Lost in the Goblin Halls is one of the adventures in the campaign A Grand Tour of the Sword Coast.
| Search through the citadel to find the Twilight Grove! | |||
| Requirement(s) | Must have completed "Meepo's Quest" | ||
| Objective(s) | |||
| Restriction(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
Batiri in the Goblin Halls[]
| Search through the citadel to find the twilight grove while batiri goblins from Chult impede your progress! | ||||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | A Batiri Goblin Stack arrives in each area. The Batiri Goblin Stack drops no gold and do not count towards quest progress. Only Champions with an INT score of 12 or lower can be used. | |||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
Temporal Rift in the Goblin Halls[]
Goblin Halls: the Next Generation[]
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| bandit | 4 | 1 | |
| beast | 21 | 4 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
| goblin | 21 | 2 | |
| goblinoid | 24 | 2 | |
| half-orc | 3 | 1 | |
| hit-based | 2 | 0 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 2], Windfall[WL 3] |
| hobgoblin | 3 | 2 | |
| human | 4 | 0 | Dynaheir, Ezmerelda[WL 4], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| humanoid | 32 | 5 | Dynaheir, Ezmerelda[WL 4], Jaheira[WL 1], Kalix, Minsc[WL 1], Zorbu |
| melee | 48 | 8 | |
| ooze | 0 | 1 | Kalix[WL 5] |
| plant | 5 | 0 | |
| ranged | 9 | 1 |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ 4.0 4.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Kalix’s Hunt the Amorphous Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | underground | Giant Rat | beast melee |
|
| 2 | underground | Giant Rat | beast melee | |
| 3 | underground | Smashed Pile of Goods x2, Goblin | goblin humanoid hit-based ranged | |
| 4 | underground | Diseased Rat Goblin | beast goblin humanoid melee | |
| 5 | underground | Diseased Rat ×10 | beast melee | |
| Boss | underground | Giant Centipede | boss beast melee | |
| 6 | underground | Giant Spider, Giant Wolf Spider, Goblin | beast goblin humanoid melee |
|
| 7 | underground | Giant Spider, Giant Wolf Spider | beast melee | |
| 8 | underground | Giant Spider, Giant Wolf Spider | beast melee | |
| 9 | underground | Giant Spider, Giant Wolf Spider | beast melee | |
| 10 | underground | Giant Wolf Spider ×10 | beast melee | |
| Boss | underground | Skull-Face Spider | boss beast melee | |
| 11 | underground | Giant Spider | beast melee |
|
| 12 | underground | Giant Wolf Spider | beast melee | |
| 13 | underground | Slime Covered Goblin | humanoid goblin melee | |
| 14 | underground | Slime Covered Goblin | humanoid goblin melee | |
| 15 | underground | Slime Covered Goblin ×10 | humanoid goblin melee | |
| Boss | underground | Gelatinous Cube | boss ooze | |
| 16 | underground | Diseased Rat | beast melee |
|
| 17 | underground | Diseased Rat | beast melee | |
| 18 | underground | Goblin | humanoid goblin melee ranged | |
| 19 | underground | Goblin | goblin goblinoid humanoid melee ranged | |
| 20 | underground | Goblin ×10 | goblin goblinoid humanoid melee | |
| Boss | underground | Goblin Scout | boss goblin humanoid melee | |
| 21 | underground | Diseased Rat | beast melee |
|
| 22 | underground | Diseased Rat | beast melee | |
| 23 | underground | Bugbear, Diseased Rat | beast goblinoid humanoid melee | |
| 24 | underground | Bugbear | goblinoid humanoid melee | |
| 25 | underground | Bugbear ×10 | goblinoid humanoid melee | |
| Boss | underground | Dire Wolf | boss beast melee | |
| 26 | underground | Bandit | half-orc human humanoid melee |
|
| 27 | underground | Bandit | half-orc human humanoid melee | |
| 28 | underground | Bandit Wizard | human humanoid ranged | |
| 29 | underground | Bandit | half-orc human humanoid melee | |
| 30 | underground | Goblin ×8 | goblin humanoid melee | |
| Boss | underground | Bandit Captain | boss half-orc humanoid melee | |
| 31 | underground | Goblin | goblin goblinoid humanoid melee ranged |
|
| 32 | underground | Goblin | goblin goblinoid humanoid melee | |
| 33 | underground | Goblin | goblin goblinoid humanoid melee | |
| 34 | underground | Goblin | goblin goblinoid humanoid melee | |
