Lost in the Underdark is one of the adventures in the campaign A Grand Tour of the Sword Coast.
| Find your way to Sloobludop while drow from Velkynvelve continue to hunt you! | |||
| Requirement(s) | Must have completed "The Prison of Velkynvelve" | ||
| Objective(s) | |||
| Restriction(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
Demons Here, Demons There[]
Visions of Hornfirth[]
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| armor-based | 0 | 1 | Binwin, Ezmerelda, Gazrick, Grimm, Hew Maan[WL 1], Lucius, Selise[WL 2], Windfall[WL 3], Wulfgar |
| beast | 10 | 1 | Imoen[WL 4], Jaheira[WL 4], Minsc[WL 4], Zorbu |
| construct | 1 | 0 | Kalix[WL 5], Wyll[WL 6] |
| drow | 9 | 3 | |
| dwarf | 3 | 0 | |
| elemental | 6 | 0 | |
| elf | 8 | 2 | |
| hit-based | 1 | 1 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 1], Windfall[WL 3] |
| humanoid | 12 | 3 | Dynaheir, Ezmerelda[WL 7], Jaheira[WL 4], Kalix, Minsc[WL 4], Zorbu |
| kobold | 5 | 0 | |
| melee | 48 | 8 | |
| monstrosity | 12 | 3 | Ezmerelda[WL 8], Imoen[WL 4], Minsc[WL 4] |
| ooze | 0 | 1 | Kalix[WL 9] |
| quaggoth | 3 | 0 | |
| ranged | 6 | 2 | |
| undead | 18 | 2 | Brother Uriah[WL 10], Ezmerelda, Jaheira[WL 4], Minsc[WL 4], Nerys, Volo[WL 11], Wyll[WL 12], Zorbu |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ 1.0 1.1 Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Selise’s Aggressive stance.
- ↑ 3.0 3.1 Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid with Kalix’s Hunt the Bound Feat.
- ↑ Only valid with Wyll’s The Heartless Feat.
- ↑ Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Ezmerelda’s Guide to Monstrosities Feat.
- ↑ Only valid with Kalix’s Hunt the Amorphous Feat.
- ↑ Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
- ↑ Only valid with Wyll’s The Soulless Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | Underground | Drow Fighter | drow elf humanoid melee |
|
| 2 | Underground | Drow Fighter | drow elf humanoid melee | |
| 3 | Underground | Drow Ranger, Fungal Growth | drow humanoid static hit-based ranged | |
| 4 | Underground | Drow Fighter, Drow Ranger | drow elf humanoid melee | |
| 5 | Underground | Drow Fighter x4, Drow Ranger x6 | drow elf humanoid melee | |
| Boss | Underground | Drow Dungeon Warden | boss drow humanoid melee | |
| 6 | Underground | Drow Fighter, Giant Caterpillar | beast drow elf humanoid melee |
|
| 7 | Underground | Giant Caterpillar | beast melee | |
| 8 | Underground | Chitine, Giant Caterpillar | beast monstrosity melee | |
| 9 | Underground | Chitine | monstrosity melee | |
| 10 | Underground | Chitine x10 | monstrosity melee | |
| Boss | Underground | Carrion Crawler | boss monstrosity melee | |
| 11 | Underground | Chitine | monstrosity melee | File:Monster Humanoid ApprenticeDrowPriestess.png |
| 12 | Underground | Gargoyle | elemental melee | |
| 13 | Underground | Chitine, Gargoyle | elemental monstrosity melee | |
| 14 | Underground | Awakened Object, Gargoyle | construct elemental melee | |
| 15 | Underground | Drow Fighter x6, Drow Wizard x4 | drow elf humanoid melee, ranged | |
| Boss | Underground | Asha Vandree | boss drow elf humanoid melee | |
| 16 | Underground | Giant Spider | beast melee |
|
| 17 | Underground | Giant Spider, Quaggoth | beast humanoid quaggoth melee | |
| 18 | Underground | Giant Spider | beast melee | |
| 19 | Underground | Giant Spider, Quaggoth | beast humanoid quaggoth melee | |
| 20 | Underground | Giant Spider x6, Quaggoth x4 | beast humanoid quaggoth melee | |
| Boss | Underground | Poison-Spitting Spider | boss beast ranged | |
| 21 | Underground | Giant Spider | beast melee |
|
| 22 | Underground | Giant Spider | beast melee | |
| 23 | Underground | Gargoyle | elemental melee | |
| 24 | Underground | Gargoyle | elemental melee | |
| 25 | Underground | Gargoyle x10 | elemental melee | |
| Boss | Underground | Black Pudding | boss ooze hit-based melee | |
| 26 | Underground | Crawling Claw | undead melee |
|
| 27 | Underground | Crawling Claw | undead melee | |
| 28 | Underground | Crawling Claw, Will-o'-Wisp | undead melee | |
| 29 | Underground | Will-o'-Wisp | undead melee | |
| 30 | Underground | Will-o'-Wisp x10 | undead melee | |
| Boss | Underground | Greater Mimic | boss monstrosity melee | |
| 31 | Underground | Zombie Kobold | kobold undead melee |
|
| 32 | Underground | Zombie Kobold | kobold undead melee | |
| 33 | Underground | Zombie Kobold | kobold undead melee | |
| 34 | Underground | Kobold Vampire Spawn, Zombie Kobold | kobold undead melee | |
