x10 | aberration melee | |
| Boss | underground | Carrion Crawler | boss monstrosity melee | |
| 46 | underground | Goblin | goblin humanoid melee |
|
| 47 | underground | Bugbear, Lesser Gibbering Mouther | aberration goblinoid humanoid melee | |
| 48 | underground | Bugbear, Goblin | goblin goblinoid humanoid melee | |
| 49 | underground | Bugbear | goblinoid humanoid melee | |
| 50 | underground | Bugbear x10 | goblinoid humanoid melee | |
| Boss | underground | Mind Flayer Arcanist | boss aberration ranged |
Transcript[]
| Head into Undermountain in search of your friend Ulkoria. | ||||||
| Area | Goal | Quests & Cinematics | ||||
Vajra: |
I can't tell you what a debt the city owes you, Champions. With the Vault of Dragons secure and the Xanathar deposed, we might see peace in Waterdeep once more. | |||||
Nayeli: |
It'll be a hard-fought peace, to be sure. The city is still under siege -- but we needed to let you know that we have another mission. Ulkoria has been taken -- as an offering for Halaster in Undermountain. | |||||
Vajra: |
Gods, no. Would that I had a full contingent of the watch to lend you, I'd give you aid in that quest. | |||||
Celeste: |
We understand, Vajra. You have a city to protect. But our only hope of getting Ulkoria back safely is to find her quickly. And we're hoping you might have some new intelligence of Undermountain that can help us. | |||||
Bruenor: |
Aye. 'Tis an easy thing ta get word o' what tha latest adventurers is gettin' up ta down there. But tha main gates between levels is like a highway sometimes. If we end up goin' level ta level tryin' ta figure out where she is, we ain't gonna make any headway. | |||||
Vajra: |
I understand. And I think I might have something... wait. What's that sound? | |||||
| 1 | Defeat 25 Monsters | A tough conversation with the Blackstaff is made harder by a sudden summoning of pixies. Clear these troublesome fey out! | ||||
Bruenor: |
Them pixies is everywhere! We gotta get ta tha source o' this infestation. | |||||
Jenks: |
Mr. Bruenor, sir! I've been watching, and I think the pixies are flying in regular patterns. If that's so, following them back might show where they come from. | |||||
Jarlaxle: |
Jenks! I told you and the others to stay behind us and keep safe. Clear out of here now. | |||||
Bruenor: |
Think tha boy's right, though. We follow 'em, we can get in close and hit 'em hard. See how they like it. | |||||
Vajra: |
I'll follow you champions. And if I can slip away to my study, I can find the information that might help you in your search. | |||||
Celeste: |
I think that's the last of the pixies returned to whence they came. Is Vajra all right? | |||||
Vajra: |
Safe and sound, Celeste. And look here -- I found what I was seeking. A report received yesterday by magical sending. I enlisted a group of adventurers recently to investigate some disturbances in the mountain. And they talked of fighting a duergar war band protecting what looked like an important dwarf prisoner. | |||||
Bruenor: |
Just this yesterday? Unless them duergar is dealin' in important dwarf prisoners in bulk, that's gotta be Ulkoria! Did yer report say where she was bein' taken? | |||||
Vajra: |
They encountered them deep down, on the approach to the seventeenth level of the ruins. | |||||
Nayeli: |
Then that's where we're headed. Celeste, do you know of any gates to the seventeenth level? | |||||
Celeste: |
None that get there easily, I'm afraid. We might have a long road ahead, friends. | |||||
Bruenor: |
Then it's time we got movin'. Thank ye, Lady Blackstaff. Champions, let's go! | |||||
| 2 | Defeat 25 Monsters | As fast as you drive them off, more pixies want to join the fun! | ||||
Bruenor: |
All right, we need ta get these three young ones back ta Trollskull Manor before we figure out our best approach ta Halaster's dungeons. Hopefully tha streets've settled down. | |||||
Jarlaxle: |
I can see thieves as far as the eye can see. | |||||
Bruenor: |
Right, then. We'll have ta work with that. Nat, Jenks, Squiddly! Keep close and keep behind someone. Then let's move! | |||||
