Into The Fire is one of the adventures in the campaign Baldur's Gate: Descent into Avernus.
| Head into the wasteland of Avernus, but you have to get off the floating city first! | |||
| Requirement(s) | Must have completed "Resolve Amongst Chaos" | ||
| Objective(s) | |||
| Rewards(?) | Formation |
| |
Variants[]
A Difficult Descent[]
The Devil Arrives[]
| Head into the wastelands and face Strahd head-on. | ||||
| Requirement(s) | ||||
| Objective(s) | ||||
| Restriction(s) | Rudolph van Richten accompanies the Champions taking up a slot in the formation. Strahd arrives on horseback in each boss area. He is invulnerable until the area boss is defeated. Strahd must be defeated to advance. Only Champions with INT of 14 or higher can be used. | |||
| Rewards(?) | Formation |
| ||
| Patron: Mirt | ||||
| Patron: Vajra | ||||
| Patron: Strahd | ||||
| Patron: Zariel | ||||
| Patron: Elminster | ||||
Hearts Aflame[]
Waves[]
| Type | Waves | Bosses | Favored By |
|---|---|---|---|
| armor-based | 0 | 5 | Binwin, Ezmerelda, Gazrick, Grimm, Hew Maan[WL 1], Lucius, Selise[WL 2], Windfall[WL 3], Wulfgar |
| beast | 19 | 0 | Imoen[WL 4], Jaheira[WL 4], Minsc[WL 4], Zorbu |
| construct | 0 | 2 | Kalix[WL 5], Wyll[WL 6] |
| cultist | 5 | 0 | |
| demon | 9 | 0 | |
| devil | 25 | 7 | |
| fey | 2 | 0 | Minsc[WL 4] |
| fiend | 35 | 7 | Brother Uriah[WL 7], Ezmerelda[WL 8], Farideh[WL 9], Havilar[WL 10], Jaheira[WL 4], Reya, Turiel, Wyll |
| flying | 22 | 2 | |
| hit-based | 1 | 3 | Binwin, Ezmerelda, Grimm, Hew Maan[WL 1], Windfall[WL 3] |
| human | 0 | 1 | Dynaheir, Ezmerelda[WL 11], Jaheira[WL 4], Kalix, Minsc[WL 4], Zorbu |
| humanoid | 6 | 1 | Dynaheir, Ezmerelda[WL 11], Jaheira[WL 4], Kalix, Minsc[WL 4], Zorbu |
| melee | 50 | 10 | |
| spawner | 0 | 2 | |
| undead | 9 | 0 | Brother Uriah[WL 7], Ezmerelda, Jaheira[WL 4], Minsc[WL 4], Nerys, Volo[WL 12], Wyll[WL 13], Zorbu |
Please add all the missing waves definition (with "0 & 0" or no values in case you don’t know them…) based on in-game’s "ENEMY TYPES" data mentionned on adventure’s starting/choice screen, place them between the header & the footer lines (which should remain untouched), and keep the monster-type lines sorted alphabetically. Thanks! (click this link for more info)
- ↑ 1.0 1.1 Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ Only valid with Selise’s Aggressive stance.
- ↑ 3.0 3.1 Only valid with Windfall’s Black Dragon's Corrosion specialization.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid with Kalix’s Hunt the Bound Feat.
- ↑ Only valid with Wyll’s The Heartless Feat.
- ↑ 7.0 7.1 Only valid with Brother Uriah’s Book of Exalted Deeds specialization.
- ↑ Only valid with Ezmerelda’s Guide to Fiends Feat.
- ↑ Only valid with Farideh’s Pact with Lorcan specialization, and all boss enemies also count as demonic Fiends for the purposes of all abilities that care about such things.
- ↑ See details about Havilar’s special mechanics.
- ↑ 11.0 11.1 Only valid with Ezmerelda’s Guide to Humanoids Feat.
- ↑ Only valid with Volo’s Volo's Guide to Spirits and Specters specialization.