| 35 | Underground | Kobold Vampire Spawn x6, Zombie Kobold x4 | kobold undead melee | |
| Boss | Underground | Specter | boss undead melee | |
| 36 | Underground | Ghoul | undead melee |
|
| 37 | Underground | Ghoul | undead melee | |
| 38 | Underground | Ghoul, Zorbo | monstrosity undead melee | |
| 39 | Underground | Ghoul, Zorbo | monstrosity undead melee | |
| 40 | Underground | Ghoul x10 | undead melee | |
| Boss | Underground | Wraith | boss undead flying melee | |
| 41 | Underground | Dwarf Ghost, Kobold Vampire Spawn | dwarf undead melee | File:Monster Humanoid ApprenticeDrowPriestess.png |
| 42 | Underground | Ghost Dwarf | dwarf undead melee | |
| 43 | Underground | Ghost Dwarf | dwarf undead melee | |
| 44 | Underground | Drow Fighter, Drow Wizard | drow, elf humanoid melee ranged | |
| 45 | Underground | Drow Wizard x10 | drow, elf humanoid ranged | |
| Boss | Underground | Asha Vandree | boss drow elf humanoid melee | |
| 46 | Underground | Purple Wormling | monstrosity melee | File:Monster Monstrosity PurpleWorm.png |
| 47 | Underground | Purple Wormling | monstrosity melee | |
| 48 | Underground | Purple Wormling | monstrosity melee | |
| 49 | Underground | Purple Wormling | monstrosity melee | |
| 50 | Underground | Purple Wormling | monstrosity melee | |
| Boss | Underground | Purple Worm | boss monstrosity armor-based ranged |
Transcript[]
| Find your way to Sloobludop while drow from Velkynvelve continue to hunt you! | ||||||
| Area | Goal | Quests & Cinematics | ||||
Eldeth: |
Any luck with the scouting you two? | |||||
Minsc: |
Is difficult. Underdark caverns obscure all sense of left, right, up, down. But Minsc and Boo work with Shuushar, who thinks he remembers path. | |||||
Shuushar: |
It is true. I remember stalactites, stalagmites. One, two, three hundred, four thousand. I have counted them all, it seems. | |||||
Minsc: |
By which to say, Shuushar recalls route that drow raiders took when he was captured from kuo-toa settlement of Sloobludop. So Champions retrace route, and we are there! | |||||
Shuushar: |
We are there, we are here. Sloobludop sits along the Darklake, and the Darklake calls to us, and we shuffle to its song. | |||||
Nayeli: |
This is boding well so far... | |||||
Celeste: |
Shuushar is easier to follow when you've spent some time with him. But there's nothing wrong with his memory. | |||||
Calliope: |
Well, I'm sure we'll have plenty of time to chat while we're walking. But we've got company for the first part of the route! | |||||
| 1 | Defeat 25 Monsters | Getting clear of Velkynvelve means getting clear of the drow patrols that pursue you! Time to go! | ||||
| 2 | Defeat 25 Monsters | Drow fighters block the route forward at every turn. Clear them out! | ||||
Izhkin: |
Take that, you drow scoundrels! We'll show you! Ha! | |||||
Nayeli: |
Are you doing all right, Jarlaxle? You seem less fretful about Izhkin than you were before. | |||||
Jarlaxle: |
Well, you know me, Nayeli. We're on an important mission. Need to get to safety, need to solve a mystery, need to get back home. Against all that, who has time to hold grudges or worry about getting stabbed in the back when you least expect it? | |||||
Nayeli: |
I do know you, in fact. You're not thinking about anything else, are you? | |||||
Jarlaxle: |
No. But I've subcontracted watching the murderous derro to Deekin. | |||||
Deekin: |
Doooooom! Boss, Izhkin is so far just muttering about hoping kuo-toa settlement is on deep water. Something about needing to bury certain secrets. | |||||
Nayeli: |
Well, I can see this will need to be a longer conversation at some point... | |||||
| 3 | Defeat 1 Fungal Growth | Charting a course across this fungus-filled cavern will open up the fight against these drow rangers. But you'll need to clear this wall of mushrooms first! | ||||
| 4 | Defeat 25 Monsters | Drow patrols press in from all sides now! Don't let them surround you! | ||||
Drow Dungeon Warden: |
You're running out of hiding places, surface-world scum. The thrall pens of Velkynvelve are too good for you now. My mistress Ilvara showed you too much leniency by far. And you'll pay for her death with your lives! | |||||
Nayeli: |
Indeed? I would have thought we were doing you a favor. With Ilvara gone, every drow in Velkynvelve must be jockeying to take over already. You're sure you don't want to be back there with them? You're not the ambitious sort? | |||||
Drow Dungeon Warden: |
Oh, I have ambition in plenty, human. And I'll parlay the deaths of the Champions into the most triumphal homecoming you've ever seen! | |||||
