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Idle Champions of the Forgotten Realms Wiki
Baldurs Gate Campaign
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Into The Fire is one of the adventures in the campaign Baldur's Gate: Descent into Avernus.

Icon Into The Fire Head into the wasteland of Avernus, but you have to get off the floating city first!
Requirement(s)
Requirements sign
Must have completed "Resolve Amongst Chaos"
Objective(s) Objectives sign Complete Area 250
Rewards(?) Icon Gems ×500 Tiamat's Favor ×??? Formation Formation A-Furnace

Variants[]

A Difficult Descent[]

Icon A Difficult Descent Head into the wasteland of Avernus with the Champions least likely to fall off the chain!
Requirement(s)
Requirements sign
Must have completed "Into The Fire"
Objective(s) Objectives sign Complete Area 300
Restriction(s)
Restriction sign
Only Champions with DEX and STR of 13 or higher can be used.
Rewards(?) Icon Gems ×600 Tiamat's Favor ×??? Formation Formation A-Furnace
Patron: Mirt Objectives sign Complete Area 400 Mirt Influence ×1.52e05 Ruby Coin ×6,000
Patron: Vajra Objectives sign Complete Area 425 Vajra Influence ×2.41e05 Symbol of Vajra ×6,800
Patron: Strahd Objectives sign Complete Area 450 Strahd Influence ×3.81e05 Barovian Coin ×7,200
Patron: Zariel Objectives sign Complete Area 475 Zariel Influence ×6.03e05 Symbol of Zariel ×8,075
Patron: Elminster Objectives sign Complete Area 825 Elminster Influence ×3.68e08 Icon Sigil of Elminster ×2.14e04

The Devil Arrives[]

Icon The Devil Arrives Head into the wastelands and face Strahd head-on.
Requirement(s)
Requirements sign
Must have completed "Into The Fire"
Requirements sign
Must have completed 22 Descent into Avernus adventures or variants
Objective(s) Objectives sign Complete Area 350
Restriction(s)
Restriction sign
Rudolph van Richten accompanies the Champions taking up a slot in the formation. Strahd arrives on horseback in each boss area. He is invulnerable until the area boss is defeated. Strahd must be defeated to advance. Only Champions with INT of 14 or higher can be used.
Rewards(?) Icon Gems ×700 Tiamat's Favor ×??? Formation Formation The Devil Arrives
Patron: Mirt Objectives sign Complete Area 450 Mirt Influence ×3.81e05 Ruby Coin ×7,200
Patron: Vajra Objectives sign Complete Area 475 Vajra Influence ×6.03e05 Symbol of Vajra ×8,075
Patron: Strahd Objectives sign Complete Area 500 Strahd Influence ×9.53e05 Barovian Coin ×9,000
Patron: Zariel Objectives sign Complete Area 525 Zariel Influence ×1.50e06 Symbol of Zariel ×9,450
Patron: Elminster Objectives sign Complete Area 825 Elminster Influence ×3.68e08 Icon Sigil of Elminster ×2.14e04

Hearts Aflame[]

Adventure Descent IntoTheFireVariant3 Head into the wasteland of Avernus facing a literal heartache.
Requirement(s)
Requirements sign
Must have completed "Into The Fire"
Requirements sign
Must have completed 28 Descent into Avernus adventures or variants
Objective(s) Objectives sign Complete Area 400
Restriction(s)
Restriction sign
You can't use Champions that have CHA as their lowest ability score, including ties.
Restriction sign
Every 10 seconds, two flaming hearts falls from the sky, striking two random Champions, dealing 25% of their max health in damage and stunning them for 10 seconds.