- ↑ Only valid with Wyll’s The Soulless Feat.
| Wave | Tags | Monsters | Monster Tags | Image |
|---|---|---|---|---|
| 1 | underground | Giant Rat | beast melee |
|
| 2 | underground | Giant Rat | beast melee | |
| 3 | underground | Lesser Imp | devil fiend flying melee | |
| 4 | underground | Giant Rat, Lesser Imp | beast devil fiend flying melee | |
| 5 | underground | Giant Rat ×6, Lesser Imp x4 | beast devil fiend flying melee | |
| Boss | underground | Greater Imp | boss devil fiend flying melee | |
| 6 | underground | Lesser Imp, Devil Cultist | devil fiend flying cultist humanoid melee |
|
| 7 | underground | Devil Cultist | cultist humanoid melee | |
| 8 | outdoors hellish | Devil Cultist, Lesser Imp | cultist humanoid devil fiend flying melee | |
| 9 | outdoors hellish | Devil Cultist, Elturel Ghoul | cultist humanoid undead melee | |
| 10 | outdoors hellish | Devil Cultist ×6, Bearded Devil x4 | cultist humanoid devil fiend melee | |
| Boss | outdoors hellish | Bone Devil | boss devil fiend armor-based melee | |
| 11 | outdoors hellish | Bearded Devil | devil fiend melee |
|
| 12 | outdoors hellish | Elturel Ghoul, Bearded Devil | devil fiend undead melee | |
| 13 | outdoors hellish | Bearded Devil | devil fiend melee | |
| 14 | outdoors hellish | Elturel Ghoul, Spined Devil | undead devil fiend flying melee | |
| 15 | outdoors hellish | Elturel Ghoul ×6, Spined Devil x4 | undead devil fiend flying melee | |
| Boss | outdoors hellish | Erinyes | boss devil fiend armor-based melee | |
| 16 | outdoors hellish | Lesser Imp, Bearded Devil | devil fiend flying melee |
|
| 17 | outdoors hellish | Lesser Imp | devil fiend flying melee | |
| 18 | outdoors hellish | Spined Devil | devil fiend flying melee | |
| 19 | outdoors hellish | Spined Devil | devil fiend flying melee | |
| 20 | outdoors hellish | Lesser Imp ×6, Spined Devil x4 | devil fiend flying melee | |
| Boss | outdoors hellish | Greater Spined Devil | boss devil fiend flying hit-based melee | |
| 21 | outdoors hellish | Lesser Imp | devil fiend flying melee |
|
| 22 | outdoors hellish | Bearded Devil | devil fiend melee | |
| 23 | outdoors hellish | Vrock | demon fiend melee | |
| 24 | outdoors hellish | Vrock | demon fiend melee | |
| 25 | outdoors hellish | Lesser Imp ×6, Bearded Devil x4 | devil fiend flying melee | |
| Boss | outdoors hellish | Lucille | boss devil fiend armor-based spawner melee | |
| 26 | outdoors hellish | Abyssal Fly, Quasit | beast demon fiend melee |
|
| 27 | outdoors hellish | Lesser Imp | devil fiend flying melee | |
| 28 | outdoors hellish | Spined Devil, Bearded Devil | devil fiend flying melee | |
| 29 | outdoors hellish | Abyssal Fly, Vrock | beast demon fiend melee | |
| 30 | outdoors hellish | Spined Devil x3, Vrock x7 | devil demon fiend flying melee | |
| Boss | outdoors hellish | Bone Devil | boss devil fiend armor-based melee | |
| 31 | outdoors hellish | Spined Devil, Vrock | demon devil fiend flying melee |
|
| 32 | outdoors hellish | Lesser Imp, Abyssal Fly, Bearded Devil | beast devil fiend flying melee | |
| 33 | outdoors hellish | Dretch | demon fiend melee | |
| 34 | outdoors hellish | Dretch, Abyssal Fly, Quasit | beast demon fiend melee | |
| 35 | outdoors hellish | Dretch ×4, Abyssal Fly x5, Quasit x1 | beast demon fiend melee | |
| Boss | outdoors hellish | Chain Devil | boss devil hit-based melee | |
| 36 | outdoors hellish | Abyssal Fly, Stirge | beast melee | |
| 37 | outdoors hellish | Lesser Imp, Giant Fly | beast devil fiend flying melee | |
| 38 | outdoors hellish | Giant Fly, Abyssal Fly | beast melee | |
| 39 | outdoors hellish | Abyssal Fly, Stirge | beast flying melee | |
| 40 | outdoors hellish | Abyssal Fly ×6, Stirge x4 | beast melee | |
| Boss | outdoors hellish | Demon Grinder | boss construct armor-based spawner melee | |
| 41 | outdoors hellish | Crawling Claw | undead melee | |
| 42 | outdoors hellish | Abyssal Fly, Crawling Claw | beast undead melee | |
| 43 | outdoors hellish | Mezzoloth, Giant Fly | beast fiend flying melee | |
| 44 | outdoors hellish | Mezzoloth, Crawling Claw | fiend undead melee | |
| 45 | outdoors hellish | Mezzoloth ×6, Crawling Claw x4 | fiend undead melee | |
| Boss | outdoors hellish | Feonor | boss human humanoid melee | |