| 5 | Defeat the Drow Dungeon Warden | This dungeon warden orders all their forces in for a combined assault! Take all these drow down! | ||||
Bruenor: |
Scratch one more captain dedicatin' all their time ta makin' sure they got lackeys willin' ta stand in front o' them. Once tha lackeys fall, they never last long. | |||||
Eldeth: |
With their warden down, the rest will slink back to Velkynvelve in time. But they look like they've got one more sortie in them still. Everyone move! | |||||
| 6 | Defeat 25 Monsters | Getting past this crossroads will let you leave the last of the drow behind -- as long as these giant caterpillars get out of your way! | ||||
| 7 | Defeat 25 Monsters | Giant caterpillars normally feed on fungus -- but these ones are looking like they want to change up the menu! | ||||
Jarlaxle: |
Shuushar, you're sure we're still on the right path? | |||||
Shuushar: |
Yes, our tracks echo rightly. We tap our way. Tap, tap... do you hear? | |||||
Calliope: |
I hear it, but it's got nothing to do with us. Something's tapping the cavern walls ahead. | |||||
Bruenor: |
Chitines! Looks like they got this territory claimed. Wonder how they're gonna feel about us passin' through it? | |||||
Minsc: |
Looks like it will be warm welcome. Look! They are charging in to say hello! | |||||
Boo: |
Squeak! | |||||
| 8 | Collect 25 Underdark Fungal Samples | Chitines have these patches of edible fungus staked out. So as long as you're forced to fight your way through, you might as well grab up supplies! | ||||
| 9 | Defeat 25 Monsters | As you cross into the next stretch of tunnels, the chitines are in hot pursuit! | ||||
| 10 | Defeat the Carrion Crawler | The last of the chitines appear ready to scatter -- but a carrion crawler has decided to raise the stakes of this fight! | ||||
Eldeth: |
Crossroads after crossroads. These tunnels are a veritable maze. | |||||
Bruenor: |
Tha deep Underdark. It ain't fer tha faint o' heart -- or tha easily turned-around. Ye could spend a month down here retracin' tha same route if ye weren't careful. | |||||
Jarlaxle: |
Though it pains me to admit it, I think we're on the right track, though. The kuo-toa hasn't led us astray yet. Look there -- that rivulet of water flowing ahead. | |||||
Bruenor: |
Aye, good eyes, elf. There's a slight downgrade ta tha passage here. And water flowin' has gotta meet other water eventually. Every spring and stream down here hits tha Darklake in time. We're on tha right track. | |||||
| 11 | Defeat 25 Monsters | Chitine stragglers swarm the tunnels around this abandoned outpost. Clear them out! | ||||
| 12 | Defeat 25 Monsters | The chitines retreat at last. But the gargoyles that haunt these tunnels are a bigger threat! | ||||
Nayeli: |
These gargoyles aren't letting up. We need to get past them! | |||||
Boo: |
Squeak! Squeeeeeak! | |||||
Minsc: |
All, wait up! Boo hears something! | |||||
![]() Marthor: |
Stop! Oh, please! Help a poor duergar trader out! | |||||
Eldeth: |
Get a move on, friend! You stay huddled in that side passage, these gargoyles will keep you stuck there for an age. | |||||
![]() Marthor: |
Aye, I've been stuck there for an age! Marthor, I am. Those uncouth elementals cornered me when my cart broke down, then they chased me here! I had to huddle in that cleft to keep safe. I was near to running out of water, I tell you! But if there's safety in numbers, I should do quite well with you lot. Goodness, there's a bunch of you... | |||||
Bruenor: |
Yeah, just find yerself a safe spot in tha middle o' things, and do yer best ta keep up. We'll get past these blasted flyin' statues and maybe get a moment's respite when we're done. Come on! | |||||
| 13 | Collect 25 Mushrooms | More edible mushrooms mean less chance of succumbing to hunger in the Underdark. Harvest them all! | ||||
| 14 | Defeat 25 Monsters | The gargoyles make a last desperate assault -- but a passel of looted trade goods awakened by unknown magic turn the fight into chaos! | ||||
Celeste: |
The gargoyles are down, finally. We need to get back on track. Marthor, do you know these tunnels well? We're trying to reach the kuo-toa settlement at Sloobludop. | |||||
![]() Marthor: |
Aye, I've traveled these tunnels through long years. Stopped in Sloobludop many a time, I have. Always a pleasant time trading with the fishfolk. Just tell them you've already eaten if they offer you the buffet lunch. | |||||
Bruenor: |
We been followin' tha main tunnel down. Is we on tha right route that way? | |||||
![]() Marthor: |
