Let Sleeping Dragons Lie (Nova) is one of the Adventures in the Dragondown event.
| Let Sleeping Dragons Lie (Nova) | |
|---|---|
| Description | |
| Attempt to calm down a very angry bronze dragon. | |
| Details | |
Requirement(s) |
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Objective(s) |
|
Restriction(s) |
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Reward(s) |
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| Additional | |
| none | |
| Formation | |
| |
Variants[]
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Failed Perception Description Attempt to calm down a very angry bronze dragon while trying to tell truth from fiction. Details Requirement(s)
Must have completed "Let Sleeping Dragons Lie (Nova)"
Objective(s)
Tier1: Complete Area 75 (this is the only available Tier during Time Gates).
Tier2: Complete Area 250.
Tier3: Complete Area 600.
Tier4: Complete Area 1200.
Restriction(s)
Only Champions with WIS 14 or lower can be used.
Whenever an enemy spawns, there is a 25% chance that it will be an illusory enemy, and won't count towards quest progress or drop gold.
When an illusory enemy is killed with a normal attack, the Champion that killed the enemy is stunned for 10 seconds.Reward(s)
x???
Additional none Formation
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Tranced Travellers Description Attempt to calm down a very angry bronze dragon while half your party dozes. Details Requirement(s)
Must have completed "Let Sleeping Dragons Lie (Nova)"
Objective(s)
Tier1: Complete Area 125 (this is the only available Tier during Time Gates).
Tier2: Complete Area 350.
Tier3: Complete Area 800.
Tier4: Complete Area 1400.
Restriction(s)
Two of the slots in your formation are affected by a magical spell that's causing folks around Luskan to start snoring! The affected slots change every 15 seconds by moving to a random adjacent slot. Champions in affected slots must concentrate on not falling asleep, so they do not attack and all their formation abilities and ultimate abilities are disabled.
Reward(s)
x???
Additional none Formation
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Dolgrim Incursion Description Attempt to calm down a very angry bronze dragon while dealing with the Dolgrims. Details Requirement(s)
Must have completed "Let Sleeping Dragons Lie (Nova)"
Must have Nova available.Objective(s)
Tier1: Complete Area 175 (this is the only available Tier during Time Gates).
Tier2: Complete Area 450.
Tier3: Complete Area 1000.
Tier4: Complete Area 1600.
Restriction(s)
Only Champions with INT 14 or higher can be used.
Nova begins in the formation and can't be moved.
Dolgrims appear at a rate of 2 per wave. They drop no gold and do not count towards quest progress.
Dolgrims movement speed is doubled and their damage is increased by 400%.Reward(s)
x???
Additional none Formation
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Let Sleeping Dragons Lie (Nova) Free Play Description Attempt to calm down a very angry bronze dragon. Details Requirement(s)
Must have completed "Let Sleeping Dragons Lie (Nova)"
Objective(s)
Free Play.
Restriction(s)
No restrictions
Reward(s)
x???
Additional none Formation
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| armor-based | 0 | 1 | Binwin, Ezmerelda, Gazrick, Grimm, Hew Maan[WL 1], Lucius, Selise[WL 2], Windfall[WL 3], Wulfgar |
| bandit | 4 | 1 | |
| beast | 32 | 2 | Imoen[WL 4], Jaheira[WL 4], Minsc[WL 4], Zorbu |
| boss | 0 | 10 | Farideh[WL 5], Grimm[WL 6] |
| dragon | 4 | 3 | Hank[WL 7], Imoen[WL 4] |
| elemental | 7 | 1 | |
| elf | 0 | 1 | |
| flying | 7 | 0 | |
| half-orc | 2 | 0 | |
| hit-based | 1 | 0 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 1], Windfall[WL 3] |
| human | 4 | 1 | Dynaheir, Ezmerelda[WL 8], Jaheira[WL 4], Kalix, Minsc[WL 4], Zorbu |
| humanoid | 14 | 5 | Dynaheir, Ezmerelda[WL 8], Jaheira[WL 4], Kalix, Minsc[WL 4], Zorbu |
| kobold | 10 | 3 | |
| melee | 49 | 7 | |
| ranged | 6 | 4 | |
| static | 1 | 0 |
- ↑ 1.0 1.1 Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Selise’s Aggressive stance.
- ↑ 3.0 3.1 Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid with Farideh’s Pact with Lorcan specialization, and all boss enemies also count as demonic Fiends for the purposes of all abilities that care about such things.
- ↑ Only valid with Grimm’s Giant Hunter specialization, and all boss enemies also count as Giants for the purposes of all abilities that care about such things.
- ↑ Only valid with Hank’s Dragon Slayer specialization.
