Let Sleeping Dragons Lie (Duke Ravengard) is one of the Adventures in the Dragondown event.
| Let Sleeping Dragons Lie (Duke Ravengard) | |
|---|---|
| Description | |
| Attempt to calm down a very angry bronze dragon. | |
| Details | |
Requirement(s) |
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Objective(s) |
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Restriction(s) |
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Reward(s) |
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| Additional | |
| none | |
| Formation | |
| |
Variants[]
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File:Icon Might of Melee.png Might of Melee Description Attempt to calm down a very angry bronze dragon with the Grand Duke Ulder Ravengard! Details Requirement(s)
Must have completed "Let Sleeping Dragons Lie (Duke Ravengard)"
Must have "Duke Ravengard" available.Objective(s)
Tier1: Complete Area 75 (this is the only available Tier during Time Gates).
Tier2: Complete Area 250.
Tier3: Complete Area 600.
Tier4: Complete Area 1200.
Restriction(s)
Duke Ravengard starts in the formation. He can be moved, but not removed.
You may only use Champions with a melee base attack.
Getting to know Duke Ravengard: As an experienced Soldier, Duke Ravengard understands melee combat. Use Champions with Melee attacks to make the most of his buffs!Reward(s)
x???
Additional none Formation
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File:Icon Critical Combat.png Critical Combat Description Attempt to calm down a very angry bronze dragon while optimizing your chance to score a critical hit! Details Requirement(s)
Must have completed "Let Sleeping Dragons Lie (Duke Ravengard)"
Must have "Duke Ravengard" available.Objective(s)
Tier1: Complete Area 125 (this is the only available Tier during Time Gates).
Tier2: Complete Area 350.
Tier3: Complete Area 800.
Tier4: Complete Area 1400.
Restriction(s)
Duke Ravengard starts in the formation. He can be moved, but not removed.
You may only use Champions with a melee base attack.
At the start of each area, all Champions have their damage reduced to 1 until someone in the formation scores a critical hit. Every 200 areas, the number of critical hits required to remove this damage reduction debuff is increased by 1.
Getting to know Duke Ravengard: Duke Ravengard’s buffs grow more potent as your Champions score critical hits. Use Champions with improved critical hit chances to make the most of this!Reward(s)
x???
Additional none Formation
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File:Icon That's a Whole Lot of Goblins.png That's a Whole Lot of Goblins Description Attempt to calm down a very angry bronze dragon while facing down hordes of goblins! Details Requirement(s)
Must have completed "Let Sleeping Dragons Lie (Duke Ravengard)"
Must have "Duke Ravengard" available.Objective(s)
Tier1: Complete Area 175 (this is the only available Tier during Time Gates).
Tier2: Complete Area 450.
Tier3: Complete Area 1000.
Tier4: Complete Area 1600.
Restriction(s)
Duke Ravengard starts in the formation. He can be moved, but not removed.
Duke Ravengard’s Ultimate starts unlocked and the cooldown is reduced by 75%.
You may only use Champions with a melee base attack.
In the first wave of each non-boss area, there is 20% chance that 30 goblins immediately spawn. These goblins do not drop gold or count toward quest progress.
Getting to know Duke Ravengard: When facing a lot of enemies at one time, Duke Ravengard’s Fire Shield ultimate can help even the score!Reward(s)
x???
Additional Goblin Formation
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Let Sleeping Dragons Lie (Duke Ravengard) Free Play Description Attempt to calm down a very angry bronze dragon. Details Requirement(s)
Must have completed "Let Sleeping Dragons Lie (Duke Ravengard)"
Objective(s)
Free Play.
Restriction(s)
No restrictions
Reward(s)
x???
Additional none Formation
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| armor-based | 0 | 1 | Binwin, Ezmerelda, Gazrick, Grimm, Hew Maan[WL 1], Lucius, Selise[WL 2], Windfall[WL 3], Wulfgar |
| bandit | 4 | 1 | |
| beast | 32 | 2 | Imoen[WL 4], Jaheira[WL 4], Minsc[WL 4], Zorbu |
| boss | 0 | 10 | Farideh[WL 5], Grimm[WL 6] |
| dragon | 4 | 3 | Hank[WL 7], Imoen[WL 4] |
| elemental | 7 | 1 | |
| elf | 0 | 1 | |
| flying | 7 | 0 | |
| half-orc | 2 | 0 | |
| hit-based | 1 | 0 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 1], Windfall[WL 3] |
| human | 4 | 1 | Dynaheir, Ezmerelda[WL 8], Jaheira[WL 4], Kalix, Minsc[WL 4], Zorbu |
| humanoid | 14 | 5 | Dynaheir, Ezmerelda[WL 8], Jaheira[WL 4], Kalix, Minsc[WL 4], Zorbu |
| kobold | 10 | 3 | |
| melee | 49 | 7 | |
| ranged | 6 | 4 | |
| static | 1 | 0 |
- ↑ 1.0 1.1 Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Selise’s Aggressive stance.