| 3 | Defeat 2 Burning Debris | The streets of Waterdeep are still caught in the chaos of battling factions! Your journey to Trollskull Alley won't be an easy one! | ||||
Bruenor: |
These devil cultists is runnin' amok. They got city folk surrounded! | |||||
![]() Cultist of Zariel: |
That's it! Teach these nonbelievers a lesson! Vengeance for our dead! | |||||
Nayeli: |
You! Devil worshiper! Most of your dead fell at the hands of the Champions. So why don't you try to claim your vengeance from us? | |||||
![]() Cultist of Zariel: |
It will be my pleasure. You've cost my mistress dearly, Champions. And now you pay the price! | |||||
| 4 | Defeat 25 Monsters | These devil cultists seek revenge for the loss of the Vault of Dragons. Let them try to take it! | ||||
![]() Cultist of Zariel: |
Meddlesome fools. You might win this battle. But a war is coming that will break you and this city. I serve Zariel! I serve the power of vengeance, and that vengeance is coming for you! | |||||
Bruenor: |
Gotta admit, as last words go, that was more impressive than some. But it's all noise ta me by now. Now stand and fight! | |||||
| 5 | Defeat the Cultist of Zariel | Teaching this cultist of Zariel a very public lesson will send a powerful message! Waterdeep will not be overrun! | ||||
Celeste: |
That's the last of them. They fight to the bitter end. | |||||
Nayeli: |
Because they know what awaits them when they fail. Curse their doomed souls, the lot of them. | |||||
Celeste: |
Indeed. But I wonder... Zariel's cults have been quiet for so long. Was that all bluster, do you think? Or was there more to her words? | |||||
Nayeli: |
I don't know. But whatever evil comes to Waterdeep, its defenders will be ready. | |||||
| 6 | Defeat 25 Monsters | The streets of the Castle Ward are lousy with bandits taking advantage of the chaos. Send these ruffians on their way! | ||||
Bruenor: |
Right, we're here. Kids, let's get ye inside. And then I guess we'll have ta draw lots ta see who stays behind ta watch ye. | |||||
Squiddly: |
What? Not fair! We've been to Undermountain already. | |||||
Bruenor: |
And that was more than anyone yer age should see o' such places -- and more work on our part keepin' ye safe than ye know. | |||||
Nat: |
[Signs] | |||||
Jarlaxle: |
No, Nat, Bruenor's right. No arguments. But we won't need to leave anyone behind. I've arranged for some defensive cover. | |||||
Nayeli: |
And what exactly is that supposed to mean? | |||||
Jarlaxle: |
Tell you in a moment. We've got another bandit mob coming in fast! | |||||
| 7 | Defeat 25 Monsters | Your initial attacks have only made these bandits more determined to take you down! | ||||
Bruenor: |
Right, we got a moment's respite. Tha kids is inside. But what's this ye were sayin', elf? | |||||
Arranis: |
Captain Zord, sir! | |||||
Jarlaxle: |
Arranis, we talked about this... | |||||
Arranis: |
Apologies. Jarlaxle, sir! Bregan D'aerthe are set up in the manor, sir. The children will be quite safe here. | |||||
Nayeli: |
Wait, what? Jarlaxle...! | |||||
Jarlaxle: |
No time to talk, Nayeli. It appears that Bregan D'aerthe have decided to do us this convenient favor. What a world we live in! | |||||
Bruenor: |
Gotta confess, I dinna see this comin'. But from what we saw o' these drow fightin' on our side when Waterdeep was under siege, I'll trust 'em. This'll give us all hands fer tha descent inta Undermountain -- and I don't doubt we're gonna need 'em. Come on, all. Ta tha Yawnin' Portal -- then down tha well we go! | |||||
| 8 | Collect 25 Bandit Boots | As you head for the Yawning Portal, bandits close for melee and snipe from the sidelines! Leaving these brigands bootless might slow them down! | ||||
| 9 | Defeat 25 Monsters | The bandits regroup to press you from both sides! Don't let them pin you down! | ||||
Drunk Wizard: |
What's all th' noise about? Sheesh! Seems every kind of riffraff thinks th' city can be theirs. Hey! Champions! I recognize y'all! Let's show 'em what real heroes of Waterdeep can do! Woo! Then I'm gonna totally get autographs from all of y'all! | |||||
Jarlaxle: |
