Moose Tracks is one of the adventures in the campaign, Icewind Dale: Rime of the Frostmaiden.
| Enter Ten-Towns and help chase down some local wildlife. | |||
| Requirement(s) | Must have completed "The Everlasting Rime". | ||
| Objective(s) | |||
| Restriction(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
An Awakened Axe[]
| Enter Ten-Towns and help chase down some local wildlife while being chased by an Awakened Axe Beak! | ||||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | The Awakened Axe Beak arrives in each area with 5 armored hit points. | |||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
CONtagious Cold[]
Ten in Ten-Towns[]
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| armor-based | 0 | 1 | Binwin, Ezmerelda, Gazrick, Grimm, Hew Maan[WL 1], Lucius, Selise[WL 2], Windfall[WL 3], Wulfgar |
| beast | 35 | 6 | Imoen[WL 4], Jaheira[WL 4], Minsc[WL 4], Zorbu |
| construct | 0 | 1 | Kalix[WL 5], Wyll[WL 6] |
| elemental | 5 | 0 | |
| goblin | 3 | 0 | |
| goblinoid | 3 | 0 | |
| hit-based | 1 | 1 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 1], Windfall[WL 3] |
| human | 7 | 1 | Dynaheir, Ezmerelda[WL 7], Jaheira[WL 4], Kalix, Minsc[WL 4], Zorbu |
| humanoid | 10 | 1 | Dynaheir, Ezmerelda[WL 7], Jaheira[WL 4], Kalix, Minsc[WL 4], Zorbu |
| melee | 47 | 9 | |
| monstrosity | 6 | 2 | Ezmerelda[WL 8], Imoen[WL 4], Minsc[WL 4] |
| ranged | 5 | 1 | |
| winter | Warning - Waves value should be set between 0 and 50 ! (click this link for more info) Warning - Bosses value should be set between 0 and 10 ! Warning - Both Waves and Bosses values shouldn’t be set to 0 ! nihil×2 |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ 1.0 1.1 Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Selise’s Aggressive stance.
- ↑ 3.0 3.1 Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid with Kalix’s Hunt the Bound Feat.
- ↑ Only valid with Wyll’s The Heartless Feat.
- ↑ 7.0 7.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Ezmerelda’s Guide to Monstrosities Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | outdoors | Polar Bear | beast melee |
|
| 2 | outdoors | Polar Bear | beast melee | |
| 3 | outdoors | Axe Beak, Polar Bear | beast melee | |
| 4 | outdoors | Axe Beak, Polar Bear | beast melee | |
| 5 | outdoors | Axe Beak x10 | beast melee | |
| Boss | outdoors | Dire Wolf | boss beast melee | |
| 6 | outdoors | Hare | beast melee |
|
| 7 | outdoors | Hare | beast melee | |
| 8 | outdoors | Northern Bandit, Snow Mound | human humanoid static hit-based ranged | |
| 9 | outdoors | Northern Bandit | human humanoid melee ranged | |
| 10 | outdoors | Wolf x10 | beast melee | |
| Boss | outdoors | Abominable Yeti | boss monstrosity melee | |
| 11 | outdoors | Vulture | beast melee |
|
| 12 | outdoors | Vulture | beast melee | |
| 13 | Winter Wolf | monstrosity melee | ||
| 14 | Winter Wolf | monstrosity melee | ||
| 15 | Winter Wolf ×10 | monstrosity melee | ||
| Boss | Winter Wolf Alpha | boss monstrosity melee | ||
| 16 | outdoors | Polar Bear | beast melee |
|
| 17 | outdoors | Boar, Polar Bear | beast melee | |
| 18 | outdoors | Polar Bear | beast melee | |
| 19 | outdoors | Polar Bear | beast melee | |
| 20 | outdoors | Polar Bear x10 | beast melee | |
| Boss | outdoors | Grizzly Bear | boss beast melee | |
| 21 | outdoors | Polar Bear, Wild Dog | beast melee |
|
| 22 | outdoors | Wild Dog | beast melee | |
| 23 | outdoors | Wild Dog | beast melee | |
| 24 | outdoors | Axe Beak | beast melee | |
| 25 | outdoors | Axe Beak x10 | beast melee | |
| Boss | outdoors | Brown Moose | boss beast melee | |
| 26 | outdoors | Axe Beak | beast melee | |
| 27 | outdoors | Axe Beak | beast melee | |
| 28 | outdoors | Northern Goblin | goblin goblinoid humanoid melee | |
| 29 | outdoors | Northern Goblin | goblin goblinoid humanoid melee | |
| 30 | outdoors | Northern Goblin x10 | goblin goblinoid humanoid melee | |
| Boss | outdoors | Goblin Wagon | boss construct armor-based melee ranged | |
| 31 | outdoors | Axe Beak | beast melee | |
| 32 | outdoors | Axe Beak | beast melee | |
| 33 | outdoors | Axe Beak | beast melee | |
| 34 | outdoors | Hare | beast melee | |