Rewards(?) Icon Gems ×800 Corrupted Gems ×1250 Tiamat's Favor ×??? Formation Formation A-Furnace
Patron: Mirt Objectives sign Complete Area 500 Mirt Influence ×9.53e05 Ruby Coin ×9,000
Patron: Vajra Objectives sign Complete Area 525 Vajra Influence ×1.50e06 Symbol of Vajra ×9,450
Patron: Strahd Objectives sign Complete Area 550 Strahd Influence ×2.38e06 Barovian Coin ×1.04e04
Patron: Zariel Objectives sign Complete Area 575 Zariel Influence ×3.76e06 Symbol of Zariel ×1.09e04
Patron: Elminster Objectives sign Complete Area 825 Elminster Influence ×3.68e08 Icon Sigil of Elminster ×2.14e04

Waves[]

Type Waves Bosses Favored By
armor-based 0 5 Binwin, Ezmerelda, Gazrick, Grimm, Hew Maan[WL 1], Lucius, Selise[WL 2], Windfall[WL 3], Wulfgar
beast 19 0 Imoen[WL 4], Jaheira[WL 4], Minsc[WL 4], Zorbu
construct 0 2 Kalix[WL 5], Wyll[WL 6]
cultist 5 0
demon 9 0
devil 25 7
fey 2 0 Minsc[WL 4]
fiend 35 7 Brother Uriah[WL 7], Ezmerelda[WL 8], Farideh[WL 9], Havilar[WL 10], Jaheira[WL 4], Reya, Turiel, Wyll
flying 22 2
hit-based 1 3 Binwin, Ezmerelda, Grimm, Hew Maan[WL 1], Windfall[WL 3]
human 0 1 Dynaheir, Ezmerelda[WL 11], Jaheira[WL 4], Kalix, Minsc[WL 4], Zorbu
humanoid 6 1 Dynaheir, Ezmerelda[WL 11], Jaheira[WL 4], Kalix, Minsc[WL 4], Zorbu
melee 50 10
spawner 0 2
undead 9 0 Brother Uriah[WL 7], Ezmerelda, Jaheira[WL 4], Minsc[WL 4], Nerys, Volo[WL 12], Wyll[WL 13], Zorbu

Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)

  1. 1.0 1.1 Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
  2. Only valid with Selise’s Aggressive stance.
  3. 3.0 3.1 Only valid with Windfall’s Black Dragon's Corrosion specialization.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Only one type of monsters for a given Champion depending on the chosen specialization.
  5. Only valid with Kalix’s Hunt the Bound Feat.
  6. Only valid with Wyll’s The Heartless Feat.
  7. 7.0 7.1 Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
  8. Only valid with Ezmerelda’s Guide to Fiends Feat.
  9. Only valid with Farideh’s Pact with Lorcan specialization, and all boss enemies also count as demonic Fiends for the purposes of all abilities that care about such things.
  10. See details about Havilar’s special mechanics.
  11. 11.0 11.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
  12. Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
  13. Only valid with Wyll’s The Soulless Feat.
Wave Tags Monsters Monster Tags Image
1 underground Giant Rat beast melee Monster Devil GreaterImp
2 underground Giant Rat beast melee
3 underground Lesser Imp devil fiend flying melee
4 underground Giant Rat, Lesser Imp beast devil fiend flying melee
5 underground Giant Rat ×6, Lesser Imp x4 beast devil fiend flying melee
Boss underground Greater Imp boss devil fiend flying melee
6 underground Lesser Imp, Devil Cultist devil fiend flying cultist humanoid melee Monster Fiend BoneDevil
7 underground Devil Cultist cultist humanoid melee
8 outdoors hellish Devil Cultist, Lesser Imp cultist humanoid devil fiend flying melee
9 outdoors hellish Devil Cultist, Elturel Ghoul cultist humanoid undead melee
10 outdoors hellish Devil Cultist ×6, Bearded Devil x4 cultist humanoid devil fiend melee
Boss outdoors hellish Bone Devil boss devil fiend armor-based melee
11 outdoors hellish Bearded Devil devil fiend melee Monster Fiend Erinyes
12 outdoors hellish Elturel Ghoul, Bearded Devil devil fiend undead melee
13 outdoors hellish Bearded Devil devil fiend melee
14 outdoors hellish Elturel Ghoul, Spined Devil undead devil fiend flying melee
15 outdoors hellish Elturel Ghoul ×6, Spined Devil x4 undead devil fiend flying melee
Boss outdoors hellish Erinyes boss devil fiend armor-based melee
16 outdoors hellish Lesser Imp, Bearded Devil devil fiend flying melee Monster Devil SpinedDevilPoweredUp 3
17 outdoors hellish Lesser Imp devil fiend flying melee
18 outdoors hellish Spined Devil devil fiend flying melee
19 outdoors hellish Spined Devil devil fiend flying melee
20 outdoors hellish Lesser Imp ×6, Spined Devil x4 devil fiend flying melee
Boss outdoors hellish Greater Spined Devil boss devil fiend flying hit-based melee
21 outdoors hellish Lesser Imp devil fiend flying melee Monster Fiend Lucille
22 outdoors hellish Bearded Devil devil fiend melee
23 outdoors hellish Vrock demon fiend melee
24 outdoors hellish Vrock demon fiend melee
25 outdoors hellish Lesser Imp ×6, Bearded Devil x4 devil fiend flying melee