| 46 | outdoors hellish | Crawling Claw | undead melee | |
| 47 | outdoors hellish | Stirge | beast melee | |
| 48 | outdoors hellish | Abyssal Fly, Scrap Heap | beast hit-based static melee | |
| 49 | outdoors hellish | Redcap | fey melee | |
| 50 | outdoors hellish | Redcap ×5, Stirge x5 | beast fey melee | |
| Boss | outdoors | Mickey | boss construct hit-based melee |
Transcript[]
| Head into the wasteland of Avernus, but you have to get off the floating city first! | ||||||
| Area | Goal | Quests & Cinematics | ||||
Bruenor: |
That's quite tha tale ye're tellin', Duke Ravengard. Might o' had trouble believin' it under other circumstances. But tha place we're in, I can believe just about anythin' now. | |||||
![]() Ravengard: |
It is a dark tale to be sure, Bruenor. All of this -- the fall of Elturel, this death and destruction -- all of it is Zariel's revenge, or so the Helm of Torm's Sight told me. | |||||
Jarlaxle: |
Look, I'm fairly clear on the history lesson. Zariel led the ride into Avernus, she felt betrayed when the Hellriders abandoned her, going all evil, and on and on. But can you walk me one more time through what Lulu was doing in the middle of all that? | |||||
![]() Lulu: |
I too would be interested in knowing more of this... | |||||
![]() Ravengard: |
As I said, the vision showed me this hollyphant at Zariel's side. Before she fell and become what she is now, the archangel drove her sword into the ground of Avernus. An alabaster palace rose up around it. Then I saw Lulu wandering, and meeting up with two birdlike humanoids. | |||||
![]() Lulu: |
I don't... but yes...! I remember now. The Sword of Zariel! It holds a spark of her goodness still! And with that... I don't know. Oh, it's gone now. I'm so sorry... | |||||
Bruenor: |
Don't ye fret now, Lulu. We'll figure this out, workin' together like. But fer right now, we got trouble closer at hand. Look sharp! | |||||
| 1 | Defeat 25 Monsters | The vision received by Duke Ulder Ravengard provides a point of hope amid the darkness -- but there'll be plenty of fighting before Elturel can be saved! | ||||
| 2 | Defeat 25 Monsters | Another pack of giant rats presses in against the survivors in the dungeon refuge. Drive these vermin back! | ||||
| 3 | Collect 25 Imp Horns | A swarm of lesser imps are scouting for their infernal masters. Taking souvenirs from these tiny fiends might send them scattering. | ||||
Nayeli: |
That's the last of the rats. We need to get all the survivors to regroup. With Duke Ravengard leading them, they should be able to hold off the worst of the devils' assault for a time. | |||||
Minsc: |
Devils and demons fight each other, make it easier. Survivors stay safe, hold back. This will purchase us time we need. | |||||
Bruenor: |
But how much time? Lulu, are ye gettin' any more o' yer memories back? | |||||
![]() Lulu: |
Shards and pieces, Bruenor. But I see it. I see the sword, and the citadel that protects it. It holds the key to... to ending Zariel's threat. But I don't want... I don't know what that means. | |||||
Nayeli: |
If there's a spark of Zariel the archangel's goodness still within the blade, hold onto hope, Lulu. We may be able to undo this evil. | |||||
![]() Lulu: |
But if not... if Zariel is to be destroyed... | |||||
Celeste: |
This isn't the time for worrying about that, Lulu. Just keep your mind clear, and seek for any memory of the birdfolk from Duke Ravengard's vision. If we can find someone who saw which way you came from Zariel's last battle, we might be able to determine where her sword was cast down. | |||||
| 4 | Defeat 25 Monsters | The imps are in a panic -- but another pack of giant rats means to take advantage of the chaos! | ||||
![]() Lulu: |
Devils everywhere... nowhere to run... | |||||
Nayeli: |
Stay strong, Lulu. Stay at my side now. | |||||
![]() Lulu: |
But she bid me to flee. She drove me away and into the wastes... wandering so long... I... yes! The wasteland! The fortress! I remember now! | |||||
Bruenor: |
Best ye hold onto that memory fer a moment, little hollyphant. We got ta finish this fight before it finishes us! | |||||
| 5 | Defeat the Greater Imp | The greater imp that leads this squad of devils enters the fray. Take all these fiends down! | ||||