| 35 | outdoors | Hare x10 | beast melee | |
| Boss | outdoors | Awakened White Moose | boss beast hit-based | |
| 36 | outdoors | Northern Bandit | human humanoid melee |
|
| 37 | outdoors | Northern Bandit | human humanoid melee | |
| 38 | outdoors | Northern Bandit | human humanoid ranged | |
| 39 | outdoors | Northern Bandit | human humanoid melee ranged | |
| 40 | outdoors | Northern Bandit x10 | human humanoid ranged | |
| Boss | outdoors | Mastiff | boss beast melee | |
| 41 | outdoors | Ice Mephit, Snowy Owlbear | elemental monstrosity melee | |
| 42 | outdoors | Hare, Ice Mephit | beast elemental melee | |
| 43 | outdoors | Ice Mephit | elemental melee | |
| 44 | outdoors | Ice Mephit | elemental melee | |
| 45 | outdoors | Hare x4, Ice Mephit x6 | beast elemental melee | |
| Boss | outdoors | Ravisin | boss human humanoid | |
| 46 | outdoors | Hare, Snowy Owlbear | beast monstrosity melee |
|
| 47 | outdoors | Hare, Snowy Owlbear | beast monstrosity melee | |
| 48 | outdoors | Hare | beast melee | |
| 49 | outdoors | Giant Rat, Hare | beast melee | |
| 50 | Burning Rat x10 | beast melee | ||
| Boss | Giant Burning Rat | boss beast melee |
Transcript[]
| Enter Ten-Towns and help chase down some local wildlife. | ||||||
| Area | Goal | Quests & Cinematics | ||||
Wulfgar: |
All right, we're still on course... I think. | |||||
Catti-brie: |
And I think ye're not thinking as well as ye think ye are. We're nowhere near Bryn Shander. | |||||
Wulfgar: |
We must be. The distance we've traveled? It's this endless snow of Auril's. It casts everything in an unfamiliar light. | |||||
Jarlaxle: |
Look, when the two of you decide to stop arguing, can you just pick a random direction for this death march? | |||||
Wulfgar: |
I know where we're going. We bear straight ahead. | |||||
Jarlaxle: |
Well, that was a poor choice of words. Bears! Straight ahead! | |||||
| 1 | Defeat 25 Monsters | The familiarity of the landscape reminds you that you draw ever closer to Ten-Towns -- but a horde of wandering polar bears means to end your journey here! | ||||
| 2 | Defeat 25 Monsters | As fast as you drive them away, more of these ravenous bears push in! | ||||
Bruenor: |
Look sharp! Pack o' axe beaks comin' in fast! | |||||
Minsc: |
Birds are trying to surround us. Fall back! | |||||
Jarlaxle: |
There's nowhere to fall back to! We've got a wall of snow behind us! | |||||
Bruenor: |
Then it looks like we're goin' through it, 'cause every way forward's full o' beaks and teeth! | |||||
| 3 | Defeat 25 Monsters | This pack of axe beaks has been attracted to the sound of the bear fight -- clear them out! | ||||
| 4 | Defeat 25 Monsters | The axe beaks come on relentlessly, inspiring the bears to make one last stand! | ||||
| 5 | Defeat the Dire Wolf | A wandering dire wolf emboldens the axe beaks for another assault! Stand fast! | ||||
Wulfgar: |
That's the last of them. We need to keep moving before the next wave of predators hits. | |||||
Catti-brie: |
And I'm telling ye, if it's Bryn Shander ye're moving toward, we need to turn... no, wait. Look there! Through the break in the trees! | |||||
Jarlaxle: |
That's woodsmoke. Multiple columns, rising straight. There's a settlement ahead. | |||||
Wulfgar: |
At last. I'll expect your apology, my friend, when you buy the first round at the Northlook. | |||||
| 6 | Defeat 25 Monsters | The hares that dogged you through the storm are back! Clear these troublesome pests out! | ||||
Minsc: |
Minsc is somewhat alarmed at bloodthirsty looks seen in bunnies' eyes! We must move from here, Minsc thinks! | |||||
Nayeli: |
There's no room to move. These accursed hares are coming in from every direction! | |||||
Wulfgar: |
Close ranks and look for a weak side. Then hit them hard! | |||||
| 7 | Defeat 25 Monsters | As fast as you drive them off, this swarm of hares threatens to overwhelm you! | ||||
| 8 | Defeat 1 Barricade | Another wall of snow blocks your path -- and a pack of bandits is there to pin you down with missile fire! | ||||
| 9 | Defeat 25 Monsters | As the ranged bandits continue to shoot, a gang of melee attackers surges in! | ||||