Boss outdoors hellish Lucille boss devil fiend armor-based spawner melee
26 outdoors hellish Abyssal Fly, Quasit beast demon fiend melee Monster Fiend BoneDevil
27 outdoors hellish Lesser Imp devil fiend flying melee
28 outdoors hellish Spined Devil, Bearded Devil devil fiend flying melee
29 outdoors hellish Abyssal Fly, Vrock beast demon fiend melee
30 outdoors hellish Spined Devil x3, Vrock x7 devil demon fiend flying melee
Boss outdoors hellish Bone Devil boss devil fiend armor-based melee
31 outdoors hellish Spined Devil, Vrock demon devil fiend flying melee Monster Fiend ChainDevil
32 outdoors hellish Lesser Imp, Abyssal Fly, Bearded Devil beast devil fiend flying melee
33 outdoors hellish Dretch demon fiend melee
34 outdoors hellish Dretch, Abyssal Fly, Quasit beast demon fiend melee
35 outdoors hellish Dretch ×4, Abyssal Fly x5, Quasit x1 beast demon fiend melee
Boss outdoors hellish Chain Devil boss devil hit-based melee
36 outdoors hellish Abyssal Fly, Stirge beast melee
37 outdoors hellish Lesser Imp, Giant Fly beast devil fiend flying melee
38 outdoors hellish Giant Fly, Abyssal Fly beast melee
39 outdoors hellish Abyssal Fly, Stirge beast flying melee
40 outdoors hellish Abyssal Fly ×6, Stirge x4 beast melee
Boss outdoors hellish Demon Grinder boss construct armor-based spawner melee
41 outdoors hellish Crawling Claw undead melee
42 outdoors hellish Abyssal Fly, Crawling Claw beast undead melee
43 outdoors hellish Mezzoloth, Giant Fly beast fiend flying melee
44 outdoors hellish Mezzoloth, Crawling Claw fiend undead melee
45 outdoors hellish Mezzoloth ×6, Crawling Claw x4 fiend undead melee
Boss outdoors hellish Feonor boss human humanoid melee
46 outdoors hellish Crawling Claw undead melee
47 outdoors hellish Stirge beast melee
48 outdoors hellish Abyssal Fly, Scrap Heap beast hit-based static melee
49 outdoors hellish Redcap fey melee
50 outdoors hellish Redcap ×5, Stirge x5 beast fey melee
Boss outdoors Mickey boss construct hit-based melee

Transcript[]

Icon Into The Fire Into The Fire
Head into the wasteland of Avernus, but you have to get off the floating city first!
Area Goal Quests & Cinematics
Icon Bruenor
Bruenor:
That's quite tha tale ye're tellin', Duke Ravengard. Might o' had trouble believin' it under other circumstances. But tha place we're in, I can believe just about anythin' now.
Descent Portrait Ravenguard
Ravengard:
It is a dark tale to be sure, Bruenor. All of this -- the fall of Elturel, this death and destruction -- all of it is Zariel's revenge, or so the Helm of Torm's Sight told me.
Icon Jarlaxle
Jarlaxle:
Look, I'm fairly clear on the history lesson. Zariel led the ride into Avernus, she felt betrayed when the Hellriders abandoned her, going all evil, and on and on. But can you walk me one more time through what Lulu was doing in the middle of all that?
Descent Portrait Lulu
Lulu:
I too would be interested in knowing more of this...
Descent Portrait Ravenguard
Ravengard:
As I said, the vision showed me this hollyphant at Zariel's side. Before she fell and become what she is now, the archangel drove her sword into the ground of Avernus. An alabaster palace rose up around it. Then I saw Lulu wandering, and meeting up with two birdlike humanoids.
Descent Portrait Lulu
Lulu:
I don't... but yes...! I remember now. The Sword of Zariel! It holds a spark of her goodness still! And with that... I don't know. Oh, it's gone now. I'm so sorry...
Icon Bruenor
Bruenor:
Don't ye fret now, Lulu. We'll figure this out, workin' together like. But fer right now, we got trouble closer at hand. Look sharp!
1 Defeat 25 Monsters The vision received by Duke Ulder Ravengard provides a point of hope amid the darkness -- but there'll be plenty of fighting before Elturel can be saved!
2 Defeat 25 Monsters Another pack of giant rats presses in against the survivors in the dungeon refuge. Drive these vermin back!
3 Collect 25 Imp Horns A swarm of lesser imps are scouting for their infernal masters. Taking souvenirs from these tiny fiends might send them scattering.
Icon Nayeli
Nayeli:
That's the last of the rats. We need to get all the survivors to regroup. With Duke Ravengard leading them, they should be able to hold off the worst of the devils' assault for a time.
Icon Minsc
Minsc:
Devils and demons fight each other, make it easier. Survivors stay safe, hold back. This will purchase us time we need.
Icon Bruenor
Bruenor:
But how much time? Lulu, are ye gettin' any more o' yer memories back?