Well, yes and no -- but mostly no. That'll get you there, but you don't want to go that way. Left first, then ahead, then bear left and down, and there's the route you want. Longer, but safer. That main tunnel leads to side tunnels, you see, and those lead to... | |||||
Asha: |
Those side tunnels lead to Velkynvelve, derro. As will every tunnel in this territory when we assert our control. These reaches of the Underdark belong to House Mizzrym -- and you'll learn fealty, one way or the other. | |||||
Nayeli: |
Blast it! A drow patrol has caught up to us. And do my eyes deceive me, or do I recognize that whip you're carrying as Ilvara's own? Velkynvelve has its new leader, I presume. | |||||
Asha: |
You presume correctly, surface-worlder. I'm Asha Vandree. And taking you and the rest of your Champion band back to Velkynvelve in irons will make a fine first act of my rule! | |||||
| 15 | Defeat the Asha Vandree | The drow have caught up to you! Time to show this Asha Vandree what her invitation back to Velkynvelve is worth! | ||||
![]() Marthor: |
Well, that was quite something! You lot certainly know how to handle yourselves. | |||||
Calliope: |
Against those drow? Yeah, we've fought them enough times already, it's starting to feel like a dance. | |||||
Bruenor: |
Couldn't help but notice that most o' them danced off when they saw they had no chance ta take us. Includin' that Asha. | |||||
Calliope: |
She'll be back. So we should work on making sure we're nowhere around when she gets here. | |||||
Shuushar: |
We need to go on. Moving ahead, now. Spiders and flies. Spiders and flies... | |||||
![]() Marthor: |
He's right about that. To reach Sloobludop, we'll need to follow the Silken Path. | |||||
Jarlaxle: |
I'm going to go way out on a limb and guess that won't be nearly as comfortable as it sounds... | |||||
Jarlaxle: |
... And I'd be right. This is madness. | |||||
![]() Marthor: |
Madness or not, this is the way. And hey, it's not that bad. Lots of folks take the Silken Path. A most excellent shortcut for most. As long as they move quickly. | |||||
Calliope: |
And what about the rest that aren't part of the most or quite so quick? | |||||
![]() Marthor: |
We'd best not talk about them... | |||||
Nayeli: |
All right, enough of the pep talks. Everyone check your sense of balance and your fear of heights. And let's go. | |||||
| 16 | Defeat 25 Monsters | This web-filled chasm promises a treacherous journey -- even before the spiders that created this path unleash their deadly assault! | ||||
Calliope: |
Watch out! Something coming in over top of the spiders! It's a pair of goblins attacking! No, wait... not so much attacking as... sliding? | |||||
Yuk Yuk: |
Heads up! Surfing through! | |||||
Spiderbait: |
Hello to you, fellow web runners! A lovely day for a jaunt across the Silken Path! And I see you've arranged to meet up with the best of all possible guides! Very wise of you. Spiderbait and Yuk Yuk... | |||||
Yuk Yuk: |
...at your service. | |||||
Nayeli: |
I wouldn't mind if your service involved slightly less bouncing around! You're skipping off these webs like Jarlaxle trying to avoid a tax collector. | |||||
Spiderbait: |
Ah, but that's the way, you see? Grease the feet, slide on nice and neat! Flex those webs, keep up vibrations in all directions. Keep the spiders from reading exactly where you are! | |||||
Celeste: |
Let's just backtrack a bit, please. Spiderbait, Yuk Yuk -- you referred to yourselves as guides? If you know the Silken Path and can get us on the right route to Sloobludop, take us there, and quickly. We'll make it worth your while. | |||||
Yuk Yuk: |
Music to a poor goblin's ears. Come on, everyone! Keep up, keep up! And keep those weapons handy! | |||||
| 17 | Defeat 25 Monsters | These two goblin thrill-seekers claim to know the safe routes through the Silken Path -- but a quaggoth attack makes 'safe' feel somewhat relative! | ||||
| 18 | Collect 25 Pieces of Webbing | The spiders' skittering mobility has you at a disadvantage. Hack away some of this webbing to slow them down! | ||||
| 19 | Defeat 25 Monsters | The quaggoths regroup for another assault, with a wall of giant spiders behind them! | ||||
Boo: |
Squeak! Squeeeeeeeeeak! | |||||
Minsc: |
Hold again! Boo is two for two this day with detecting muffled voices. Does anyone else hear? | |||||
Calliope: |
No, but that's a suspiciously humanoid-shaped lump in the webs ahead. Someone cut them loose! | |||||
Celeste: |
It's a halfling! They've been spider poisoned. Barely conscious. Boo must have heard them moaning. | |||||