Bruenor: |
That's tha last o' them brigands put ta flight. Everyone all right and accounted fer? | |||||
Minsc: |
No! Is calamity! Who has seen Boo? Boo is missing! | |||||
Walnut: |
Calm down, Minsc! He's over there. Look! | |||||
Minsc: |
Boo is... riding wolf like pony? Is most majestic! | |||||
Wulfgar: |
That's quite the sight. But I think we should focus on the sight of that wolf's pack heading our way! | |||||
| 10 | Defeat the Abominable Yeti | The bandits have fled -- because a pack of wolves and an abominable yeti are on the march! | ||||
Bruenor: |
Okay, whatever kind o' happy-go-lucky has gotten inta that wolf o' Boo's, it weren't affectin' tha rest o' tha pack. | |||||
Wulfgar: |
They're on their way regardless. And I guess the party has a new outrider? | |||||
Boo: |
Squeak! | |||||
Minsc: |
You say it, Boo. You and friendly wolf ride forth to scout path ahead! | |||||
Jarlaxle: |
Listen. I can hear the sounds of civilization. Or at least what passes for it up here. Our village must be just beyond the trees. | |||||
Bruenor: |
Then let's get ta movin'. After this trip, we're gonna need all tha rest and respite this place has got. | |||||
Regis: |
Well! Bryn Shander really has done some updating. I especially like the lake they've added. | |||||
Catti-brie: |
Told ye so. | |||||
Wulfgar: |
I don't understand... Lonelywood! We went so far off course, we practically crossed the dale. This Everlasting Rime of Auril's must have been turning us in circles the whole time. | |||||
Bruenor: |
Well, as long as it turned us back south ta get here, it worked out in tha end. But... oi. Where is everybody? | |||||
Jarlaxle: |
An excellent second question. A better first question would be, 'Do these vultures descending rapidly toward us look friendly to you?' | |||||
| 11 | Defeat 25 Monsters | The streets of Lonelywood are all but empty -- except for these opportunistic packs of vultures! Drive these birds off! | ||||
Jarlaxle: |
I saw more than a few of those vultures taken down with arrow fire from around us. The locals are here. Just in hiding. | |||||
Nayeli: |
As long as they're helping us from hiding, I'll take it. Wait... some of them are coming out. | |||||
![]() Nimsy Huddle: |
Oh, masterfully done! Look at you all. Heroes every one of you! I can just tell. Here, everyone have a cookie. | |||||
Regis: |
Oh, my. That's a welcome I can get behind. Regis at your service. And these are the Champions. | |||||
![]() Nimsy Huddle: |
Oh, that's even better. Nimsy Huddle, speaker of Lonelywood -- and you've arrived just in time. Oh, the things we've been dealing with. Unspeakable! | |||||
Jarlaxle: |
Yet I somehow suspect you're about to speak of them in excruciating detail. | |||||
Bruenor: |
Not quite yet. Them vultures is regroupin'. Come on! | |||||
| 12 | Defeat 25 Monsters | The vultures aren't taking kindly to your asking them to clear out. Explain the matter more succinctly! | ||||
Wulfgar: |
Is that the last of those carrion birds on their way! | |||||
Jarlaxle: |
Yes. But their squawking has attracted attention... | |||||
| 13 | Collect 25 Winter Wolf Pelts | A pack of winter wolves must have followed your trail into town! Remind them that they're welcome to stick around -- for sale at the trading post! | ||||
| 14 | Defeat 25 Monsters | More winter wolves pour into town. Don't let them surround you! | ||||
| 15 | Defeat the Winter Wolf Alpha | The alpha who leads these wolves inspires their fury! Take this great beast out and the rest of the pack will scatter! | ||||
Bruenor: |
Right, that's tha last o' them. Now what's with this trouble ye were talkin'... oi! Them's good cookies, and no mistake. | |||||
![]() Nimsy Huddle: |
Oh, thank you. They're an old family recipe. But as to the trouble, well, it's the white moose, you see? Attacking loggers in the woods, and eluding our best hunters! But it won't be a match for Champions, now will it? | |||||
Jarlaxle: |
All right, I distinctly remember someone talking about needing to rest over the last thousand miles of this journey. Oh, right -- it was me. | |||||
![]() Nimsy Huddle: |