Descent Portrait Lulu
Lulu:
Shards and pieces, Bruenor. But I see it. I see the sword, and the citadel that protects it. It holds the key to... to ending Zariel's threat. But I don't want... I don't know what that means.
Icon Nayeli
Nayeli:
If there's a spark of Zariel the archangel's goodness still within the blade, hold onto hope, Lulu. We may be able to undo this evil.
Descent Portrait Lulu
Lulu:
But if not... if Zariel is to be destroyed...
Icon Celeste
Celeste:
This isn't the time for worrying about that, Lulu. Just keep your mind clear, and seek for any memory of the birdfolk from Duke Ravengard's vision. If we can find someone who saw which way you came from Zariel's last battle, we might be able to determine where her sword was cast down.
4 Defeat 25 Monsters The imps are in a panic -- but another pack of giant rats means to take advantage of the chaos!
Descent Portrait Lulu
Lulu:
Devils everywhere... nowhere to run...
Icon Nayeli
Nayeli:
Stay strong, Lulu. Stay at my side now.
Descent Portrait Lulu
Lulu:
But she bid me to flee. She drove me away and into the wastes... wandering so long... I... yes! The wasteland! The fortress! I remember now!
Icon Bruenor
Bruenor:
Best ye hold onto that memory fer a moment, little hollyphant. We got ta finish this fight before it finishes us!
5 Defeat the Greater Imp The greater imp that leads this squad of devils enters the fray. Take all these fiends down!
Icon Celeste
Celeste:
Lulu, what is it? What do you remember?
Descent Portrait Lulu
Lulu:
The kenku! Chukka and Clonk! They found me in the wastes. We came to a fortress, like a great hand clawing up from the ground.
Descent Portrait PherriaJynx
Pherria:
A great hand... my friends, I've seen this! From the city's edge, looking out. A great hand of stone stands in the infernal wastes, no more than ten miles distant by its look.
Descent Portrait Lulu
Lulu:
Yes! Fort Knucklebone they called it... someone called it... but I don't remember.
Icon Celeste
Celeste:
Lulu, you've remembered all you needed to for now. My friends, we have our destination. Duke Ravengard, we leave the city to your protection. Will you be safe?
Descent Portrait Ravenguard
Ravengard:
As safe as we can be, Celeste. The survivors have regrouped. The demonic assault is keeping the devils distracted, for now. Go with speed, and all our blessings.
Icon Bruenor
Bruenor:
We'll take whatever good thoughts ye got, duke. Let's move, everyone! We gotta figure out how ta get down off this floatin' city. Then we've got some questin' ta do.
Icon Celeste
Celeste:
Are you all right, Bruenor? You seem especially thoughtful.
Icon Bruenor
Bruenor:
Aye. Just ponderin' on what this shield's been sayin' ta me, ta reinforce some o' Ravengard's tale.
Icon Celeste
Celeste:
The Shield of the Hidden Lord? The fiend trapped within it hasn't said a word since we left Baldur's Gate.
Icon Bruenor
Bruenor:
'Cause it knew we was bringin' it home ta tha Nine Hells. Not claimin' ta be no angel no more, even. Says its name's Gargauth. And it's willin' ta help us find Zariel's Sword if we set it free.
Icon Celeste
Celeste:
A deal with a devil. Not the first we might have to make before all this is done. Do you trust this fiend?
Icon Bruenor
Bruenor:
Nay, but I'll keep listenin'. Maybe if it gets desperate 'nuff, it'll let somethin' slip that might help us. But till then, I can see some infernal negotiatin' comin' up that's more me style!
6 Defeat 25 Monsters Getting from Elturel down to the surface of Avernus promises to be an arduous journey -- and the servants of the Nine Hells are out in force to stop you!
7 Defeat 25 Monsters Devil cultists swarm the ruins of the High Hall. Clear these fiend-worshipers out!
Icon Jarlaxle
Jarlaxle:
I can see the courtyard ahead. It's crawling with more cultists, and worse.
Icon Nayeli
Nayeli:
It looks like they're trying to lock down control over this area. If we clear them out, Duke Ravengard's forces will be able to set up a perimeter and hold off further incursions. Champions! Time to take back the High Hall! For Elturel!
8 Collect 25 Meteor Pieces The meteor that tore through the High Hall was alive with infernal power. This area won't be safe for the survivors until these fragments are cleared out!
9 Defeat 25 Monsters The ghouls that wander Elturel's empty streets have been drawn to the fighting here. Destroy these undead!
10 Defeat the Bone Devil You have the cultists on the run -- but their infernal masters have arrived as reinforcements!
Icon Nayeli
Nayeli:
Finish these fiends, Champions! Send them back to the darkness before they can regroup!