| 35 | underground | Goblin x10 | goblin goblinoid humanoid melee ranged | |
| Boss | underground | Goblin Warleader | boss goblin humanoid melee | |
| 36 | underground | Diseased Rat | beast melee |
|
| 37 | underground | Diseased Rat | beast melee | |
| 38 | underground | Diseased Rat | beast melee | |
| 39 | underground | Diseased Rat | beast melee | |
| 40 | underground | Diseased Rat ×10 | beast melee | |
| Boss | underground | Bloodthirsty Rat | boss beast melee | |
| 41 | underground | Goblin, Hobgoblin | goblin hobgoblin humanoid melee |
|
| 42 | underground | Hobgoblin, Twig Blight | hobgoblin humanoid plant melee | |
| 43 | underground | Hobgoblin | hobgoblin humanoid melee | |
| 44 | underground | Goblin, Hobgoblin | goblin hobgoblin humanoid melee | |
| 45 | underground | Goblin ×10 | goblin goblinoid humanoid melee | |
| Boss | underground | Hobgoblin Priest | boss hobgoblin humanoid ranged | |
| 46 | underground | Goblin, Twig Blight | goblin humanoid plant melee | |
| 47 | underground | Goblin, Twig Blight | goblin humanoid plant melee | |
| 48 | underground | Goblin, Sticky Briar, Twig Blight | goblin hit-based humanoid plant static-based melee | |
| 49 | underground | Goblin, Twig Blight | goblin humanoid plant melee | |
| 50 | underground | Goblin ×10 | goblin humanoid melee ranged | |
| Boss | underground | Hobgoblin Chief | boss hobgoblin humanoid melee |
Transcript[]
| Search through the citadel to find the Twilight Grove! | ||||||
| Area | Goal | Quests & Cinematics | ||||
Celeste: |
We need to get moving. There's no telling what lies between us and the Twilight Grove -- or what we'll find when we get there. Erky, you were speaking of other prisoners who were captured with you. You think they were sent to the grove? | |||||
Erky Timbers: |
More than sure. Three adventurers, they were. Came to the Sunless Citadel on the same mission as you -- to discover the source of those evil apples. Some hobgoblin chief took them. The goblins said he worked for the dark druid, Belak the Outcast. It was Belak who wanted the prisoners, and alive. | |||||
Bruenor: |
Right. Let's get loaded and ready, then. Looks like we got some dungeon sloggin' ta do, but with that Meepo as a guide, we should make good time. | |||||
Meepo: |
No! Meepo not go. Meepo heartbroken, and must grieve loss of beautiful Calcryx. No more adventures for Meepo. No more... | |||||
Bruenor: |
Oi. I can get as choked up as tha next dwarf about losin' a lovin' pet, but that dragon hated ye! She woulda killed ye if we hadn't stepped in. | |||||
Meepo: |
Meepo and Calcryx had... complicated relationship... | |||||
Jarlaxle: |
Sorry to interrupt, but that shrieking sound getting closer has me a bit on edge... | |||||
| 1 | Defeat 25 Monsters | Your goal is clear! The Twilight Grove must be found! But getting out of the fallen dragon's icy lair will be easier said than done! | ||||
| 2 | Defeat 25 Monsters | The frost that covers these giant rats doesn't seem to slow them down. Watch out! | ||||
Bruenor: |
Well, that kobold's scarpered, sure 'nuff. So much fer a guide. | |||||
Celeste: |
We'll make do, Bruenor. We have enough trackers in the group, and plenty of tracks to follow. | |||||
Minsc: |
Too many tracks, Celeste. Is chaos, this ground. But Minsc and Boo will persevere! | |||||
Boo: |
Squeak! | |||||
| 3 | Defeat 2 Barricades | A goblin raiding party is looting this level -- and their cast-off goods will hem you in unless you clear them out! | ||||
| 4 | Defeat 25 Monsters | Even as the goblins close to melee, diseased rats are drawn to the noise of your fight! | ||||
Nayeli: |
That's the last of the goblins fled. Erky, will following them lead us to the grove? | |||||
Erky Timbers: |
That's a strong maybe, but I'm afraid I don't know. Some of the goblins work for Belak, but most of those ruffians are out only for themselves. | |||||
Celeste: |
Tracking the fruit they were selling is of paramount importance. We can't allow any more of those cursed apples to reach the surface world. | |||||
Erky Timbers: |
Aye. While I was imprisoned, it was the winter apple I heard them speak of. The white apple of death. It was said to be nearly ready. | |||||
Bruenor: |