Here! More cookies, everyone! Get your strength back! Then take the thanks of the folk of Lonelywood as you head out on the hunt! | |||||
Bruenor: |
Come on, elf. We take a break now, it'll just be harder ta get movin' again. We got cookies fer dinner, we deal with this moose problem quick, and we'll back in no time. | |||||
| 16 | Defeat 25 Monsters | The moose hunt begins! But so far it's all polar bears, as far as the eye can see! | ||||
| 17 | Defeat 25 Monsters | A pack of foraging boars is drawn to the sounds of combat -- and intend to make a meal of you! | ||||
Minsc: |
Bears are everywhere. No idea where to move in these woods! | |||||
Boo: |
Squeak! | |||||
Wulfgar: |
What's that wolf-riding hamster up to now? They're racing around in circles. | |||||
Minsc: |
Boo says he has found something. Quickly! A push in that direction! Drive these bears away, then move! | |||||
| 18 | Collect 25 Moose Tracks | Moose tracks at last! Following this trail should be easy enough -- if these bears ever get out of your way! | ||||
| 19 | Defeat 25 Monsters | As fast as you push along the trail, the polar bear pack stays right on your heels! | ||||
Jarlaxle: |
Right, be on the lookout for a seven-foot cow with a gland condition. Then we get out of this unending cold at last. | |||||
Minsc: |
Look! Boo and wolf circle again! There is what they find! | |||||
Wulfgar: |
But... they're just circling around that shrub. | |||||
Boo: |
Squeak! | |||||
Minsc: |
Indeed! Boo says is special shrub, whose name is 'Fern.' | |||||
Wulfgar: |
But it's not a fern. That's clearly a soapberry bush. | |||||
Boo: |
Squeak... | |||||
Minsc: |
Boo asks if you have trouble hearing? | |||||
Bruenor: |
Oi! Forget that shrub and reform ranks! Them bears is back, and they got a friend with 'em! | |||||
| 20 | Defeat the Grizzly Bear | The roaring of these polar bears has disturbed the rest of a slumbering grizzly! Watch out! | ||||
Jarlaxle: |
All right, just because someone needs to ask -- why has the hamster brought us to this shrub? | |||||
![]() Talking Shrub: |
Because you are seeking the white moose, outlander. And I can help you. | |||||
Jarlaxle: |
... All right, that was not the answer I expected. | |||||
Walnut: |
An awakened shrub! Hello there, little one. | |||||
![]() Talking Shrub: |
Hello to you. You are like my master. I feel your magic. But woe to me, for my master is not well. Help she needs, but I cannot give it. | |||||
Jarlaxle: |
Oh, please no. Not a side quest side quest... | |||||
Celeste: |
Hush, Jarlaxle. Fern, if you can help us find the white moose, we'll be happy to help your master if we can. Can you lead us where we need to go? | |||||
![]() Fern: |
Yes, yes! Come with me, and all will be well again. Quickly now! | |||||
| 21 | Defeat 25 Monsters | The polar bears have broken off at last. But a few stragglers remain -- and a pack of wild dogs has come along for the ride! | ||||
| 22 | Defeat 25 Monsters | These wild dogs are tenacious! Get this pack under control! | ||||
Wulfgar: |
This moose really gets around. I've lost count of the turns we've taken on this trail. | |||||
Bruenor: |
Looks like tracks ahead. Better stay on 'em good, just in case that shrub takes a wrong turn. | |||||
| 23 | Collect 25 Moose Tracks | Your frenzied combat has brought you back onto the moose's trail! Stay on track, now! | ||||
| 24 | Defeat 25 Monsters | As the wild dogs scatter, a pack of axe beaks take exception to your tramping through their hunting grounds. | ||||
Bruenor: |
Oi! Everybody double quick! Tha walkin' shrub and tha hamster ridin' tha wolf is gettin' too far ahead. Well, I don't get ta say that everyday... | |||||
Wulfgar: |
They're bearing right, but the moose tracks go left. Someone needs to catch up to them and tell them they're on the wrong trail... | |||||
Walnut: |
Whoa! Moose ahead! But it's brown! It's not the one we're looking for. | |||||
Bruenor: |
Don't know if it understands that, 'cause it's chargin' anyway! Watch out! | |||||
| 25 | Defeat the Brown Moose | This isn't the moose you're looking for -- and it's none too pleased to have been disturbed! | ||||
![]() Fern: |
Why do you stop? Come, continue on! Follow! | |||||