Icon Bruenor
Bruenor:
We got clear streets all around tha market. But is that more o' them movin' in behind us?
Icon Jarlaxle
Jarlaxle:
Those are Ravengard's forces. The survivors have reclaimed the High Hall.
Icon Bruenor
Bruenor:
That's our cue ta move, then. We gotta find a place ta scout tha ground below, and ta figure out how we're gonna fly all o' us down... wait... do ye feel that?
Icon Celeste
Celeste:
A trembling in the great earthmote. The chains that hold the city are drawing us down again.
Icon Bruenor
Bruenor:
Nay! There's a bigger tremor comin'! Everyone hang on ta somethin'!
Icon Minsc
Minsc:
Minsc still hangs on, but still feels like things are falling!
Icon NPC Boo
Boo:
Squeak!
Icon Celeste
Celeste:
Something must have happened to the chains. The city's being dragged down on one side.
Icon Bruenor
Bruenor:
But them tremors has stopped. Pretty sure that means we're stuck this way fer a while, with one side o' Elturel lower than tha other. And that means a couple o' them chains must be runnin' slack...
Icon Jarlaxle
Jarlaxle:
I'm pretty sure I know where you're going with this, and I'd just like to point out that the fly spell is easily cast and quite utilitarian...
Icon Bruenor
Bruenor:
Best we save our casters fer things more important. Everyone, follow me! I got an idea fer gettin' us down tha easy way!
11 Defeat 25 Monsters The lurching of the chains that bind Elturel is your chance to reach the surface! But the infernal forces that swarm the city are out in force and set to stop you!
12 Defeat 25 Monsters A pack of Elturel ghouls swarms from the shadows, and the bearded devils that stalk you have a chance to regroup!
13 Collect 25 Bearded Devil Weapons These bearded devils are relentless in their assault! Disarming them might be the only way to slow them down!
Icon Minsc
Minsc:
All this tilted walking is more difficult than it looks. Rubble on streets is all loose and slidey.
Icon NPC Boo
Boo:
Squeak!
Icon Jarlaxle
Jarlaxle:
Just focus on the workout your calves are getting. And hope we don't have to walk uphill to get back once the futility of this plan of Bruenor's is revealed.
Icon Bruenor
Bruenor:
Ye complain now, but ye'll be applaudin' me good thinkin' later, elf. We just need ta get ta tha low edge o' tha city, then we'll be walking down them chains, nice and easy.
Icon Portrait Erinyes
Erinyes:
There they are! The mortal Champions! Circle around! Hold them here and destroy them all!
Icon Jarlaxle
Jarlaxle:
So is this the nice part or the easy part? I get confused sometimes...
14 Defeat 25 Monsters As the bearded devils fall back at last, another force of ghouls is drawn to the chaos of this fight!
15 Defeat the Erinyes The erinyes that leads these forces orders a final assault! Stand fast!
Icon Bruenor
Bruenor:
Aye and look -- we're here. And see them chains? Straight as a road!
Icon Jarlaxle
Jarlaxle:
I'm seeing, and that road is made of frictionless infernal iron and swarming with fiends. So, no. Fly spell, anyone? Asharra? Dhadius? Who's got spell slots?
Icon Bruenor
Bruenor:
Less fearful stallin' and more controlled fallin', elf. Let's go!
Icon Jarlaxle
Jarlaxle:
No, let go of me! Bruenor!
16 Defeat 25 Monsters The sinking of the city creates a safe path for descent along one slackened chain. Sorry, a 'safe' path. But the devils fighting on the ground below are quick to ascend!
17 Defeat 25 Monsters The bearded devils fall back under your onslaught. But packs of lesser imps slow your pursuit!
18 Collect 25 Spined Devil Spines A wall of spined devils attempts to block your path. Breaking off the terrible spikes that are these devils' most potent weapon will break their resolve!
19 Defeat 25 Monsters As fast as you force them back, the furious spined devils regroup!
20 Defeat the Greater Spined Devil A greater spined devil summons another wave of fiends to stand against you! Hit them hard!
Icon Jarlaxle
Jarlaxle:
This is madness! I can barely keep my footing!
Icon Nayeli
Nayeli:
Just stick close, Jarlaxle. If we all hang on to someone else, it'll help everyone stay more stable.
Icon Jarlaxle
Jarlaxle:
Yes, I was hanging on to Deekin a moment ago. Now my wallet's gone missing.
Icon Bruenor
Bruenor:
Everybody just focus on tha fightin' and tha footwork! We're halfway down!
21 Defeat 25 Monsters Holding on while descending these massive chains is hard enough, even without this swarm of lesser imps trying to knock you off!