Minsc: |
Minsc will carry until halfling regains consciousness. There, ahead! Stone walls say Silken Path is close to end! | |||||
Spiderbait: |
Very close, very close! But the last leg of the journey is a doozy! | |||||
| 20 | Defeat the Poison Spitting Spider | As giant spiders and quaggoths pursue you to the edge of the silken path, a monstrous poison-spitting spider looms up to block your way! Take all these creatures down! | ||||
Bruenor: |
Oi! I ain't never been so glad ta feel solid stone under me boots again. Them spiders can have their webbin'. This dwarf's legs is gonna stay good and grounded fer a while. | |||||
Nayeli: |
Minsc, how's our halfling? | |||||
Minsc: |
Still sleeping and paralyzed, but is mumbling words. 'Must find them... must find them...' | |||||
Jarlaxle: |
A side quest. It never fails. | |||||
Celeste: |
Spiderbait, Yuk Yuk -- thank you for your guidance. It was a... memorable journey. Jarlaxle will pay you for your services now. | |||||
Jarlaxle: |
What? Why is it always me? Oh, fine. But I'll need a receipt. Trying to explain this trip's expenses to my accountant is going to be a nightmare. | |||||
Bruenor: |
Oi! Been breathin' stale air fer so long down here, that there's no mistakin' that scent. There's water ahead. Is that tha Darklake already? | |||||
Shuushar: |
A lake, yes! Darklake, no. Sloobludop is distant, on larger water, two lakes distant. But close. Close! | |||||
Fargas: |
Stay close! Gah! Get off me! I'll kill you, gnoll! | |||||
Minsc: |
Whoops! Halfling is awake suddenly. Hey, settle down now, small friend. No gnolls here, just Champions. You were stuck in webs and rescued. Spider poison may still confuse. Please relax. | |||||
Fargas: |
Relax... I... what? Where am I? Where are the others? | |||||
Calliope: |
Like the ranger said, you're rescued. But there was no one else with you when we found you. | |||||
Fargas: |
I... I'm sorry for the outburst. I'm Fargas Rumblefoot, and much indebted to you. I'm just... trying to remember what happened to me... my party... | |||||
Calliope: |
Well, I'm going to suggest you try to remember on the run. That pitter-patter of arachnid feet means we've got company! | |||||
| 21 | Defeat 25 Monsters | Fleeing the silken path takes you along the edge of an Underdark lake -- but a horde of furious spiders is in close pursuit! | ||||
| 22 | Defeat 25 Monsters | As fast as you drive them back, still more spiders press in from the darkness! | ||||
Shuushar: |
Straight on. Straight on! Take the path to Sloobludop. We go! | |||||
Bruenor: |
Just watch yer footin', though. Lots o' broken stone through here. | |||||
Fargas: |
That stone... I know this place! We were here, my friends and I! Something in the stones... I don't remember! | |||||
Celeste: |
Friends, let's see if we can help Fargas with his recollection. Grab these stones up and we'll bring them with us. Hurry! | |||||
| 23 | Collect 25 Ancient Stone Pieces | Grabbing up these ancient stones would be easy work -- if not for the pack of gargoyles that guard this tunnel! | ||||
Bruenor: |
These fragments is strange. They're all worked stone, like there was a wall there blockin' that side tunnel off before it collapsed. | |||||
Fargas: |
Yes... yes! The Lost Tomb of Khaem! It's here! Champions, stop! My partners and I, we sought out the tomb. I remember. Old maps and rumors. We made it this far, then inside... but there were gnolls. I ran for my life and ended up in the webs... | |||||
Nayeli: |
And your companions? | |||||
Fargas: |
I don't know... | |||||
Nayeli: |
Well, we're here. If there are adventurers in trouble, we can't just leave them. | |||||
Jarlaxle: |
Side quest. Called it. | |||||
Nayeli: |
I'm sorry, I didn't quite hear that... | |||||
Jarlaxle: |
... I must have been saying, 'Excellent idea, saving people, very nice. I'll scout ahead.' Fargas, stick with me. | |||||
| 24 | Defeat 25 Monsters | The tomb entrance looms before you, but the gargoyles aren't giving up their attack! | ||||
| 25 | Defeat the Black Pudding | A vile black pudding guards the tomb! Finish this ooze off! | ||||
Bruenor: |
Finally sent them gargoyles packin'. Fargas, this is tha place? Seems a mighty weird spot fer someone ta decide ta take on a buildin' project this big. | |||||
Fargas: |
This is it. And it wasn't built here. The old tales talk of a sorcerer of Netheril interred in a floating tomb, which fell when that empire did. It was driven into a crevasse and wound up here. | |||||
Calliope: |