Wulfgar: |
We just had to make a quick... identity confirmation. | |||||
![]() Fern: |
What? You thought those tracks were the white moose? Silly outlanders, you have berries for brains! I will take you to the true trail. Come. Come! | |||||
| 26 | Defeat 25 Monsters | Heading farther into the woods, you can't seem to manage to get these axe beaks off your trail! | ||||
Wulfgar: |
All right, this true trail leaves a lot to be desired. Everyone, keep your eyes open. | |||||
Minsc: |
What does Minsc see ahead? An abandoned house, it seems to be. | |||||
Catti-brie: |
Lots o' folks will have left their places to fall back to the towns, I'd wager. This Everlasting Rime will making live out here alone a death sentence. | |||||
Jarlaxle: |
It feels as though we're about an hour away from proving that. Endlessly looping through these woods. We're going to die out here! | |||||
Bruenor: |
Oi, elf! Less panicked yakkin' and more sugar snackin'. Here, have a cookie. | |||||
Jarlaxle: |
Thanks... I'm better now. | |||||
| 27 | Defeat 25 Monsters | The axe beaks should have realized they can't win this fight -- but they seem intent on giving it their best shot anyway! | ||||
| 28 | Collect 25 Moose Tracks | For a creature that leaves such clear tracks, this moose is proving surprisingly hard to find. And this roving band of goblin outlaws seems intent on messing up the trail! | ||||
| 29 | Defeat 25 Monsters | These goblins aren't standing down. Show them you haven't got time for distractions! | ||||
| 30 | Defeat the Goblin Wagon | With its harnessed polar bears and goblin spear throwers, this wagon is a deadly threat! Take it apart, and quickly! | ||||
Jarlaxle: |
All right, seriously!!! How hard can it be to find a moose! They're literally the only thing in the world that looks like a moose! | |||||
Wulfgar: |
More cookies for Jarlaxle, please. Any sign of the goblins circling back? | |||||
Nayeli: |
No. They look as though they're officially reconsidering some of their lifestyle choices. | |||||
![]() Fern: |
Come, come! Enough play time. We are close now! | |||||
| 31 | Defeat 25 Monsters | The tracks you follow are fresher. The moose can't be far ahead! But another pack of axe beaks is even closer behind you! | ||||
Bruenor: |
Oi! These frosty feathered furies ain't lettin' up. We need ta strategize, or... wait. There! Do ye see it? | |||||
Jarlaxle: |
Moose! Finally. Someone fireball it! I need to warm up a bit. | |||||
Wulfgar: |
What a majestic creature. Everyone stand your ground. We need to see if there's a way to figure out what's causing it to attack. | |||||
![]() Moose: |
Cause? I need no cause, outlander. I am the spirit of the forest. I am vengeance. I am the death each and every one of you outlanders deserves. | |||||
Bruenor: |
Right. Sounds like we got its motives sussed out well 'nuff... oi! 'Tis makin' a break fer it! We gotta push through these blasted birds before it gets away! | |||||
| 32 | Defeat 25 Monsters | The moose is in sight! But a second wave of axe beaks hurtles toward you, threatening to hold you in place! | ||||
| 33 | Collect 25 Axe Beak Feathers | These axe beaks aren't backing down. Plucking a few of these feathered marauders might get them to rethink their commitment to this fight! | ||||
| 34 | Defeat 25 Monsters | The axe beaks depart at last. But a furious pack of hares makes an unwelcome appearance! | ||||
Wulfgar: |
Where is it? Everyone, eyes to the forest! | |||||
Boo: |
Squeak! | |||||
Minsc: |
There! Moose is watching from trees! | |||||
![]() Moose: |
Prattle, prattle. You outlanders chatter like mice, always talking, naming things. Go back to your cities. Icewind Dale is lost to you. | |||||
Bruenor: |
Gotta bunch o' folk been livin' in tha dale even longer than ye who could argue that with ye, moose. But maybe ye should tell us what's put this hate in yer head. And who's given ye tha head ta speak in tha first place? | |||||
Walnut: |
This is strange. An awakened animal should have no capacity for evil. It should strive to maintain the natural order. | |||||
![]() Moose: |