22 Defeat 25 Monsters A strike team of bearded devils ascends the chains to end your threat. Hit them hard!
Icon Minsc
Minsc:
Ha! You see, devils are falling back. They know they cannot stop Champions from their quest! Wait, what is screeching sound getting louder?
Icon Jarlaxle
Jarlaxle:
Vrocks inbound! It looks like the devils are subcontracting the whole stopping-our-quest thing...
23 Collect 25 Vrock Feathers These vrocks will finish you off if they have the chance. Clip these demons' wings, and quickly!
24 Defeat 25 Monsters The vrocks regroup for another assault. Stand fast!
Icon Bruenor
Bruenor:
Them vrocks is scattered, but tha devils is back. And looks like they got a pit fiend leadin' them ta try ta block us gettin' down. Listen ta them chantin' that fiend's dark name. What is it they're sayin'?
Icon Jarlaxle
Jarlaxle:
It sounds like... Lucille.
Icon Bruenor
Bruenor:
Seems unlikely. Ye right sure about that?
Icon Jarlaxle
Jarlaxle:
Well, we've climbed down quite a ways. My ears might still need to depressurize.
25 Defeat the Lucille This pit fiend's name seems frivolous, but its threat is potent! You need to push through!
Icon Jarlaxle
Jarlaxle:
Finally down! Solid ground never felt so good. Sweet, sweet red-black earth. No, wait -- red-black sand. Made of bits of ground-up bone... congealed ichor... all right, looking for a fly spell again. Anyone?
Icon Celeste
Celeste:
This is the Blood War in microcosm. Devils and demons destroying each other in an endless conflagration, fighting over untold centuries. The forces of the Abyss have laid claim to Elturel.
Icon Nayeli
Nayeli:
Then let's hope this fiendish conflict buys us the time to reach Fort Knucklebone and learn what we need to learn. Come on!
26 Defeat 25 Monsters The ground beneath Elturel has become a fiendish battlefield -- and you need to get past it if the city is to be saved!
27 Defeat 25 Monsters A swarm of lesser imps breaks off from the main fight to focus on you! Hit them hard!
28 Collect 25 Ancient Weapons A strike team of devils homes in on your location. Claiming the ancient weapons they wield will lessen their threat.
29 Defeat 25 Monsters Vrocks soar above the battlefield in search of choice targets -- and have spotted you!
30 Defeat the Bone Devil A bone devil leads a pack of spined devils in an assault against the vrocks -- and you're caught in the middle!
Icon Nayeli
Nayeli:
We're not making any headway! They're pinning us down!
Icon Bruenor
Bruenor:
Nay, we're gainin' ground! Tha fightin' is most frenzied down near tha river. Just keep tha Styx at yer back and keep movin'!
Icon Jarlaxle
Jarlaxle:
I can see open ground ahead. If we can push past this chaos, we have a chance!
31 Defeat 25 Monsters The chaos of this Blood War battle shows no sign of breaking. Keep pushing through!
32 Defeat 25 Monsters As fast as you carve your way through one force of devils, more push in to take their place.
33 Collect 25 Soul Coins A mob of dretches holds this section of the battlefield -- and each of the soul coins they collect represents a mortal life held in darkness. Grab them all!
34 Defeat 25 Monsters A demonic assault force tries to push toward the center of the fray, crashing into you like a deadly wave!
Icon Bruenor
Bruenor:
Nearly there! Hit anythin' ye can reach! When these demons figure out they're fightin' a losin' battle, they'll scatter!
Icon Nayeli
Nayeli:
It looks like one of the devil commanders has the same idea! Watch yourselves!
35 Defeat the Chain Devil The edge of the battlefield is in sight at last! But you'll need to fight your way past the chain devil wading into this horde of lesser demons to get clear!
Icon Bruenor
Bruenor:
Keep movin'! We gotta keep them battlin' fiends behind us. 'Cause tha road ahead ain't lookin' none too hospitable.
Icon Minsc
Minsc:
Behold, friends. The open hellscape of Avernus. Travel will be difficult here. Enemies stand at every turn. This journey will harrow all in body and soul, and you will wish for death before the end!
Icon NPC Boo
Boo:
Squeak?
Icon Minsc
Minsc:
My sorry, and apologies. Boo reminds me I am thinking of Waterdeep Dock Ward during Fleetswake celebrations. We will be fine here.
Icon Celeste
Celeste:
The resources we obtained from Candlekeep should help us navigate these infernal wastes. And Lulu may prove useful, as her memories return.
Descent Portrait Lulu
Lulu:
Yes... but no... all familiar, but strange. Still, I think... yes! This is the way. Fort Knucklebone can be seen from the air. I will scout, and you follow. Come, Champions!