And it's still even a little intact? The Netherese knew how to build things to last. | |||||
Celeste: |
The Netherese knew many things. Including magic which would be best forgotten. Everyone, be on your guard. | |||||
| 26 | Defeat 25 Monsters | The corridors of the tomb are swarming with crawling claws. Look sharp! | ||||
| 27 | Defeat 25 Monsters | As fast as you clear them off you, more crawling claws surge forth from the shadows! | ||||
Bruenor: |
Lots o' signs o' combat down here. But it looks like them gnolls scarpered back toward tha entrance. Probably got overwhelmed by all these tiny undead. | |||||
Jarlaxle: |
Good news, bad news. I can see the central tomb just ahead -- but that's where the crawling claws are coming from. | |||||
Nayeli: |
If Fargas's party continued exploring, that would have been their goal. Let's get in there -- and do our best not to tarry. | |||||
Celeste: |
Unbelievable. A tomb of Netheril, so well preserved. | |||||
Bruenor: |
Ye sure about that? Place looks in need o' some serious cleanin' ta me. | |||||
Celeste: |
I'm speaking of the lore here, Bruenor, not the furnishings. Those glyphs on the walls are in perfect condition. We must record them. This is too great a discovery to let it stay hidden. | |||||
Calliope: |
More crawling claws coming from everywhere! They're definitely guarding that sarcophagus. | |||||
Nayeli: |
They're not the only guardians. Watch out! | |||||
| 28 | Collect 25 Netheril Rubbings | This ancient sepulcher might hold valuable secrets. Collect rubbings from the stonework -- if these will-o'-wisps will let you! | ||||
Boo: |
Squeak? Squeak! Squeeeak! | |||||
Minsc: |
Boo, be calm! Are you sure? Boo says there is new voice heard! | |||||
Jarlaxle: |
I'm sorry, but we're already in the side quest. I'm sure there are rules about this. | |||||
Celeste: |
Hush, Jarlaxle. Minsc, is Boo certain? I don't hear anything... no, wait... | |||||
Telepathic Voice: |
Oh, please... I need your help... trapped in the dark... please... | |||||
Celeste: |
Telepathy... Fargas, did one of your companions have the ability to communicate telepathically? | |||||
Fargas Rumblefoot: |
No... but we'd already sensed powerful magic ahead. They might have become trapped with some relic that lets them call out! | |||||
Celeste: |
Either way, there's someone in this tomb. Or something... | |||||
| 29 | Defeat 25 Monsters | The crawling claws have scattered at last, but the will-o'-wisps increase the fury of their assault! | ||||
| 30 | Defeat the Greater Mimic | You almost have the tomb cleared -- but a monstrous greater mimic is intent on keeping you here! | ||||
Jarlaxle: |
Well, one thing definitely doesn't need cleaning -- the sarcophagus, which has been cleaned out. No treasure, no secret caches. And no sign of Fargas's crew. Quite the successful foray, this was. | |||||
Boo: |
Squeak! Squeak... | |||||
Minsc: |
Boo says voice has returned to hamster hearing! Listen, all! | |||||
Telepathic Voice: |
You must carry on... farther... descend... the true tomb... Please, free me... | |||||
Celeste: |
The true tomb, to imply that this is a false tomb. A ruse to distract grave robbers. That makes sense. | |||||
Bruenor: |
Time ta backtrack, then, and ta pick up tha pace. If that's one o' Fargas's friends we're hearin', we don't know how long they been down here -- or how much time they got left. | |||||
| 31 | Defeat 25 Monsters | The deeper corridors of the tomb complex are open to you -- but the zombie kobolds that guard this area have no intention of letting you pass! | ||||
| 32 | Defeat 25 Monsters | The tight quarters of the corridors here lets these undersized zombies show off their edge in close-quarters fighting. Push harder! | ||||
Calliope: |
Undead, undead, and more undead. Getting to feel like a bit of a theme. | |||||
Celeste: |
There'll be worse to come. Multiple sarcophagi here mark this as a secondary tomb, most likely holding the bodies of favored servants, all risen now. | |||||
Nayeli: |
And the number of centuries the tomb has been down here, it's likely attracted all kinds of explorers. Adventurers, kobold clans. No doubt all met the same fate thanks to whatever magic was in place here. | |||||
Celeste: |
There's a lingering curse hanging here, but it feels weaker than it once was. Its magic fading over centuries. We don't want to stay down here any longer than we need to -- but the opportunities for research here are so tempting. | |||||
Bruenor: |
Let's just get ta researchin' fast, then. Tell us what ye need picked up, Celeste, and we'll do tha pickin'. | |||||
