Light of Xaryxis is a campaign in Idle Champions of the Forgotten Realms.
Requirements[]
- Must have completed 65 adventures or variants.
Formation[]
Adventures in this campaign use the Xaryxis formation:
Adventures[]
- Seeds of Destruction
- The Evacuation of Waterdeep
- Who Lurks Below?
- Clowning Around
- The Champion's Guide to Wildspace
- Bosses Lurk Below
- Xanathaaaaaaar!
- A Whale of a Time
- Not That Type of Helm!
- Shadow Business
- No One Can Hear You Scream
- Anchors Aweigh
- Arcane Suppression
- Game Over, Man!
- Welcome to the Rock
- Welcome to the Band
- Welcome to the Vrocks
- Welcome to the Jungle
- Rocky Reception
- Luigi After Hours
- Con Crud
- Rock and Roll
- Electric Mayhem
- Modal Nodes
- Flight of the Kindori Pod
- 3,720 to 1
- Never Tell Me The Odds
- Topolah's Tower
- The Hunt for The Last Breath
- The Chaotic Hunt for the Last Breath
- The Arcane Hunt for the Last Breath
- To Infinity's and Beyond
- There's a Flying Snake in my Boot!
- You're My Favorite Fighter
- The Jungles of Doomspace
- Slow Down Showdown
- Night Knight
- The Arena of Blood
- Entrance of the Gladiators
- Moonlit Madness
- Foul Play
- Fowl Play
- Owl Prey
- Spelljammers in Training
- Time Out
- Stay On Target
- Into Xaryxispace
- One Spelljammer at a Time
- One Vecna at a Time
- The Battle of Xaryxis
- Defense Measures
- A Tough Offense
- The Last Light of Xaryxis
- 15 Minutes to Doomsday
- 10 Minutes to Doomsday
- Realmspace Restored
Champions eligibily[]
Thanks to their level 0 passive abilities, Dungeon Master (Dungeon Master Rules) & The Dark Urge (Dark Inheritance) can be used in any campaign adventure or variant, even if they would not normally be available to be used due to variant or patron restrictions.
Thanks to their Wildspace Lover level 0 passive abilities, Vin Ursa & Commodore Krux can be used in any Light of Xaryxis campaign adventure or variant, even if they would not normally be available to be used due to variant or patron restrictions.
Blessings[]
Adventures in this campaign grant
Celestian's Favor, which can be used to purchase the following blessings:
| Name | Description | Base Cost | Levels | Total Cost |
|---|---|---|---|---|
| Tier 1 | ||||
| A Motley Crew | Increase the damage of all Champions for each unique race, class, and alignment in the formation by 10%, stacking additively. | 1.25e08 | 10 | 3.05e14 |
| Captain's Log | Increase the damage of Champions in the rear two columns of the formation by 100%. | 2.50e08 | 25 | 8.37e15 |
| Chaos Theory | Increase the damage of Chaotic Champions by 250%. | 5.00e13 | 10 | 2.22e16 |
| Spelljammin' Across Wildspace | Increases the damage of all Champions by 200%. Applies to all Campaigns. | 2.50e17 | 1 | 2.50e17 |
| Tier 2 – Requires 30 Blessings | ||||
| At The Helm | Increase the damage of Wizards, Sorcerers, Warlocks, Clerics, and Druids by 100%. | 1.25e14 | 30 | ?.??e?? |
| Diplomatic Mission | Increase the damage of Champions adjacent to an escort by 100%. | 2.50e16 | 25 | ?.??e?? |
| Cool Under Pressure | Increase the overhelm point of all Champions by 1. | 7.50e20 | 5 | 1.16e24 |
| An Amazing Feat | All Champion damage +5% (additive) for each Feat unlocked. Applies to all campaigns. | 5.00e25 | 1 | 5.00e25 |
| Tier 3 – Requires 80 Blessings | ||||
| Evil Will Always Triumph | Increases the damage of Evil Champions by 100%. | 1.00e21 | 50 | ?.??e?? |
| Space Oddity | Increases the damage of Champions in odd numbered bench slots by 100%. | 2.50e22 | 40 | ?.??e?? |
| We’ve Been Here Before | Reduces area quest requirements in Free Play adventures by 2%. | 5.00e29 | 10 | ?.??e?? |
| Wibbly Wobbly Timey Gatey | Increases all Favor earned when converting from Mystra’s Favor by 50%. Applies to all campaigns. | 7.49e33 | 1 | 7.49e33 |
| Tier 4 – Requires 150 Blessings | ||||
| Because Good Is Dumb | Increases the damage of non-Good Champions by 100%. | 1.00e30 | 25 | ?.??e?? |
| Spelljammin' Socialites | Increases the damage of Champions with a CHA score of 14 or higher by 100%. | 5.00e30 | 50 | ?.??e?? |
| Recruit Krux | Increases the damage of all Champions by 100% and Commodore Krux by an additional 100%. | 7.49e32 | 25 | ?.??e?? |
| Great Shot, Kid! | Increases Critical Hit Damage by 400%. Applies to all campaigns. | 2.49e41 | 1 | 2.49e41 |
| Tier 5 – Requires 200 Blessings | ||||
| Battle Stations | Increases the damage of non-Good Champions by 50%. | 9.99e36 | 40 | ?.??e?? |
| Use the F = MA | Increases the damage of Champions with a STR score of 14 or higher by 100%. | 2.49e38 | 40 | ?.??e?? |
| Star Warlocks | Base attack cooldowns of Warlocks reduced by 0.1 sec. | 4.99e39 | 5 | ?.??e?? |
| Collection Completionist | Increase the damage of all Champions by +10% for each Collection Quest and Guide Quest completed, stacking additively. Applies to all Campaigns. | 5.00e48 | 1 | 5.00e48 |
Trivia[]
Based on the adventure book: Light of Xaryxis (part of the box set: Spelljammer: Adventures in Space).
CNE Light of Xaryxis Blog Post:
2022
2023
- Light of Xaryxis, Part 3
- April 5th Adventure Variants
- June 21st Adventure Variants
- Light of Xaryxis, Part 4
- Light of Xaryxis, Part 5
- Light of Xaryxis, Part 6
- Light of Xaryxis, Part 7
- Light of Xaryxis, Part 8
- December 13th Adventure Variants
2024
- Light of Xaryxis, Part 9
- Xaryxis Finale & Astral Elf Emergence!
- May 29th Adventure Variants
- July 31st Adventure Variants
- October 30th Adventure Variants
2025
First appearance: September 14th, 2022
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