An excellent speech. But is there any reason why she's aiming her spells toward us?! | |||||
Bruenor: |
That wizard's too drunk ta know which way is up, let alone which way she's fightin'. Take her down gently! And then get tha last o' these bandits gone! | |||||
| 10 | Defeat the Drunk Wizard | This drunken wizard is unleashing arcane chaos on the streets -- and the bandits are using that to their advantage! | ||||
Bruenor: |
Tha Yawnin' Portal at last. Hopefully things is quiet tonight. | |||||
Jarlaxle: |
You know that every time you say something like that, it just sets up... oh, look. | |||||
Durnan: |
Champions, welcome! Sorry for the present mess. Just trying to calm things down a bit. | |||||
Bruenor: |
And looks like ye could use some help. Come on, everyone! | |||||
| 11 | Defeat 25 Monsters | The Yawning Portal is jumping tonight! And a pack of giant rats seems keen on joining the party! | ||||
| 12 | Defeat 25 Monsters | All the nooks and crannies of the tavern give these rats too many places to hide. Clear them out! | ||||
| 13 | Collect 25 Wine Glasses | The last of the rats make a break for the well leading to Undermountain. Encourage their retreat! | ||||
Durnan: |
Thanks for the assist as always, Champions. That's one more I owe you. | |||||
Celeste: |
You might be able to repay us, Durnan. We need to reach the seventeenth level of the dungeons, and quickly. Our friend Ulkoria is there. Do you have any intelligence that might help us? | |||||
Durnan: |
Afraid I'm just the gatekeeper, Celeste, not a mapmaker. But... wait. The seventeenth level, you say? I had a party through here not a week ago, survived the dungeon and then tried to drink themselves to death to celebrate. They said they found a new gate on level five, would've taken them to level seventeen. | |||||
Bruenor: |
Tha fifth level. That's some kind o' forest, ain't it? | |||||
Durnan: |
Aye. An enchanted forest. Wyllowwood, they call it. And Wyllow's likely who you'll need to talk to. The level's guardian. If this is an unknown gate, she might be the only other person who knows where to find it. | |||||
Bruenor: |
Feels like faint hope. But if that's what we got, we'll take it. Thank ye, Durnan. Champions! Let's move! | |||||
Durnan: |
Good luck to you friends. Or if luck leaves you, then keep strong hearts. Fortune favors the bold. | |||||
Jarlaxle: |
Ah, back in Undermountain. We just can't get enough of this place. And look! Folks have carved helpful notes of welcome in the walls. 'Go back!' 'Death awaits you!' I love it here. | |||||
Bruenor: |
Wish tha times we been here already would be o' some use on this trip. But if we gotta try ta find a straight shot ta tha fifth level, we ain't got time to retrace our steps from before. | |||||
Nayeli: |
We need to find a gate to level 5. Which means we need to figure out who controls the entrance levels these days. | |||||
Jarlaxle: |
I've got a funny feeling we're about to meet them. Watch out! | |||||
| 14 | Defeat 25 Monsters | The rats you drove down into the well before you are suddenly doubling back -- and this pack of vampire spawn is the reason why! | ||||
| 15 | Defeat the Troll | You push forward as the vampire spawn fall back -- and lead you into a monstrous ambush! | ||||
Minsc: |
All this feels odd. Have others had these undead offer to let them past in exchange for payment in gold? It is third time now it has happened for Minsc and Boo. | |||||
Boo: |
Squeak? | |||||
Deekin: |
Deekin hears nothing but undead shrieking, shrieking, shrieking! Doom! | |||||
Jarlaxle: |
I haven't been propositioned yet, but I've been looting the bodies... err, finding a lot of coins just scattered around. I never knew undead could be so flush with cash. | |||||
Bruenor: |
I ain't sure what's goin' on here. But we're gonna need to get these blighters to back down before we can figure it out! | |||||
| 16 | Defeat 25 Monsters | The vampire spawn make a final stand. Finish these undead! | ||||
Celeste: |
This many vampire spawn in one place points to a powerful master nearby. But if a vampire lord had laid claim to the entrance levels of Undermountain, folk in the city would have heard of it. Wouldn't they? | |||||