The natural order has been disrupted from the moment humanoids first poisoned these lands with their presence. The outlanders destroy! They kill without care! Their time is ending --- and your deaths will mark the beginning of that end! | |||||
| 35 | Defeat the Awakened White Moose | The awakened moose is making a compelling case for why it needed to be hunted -- and is doing its best to become the hunter instead! | ||||
![]() Fern: |
It is done. Oh, it is done. | |||||
Boo: |
Squeak. | |||||
Wulfgar: |
I feel like I'm somehow only getting half the conversation here. | |||||
Minsc: |
Boo says Fern understood that moose was evil and would not repent. But that evil came from another. | |||||
![]() Fern: |
My master. She will not like this. Help she needs. You must help her. She is not well! | |||||
Celeste: |
I think I understand. Fern, your master isn't ill. She's been driven to evil. | |||||
![]() Fern: |
Yes. Yes! Ravisin, her name is. She is sad. Please, can you help? | |||||
Celeste: |
We'll do what we can, I promise. But we'll need to do it quickly. If this druid set the white moose against the folk of Lonelywood, her servant falling might inspire her to try to finish that job on her own. | |||||
Bruenor: |
Looks like we ain't done huntin' fer tha day yet. Come on, little shrub. Ye help us find yer master, and we'll try ta set things right. | |||||
| 36 | Defeat 25 Monsters | The druid responsible for awakening the moose and turning it to evil must be found. But a bandit pack sharing your trail has other ideas! | ||||
| 37 | Defeat 25 Monsters | Another wave of bandits presses in. Hit them harder before you're surrounded! | ||||
Wulfgar: |
These brigands are out in force. And I recognize the livery of those we fought before. | |||||
Bruenor: |
Safe bet they heard tha Champions is in tha dale and decided we was gonna be bad fer business. Looks like a full-on attempt ta clear us out. | |||||
Catti-brie: |
Let them try. Then let whichever o' them are left send word to their friends that the folk o' Icewind Dale have enough to deal with. It's time for them to take their brigandry south for good. | |||||
| 38 | Collect 25 Northen Bandit Gloves | The bandits fall back to let their archers step up. Stripping their cold-weather gear might be the only way to slow down their ranged assault! | ||||
| 39 | Defeat 25 Monsters | The bandit archers fall back to pepper you with arrows, as another wave of melee fighters rolls in! | ||||
| 40 | Defeat the Colossal Ice Mephit | These bandits mean business! And the ferocious mastiff they've let loose is ready for any fight! | ||||
Wulfgar: |
That's the last of them dispersed. Hopefully that'll be the last we see of them. | |||||
Nayeli: |
Hopefully. But it seems that Auril's Everlasting Rime is drawing all manner of darkness to Icewind Dale. I wonder if what comes in to replace them will be worse... | |||||
Walnut: |
Everyone! Fern says we're close. | |||||
![]() Fern: |
Yes, very close now. The lake is ahead. My master... I feel her there. | |||||
Wulfgar: |
Out on Maer Dualdon? I don't like that. We'll be exposed. No cover. | |||||
Bruenor: |
Nothin' fer it, then. I'm still hopin' we can suss out what's got this druid riled. Maybe talk our way out o' this. But we'll need ta get face-ta-face first. | |||||
| 41 | Defeat 25 Monsters | The shores of the frozen lake are patrolled by snowy owlbears and ice mephits. Break past them, and quickly! | ||||
| 42 | Defeat 25 Monsters | You push past the owlbears, but the mephits stay with you -- and a pack of feral hares joins the fray to pin you down! | ||||
Walnut: |
A lot of these beasts are awakened, to judge by their tactics. And all of them are tainted by evil. This Ravisin's been keeping busy. | |||||
Bruenor: |
Looks like every animal in tha dale's out against us tonight. And findin' that druid's gonna be tha only way ta get 'em calmed down! Keep pushin'! | |||||
| 43 | Collect 25 Symbols of Auril | Symbols of Auril materializing on the air confirm that the Everlasting Rime is fueling the druid's dark magic. Seize them all! | ||||
| 44 | Defeat 25 Monsters | The mephit assault is slowing down, but these icy elementals show no signs of backing off! | ||||