Celeste: |
Lulu, what is it? What do you remember? | |||||
![]() Lulu: |
The kenku! Chukka and Clonk! They found me in the wastes. We came to a fortress, like a great hand clawing up from the ground. | |||||
![]() Pherria: |
A great hand... my friends, I've seen this! From the city's edge, looking out. A great hand of stone stands in the infernal wastes, no more than ten miles distant by its look. | |||||
![]() Lulu: |
Yes! Fort Knucklebone they called it... someone called it... but I don't remember. | |||||
Celeste: |
Lulu, you've remembered all you needed to for now. My friends, we have our destination. Duke Ravengard, we leave the city to your protection. Will you be safe? | |||||
![]() Ravengard: |
As safe as we can be, Celeste. The survivors have regrouped. The demonic assault is keeping the devils distracted, for now. Go with speed, and all our blessings. | |||||
Bruenor: |
We'll take whatever good thoughts ye got, duke. Let's move, everyone! We gotta figure out how ta get down off this floatin' city. Then we've got some questin' ta do. | |||||
Celeste: |
Are you all right, Bruenor? You seem especially thoughtful. | |||||
Bruenor: |
Aye. Just ponderin' on what this shield's been sayin' ta me, ta reinforce some o' Ravengard's tale. | |||||
Celeste: |
The Shield of the Hidden Lord? The fiend trapped within it hasn't said a word since we left Baldur's Gate. | |||||
Bruenor: |
'Cause it knew we was bringin' it home ta tha Nine Hells. Not claimin' ta be no angel no more, even. Says its name's Gargauth. And it's willin' ta help us find Zariel's Sword if we set it free. | |||||
Celeste: |
A deal with a devil. Not the first we might have to make before all this is done. Do you trust this fiend? | |||||
Bruenor: |
Nay, but I'll keep listenin'. Maybe if it gets desperate 'nuff, it'll let somethin' slip that might help us. But till then, I can see some infernal negotiatin' comin' up that's more me style! | |||||
| 6 | Defeat 25 Monsters | Getting from Elturel down to the surface of Avernus promises to be an arduous journey -- and the servants of the Nine Hells are out in force to stop you! | ||||
| 7 | Defeat 25 Monsters | Devil cultists swarm the ruins of the High Hall. Clear these fiend-worshipers out! | ||||
Jarlaxle: |
I can see the courtyard ahead. It's crawling with more cultists, and worse. | |||||
Nayeli: |
It looks like they're trying to lock down control over this area. If we clear them out, Duke Ravengard's forces will be able to set up a perimeter and hold off further incursions. Champions! Time to take back the High Hall! For Elturel! | |||||
| 8 | Collect 25 Meteor Pieces | The meteor that tore through the High Hall was alive with infernal power. This area won't be safe for the survivors until these fragments are cleared out! | ||||
| 9 | Defeat 25 Monsters | The ghouls that wander Elturel's empty streets have been drawn to the fighting here. Destroy these undead! | ||||
| 10 | Defeat the Bone Devil | You have the cultists on the run -- but their infernal masters have arrived as reinforcements! | ||||
Nayeli: |
Finish these fiends, Champions! Send them back to the darkness before they can regroup! | |||||
Bruenor: |
We got clear streets all around tha market. But is that more o' them movin' in behind us? | |||||
Jarlaxle: |
Those are Ravengard's forces. The survivors have reclaimed the High Hall. | |||||
Bruenor: |
That's our cue ta move, then. We gotta find a place ta scout tha ground below, and ta figure out how we're gonna fly all o' us down... wait... do ye feel that? | |||||
Celeste: |
A trembling in the great earthmote. The chains that hold the city are drawing us down again. | |||||
Bruenor: |
Nay! There's a bigger tremor comin'! Everyone hang on ta somethin'! | |||||
Minsc: |
Minsc still hangs on, but still feels like things are falling! | |||||
Boo: |
Squeak! | |||||
Celeste: |
Something must have happened to the chains. The city's being dragged down on one side. | |||||
Bruenor: |
But them tremors has stopped. Pretty sure that means we're stuck this way fer a while, with one side o' Elturel lower than tha other. And that means a couple o' them chains must be runnin' slack... | |||||
Jarlaxle: |