Nayeli: |
They should have, yes. But... wait. Something's not right here. Look! | |||||
Bruenor: |
Oi! Somethin' goin' on indeed. Wigs and makeup? Fake nails and fangs? These ain't vampire spawn at all! | |||||
Jarlaxle: |
Marvelous! Bandits posing as vampires, trying to shake down hapless explorers heading deeper into the dungeons. That's a plan worthy of me. | |||||
Bruenor: |
Well, if they're tryin' ta turn a profit here, maybe we can help 'em out -- in exchange fer information. Come on! | |||||
| 17 | Defeat 25 Monsters | Goblin scouts are an advance guard for a group of Xanathar Guild fighters patrolling the entrance level. Hit them hard! | ||||
Nayeli: |
That Xanathar Guild patrol was well equipped. Do you think the survivors of the Xanathar's forces are scattering into Undermountain? Trying to establish a new power base? | |||||
Bruenor: |
Wouldn't put it past 'em. Roaches like them will head fer tha darkness first chance they get. | |||||
| 18 | Collect 25 Xanathar Symbols | With their leader gone, these Xanathar Guild lackeys are low on morale. Stripping their guild symbols should convince them to abandon this fight! | ||||
| 19 | Defeat 25 Monsters | The last of the Xanathar fighters are scattered -- but the sounds of combat have drawn a pack of giant rats out from the shadows! | ||||
| 20 | Defeat the Manticore | With the Xanathar's operatives sent packing, a manticore seems intent on claiming this watch post. Drive all these creatures back! | ||||
Jarlaxle: |
This watch post hasn't been empty that long. Whoever's lurking in this section of the dungeon, there's a fight going on to keep control of it. | |||||
Celeste: |
These upper levels turn over quickly. But hopefully, the more people who are here, the more there are who might know a route to Wyllowwood. Now we just need to convince them to help us... | |||||
| 21 | Defeat 25 Monsters | Swarms of bats mark these dungeon chambers as would-be vampire territory. Look sharp! | ||||
Nayeli: |
Look there, that was still more of those false vampires. One of them fled so quickly, their wig fell off. | |||||
Bruenor: |
Well, they'll be tellin' whoever's ahead that we're comin' now. We rout 'nuff o' them, maybe tha rest'll decide ta give up fightin' and try talkin' instead. | |||||
| 22 | Defeat 25 Monsters | A pack of gibbering mouthers surges toward you -- and the false vampire spawn use the distraction to launch their own attacks! | ||||
| 23 | Collect 25 Bat Wings | You try to follow the retreating spawn, but these bats are in your way! Clip their wings and clear them out! | ||||
| 24 | Defeat 25 Monsters | These false vampire spawn have set up a defensive line in the chamber ahead. Hit them hard! | ||||
| 25 | Defeat the Doppelganger | One last push should break these so-called spawn for good -- but the doppelganger that fights for them will make this a tough battle! | ||||
![]() Tossin: |
Agh! Please, stop! We stand down, I promise! | |||||
Bruenor: |
And about time, too. Ye pretend vamps has got some kind o' death wish. Or is that an undeath wish? | |||||
![]() Tossin: |
Look, we're just trying to get by. Tossin's my name. Tossin of the Undertakers. | |||||
Nayeli: |
Some criminal guild, no doubt? | |||||
![]() Tossin: |
Only if there were any law in Undermountain, my lady. Things are less... nuanced down here than in the city. | |||||
Bruenor: |
Well, maybe we can trade favors. We'll stop cleavin' our way through yer home turf if ye can tell us tha quickest way ta tha forest on level five. | |||||
![]() Tossin: |
You seek Wyllowwood? Ah, yes! I believe I can help you. In exchange for... well, shall we call it a small favor? | |||||
Bruenor: |
Ain't sure it's right ta call somethin' a favor that I would o' done anyway fer free. Clearin' tha Xanathar Guild out o' this level will be a sweet day's work. | |||||
Celeste: |
And a timely intervention, I think. With the guild effectively destroyed in the city, Undermountain would have been a perfect place to reestablish a power base. If we can scatter them, it'll be months before they're able to regroup, if at all. | |||||