Then it sounds like we got some fruit pickin' ta do. Come on. | |||||
| 5 | Defeat the Giant Centipede | A giant centipede has laid claim to this hallway! You need to put this monster down quickly -- but these rats won't get out of your way! | ||||
Minsc: |
Tracks continue this way. Definitely the clear path through here. | |||||
Jarlaxle: |
I think we might need to discuss a basic definition of 'clear.' Those webs ahead are so thick I can't even see through them. | |||||
Boo: |
Squeak! | |||||
Minsc: |
But is perfect that way. Maximum obscuring means foes cannot see us as we approach. Come! Follow Minsc, all! | |||||
Jarlaxle: |
Oh, this is going to be a very long trip... | |||||
| 6 | Defeat 25 Monsters | Monstrous spiders of all kinds call these web-strewn hallways home -- and they don't appear too keen on welcoming visitors! | ||||
| 7 | Defeat 25 Monsters | As fast as you drive these arachnids away, more of them scuttle in from the darkness! | ||||
| 8 | Collect 25 Webs | Confining webs are closing in around you! Clear them out before you're trapped! | ||||
| 9 | Defeat 25 Monsters | Two more packs of spiders press in! You're surrounded! | ||||
| 10 | Defeat the Skull-Face Spider | A skull-face spider looms at the center of this arachnid horde! Take this monster down! | ||||
Evelyn: |
Finally, we're clear of that web-infested ruin. I don't think I'll ever get these clothes clean. But I can see clearer hallways ahead. | |||||
Jarlaxle: |
You'd be better to keep an eye out behind. The spiders are hot on our trail. We need to move! | |||||
| 11 | Defeat 25 Monsters | As you push through spider territory, a final force of monstrous arachnids pursues you to the bitter end! | ||||
| 12 | Defeat 25 Monsters | As you drive the giant spiders back, a hunting pack of wolf spiders appears behind you! It's an ambush! | ||||
Bruenor: |
Them spiders is breakin' finally. Elf, can ye see 'em goin'? | |||||
Jarlaxle: |
Yes, they're back to their own territory. Now we just need to worry about what's ahead of us. | |||||
Minsc: |
Minsc has good guess on that. Look! Goblin tracks are here. | |||||
Regis: |
Those are halfling tracks, actually. My tracks, in fact. I'm standing right here. | |||||
Minsc: |
Sorry. Look! Goblin tracks are over there. | |||||
Jarlaxle: |
Oh, lovely. But you're right, those are goblin footprints... and there's something off about them. What is that? Slime? | |||||
Bruenor: |
Feh. Ye wanna be careful touchin' that stuff, even wearin' gloves, elf. | |||||
Jarlaxle: |
No worries, Bruenor. They're your gloves. And you can take them back because you're going to need them! Slime-covered goblins moving in! | |||||
| 13 | Collect 25 Slime-covered weapons | These slime-covered goblins mean to slow you down, but you have no time to lose! Disarming these foes might make them reconsider this fight. | ||||
| 14 | Defeat 25 Monsters | The faster you move, the harder the goblins pursue! | ||||
Bruenor: |
We got 'em on tha run! Now form up on me and hit these slimy blighters hard! | |||||
Boo: |
Squeak! | |||||
Minsc: |
What is ahead? Is nothing there to threaten about, Boo. You are worry-hamster, I tell you. | |||||
Jarlaxle: |
I normally like to never take the side of rodents during an argument, but hold up. I think Boo's spotted something... something glistening... | |||||
| 15 | Defeat the Gelatinous Cube | A deadly gelatinous cube is the source of all this slime. Take this ooze to the cleaners! | ||||
Bruenor: |
Lotta muck on top o' these here dungeon stones, but me dwarf senses is tellin' me we're goin' in circles. Minsc, are ye sure ye got us on tha right track? | |||||
Minsc: |
Minsc is confident. Tracks lead on this way. Four toes, sharp claws. Clearly rat. | |||||
Jarlaxle: |
I thought you were following the goblins' tracks? | |||||
Minsc: |
We follow goblin tracks, and Minsc sees where goblins take off hunting rats. Now follow rats to get back to goblins. Try to keep up, drow. We have no time to waste! | |||||
| 16 | Defeat 25 Monsters | These diseased giant rats have been surviving on the dungeon's abandoned stores -- but they seem suddenly keen on fresh meat! | ||||
| 17 | Defeat 25 Monsters | A second wave of rats hits you hard! Stand fast! | ||||
Bruenor: |