I'm pretty sure I know where you're going with this, and I'd just like to point out that the fly spell is easily cast and quite utilitarian... | |||||
Bruenor: |
Best we save our casters fer things more important. Everyone, follow me! I got an idea fer gettin' us down tha easy way! | |||||
| 11 | Defeat 25 Monsters | The lurching of the chains that bind Elturel is your chance to reach the surface! But the infernal forces that swarm the city are out in force and set to stop you! | ||||
| 12 | Defeat 25 Monsters | A pack of Elturel ghouls swarms from the shadows, and the bearded devils that stalk you have a chance to regroup! | ||||
| 13 | Collect 25 Bearded Devil Weapons | These bearded devils are relentless in their assault! Disarming them might be the only way to slow them down! | ||||
Minsc: |
All this tilted walking is more difficult than it looks. Rubble on streets is all loose and slidey. | |||||
Boo: |
Squeak! | |||||
Jarlaxle: |
Just focus on the workout your calves are getting. And hope we don't have to walk uphill to get back once the futility of this plan of Bruenor's is revealed. | |||||
Bruenor: |
Ye complain now, but ye'll be applaudin' me good thinkin' later, elf. We just need ta get ta tha low edge o' tha city, then we'll be walking down them chains, nice and easy. | |||||
Erinyes: |
There they are! The mortal Champions! Circle around! Hold them here and destroy them all! | |||||
Jarlaxle: |
So is this the nice part or the easy part? I get confused sometimes... | |||||
| 14 | Defeat 25 Monsters | As the bearded devils fall back at last, another force of ghouls is drawn to the chaos of this fight! | ||||
| 15 | Defeat the Erinyes | The erinyes that leads these forces orders a final assault! Stand fast! | ||||
Bruenor: |
Aye and look -- we're here. And see them chains? Straight as a road! | |||||
Jarlaxle: |
I'm seeing, and that road is made of frictionless infernal iron and swarming with fiends. So, no. Fly spell, anyone? Asharra? Dhadius? Who's got spell slots? | |||||
Bruenor: |
Less fearful stallin' and more controlled fallin', elf. Let's go! | |||||
Jarlaxle: |
No, let go of me! Bruenor! | |||||
| 16 | Defeat 25 Monsters | The sinking of the city creates a safe path for descent along one slackened chain. Sorry, a 'safe' path. But the devils fighting on the ground below are quick to ascend! | ||||
| 17 | Defeat 25 Monsters | The bearded devils fall back under your onslaught. But packs of lesser imps slow your pursuit! | ||||
| 18 | Collect 25 Spined Devil Spines | A wall of spined devils attempts to block your path. Breaking off the terrible spikes that are these devils' most potent weapon will break their resolve! | ||||
| 19 | Defeat 25 Monsters | As fast as you force them back, the furious spined devils regroup! | ||||
| 20 | Defeat the Greater Spined Devil | A greater spined devil summons another wave of fiends to stand against you! Hit them hard! | ||||
Jarlaxle: |
This is madness! I can barely keep my footing! | |||||
Nayeli: |
Just stick close, Jarlaxle. If we all hang on to someone else, it'll help everyone stay more stable. | |||||
Jarlaxle: |
Yes, I was hanging on to Deekin a moment ago. Now my wallet's gone missing. | |||||
Bruenor: |
Everybody just focus on tha fightin' and tha footwork! We're halfway down! | |||||
| 21 | Defeat 25 Monsters | Holding on while descending these massive chains is hard enough, even without this swarm of lesser imps trying to knock you off! | ||||
| 22 | Defeat 25 Monsters | A strike team of bearded devils ascends the chains to end your threat. Hit them hard! | ||||
Minsc: |
Ha! You see, devils are falling back. They know they cannot stop Champions from their quest! Wait, what is screeching sound getting louder? | |||||
Jarlaxle: |
Vrocks inbound! It looks like the devils are subcontracting the whole stopping-our-quest thing... | |||||
| 23 | Collect 25 Vrock Feathers | These vrocks will finish you off if they have the chance. Clip these demons' wings, and quickly! | ||||
| 24 | Defeat 25 Monsters | The vrocks regroup for another assault. Stand fast! | ||||
Bruenor: |
Them vrocks is scattered, but tha devils is back. And looks like they got a pit fiend leadin' them ta try ta block us gettin' down. Listen ta them chantin' that fiend's dark name. What is it they're sayin'? | |||||