| 33 | Collect 25 Dusty Relics | These relics of ancient Netheril are too valuable to be left lying around. Grab them all! | ||||
| 34 | Defeat 25 Monsters | You've begun to thin the ranks of the kobold zombies at last. But that only gives a pack of kobold vampire spawn the opportunity to enter the fray! | ||||
| 35 | Defeat the Specters | A trio of specters stands vigil over this place! Take these ethereal undead down! | ||||
Boo: |
Squeak! | |||||
Telepathic Voice: |
I hear you! I hear battle! You draw close! Please, free me! | |||||
Celeste: |
The central tomb should be beyond this next hall. But I have no doubt it'll be just as well guarded as this area was. | |||||
Nayeli: |
Even more so. I can sense undead ahead, in vast numbers. Everyone stay close! Don't let yourselves be drawn off into the shadows. We need to destroy them to the last, or they'll have us trapped down here like Fargas's companions. Let's go! | |||||
| 36 | Defeat 25 Monsters | Pushing along the corridors of the tomb brings you face to face with a deadly ghoul pack! Stand fast! | ||||
| 37 | Defeat 25 Monsters | As hard as you drive them back, more ghouls relentlessly advance! | ||||
Calliope: |
More ghouls ahead! And there's a zombie pack staggering up alongside them! | |||||
Nayeli: |
They're coming in from behind us! Whatever connection they have to the curse that protects this place, it's warning them that the central tomb is under assault! | |||||
Celeste: |
Oh, my word... there's a library there! We need to collect as much of it as we can, friends! Hurry! | |||||
| 38 | Collect 25 Ancient Journals | The incoming zombie pack protects this potentially valuable trove of ancient journals! Grab them all! | ||||
| 39 | Defeat 25 Monsters | The zombie threat is already on the run -- but these ghouls only redouble the intensity of their attacks! | ||||
Bruenor: |
These ghouls are so thick on tha ground, I can barely see tha far side o' tha room! Where's that voice comin' from? | |||||
Boo: |
Squeak! | |||||
Minsc: |
Boo says he senses voice from within sarcophagus! Did explorers hide there for safety? | |||||
Calliope: |
That coffin doesn't look like it's been opened anytime recently. I think something else has been calling us down here. | |||||
Fargas: |
Ah, no... no! It's them! The ghouls closest to the sarcophagus... they wear the clothing of my companions. We're too late... | |||||
Celeste: |
I'm so sorry, Fargas. But even if we can't save them, we can send them to a better rest -- and make sure no one else suffers their fate. | |||||
Nayeli: |
Wait... something's rising through the sarcophagus lid! Wraith! Stand fast! | |||||
| 40 | Defeat the Wraith | Your rescue mission has become a quest of vengeance for those lost to the evil of this place. Take all these undead down! | ||||
Calliope: |
So that's it. With Fargas's folk dead, it must have been that wraith calling us on the whole time. | |||||
Boo: |
Squeak? | |||||
Minsc: |
Boo says no. Voice is still there in superior hamster head. Coming from inside sarcophagus! | |||||
Celeste: |
We'd best get that lid off then. Carefully -- and watch yourselves. | |||||
Jarlaxle: |
Unbelievable. Actual treasure! Gems, gold, magic... I can't remember the last time nearly getting killed actually earned us anything. | |||||
Minsc: |
And there, look! That hilt of sword! There is source of voice! | |||||
Dawnbringer: |
I am free... oh, thank you. I am Dawnbringer, lost for so long in the darkness... so long... | |||||
Celeste: |
An intelligent weapon! A truly legendary discovery. And an unparalleled source of information, I'd wager. I look forward to spending time with you, Dawnbringer. But we need to reach Sloobludop first. Fargas, I'm afraid it's time to bid farewell to your companions. We need to go. | |||||
| 41 | Defeat 25 Monsters | As you flee the tomb, a wandering pack of kobold vampire spawn take on a ghost group of fallen dwarf adventurers -- with the attention of both sides suddenly drawn to you! | ||||
| 42 | Defeat 25 Monsters | The vampire spawn scatter, but these vengeful ghosts close in for the kill! | ||||
Nayeli: |
The ranks of the undead are growing thinner, finally. Their power is waning. | |||||
Calliope: |
Good news for us. Hey, and better news! Is that moving air I feel? | |||||
Jarlaxle: |
There, straight ahead! This hallway's been breached -- and there's a cavern beyond. Let's just hope wherever it opens up to gets us back on course. | |||||
Celeste: |