36 Defeat 25 Monsters As you begin your long journey across the hellscape of Avernus, flocks of stirges and swarms of abyssal flies rise to meet you -- and are hungry for mortal blood!
37 Defeat 25 Monsters An imp scout party is drawn to the sound of your fighting. Don't let them take word of your location back to their masters!
Icon Nayeli
Nayeli:
That's the last of the imps on the run. But these accursed flies won't let up. We need to keep... watch out!
Icon Bruenor
Bruenor:
Oi! Where'd ye come from out o' nowhere, friend?
Descent Portrait Feonor
Feonor:
I'm the warlord Feonor. And hardly your friend, outworlder. I teleported, naturally. Wondering who was out here. Not sure you worth the spell, though.
Icon Nayeli
Nayeli:
What in Tyr's name... that umbrella she's carrying. It's made of... flesh and bone...
Descent Portrait Feonor
Feonor:
Enough. You bore me. All of you. Too bad.
Icon Jarlaxle
Jarlaxle:
And she's teleported out again. But to where?
Icon Bruenor
Bruenor:
We keep movin', hopefully we can manage ta not worry about it. That one gave me tha creeps, I don't mind admittin' it.
38 Collect 25 Giant Fly Wings As fast as you move, blood-hungry giant flies are even faster in pursuit! Clip the wings of these monstrous vermin to slow them down!
39 Defeat 25 Monsters Escaping from the abyssal fly swarms becomes an endless slog as another flock of stirges presses in!
Icon Jarlaxle
Jarlaxle:
This excursion across Avernus is combining the worst part of every excursion we've ever made with the other worst parts of every other excursion we've ever made.
Icon Bruenor
Bruenor:
Less deridin' and more longstridin', elf. This infernal landscape seems made ta wear us down.
Icon Jarlaxle
Jarlaxle:
I wouldn't mind so much if anything in that landscape resembled a landmark... no, wait. There's something.
Icon Nayeli
Nayeli:
Fort Knucklebone? By all that's holy, we must be getting close.
Icon Jarlaxle
Jarlaxle:
No, this is something smaller. Something moving. Some kind of... vehicle...?
Icon Bruenor
Bruenor:
And which way's it headin'?
Icon Jarlaxle
Jarlaxle:
I'll give you one guess, and short odds on 'Straight toward us!'
Icon Bruenor
Bruenor:
By me gran's favorite mine cart! What in tha name o' long-distance haulin' is that?
Icon Jarlaxle
Jarlaxle:
Loaded with fiends and undead... bristling with weapons... it's some kind of infernal war machine! Oh, and look who's at the wheel.
Descent Portrait Feonor
Feonor:
Do you fancy a race, outworlders? Then run from the Demon Grinder if you like. You might bore me a bit less.
Icon Bruenor
Bruenor:
Oi! That magic loudhailer she's got is ear-splittin'.
Icon Jarlaxle
Jarlaxle:
The engine on the machine is louder still -- and it's on a course to run us down!
40 Defeat the Demon Grinder This infernal war machine will leave nothing standing in its path! Feonor's monstrous machine must be destroyed!
Icon Bruenor
Bruenor:
That's it! We done it! Listen ta that engine grindin' down!
Icon Jarlaxle
Jarlaxle:
It's not grinding down, it's burning out! Everybody scatter!
Icon Bruenor
Bruenor:
Can't say I thought much o' that infernal Demon Grinder while it was rollin'. But it makes a mighty impressive pile o' wreckage when it finally stops. Did that Feonor go down with tha ship, so ta speak?
Descent Portrait Feonor
Feonor:
Insolent outworlders! I will make you pay for this outrage! Mahadi will make you pay for their Demon Grinder's destruction!
Icon Jarlaxle
Jarlaxle:
I'm going to take that as a 'no...'
41 Defeat 25 Monsters The Demon Grinder is destroyed! But Feonor and the infernal forces that rode with and followed her are out for blood!
42 Defeat 25 Monsters You drive back the crawling claws that clung to the war machine, even as abyssal flies swarm out from the wreckage!
43 Collect 25 War Machine Pieces Breaking up the Demon Grinder's wreckage might help disperse the creatures still climbing out of it -- but a force of mezzoloths loyal to Feonor guard what's left of the infernal war machine!
44 Defeat 25 Monsters You set a defensive line against the mezzoloths. But the crawling claws wash over you like a wave!
45 Defeat the Feonor The mezzoloths regroup behind Feonor as the dark mage sets out to take her revenge!
Icon Nayeli
Nayeli:
That's the last threat this Feonor will make. But this is all strange. What in Tyr's name are these machines? What are they used for?
Descent Portrait Lulu
Lulu:
Infernal war machines. Vehicles forged for battle in the Nine Hells. Fueled by the souls of the damned... so terrible...