Jarlaxle: |
It sounds like... Lucille. | |||||
Bruenor: |
Seems unlikely. Ye right sure about that? | |||||
Jarlaxle: |
Well, we've climbed down quite a ways. My ears might still need to depressurize. | |||||
| 25 | Defeat the Lucille | This pit fiend's name seems frivolous, but its threat is potent! You need to push through! | ||||
Jarlaxle: |
Finally down! Solid ground never felt so good. Sweet, sweet red-black earth. No, wait -- red-black sand. Made of bits of ground-up bone... congealed ichor... all right, looking for a fly spell again. Anyone? | |||||
Celeste: |
This is the Blood War in microcosm. Devils and demons destroying each other in an endless conflagration, fighting over untold centuries. The forces of the Abyss have laid claim to Elturel. | |||||
Nayeli: |
Then let's hope this fiendish conflict buys us the time to reach Fort Knucklebone and learn what we need to learn. Come on! | |||||
| 26 | Defeat 25 Monsters | The ground beneath Elturel has become a fiendish battlefield -- and you need to get past it if the city is to be saved! | ||||
| 27 | Defeat 25 Monsters | A swarm of lesser imps breaks off from the main fight to focus on you! Hit them hard! | ||||
| 28 | Collect 25 Ancient Weapons | A strike team of devils homes in on your location. Claiming the ancient weapons they wield will lessen their threat. | ||||
| 29 | Defeat 25 Monsters | Vrocks soar above the battlefield in search of choice targets -- and have spotted you! | ||||
| 30 | Defeat the Bone Devil | A bone devil leads a pack of spined devils in an assault against the vrocks -- and you're caught in the middle! | ||||
Nayeli: |
We're not making any headway! They're pinning us down! | |||||
Bruenor: |
Nay, we're gainin' ground! Tha fightin' is most frenzied down near tha river. Just keep tha Styx at yer back and keep movin'! | |||||
Jarlaxle: |
I can see open ground ahead. If we can push past this chaos, we have a chance! | |||||
| 31 | Defeat 25 Monsters | The chaos of this Blood War battle shows no sign of breaking. Keep pushing through! | ||||
| 32 | Defeat 25 Monsters | As fast as you carve your way through one force of devils, more push in to take their place. | ||||
| 33 | Collect 25 Soul Coins | A mob of dretches holds this section of the battlefield -- and each of the soul coins they collect represents a mortal life held in darkness. Grab them all! | ||||
| 34 | Defeat 25 Monsters | A demonic assault force tries to push toward the center of the fray, crashing into you like a deadly wave! | ||||
Bruenor: |
Nearly there! Hit anythin' ye can reach! When these demons figure out they're fightin' a losin' battle, they'll scatter! | |||||
Nayeli: |
It looks like one of the devil commanders has the same idea! Watch yourselves! | |||||
| 35 | Defeat the Chain Devil | The edge of the battlefield is in sight at last! But you'll need to fight your way past the chain devil wading into this horde of lesser demons to get clear! | ||||
Bruenor: |
Keep movin'! We gotta keep them battlin' fiends behind us. 'Cause tha road ahead ain't lookin' none too hospitable. | |||||
Minsc: |
Behold, friends. The open hellscape of Avernus. Travel will be difficult here. Enemies stand at every turn. This journey will harrow all in body and soul, and you will wish for death before the end! | |||||
Boo: |
Squeak? | |||||
Minsc: |
My sorry, and apologies. Boo reminds me I am thinking of Waterdeep Dock Ward during Fleetswake celebrations. We will be fine here. | |||||
Celeste: |
The resources we obtained from Candlekeep should help us navigate these infernal wastes. And Lulu may prove useful, as her memories return. | |||||
![]() Lulu: |
Yes... but no... all familiar, but strange. Still, I think... yes! This is the way. Fort Knucklebone can be seen from the air. I will scout, and you follow. Come, Champions! | |||||
| 36 | Defeat 25 Monsters | As you begin your long journey across the hellscape of Avernus, flocks of stirges and swarms of abyssal flies rise to meet you -- and are hungry for mortal blood! | ||||
| 37 | Defeat 25 Monsters | An imp scout party is drawn to the sound of your fighting. Don't let them take word of your location back to their masters! | ||||