- ↑ 8.0 8.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
Waves’ details[]
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | outdoors | Giant Rat | beast melee |
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| 2 | outdoors | Giant Rat | beast melee | |
| 3 | outdoors | Burning Rat, Lesser Fire Elemental | beast elemental melee | |
| 4 | outdoors | Burning Rat, Lesser Fire Elemental | beast elemental melee | |
| 5 | outdoors | Lesser Fire Elemental | elemental melee | |
| Boss | outdoors | Fire Elemental | boss elemental ranged | |
| 6 | outdoors | Burning Rat, Lesser Fire Elemental | beast elemental melee |
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| 7 | outdoors | Burning Rat | beast melee | |
| 8 | outdoors | Giant Rat, Kobold | beast humanoid kobold melee | |
| 9 | outdoors | Kobold | humanoid kobold melee | |
| 10 | indoors | Kobold | humanoid kobold melee | |
| Boss | indoors | Kobold Dragonshield | boss humanoid kobold melee | |
| 11 | outdoors | Giant Rat | beast melee |
|
| 12 | outdoors | Giant Rat, Wild Dog | beast melee | |
| 13 | outdoors | Thief | human humanoid bandit melee | |
| 14 | outdoors | Burning Debris, Thief | human humanoid hit-based static bandit ranged | |
| 15 | outdoors | Bronze Dragon Wyrmling | dragon melee | |
| Boss | outdoors | Young Bronze Dragon | boss dragon melee | |
| 16 | outdoors | Bear, Wolf | beast melee |
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| 17 | outdoors | Boar, Wolf | beast melee | |
| 18 | outdoors | Bear, Boar | beast melee | |
| 19 | outdoors | Bandit | half-orc human humanoid bandit melee | |
| 20 | outdoors | Bandit | half-orc human humanoid bandit melee | |
| Boss | outdoors | Bandit Sorcerer | boss human humanoid bandit ranged | |
| 21 | outdoors | Sea Gull, Wolf | beast melee |
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| 22 | outdoors | Sea Gull, Wolf | beast melee | |
| 23 | outdoors | Giant Crab, Sea Gull | beast melee | |
| 24 | outdoors | Giant Crab, Sea Gull | beast melee | |
| 25 | outdoors | Bronze Dragon Wyrmling | dragon melee | |
| Boss | outdoors | Chotyn (elf) | boss dragon elf humanoid ranged | |
| 26 | outdoors | Sea Gull, Wolf | beast melee |
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| 27 | outdoors | Bear, Sea Gull | beast melee | |
| 28 | outdoors | Bear, Wolf | beast melee | |
| 29 | outdoors | Kobold | humanoid kobold melee ranged | |
| 30 | outdoors | Kobold | humanoid kobold melee ranged | |
| Boss | outdoors | Kobold Dragonshield | boss humanoid kobold melee | |
| 31 | indoors | Kobold | humanoid kobold melee |
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| 32 | indoors | Kobold | humanoid kobold melee ranged | |
| 33 | indoors | Kobold | humanoid kobold melee ranged | |
| 34 | indoors | Kobold | humanoid kobold melee | |
| 35 | indoors | Kobold | humanoid kobold melee ranged | |
| Boss | indoors | Kobold Scale Sorcerer | boss humanoid kobold melee | |
| 36 | outdoors | Giant Spider | beast melee |
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| 37 | outdoors | Giant Spider, Sea Gull | beast melee | |
| 38 | outdoors | Giant Crab, Giant Spider | beast melee | |
| 39 | outdoors | Giant Spider, Rabbit | beast melee | |
| 40 | outdoors | Rabbit | beast melee | |
| Boss | outdoors | Vicious Rabbit | boss beast melee | |
| 41 | underground | Mud Mephit | elemental flying melee |
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| 42 | underground | Mud Mephit | elemental flying melee | |
| 43 | underground | Giant Crab, Mud Mephit | beast elemental flying melee | |
| 44 | underground | Giant Crab | beast melee | |
| 45 | underground | Giant Crab | beast melee | |
| Boss | underground | Giant Spiked Crab | boss beast melee | |
| 46 | underground | Bat, Giant Crab | beast flying melee |
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| 47 | underground | Bat, Giant Crab | beast flying melee | |
| 48 | underground | Bat, Giant Crab | beast flying melee | |
| 49 | underground | Bat, Bronze Dragon Wyrmling, Giant Crab | beast dragon flying melee | |
| 50 | underground | Bronze Dragon Wyrmling, Giant Crab | beast dragon melee | |
| Boss | underground | Chotyn | boss dragon armor-based melee ranged |
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