Jarlaxle: |
Tossin said that the guild has been building power down here with goblinoid enforcers. That explains the goblins fighting with that scouting party from before. | |||||
Bruenor: |
Bring 'em on. Three watch posts worth o' goblinoid Xanathar lackeys ta take out? This is gonna be fun! | |||||
| 26 | Defeat 25 Monsters | The journey to the first Xanathar Guild watch post won't be an easy one. This is wererat territory! | ||||
| 27 | Defeat 25 Monsters | Wereboars join their lycanthrope kin in their attempts to drive you back! | ||||
| 28 | Collect 25 Dwarven Relics | This place holds forgotten relics of the dwarves who first built these halls. Grab them up before the battle destroys them! | ||||
| 29 | Defeat 25 Monsters | Another force of evil werebears charges you! And their wereboar allies are close behind! | ||||
| 30 | Defeat the Grell | The lycanthropes regroup for a final assault -- and drive a vicious grell before them! | ||||
Bruenor: |
Well, that were great fun fer a warm-up. But it looks like tha main bout's about ta begin. | |||||
Jarlaxle: |
Well spotted. That was a goblin patrol just ahead. It looks like they've pulled back into defensive positions. And they're not alone... | |||||
| 31 | Defeat 25 Monsters | The approach to the first watch post is well guarded by goblin and bugbear troops loyal to the Xanathar. Time to let them know the Champions are here! | ||||
| 32 | Defeat 25 Monsters | As fast as you scatter them, these goblinoids regroup more ferociously than before! | ||||
| 33 | Collect 25 Bows | As you reach the watch post, the bugbears fall back -- leaving the goblins to try to pin you down from range! | ||||
| 34 | Defeat 25 Monsters | More goblin and bugbear melee forces push in. Stand fast! | ||||
Nayeli: |
Don't let them fall back! We have two more watch posts to clear, and we can't afford to let these Xanathar thugs regroup! | |||||
Bruenor: |
That one there at tha back! That hobgoblin priest is callin' tha shots fer this band. Send him runnin' and tha rest'll follow! | |||||
| 35 | Defeat the Hobgoblin Priest | The hobgoblin priest who leads these forces for the Xanathar Guild rallies their troops for a final assault! | ||||
| 36 | Defeat 25 Monsters | You push on to the next watch post -- but a second wave of bugbears launches a deadly counterattack! | ||||
Bruenor: |
Look sharp! That pitter-patter o' tiny feet means more goblins comin' in. | |||||
Jarlaxle: |
Listen closer. Those aren't goblin boots. More like something on four feet. | |||||
Bruenor: |
More rats? Why ain't they squeakin'? | |||||
Jarlaxle: |
I see them. Not rats... and watch out! | |||||
| 37 | Defeat 25 Monsters | These bugbear guards drive a pack of deadly intellect devourers before them! | ||||
Celeste: |
Don't let these intellect devourers close in! Into the watch post, and quickly! | |||||
Bruenor: |
What in... am I tha only one seein' this? | |||||
Celeste: |
My word. Goldfish in bowls! Look at them all. | |||||
Bruenor: |
Probably a sign o' that fish-crazy dwarf, Ott Steeltoes, bein' here. Don't wanna think about what'll happen ta these poor critters if they're left alone. Come on! | |||||
| 38 | Collect 25 Goldfish | These goldfish might be the only of the Xanathar's servants to be worthy of clemency. Scoop them up while you can! | ||||
| 39 | Defeat 25 Monsters | As the intellect devourers fall back, another squad of bugbears surges forth! | ||||
| 40 | Defeat the Bugbear Hunter | The bugbear hunter that leads this pack is intent on holding the watch post at any cost. So be it! | ||||
| 41 | Defeat 25 Monsters | Bats erupt from the darkness once more. Watch out! | ||||
Nayeli: |
I can't see anything! We need to get clear of this bat swarm! | |||||
Jarlaxle: |
There's some sort of chamber ahead. Not the watch post, though. It looks like the goblinoids are steering clear of this area. | |||||
Minsc: |
Is nowhere to go but ahead! So if goblinoids are afraid, we find out why... | |||||
| 42 | Defeat 25 Monsters | You need to get out of this hallway -- but this swarm of bats isn't making it easy for you! | ||||