Nayeli: |
That's the last of the imps on the run. But these accursed flies won't let up. We need to keep... watch out! | |||||
Bruenor: |
Oi! Where'd ye come from out o' nowhere, friend? | |||||
![]() Feonor: |
I'm the warlord Feonor. And hardly your friend, outworlder. I teleported, naturally. Wondering who was out here. Not sure you worth the spell, though. | |||||
Nayeli: |
What in Tyr's name... that umbrella she's carrying. It's made of... flesh and bone... | |||||
![]() Feonor: |
Enough. You bore me. All of you. Too bad. | |||||
Jarlaxle: |
And she's teleported out again. But to where? | |||||
Bruenor: |
We keep movin', hopefully we can manage ta not worry about it. That one gave me tha creeps, I don't mind admittin' it. | |||||
| 38 | Collect 25 Giant Fly Wings | As fast as you move, blood-hungry giant flies are even faster in pursuit! Clip the wings of these monstrous vermin to slow them down! | ||||
| 39 | Defeat 25 Monsters | Escaping from the abyssal fly swarms becomes an endless slog as another flock of stirges presses in! | ||||
Jarlaxle: |
This excursion across Avernus is combining the worst part of every excursion we've ever made with the other worst parts of every other excursion we've ever made. | |||||
Bruenor: |
Less deridin' and more longstridin', elf. This infernal landscape seems made ta wear us down. | |||||
Jarlaxle: |
I wouldn't mind so much if anything in that landscape resembled a landmark... no, wait. There's something. | |||||
Nayeli: |
Fort Knucklebone? By all that's holy, we must be getting close. | |||||
Jarlaxle: |
No, this is something smaller. Something moving. Some kind of... vehicle...? | |||||
Bruenor: |
And which way's it headin'? | |||||
Jarlaxle: |
I'll give you one guess, and short odds on 'Straight toward us!' | |||||
Bruenor: |
By me gran's favorite mine cart! What in tha name o' long-distance haulin' is that? | |||||
Jarlaxle: |
Loaded with fiends and undead... bristling with weapons... it's some kind of infernal war machine! Oh, and look who's at the wheel. | |||||
![]() Feonor: |
Do you fancy a race, outworlders? Then run from the Demon Grinder if you like. You might bore me a bit less. | |||||
Bruenor: |
Oi! That magic loudhailer she's got is ear-splittin'. | |||||
Jarlaxle: |
The engine on the machine is louder still -- and it's on a course to run us down! | |||||
| 40 | Defeat the Demon Grinder | This infernal war machine will leave nothing standing in its path! Feonor's monstrous machine must be destroyed! | ||||
Bruenor: |
That's it! We done it! Listen ta that engine grindin' down! | |||||
Jarlaxle: |
It's not grinding down, it's burning out! Everybody scatter! | |||||
Bruenor: |
Can't say I thought much o' that infernal Demon Grinder while it was rollin'. But it makes a mighty impressive pile o' wreckage when it finally stops. Did that Feonor go down with tha ship, so ta speak? | |||||
![]() Feonor: |
Insolent outworlders! I will make you pay for this outrage! Mahadi will make you pay for their Demon Grinder's destruction! | |||||
Jarlaxle: |
I'm going to take that as a 'no...' | |||||
| 41 | Defeat 25 Monsters | The Demon Grinder is destroyed! But Feonor and the infernal forces that rode with and followed her are out for blood! | ||||
| 42 | Defeat 25 Monsters | You drive back the crawling claws that clung to the war machine, even as abyssal flies swarm out from the wreckage! | ||||
| 43 | Collect 25 War Machine Pieces | Breaking up the Demon Grinder's wreckage might help disperse the creatures still climbing out of it -- but a force of mezzoloths loyal to Feonor guard what's left of the infernal war machine! | ||||
| 44 | Defeat 25 Monsters | You set a defensive line against the mezzoloths. But the crawling claws wash over you like a wave! | ||||
| 45 | Defeat the Feonor | The mezzoloths regroup behind Feonor as the dark mage sets out to take her revenge! | ||||
Nayeli: |
That's the last threat this Feonor will make. But this is all strange. What in Tyr's name are these machines? What are they used for? | |||||
![]() Lulu: |
Infernal war machines. Vehicles forged for battle in the Nine Hells. Fueled by the souls of the damned... so terrible... | |||||
Celeste: |