![]() Ravisin: |
Who disturbs my mourning? What rabble are you? The folk of Ten-Towns, come to beg my forgiveness? Well, you'll find I have none. | |||||
Celeste: |
Ravisin, we're the Champions, and we've come to try to end these hostilities. Your awakened moose has the folk of Lonelywood terrified. Please, tell us what's behind this. Let us help. | |||||
![]() Ravisin: |
The hunters of Lonelywood have my sister's blood on their hands! They shot her down without care, and they will pay! All of you will pay! | |||||
| 45 | Defeat the Frost Druid | Driven mad by grief, the druid Ravisin won't stand down! | ||||
![]() Fern: |
Poor Ravisin. So sad. | |||||
Celeste: |
I'm sorry, Fern. I wish there'd been some other way. This talk of her sister. Do you know what she meant? | |||||
![]() Fern: |
Vurnis. My master's twin. She went away, but I don't know when or why. | |||||
Walnut: |
I think I know. That snow mound over there? It's a tomb. I took a look, and there's a body interred within. Shot by arrows, it looks like. Hunters might have taken her while she was in wild shape form. They wouldn't have known. | |||||
Nayeli: |
One tragedy inspiring more. But hopefully the worst of it has ended tonight. Come, everyone. It's time to return to town. | |||||
| 46 | Defeat 25 Monsters | The return trip to Lonelywood will hopefully be quicker than the trip out. But the wildlife you meet promise to be no less confrontational! | ||||
| 47 | Defeat 25 Monsters | As hard as you push them, these snowy owlbears and these hares just keep coming back for more! | ||||
Wulfgar: |
These owlbears are downright feral. It's like the aurora is driving them to fight. | |||||
Celeste: |
As creatures attuned to cold, perhaps they feel its power even more than we do. | |||||
Wulfgar: |
Then we'll need to push them harder! Get this pack to break! | |||||
| 48 | Collect 25 Hare Carcasses | The owlbears fall back at last -- meaning it's time to focus on teaching these hares a lesson! Hare stew is on the menu! | ||||
![]() Nimsy Huddle: |
You're back! Well, that's excellent! Here, have a cookie! | |||||
Jarlaxle: |
No time. I'm going to find a roaring fire and fall asleep in it. Deekin, wake me just before I'm well done. | |||||
![]() Nimsy Huddle: |
But what of the white moose? Is that foul creature dealt with? | |||||
Celeste: |
Yes, Nimsy. But I'm afraid that the people of Lonelywood brought that scourge upon themselves. Fear and despair are hard at work in Icewind Dale, unraveling the threads that bind folk together. We'll talk more later. But for now, we all need to rest. | |||||
Wulfgar: |
I'd hold that thought if I were you. Those feral hares are back! And they've brought friends! | |||||
| 49 | Defeat 25 Monsters | A last few straggling hares pursue you into town -- but a swarming pack of giant rats is a more potent threat! | ||||
Wulfgar: |
Those rats are on the run! That's got them. | |||||
Jarlaxle: |
Look the other direction! When will this night end?! | |||||
| 50 | Defeat the Giant Burning Rat | A giant burning rat has whipped its lesser kin into a feeding frenzy! Take these smoldering rodents down! | ||||
![]() Nimsy Huddle: |
Well, that was something. I'll tell you now, you Champions are welcome to all our hospitality, and our gratitude! | |||||
Regis: |
And cookies? | |||||
![]() Nimsy Huddle: |
Well, of course... wait, who's that running into town all pell-mell? | |||||
![]() Boy: |
Anyone... ! Help us... please... ! | |||||
Jarlaxle: |
No. No! This child has side quest written all over him! Sleep spell! Quickly! Anyone! | |||||
Nayeli: |
Someone take Jarlaxle inside and fill him full of hot tea, please. Easy, child. You're among friends. But look at you, you're close to exhaustion. What's going on? | |||||
![]() Boy: |
I ran all the way from Termalaine... couldn't stop... they're everywhere... kobolds... ! | |||||
Bruenor: |
Oi. Sounds like we better get ye somethin' ta warm ye up, lad, then ye can tell us more. And it looks like tha Champions' night ain't over yet. | |||||
| Previous: The Everlasting Rime | Next: Civilization | |||||
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