Looks like Minsc was right. There's goblins dead ahead! | |||||
Jarlaxle: |
That's not a scouting party. They're hunkered down, waiting for an assault. | |||||
Bruenor: |
Well, good thing they got one comin', then. Everyone ta me! Then charge! | |||||
| 18 | Collect 25 Bags of Flour | This goblin raiding party seems intent on setting up a watchpost here. Clearing out their supplies will send them packing! | ||||
| 19 | Defeat 25 Monsters | Goblin reinforcements press in from all sides! Look sharp! | ||||
| 20 | Defeat the Goblin Scout | The goblin scout who leads these raiders rallies their troops for a last stand! Hit them hard! | ||||
Nayeli: |
The goblins are breaking. The main force is headed toward that hall straight ahead. | |||||
Bruenor: |
Then let's stay on 'em. 'Tis a safe bet that even if they ain't goin' ta tha Twilight Grove, they're lookin' ta report ta someone who will be. Come on! | |||||
| 21 | Defeat 25 Monsters | Rats drawn to the sounds of combat are looking to pick off survivors. Send these rodents on their way! | ||||
| 22 | Defeat 25 Monsters | As fast as you scatter them, more diseased rats press in! | ||||
Celeste: |
The dark magic in the ground here is growing almost tangible as we get closer to the Gulthias Tree. These sickly roots... I'd like to get samples of these for study. They might grant insight into how to destroy the tree when we find it. | |||||
Jarlaxle: |
You'll need to collect quickly, I'm afraid. Trouble ahead! Well, more trouble than normal, I mean. I can see a bugbear squad moving in. | |||||
Erky Timbers: |
Bugbears! We are getting close to the grove. The goblins talked about the bugbears who took over their clan being in league with Belak. | |||||
Bruenor: |
Then let's give Celeste a hand while we get up close and personal with these blighters. We got business with their boss, and time's a-wastin'! | |||||
| 23 | Collect 25 Sickly Roots | These bugbears seem to have issue with you wanting to harvest the roots of their grove. Time for some delicate negotiations while you collect! | ||||
| 24 | Defeat 25 Monsters | The alarm is sounded! More bugbears join the fray! | ||||
| 25 | Defeat the Dire Wolf | You have the bugbears on the run -- but a monstrous dire wolf shores up their counterattack! | ||||
Bruenor: |
Them bugbears is boltin'. So followin' them should lead right ta where we wanna be. | |||||
Jarlaxle: |
Hold up! There's someone else ahead, coming down that side passage. | |||||
Bandit Captain: |
Look sharp there! Another company ahead. Mercenary adventurers by their look. You rabble! Clear yourselves out and back to the surface. This dungeon has been claimed by the Black Rock Gang. | |||||
Nayeli: |
I know that name. Bandits and reprobates, every one of you. What's your business here? | |||||
![]() Bandit Wizard: |
Wouldn't you like to know, knight? We're not here for the goblins' magic apples, that's for sure. | |||||
Bandit Captain: |
What are... you just told them we're here for the apples! Now they'll want them too. | |||||
![]() Bandit Wizard: |
No, I said we weren't here for the apples. That's called 'bluffing.' Don't you know anything? How you ever got to run this gang is beyond me. | |||||
Nayeli: |
Well, this is entertaining, but we're on a schedule. Everyone to me! Then clear these brigands out! | |||||
| 26 | Defeat 25 Monsters | It appears that you're not the only ones seeking the magic of the grove. You need to deal with these bandits before they can interfere with your plans! | ||||
| 27 | Defeat 25 Monsters | As fast as you drive them back, the tenacious bandits quickly regroup! | ||||
| 28 | Collect 25 Wizard Hats | A full squad of bandit wizards steps up to enter the fight! Depriving them of their stylish garb might rattle them! | ||||
| 29 | Defeat 25 Monsters | The wizards fall back! But a force of bandit warriors sets up a new defensive line! | ||||
![]() Bandit Wizard: |
There's too many of them! We need to break off! | |||||
Bandit Captain: |
What's that, more bluffing? So subtle. I'm sure they'll fall for it this time. | |||||
![]() Bandit Wizard: |
You're always like this, every time we do a raid. I get nothing but criticism from you! | |||||
Bandit Captain: |