The name the mage mentioned. 'Mahadi.' Do you know it, Lulu? | |||||
![]() Lulu: |
I think... I know... but no, Celeste. I'm sorry. | |||||
Celeste: |
Not to worry. We'll no doubt find some of the answers we seek in Fort Knucklebone -- and hopefully some clue to where the Sword of Zariel might be found. | |||||
| 46 | Defeat 25 Monsters | Fort Knucklebone is in sight! But the crawling claws that have dogged you regroup for one final assault! | ||||
Jarlaxle: |
There, straight ahead! There's our stone fist on the horizon. Or whatever passes for the horizon in this infernal landscape. | |||||
Bruenor: |
I'd call that close by, but it ain't easy judgin' distance in this place. But either way, tha faster we move, tha faster we get there. | |||||
![]() Pins: |
Oh, yes! Move quickly! | |||||
![]() Needles: |
Wouldn't want to be stuck out here! All alone! | |||||
Bruenor: |
What in... more imps?! Ye tiny fiends has been followin' us through all this hellish landscape? | |||||
![]() Pins: |
Not following, no. Waiting! | |||||
![]() Needles: |
Watching and waiting. And time now to let the others know! | |||||
Bruenor: |
Blast it! They're movin' fast fer tha fort. Come on, before they make trouble! | |||||
| 47 | Defeat 25 Monsters | Even as the scouts of Fort Knucklebone prepare a welcome, the stirges regroup in search of wounded survivors! | ||||
| 48 | Defeat 2 Scrap Heap | A war machine scrap heap ahead is meant to slow the advancement of other war machines -- but will let this swarm of abyssal flies feast on you if you don't push through it! | ||||
![]() Redcap: |
Stop right where you are! Fort Knucklebone's no handy waystation for mortal scum. Clear off and keep moving! | |||||
Celeste: |
My fey friend, if you're an emissary of some sort, please be assured that our journey is an important one. We seek someone who might be known in the fort. Two Kenku, Chukka and Clonk? | |||||
![]() Redcap: |
Typical. Those two scavengers will invite any riffraff in. Redcaps! Send these outworlders on their way! | |||||
Bruenor: |
What tha... look at all them fey! What's they all doin' in this infernal place? | |||||
Jarlaxle: |
Probably a good question to ask after they've finished attacking! Watch out! | |||||
| 49 | Defeat 25 Monsters | Fort Knucklebone is straight ahead -- but a pack of redcaps is a most unwelcoming welcoming committee! | ||||
Nayeli: |
We're here. Lulu, is this it? | |||||
![]() Lulu: |
This is it! Fort Knucklebone! I remember... I remember... | |||||
Bruenor: |
What is ye remember, Lulu? We're on dangerous ground here, and can use all tha insight we can get. | |||||
Jarlaxle: |
Watch yourselves! The gates are opening, and... what is that? | |||||
![]() Redcap: |
Ha! Say hello to Mickey! Flesh golem stitched together from the body parts of fiends! Boo yah! | |||||
![]() Lulu: |
I remember no one at Fort Knucklebone likes visitors! They're attacking! | |||||
Bruenor: |
Well, nice ta know we don't have ta tone down our response ta this warm welcome. Everybody, hit these blighters hard! | |||||
| 50 | Defeat the Fiendish Flesh Golem | The redcaps fall back -- to let a fiendish flesh golem lurch forward into the fray! | ||||
Bruenor: |
That fiendish golem is backin' off finally. Judgin' by that limp, looks like we hurt 'em good 'nuff. But there's someone else at tha gate. Some kind o' hag. Watch yerselves! | |||||
![]() Mad Maggie: |
Enough! What is this disturbance? How dare you bother my poor Mickey. | |||||
Jarlaxle: |
How dare we bother... that golem almost took my head off! And who names a flesh golem 'Mickey'? | |||||
![]() Mad Maggie: |
Mad Maggie does, outworlder. And you should expect more of the same welcome if you don't clear out of my fort. Strangers wandering out of the wastes, looking like something the cat dragged in... oh, my... | |||||
Bruenor: |
What cat now? Are we under attack again? Look out fer cats! | |||||
Celeste: |
No, Bruenor. Look. It seems that this Mad Maggie recognizes Lulu... | |||||
![]() Mad Maggie: |
Yes. It's been a long time, hasn't it hollyphant? But quickly, you'd all best get inside the gates. This will be an... interesting reunion. | |||||
| Previous: Resolve Amongst Chaos | Next: Dreamscape | |||||
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