Minsc: |
Is chattering tooth monsters! Be on guard! | |||||
Bruenor: |
Them's gibberin' mouthers! | |||||
Minsc: |
Yes, as Minsc said! | |||||
Boo: |
Squeak! | |||||
Jarlaxle: |
Well, now that we've got them properly named, everyone run! | |||||
Celeste: |
Wait, look! This is some sort of old map room. The whole of Undermountain might be laid out here. We need to salvage what we can! | |||||
| 43 | Collect 25 Undermountain Map Recreations | The relics in this map room might help your progress through Undermountain! Grab them up before these gibbering mouthers destroy them! | ||||
| 44 | Defeat 25 Monsters | The constant yammering of these aberrations is drawing more of their kind down upon you! | ||||
| 45 | Defeat the Carrion Crawler | You drive the gibbering mouthers before you -- straight into the lair of a carrion crawler! | ||||
Jarlaxle: |
Goblins ahead. They look as though they're fallin' back from tha last watch post. | |||||
Nayeli: |
Then we need to interrupt them before they can reinforce the final position. Come on! | |||||
| 46 | Defeat 25 Monsters | This pack of goblin stragglers is in the wrong place at the wrong time! | ||||
| 47 | Defeat 25 Monsters | A squad of bugbears is drawn to the cries of fleeing goblins -- and the gibbering mouthers they drive before them are out for blood. | ||||
Jarlaxle: |
Bugbears and goblins, dead ahead! And to the left. The right. At the back. Pretty much everywhere, I'll be honest. | |||||
Bruenor: |
They look like they're tearin' tha place apart before we can get ta it. What's that paper they're all shreddin'? | |||||
Celeste: |
More maps. And we don't know how much of Undermountain the Xanathar's forces might have explored. We need to stop them! | |||||
| 48 | Collect 25 Map Fragments | The bugbears are destroying their maps of Undermountain to thwart you. Grab these fragments, and quickly! | ||||
| 49 | Defeat 25 Monsters | Each time you drive them back, the bugbears regroup with merciless speed! | ||||
Bruenor: |
Coulda' sworn we had tha last o' them bugbears fit ta flee. But they're regroupin' again. Must have someone whippin' 'em inta a battle frenzy... oi! I'm gettin' an unpleasant feelin' in me head... | |||||
![]() Mind Flayer Arcanist: |
Another group of meddlesome mortals in need of correction. Have I not feasted on enough Undertaker brains already? Very well. Sit down, children. And prepared to be schooled today. | |||||
Nayeli: |
An illithid! Another of the Xanathar's pets. | |||||
![]() Mind Flayer Arcanist: |
Wait... I recognize you. The Champions! Delivering yourselves to the Xanathar Guild for our retribution! How thoughtful of you. | |||||
Bruenor: |
Tha pains we've taken from yer ex-boss and yer fellow squidfolk is 'nuff that ye might wanna rethink who's retributin' who here, mind flayer. | |||||
![]() Mind Flayer Arcanist: |
I need no rethinking, dwarf. But for spite alone, I might leave the most brazen of you alive, that you can join your fellow in the colony on the seventeenth level. And there, your deaths will be slow! | |||||
| 50 | Defeat the Mind Flayer Arcanist | This mind flayer arcanist has issued its last threat! Take this villain down! | ||||
Minsc: |
Boo and Minsc pursue bugbears along tunnels. They flee on. They will not be back. | |||||
Boo: |
Squeak! | |||||
Celeste: |
Then we can report back to the Undertakers that their favor is complete. And all these map fragments. If they're up to date enough, I think I can get us through Wyllowwood in relative safety while we seek Wyllow. | |||||
Jarlaxle: |
If that's only relative to the rest of Undermountain, I'm going to happily prepare for the worst. | |||||
Nayeli: |
Celeste. You heard what that Illithid said, about our fellow being taken to the colony. That must have been Ulkoria. | |||||
Celeste: |
I fear so. And if the seventeenth level is a mind flayer colony, we'll have our work cut out for us. I fear that finding a route to there through Wyllowwood might be the easiest part of this journey. | |||||
| Previous: Champions of Waterdeep | Next: Wyllowwood | |||||
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