Oh, that's rich. You ever listen to yourself? Every order I give, there you are with, 'Are you sure you want to do that?' | |||||
Bruenor: |
I ain't got no idea what's goin' on with these two, but I'm thinkin' we need ta put an end ta this. Everybody line up! Then get these ruffians headin' fer tha doors! | |||||
| 30 | Defeat the Bandit Captain | The captain and the wizard who lead this gang seem to have a lot on their mind. Give them some quality time -- far away from you! | ||||
Jarlaxle: |
That bandit set-to cost us time. But the goblin tracks are still thick on the ground here. | |||||
Bruenor: |
There's light comin' from ahead. And voices. Lots and lots o' voices... | |||||
| 31 | Defeat 25 Monsters | Your route through the dungeon has led you to the heart of the goblin residential district! Watch yourselves! | ||||
Celeste: |
There are so many of them fleeing from us. This place is in a state of pandemonium. | |||||
Nayeli: |
Most of these are just villagers, not fighters. If we give them space, they'll hopefully clear out on their own. | |||||
Bruenor: |
Be good if that works fer most o' them. But in me experience with goblins, there's always some o' them got somethin' ta prove... | |||||
| 32 | Defeat 25 Monsters | Though many of the goblins seem anxious to let you pass, a number of malcontents are intent on proving their bravery against you. Push them back! | ||||
| 33 | Collect 25 Phosphorescent Fungi | The darkness of these halls works to the goblins' advantage in a fight. Grab up this glowing fungi to light your way! | ||||
| 34 | Defeat 25 Monsters | As fast as you push through them, the goblins regroup! Keep moving! | ||||
Goblin Warleader: |
Hold, interlopers! You think you can attack the heart of goblin territory and just walk away. | |||||
Nayeli: |
We're trying to run away, curse you! We have no quarrel with you, but you keep throwing yourselves in our way and attacking! | |||||
Goblin Warleader: |
Typical surface-worlder. Too cowardly to fight, too brazen to ever give up. Well, now you're in a ring of goblin steel and we'll see how you like it. Then we'll deliver you all to Durnn and you'll get what you deserve. | |||||
Erky Timbers: |
Durnn! That was the hobgoblin chief. The one who took the prisoners away. | |||||
Bruenor: |
Then it sounds like we got our own meetin' set up with that chief already. But we gotta clear these goblins out first. Come on! | |||||
| 35 | Defeat the Goblin Warleader | This goblin warleader seems intent on proving his mettle against you. Try to let him and his troops down easy! | ||||
Bruenor: |
Ye're sure them goblins ain't followin' us? | |||||
Jarlaxle: |
No sign of them. Either we scared them off or they're confident this Durnn will take care of us. | |||||
Nayeli: |
Hopefully word gets to him that we're on our way. If we're lucky, he'll come to us and we can end this search. | |||||
Bruenor: |
Still feel like we're side-trackin' too much. These halls is a maze. Best be on guard fer whatever lies ahead. | |||||
| 36 | Defeat 25 Monsters | A familiar stench tells you you're entering rat territory. Be on your guard! | ||||
| 37 | Defeat 25 Monsters | As hard as you try to push through them, these diseased rats are relentless in their counterassault! | ||||
| 38 | Collect 25 Diseased Rat Tails | The rats fight from spite as much as from hunger. Collecting a few of their tails as trophies might shake their resolve! | ||||
| 39 | Defeat 25 Monsters | These halls grow ever filthier as you advance. Watch your step! | ||||
Jarlaxle: |
Good news, I can see what look like rat-free hallways ahead. Bad news, we need to get through that mob ahead to reach them. | |||||
Deekin: |
Monster rat! Hungry rat! Doom! | |||||
Bruenor: |
Feh. We got this far through these rodents and ain't no worse fer wear. Time ta push through tha last o' them and be done with it. Let's go! | |||||
| 40 | Defeat the Bloodthirsty Rat | A bloodthirsty rat is the alpha of this diseased pack! Take this monstrous rodent down! | ||||
| 41 | Defeat 25 Monsters | This goblin scout party wasn't expecting you -- but they've got powerful backup close at hand! | ||||
Bruenor: |
That was a tougher fight than it had any right ta be. These goblinoids is better trained than some o' them we fought before. | |||||