Icon Celeste
Celeste:
The name the mage mentioned. 'Mahadi.' Do you know it, Lulu?
Descent Portrait Lulu
Lulu:
I think... I know... but no, Celeste. I'm sorry.
Icon Celeste
Celeste:
Not to worry. We'll no doubt find some of the answers we seek in Fort Knucklebone -- and hopefully some clue to where the Sword of Zariel might be found.
46 Defeat 25 Monsters Fort Knucklebone is in sight! But the crawling claws that have dogged you regroup for one final assault!
Icon Jarlaxle
Jarlaxle:
There, straight ahead! There's our stone fist on the horizon. Or whatever passes for the horizon in this infernal landscape.
Icon Bruenor
Bruenor:
I'd call that close by, but it ain't easy judgin' distance in this place. But either way, tha faster we move, tha faster we get there.
Descent Portrait Pins
Pins:
Oh, yes! Move quickly!
Descent Portrait Needles
Needles:
Wouldn't want to be stuck out here! All alone!
Icon Bruenor
Bruenor:
What in... more imps?! Ye tiny fiends has been followin' us through all this hellish landscape?
Descent Portrait Pins
Pins:
Not following, no. Waiting!
Descent Portrait Needles
Needles:
Watching and waiting. And time now to let the others know!
Icon Bruenor
Bruenor:
Blast it! They're movin' fast fer tha fort. Come on, before they make trouble!
47 Defeat 25 Monsters Even as the scouts of Fort Knucklebone prepare a welcome, the stirges regroup in search of wounded survivors!
48 Defeat 2 Scrap Heap A war machine scrap heap ahead is meant to slow the advancement of other war machines -- but will let this swarm of abyssal flies feast on you if you don't push through it!
Descent Portrait Redcap
Redcap:
Stop right where you are! Fort Knucklebone's no handy waystation for mortal scum. Clear off and keep moving!
Icon Celeste
Celeste:
My fey friend, if you're an emissary of some sort, please be assured that our journey is an important one. We seek someone who might be known in the fort. Two Kenku, Chukka and Clonk?
Descent Portrait Redcap
Redcap:
Typical. Those two scavengers will invite any riffraff in. Redcaps! Send these outworlders on their way!
Icon Bruenor
Bruenor:
What tha... look at all them fey! What's they all doin' in this infernal place?
Icon Jarlaxle
Jarlaxle:
Probably a good question to ask after they've finished attacking! Watch out!
49 Defeat 25 Monsters Fort Knucklebone is straight ahead -- but a pack of redcaps is a most unwelcoming welcoming committee!
Icon Nayeli
Nayeli:
We're here. Lulu, is this it?
Descent Portrait Lulu
Lulu:
This is it! Fort Knucklebone! I remember... I remember...
Icon Bruenor
Bruenor:
What is ye remember, Lulu? We're on dangerous ground here, and can use all tha insight we can get.
Icon Jarlaxle
Jarlaxle:
Watch yourselves! The gates are opening, and... what is that?
Descent Portrait Redcap
Redcap:
Ha! Say hello to Mickey! Flesh golem stitched together from the body parts of fiends! Boo yah!
Descent Portrait Lulu
Lulu:
I remember no one at Fort Knucklebone likes visitors! They're attacking!
Icon Bruenor
Bruenor:
Well, nice ta know we don't have ta tone down our response ta this warm welcome. Everybody, hit these blighters hard!
50 Defeat the Fiendish Flesh Golem The redcaps fall back -- to let a fiendish flesh golem lurch forward into the fray!
Icon Bruenor
Bruenor:
That fiendish golem is backin' off finally. Judgin' by that limp, looks like we hurt 'em good 'nuff. But there's someone else at tha gate. Some kind o' hag. Watch yerselves!
Descent Portrait MadMaggie
Mad Maggie:
Enough! What is this disturbance? How dare you bother my poor Mickey.
Icon Jarlaxle
Jarlaxle:
How dare we bother... that golem almost took my head off! And who names a flesh golem 'Mickey'?
Descent Portrait MadMaggie
Mad Maggie:
Mad Maggie does, outworlder. And you should expect more of the same welcome if you don't clear out of my fort. Strangers wandering out of the wastes, looking like something the cat dragged in... oh, my...
Icon Bruenor
Bruenor:
What cat now? Are we under attack again? Look out fer cats!
Icon Celeste
Celeste:
No, Bruenor. Look. It seems that this Mad Maggie recognizes Lulu...
Descent Portrait MadMaggie
Mad Maggie:
Yes. It's been a long time, hasn't it hollyphant? But quickly, you'd all best get inside the gates. This will be an... interesting reunion.
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