Watch your step as we go. Those rocks look razor sharp... no, wait. Those aren't rocks at all. They're spines off some creature... | |||||
Nayeli: |
Demons! I can sense their foul essence even from here. | |||||
Celeste: |
We need to get clear -- but there might be something to be learned here. Everyone, with me! | |||||
| 43 | Collect 25 Demon Spines | These spines might hold some clue to the appearance of the demons you've seen in the Underdark. Grab them all, then leave this tomb behind! | ||||
| 44 | Defeat 25 Monsters | As you exit the tomb, you come under immediate attack! It's a drow ambush! | ||||
Nayeli: |
Asha Vandree! I thought I saw you skulking behind your front-line forces. After fleeing our last fight, you still don't have what it takes to face us? | |||||
Asha: |
Prattle on all you like, human. You face the focused magic of the drow now, unleashed at my command! | |||||
Bruenor: |
Speakin' o' prattlin', ye spend more time threatenin' than ye do actually fightin', drow. Figured if ye were gonna learn somethin' from Ilvara before tryin' ta take over fer her, it would have been somethin' more than that! | |||||
| 45 | Defeat the Asha Vandree | You've made short work of the drow fighters, but Asha Vandree orders her wizards to unleash a final assault! | ||||
Bruenor: |
Scarpered again! That drow's determined ta set some kind o' record fer tha number o' times she runs away from a fight. | |||||
Nayeli: |
It's a solid tactic, frankly. The more times she engages us and escapes, the better she'll get at judging our tactics. She'll be tougher to fight next time. | |||||
Jarlaxle: |
Assuming she can keep on conscripting forces to her service. House Mizzrym is quite notorious for its dedication to duty. But if she keeps leading her kin to defeat, that loyalty will break sooner rather than later. | |||||
Shuushar: |
Look. Look! Next lake! Darklake is one closer now! We are nearly there! | |||||
Bruenor: |
Oi! Seems like that long shortcut through tha tomb paid off, then. Time ta keep movin'. Come on! | |||||
| 46 | Defeat 25 Monsters | The well-traveled route along this lakeshore should be an easy jaunt! Or not! Purple wormlings are on the attack! | ||||
| 47 | Defeat 25 Monsters | As fast as you clear them from the path before you, more purple wormlings assail you! | ||||
Jarlaxle: |
Is it just me, or does this seem like a suspicious amount of purple worm activity for one area? | |||||
Bruenor: |
It ain't just ye. I've seen plenty o' purple worm fields this thick with young, but never so close ta well-traveled paths. Before they lay their eggs, tha big worms like ta stake out a territory all their own. | |||||
Celeste: |
So what's driving these wormlings up from the rock in such numbers, I wonder? | |||||
Calliope: |
You can wonder that. I'm going to wonder instead what the chances are of 'tha big worms' Bruenor mentioned putting a freaking appearance in response to us bashing their brood back into the ground repeatedly? | |||||
Bruenor: |
Hard ta say. Some worms leave their eggs ta fend fer themselves while they explore. Others like ta stick around. But either way, we'd best make some speed! | |||||
| 48 | Collect 25 Purple Wormling Spines | You can't keep up with the wormlings' numbers! See if taking trophies from a few of them will dissuade them from this fight! | ||||
| 49 | Defeat 25 Monsters | You're close to the halfway point along the lake -- but these wormlings won't let you advance! | ||||
Bruenor: |
Oi... ye all feelin' that? | |||||
Calliope: |
Earth tremor. How bad is this going to be, scale of one to ten? A seven? A ten? A twelve?! | |||||
Bruenor: |
Keep countin'! Purple worm breachin'! Everybody out o' tha way! | |||||
| 50 | Defeat the Purple Worm | The monstrous purple worm that spawned these wormlings has taken exception to your treatment of its brood! Stand fast! | ||||
Calliope: |
Is it over yet? I'm feeling a little light-headed... | |||||
Bruenor: |
Aye, that worm's done finally. Gotta say, ye never forget a fight with a purple worm, but that one felt like somethin' special. That critter was in a downright fury. Like somethin' was drivin' it and its brood ta a kind o' madness... | |||||
Celeste: |
I was thinking the same thing -- and I'm worried about what the source of that madness might be. There's a lingering magic in all these worms that has a chaotic feel to it. I can sense it in the lake water as well -- which means I think we need to get to Sloobludop quickly... | |||||
| Previous: The Prison of Velkynvelve | Next: Leemooggoogoon Rises | |||||
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