Nayeli: |
If this is the home territory of this Durnn, these are likely his best defenders. We've got a fight on our hands, I think. | |||||
| 42 | Defeat 25 Monsters | These hobgoblins are fierce fighters -- and the twig blights swarming at the edge of the fray make for an even more lethal threat! | ||||
Deekin: |
Watch out! Deekin scout ahead and see shouty magic hobgoblin! Very dangerous! | |||||
Jarlaxle: |
Pretty sure that means there's some kind of spellcaster leading this group. Yes, just there. | |||||
Hobgoblin Priest: |
Surface-worlders! You dare trespass onto the territory of the Durbuluk tribe? You will all of you die! | |||||
Jarlaxle: |
No one's ever happy to see us. So disheartening. | |||||
| 43 | Collect 25 Hobgoblin Weapons | The hobgoblins have the advantage of numbers. Disarming them might be the only way to slow them down! | ||||
| 44 | Defeat 25 Monsters | Your assault has the hobgoblins wavering, finally -- but goblin reinforcements quickly fill in the line! | ||||
Nayeli: |
Listen while you can, priest. We have business with your chief, Durnn. And with the evil you serve in the Twilight Grove. But you can make this easy on yourselves if you wish. Stand down. | |||||
Hobgoblin Priest: |
Insolence! The Durbuluk do not stand down to the likes of you. This citadel is ours! And I will make offerings to Maglubiyet of your hearts when this is done! | |||||
| 45 | Defeat the Hobgoblin Priest | This hobgoblin priest tries to inspire its followers for a frenzied final assault! | ||||
Jarlaxle: |
There's a wall of goblinoids to all sides of us. And they're ready to fight. | |||||
Bruenor: |
Looks like ye was right, Nayeli. We sent a message earlier that's got that Durnn comin' ta us. | |||||
Nayeli: |
Stay close, everyone. Keep an eye out for the prisoners. There's no turning back now. | |||||
| 46 | Defeat 25 Monsters | Twig blights from the Twilight Grove home in on you, as a force of goblin defenders does its best to lock down these halls! | ||||
| 47 | Defeat 25 Monsters | As fast as you clear them out, more goblins and twig blights press in! | ||||
| 48 | Defeat 2 Barricades | The goblins fall back at last -- but only to get their archers into position beyond impenetrable briars! Clear this unnatural ground cover out! | ||||
| 49 | Defeat 25 Monsters | Goblin warriors press in while others continue to pepper you from range -- and all the while, the twig blights swarm! | ||||
Durnn: |
Fools. You think you can stand against the might of the Durbuluk? | |||||
Celeste: |
Durnn, we would be happy to stand with the Durbuluk if you cease these hostilities. There's a greater evil here than you realize. If you help us destroy the Gulthias Tree and deal with Belak the Outcast, we might still make a peaceful solution to all this. | |||||
Durnn: |
Your words are as hollow as your threat, cleric. I heard that same pleading from the adventurers who preceded you down here. Though the loudest of them quieted when I killed him. And the other two... well, they won't be saying much now. | |||||
Nayeli: |
Don't waste your time, Celeste. This one's evil, through and through. But those who follow him might have a change of heart once they see their master fall! | |||||
| 50 | Defeat the Durnn | Durnn talks a good game. Too bad for him that you didn't come to talk! | ||||
Bruenor: |
That's tha last o' them goblinoids scatterin'. Could tell that a lot o' them dinna have their hearts in this fight. Safe bet that this Durnn took over by force and bloodshed. And even goblins get tired o' that sooner or later. | |||||
Minsc: |
Friends! Minsc and Boo take point, scout ahead. Strange halls there are below us. Dark magic there. | |||||
Boo: |
Squeak! | |||||
Celeste: |
It's the Twilight Grove. I can feel its evil even from here. | |||||
Nayeli: |
Durnn spoke of murdering one of the prisoners. Was he just boasting, do you think? | |||||
Celeste: |
It's hard to say. But we'll find out soon enough. Get ready, my friends. The Gulthias Tree is beneath us -- and must be destroyed for the sake of all. | |||||
| Previous: Meepo's Quest | Next: The Twilight Grove | |||||
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