- ↑ 3.0 3.1 Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid with Farideh’s Pact with Lorcan specialization, and all boss enemies also count as demonic Fiends for the purposes of all abilities that care about such things.
- ↑ Only valid with Grimm’s Giant Hunter specialization, and all boss enemies also count as Giants for the purposes of all abilities that care about such things.
- ↑ Only valid with Hank’s Dragon Slayer specialization.
- ↑ 8.0 8.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
Waves’ details[]
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | outdoors | Giant Rat | beast melee |
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| 2 | outdoors | Giant Rat | beast melee | |
| 3 | outdoors | Burning Rat, Lesser Fire Elemental | beast elemental melee | |
| 4 | outdoors | Burning Rat, Lesser Fire Elemental | beast elemental melee | |
| 5 | outdoors | Lesser Fire Elemental | elemental melee | |
| Boss | outdoors | Fire Elemental | boss elemental ranged | |
| 6 | outdoors | Burning Rat, Lesser Fire Elemental | beast elemental melee |
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| 7 | outdoors | Burning Rat | beast melee | |
| 8 | outdoors | Giant Rat, Kobold | beast humanoid kobold melee | |
| 9 | outdoors | Kobold | humanoid kobold melee | |
| 10 | indoors | Kobold | humanoid kobold melee | |
| Boss | indoors | Kobold Dragonshield | boss humanoid kobold melee | |
| 11 | outdoors | Giant Rat | beast melee |
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| 12 | outdoors | Giant Rat, Wild Dog | beast melee | |
| 13 | outdoors | Thief | human humanoid bandit melee | |
| 14 | outdoors | Burning Debris, Thief | human humanoid hit-based static bandit ranged | |
| 15 | outdoors | Bronze Dragon Wyrmling | dragon melee | |
| Boss | outdoors | Young Bronze Dragon | boss dragon melee | |
| 16 | outdoors | Bear, Wolf | beast melee |
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| 17 | outdoors | Boar, Wolf | beast melee | |
| 18 | outdoors | Bear, Boar | beast melee | |
| 19 | outdoors | Bandit | half-orc human humanoid bandit melee | |
| 20 | outdoors | Bandit | half-orc human humanoid bandit melee | |
| Boss | outdoors | Bandit Sorcerer | boss human humanoid bandit ranged | |
| 21 | outdoors | Sea Gull, Wolf | beast melee |
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| 22 | outdoors | Sea Gull, Wolf | beast melee | |
| 23 | outdoors | Giant Crab, Sea Gull | beast melee | |
| 24 | outdoors | Giant Crab, Sea Gull | beast melee | |
| 25 | outdoors | Bronze Dragon Wyrmling | dragon melee | |
| Boss | outdoors | Chotyn (elf) | boss dragon elf humanoid ranged | |
| 26 | outdoors | Sea Gull, Wolf | beast melee |
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| 27 | outdoors | Bear, Sea Gull | beast melee | |
| 28 | outdoors | Bear, Wolf | beast melee | |
| 29 | outdoors | Kobold | humanoid kobold melee ranged | |
| 30 | outdoors | Kobold | humanoid kobold melee ranged | |
| Boss | outdoors | Kobold Dragonshield | boss humanoid kobold melee | |
| 31 | indoors | Kobold | humanoid kobold melee |
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| 32 | indoors | Kobold | humanoid kobold melee ranged | |
| 33 | indoors | Kobold | humanoid kobold melee ranged | |
| 34 | indoors | Kobold | humanoid kobold melee | |
| 35 | indoors | Kobold | humanoid kobold melee ranged | |
| Boss | indoors | Kobold Scale Sorcerer | boss humanoid kobold melee | |
| 36 | outdoors | Giant Spider | beast melee |
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| 37 | outdoors | Giant Spider, Sea Gull | beast melee | |
| 38 | outdoors | Giant Crab, Giant Spider | beast melee | |
| 39 | outdoors | Giant Spider, Rabbit | beast melee | |
| 40 | outdoors | Rabbit | beast melee | |
| Boss | outdoors | Vicious Rabbit | boss beast melee | |
| 41 | underground | Mud Mephit | elemental flying melee |
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| 42 | underground | Mud Mephit | elemental flying melee | |
| 43 | underground | Giant Crab, Mud Mephit | beast elemental flying melee | |
| 44 | underground | Giant Crab | beast melee | |
| 45 | underground | Giant Crab | beast melee | |
| Boss | underground | Giant Spiked Crab | boss beast melee | |
| 46 | underground | Bat, Giant Crab | beast flying melee |
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| 47 | underground | Bat, Giant Crab | beast flying melee | |
| 48 | underground | Bat, Giant Crab | beast flying melee | |
| 49 | underground | Bat, Bronze Dragon Wyrmling, Giant Crab | beast dragon flying melee | |
| 50 | underground | Bronze Dragon Wyrmling, Giant Crab | beast dragon melee | |
| Boss | underground | Chotyn | boss dragon armor-based melee ranged |
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